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15
Feb

Dying Light review: The freaks come out at night


Dying Light is a first-person zombie survival game from Polish studio Techland, recently released for Xbox One, Playstation 4, and Windows. Techland also developed the oh-so similar Dead Island, but they gave up on that IP due to creative differences with publisher Deep Silver. While Dying Light resembles a reincarnation of Dead Island, it trumps that game on so many levels that I finally like one of Techland’s zombie games.

Whether or not you enjoyed Dead Island more than I did, you are in for a real treat with Dying Light. Dying Light has the potential to be an awesome zombie franchise, but first they need to fix some of the flaws that claw and bite at the current version.

15
Feb

Looking ahead to exciting, busy times leading to Windows 10


It’s going to be one busy year as we head towards Windows 10

We like busy times around here. With being busy comes exciting things to be busy for. This year is going to be crazy. Already we’re into February, we’ve seen CES come and go, not to mention the January 21 Windows 10 event and subsequent releases of new builds of Microsoft’s next operating system for both desktops and phones.

It’s keeping us all on our toes, for sure, but it’s only just beginning. The coming weeks and months show no signs of slowing down. We’ve got a series of events to look forward to, more builds of Windows 10 and ultimately the main event, the proper launch later this year. Here’s what’s coming up in the near future.

15
Feb

Zane Lowe leaving BBC Radio 1 for Apple


BBC Radio 1 has announced that popular DJ, Zane Lowe, will be leaving this March to join Apple. While Apple doesn’t operate a BBC-style radio service, they do operate iTunes, including the iTunes Radio service in the US and Australia, recently acquired the Beats Music service as well, and have repeatedly said they value human curation when it comes to music. From the BBC:

During his time on the station, the New Zealand-born DJ has become well known for championing emerging talent and many acts have made their breakthrough after having one of their tracks named as “hottest record in the world” on Zane’s show.

Zane also curated last October’s Radio 1 Rescores project – in which artists including The 1975, Foals, Bastille and Laura Mvula wrote a new soundtrack for the 2011 movie Drive, with their new music broadcast alongside a special screening of the film on BBC Three.

Apple seemingly paused the international rollout of iTunes Radio last year following the Beats acquisition and rumors persist that a new service will take the place of both iTunes Radio and Beats Music sometime this year. Though neither Lowe nor Apple have commented on what he’ll be doing at the company, given his background, the type of human curation and program building he excels at and Apple favors would seem like a natural fit.

15
Feb

Get a Note 4 slim-grip hybrid case today for only $7.95


Transparent, impact resistant hybrid casing with a durable TPU bumper protects against impacts while access to each funtion of your Note 4 is accessible at all times. Get yours in black or white today and save 47%

15
Feb

Grab this textured hard case for BlackBerry Z10 on the cheap today—only $6.95


This lightweight hard shell case features impact resistance in an extremely slim profile, showcasing your BlackBerry Z10’s form and style. The back features a unique texture that enhances grip and looks great, too! Get yours today and save 65%

15
Feb

From the Editor’s Desk: Quick hits …


The President’s Day Weekend is seriously catching up with me — what, it’s not a major party holiday where you live? — so I’ll keep things short this week. Here are a few thoughts on the week that was, and the weeks ahead.

15
Feb

FAA proposes new rules for small unmanned aircraft


The Federal Aviation Administration today is publishing new proposed rules for “small unmanned aircraft systems” — commonly (but not entirely accurately) referred to as “drones” — that would require an operator certificate and the user to be at least 17 years old. The proposed rules also would dictate when and where and how such “unmanned aerial systems,” such as (but not limited to) the type controlled by smartphones and tablets could be flown.

15
Feb

Grab an ‘as new’ EE Lumia 930 right now for £200


Every once in a while a deal comes up that’s almost impossible to resist. This latest deal on the Lumia 930 locked to the UKs EE network is potentially one of those. Through the carriers eBay outlet store you can now snag an “as new” Lumia 930 in black for just £199.99 on pay-as-you-go. A huge discount from the RRP.

15
Feb

FAA proposes new rules for small unmanned aircraft


The U.S. Federal Aviation Administration (FAA) today is publishing new proposed rules for “small unmanned aircraft systems” — commonly (but not entirely accurately) referred to as “drones” — that would require an operator certificate and the user to be at least 17 years old. The proposed rules also would dictate when and where and how such “unmanned aerial systems,” such as (but not limited to) the type controlled by iPhones and iPads could be flown:

The broad strokes for platforms weighing less than 4 pounds:

  • Be older than 17 and pass a written test every two years.
  • The operator must be in visual contact with the aircraft without using cameras or binoculars.
  • No flying over people, unless they’re the ones controlling the aircraft.
  • A 500-foot altitude limit.
  • Aircraft can’t fly faster than 100 mph.
  • Other obvious rules such as not straying into airport flight paths or restricted airspace, or posing “a hazard to other aircraft, people or property.”

The FAA also is proposing new rules for aircraft up to 55 pounds that would be involved in “non-recreational operations,” which would seem to cover the sort of aerial delivery Amazon is considering.

The FAA will be taking public comment on the proposed rules.

More: FAA

15
Feb

Confessions of a former gamer


Maddy Myers’ recent column for iMore, A salute to iOS gamers, or how to stop intimidating your non-gamer friends, comes at an interesting time. Because it’s an issue I’ve been wrestling with myself for quite some time.

For almost a decade, I wrote a column for Macworld magazine called “The Game Room,” gently reminding our readers that Macs could be used to play games, and great games at that. Games have always been a central part of what I’ve used computers for. Over the years, I’ve found myself growing increasingly distant from gamer culture.

I’ve played computer and console games since I was a kid in the 1970s. I saw first-hand the rise of the home video game console market, and was part of the early hobbyist personal computer trend. Back in the old days, when we trudged uphill in snow to program BASIC on command lines to play Tic Tac Toe (get off my lawn).

Through many generations of game consoles, I’d be among those who would take time off from work to wait in the wee hours for the first day of sales; I remember doing so for my Sega Dreamcast; I remember excitedly opening my Xbox and my PlayStation 3 the same way. I bred that love for games in my kids, too, and we often used gaming as an excuse to play together, the same way other generations played (and still play) board and card games.

Now I’m in my mid-40s. As I’ve gotten older, my priorities have changed. I don’t have the leisure time I used to, and I don’t have the disposable income I used to. Those two things alone have dramatically affected my ability to get and enjoy games.

The other thing that’s changed is me. I no longer identify myself as a “gamer,” especially compared to my two boys — 19 and 14 respectively. (My daughter, in between the two boys, hasn’t really spent much time gaming.) As I recounted a few weeks ago, the 14 year old actually had me help him build a gaming PC, and the 19 year old spends most of his leisure time playing games with his friends online. Both of them are part of a culture I really don’t identify with anymore, partly because of age, partly because of shifting priorities.

Last year’s “GamerGate” controversy solidified that I wasn’t part of the “hardcore” gaming culture anymore. The violent reaction of a contingent of gamers against others looking for less marginalization struck me as a particularly immature, unacceptable reaction that I wanted no part of.

But mostly it’s about time. More specifically, it’s about how I spend my free time. The funny thing is that I probably spend as much, if not more time playing games now than I did when I was younger. But the way I spend that time is different.

Rather than grabbing hours during nights and weekends to master hardcore action games, in-depth strategy titles and adventure games that take hours to explore, I spend minutes here and there. That lends itself to a lot more play of casual titles, which usually sit on my iPhone or my iPad, rather than the computer.

There’s no question that as the smartphone market has exploded, so has the casual game market. And casual game makers are finding new and innovative ways to grab our attention all the time.

Some of the games I play most frequently are, by the measure of most “serious” gamers, utterly banal: Games like Hay Day, the Farmville-style task management game from the people who make Clash of Clans. But it’s a game I can get in and out of easily while waiting for an appointment to start. Trivia Crack has proven itself to be fun for the same reason: Easy to spend a minute on here or there, collaborative, but not overly demanding of time or resources. Even runners like Yak Dash have found their way onto my phone; fun time-wasters that I can spend a minute or two with here and there, then get out of and not think about again until I’m ready to play.

I still love well-crafted, involved and detailed games, especially ones that make it to the Mac. And I still plan to examine them critically and report on the business, because it’s still of enormous interest to me (and to my readers as well, I presume). But I no longer identify as a gamer the same way I used to. I’ve moved on. And I’m not sure that being a “gamer” even matters anymore, in the scheme of things. Games have become so interwoven into most of our daily experience, aren’t most of us gamers these days?