Virgin America revealed a major overhaul to its website back in 2014, and now it finally has an app for Android and iOS. As you might expect, the retooled mobile software has a similar look and feel to the web portal, but you can use it to book flights, manage upgrades and access boarding passes on the go. There’s a lot more playful illustration than you’ve seen in other airline apps, consistent with the approach Virgin takes to air travel. What’s more, there’s Spotify integration as well, offering an easy way to play music during your trip.
In fact, Virgin America is calling the partnership a “first-of-its kind trip soundtrack mobile feature on an airline app.” How does it work? Well, once you check in, you can stream one of Spotify’s “Mood Lists” that are inspired by cities around the world. Users will be privy to a playlist that’s based on their destination, so in theory you’ll get a new mix of songs for each leg of your journey. If that sounds familiar, the streaming service recently revealed an Out of Office playlist tool that also compiles a collection of tracks inspired by where you’re traveling that can be used in those automatic email responses. The collaboration isn’t too surprising though, since flyers can already stream music from Spotify during Virgin flights.
While the new Virgin America app isn’t ready for the masses, select Elevate members and other frequent flyers will be privy to a beta test “in the coming weeks.” If you didn’t get an invite to the test phase, you can sign up here to try and get in. Don’t mind waiting a little longer? The airline says both the Android and iOS versions of the app are slated to launch “later this summer.”
Source: Virgin America
Only advertisers love QR codes, but Mercedes-Benz actually made them useful in the real world. By putting the codes on the B-pillars and gas doors of its vehicles, firefighters can use its Rescue Assist app and quickly figure out how to help folks involved in an accident. The automaker made the latest version easier to use by adding augmented reality (AR) and 3D visualization features. That lets first responders see dangerous components — like fuel lines and high-voltage components in electric and hybrid cars — overlaid on the real-world vehicle, Pokémon-style.
The app works whether or not you have a data connection and, as before, provides “rescue cards” with safety information relevant to each vehicle. It includes details on Mercedes passenger cars built since 1990, and the QR codes can be affixed to older models. The app is probably more useful to rescue personnel in Europe, however, where a much higher percentage of vehicles on the road are made by Daimler-Benz.
If you have running buddies, you know the advantages they bring — they’ll encourage you to run when you’d otherwise slack off, or when you just have to one-up a friend. And Runkeeper knows it. The Asics-owned developer has updated its Android and iOS apps with a Running Groups feature that, unsurprisingly, promises to keep you off the couch. As many as 25 people can participate in challenges (such as distance or the most runs), and there’s a group chat to either motivate your pals or trash-talk them when you emerge triumphant.
As VentureBeat observes, the tricky bit is getting everyone to settle on a single running app. You may use Runkeeper, but what if your friends use Endomondo or Nike+ Running (which, we’d add, already has a social feature)? Of course, that’s really the point. If Runkeeper can get you to settle on its app for your running circle, it’s going to get a few new users in one shot. Not that you’ll necessarily complain, especially if you find that solo runs just aren’t cutting it.
Source: Runkeeper Blog
The likes of Korg and Moog have their own synthesizer apps for iOS devices, and now there’s a new option for loading up a virtual instrument on those mobile devices. Electro-Harmonix has released a version of its Mini-Synthesizer EH-1600 for iPad and iPhone that delivers a digital re-creation of the ’80s analog gear. The original had pretty basic controls, but it was responsible for some fairly iconic synthesizer sounds like you’ve heard from Rush, Van Halen and more.
The app comes with 22 presets and offers users the ability to store any custom settings as well. While the original Mini-Synthesizer was a monophonic instrument, this digital version is a polyphonic synth, meaning that you can play four notes at the same time rather than just one. There’s a switch to toggle between modes though, so you can still get the classic tones alongside the new functionality. The company also expanded the keyboard to a full 88 keys, too. In total, there are 12 sliders and 9 switches for tweaking pitch, filters, delay, reverb and more inside the app that has a look that closely resembles the physical instrument. And yes, you can use the mobile software with connected MIDI devices.
If you’re looking to give it a shot, the app will set you back $2.99 for the iPhone version and $4.99 if you’re looking to use in on an iPad. Don’t worry Android users, the synth will arrive for Google’s OS in late September. For now, you can hear what the app is capable of in the video below.
Via: Fact Magazine
Source: App Store
There are already ways to show of your photography skills on your television via the Apple TV, but Adobe is making those in-home exhibitions a bit easier. The company released a Lightroom app for the set-top box that allows users to pull in those snapshots quickly. Any photos that you’ve synced with Lightroom on the desktop, mobile or web are all available to display on your television. Adobe says the goal is for users to be able to share their work with anyone and anywhere, all while keeping top-notch image quality. Let’s be honest, offering a way to show images on the largest display in your house definitely fits the bill.
As you might expect, there’s a slideshow option as well as the ability to zoom in on a particular image to ogle the details. You’ll need a 4th generation Apple TV and a Creative Cloud subscription to take advantage of the app, but if you meet the requirements, the software is available at no extra cost from the App Store.
White and blue might be Twitter’s official look, but it’s not exactly eye-friendly at night — fire up the official mobile app in the dark and you’ll burn your retinas. Mercifully, that won’t be a problem from now on. Twitter for Android now includes an optional night mode that, as you’d suspect, changes the palette to less eye-searing shades of dark gray. This isn’t a new feature in Twitter clients by any stretch (Tweetbot says hi), but it’s helpful if you prefer to use the official app. As for iOS? While there’s no mention of a night mode yet, it’s likely coming in the near future.
Now on Android! Turn on night mode to Tweet in the dark. 🌙https://t.co/XVpmQeHdAk pic.twitter.com/vrIDEM22vO
— Twitter (@twitter) July 26, 2016
Source: Twitter (1), (2)
Nintendo’s debut smartphone game is making efforts to get you back into its weird and wonderful social world by offering more opportunities for wardrobe items and accessories without excessive in-app payments. According to an update teaser inside the Miitomo app itself, a new Candy Drop game will let you use all that accumulated candy (earned through in-game interactions and when you missed the good stuff in the original crane mini-games) for in-game upgrades. The greatly despised consolation prize finally has a use.
You could only use the candy currency to unlock extra answers from your buddies, while Game tickets, usually sparingly given out by the app as a bonus (and available as in-app purchases), are what’s needed to play for Nintendo-themed goods (or cat sweaters) for your avatar — until now. If you’ve built up quite the stockpile of candy, it’ll soon be time to go shopping.
Nintendo continues to add to the social game — its first for smartphones — but it didn’t sustain the boom in popularity after its launch. To be honest, it’s not really a typical game. The games maker’s association with smartphone hit Pokémon Go, meanwhile, is a little thinner, tied to its part ownership of both the Pokémon Company and Niantic. Truer Nintendo games (in the sense of what we’re used to playing) are expected later this year.
When Prisma Labs said you wouldn’t have to wait long to use its Android app outside of the beta test, it wasn’t joking around. The finished Prisma app is now readily available on Google Play, giving anyone a chance to see what iOS users were excited about a month ago. Again, the big deal is the use of cloud-based machine learning to turn humdrum photos into hyper-stylized pieces of art — vivid brush strokes and pencil lines appear out of nowhere. Give it a shot if you don’t think your smartphone’s usual photo filters are enough.
Via: The Verge
Source: Google Play
Swipe it is an unabashedly simple Android game for all ages from developer M/Games, where the goal is to swipe your screen in the same direction as the game indicates, as long as you can until you screw up and have to start over. That’s really all there is to say for an intro; let’s get to the game itself to see just what I mean, shall we?
Setup is also dead-simple: download this free game from the Play Store. Once done, you open the game where you’re greeted by the title screen. You can jump into the settings to mute the sound & vibration, you can check out game leaderboards, or you can take a look at your own game achievements to date.
As stated, this is a very simple game. There is not backstory, heroes, villains, or heroines-in-distress. It’s just you and your reaction time.
The game gives you a solid yellow background with a triangular arrow (not unlike the Google Play icon itself) in the lower-center. Above is a cascading run of directional arrows, each indicating which way you should swipe (up, down, left, right). By placing your thumb/finger at the triangle and swiping in the corresponding direction, you wipe that directional arrow from the screen, and the rest drop down by one a-la Tetris.
At the top of your screen is your life meter of sorts; when full it glows green but slowly shrinks during play, turning yellow, then red. You can slow the speed of your bar disappearing and even re-grow it though faster swipes.
Your game ends by one of two ways: your life meter drains to zero, or you swipe in an incorrect direction from the one given. Depending on your progress to that point, you may be given a chance to re-start from your current position, or you may have to start back at zero. Your life span is dictated by accuracy first, and speed second.
As you progress through the game, you are also given diagonal swipes to match, increasing the difficulty level a bit. You earn achievement tokens by hitting milestone numbers of accurate swipes (50, 100, etc.).
Graphics & Sound
If I do have a gripe with the game itself, it’s in the design of the directional arrows that you’re supposed to emulate with your swipes. They are very simple & thin in design, which can make it difficult to ascertain as you speed up (it that one up or down??). Now, this may be by design to increase the games challenge, but I personally think it would be more fun to have these a bit bolder, allowing the player to focus on maximum speed and longevity.
Game sound is rather minimal, including an 8-bit beep with every swipe, and some puny congratulatory horns when you hit a new high score. Meh.
Like I said, the gameplay is super-simple but can be fun. Where I found the most enjoyment out of it is challenging my kiddos to see who can last the longest (they always LOVE to crush dad at a game). Getting multiple people to engage in the game definitely increases its replay-ability.
All in all, I recommend Swipe It. The game knows what it is, and makes zero apologies for it. It gives you a quick challenge and invokes no guilt when you put it down. Give it a try and see for yourself.
Download Swipe It from the Play Store here.
Despite only being available in the United States, Australia and New Zealand for its first week, Apple has officially confirmed that Pokémon Go had the most downloads in its first week of any in the App Store’s history. Considering that the game has launched in over 26 countries since then, including opening in Japan today, it might just keep breaking records.
The success has led to billions of dollars in stock gains for Nintendo, which saw its share value double before creeping back down, which has even gotten stock “shorters” to start playing with it. And companies are starting to see their value boosted by association: the game launched in Japan today with a heavy McDonald’s promotion partnership, and the burger giant saw a subsequent 20 percent leap in its stock value. Despite criticism that Nintendo just cashed in on a franchise name without bringing over real gameplay, the game continues its onslaught as a mobile juggernaut.