Apple’s New Taiwanese Lab May Focus on OLED and Micro-LED Display Technology
Taiwanese website DigiTimes has published a new report corroborating rumors that Apple is developing flexible OLED technology for future devices, including iPhones and iPads, at its newly discovered factory in northern Taiwan.
The report, citing sources within the Taiwanese supply chain, claims Apple has recruited a team of R&D engineers from local companies including AU Optronics and Qualcomm subsidiary SolLink, echoing a Bloomberg report from earlier this week.
Last month, Japanese website Nikkei reported that Apple plans to switch to OLED displays for iPhones starting in 2018. The report said LG Display and Samsung Electronics will likely share a large portion of the OLED panel production, with LG already planning capacity upgrades for high-volume organic light-emitting diode production.
Apple’s current LCD supplier Japan Display is also reportedly in negotiations with Apple about securing OLED orders for future iPhones, in an effort to compete with LG and Samsung. The joint venture between Hitachi, Sony and Toshiba reportedly plans to begin mass production of OLED panels in early 2018.
KGI Securities analyst Ming-Chi Kuo believes Apple will continue using TFT-LCD display technology for iPhones for at least the next three years, lining up with the 2018 timeframe claimed by other reports. Kuo also said Apple manufacturer Foxconn is preparing to invest in advanced TFT-LCD production lines for mass production in 2018.
While multiple reports suggest Apple is moving towards OLED displays for iPhones, including DigiTimes, the Taiwanese website shared a second report claiming Apple may focus on micro-LED technology at its secretive Taiwanese factory. The report does not specify if the technology would be used for iPhones or other future devices.
Micro-LED displays eliminate the need for backlighting unlike traditional LCDs, and allow for improved color gamut in addition to higher resolution. However, the technology suffers from low yields when used in a TFT manufacturing process and therefore is difficult to mass produce. […]
However, it is still too early to know whether Apple plans to use micro-LED displays for existing or new applications. Apple is showing signs of moving toward OLED for most of its small- to medium-size products as early as 2017-2018 based on emerging developments in the display industry.
Apple acquired micro-LED display maker LuxVue Technology in 2014. Back in December of 2013, LuxVue raised $25.2 million in funding to pursue the display technology, and the company also filed several patents on micro-LEDs. At the time, one of LuxVue’s investors said the company had “a technical breakthrough in displays.”
OLED displays generally have brighter colors and deeper blacks, and no backlight increases power efficiency, but the panels can also have shorter lifespans and higher manufacturing costs compared to LCD technology. Apple has reportedly been “consulting with display makers” about OLED technology to eliminate potential drawbacks.
Samsung’s flagship lineup of Galaxy smartphones have long used AMOLED displays, but iPhones have stuck to various LCD technologies since the original model launched in 2007. The first and only Apple product to feature OLED display technology is the Apple Watch, but the 1.5-inch to 1.7-inch screen is only a fraction of the size of the 4.7-inch iPhone 6s and 5.5-inch iPhone 6s Plus.
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ICYMI: Theater headset, robot plumbing snake and more
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Today on In Case You Missed It: A new visor headset that can be worn on the go yet replicate watching your favorite show in a movie theater is out for about $700. The only downside: Looking like you don’t know how to wear headphones. MIT has a new microscope to show chemical processes in real-time video, on an atomic scale. Meanwhile your resident plumbing expert will want to know about the new laser-wielding robot snake from OC Robotics.
We also briefly cover the video that teams drones with dancers for a funny take on the standard dance performance.
If you see any interesting science or tech videos, please share with us! Just tweet us with the #ICYMI hashtag to @mskerryd.
The future of fitness might be a VR-friendly exercise bike

To the casual observer, my morning with VR startup VirZoom was spent peddling like a madman with an Oculus Rift strapped to my face. My experience was a little different; far as I was concerned, I was atop a majestic Pegasus snagging coins out of trees in a verdant valley. The folks at VirZoom believe virtual reality doesn’t have to be experienced on foot or on a couch, so they’ve made a $249 stationary bike (now up for pre-order) to help make exercising less tedious and more awesome.Slideshow-349083
The Massachusetts-based team has been at this for a while; they showed off a prototype at this year’s E3 that put users on an actual road bike. The plan at the time was to build a sort of modular, bring-your-own-bike system, leaving users to steer around virtual worlds by turning the handlebars. Eventually, though, the team ditched all of that and built a custom stationary bike laden with sensors and buttons and thumbsticks on the handlebars. That modularity angle still sort of exists, though: VirZoom’s software plays nice with the Rift, along with Sony’s as-yet-unreleased PlayStation VR headset (which sadly wasn’t working when I went to play with it). They even claim compatibility for HTC’s Vive and its room-scale approach to VR, though we’re not getting our hands on that anytime soon.
So, how does all of this actually work? Once you’re strapped into a headset and seated on the bike, you’ll spend most of your time leaning from side-to-side to navigate menus and peddling to jump into games. Speaking of, the software line-up is pretty limited so far — the launch bundle comes with five games, and you’ll have to pay $9.99 a month to access your fitness data, multiplayer modes and updates for those existing games. The first month of that Plus subscription services comes free and you’ll almost certainly need it, too. The pack-in games, while surprisingly immersive, feel more like quick, arcade-y hits than anything else.
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Consider Pegaso, the game I spent the most time with. Leaning my body left and right steered my winged steed and pumping the bikes pedals enough made it leap and soar through the air. Cruising at high altitudes over a valley felt amazing (even though I was damned sweaty at that point), and slowing down to drop into the treetops and snag a coin quickly became second nature. That’s it as far as gameplay, though — it’s pure time attack, leaving you to collect coins and apples to prolong your flight time until you get tired of it. Another pack-in game has you astride an earthbound horse, racing down the dusty roads of a frontier town lassoing bandits.
This one’s a little more complex and makes use of the handlebar buttons to snag varmints who keep getting faster and faster. Make no mistake: at higher levels (or with the bike’s tension turned up), you’ll be drenched. Slightly bored after a while, but drenched. Co-founder CEO Eric Janszen was quick to point out that games can be created widely used Unity engine, and that there are already a few other titles in the works.

While generally pretty neat, VirZoom’s method of motion tracking isn’t ideal for every situation. One of the launch titles puts you in the driver’s seat of a high-performance car on a loopy track; leaning side-to-side steers the car while a button on the handlebars switches gears. If that sounds like no car you’ve ever driven, well, you’re in good company. The fun of lead-footed starts off the line soon gave way to physical confusion — my big clumsy head and the camera tracking its motion didn’t come close to replicating the precision of a steering wheel, or even a traditional handheld controller.
So yes, the VirZoom setup is far from perfect. It is, however, a surprisingly effective way to make exercise feel like anything but. I’ll report back once final units start shipping to the masses, but those of you mulling a purchase might want to take the plunge soon — the first 300 bikes are going for $199 instead.
Samsung Pay works with 19 more banks in the US

Samsung has signed a deal that’ll get its smartphone-based payments system accepted with 19 more banks in the US. The agreement means that you’ll now be able to use your Galaxy smartphone as a substitute for a PNC Visa and KeyBank MasterCard credit and debit card. In addition, the partnership means that plenty of regional issuers are now signed up, including TCF Bank, Utah Community Credit Union and USC Credit Union. If you’ve yet to make a splash into the realm of Samsung Pay, you’ll need to grab a Galaxy S6 variant or a Note 5 and download the app from Google Play and dash to your nearest franchise coffee house.
Source: Samsung
Our Google searches are defined by tragedy and entertainment

Nothing signals Christmas like Google’s year in search lists, and this year it’s gotten a lot more visual thanks to the search giant’s fledgling News Lab and Trends. Sadly, the most-searched topic globally in 2015 was terrorism in Paris, thanks to the January Charlie Hebdo and November 13th attacks in the French capital. Together, the two incidents resulted in 900 million Google searches, over twice as many as the next most-sought event, the Oscars. Rounding out the top five topics were the cricket and rugby world cups and Star Wars.
https://www.google.com/trends/2015/viz?embed=true
Google Trends created a global timeline of major events (above), with a circle representing the number of searches and a graph showing when they happened. Clicking a circle takes you to an interactive trend chart — with the Paris attacks, for instance, you can see when different countries started searching topics and the questions they asked. French users searched immediately with questions like “what is a state of emergency?” and “who are the terrorists?” Queries then spread to Berlin, London, New York and Tokyo, with Google highlighting universally asked, common and unique questions posed in each nation.
For the Oscars, Google showed the level of search interest in different films, with Birdman seeing a large spike after it won the Best Picture Oscar. It also highlighted Oscar search interest by country, with Ireland, Norway and Columbia (oddly) topping the lists. Similar information is also displayed for the Women’s World Cup, Star Wars and Queen Elizabeth’s longest reign. For the Nepal earthquake, Google features a before and after Maps splitscreen image showing the devastation.
Many users no doubt discovered these stories from social networks like Twitter, but then turned to Google to unearth more details. The extra data revealed this year by the search giant should help journalists, researchers and marketers to study trends across the globe. We hope that next year will be less tragic, but we’d imagine that US elections will dominate search in 2016. A wrap-up of 2015, featuring Caitlyn Jenner’s touching Arthur Ashe awards speech is above.
Source: Google
Adobe Lightroom for iOS brings another desktop tool to mobile

Adobe continues to make its mobile photography apps more powerful, and a new update for Lightroom mobile on iOS delivers more of that. Leveraging another useful feature from the desktop, you can now employ a Point Curve mode to make adjustments in the Tone Curve and Split Toning tool. In other words, you now have more control when you add a tint or tone to the shadows and highlights of an image using Split Toning, for example. Lightroom mobile also allows you to “shoot through presets” now, too.
You can see what an image would look like with one of the app’s filters applied before you even take the photo. Snapshots captured this way are non-destructive, so you’ll always have an unedited original to work from.
Adobe already updated a few of its Photoshop iOS apps to play nice with Apple’s new super-sized slate, and it’s doing the same for Lightroom mobile. With the latest version of the photo-editing software, you can take advantage of the iPad Pro’s expanded screen real estate to do some multitasking and enjoy the perks of iOS 9 on other devices. If you happen to have one of Apple’s other new gadgets that feature 3D Touch, you can launch Lightroom’s built-in camera by pressing on the app’s icon. The in-app camera is accessible from the Notifications Center thanks to a handy widget.
Source: Adobe
Jeb Bush has strong feelings about the Apple Watch

Republican presidential candidate Jeb Bush is open about being an Apple fanboy, but now we know that he’s got the same love/hate relationship with the Apple Watch that many others have. In an interview with Business Insider, the politician reveals that the device is “not as intuitive as the other Apple products,” adding that it “takes a lot more work.” In addition, John-Ellis (for that is his name) threw shade at the wearable’s battery life, saying that it “gives out too quick.”
Bush is the third member of his family to campaign for the highest office, but the first that’s seemingly clued-up to technology. He admits that he’s no expert, saying that he doesn’t have the time to learn how to use all of the Watch’s features, but concedes that it’s cool. The website also asked the figure to reveal his most-used apps on his iPhone, which included CBS Sports for his fantasy football draft, Kindle for reading and Kayak for managing his schedule.
A campaign video from summer revealing his love of all things Apple
The politician’s recent history of tech isn’t the greatest, after his experiment in email-based transparency turned into a privacy nightmare. To cap it off, his campaign also managed to score an own-goal by not registering JebBush.com, which was subsequently hijacked by one of his rivals.
Despite this, Bush was a high-scorer on our recent guide to the candidates on tech-relevant issues, scoring a B+. He was praised for his considered opinions on immigration reform, climate change and evolution. Unfortunately, the figure also said that the latter subject shouldn’t be taught in schools and is an outspoken critic of net neutrality laws. Shame.
Source: Business Insider
IBM Releases 100th MobileFirst for iOS App, Expanding Suite to iPad Pro
IBM today announced that it has released its 100th MobileFirst for iOS app, fulfilling its goal set in partnership with Apple. The made-for-business apps are used by enterprise customers across 14 industries and 65 individual professions, including wealth advisors, flight attendants, first responders, nurses, retail buyers and more.
MobileFirst for iOS apps include Advisor Alerts, Asset Care, Hospital RN, Passenger+, Sales Assist, Sales Consult, Train Tickets, Traveler Care and dozens others, used by clients such as Abu Dhabi Islamic Bank, Air Canada, AXA, Bosch, Coca-Cola Amatil, Japan Post, Rimac, SAS and Vodafone Netherlands.

IBM also said it is developing MobileFirst for iOS apps for iPad Pro, which will take advantage of the 12.9-inch tablet’s expanded power, performance, larger screen size and iOS 9 multitasking features. Apple Pencil’s precision and functionality will enable enterprise users to design and layout a room, log transactions or annotate maintenance logs.
Apple and IBM announced an enterprise partnership in 2014, released the first ten MobileFirst for iOS apps at yearend and have launched new apps periodically since. MobileFirst for iOS apps are designed in a secure environment, and can easily be deployed, managed and upgraded through IBM cloud services.
Apple and IBM list all of the MobileFirst for iOS apps on their websites.
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Paid ‘Destiny’ level boosts promote progression over experience

When developers Bungie and Activision released their biggest-ever paid Destiny expansion, The Taken King, it signalled a return to everything that made the game great. It appeared that both companies had addressed nearly all of the suggestions the Destiny player base had put forward, which included the re-introduction of the all-important six-player raid.
Since the expansion’s debut in September, however, Bungie has also slowly introduced additional, paid mechanics. So far, they’ve been designed to augment players’ characters but not detrimentally affect gameplay for those who choose not to buy them. But as Christmas approaches, new upgrades have hit stores, and the Destiny community is up in arms about them.
The items in question are Level 25 Upgrade Packs: $30 (£25) digital add-ons that can be applied to any Destiny character class (Hunter/Titan/Warlock) to instantly level them to Level 25. The Taken King lets players to rank their characters up to Level 40 and continue building them up by increasing Light levels via armor and weapon upgrades.
Bungie included one of these level boosts for free, called a Spark of Light, if you bought The Taken King: Legendary Edition. It was basically there for people who had completed the previous Destiny expansions with one character and wanted to rank another of their alternative classes quickly in order to better tackle end-game content.

With The Dark Below, House of Wolves and The Taken King expansions now awaiting new players, it’s likely that Destiny will see a healthy boost in sales ahead of Christmas. Bungie believes that some will want to forgo the grind and pay more money to bypass some of the early content. If you bear in mind that The Taken King, which includes all of the previous expansions, currently costs $30 at some retailers, new players will effectively be buying the game twice to activate a one-time level-up.
There is a reason for the cost, though. If the upgrade is priced too low, lots of people will buy it and the players who properly leveled their characters would feel shortchanged. With a high price, it will likely be reserved for day-one Destiny players who no longer have the time or inclination to play through the earlier content again, or newbies who no idea what they’re doing.
If new Destiny players decide they want to pay to level, they’re not only losing out on the fun, but Bungie is basically saying that it’s cool not to go back and play through earlier parts of the story. Granted, the first year of Destiny lacked direction and an overall narrative, but if you wanted the best directional jump, maximum agility and shorter recharges for your super ability, playing the early-game content was how you opened them up. Instantly ranking to Level 25 gives you subclass infusions and telemetries, so there’s no need to play the whole thing through.
Bungie recently reduced the amount of XP that players earn from Weekly Nightfalls and bounties. That makes levelling characters slower, which in turn leads gamers to question developer intentions. When a paid upgrade for quick progression suddenly appears after the speed of progression is slowed down, you can understand why.
With no major expansions on the horizon, Bungie and Activision need a way to keep Destiny gamers active while they work on future updates. Sparrow racing and free timed events are likely to replace paid upgrades, so they’ll need to recoup money elsewhere. Microtransactions help, but so do costly level boosts that incentivize players who value progression over experience.
Via: US Gamer
Source: Xbox.com, PlayStation Store
Sundar Pichai talks new internet initiatives for India

Google’s Sundar Pichai has been in India this week to host the “Google for India” press event. The tech giant has just announced that it will be starting up a number of new initiatives in the country, including public WiFi initiatives, country specific service optimizations and additional development taking place in the country itself.
To start with, Google announced new plans to increase its engineering presence in India with a major expansion at its Hyderabad campus. The company says that the expansion will be working to bring all Indians online. Google is also launching a program to train two million new Android developers over the next three years and will be working closely with 30 Universities across the country to offer courses.
As part of its efforts to tailor services specifically to Indian consumers, Google is also planning to further improve support for 2G connections. Google already introduced its “lighter” search results for mobile this year and the Android Chome browser was also recently updated with an improved Data Saver mode. Google Maps and Youtube also now have offline modes, which is certainly useful in patchy or slow network areas.
See also: Google Maps offline navigation and search now in India
Also, Google’s big announcement was that the Mumbai Central will be the first station to come online as part of its program with Indian Railways and Railtel to offer free WiFi inside railway stations. The plan is to have 100 additional stations up and running by the end of 2016, which should better connect the 10 million commuters who pass through these stations every day. Google is also planning to expand its rural internet bike initiative with Tata Trusts, with hopes to reach 300,000 villages nationwide within three years.
India has been a key market for Google in the past and is becoming increasingly important as more and more consumers jump online. Google seems to be making every effort to foster a positive early relationship with India’s ever growing online audience.



