Adobe’s new app adds text and graphics to your social posts

To help the less design savvy create graphics for their social posts, Adobe has a new app that’s driven by so-called Design Filters. The app is Adobe Post, and similar to Instagram, it relies on a collection of pre-selected designs instead of photo presets to create the final result. Once you’ve decided on a look, Post allows you to change the font, colors and other elements before beaming the image out to Facebook, Twitter and other social streams.
Adobe’s main goal is a quick and easy way for folks to create graphics with photos they’ve taken or with a stock image available inside the app. If you have a favorite font that you use on the regular, don’t expect to be able to employ it here, as Post only allows for the options it offers and you can’t upload your own. However, rather spending several minutes trying to decide on a color combo, the app will automatically suggests a palette based on the background image, which can come in pretty handy. If you can’t come up with a good idea, there’s an Inspiration Wall of templates to get you started.
Post is the third entry in what Adobe refers to as its storytelling apps. The new software joins Voice and Slate which help users create videos and web-based layouts for presentations and more. If you’re looking to give it a shot, Adobe Post is now available for free from the iTunes App Store.
Source: Adobe
NFL Solicits Apple to Stream ‘Thursday Night Football’ Next Season
The NFL has solicited Apple and other digital companies, including Amazon, Google and Yahoo, about streaming the full “Thursday Night Football” schedule online on a non-exclusive basis next season, according to SportsBusiness Daily.
The league also sent bidding proposals to CBS, ESPN, Fox, NBC and Turner Sports for traditional TV rights to the “Thursday Night Football” package, which is currently split between CBS and the NFL Network for the ongoing 2015 season.
The league’s initial plan would have the digital streams serve as a simulcast of the television production — with the same ads and in-game production features. […] It is not clear how much the league is expecting to make from the streaming rights, but several sources said the digital streams would not diminish the TV rights fee, especially if the digital streams carried the same advertising.
While there is no certainty that Apple is interested in the NFL’s digital rights, online streaming is inevitably the future of sports broadcasting as more cable subscribers cut the cord. NFL offers a live streaming app Game Pass, but it does not include “Thursday Night Football” and its selection of games is limited compared to rival platforms such as MLB At Bat, NBA League Pass and NHL GameCenter.
Yahoo could be a frontrunner to secure the digital rights, having paid an estimated $15 million to exclusively live stream a 2015 regular season game between the Buffalo Bills and Jacksonville Jaguars at London’s Wembley Stadium. Yahoo said it saw 33.6M streams of the game and up to 15.2M unique viewers tuned in to the live stream on the web, tablets and smartphones.
CBS currently produces all sixteen “Thursday Night Football” games, anchored by sportscasters Jim Nantz and Phil Simms, as part of its estimated $300 million NFL deal. NFL Network simulcasts the games and carries eight games exclusively as part of its current partnership with CBS, which began in the 2014 season. Most games kick off at 8:25 p.m. Eastern Time.
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Jeff Williams Named Apple COO, Phil Schiller Takes Over App Store Leadership
Apple has announced an executive shakeup today that sees Jeff Williams promoted to Chief Operating Officer and marketing chief Phil Schiller taking over App Store leadership across all Apple platforms.
Williams, who joined Apple in 1998 as head of worldwide procurement, becomes Apple’s fourth C-level executive alongside CEO Tim Cook, Chief Financial Officer Luca Maestri and Chief Design Officer Jony Ive.
As vice president of operations since 2004, his responsibilities included overseeing Apple’s supply chain, service and support, and the company’s social responsibility initiatives protecting its employees worldwide. He also continues to supervise development of the Apple Watch and ResearchKit.
Cook called Williams “hands-down the best operations executive I’ve ever worked with.”
“We are fortunate to have incredible depth and breadth of talent across Apple’s executive team. As we come to the end of the year, we’re recognizing the contributions already being made by two key executives,” said Tim Cook, Apple’s CEO. “Jeff is hands-down the best operations executive I’ve ever worked with, and Johny’s team delivers world-class silicon designs which enable new innovations in our products year after year.”
App Store leadership previously belonged to Apple services chief Eddy Cue, who continues to oversee the iTunes Store, Apple Music, Apple Pay, Apple Maps, iAd, iCloud and iWork apps. Schiller’s expanded role will be focused on strategies to extend Apple’s ecosystem across iPhone, iPad, Mac, Apple Watch and Apple TV, alongside his traditional marketing responsibilities.
Cook continued, “In addition, Phil is taking on new responsibilities for advancing our ecosystem, led by the App Store, which has grown from a single, groundbreaking iOS store into four powerful platforms and an increasingly important part of our business. And I’m incredibly happy to welcome Tor Myhren, who will bring his creative talents to our advertising and marcom functions.”
Apple also announced that Johny Srouji is joining the company’s executive team as Senior Vice President for Hardware Technologies, and that Tor Myhren will join Apple from Grey Group in the first calendar quarter of 2016 as Vice President of Marketing Communications, reporting to CEO Tim Cook.
Srouji joined Apple in 2008 to lead development of the A4 chip, and now oversees the company’s silicon and hardware technologies, including batteries, application processors, storage controllers, sensors silicon, display silicon and other chipsets across Apple’s entire product line. He previously worked at Intel and IBM in the areas of processor development and design.
Myhren will be responsible for Apple’s advertising and marketing communication efforts across a range of creative disciplines, including video, motion graphics, interactive web design, packaging and retail store displays. The experienced advertising executive will succeed Hiroki Asai, who is retiring after 18 years in graphic design and marketing communications roles at Apple.
The leadership changes are reflected on Apple’s executive profiles page.
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Report: Sony battery boasts 40 percent longer use time

I’m sure you’re all familiar with the complaint that smartphone batteries just don’t seem to last long enough, offering only a few hours of screen-on time before running out. While quick charge technologies are helping to sidestep the problem, what we really need is extra capacity in our gadget-sized battery cells.
Fortunately, Sony is one of a growing list of companies that is working on improving battery capacities. According to a report from Nikkei, Sony plans to introduce a new high capacity battery in 2020 that should last 40 percent longer than lithium ion batteries currently on the market. Alternately, batteries and devices could be made smaller and still provide the same length of use as today’s hardware.
The new battery cell is said to be based on a sulfur compound, rather than lithium cobalt oxide found in the positive electrodes in most mainstream gadget batteries, allowing it to store additional energy. The trouble with sulfur-based batteries is that they typically suffer from substantially reduced capacity over repeated recharge cycles. However, Sony has managed to overcome this issue by formulating a new electrolyte solution. The next step is to test the battery to ensure that it is safe for mass production and use in mainstream electronics.
2020 is still a bit of a long time to wait, so in the mean time check out Gary Sims’ rundown of the fastest charging smartphones.
19 new MasterCard and Visa issuers added to Samsung Pay
If you have a Samsung device and you want to try out Samsung Pay, you may be one of the many users left out in the cold. Samsung Pay supports a limited number of debit and credit cards from specific banks, but it looks like that’s about to change. Samsung announced this week that 19 new Visa and MasterCard issuers have been added to the service, news that is sure to satisfy customers who have been patiently waiting for their bank to be eligible. Here’s the full list of new compatible issuers:
- PNC Bank
- KeyBank
- TCF Bank
- Central Florida Educators Federal Credit Union
- Financial Center Federal Credit Union
- Greater Kinston Federal Credit Union
- Keypoint Credit Union
- Numerica Credit Union
- Utah Community Credit Union
- Amegy Bank National Association
- California Bank and Trust
- Pentagon Federal Credit Union
- Achieva Credit Union
- Associated Bank
- Bayport Credit Union
- Bethpage Federal Credit Union
- Cambridge Savings Bank
- USC Credit Union
- Navy Federal Credit Union
If your bank or credit union made the list, congratulations! You should be able to open up the Samsung Pay app on your device and save your card for future use! Chase, Citi, and Bank of America were among the list of previously supported financial institutions, but it’s good to see Samsung expanding the reach of the service to more users.
If your bank is still not supported, it may be added in the coming months as Samsung continues to expand the number of institutions that work with Samsung Pay.
Source Samsung
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[Deal] Have peace of mind while traveling with the Twist World Charging Station
If you travel quite often, you know how frustrating it can be to make sure that you have the right charging plug for the various countries. Not every country follows the same standard of the United States, so you’ll need to have the right charger for the right country.
When running into this issue, it can be a pain trying to find a decently priced replacement so that you can keep your devices charged. Let alone the fact that different countries have different standards. Enter the Twist World Charging Station.
The Twist World Charging Station allows for you to charge all your devices regardless which country you are visiting. You will no longer have to be concerned with having too many chargers in your carry on, and can use the Twist World Charging Station in over 150 different countries.
- Does away w/ the need to carry many chargers & converters on the road
- Includes 4 USB ports to charge devices
- Eliminates the need for multiple wall outlets to charge multiple devices
- Features a universal AC power outlet ideal for international travel
- Works seamlessly w/ electric outlets in over 150 countries
- Comes w/ built-in fuse protection to ensure your devices charge safely
- Allows for maximum portability w/ light & compact design
- Twists for easy access to the charging port of your choice
Normally priced at $48, you can jump on this deal for the Twist World Charging Station for 27% off, at only $34.99. That’s a great deal to save yourself some headache and have some peace of mind. Keep your devices charged as you travel the world, and save some money in the process.
You can find this, and many other great tech bargains through our Deals page. Backed by StackCommerce, there are daily promos, giveaways, freebies, and much more!
AndroidGuys Deals: Twist World Charging Station
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ICYMI: We’ve gone full Leia in honor of Star Wars
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Today on In Case You Missed It: Many of you will be leaving work as quickly as possible to catch an early screening of Star Wars: The Force Awakens. We’re helping you prepare for the glory of what awaits with a round-up of some of our favorite Star Wars moments and characters with all the products, amazing DIYs and games that are rocking our galaxy.
We’ll be back to normal for tomorrow, so if you see any interesting science or tech videos, please share with us! Just tweet us with the #ICYMI hashtag to @mskerryd.
Microsoft’s mixed reality is for developers, not the public

HoloLens, the augmented reality headset Microsoft’s been touting as a future pillar of its Windows business, isn’t “fun” to use. At least, it wasn’t for me during my whirlwind round of developer-focused demos at Microsoft’s flagship store in New York. That’s to say, any and all comparisons to emerging virtual reality tech and related gaming or entertainment applications should be excised from the conversation for now. It’s not “immersive” as one Microsoft rep stressed to me, clearly keen to avoid the confused commingling of AR and VR buzzwords. It’s “complementary.”
If anything, HoloLens is very much a powerful tool for business, science and education — both Volvo and NASA’s Jet Propulsion Laboratory are actively experimenting with it. And as Microsoft demonstrated at its brand new HoloLens developer experience, set to open on the upper floors of its Fifth Avenue shop this Thursday, it’s armed with enough proof of concept to make good on its enterprise promise.
Whereas virtual reality replaces your physical world with a simulated one, augmented reality complements it with added holographic overlays. And unlike the constrained atmosphere required to enter VR, HoloLens is designed to be a free-roaming experience — there are no wires to get tangled in or dangling cords to distract you. The headset, which runs Windows 10 and is cosmetically similar to the unit developers will be receiving come Q1 next year (at a cost of $3,000), sports a clean design and is battery-operated (Microsoft isn’t ready to comment on just how long a charge will last). It’s also relatively easy to put on and adjust once you’re given the initial tutorial and have had your eyes measured for interpupillary distance — the latter of which was required to properly set up each demo.
There is no “wow” factor when engaging with HoloLens, not even when playing Microsoft’s Project XRay game, one of three demos the company had arranged for the showcase. And that’s not necessarily a bad thing. Because the experience takes place in the real world, it’s not confusing for your brain to accept and navigate — it truly is a “mixed reality.” Even the tap gesture, which requires users to hold one finger upright and “click” the air to select, is easy enough to grasp and replicate.
All of the holographic action — in this instance, metallic, insect-like enemies pouring out of the walls and shooting lasers — takes place in a small widescreen window hovering just in front of you; your peripheral vision is left intact. Looking to the far left or far right, however, can very easily break the AR-illusion.

‘Project XRay’ looks like more fun to play in this photo than in the actual demo.
The gameplay in Project XRay is somewhat frantic, due in part to the insects’ rapid movement around the room. This, in turn, had the unfortunate effect of shifting the holographic window, which continually dipped lower as I dodged and twisted, making it harder to find and destroy the enemy bugs. It’s a problem remedied easily enough by tightening the headset using an adjustable wheel on back. I, however, opted for a looser, more comfortable fit, so mea culpa.
Though you can rely on voice- and gesture-control to manipulate most HoloLens apps, Project XRay makes use of an Xbox One controller, the triggers of which are mapped to the player’s weapons. It’s a stark contrast to the “wearable” wrist-mounted laser cannon, overlaid on a physical, wand-like controller, the company showed off during the game’s initial reveal. That this playable demo of Project XRay relies on an Xbox One controller doesn’t detract from the gameplay, but it is another example of how Microsoft is managing expectations for its AR tech: publicly showcasing its massive potential and privately demonstrating its more practical reality.
Certainly, Microsoft’s enhanced and tightly controlled presentations at E3 and its BUILD developer conference haven’t helped matters much. Those HoloLens demos paint an ambitious and far-reaching future portrait of how AR will integrate into our lives and not necessarily how the limited tech functions at present, as we’ve noted when playing HoloLens versions of Minecraft and Halo 5.
Project XRay might not be the killer gaming app to sell Microsoft’s AR tech to developers, but there is an, admittedly, less exciting software that should do the trick: HoloStudio. The app is a more accurate representation of what HoloLens can do as a tool and indicative of what early partners are likely doing with the headset. HoloStudio is, quite literally, a creative toolbox that should appeal to designers seeking to build 3D models in a physical space and retail brands that want to offer “virtual” product tours at luxury showrooms.
After scanning the surrounding area, HoloStudio begins by allowing the user to pin their toolbox to the room, filled with all the drawing tools one might find in a scaled-down version of Photoshop, and then proceed to select or create a holographic object. For the purpose of this demo, Microsoft pre-loaded three holo-objects, so no actual 3D sculpting was involved. One object, a wooden placard, was used to let users get a sense of how a 3D-printed object might look in a physical space. That portion of the demo even offered the ability to upload the design to OneDrive or send it directly to a 3D printer.
The others showcased more rudimentary aspects of HoloStudio: An X-wing starfighter floating in the middle of the room was paired with the painting tool, allowing me to walk around and tilt my head to select portions of it, and tap to paint. And a cartoony underwater scene made use of HoloLens’ many voice commands, giving me the ability to make the 3D model “life size,” “resize” it, or even “copy” and paste certain objects.
Microsoft is managing expectations for its AR tech by publicly showcasing its massive potential and privately demonstrating its more practical reality.
Again, it’s not the most thrilling use case for HoloLens, but it is an honest portrayal of how the tech can be applied and a sufficient lure for interested developers. The same can be said for the virtual showroom demo which offered a device tour of a luxury watch. While it was interesting enough to walk around the watch and even “lean in” to hear it tick, it was the HoloLens presentation editor that had the most appeal.
In that editing mode, developers using HoloLens for product demos can build presentations, restructure them in real-time and even check a “heat map” that highlights exactly where a user was focusing their gaze and then adjust things accordingly.

‘HoloStudio’ offers designers a virtual toolbox for 3D modeling.
There’s another key aspect of HoloLens that should help sell the tech, making good on its mixed reality promise, but is, for the most part, uncelebrated and invisible: its audio. The headset features a “non-occluding” audio system that places speakers near, but not on the user’s ears, making it possible to comfortably listen to HoloLens prompts and the real-world environment. Microsoft reps on hand wouldn’t go into too much detail about the audio tech, but did note it’s an indispensable part of the HoloLens experience, saying that it’s used to guide users’ spatial attention.
Microsoft knows it needs to court developer support for HoloLens, and this extended New York showcase should go a long way towards achieving that goal. Without an ecosystem of apps, HoloLens is, at best, nothing more than collectible fodder for the earliest of adopters and, at worst, a failed sea change for consumer and enterprise technology. It’s why the company’s been so aggressive in hosting a competition to award development kits to academic institutions — for which, a rep says it received seven times the anticipated applications. It’s even recently begun a program to greenlight great HoloLens app ideas from inspired individuals who lack the know-how to develop. At present, a rep says over 4,000 “Share Your Idea” apps have been submitted.
With talk of an eventual consumer release far on the horizon, it’s clear Microsoft’s taking the necessary steps to ensure its AR tech grows up with developers and gets ready to mix with the real world in all the right ways.
These DIY Netflix socks pause your show when you fall asleep
Passing out during a Netflix session is a very real threat. Especially with the incoming holiday season and all those requisite carbs pumping in your bloodstream. So Netflix’s latest make it project attempts to solve the issue with motion sensors built into your socks. (Vaguely festive PR grab, check.) Netflix has provisioned some sock designs if you’re a truly devoted binge-watcher, and offers up all the details for the intermediate-level electronics (Arduino, accelerometers, IR LEDs) needed to make it work. Your handmade wearables might not work all the time, but at least you’ll be a little closer to find exactly which episode of Jessica Jones you unintentionally faded out from.
Source: Netflix
Tesla ‘corrects’ claim that anyone can make a self driving car

Tesla has never been shy about starting fights with publications that claim its technology isn’t all that. This time the firm has windmilled into Bloomberg Business and George “geohot” Hotz, the engineer famous for being the first to hack the iPhone and PlayStation 3. Yesterday, Bloomberg published an interview that showed off Hotz’s latest project, a self-driving car kit that can be retrofitted into existing vehicles. During the course of the piece, the inventor threw shade on Tesla’s own autopilot hardware, which managed to raise the ire of company CEO Elon Musk.
Hotz reserved specific criticism for Mobileye, the firm that supplies Tesla and other car makers with gear necessary for self-driving cars. As far as the 26-year-old was concerned, that technology was outdated compared to what he himself could knock up in his garage with off-the-shelf components. He’s been able to demonstrate some limited success, and the included clip shows his Honda Acura driving itself along a highway in San Francisco. In the near future, Hotz is planning to show his alternative outperform a Tesla along Interstate 405, but there’s no word on when that’ll be.
In response, Tesla posted a rebuttal to the piece on its blog, saying that Bloomberg’s descriptions of Mobileye and its own Autopilot were wrong. In the necessary legalese, the post says that Bloomberg “did not correctly represent Tesla or Mobileye.” The company goes on to say that the implication that it simply packages Mobileye’s technology and bolts it onto a Model S is false. Instead, its self-driving technology is the result of years of research and numerous components that are blended together into a “groundbreaking experience.”
In addition, Tesla says that it has doubt that a “single person or even a small company” would be able to produce a production-ready autonomous setup. The shade-returning continues with the suggestion that Hotz’s system would work well on a “known stretch of road — Tesla had such a system two years ago,” but that wouldn’t cope with the rigors of all driving. The company signs off by hinting that Hotz’s offering wouldn’t be safe enough to put into a vehicle, since getting something right 99 percent of the time isn’t great if the error takes place at 70 mph.
Of course, there’s a wider story here that goes beyond just a pair of Silicon Valley names going toe-to-toe with each other. That’s because Elon Musk has had previous with both George Hotz and Ashlee Vance, the author of the Bloomberg story. Hotz was previously in talks to join Tesla to help design its self-driving car tech, but those broke down after Musk “jerk(ed)” Hotz “around for three months.” As The Verge points out, Vance also recently wrote a biography of the SpaceX CEO that painted him in a somewhat unpleasant light. Is there a Silicon Valley equivalent of couples therapy?
[Image Credit: Chris Ratcliffe / Bloomberg via Getty]
Via: The Verge
Source: Bloomberg Business, Tesla




