Wearable tech deals of the week: 2.14.14
If you’ve been considering a wearable purchase, but are unsure about parting with the requisite funds, today’s gaggle of discounted tech may finally urge you to commit. There are activity trackers and the Galaxy Gear that’s currently marked at 50 percent off waiting on the other side of the break. With a price drop that like, you’ll want to decide quickly as the offer won’t last long.
Just window-shopping? No worries. Join us and add the gadgets you’re shopping for to your Want list; every time there’s a price cut in the future, you’ll get an email alert!
Samsung Galaxy Gear

Price: $150
Regular Price: $300
Engadget Score: 65
Buy: Best Buy
New model on the way? That could very well be the case. Best Buy has slashed the price of Samsung’s Galaxy Gear by 50 percent as its Deal of the Day, but only in select colors. While the smartwatch didn’t get much love from us during our review because it lacked compelling software and device compatibility, a $150 price drop definitely helps its case. If you’re compelled to save cash rather than wait for the latest and greatest, you may want to take another look.
Fitbit Flex

Price: $90
Regular Price: $100
Engadget Score: 87
Buy: Amazon
We’ve been smitten with the Fitbit Flex since it was unveiled last spring due to its simple design and affordable price tag that puts it at the less expensive end of the fitness-tracking spectrum. Now, the wearable gets a modest $10 discount, making it a bit more attractive. See how the Flex stacks up against Fitbit’s more recent release — the Force — using our Compare tool right here.
Jawbone Up (2012)

Price: $99
Regular Price: $129
Engadget Global Score: 78
Buy: BuyDig
Jawbone was out to redeem itself from the fiasco that surrounded the arrival of the original Up band, and it made major strides with the reworked 2012 model. One of our major gripes with the activity tracker was its $130 price, which is now seeing a $30 discount (a 90-day low). Of course, it doesn’t feature the wireless syncing from the newer Up24, but Jawbone has been diligent to update its companion app that plays nice with the older model.

Filed under: Wearables
T-Mobile lets customers JUMP! to new devices as often as they want
Forget waiting to upgrade your phone (or tablet), T-Mobile says do it today
T-Mobile, in yet another mind-boggling awesome deal, has decided customers don’t need to wait to upgrade their devices. Forget that waiting period and twice a year stuff; if you want a new smartphone or tablet, you got it.
The carrier has confirmed with FierceWireless that it will reconfigure its “JUMP!” upgrade program effective February 23. No longer tied to handsets, the program will also include tablets. Under the old program customers were expected to wait six months or were limited to twice per year.
Whenever you’re ready to upgrade, trade in your device and T-Mobile will pay your remaining device payments up to 50% of the device cost. There is no more waiting period or limit to the number of times you can upgrade per year. – T-Mobile
What’s the fine print? Customers will need to have paid down 50 percent (or more) of the device cost before it’s eligible to trade in. T-Mobile will take your old product back and pay off the difference; you select the new one.
Reportedly, customers under the current JUMP! program will stay put until the next upgrade.
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Google offering Valentine’s Day deals on apps, games, e-books, music, movies and magazines
Looking to score some sweet savings on books, music, apps, and other Google Play stuff? Those benevolent Google Play Cupids are at it again, offering up some savings on pretty much every type of content available.
Celebrate Valentine’s Day with sweet store-wide deals on apps, games, e-books, music, movies and magazines. Power up a Jelly Splash heart, get relationship tips or lose yourself in a good romance novel. If free stuff puts you in the mood, then you’ll love sending your sweetie an e-card or relaxing at home with the soulful sounds of Marvin Gaye. No matter your plans, now is the perfect time to fulfill your heart’s desires with lovely gifts from the Play Store. Won’t you be our Valentine?
In addition to a handful of freebies you’ll find plenty of discounted stuff; there’s at least two dozen titles spread out as of right now. Bejewled Blitz, Anita Baker, Ariana Grande? We’re in love. Oh, that’s probably the point.
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Aio Wireless offering ZTE Prelude smartphone for $9.99 this weekend
Prepaid carrier Aio Wireless is feeling the love this Valentine’s Day having announced a three-day promo. For this weekend only, customers can pick up a brand new Android device for less than a Hamilton. Yes, the ZTE Prelude smartphone can be yours for only $9.99. With rate plans that start as low as $40 it’s hard to resist this sort of deal, especially for those who’ve never owned an Android. No, it isn’t the most powerful device, but, seriously? TEN BUCKS!
- Basic Plan: $40 ($35 after Auto Pay credit), unlimited voice/text/data, including 500MB of high speed
- Smart Plan: $50 ($45 after Auto Pay credit), unlimited voice/text/data, including 2.5 GB of high speed data
- Pro Plan: $60 ($55 after Auto Pay credit), unlimited voice/text/data, including 5 GB of high speed data
In addition to these devices, Aio also recently released the ZTE Sonata 4G for $79.99, Nokia 520 for $99.99 and the Motorola Moto G for $149.99.
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Win a free pair of Audiofly™ AF45 headphones! [Valentine’s Giveaway]
Love is in the air, do you feel it? Thanks to Audiofly, we’re here to hook you up with a giveaway aimed squarely at your love of audio. Why? Because it’s Valentine’s Day and we heart you.

Overview
The Audiofly AF45′s are “born out of obsession, deliver clear, honest tones. Well defined mids groove with a punchy bass and blend with stunning highs that chime like a church bell”. These guys feature a built in microphone and 11mm Dynamic Driver with a 1.2m cable length. The Condura fabric cable keeps your headphones protected and you never have to worry about them getting tangled!
Giveaway Details
All we require is that you have a love for audio and live in the United States (where the giveaway product will be shipped to.) Please comment below with why you love audio. Please use the site comments (not Google+ comments) with a correct registered email address. This way we can contact you and get these headphones out as soon as possible. Shipping will go from Audiofly’s Fulfillment Center to you. Contest ends 2/15/2014 at 2:00AM EST. Terms and conditions subject to change.
Learn more about the Audiofly AF45′s. You can also follow @audiofly_ on Twitter.
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Olympus’ small and mighty E-M10 is priced to sell (hands-on)
It’s been more than two years since Olympus unveiled its OM-D E-M5, but that camera’s retro-inspired design is clearly here to stay. The latest model in the series, the E-M10, is priced more like a step-up camera than a flagship, but it hardly skimps on features, with the same 16-megapixel Micro Four Thirds sensor and classic good looks as 2012′s flavor. There’s also a very nice collapsable 14-42mm f/3.5-5.6 kit lens with an integrated cap, a sharp 3-inch tilting touchscreen, an integrated 1.44-megapixel EVF and built-in WiFi with a unique QR-code interface for easy pairing with the Olympus Image Share companion app. You also get an 8 fps (single autofocus) burst mode, 1080/30p video shooting, a 25,600 top ISO and 3-axis sensor-shift image stabilization (down from the 5-axis version included with the E-M5).
We had quite a bit of fun shooting at Olympus’ CP+ booth, where models and large floral displays joined forces to pose for a dozen or so E-M10s. The camera’s control layout and functionality is very similar to what we experienced with the E-M5, and the device performed well, with the speedy focusing we’ve come to expect from Olympus. We especially liked the collapsable power-zoom lens, which nearly triples in size once you power on the camera to provide a healthy zoom range with quick and consistent performance. The E-M10 seems like a great option for photographers that don’t already own on OM-D, but with specs similar to the E-M5, there’s not much incentive to upgrade. Additionally, we’d suggest considering the Sony A6000 as well, which is priced identically at $800 with a lens, yet offers a larger, high-resolution sensor and generally higher specifications. The E-M10 will arrive within a week or two, however, while the Alpha will ship in April, so if you need a new camera now, that’s worth noting, too.

Filed under: Cameras
Your iPhone can now help you find your way around MLB ballparks
iPhone owners should have an easier time getting around the ballpark this season. Following a trial run last year, Major League Baseball is now deploying Bluetooth-based iBeacons at its stadiums. If you use the MLB At the Ballpark app, your iOS 7-equipped device will receive notifications as you visit different points at a given venue. MLB isn’t yet saying just what those notices will involve, although the pilot project helped fans find their seats, score discounts and queue up videos. Only Los Angeles’ Dodger Stadium and San Diego’s Petco Park have the iBeacons so far. However, the league promises that more than 20 parks will have iBeacons when the season starts — odds are that your home team will be ready on opening day.
[Image credit: Brendan C, Flickr]
Filed under: Cellphones, Mobile
Via: Recode
Necessary violence: The creators of The Last of Us defend its reliance on combat
PlayStation 3 exclusive The Last of Us was the most successful game of 2013. That’s not just sales (it sold extremely well, to the tune of 3.4 million in its first three weeks), but also critical reception (an average Metacritic score of 95/100 and it swept game of the year awards across the game industry in 2013). Last week, The Last of Us earned development studio Naughty Dog a whopping 10 wins at the annual DICE awards show in Las Vegas — considered the Oscars of gaming.
With Naughty Dog’s past creating hit franchises like Crash Bandicoot, Jak & Daxter and Uncharted, The Last of Us leads Neil Druckmann and Bruce Straley aren’t strangers to success (these guys led development of Uncharted 2, another extremely successful game). Their latest work is a tremendous departure.
Critics drudge up vocabulary to describe The Last of Us that’s rarely used in game criticism: “emotionally grueling,” “I wanted to fight for them.” Beyond just being a thoughtfully told story in a video game, The Last of Us takes a bold step in largely skipping combat. Most encounters can be outright ignored, traded for tension while the game’s two main characters (Joel and Ellie) slip past “infected” or, worse, the terrible other human beings in the post-apocalyptic future. The Last of Us is the rare triple-A game that dares to be emotionally engaging and eschew violence as the only form of gameplay.
“We were unsure if people would get into it or not,” Druckmann told us in an interview last week. We’d asked about the cinematic moments — the giraffe scene, that gut-wrenching ending — and why Naughty Dog had bothered with so many combat scenarios in such a story-focused, risky game. “We were pleasantly surprised to see that people are very much into it.”
In fact, the criticism heard most loudly by the TLOU team specifically focused on combat: too much, too often, and too arduous. “For ourselves, compared to previous games we’ve made, this has way fewer encounters, and those encounters you fight way fewer enemies,” Druckmann said. That reticence to move away from combat isn’t unique to Naughty Dog, though — the majority of so-called “triple-A” games feature combat as the primary interaction (last year’s holiday hits, for instance: Call of Duty, Assassin’s Creed, Battlefield, etc.).
The Last of Us — though bold in many ways — still featured combat as the primary interaction. Rather than focusing on combat as a means to achieve objectives, it was more a necessary evil to lead the game’s fragile protagonist duo to safety. “A lot of developers, not just triple-A, but a lot of developers do use combat as a crutch,” Straley told us. He defended its use in TLOU, however, as a vehicle for contrast against the game’s emotionally resonant moments. “The contrast for us is more about trying to balance the two so that you have both ends of the spectrum, because you have to have the dark to have the light.”
Would The Last of Us work without combat? Perhaps, Druckmann said, but it’d have to tell a different story. “Say you wanted to tell a story about an archaeologist that doesn’t involve Nazis. As soon as you have conflict, where someone’s taking out the guns trying to kill you, then as people you would rise to that conflict,” he said, in reference to Indiana Jones. He argued that we accept the fantasy of that world (and the murderous protagonist who comes with it), and the same happens in games: Nathan Drake is acceptable in Uncharted because he’s built into a world where Nathan Drake makes sense.

Given the response to TLOU from players and critics alike, Druckmann and Straley explored the possibility of throwing away combat altogether in the game’s final playable addition: a side story prequel featuring Ellie and a new character, titled “Left Behind” (available this week). In the end, they decided against that, though the Left Behind addition features even less combat than the main game. Druckmann explained:
“What if there were no infected in this game? What if there was no combat at all in this additional chapter? And we feel like we would lose something that’s really integral to The Last of Us, which is that contrast. The giraffe sequence works because of all the horrible things you’ve done and experienced in the Winter section. Otherwise I think the giraffe sequence would feel pretty flat without the surrounding bits to it. The ending works well because, as Joel, you’ve done really horrible things in that hospital. Maybe we could argue about the number of encounters, or how many enemies should’ve been in the hospital, but we definitely feel strong that there should’ve been a fight, a kind of murdering spree to get to Ellie, because that says something about Joel and what he would do to save someone he loves. Because ultimately that’s what those arcs of the character were: how far they were willing to go to save someone they really care for.”
Though TLOU is finished (read: no sequels, no more DLC — Naughty Dog’s calling it one and done), the lessons learned in the process are far reaching. “We have to check in with ourselves as developers and figure out what are we after here,” Straley told us. Will the next Naughty Dog game still feature combat as the main form of interaction? Perhaps; it all depends on the story that the team wants to tell. “As long as we’re still flexible to check in on what we think is acceptable and what kind of stories and experiences we want to deliver, then we’ll constantly push ourselves. And that’s exciting,” he said. Like Naughty Dog, we can’t predict if what they make next will be a success, but we sure do want to play it — whatever it is.
How to get and hack Flappy Bird on Android
Flappy Bird might have already become the game of the year for 2014 due to a number a reasons. It’s addictive and frustrating, yes, but its simple premise keeps us coming back for more. Unfortunately, the game caused more stress than it did enjoyment, and as such the developer pulled it since it wasn’t what he had intended.
I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore.
— Dong Nguyen (@dongatory) February 8, 2014
The good news for Android users is that you can still get your hands on the addictive Flappy Birds game. This goes for those unfortunate enough to have not downloaded it before it was pulled from the Google Play Store as well as those who did.
Flappy Bird .apk Download Links
So now you’ve got your hands on Flappy Bird, or if you already had it and are looking to beat your high score, then keep on reading. Like any game that you can’t put down, as soon as you end up cheating, it usually spoils the fun, but at the same time will give you massive bragging rights with your friends.

Still in Google Play Store
Another way of trying to get the game is to log into the Google Play Store from the website. If you’ve ever downloaded it from the Google Play Store, you can still (today, at least) get it on other devices. Simply navigate to “My Android Apps” and scroll until you find the game listing and click. From there it should be business as usual; push the installation to whatever other phones or tablets you have.
Flappy Bird Score Hack
You’ll need to install ES File Explorer to start with, and also have your device rooted. Then, simply follow the below instructions.
- Open Flappy Bird and play at least one time. Probably the only time you’ll want to play. God I hate this game.
- Close it. Actually go to your app multitasking space and swipe it away.
- Open ES File Explorer, and swipe right to open the left-side menu. Tap the “Tools” line item and make sure “Root Explorer” is turned on.
- Then tap the “Local” line item, and choose “Device.” This puts you in the root of the System, and it’s where you need to start.
- Swipe the left menu away, and tap the folder named “data”. Look for another folder also named “data” and tap to open it.
- Scroll down to find the folder named “com.dotgears.flappy” and open it.
- Open the “shared_prefs” folder, and tap the FlappyBird.xml file. You’ll get a choice of ways to open it, choose ES Note Editor.
- Tap the three dots in the upper right, and choose Edit.
- The fourth line is what you need to change. Set the <int name=”score” value =”your_shitty_score” /> to something like <int name=”score” value =”999999″ />. Don’t boher trying to set a low number to try and fool anyone, because we all know that every score higher than 20 is totally a cheat. Go big or go home, son.
- When you’re done changing it, hit the back arrow in the upper left and save the file when prompted.
- Close ES File Explorer and open Flappy Bird. Play until you die, and you’ll see your new high score.
So there you have it. You can still enjoy Flappy Bird even though it’s been “pulled” from the Google Play Store, and you can also show off to your friends your amazing scores.
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iBeacons Ready to Go at Major League Baseball Parks in Los Angeles and San Diego
Just two weeks after MacRumors reported that Major League Baseball was working to install iBeacons in 20 ballparks in time for the start of the 2014 season, home fields for the Los Angeles Dodgers and San Diego Padres are already outfitted with the Bluetooth transmitters, according to Re/code. MLB reportedly remains on track with the remainder of its rollout.
The installation of 65 iBeacons at Dodger Stadium, home of the Los Angeles Dodgers, and San Diego’s Petco Park, home of the Padres, will be followed by similar work at more than a dozen and a half other MLB stadiums, the league said. The plan is to have more than 20 ballparks in total equipped with the technology by Opening Day in late March.
Petco Park, home of the San Diego Padres (Flickr/SD Dirk)
As previously outlined, MLB’s iBeacon initiative will allow iPhone users to receive location-specific alerts within ballparks via the existing At The Ballpark app. MLB has yet to detail exactly what kind of alerts will be enabled through the iBeacon system, but the system could be integrated with loyalty programs to offer discounts on concessions and fan gear, help visitors find their seats, or to activate supplemental content such as video clips when users are near commemorative plaques and statues.
Apple is looking to iBeacons as a way to enhance the visitor experience in stores, sporting arenas, and cultural venues, demonstrating the technology with a significant rollout at its own retail stores in the United States. While Apple has promoted the concept of iBeacons by building support for the technology into iOS 7, it is also a broader technology based on Bluetooth LE, with transmitters being developed by a number of different companies.
The Major League Baseball regular season kicks off on the evening of March 30 with a matchup in San Diego between the Dodgers and Padres, the two teams whose home stadiums already have their iBeacon systems up and running.![]()













