CES 2015: The BLU Studio Energy is a 5-inch device packing a 5,000mAh battery for 4 days of power
BLU phones probably don’t get as much attention as they should given their value for money, but one of their latest phones announced at CES 2015 should turn more than a few heads. The standard battery for a 5 to 5.5-inch device seems to average about 3,000mAh, which gives most of these smartphones a standard […]
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Accessory of the Day: Soundpeats Qy7 Bluetooth earbuds, $35.99

How about a kick-ass pair of Bluetooth earbuds for working out or outdoor activities? The Qy7 from Soundpeats are durable, sweatproof, and have a slew of positive reviews and features that make these earbuds an absolute STEAL for under forty bucks (Prime eligible)!
Join Prime and get this deal with FREE two-day shipping!
Also worth checking out:
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WhatsApp reaches 700 million active monthly users

WhatsApp, an internet based messaging service, has just announced that over 700 million users actively use its service each month. This makes the company the most popular mobile messaging service around the world, and is even more popular than Facebook Messenger. This surge in popularity comes as WhatsApp continues to dominate the Indian messaging market.
Back in August, WhatsApp claimed 600 million active users and has gained around 300 million users over the past year. The mobile messaging service was acquired by Facebook for $22 billion last year, but the social networking giant has seen losses on its investment so far, as WhatsApp’s 99-cent subscription model does not generate a large amount of revenue. WhatsApp saw losses of approximately $230 million in the first half of last year and generated revenue of only $15 million.
Facebook CEO, Mark Zuckerberg, expects that WhatApps will end up contributing to Facebook’s profits, eventually. However, he does not expect this to happen until the app’s regular user base reaches the one billion mark. Based on this recent rate of growth, WhatApp could reach this milestone before the end of 2015.
WhatsApp still has plenty of room for growth in markets where it currently isn’t a major player, such as the US or China. However, temping customers away from their current services may prove more difficult.
Are you sold on WhatsApp or are you using one of its competitors?
Microsoft Band and the Microsoft Health app both get updates
Microsoft Band owners who also own a Windows Phone can now download an update to the Microsoft Health app, along with a firmware update for the fitness band itself. It’s the first such firmware and software update in two months.
Laying out the challenges ahead for Oculus VR as it creates the consumer Rift
“As always, the consumer Rift is in progress and we’re making great progress,” says Oculus VR Product VP Nate Mitchell. He told me that this week, but you could really pull versions of that response from any of the half dozen interviews we’ve done with Oculus VR in the past few years. It’s the elephant in the room that Oculus brings with it from trade show to trade show: When is this thing going to be a consumer product? There’s still no answer in January 2015, as of this year’s CES. Will there be an answer in 2015? Maybe! Your guess is as good as ours, but Mitchell offered us something slightly more optimistic:
“We’re on an awesome path to consumer VR and I do think that 2015 for better, for worse is gonna be a really big year for VR. Even at CES, we’re already seeing it. 2015 is gonna be a big year for VR, whether it’s from Oculus or otherwise, and we’re excited to be a part of it.”
So, uh, what? That’s not exactly an answer. I expect that at this point when speaking with Oculus reps, from Nate Mitchell to founder Palmer Luckey to CEO Brendan Iribe to CTO John Carmack. When they’re ready to announce the consumer version of Oculus Rift, they’ll do it.
That said, this summer marks three years since Oculus formed as a company, and, as much as we dig the latest prototype (Crescent Bay), we’d much prefer a home version. So, first, some good news: There are some pieces of the latest hardware that are pretty close to final. For one, the screen on Crescent Bay is “good enough for the [first version] of the Rift,” according to Mitchell. Here’s his full statement, qualifiers and all:
“I, personally, think that that resolution is high enough to be a consumer product for the beginning of the Oculus Rift. And, one thing we’ve said often, is anytime we show a feature prototype, it’s gonna be that good if not better. For me, I do think that’s good enough for the V1 of the Rift.”
Amazingly, the screen in Crescent Bay is actually less high-res than what’s currently offered with Gear VR — the VR headset that Oculus collaborated with Samsung on, powered by the Note 4 (and its gorgeous Quad HD screen). And you can tell; I could tell, anyway, and I’m no videophile. What’s in Crescent Bay isn’t the same Note 3 screen that an older Oculus Rift dev kit used, but a “custom” screen. “Those are custom screens. They are not Note 3 screens,” Mitchell said. “But we can’t go into it more than that.” Rest assured, those customs screens are made by Samsung, regardless of what Oculus is admitting.
Beyond the screen, there are some functions that Mitchell says are critical to consumer VR. Most importantly — beyond a passthrough camera so that users don’t have to remove the headset to interact with actual reality — is custom input. Think: control. As anyone who’s used VR can attest, the next step after buying into the medium is wanting proper interaction. You want to reach out and grab the world. To feel it, to interact with it — that’s actual immersion.
In this respect, VR is nowhere.

“Input is still one of the critical missing pieces, and we don’t have that much to announce today. But what I can say is it’s something that we are super dedicated to tackling,” Mitchell says. How dedicated? Oculus VR straight up bought two companies that could help: Carbon Design (the design team behind the Xbox 360 gamepad and original Kinect) and Nimble VR (the folks bringing hands into VR).
To date, we’ve seen zero input solutions for VR that are worth anything. Traditional gamepad/mouse and keyboard input works, but does nothing to help with immersion. Luckey echoed that sentiment during our stage interview this week. You can watch that right here if you missed it live:
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Beyond input, we’ve already experienced a taste of the other piece required for good consumer VR: an operating system that enables the acquisition and viewing of content (be it games or whatever else).
That taste came in the form of Oculus Home — the OS built into Gear VR that Mitchell says is, “designed to be portable.” He doesn’t mean “portable” like the mobile-powered Gear VR, but “port-able” as in “can be easily moved from one platform to another.” As in, “Can be easily moved from Gear VR to Oculus Rift and anywhere else.”
As for the rest, there’s not much else left in the way. So, is this the year that Oculus VR finally unveils a consumer version of its headset? “VR is basically here, the hardware, whether it’s the comfort and presence on PC or the portability and flexibility and quality of the mobile experience,” says Mitchell. So, uh, maybe? Let’s hope.
Leaked marketing material suggests AT&T Rollover Data will be announced at CES 2015
T-Mobile‘s Data Stash is a pretty hard act to follow – allowing your customers the ability to roll-over unused data to other months is a pretty risky move, but one that has ultimately started to pay off for the American telco, and it seems other carriers have no choice but to match their efforts with […]
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Sony Xperia Z4 and Samsung Galaxy S6 allegedly shown off at CES 2015 behind closed doors
CES is a magical place, with the world’s collective eyes on it scanning for new innovations and products, but it seems some companies there still find time to be secretive and sneaky. We previously heard rumours that the Samsung Galaxy S6 would be at CES 2015, but only in a capacity to be viewed by select parties […]
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CES 2015 Seek Thermal Hands-on: turn your camera into a portable thermal imaging machine
CES is the place for innovation, and one of the cooler (or hotter) innovations that we’ve come across so far at CES 2015 is from Seek Thermal, who has developed a camera add-on for Android and iOS that can turn your device into a thermal imaging device for an affordable price. The camera itself might […]
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Report says that Sprint’s “Cut Your Bill in Half” deal brought heavy increase in traffic to local stores
Last month, Sprint began heavily promoting their new “Cut Your Bill in Half” deal which allowed customers of Verizon or AT&T to switch to Sprint and receive “unlimited talk and text… and match the customer’s data allowance for half the cost they are currently paying for their monthly rate plan.”
Even though I had several reservations about the fine print found in this deal from Sprint, others apparently did not.
As GeekWire reports, Sprint’s promotion helped bring in a large amount of new customers into their stores. The report measured foot traffic through a company called Placed, who measures foot traffic in businesses by tracking a person’s movements using their mobile phones.
According to the report, Sprint’s stores saw traffic increase seven times the industry average during the first week of the deal. During the second week, store visits declined but still stayed roughly four percent higher than the industry average.
When looking at Placed’s list of top 100 businesses based on foot traffic, Verizon continues to dominate the list for wireless store.
- Verizon – No. 35
- AT&T – No. 43
- Sprint – No. 87
- T-Mobile – No. 99
Even though Sprint is a distant third in that list, the recent promotion saw their overall market share rise nearly 3 percent from the recent increase in store visits.
Monster sues Beats, Dr. Dre and HTC for fraud over famous headphones

Audio engineering company Monster has sued Beats, Dr. Dre and HTC over alleged “fraud and deceit” in the way that Beats acquired the rights to the popular “Beats by Dr. Dre” headphones.
In 2008 Monster entered into a relationship with Dr. Dre and Beats to design and manufacture the now famous “Beats by Dr. Dre” headphones. The headphones have been credited with single-handedly creating the $300-plus headphone market. Since 2008 the high-end headphone market has grown to over $1 billion and has led to other celebrity endorsed headphone products.
Had the partnership expired on its own terms, there would have been no transfer of Monster’s years of work on Beats By Dr. Dre.
Monster’s problem is that it was cut out of the partnership due to what it is calling a “sham” transaction with HTC. In 2011 HTC bought a 51 percent stake in Beats for $309 million. But according to the complaint Beats then quickly bought back half of HTC’s interest. It is alleged that Beats intentionally bought back the stock from HTC so that it was able to cut out Monster altogether via an ownership clause.
The result, according to the suit, is that Beats then continued to make millions of dollars from work done by Monster and its founder Noel Lee. According to Monster’s lawyers, “Had the partnership expired on its own terms, there would have been no transfer of Monster’s years of work on Beats By Dr. Dre.”
To complicate matters Apple bought Beats last year for $3 billion. Monster is claiming that Beats made misleading claims during 2013 when it said that there was no pending “liquidity event” (i.e. a major transaction). If Monster had retained its original stake in Beats then it would have received over $100 million from the Beats-Apple deal.







