Google Pixel C review
Along with the new Nexus smartphones, Google announced the latest addition to their tablet portfolio in late September. However, in a rather surprising move, this tablet doesn’t feature the Nexus branding, but is instead the latest addition to the Pixel series, despite being an Android device.
Confusing nomenclature and differing operating systems aside, the Pixel C, like its laptop counterpart, is being touted as a device designed with productivity in mind. Quite a few tablets this year have targeted this niche, but is this curious device really a viable alternative to your laptop/computer? We find out, in this comprehensive Google Pixel C review!
Buy the Pixel C from the Play Store
Related: Google Pixel C first look and hands-on
Design
Having been designed by the Pixel team, it isn’t surprising that the Pixel C shares a lot of its design language with its laptop counterpart, and in fact, with the additional keyboard attached to the tablet, the device almost looks like a mini Chromebook Pixel. The tablet features the iconic minimalistic Pixel design language, including the brushed aluminium build, along with the multi-colored light bar on the back. Like with the Chromebook Pixel, this light bar can be used to check to battery status by tapping on it.
The power button and volume rocker are also made of metal and feel very click-y, and with a good amount of tactile feedback. Dual stereo speakers are found on opposite sides of the tablet, which are beautifully machined into the frame, and the headphone jack is on the upper right side. Like the new Nexus smartphones and the Chromebook Pixel, Google has adopted the latest USB Type-C port for the Pixel C, for syncing and fast charging.
Admittedly, the design of the Pixel C isn’t more than the standard slate form that we are used to, and it may not be the lightest tablet in the world, but its elegant minimalism is what is sure to catch the eye. It also feels absolutely solid, and with every inch of this tablet put together very well, this device certainly screams high quality.
Keyboard
If you’re looking to get the most out of this tablet, it is definitely a good idea to pick up the optional keyboard that is available. The tablet attaches to the keyboard using some very strong magnets, and you can then adjust the “screen” to whatever angle you find ideal. It does not close like a laptop however, and instead, you will have to detach the tablet and place it face down on the keyboard to close it.
If you want to use the Pixel C as a tablet without detaching the keyboard completely, the keyboard can be hooked onto the back, but this does make the device even heavier and quite thick, resulting in a very cumbersome handling experience if you are planning to continue to use it in this manner for longer than a few minutes.
The keyboard may not be full-size, but it is still quite easy to type on. The keys are spacious and with a good amount of travel to them, and there is enough separation between the keys to make them easy to find and identify by feel. Even though the keyboard connects to the tablet via Bluetooth, it can only be used when magnetically attached to the tablet along the hinge, which is great way to ensure there won’t be any accidental or unwanted key strokes. Another nice thing about this keyboard is that it gets its power from the tablet itself, which removes the hassle of carrying around any additional charging cables. The keyboard charges wirelessly when it’s closed in the fashion mentioned above.
If there is a negative about this keyboard, it is the fact that it’s nothing more than just a keyboard. There aren’t any dedicated Android shortcut keys to be found, and neither is there a trackpad, which means that the majority of your interaction with the tablet is still going to be via touch input. This results in a somewhat disjointed experience, and apart from being able to physically type instead of relying on on-screen keyboards, the keyboard doesn’t provide any extra value or functionality.
Display
The Pixel C comes with a 10.2-inch IPS LCD display with a 2560 x 1800 resolution, resulting in a pixel density of 308 ppi. As is the case with the rest of the tablet, this display is absolutely top notch and looks fantastic. It is very sharp and easy to read, colors are vibrant and saturated but without being overly so, and it gets bright enough to allow for comfortable outdoor visibility. The large display is perfect for browsing the web, watching videos, and playing games, and with an unusual aspect ratio of 1:√2, you get plenty of width for media-consumption in both the portrait and landscape orientations.
Performance and hardware
Under the hood, the Pixel C comes with a quad-core Nvidia Tegra X1 processor, clocked at 1.9 GHz, and backed by the Nvidia Maxwell GPU and 3 GB of RAM. This processing package provides ample power for any tablet, and even more so in the case of one that is running a stock version of the Android software. Swiping and scrolling through the various elements of the user interface is extremely smooth and snappy, multi-tasking is a breeze, and the device even handles graphically-intensive games very well. The only time there was any indication of a stutter or slow down was unfortunately when using the keyboard. Sometimes, the key presses would lag by several keystrokes, and was an issue that was particularly prominent when using Google Docs.
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The Pixel C comes with 32 GB or 64 GB built-in storage options, but with no expandable storage via microSD card possible, users that have storage concerns will have to opt for the higher choice, despite the hefty premium that it warrants.
The dual speakers of the Pixel C may not be front-facing, but still sound amazing. They get incredibly loud and the audio is crisp and clean, which means that you will rarely find yourself needing to reach for your headphones. It really makes for a far better media-consumption and gaming experience on a tablet when the speakers are this good, and they are also positioned well enough that you won’t end up muffling the sound when holding up the device.
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On the battery front, the battery life of the Pixel C has proven to be pretty good, with the device able to comfortably make it through a full day of use with heavy usage, that involved a lot of watching videos and playing games. With heavy usage, the device lasted for around 12 to 15 hours, with around 5.5 hours of screen-on time, and with more standard use, you should be able to push the tablet for a few days without needing to recharge.
See also: Best cheap Android tablets (November 2015)
Camera
The camera has never been one of the highlighted aspects of the tablet experience, and the 8 MP rear camera and 2.1 MP front-facing unit of the Pixel C aren’t going to change that notion any time soon. The primary camera does a good job in daylight and well-lit situations, but as expected, the quality deteriorates quite quickly as lighting conditions worsen, with shots in low-light having a lot of noise and very little detail. The front-facing camera is serviceable for the occasional tablet selfie and video calls.
As far as the camera application is concerned, what you get here is the standard Google Camera app, with all of its usual modes, like Lens Blur, Panorama, and Photosphere to be found. Taking pictures with a tablet is still an awkward experience in public, and while you will likely not be taking a lot of photos with it, the camera will do in a pinch.
Software
The Pixel C is being marketed a device that is intended for both work and play, and that is where the software experience comes in. The device is running Android 6.0 Marshmallow out of the box, and that means you get access to all the latest features, such as Doze, user defined App Permissions, and Google Now on Tap. The experience is as pure as it gets, but there are a few minor differences to be seen that aren’t available with the Nexus devices.
To start with, the placement of the notification drop down is contingent on where you swipe down on the display. The on-screen navigation keys have been split to the bottom left and right corners of the screen, which was most likely done to help prevent having to reach over the top of the keyboard to reach them. Other than that, this is the same stock Android experience that you may be familiar with from Nexus devices.
It is definitely possible to be productive on the Android operating system, and the availability of the keyboard means that it is very easy to write up emails, word documents, or create spreadsheets. However, without split-screen multi-tasking, it is quite difficult to do two things at once. Jumping back and forth between applications can start to feel very cumbersome when you’re trying to work on multiple projects at once, with the only multi-tasking option available being via the Recent Apps screen.
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The biggest problem that Android still faces is that a lot of third-party applications aren’t optimized for tablet use. Many apps, like Instagram or Snapchat, are just blown up versions of the smartphone app, and those that don’t support landscape orientation can be quite awkward to use when you have the Pixel C paired with the keyboard. Android is a great OS as a whole, and Android 6.0 Marshmallow is its best version yet, but it unfortunately still has a long way to go before it can be considered an OS meant for hardcore productivity.
Specifications
| Google Pixel C | |
|---|---|
| Display | 10.2-inch LTPS LCD display 2560 x 1800, 308ppi 500 nits √2 aspect ratio |
| Processor | NVIDIA Tegra X1 64-bit processor |
| GPU | 256-core Maxwell GPU |
| RAM | 3GB, LPDDR4 |
| Storage | 32/64GB, non-expandable |
| Battery | 34.2 WHr |
| Wireless | Wi-Fi 802.11 a/b/g/n/ac 2×2 MIMO, dual-band (2.4GHz, 5.0 GHz) Bluetooth 4.1 + HS |
| Audio | Stereo Speakers Quad microphones |
| Software | Android 6.0 Marshmallow |
| Cameras | 8MP rear camera 2MP front camera |
| Ports and connectors | USB Type-C, 3.5mm audio |
| Sensors | Gyroscope Accelerometer Ambient Light Sensor Proximity Sensor Compass Hall Effect Sensor |
| Materials | Anodized Aluminum |
| Size and weight | 242 x 179 x 7mm, 0.517kg |
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Pricing and final thoughts
The Pixel C is priced starting at $499 for the 32 GB version, requiring an additional $100 to double the storage. The keyboard will also set you back an additional $150, which means that the overall package can be quite expensive, but depending on how much you value the Pixel hardware, you might find it worth the cost.
There is no denying that the Pixel C is a fantastic device. Apart from being one of the most beautifully-designed and well-built tablets currently available, the Pixel C is a lot of fun to use when it comes to media-consumption and gaming. That said, the fact that it’s running Android, instead of something like Chrome OS, means that it isn’t ideal with regards to productivity; in this respect, the Pixel C doesn’t offer any more functionality than what you can get with any other Android tablet with a Bluetooth keyboard.
You will be able to deal with emails and write word documents easily, but multi-tasking is an issue, and more complex tasks, like advanced video editing, aren’t possible yet. Rumors of Android N featuring split-screen multi-tasking may help the Pixel C be the productivity machine it’s touted to be, but for now, it isn’t quite there yet.
HOM-BOT Turbo+ is the phone controlled vacuum cleaner of your domestic dreams

If there’s one downside to the holiday season it’s knowing that you have to clean up all that shredded wrapping paper and the fallen pines from the tree. Fortunately next year our gadgets will be able to handle that for us too, as LG will be showing off its HOM-BOT Turbo+ robotic vacuum cleaner at CES 2016, which you can control using your smartphone.
The HOM-BOT Turbo+ heads up an upgraded range of CordZero vacuums that LG will be showing off early next year. The little robot’s flagship feature is the world’s first augmented reality view which you can observe through your smartphone. From there, you can issue real-time commands for the bot to go and clean a particularly area just by tapping on your screen.
The vacuum cleaner also uses its vision system to find its way through your home without crashing into obstacles and can also keep track of which areas it has already cleaned. If you’re into your vacuum tech, LG states that its new Smart Inverter Motor is 76 percent smaller, 65 percent lighter and 24 percent more efficient on average than conventional vacuum motors.
The HOM-Bot Turbo+ also pulls a double shift as your home’s security guard. It can send pictures from inside your home straight to your smartphone, if it senses any movement while you are out of the house.
LG will be unveiling additional details about its robot vacuum cleaner at CES 2016, which is scheduled to run from January 6th to 9th.
Motorola’s UK holiday sale is underway, Moto 360 discounted to just £200
Motorola today began its holiday sale, discounting the latest refresh of the Moto 360, for men and women, to a meager £200. The deal will last until December 27, giving consumers in the UK an extra couple of days after Christmas to take advantage of this sale.
Keep in mind that in order to take advantage of these discounts from Motorola, you’ll need to enter the correct promotional code during the checkout process.
Here’s the discount breakdown:
- Men’s Moto 360 (42mm) for £200 – (use promo code UKXMASM42)
- Men’s Moto 360 (46mm) for £230 – (use promo code UKXMASM46)
- Women’s Moto 360 (42mm) for £210 – (use promo code UKXMASW42)
Do remember that these discounts only apply to the base models, and adding on extras like golden links or micro knurls will increase the price.
Anyone plan on picking one of these smartwatches up? If so, be sure to check out our step-by-step guide on using the Moto Maker to construct a Moto 360 that’s right for you or a loved one!
Come comment on this article: Motorola’s UK holiday sale is underway, Moto 360 discounted to just £200
Badland 2 is coming soon to Android
It’s been a little over two years since the Finland-based developer Frogmind brought its extremely popular Badland game to the Google Play Store, and now it looks like we’re getting a sequel sometime very soon. Badland 2 just launched on iOS a few days ago, which means a release on Android is imminent. According to a few responses on the developer’s various social networking pages, Frogmind is working hard on the Android release, and it should be on its way soon.
So what does Badland 2 bring to the table? It’ll likely be very similar to the original Badland. You’ll still get to control the cute little forest dwellers on a mission to find out what’s happened to their home. You’ll run into various traps and obstacles along the way, too. Even though this may not be the description that’ll be posted on the Play Store, take a look at the official description for Badland 2 on the Appstore:
Witness the award-winning world of BADLAND in even more stunning beauty with levels that extend and scroll to all directions. Survive through new elements such as liquids, flamethrowers, frost, magma, water and volumetric burning light. Fall down deadly rifts, fly to any direction and race & jump along the surfaces as a rolling character on your way to safety. Challenge your friends and strangers in constantly updating global online events. Race against their best performances and rise in the global rankings.
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Basically we can expect a title that’s very similar to the original, and that’s not a bad thing in the slightest. Badland is still one of my favorite games that’s ever launched on Android, and I can’t wait to see what Badland 2 has to offer.
We’re not sure of a specific release date at this time, but we imagine it won’t be too far off. Are you excited to play Badland 2?
Download Badland from Google Play
Next: 70 best Android games
DJI’s first store is a drone paradise

To mark its status as an $8 billion company, drone-maker DJI has just opened its first flagship store in China. The dramatic 8,600 square foot glass-and-metal building is located on the harbor in DJI’s home town of Shenzhen, and features a theater, lounge and high-ceiling test area. Naturally, the company has display area for its various drones, including the Phantom 3, Inspire 1 and Matrice 100, and will also demo its Ronin handheld gimbal and 4K Osmo camera. If you’re hoping to fly one yourself, however, DJI’s own pilots — not the public — will take the controls. Slideshow-350037
With $500 million in reported sales in 2014, DJI sits at the top of an industry that shows no signs of slowing down. Now that the US FAA has opened up drones more for industry, DJI has launched a pesticide-spraying model along with a FLIR infrared camera. We may see commercial drone deliveries arriving soon as well, though many folks see that as unrealistic. At any rate, DJI has built the ultimate shrine for the flying robots, so you can visit it if you happen to be in Shenzhen — you might want to bring earplugs, though.
Pirate Bay co-founder builds a perpetual piracy machine

Pirate Pay co-founder Peter Sunde has created a device that’ll duplicate a single MP3 in perpetuity, as long as it’s plugged in. Sunde, who spent five months in jail for his involvement with the torrenting site, has built Kopimashin, a Raspberry Pi with a screen that creates 100 copies of Crazy by Gnarls Barkley every second. As well as the number of duplications, the gadget also records the theoretical loss that’s been incurred by the record labels as a consequence. The device itself doesn’t save its efforts, it just wipes them after duplication, but Sunde is hoping to prove the point that digital copies do not have any inherent value.
https://player.vimeo.com/video/148955816
KH000//Kopimashin from Peter on Vimeo.
In an interview with TorrentFreak, Sunde explains that the device was created for Konsthack, a Swedish art exhibit covering the digital space. He intends to create more to show elsewhere, and even sell a few to help earn some cash which might go on paying back the millions in fees he still owes to the content industry. Sunde believes that the record labels aren’t expecting him to pay back the cash he’s on the hook for, but instead it’s “to scare people into silence and obedience.” “I want to show the absurdity on the process of putting a value to a copy,” he added, although we’re sure that the folks from Warner Bros. would have an army of lawyers ready to argue that point in a heartbeat.
Via: Motherboard
Source: Konsthack, TorrentFreak
Boingo’s faster airport WiFi makes you feel more at home

Many airports have WiFi, but that doesn’t mean it’s good WiFi — just ask anyone who’s tried to stream video or upload photos during a layover. However, Boingo thinks it can help. It’s launching a tiered system that includes both a free basic tier and a speedier paid tier. The company is hyperbolic when it claims that the 20Mbps offering is “blazing-fast,” but it’s good enough that you could get some serious work done (or goof off like at home) before your boarding call. And of course, the free tier is a big deal as well — gone are the days of Boingo-only terminals where you have to fork over a credit card just to check your email.
At the moment, the big catch is simply availability. The faster service is currently available in just a handful of airports serving Baltimore, Boston, Chicago and New York City. Don’t count on watching 1080p Netflix movies while you’re traveling this holiday, then. Eventually, though, you may not have to suffer with a barely usable connection when you’re stuck waiting for hours on end.
[Image credit: Robert Alexander/Getty Images]
Source: Boingo (BusinessWire)
Apple and Ericsson Settle Litigation With Global Patent License Agreement
Ericsson announced today that it has reached a seven-year global patent cross licensing agreement with Apple for standard-essential technologies, including GSM, UMTS and LTE cellular standards, thereby settling all litigation between the two technology companies.
Apple will make an upfront payment to Ericsson and continue paying royalties on an ongoing basis. The terms of the agreement are confidential, but investment bank ABG Sundal Collier believes Apple could be charged around 0.5% of iPhone and iPad revenue, per Reuters.
The licensing agreement applies to several technology areas, including 5G development, video network traffic management and wireless network optimization, and grants certain other undisclosed patent rights. The deal ends all litigation before the U.S. International Trade Commission, U.S. District Courts and European courts.
“We are pleased with this new agreement with Apple, which clears the way for both companies to continue to focus on bringing new technology to the global market, and opens up for more joint business opportunities in the future,” said Kasim Alfalahi, Chief Intellectual Property Officer at Ericsson.
Apple originally filed suit against Ericsson in January 2015, arguing that it was demanding excessive royalties for patents not essential to LTE standards. Ericsson countersued in a Texas courtroom just hours later, seeking an estimated $250 to $750 million in annual royalties for Apple to continue licensing its patented wireless technologies. Apple declined to honor those demands.
Ericsson subsequently sued Apple again in February 2015 for allegedly infringing 41 wireless-related patents that it believed to be critical to the functionality of products such as the iPhone and iPad. At the time, Ericsson filed two complaints with the U.S. ITC in an effort to secure a U.S. sales ban on infringing products, in addition to filing seven complaints with the U.S. District Court for the Eastern District of Texas.
The U.S. ITC agreed to launch an investigation into the Apple-Ericsson patent infringement claims in March 2015, and Ericsson extended the lawsuit to Germany, the Netherlands and the United Kingdom in May 2015, but today’s agreement precedes any courtroom rulings.
Ericsson is the world’s largest provider of mobile network equipment and holds over 35,000 patents related to 2G, 3G and 4G wireless technologies. Ericsson’s cellular technology patents are considered essential and are subject to fair, reasonable, and non-discriminatory terms (FRAND).
Apple’s previous licensing deal with Ericsson signed in 2008 expired in January 2015.
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LG will show off a vacuum with augmented reality features at CES 2016, for some reason
You know what would make vacuum cleaners cooler? Augmented reality. That’s what LG thinks, anyway, as they’ll be showing off a new version of their Cordzero vacuum at CES 2016 that has some AR features baked in, called the Home-Bot Turbo+. Yep.
It’s not quite as dumb as it sounds, as the vacuum will be able to take orders from someone with a smartphone in a new feature called Home-Joy. You’ll simply point towards which areas need cleaning with your smartphone camera, and voila; the Home-Bot vacuum will go clean that specific area.
Thanks to several cameras on the vacuum, it will also record where it has and hasn’t cleaned. The cameras onboard are also used for some security features, including Home-View, which allows you to stream live video of its cameras to your smartphone, and Home-Guard, which sends a photo of your house to your smartphone whenever the device detects movement. It’s officially the most talented vacuum cleaner in the world.
If you’re interested in Skynet’s first home appliance LG’s ridiculously fancy vacuum cleaner, you’ll be able to see more of it at CES in a few months.
source: LG
Come comment on this article: LG will show off a vacuum with augmented reality features at CES 2016, for some reason
A video game journey through America’s original remix culture

Long after Deadmau5 finished his closing set at The Game Awards, one new trailer stayed with me. It was understated and soothing, featuring a hand-painted desert landscape, a rolling train and a hint of fantasy, all backed by a melancholic American folk song. It was a teaser for Where the Water Tastes Like Wine from Dim Bulb Games. I noticed the trailer because of its visuals, but I remembered it because of the song.
“[Music is] a form of art that has amazing appeal and power, and its impact is huge,” Dim Bulb founder Johnnemann Nordhagen tells me. “Look at any group of music fans and watch how passionate they are. … In the context of a game, especially a game like this, music helps set the tone for the world and the experience, bringing players to a particular time and place and mood.”
The music behind Where the Water Tastes Like Wine mirrors the game itself. Players embark on a journey across dusty American landscapes, meeting strangers, hearing stories and telling their own tales. It’s a throwback to the classic “American road” story, like John Steinbeck’s The Grapes of Wrath or Jack Kerouac’s On the Road, but with interactive twists.
This hits at the heart of American folk music, which started with travelers sharing stories and adding their own lyrics or musicality to a song, until it became the story of a place, an era or a people. Some may recognize the lyrics, “where the water tastes like wine,” from a Woodstock-era song by Canned Heat, but the roots of that line travel far deeper than 1969.
“The title comes from a song, but really it comes from a whole tradition of songs,” Nordhagen says. “The earliest known version of the song was recorded in 1924, and doesn’t include the ‘where the water tastes like wine’ lyric. Other musicians added that later, as they took the song and changed it or molded it into new forms. And that’s one of the major themes of the game — this history of folk culture, of sharing ideas and adding your own take. It’s hard to understand, in our current copyright regime, what sharing music and stories used to look like.”
The game’s composer, Ryan Ike, understands American folk music just fine. He was hesitant to dive into the genre at first, since it was new for him, but the more he learned about folk, the more comfortable he became.
“I think the reason I’m not super intimidated is because this style of music has always been about including people,” Ike says. “When blues and roots stuff started, it was a response to what was mainstream at the time. When people felt musically displaced or alone, these were the styles of music they turned to. Anyone could pick up an instrument and join in, and if you didn’t have one, humming or clapping was totally cool, too. That’s what I love about it; I feel like it’s very personal, but also very welcoming, unlike a lot of other genres that are a bit more exclusive.”
Where the Water Tastes Like Wine is a game about the American Dream, the centuries-old mythos that if you work hard in the United States, you can live well and fulfill your life’s passions. However, Nordhagen says, that dream is drenched in violence and packed with caveats. Alongside Kerouac and Steinbeck, Nordhagen notes Hunter S. Thompson’s Fear and Loathing in Las Vegas and Fear and Loathing on the Campaign Trail ’72 as inspirations for the game.

“There were lots and lots of folks throughout American history who didn’t have access to that dream, or whose dreams were simply to rise out of the oppression that America created,” he says. “And we’re bad at acknowledging that our dreams impact others — that the entire formation of the United States as a country was built on wiping out the previous inhabitants of this land. Manifest Destiny was all about pushing that domination further, and for centuries the whole country was supported on the back of slave labor, and still exists on a foundation of oppression.”
Where the Water Tastes Like Wine emerges from a broad pool of inspiration, stretching from post-Revolutionary America to the 1970s Las Vegas strip. Folk music is the bow tying these disparate eras together.
The soundtrack helps tell the game’s story, pulling in lyrics about historical events, as in murder ballads or protest songs. And, folk music doesn’t stray far from folklore — in the trailer shown just before The Game Awards, a lonely man sitting in front of a campfire transforms into a giant bird. These mystical, magical aspects are also entrenched in the game and its music.

To get the sound right in Where the Water Tastes Like Wine, Ike pressed Nordhagen for every detail about the game that he could. Then, he studied the American folk genre itself, from African-American spirituals of the 1800s, to modern groups like The Wild Reeds. He also listened closely to other game composers who delved into folk, including Bastion‘s Darren Korb and BioShock Infinite‘s Garry Schyman.
“Folk music changes throughout time on a really personal level,” Ike says. “One performer tries something new, another one hears that and iterates on it. A third person might take that idea and put it in a new context and so on. I want the soundtrack for this game to do the same thing.”










