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14
Feb

Olympus’ small and mighty E-M10 is priced to sell (hands-on)


It’s been more than two years since Olympus unveiled its OM-D E-M5, but that camera’s retro-inspired design is clearly here to stay. The latest model in the series, the E-M10, is priced more like a step-up camera than a flagship, but it hardly skimps on features, with the same 16-megapixel Micro Four Thirds sensor and classic good looks as 2012′s flavor. There’s also a very nice collapsable 14-42mm f/3.5-5.6 kit lens with an integrated cap, a sharp 3-inch tilting touchscreen, an integrated 1.44-megapixel EVF and built-in WiFi with a unique QR-code interface for easy pairing with the Olympus Image Share companion app. You also get an 8 fps (single autofocus) burst mode, 1080/30p video shooting, a 25,600 top ISO and 3-axis sensor-shift image stabilization (down from the 5-axis version included with the E-M5).

We had quite a bit of fun shooting at Olympus’ CP+ booth, where models and large floral displays joined forces to pose for a dozen or so E-M10s. The camera’s control layout and functionality is very similar to what we experienced with the E-M5, and the device performed well, with the speedy focusing we’ve come to expect from Olympus. We especially liked the collapsable power-zoom lens, which nearly triples in size once you power on the camera to provide a healthy zoom range with quick and consistent performance. The E-M10 seems like a great option for photographers that don’t already own on OM-D, but with specs similar to the E-M5, there’s not much incentive to upgrade. Additionally, we’d suggest considering the Sony A6000 as well, which is priced identically at $800 with a lens, yet offers a larger, high-resolution sensor and generally higher specifications. The E-M10 will arrive within a week or two, however, while the Alpha will ship in April, so if you need a new camera now, that’s worth noting, too.

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14
Feb

Your iPhone can now help you find your way around MLB ballparks


Dodger Stadium

iPhone owners should have an easier time getting around the ballpark this season. Following a trial run last year, Major League Baseball is now deploying Bluetooth-based iBeacons at its stadiums. If you use the MLB At the Ballpark app, your iOS 7-equipped device will receive notifications as you visit different points at a given venue. MLB isn’t yet saying just what those notices will involve, although the pilot project helped fans find their seats, score discounts and queue up videos. Only Los Angeles’ Dodger Stadium and San Diego’s Petco Park have the iBeacons so far. However, the league promises that more than 20 parks will have iBeacons when the season starts — odds are that your home team will be ready on opening day.

[Image credit: Brendan C, Flickr]

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Via: Recode

14
Feb

Necessary violence: The creators of The Last of Us defend its reliance on combat


PlayStation 3 exclusive The Last of Us was the most successful game of 2013. That’s not just sales (it sold extremely well, to the tune of 3.4 million in its first three weeks), but also critical reception (an average Metacritic score of 95/100 and it swept game of the year awards across the game industry in 2013). Last week, The Last of Us earned development studio Naughty Dog a whopping 10 wins at the annual DICE awards show in Las Vegas — considered the Oscars of gaming.

With Naughty Dog’s past creating hit franchises like Crash Bandicoot, Jak & Daxter and Uncharted, The Last of Us leads Neil Druckmann and Bruce Straley aren’t strangers to success (these guys led development of Uncharted 2, another extremely successful game). Their latest work is a tremendous departure.

Critics drudge up vocabulary to describe The Last of Us that’s rarely used in game criticism: “emotionally grueling,” “I wanted to fight for them.” Beyond just being a thoughtfully told story in a video game, The Last of Us takes a bold step in largely skipping combat. Most encounters can be outright ignored, traded for tension while the game’s two main characters (Joel and Ellie) slip past “infected” or, worse, the terrible other human beings in the post-apocalyptic future. The Last of Us is the rare triple-A game that dares to be emotionally engaging and eschew violence as the only form of gameplay.

“We were unsure if people would get into it or not,” Druckmann told us in an interview last week. We’d asked about the cinematic moments — the giraffe scene, that gut-wrenching ending — and why Naughty Dog had bothered with so many combat scenarios in such a story-focused, risky game. “We were pleasantly surprised to see that people are very much into it.”

In fact, the criticism heard most loudly by the TLOU team specifically focused on combat: too much, too often, and too arduous. “For ourselves, compared to previous games we’ve made, this has way fewer encounters, and those encounters you fight way fewer enemies,” Druckmann said. That reticence to move away from combat isn’t unique to Naughty Dog, though — the majority of so-called “triple-A” games feature combat as the primary interaction (last year’s holiday hits, for instance: Call of Duty, Assassin’s Creed, Battlefield, etc.).

The Last of Us — though bold in many ways — still featured combat as the primary interaction. Rather than focusing on combat as a means to achieve objectives, it was more a necessary evil to lead the game’s fragile protagonist duo to safety. “A lot of developers, not just triple-A, but a lot of developers do use combat as a crutch,” Straley told us. He defended its use in TLOU, however, as a vehicle for contrast against the game’s emotionally resonant moments. “The contrast for us is more about trying to balance the two so that you have both ends of the spectrum, because you have to have the dark to have the light.”

Would The Last of Us work without combat? Perhaps, Druckmann said, but it’d have to tell a different story. “Say you wanted to tell a story about an archaeologist that doesn’t involve Nazis. As soon as you have conflict, where someone’s taking out the guns trying to kill you, then as people you would rise to that conflict,” he said, in reference to Indiana Jones. He argued that we accept the fantasy of that world (and the murderous protagonist who comes with it), and the same happens in games: Nathan Drake is acceptable in Uncharted because he’s built into a world where Nathan Drake makes sense.

Given the response to TLOU from players and critics alike, Druckmann and Straley explored the possibility of throwing away combat altogether in the game’s final playable addition: a side story prequel featuring Ellie and a new character, titled “Left Behind” (available this week). In the end, they decided against that, though the Left Behind addition features even less combat than the main game. Druckmann explained:

“What if there were no infected in this game? What if there was no combat at all in this additional chapter? And we feel like we would lose something that’s really integral to The Last of Us, which is that contrast. The giraffe sequence works because of all the horrible things you’ve done and experienced in the Winter section. Otherwise I think the giraffe sequence would feel pretty flat without the surrounding bits to it. The ending works well because, as Joel, you’ve done really horrible things in that hospital. Maybe we could argue about the number of encounters, or how many enemies should’ve been in the hospital, but we definitely feel strong that there should’ve been a fight, a kind of murdering spree to get to Ellie, because that says something about Joel and what he would do to save someone he loves. Because ultimately that’s what those arcs of the character were: how far they were willing to go to save someone they really care for.”

Though TLOU is finished (read: no sequels, no more DLC — Naughty Dog’s calling it one and done), the lessons learned in the process are far reaching. “We have to check in with ourselves as developers and figure out what are we after here,” Straley told us. Will the next Naughty Dog game still feature combat as the main form of interaction? Perhaps; it all depends on the story that the team wants to tell. “As long as we’re still flexible to check in on what we think is acceptable and what kind of stories and experiences we want to deliver, then we’ll constantly push ourselves. And that’s exciting,” he said. Like Naughty Dog, we can’t predict if what they make next will be a success, but we sure do want to play it — whatever it is.

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14
Feb

How to get and hack Flappy Bird on Android


Flappy Bird might have already become the game of the year for 2014 due to a number a reasons. It’s addictive and frustrating, yes, but its simple premise keeps us coming back for more.  Unfortunately, the game caused more stress than it did enjoyment, and as such the developer pulled it since it wasn’t what he had intended.

The good news for Android users is that you can still get your hands on the addictive Flappy Birds game. This goes for those unfortunate enough to have not downloaded it before it was pulled from the Google Play Store as well as those who did.

Flappy Bird .apk Download Links

XDA Developers

So now you’ve got your hands on Flappy Bird, or if you already had it and are looking to beat your high score, then keep on reading. Like any game that you can’t put down, as soon as you end up cheating, it usually spoils the fun, but at the same time will give you massive bragging rights with your friends.

My Android Apps   Google Play

Still in Google Play Store

Another way of trying to get the game is to log into the Google Play Store from the website. If you’ve ever downloaded it from the Google Play Store, you can still (today, at least) get it on other devices. Simply navigate to “My Android Apps” and scroll until you find the game listing and click. From there it should be business as usual; push the installation to whatever other phones or tablets you have.

Flappy Bird Score Hack

You’ll need to install ES File Explorer to start with, and also have your device rooted. Then, simply follow the below instructions.

  • Open Flappy Bird and play at least one time. Probably the only time you’ll want to play. God I hate this game.
  • Close it. Actually go to your app multitasking space and swipe it away.
  • Open ES File Explorer, and swipe right to open the left-side menu. Tap the “Tools” line item and make sure “Root Explorer” is turned on.
  • Then tap the “Local” line item, and choose “Device.” This puts you in the root of the System, and it’s where you need to start.
  • Swipe the left menu away, and tap the folder named “data”. Look for another folder also named “data” and tap to open it.
  • Scroll down to find the folder named “com.dotgears.flappy” and open it.
  • Open the “shared_prefs” folder, and tap the FlappyBird.xml file. You’ll get a choice of ways to open it, choose ES Note Editor.
  • Tap the three dots in the upper right, and choose Edit.
  • The fourth line is what you need to change. Set the <int name=”score” value =”your_shitty_score” /> to something like <int name=”score” value =”999999″ />. Don’t boher trying to set a low number to try and fool anyone, because we all know that every score higher than 20 is totally a cheat. Go big or go home, son.
  • When you’re done changing it, hit the back arrow in the upper left and save the file when prompted.
  • Close ES File Explorer and open Flappy Bird. Play until you die, and you’ll see your new high score.

So there you have it. You can still enjoy Flappy Bird even though it’s been “pulled” from the Google Play Store, and you can also show off to your friends your amazing scores.

The post How to get and hack Flappy Bird on Android appeared first on AndroidGuys.

14
Feb

iBeacons Ready to Go at Major League Baseball Parks in Los Angeles and San Diego


Just two weeks after MacRumors reported that Major League Baseball was working to install iBeacons in 20 ballparks in time for the start of the 2014 season, home fields for the Los Angeles Dodgers and San Diego Padres are already outfitted with the Bluetooth transmitters, according to Re/code. MLB reportedly remains on track with the remainder of its rollout.

The installation of 65 iBeacons at Dodger Stadium, home of the Los Angeles Dodgers, and San Diego’s Petco Park, home of the Padres, will be followed by similar work at more than a dozen and a half other MLB stadiums, the league said. The plan is to have more than 20 ballparks in total equipped with the technology by Opening Day in late March.

petco_parkPetco Park, home of the San Diego Padres (Flickr/SD Dirk)
As previously outlined, MLB’s iBeacon initiative will allow iPhone users to receive location-specific alerts within ballparks via the existing At The Ballpark app. MLB has yet to detail exactly what kind of alerts will be enabled through the iBeacon system, but the system could be integrated with loyalty programs to offer discounts on concessions and fan gear, help visitors find their seats, or to activate supplemental content such as video clips when users are near commemorative plaques and statues.

Apple is looking to iBeacons as a way to enhance the visitor experience in stores, sporting arenas, and cultural venues, demonstrating the technology with a significant rollout at its own retail stores in the United States. While Apple has promoted the concept of iBeacons by building support for the technology into iOS 7, it is also a broader technology based on Bluetooth LE, with transmitters being developed by a number of different companies.

The Major League Baseball regular season kicks off on the evening of March 30 with a matchup in San Diego between the Dodgers and Padres, the two teams whose home stadiums already have their iBeacon systems up and running.

    



14
Feb

Official ‘Tetris’ App Now Free in Apple Store App Promotion [iOS Blog]


The official Apple Store app for iOS offers free books, apps and other content that users can download to their iOS device, and the company has recently updated its promotion to make Tetris [Direct Link] from Electronic Arts available for free.

The current Tetris offer is advertised as “A throwback for you. On us.” Typically priced at $0.99 in the iOS App Store, the app is free when users redeem the promotion from within the Apple Store app. The program is designed to entice shoppers to use the Apple Store app and is different from the traditional App Store “App of the Week” sale, which is available to all App Store users and this week features the Max Axe [Direct Link] game from Naked Sky Entertainment.

apple_store_app_tetris
The new Tetris promotion is being offered alongside a free book giveaway in the U.S. and other countries for Franklin’s Valentines that has been active since the Valentine’s Day store makeover launched late last month. The Tetris offer can be accessed from individual store pages in the Apple Store app, which are found by tapping on the “Stores” button in the bottom toolbar. The free app is listed in the middle of the page, directly underneath the company’s “Love is in the Air” Valentine’s Day sale.

The Tetris promotion expires on April 7, 2014 and is subject to availability.

    



14
Feb

Aiming Olympus’ Stylus SP-100, the 50x superzoom camera with a gun sight (hands-on)


There are bigger superzooms out there, but Olympus’ new Stylus SP-100 is trying to make you a better long-distance shooter alongside its 50x zoom functionality. A see-thru viewfinder window with a laser-projected bulls-eye right in the middle jumps out from the top of the camera when you press the appropriate button. Then, while you’re at a high level of zoom, the window acts as a short-cut way of ensuring you’re on-target without zooming out to reassess. Olympus even set up a faux flying bird right in the middle of the CP+ show floor in Japan, hanging from the ceiling supports to draw our full-zoom fire. It’s a clever shortcut to assist with framing — it seems pitched at beginner photographers, rather than those already used to telephoto lenses and DSLRs. It’s not perfect, you’ll still need to ensure your shutter speed is up to scratch to grab a decent image, but it’s certainly a good way of adding some extra guidance.

The 16MP Stylus SP-100 feels lighter than an entry-level DSLR and there’s still a built-in flash above that new framing assist system. Alongside that, this superzoom is also capable of up to 7 fps burst shooting (up to six frames) which should also help up the chances of getting the right actual shot. You’ll be able to test it out for yourself next month, when it lands in the US priced at $400.

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14
Feb

The Engadget Podcast is live at 12PM ET!


As always, love is in the air on the Engadget Podcast. Your trio have escaped the video-based black box on the fifth floor of Engadget Towers for the cozy confines of audio-only podcasting in, well, basically a closet. But it’s our closet! At least we’re not out in the snowy streets of New York, eh? Join Joseph, Terrence and Ben (that’s me) in keeping warm from the wintry bluster outside. Bring flowers and chocolates!

What’s that? It’s Valentine’s Day?

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14
Feb

Herocraft slashes prices for Valentine’s Day weekend


Herocraft, one of the developers we love here at AndroidGuys, has slashed the prices of a few of their Android games. Starting today and running through the weekend you can get Save the Furries! and The Tiny Bang Story for only a buck each. The former is half its normal price and the latter is 70% off the everyday sticker.

Save the Furries!

Help Save the Furries across 50 levels in this puzzle-adventure! Furries are cute green aliens that love to visit strange planets and then stroll about oblivious to the dangers around them.

Tap and swipe pinballs, ropes, logs, crates, carts, switches, fans and all sorts of other items to help create a safe path to the exit. Make sure you keep the Furries safe from strange galactic creatures, spikey pits, huge explosions, giant drops and the evil Furax.

With 50 increasingly-challenging levels to clear, cute design and intuitive controls, why aren’t you already trying to Save the Furries?

The Tiny Bang Story

Welcome to Tiny Planet, a gorgeous steampunk inspired world sadly devastated by a recent asteroid strike. Your mission is to help rebuild this beautiful idyll and restore it to its former glory. To do so you’ll need to hunt hidden objects, solve puzzles and conquer devilish brain teasers.

The Tiny Bang Story is set across five distinct chapters each with their own lovingly hand-drawn location, which combined with the enchanting music created just for this game, adds up to an immersive and crowd-pleasing experience. With no text in the game users will intuitively find their way around the planet, work out what tasks need to be completed next and forge their own path through this unique adventure.

The post Herocraft slashes prices for Valentine’s Day weekend appeared first on AndroidGuys.

14
Feb

Ask HTC Anything on Reddit today


Have you ever wanted to ask HTC why they stopped making Windows Phones? Or… about why it takes so long for them to issue updates? Or how about why the Sense UI sucked for so long? Well now’s your chance.

HTC are hosting an Ask Me Anything session on Reddit today from 1:30pm to 3:00pm PST.

Rules seem to be fairly open, as does the topic choice at the moment, with HTC choosing not to publish any details about the session, only that it’s happening.

I imagine of most interest will be HTC’s inability to deliver consistent up to date Android operating system deltas to the carriers for delivery onto consumers.

What will you ask? Hit up the link to access the AMA on Reddit.

The post Ask HTC Anything on Reddit today appeared first on AndroidGuys.