This is how Oculus will sell VR to the masses

By Nathan Ingraham and Aaron Souppouris
A big question has followed Oculus around since its Rift unveil back in June: How will it persuade the public that virtual reality is ready for primetime? Today we have the answer: Oculus VR has announced that Eve: Valkyrie, CCP’s multiplayer dogfighting shooter, will be a pack-in with every pre-order of its upcoming VR headset when it launches in early 2016.
Aaron Souppouris, Senior Editor
“We want to be the Halo or Mario for the [PlayStation VR] and Oculus.” That’s what Valkyrie executive producer Owen O’Brien told me back when I previewed the game in April. Today’s news made his wish come true. While more recent platforms have launched without them, traditionally pack-in games were common. And they’ve been especially important for establishing new concepts or accessories, with many going on to become iconic titles. Nintendo used this trick often: think Game Boy and Tetris, SNES and Super Mario World, or the Wii and Wii Sports. Oculus clearly believes Valkyrie is the right title to imbue the qualities of VR to the masses.
CCP, the game’s developer, made its fortune from the Eve:Online space MMO, but in recent years subscriber numbers haven’t been moving in the right direction, and it’s laid off a lot of staff. As well as trying to spark interest in its MMO through frequent updates, it’s poured money into virtual reality development, hoping to get into the field early to make the money it needs to survive. We probably should’ve seen the pack-in coming — Oculus is publishing Valkyrie, after all — but the fact that everyone with a Rift on launch day will get the game is still huge news for CCP.
The jury’s still out on whether Valkyrie is the best game to showcase VR for first-timers.
While CCP’s gamble has been vindicated, the jury’s still out on whether Valkyrie is the best game to showcase VR for first-timers. Here’s the problem: I’m not the best person to judge its success. I’ve played a healthy amount of VR over the past three years, during which I’ve played Valkyrie in its alpha and beta stages. My thoughts on the game are not going to be a great analog for a “first timer.” My colleague Nathan Ingraham, however, approached the game with fresh eyes.

Nathan Ingraham, Senior Editor
As Aaron hinted, I’m a newbie to Valkyrie and VR gaming in general. Until last week, most of my VR experience came in the early days of the Oculus Rift’s development; I’ve played around with a few VR headsets at various events, but I haven’t had an experience that has felt like anything more than a tech demo or proof of concept.
Valkyrie feels like a polished, relatively complete experience. Even something as simple as the menu screen felt familiar. Like the kind of thing I might find playing a regular game. We don’t play games for their menus, though. This preview threw me right into a five-on-five space dogfighting deathmatch, and the game uses VR well right off the bat. The feeling of your ship taking off and blasting out of the launch tube into the vast expanse of space is a pretty wonderful intro, and then you have a few blissful seconds to look around the level before you run into your competitors and must start fighting to stay alive.
The biggest challenge was getting used to the fact that I actually could use my head to look around the world. I’m so used to using the right stick to move the “camera” that I kept hitting it to look around before remembering that I could just, well, look. Head-tracking is used in other ways beyond the obvious — one class of spaceship requires you to stare at an enemy ship to lock on before deploying targeted missiles, a convention that felt pretty natural. Another ship had a different head-tracked weapon that felt less precise. Moving your head in that instance only affected the aiming reticle for your machine gun, with no lock on. That was a bit trickier — enemy ships can move so fast and erratically that using head-tracked aiming felt very imprecise. This could definitely become more natural with more time and practice, but as a first-timer it wasn’t very intuitive.
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In Valkyrie, there are three classes of ships — a well-balanced fighter, a heavy “tank” option and a ship focused on healing — and you can use the experience points you gain to upgrade both their capabilities and visual appearance. For example, you can add healing capabilities to the standard fighter, or add more tank-like armor to balance out the different classes. Beyond the standard deathmatch, there are a few different objective-based matches you can play. I tried a capture the flag-style match — there were three points to control and defend from attack. The developers say there will be more game modes, a good sign that Valkyrie will try to offer players more depth.
As someone who’s interested in VR gaming but doesn’t have much time to game, a multiplayer-only launch title isn’t exactly ideal.
Those alternate gameplay modes are going to be doubly important as there aren’t many single-player experiences to be found here. There are some standalone missions that serve as training exercises while fleshing out the story behind the world, and you can also check out levels in a combat-free exploration mode, but the majority of the game’s appeal is in multiplayer. For most people buying an Oculus Rift at launch, that probably won’t be a problem. If you’re investing in one of the first consumer-ready VR products, you’re likely a pretty serious gamer.
As someone who’s interested in VR gaming but doesn’t have as much time to game as he’d like, though, a multiplayer-only launch title isn’t exactly ideal. I was, to put it bluntly, not good at EVE: Valkyrie, and I got the feeling there’s a reasonably steep learning curve. While I’d certainly improve with time, I could easily see a situation in which I was nearly always outclassed by other players who simply have more time to master the game’s nuances. But that’s why I don’t play a lot of multiplayer games in general, and Valkyrie is no different.

Aaron Souppouris, Senior Editor
Nathan’s experience mirrors mine — there’s a definite learning curve to using your head to aim — but after 20 minutes or so the game felt so much richer because of it. I’ve been sold on Valkyrie for a long time now. It’s definitely not going to enthrall everyone, but it’s still a great showcase for the Rift. Why? Because it’s so familiar.
Some of the most compelling experiences are those that can track the motion of your full body, which only Valve and HTC can offer (for now) with the Vive. But as impressive as these demos are, the vast majority of gamers aren’t going to throw down hundreds of dollars for unproven concepts. They want games. And although it looks more like a space sim, Valkyrie really takes all the hooks that make huge game series like Call of Duty so popular and transposes them to VR.
As it’s a multiplayer title, Valkyrie has the potential to stick around for months and months, provided the community takes to it. And although you can play for hours, a typical Valkyrie match is over in minutes. That gives players plenty of opportunity to put their Rifts down — I still find more than half an hour in a headset overwhelming.
I’ve been sold on Valkyrie for a long time now. It’s definitely not going to enthrall everyone, but it’s still a great showcase for the Rift.
Talking about today’s announcement, Oculus founder Palmer Luckey said Valkyrie “perfectly captures to the promise of immersive gaming,” adding that “multiplayer space dogfights is the ultimate VR thrill.” That’s mildly hyperbolic, but the game is definitely pretty, and it’s a lot of fun.
A single game isn’t enough, though. Oculus needs a broad range of equally high quality titles if it wants to persuade millions to buy Rifts. It’ll also need to cater to more diverse tastes. Case in point: My favorite VR game so far has been Ustwo’s Land’s End, a gentle puzzle game that’s available on Samsung’s Gear VR.

Oculus VR founder Palmer Luckey modeling the consumer Rift.
To that end, Oculus was quick to assert that there will be “many titles” that launch alongside the Rift — Valkyrie is just the one that comes with the headset. Although Oculus says “the Eve: Valkyrie bundle is coming exclusively to Rift in Q1,” Valkyrie itself is not an exclusive. It’s coming to PlayStation VR, and CCP confirms it’s a launch title for Sony’s headset, which is scheduled to arrive at some point next year.
We don’t know how much the Rift will cost. We don’t know exactly when it’ll launch. We don’t know if every early VR adopter will take to Valkyrie. But we do know that, come day one, it’ll be their first entry point into the next phase of gaming.
Image credits: CCP (Eve:Valkyrie screenshots); Bloomberg / Getty (Palmer Luckey portrait)
SwiftKey launches new initiative, SwiftKey Symbols, to help people with speaking disabilities
SwiftKey today just launched a new initiative for helping those with speaking disabilities. Dubbed SwiftKey Symbols, the application will help the aforementioned group of people to communicate by using images over the regular keyboard.
The concept is simple: the users taps on a couple of different images that he or she thinks will properly communicate what needs to be conveyed, and SwiftKey Symbols will turn that into a sentence. SwiftKey Symbols will let users pick from all different categories, including people, actions, and colors. Harnessing the powerful prediction engine of SwiftKey, SwiftKey Symbols is also able to better predict what the user wants to say the more the keyboard is used.
While SwiftKey Symbols has many preset images already available, the user can also add a custom picture or photo for a special object or idea, which brings an even wider range of communication possibilities.
One thing’s for sure: SwiftKey wants to help people communicate better, and those with speaking disabilities aren’t excluded from that goal. Not only that, but SwiftKey Symbols is an app that is entirely free of charge; there aren’t even any in-app purchases.
It goes without saying, it’s tough having something like Autism or another disability because you often can’t communicate things that bother you and, well, emotion in general. Hopefully SwiftKey Symbols can help relieve that in anyway possible, especially as SwiftKey continues to polish and support it.
If you want to take SwiftKey Symbols for a spin or know someone that it could help, be sure to hit the download link below.
source: SwiftKey
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DROID Turbo 2 rumored to get exclusive Star Wars wallpapers
Some early rumors and reports are indicating that Verizon and Motorola are jumping on the Star Wars marketing train by offering some exclusive Star Wars content with its DROID Turbo 2 license. In the coming days, Verizon and Motorola will launch DROID Turbo 2 “Star Wars Editions” with 5 wallpapers exclusive to Verizon customers.
A report from Droid-Life says that Verizon representatives have received news that additional information on scoring these 5 wallpapers will be available soon. Since this information hasn’t been officially released yet, there’s still some confusion as to whether all DROID Turbo 2 owners will have access to these wallpapers or if it’s an exclusive found on the Moto Maker. Droid-Life was able to obtain an image that makes us believe the latter.
Despite these wallpapers being a Verizon-exclusive, there’s no doubt that someone will eventually find a way to post them online for all to enjoy.
While we wait for an official announcement, be sure to keep an eye on the @DroidLanding Twitter account, where the process for obtaining these wallpapers on the Turbo 2 is expected to be revealed. The account hasn’t been active since late May, but as the Twitter account’s bio says, “Expect the unexpected from Droid.”
source: Droid-Life
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Bumpy ride for Apple at expense of LG, ASUS tweets
Apple usually receives accolades for the design of their devices, from computers to phones to tablets. However, the new Apple Smart Battery Case is raising some eyebrows as it seems to stray from the typical clean lines produced by the company. The accessory also provided LG and ASUS some fodder to take some potshots at Apple in some tweets.
The Apple case does not bring much new to the market that third-party vendors are not already providing. It packs in an external battery that can be used to extend the life of the device between charges. In doing so, Apple introduces a distinctive bump to house the battery itself within the case.
LG takes a shot at Apple by calling out the bump and offering a moment of silence for anyone who has to deal with it. They contrast the bump and the case with the LG V10 that is sleek and only offers “goosebumps” thanks to its design.
A moment of silence for those experiencing a bumpy ride. Life's Good. #TheHump #LGV10 pic.twitter.com/OX9i4Bo4UE
— LG Jordan (@LGJordan) December 9, 2015
http://platform.twitter.com/widgets.js
Meanwhile, ASUS focuses more on the lack of innovation the battery pack brings. They go so far as to point out the battery pack does not even provide users with the battery life available from the built-in battery of the ASUS Zenfone Max.
You don’t need that extra pack when you have the maximum power in one. #ZenFone #Max pic.twitter.com/McjMJbzij5
— ASUS (@ASUS) December 9, 2015
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source: LG (Twitter), ASUS (Twitter)
Come comment on this article: Bumpy ride for Apple at expense of LG, ASUS tweets
Product Hunt App for iOS Updated With ‘Popular’ Feed, Podcast Player and Live Chats
Popular product discovery site Product Hunt is today updating its iOS app, adding new features to bring it in line with the Product Hunt web experience. The Product Hunt site itself was updated with a more visual look a few weeks ago, which is now coming to the Product Hunt app.
Moving beyond tech, the app now offers an “Explore All Categories” option that lets users see products that are trending in categories like books, games, and podcasts. There’s also a new “Popular” feed that surfaces a range of content including products and collections, organizing it into an Instagram-style visual layout.

Product Hunt for iOS is gaining Live chats, letting users view, subscribe to, and participate in the Live chats hosted on the site. Upcoming chats will be conducted with people like Quora co-founder Charlie Cheever and Braintree founder Bryan Johnson.
It’s now possible to listen to podcasts posted and upvoted by the Product Hunt community directly within the Product Hunt iOS app, thanks to a new built-in podcast player, and users can also follow and create curated collections of products, games, books, and more, directly within the app. The app’s search tools are also being expanded with Apple Spotlight integration, and it offers support for 3D Touch with Home screen Quick Actions for searching, accessing live chats, viewing the popular feed, and more.

For those unfamiliar with Product Hunt, it’s a community-based website that lets people post and discuss new and interesting products. While it originally focused on technology-oriented products, it has expanded to encompass other categories like books, games, and podcasts.
Product Hunt can be downloaded from the App Store for free. [Direct Link]
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GoPro Updates iOS App With Streamlined Design and Apple Watch Integration
GoPro today announced an update to its iOS app that will bring Apple Watch integration to users of the popular outdoor recording hardware. The new Apple Watch features will give users access to a GoPro camera’s controls, letting them preview their shot, toggle between capture modes, begin and end recording, and even add HiLight tags to important moments in a video.
Also introduced in the 2.11 version of the GoPro app is the ability to browse frame-by-frame through a video and capture still images from it. The company has streamlined media browsing in the app as well, with easier-to-discover photos, videos, HiLights and clips, along with some expanded iOS abilities that make “nearly everything” available on the Apple version of the software that was previously restricted on mobile.
New and Improved:
+ Now compatible with Apple Watch: Preview shots, control your camera, and add HiLight Tags all from your watch.
+ Pull still images from videos: Quickly flip through a video frame-by-frame to find that epic moment and download a high-quality still image.
+ Find your media faster: Locate that awesome shot by filtering your media to display only photos, videos, HiLights, or clips.
+ Nearly everything is viewable on iOS: Enjoy your shot on the spot with a generated preview that allows you to view high frame-rate video on your phone.
The GoPro App is available to download from the App Store for free [Direct Link].
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Adidas has a ‘Speedfactory’ in Germany staffed by robots

Adidas, like most big companies, brought most of its production to China and other Asian countries in recent years. Now, it wants to bring production back closer to its German headquarters in order to cut down on shipping costs and be able to restock shoes more quickly, so the corporation built a factory in the country — one staffed mostly by robots. This facility called the “Speedfactory” will start by making 500 pairs of running shoes for the brand in early 2016. From what we can tell, these are new models with machine-knitted uppers and springy, bubble-filled polyurethane foam soles. There will still be around 10 people helping the manufacturing process during the factory’s pilot phase, but it will eventually be fully autonomous.
This doesn’t mean Adidas is abandoning its Chinese and Vietnamese suppliers, though: the company’s head of technology innovation Gerd Manz told Reuters that this is a separate business model. The sports apparel maker wants to build more Speedfactories around the globe, but they’ll supplement their current suppliers instead of replacing them. Adidas is cooking up more services to offer in the future, as well, such as the ability to make customized shoes for buyers the same way it does for athletes. It’s also exploring unusual ways to manufacture shoes, including 3D printing them from recycled ocean waste.
[Image credit: Krisztian Bocsi/Bloomberg via Getty Images]
Source: Reuters
ICYMI: Self-cleaning fish tank, satellite launcher and more
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Today on In Case You Missed It: Anyone with goldfish is going to be into this fish tank that claims to clean itself. Virgin Galactic is testing mid-flight satellite launches with a converted 747. And a teenager built a flamethrowing UAV and how could that go wrong?
Mildly more family-friendly, a hoodie with embedded LEDs and the ability to do ‘spells’ is up on ThinkGeek which is something almost any nerd would be into.
If you see any interesting science or tech videos, please share with us! Just tweet us with the #ICYMI hashtag to @mskerryd.
GoPro brings Apple Watch control to its cameras
While it’s possible to control a GoPro camera using a smartphone or remote, the company just added a device option that might be simpler: the Apple Watch. You can now use the wearable to start and stop recording, review clips and add “HiLighted” moments to clips, as shown below. GoPro also updated its iOS and Android apps, helping you extract still photos more easily and filter media to display only photos, videos, tags or clips. All of that is a boon for folks who chronically share GoPro’s mini-movies on social media, and the Apple Watch feature will be particularly useful to one-man-band producers.
Those early Teslas might not be too reliable

A survey of 327 Tesla owners conducted by Plug In America has revealed that there may be a serious issue with the drivetrain on the 2012 and 2013 Model S. As reported by Green Car Reports, the component is likely to conk out after just 60,000 miles, forcing drivers to go back to the firm for a replacement. The Model S was first produced in 2012, so it’s only at this point that people have been using it long enough to test its durability after a sustained period of use. It’s not the first time that questions have been raised either, since Consumer Reports dropped its recommendation for the ride back in October.
At the time, Elon Musk responded to the news by saying that many of the issues that Consumer Reports highlighted were resolved in later versions. Those problems that were found in the early models were also covered by Tesla’s generous warranty packages, so people weren’t taking a bath on repair fees, either. Now, the plural of anecdote is not data but it does look as if there’s an issue that early adopters will have to deal with. Tesla has already responded to the piece, saying that it’s swift to resolve issues and that its customers are still some of the most satisfied on the road.
[Image Credit: Jasper Juinen/Bloomberg via Getty]
Source: Source Data, Green Car Reports











