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28
Dec

PSA: “Until Next Alarm” feature missing for many users due to apparent bug


Android M Do Not Disturb watermark 2

A curious bug is afflicting users who relied on the “Until next alarm” feature of Android Marshmallow.

Numerous users are reporting that the “Until next alarm” feature, normally a part of the Do Not Disturb mode on Android 6.0.1, has suddenly and mysteriously gone missing.

Nexus 6P users over on Reddit first noticed the problem, but this doesn’t appear to be a device-specific issue.

To clarify for readers who haven’t used this functionality or don’t have Android 6.0.1, “Until next alarm” allows you to silence all notifications until the first alarm. This comes in handy when you want to turn off all notifications at night, but have them turn back on as soon as the alarm goes off in the morning.

The feature first appeared in the M preview, but it was removed from Android 6.0 Marshmallow, and it reappeared with the Android 6.0.1 update at the beginning of December.

Thanks to the sleuth work of several commenters over at Android Police, we think that this is a straightforward programming error. If that’s the case, the “Until next alarm” feature will return after January 1, though the bug may rear its head again in the future. That said, Google will probably issue a patch for the issue with the next update.

If you absolutely must have this feature back, you can try changing the system date to a date outside the December 25-January 1 interval.


android 6.0 marshmallowSee also: Android 6.0 Marshmallow – New features explained53

Dates and times seem to be especially tricky for Google’s engineers. You may remember the embarrassing incident from 2012 when the entire month of December disappeared from Google’s People app. More recently, Android 6.0 broke the system clock for some users, though the rather important feature was fixed with Android 6.0.1.

Have you encountered this problem?

28
Dec

JDI begins production of its 2nd-gen Pixel Eyes LCD display


JDI 2nd gen pixel eyes display

Earlier today, JDI announced that it has begun mass production of its second generation “Pixel Eyes” LCD display modules, which are destined for premium mobile products. The new display boasts not only improved image quality, but also a thinner design and improved in-cell touch technology.

JDI’s in-cell touch technology integrates the touch sensor used in mobile device into the display itself, rather than requiring its own extra circuit. This removes the need to add an additional layer on top of the LCD display, which would further reduce the amount of light reaching the user. The latest iteration, combined with new build materials, has allowed JDI to achieve thinner display boarders, deeper black levels and a touch screen resolution that can detect even smaller inputs, down to a 1mm wide stylus touch. The company states that its border width has shrunk from 0.8 mm to 0.5 mm.

The second generation Pixel Eyes LCD is based on JDI’s LTPS technology and is designed primarily for common mobile display sizes. However, unlike the first generation module which stopped at 6-inches, this new display can also be used in devices up to 16-inches in size, making it suitable for tablet and laptop displays as well.


Japan Display 8K 17 inchSee also: Japan Display announces 17-inch 8K LCD panel13

JDI has previously provided display modules to Sony, OnePlus and other smartphone manufacturers. With production now under way, JDI’s new display could begin to appear in products within the first half of 2016.

28
Dec

Engadget UK giveaway: win an Ollie bot and spine ramp courtesy of Sphero


The leftovers have been eaten and the games put away, but don’t let your festive spirit dwindle just yet. We know all too well what Christmas can be like for big kids. Sure, everyone likes a nice scarf and fresh underwear to see in the new year, but functional presents just aren’t the same as fun ones. Well, lucky for you, our friends at Sphero have supplied us with four of their smartphone-controlled bots to send out as belated Christmas gifts. We’ve got two of the white Ollie bots and two Darkside models up for grabs, with each winner also receiving an Ollie Spine Ramp for getting their trick on. As per usual, you can enter the competition up to three times via the Rafflecopter widget below, but don’t forget to give the rules a quick scan first.

  • Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
  • Contest is open to all residents of the UK, 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
  • Winners will be chosen randomly. Four (4) winners will receive either one (1) Ollie or one (1) Darkside Ollie with one (1) Ollie Spine Ramp.
  • If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
  • This unit is purely for promotional giveaway. Sphero and Engadget / AOL are not held liable to honour warranties, exchanges or customer service.
  • The full list of rules, in all its legalese glory, can be found here.
  • Entries can be submitted until January 1st at 11:59PM GMT. Good luck!

Source: Sphero

28
Dec

Kid opens PS4 on Christmas day, finds block of wood instead


It’s always a little awkward when a well-intended Christmas gift is a bit off target. But it’s down right cruel what happened to little Scott Lundy from Wakefield, MA. After (we imagine) weeks, maybe months, of anticipation and avoiding the naughty list, Lundy was rewarded with a PlayStation 4 under the Christmas tree. Or so he thought. Instead of unboxing a sick next-gen console (his parents opted for the Teen-rated Uncharted bundle), Lundy found a PS4-shaped bit of wood. What’s worse, instead of a quick start guide to read, the malcontent penned a surly seasonal greeting.

The message? Reportedly the Mature-rated “from c*ck and balls with love.” In case poor Lundy wasn’t sure what this meant, the crudely-nailed-together faux PS4 came with an illustration of the aforementioned anatomical parts scribbled on the underside. Lundy, understandably upset, reacted in a way only a 9-year-old who’s just had everything he knows about Christmas ruined could (tears and alone time). There is, at least, a cheery enough ending to the tale. Lundy’s parents took the offending woodwork to the branch of Target where they’d purchased it, and were given a legit console plus a $100 gift card for their son’s troubles. Whether that’ll make up for the loss of faith in Santa is unclear. Let’s hope next year’s Christmas is made extra special by that other carpenter.

Via: GameSpot

Source: Fox25

28
Dec

Xiaomi Android Marshmallow updates nearing release


Xiaomi Redmi Note 3-22

A number of Android OEMs are gearing up to release Android Marshmallow updates to their smartphones in the new year, if they haven’t already, and the latest report suggests that Xiaomi is also in the final stages of preparation for its own update roll out.

Xiaomi’s MIUI Operations Manager has shared a little teaser on Weibo which shows off a new MIUI version number, 5.21.24, which is based on Android 6.0. Notably, the update is still designed around the existing MIUI 7 operating system which runs on Android Lollipop. Remember though, Xiaomi’s MIUI features are not tied to the underlying Android version. The update weighs in at a hefty 518MB, suggesting that Xiaomi has plenty of its own software bundle in on top.xiaomi-android-6-update

The growing Chinese smartphone manufacturer had already indicated earler in the month that its Mi 4 and Mi Note smartphones will receive a Marshmallow update, so the latest teaser suggests that a release is nearing. A Marshmallow update for the Xiaomi Mi 3 also appears to be in testing right now, according to the release notes.


Android 6.0 marshmallow logo DSC_0126See also: Android 6.0 Marshmallow updates roundup – December 18, 201589

Now all we need is a public launch date and perhaps a word or two about Xiaomi’s extended smartphone line-up.

28
Dec

Report: Galaxy S7 to feature 5.2-inch display, Galaxy S7 Edge 5.5-inch


Samsung's latest flagships all sport the formidable Mali-T760 GPU

The Galaxy S7 and the S7 Edge will launch in different sizes, according to a report from Korea’s ETNews cited by Reuters.

The reports claims Samsung will increase the display size of the Galaxy S7 to 5.2-inch, up from 5.1-inch on the S6. There won’t be a similar-sized curved version, however; the Galaxy S7 Edge will measure 5.5 inches, which is slightly smaller than the S6 Edge Plus model that arrived alongside the Note 5 this fall.

Citing anonymous industry sources, ETNews reports that Samsung is preparing an initial production run of 5 million units, split between the two models at a 2:1 ratio: 3.3 million Galaxy S7 units and 1.6 million Galaxy S7 Edge units.

For comparison, unofficial sources said the initial production run for the S6 comprised four Galaxy S6 units for every S6 Edge unit. After consumers reacted surprisingly well to the S6 Edge, Samsung scrambled to manufacture more units, eventually approaching a 1:1 ratio. It looks like Samsung is expecting a milder reaction to the Galaxy S7 Edge, possibly due to its larger size.

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The report goes on to say that Samsung will finalize the development of the S7 and S7 Edge in January and kick off manufacturing in February. The announcement of the device is expected the same month, claim the sources. The WSJ recently reported that Samsung will likely unveil the Galaxy S7 and S7 Edge around MWC 2016, which starts on February 22.

Today’s report clears up some of the confusion surrounding the size versions that the S7 will be released in. Some rumors have previously pointed towards a Plus version of the S7, but it looks now that said Plus model is actually the S7 Edge.

It’s all but certain that the S7 and S7 Edge will feature AMOLED displays of Quad HD resolution. The devices will be powered by Snapdragon 820/Exynos 8890 processors (depending on the market) and will come with improved cameras. The Galaxy S7 will also come with a microSD slot. For more details, read our Galaxy S7 rumor roundup.


Mobile SoCSee also: Snapdragon 820 vs Exynos 8890: the 2016 mobile SoC battle begins28

Thoughts on this report?

28
Dec

[Deal] Save over 30% on the ScreenStick Joystick


We’ve shared a few deals in the past that enhance the gaming experience on mobile devices and we are here again with another one today. The mobile gaming platform is growing extremely quickly and is becoming more and more popular. With more full-fledged games becoming available for our mobile devices, there are always tools and toys that can improve the experience overall.

Screenstick2

The ScreenStick Joystick is one of those devices that can vastly improve your mobile gaming experience. Now, this won’t work with every game, but if you’re playing a game that has on-screen movement controls, the ScreenStick Joystick will definitely help. One thing to be weary of, when deciding whether the ScreenStick Joystick is for you; the suction cups attach to the side-bezels of the display. This could obviously cause issues if you’re trying to use it on your phones, but would be perfect for your tablets.

  • Game like you’re at home even when you’re on the road
  • Get a whole new mobile gaming experience w/ this 2-in-1 gaming & simulator stick
  • Attach the stick to your phone w/ 2 suction cups
  • Play almost any game w/ an on-screen joystick or d-pad
  • Use it for years to come: made w/ high-quality, light & durable alloy

Normally priced at $25, you can head over to the AndroidGuys Deals page and grab the ScreenStick Joystick for only $16.99. With a savings of over 32% this should be on your list if you’re a mobile gamer, and want to step up your game a bit. There’s just something to say about the nostalgia of using a joystick to play video games on our modern devices, and this definitely does the trick.

 

AndroidGuys Deals: ScreenStick Joystick for Smart Devices

The post [Deal] Save over 30% on the ScreenStick Joystick appeared first on AndroidGuys.

28
Dec

New Samsung Galaxy S7 may come in 5.2-inch and 5.5-inch screen variants


If recent reports are anything to go by, Samsung’s next Galaxy flagship will come in two screen sizes, quite akin to Apple’s iPhone 6 and 6S. The current Galaxy flagship comes in two variants – the flat screened Galaxy S6 and the curved screened-Galaxy S6 Edge. According to South Korea’s ET News, the successor to the Galaxy S6 will come with a 5.2-inch screen, whereas the Galaxy S7 Edge will have a 5.5-inch display.

Earlier, we had informed you that Samsung could release its Galaxy S7 with two different processor types. Allegedly, some markets will see the Samsung Exynos 8890 processor with others getting the Snapdragon 820.

 

The report further states that the Korean electronic giant is already planning to start the production of around 3.3 million Galaxy S7 units and 1.6 million S7 Edge units. The mass-production will however commence in February.

While the current Galaxy flagship comes in two screen styles (flat and curved), both the devices share the same 5.1-inch display.  The Galaxy S6 Edge+, which is an upgraded version of the Galaxy S6 Edge, comes with a 5.7-inch screen size.

The Galaxy S7, which might be released in March, is likely to feature a pressure-sensitive screen – which is comparable to Apple’s 3D Touch feature.
Via: The Verge

The post New Samsung Galaxy S7 may come in 5.2-inch and 5.5-inch screen variants appeared first on AndroidGuys.

28
Dec

F1 tech is about to make its way to supermarket fridges


For over four decades, Williams has maintained its reputation as one of the leading names in Formula 1. In years past, illustrious racers including Nelson Piquet, Nigel Mansell, Alain Prost, Damon Hill and Jacques Villeneuve topped drivers’ championship leaderboards with help from a Williams car. But with successes now few and far between, the company has looked to its innovation arm, Williams Advanced Engineering, to convert its racing smarts into new technologies in the aerospace, defense and energy sectors.

The division has already landed a contract to design the power and data platforms for the British Army’s armored vehicles, but it’s also spent the better part of a year developing a new way to help supermarkets keep your fresh food cool before you buy it — and it may soon come to a store near you.

The Financial Times reports that Williams Advanced Engineering and Aerofoil Energy are weeks away from showing off a new aerofoil system that reduces the amount of cold air that escapes from fridges and chiller cabinets in and supermarkets convenience stores. Created by Aerofoil Energy but refined by Williams, the thin strips of plastic attach to refrigerator shelves and use fluid dynamics models to channel cold air back into the unit. The result is energy savings of between 10 and 32 percent (depending on the size of the fridge) and fewer frosty aisles on your weekly shop.

Aerofoil Energy Williams F1 Strips

UK supermarket chain Sainsbury’s, which has already taken huge steps toward reducing its carbon footprint, began trialing the technology back in June and has committed to installing strips in more stores across the UK before deciding on a full rollout. Aerofoil Energy Managing Director Paul McAndrew says as many as eight of the top 10 UK supermarkets are considering the strips, and that the company is also weighing up an expansion into the US, Africa and China.

With refrigeration typically accounting for over half of the total energy use in grocery stores, some chains have resorted to installing doors, which place a barrier between the customer and their produce. Aerofoil’s solution can be fixed to existing cabinets and use technology normally reserved for aeroplane wings and Formula 1 car spoilers, keeping food chilled but not customers.

Source: Financial Times

28
Dec

Mali-470 to enable smartphone-quality visuals on wearable and IoT devices


Mali-470 graphics processor - devices

The Media Processing Group at ARM recently announced a new highly-efficient graphics processing unit (GPU), the ARM® Mali™-470 GPU, to enable smartphone-quality visuals on wearable and IoT devices.

A growing market with unique challenges

The wearables market has been growing steadily for many years with more and more devices and applications entering the market. ARM has long been associated with wearables, with many devices based on ARM technologies and more recently with the “Wearables for good” challenge in partnership with UNICEF and frog. That association now extends to graphics processing with the Mali-470 GPU.

Mali-470 is the latest in the Mali-400 series of graphics processors that run applications using the ubiquitous OpenGL® ES 2.0 graphics standard. The Mali-400 family of GPUs has shipped in more than a billion devices worldwide and is favoured where efficient graphics processing is a must. An example being the growing number of System-on-Chips (SoCs) that are designed specifically for wearable and IoT applications, such as Mediatek’s MT2601 SoC, announced earlier this year in support of Google’s Android Wear software: MediaTek Introduces MT2601 in Support of Google’s Android Wear Software.
The key advantage of Mali-470 is that it consumes half the power of the Mali-400 GPU, helping device manufacturers bring the smartphone user experience to environments with even greater power-constraints.

Expanding the smartphone user experience

Mali-470 graphics processor - small_expanding_theWe’ve all become accustomed to high-quality visuals, backed by a touchscreen, as the most intuitive way of interacting with our smartphones and tablets. When we use other types of device, we want to interact with them in a very similar way.

For those of us who remember Video Cassette Recorders, and the frustration of trying to program the timer for the first time, it’s hard to imagine anyone tolerating that kind of user experience ever again. Yet, across many devices, the user interface quality has fallen far behind that of our smartphone.

From watches to thermostats, industrial control panels in factories and warehouses, multi-function printers in offices, infotainment systems in cars and home appliances, highly efficient graphics processing is essential to render intuitive user interfaces.

The challenge many of these devices face is power consumption and how to reduce it as the interface becomes more sophisticated – we think Mali-470 is the answer.

Why OpenGL ES 2.0?

Every pixel matters in delivering high-quality user interfaces. This is especially true for smaller screens where every pixel must play a role in conveying information clearly or providing intuitive controls or both.

The majority of Android™, Android Wear and other emerging operating systems, such as Tizen™, use OpenGL ES 2.0 for modern user interfaces, mapping, casual gaming, etc. OpenGL ES 2.0 offers the ideal balance between per-pixel control with programmable shaders and energy-efficiency. Mali-470 uses the same industry-standard OpenGL ES 2.0 driver stack as the Mali-400 GPU so there is no need to re-optimise existing applications – anything written for Mali-400 will work seamlessly on the Mali-470 GPU.

More recent versions of OpenGL ES have introduced a number of additional features to support immersive video games; however the OpenGL ES 2.0 feature level is the most efficient for user interfaces that appear on wearable and IoT devices.

Mali-470 graphics processor - why_gles

Half the power consumption

Building on the success of the Mali-400 GPU, Mali-470 delivers the same rich performance at the same process geometry while halving the power consumption. This provides SoC manufacturers with scalable options to enable them to create embedded graphics subsystems that meet the needs of new low-power devices.

Mali-470 graphics processor - energy-efficiency

Mali-470 achieves this by building on the energy-efficiency gained in Mali-450 and applying focussed design changes to the Vertex and Fragment Processors. This results in half the power consumption with the same performance when compared to the Mali-400. Vertex processors construct the “wire frame” of a scene and the fragment processors perform the per-pixel shading, colours and effects such as transparency. For wearable device resolutions a single fragment processor is sufficient, but Mali-470 has the ability to scale to four fragment processors to support the higher resolutions of devices with larger screens.

Mali-470 block diagram: Up to 4 pixel processors can be implemented and this multi-core design supports screen resolutions from 640x640 to 1080p at 60FPS 32bpp

Mali-470 block diagram: Up to 4 pixel processors can be implemented and this multi-core
design supports screen resolutions from 640×640 to 1080p at 60FPS 32bpp.

The design improvements in Mali-470 can be grouped into three areas of equal importance: Quad-thread scheduling, Microarchitectural and Datapath optimisations.

Quad-thread scheduling optimisations:

  • Enforcing the grouping of quads (2×2 pixel threads) so that the frequency of control and state updates within the pipelines are significantly reduced.
  • Optimising many of the functional blocks to operate on quads.
  • Centralising a subset of per-quad state and accessing it only when necessary, rather than clocking it through the pipelines.

Microarchitectural optimisations:

  • Making aggressive use of clock-gating throughout the design, including clock-gating of all function-orientated L1 caches.
  • Bypassing functional blocks whenever instruction execution can proceed without them.

Datapath optimisations:

  • Optimising datapaths to make targeted use of fixed-point arithmetic, rather than floating-point arithmetic for vertex processing.

Wearables and beyond…

Designed for wearables and IoT devices, the Mali-470 GPU will benefit a multitude of devices that require a rich UI and where energy-efficiency is important, especially when coupled with ARM CPUs such as the Cortex®-A7 and A53 processors. You can see some of the possibilities below:

Mali-470 graphics processor - devices

To summarise, the Mali-470 graphics processor further expands the smartphone experience into a wider range of devices including wearables, home gateways and appliances, industrial control panels, healthcare monitors and even new entry-level smartphones.

With half the power consumption of the billion selling Mali-400 GPUs, Mali-470 opens the door for more vibrant user interfaces and provides exciting opportunities for designers to innovate with graphics in even more power-constrained environments. We expect to see Mali-470 appearing in first devices from early 2017.

If you want to know more about ARM, its GPUs, its microcontrollers, its Cortex-A processors, and its diverse eco-system then be sure to checkout ARM’s Connect Community at https://community.arm.com/welcome

Republished with permission from ARM – Read the original post on ARM’s Connected Community.