Apple Seeds Fifth Beta of iOS 11.2.5 to Developers and Public Beta Testers
Apple today seeded the fifth beta of an upcoming iOS 11.2.5 update to developers and public beta testers, a few days after seeding the fourth beta and releasing iOS 11.2.2, an update designed to mitigate a serious hardware-based vulnerability called “Spectre.”
Registered developers can download the iOS 11.2.5 beta from Apple’s Developer Center or over-the-air once the proper configuration profile has been installed from the Developer Center. Public beta testers can get the beta over-the-air.
iOS 11.2.5 introduces a new feature that allows Siri to play daily news podcasts when queried about the current news. Siri will offer up news from The Washington Post by default, but you can also choose to switch to Fox News, CNN, or NPR.
The new audio news feature, which appears to have been developed for use with Apple’s upcoming HomePod speaker, is invoked when using Hey Siri or asking Siri about the news when using CarPlay or with headphones connected – essentially any situation where you’re not looking at the display of an iOS device. If you activate Siri using the side button or Home button of a device, standard Apple news headlines are provided instead of the audio-based news highlights.
It’s not clear what other new features, if any, will be included in the iOS 11.2.5 beta. We didn’t discover other noticeable outward-facing changes in the first four iOS 11.2.5 betas, so it’s possible this update focuses mainly on bug fixes and security improvements aside from the Siri news update.
If that’s the case, we may not know the extent of what’s in the update until it sees a public release.
Apple is supposed to be releasing an iCloud Messages feature that was pulled from the iOS 11 release, but there has been no indication of when we can expect iCloud Messages to be reintroduced. Should new features be discovered in the fifth beta of iOS 11.2.5, we’ll update this post.
Related Roundup: iOS 11
Discuss this article in our forums
Apple Accidentally Allowed Downgrades All the Way Back to iOS 6 Early Today
Apple has quickly corrected a mistake that allowed iPhone, iPad, and iPod touch users to downgrade to older software versions on early Thursday.
The situation began on late Wednesday when Apple suddenly stopped signing all iOS versions for select devices, including the iPhone 4s and some very old iPad and iPod touch models, according to the website IPSW.me.
Next, it appears that when Apple went to flip the switch back on, it accidentally began signing several older software versions between iOS 6 and iOS 11.1.2 for any compatible iPhone, iPad, and iPod touch models.
Not entirely sure why the signing window has opened for iOS 6–10 on various iOS devices, but not gonna complain. Have some iOS 6 pic.twitter.com/Ixfpn8waU6
— Steve Troughton-Smith (@stroughtonsmith) January 11, 2018
Apple routinely stops signing older iOS versions, which effectively closes the window on downgrading. The company stopped signing iOS 11.1.2 in December, for example, while many older versions haven’t been signed in years. Yet, suddenly, users found themselves able to downgrade to over five year old software.
They opened up iOS 6.1.3 shsh signing 😝 pic.twitter.com/FV2watYKxi
— Khaos Tian (@KhaosT) January 11, 2018
Many users turned to Reddit to discuss the bizarre turn of events, which transpired briefly during the early morning hours in the United States.
I literally ran into my parents room to grab my dad’s poor old iPhone 5s and iPad mini 2, both of which were suffering on iOS 11. Now I managed to downgrade them to iOS 7.1.1. I then downgraded my old iPhone 5 to iOS 7.1.1 as well and now my iPhone 7 to iOS 10.3 to jailbreak. I’m so happy right now!
While some users rushed to downgrade for the nostalgic factor, the mishap provided others with an iPhone 6 or newer a brief opportunity to revert to iOS versions that aren’t affected by Apple’s power management changes introduced in iOS 10.2.1 and/or iOS versions that have a publicly released jailbreak.
Apple has yet to comment on the matter.
Related Roundup: iOS 11
Discuss this article in our forums
Former Apple Intern Looks Back at Designing First Apple Emoji in 2008
Back in 2008, Angela Guzman was a graphic design student at the Rhode Island School of Design (RISD) and an intern at Apple, where she joined the iPhone team and worked alongside another Apple designer, Raymond, to come up with the first 500 emoji characters that were available on the iPhone.
To celebrate the 10th anniversary of her internship, Guzman has taken a look back at her time at Apple and her work on emoji in an interesting retrospective shared on Medium.
Image via Angela Guzman
When Guzman was handed the emoji project at Apple, it came at a time when emoji were unfamiliar in the English speaking world. Guzman received a crash course in Apple design and then started designing emoji, which featured incredible detail even right from the start. Then Apple CEO Steve Jobs reviewed each batch of emoji before it was approved for launch.
Regardless of how fast I could crank one out, I constantly checked the details: the direction of the woodgrain, how freckles appeared on apples and eggplants, how leaf veins ran on a hibiscus, how leather was stitched on a football, the details were neverending. I tried really hard to capture all this in every pixel, zooming in and zooming out, because every detail mattered.
Some emoji, says Guzman, have interesting back stories. The happy poop swirl, for example, was reused as the top of the ice cream cone. Harder, more detailed emoji were left last, such as the now-iconic dancer with the red dress.
Guzman’s emoji were first launched in Japan in November of 2008, and in the time since then, emoji have changed the way we communicate. Emoji have become an important part of the iOS and macOS ecosystem, and Apple has continued refining and improving its emoji offerings with each Unicode update.
As with the first Apple emoji designed by Guzman and her partner Raymond, emoji today feature incredible detail thanks to the talented artists at Apple who take the time to make sure each and every pixel is perfect.
iOS 11.1 was the last iOS update that introduced new emoji, bringing Unicode 10 characters like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more.

The next emoji update will come with the release of Unicode 11 in 2018, and emoji proposals for that update include smiling face with three hearts, blue face with icicles, smiling face with cape, mango, cupcake, kangaroo, llama, peacock, and red hair options for existing emoji.
Tag: emoji
Discuss this article in our forums
The Best Apple Related Accessories at CES 2018
This year’s Consumer Electronics Show felt a little more muted than past shows, with fewer new and exciting products coming out. Much of that may be due to the fact that there was a lot of focus on Alexa and Google Assistant, two platforms that aren’t applicable to a lot of Apple users.
Though CES 2018 may not have been quite as interesting as past events, there were still quite a few Apple-related products shown off that we’re looking forward to seeing in 2018. Below, we’ve rounded up some of the most interesting accessories and devices relevant to those who own iPhones, iPads, Macs, and other Apple devices.
Philips Hue Outdoor Bulbs and Hue Entertainment
Philips is planning to expand its line of popular HomeKit-compatible Hue light bulbs with new outdoor bulbs that can be used on porches, yards, balconies, and other outdoor areas. Pricing hasn’t yet been announced, but these will be a welcome addition to the Hue lineup.
Philips is also introducing a new “Hue Entertainment” feature that will allow Hue lights to react to games, movies, music, and more through a series of partnerships with other companies. One of the first partnerships is with Razer.

Later this year, Philips will update its iOS app with a revamped design and it will introduce a new “Hue Sync” Mac app for creating and customizing light scripts for games, movies, and music.
Nanoleaf Remote and Square Panels
Nanoleaf, another company that does HomeKit-enabled lighting, announced a new $49 Nanoleaf Remote for controlling its Nanoleaf Light Panels and other HomeKit-compatible products. Some MacRumors readers aren’t a fan of the design, but it is undeniably unique with its dodecahedron shape, and it also offers more preset options than other remotes. You can activate 12 HomeKit scenes with the Nanoleaf Remote by flipping it around, and it can also be used for dimming.

Nanoleaf is also going to be introducing new square light panels in the future, though a pricing and release date aren’t available. The square panels are a major update to the existing triangle panels. They’re touch sensitive so you can turn them on and off or activate another color preset with just a tap or a swipe, and there will also be built-in motion sensing to tweak the lights when you walk by.

HomeKit-Enabled Kohler Faucet and Moen Shower System
Kohler and Moen took HomeKit to an interesting new place at CES with the announcement of HomeKit-enabled faucets and shower systems.
Kohler’s Sensate faucet will let you use Siri voice commands to turn the water on or off or dispense set amounts of liquid, while the DTV+ shower system will let homeowners create and automate personalized shower experiences with different presets for sound, water, steam, and lighting, which can be activated by voice.

Moen’s “U by Moen” shower system will let you use voice commands to start your shower and activated pre-set temperature choices.

Voice-enabled shower systems aren’t cheap, with Moen charging $1,160 for the “U.” Pricing for the Kohler system hasn’t been announced, but the current non-HomeKit-enabled Sensate faucet is priced at $523 while the DTV+ shower system is priced at $794.
Belkin HomeKit for Wemo and Wireless Charging Docks
At CES, Belkin finally debuted HomeKit integration for its Wemo devices, allowing smart plugs, light switches, and dimmers to be used with HomeKit. HomeKit integration is limited right now, but the good news is that future Belkin Wemo products will likely support it.

Adding HomeKit to your Wemo setup will require the new Wemo Bridge, priced at $40.
Belkin’s other major announcement was a whole slew of new wireless chargers for the iPhone X, iPhone 8, and iPhone 8 Plus. There are chargers in bright colors, upright chargers, and chargers that go in the car.

Osmo Mobile 2
If you capture video on your iPhone, the Osmo Mobile 2 from DJI is worth checking out. It’s way cheaper than the original version at around $160, has simpler controls, and longer battery life.

It works by using a three-axis gimbal to cancel out movement in three directions for stable footage even when you have shaky hands.
HyperDrive 8-in-1 USB-C Hub
Hyper’s new 8-in-1 USB-C Hub may be a Kickstarter project, but Hyper has a proven track record for delivering solid products. The HyperDrive USB-C Hub is designed for USB-C MacBook models with a 4K HDMI port, a Gigabit Ethernet port, a microSD slot, an SD card slot, three USB-A 3.1 ports and one USB-C power delivery port.

It also includes a built-in 7.5W wireless charger and convertible stand for wirelessly charging the iPhone X, iPhone 8, and iPhone 8 Plus.
Hyper’s Kickstarter campaign for the USB-C Hub will start on January 15.
Incase IconConnected PowerSleeve for MacBook Pro
Incase’s new IconConnected Power Sleeve combines protection with power for Apple’s 2016 and 2017 MacBook Pro models. It takes a standard Incase Icon sleeve and then adds a 14,000 mAh battery with a USB-C port that can be used for charging purposes.

There’s also a USB-A port built into the Power Sleeve so you can charge your other devices, too. Incase plans to offer 13 and 15-inch versions of the Power Sleeve, which will be available for $199.95 when it launches in the third quarter of 2018.
We highlighted tons of other Apple-related products at the Consumer Electronics Show this year, so make sure to check out our CES hub to see all of our CES 2018 coverage. What was your favorite product at the show? Let us know in the comments.
Tag: CES 2018
Discuss this article in our forums
Intel CEO Pledges Commitment to Security Following Meltdown and Spectre Vulnerabilities
Intel CEO Brian Krzanich today wrote an open letter to Intel customers following the “Meltdown” and “Spectre” hardware-based vulnerabilities that impact its processors.
In the letter, Krzanich says that by January 15, updates will have been issued for at least 90 percent of Intel CPUs introduced in the past five years, with updates for the remainder coming at the end of January.
For Apple customers, macOS and iOS devices have been patched with protection against Spectre and Meltdown. Meltdown was addressed in macOS High Sierra 10.13.2 and iOS 11.2, while Spectre mitigations were introduced in a macOS 10.13.2 supplemental update and iOS 11.2.2, both of which were released this week. The vulnerabilities have also been addressed in older versions of macOS and OS X.
According to Krzanich, going forward, Intel promises to offer timely and transparent communications, with details on patch progress and performance data. Because Spectre and Meltdown are hardware-based vulnerabilities, they must be addressed through software workarounds. In some cases, these software patches cause machines to perform more slowly.
Apple users do not need to worry about performance impacts. According to Apple, Meltdown had no measurable reduction in performance on devices running macOS and iOS across several benchmarks. Spectre, fixed through a Safari mitigation, had no measurable impact on most tests, but did impact performance by less than 2.5% on the JetStream benchmark. Apple says it plans to continue to refine its mitigations going further.
In addition to remaining transparent about the performance impact of the software fixes, Krzanich says Intel will commit to disclosing security vulnerabilities and sharing hardware innovations that will, in the future, prevent such attacks.
Our customers’ security is an ongoing priority, not a one-time event. To accelerate the security of the entire industry, we commit to publicly identify significant security vulnerabilities following rules of responsible disclosure and, further, we commit to working with the industry to share hardware innovations that will accelerate industry-level progress in dealing with side-channel attacks. We also commit to adding incremental funding for academic and independent research into potential security threats.
For those who missed the news last week, Spectre and Meltdown are serious hardware-based vulnerabilities that take advantage of the speculative execution mechanism of a CPU, potentially allowing hackers to gain access to sensitive information.
Spectre and Meltdown impact all modern processors, including those used in Mac and iOS devices, and these two vulnerabilities will continue to be an issue for the foreseeable future as addressing them entirely requires new hardware design. Apple has prevented Spectre and Meltdown from affecting customers through software updates, but all hardware and software manufacturers will need to be wary of additional speculative execution attacks going forward.
Apple customers should make sure to keep their Macs and iOS devices up to date with the latest software to remain protected from malicious attacks that might take advantage of the exploits.
Tags: Intel, exploit, Vulnerabiltiies
Discuss this article in our forums
End-to-End Encryption Comes to Skype Through Signal Partnership
Microsoft is testing a new “Private Conversations” feature in Skype, which is being introduced through a partnership with Signal.
Skype is using the Signal Protocol for the feature, allowing users to take advantage of strong end-to-end encryption for more secure communications.
Private Conversations are available for one-on-one conversations on Skype, with users able to initiate a private conversation by tapping on the “+” icon and then selecting “New Private Conversation.” Once a conversation is initiated, it will be available only on the specific device where it was started.
Microsoft says Private Conversations offer several unique features:
- A Private Conversation will have a lock icon next to your contact’s name.
- Preview messages from Private Conversations will not show in Chats or notifications.
- Private Conversation capabilities are limited. You cannot edit a message or forward a file. From the chat window, only emoticons, files and audio messages are available to send.
- Private Conversations are specific to a device. A new invitation must be sent and accepted, to change to another device.
Private Conversations are available today in a preview capacity for Skype Insiders, Microsoft’s beta testing program for Skype.
Tags: Skype, Microsoft, Signal
Discuss this article in our forums
Apple Shares Updated iOS Security Guide With Info on Face ID, Apple Pay Cash and More
Apple this afternoon published an updated version of its iOS Security white paper for iOS 11 [PDF], with information that covers features introduced in iOS 11.1 and iOS 11.2, like Face ID and Apple Pay Cash.
Much of the information in the document on Face ID has been previously shared by Apple in a dedicated Face ID white paper and accompanying support document that was released in September following the iPhone X’s announcement, but the Face ID section is worth a re-read for those who are interested in Face ID security.
The document also covers several other topics, such as Shared Notes, CloudKit, Siri Suggestions, and more, with a full list of updates below:
Updated for iOS 11.2
– Apple Pay Cash
Updated for iOS 11.1
– Security Certifications and Programs
– Touch ID/Face ID
– Shared Notes
– CloudKit end-to-end encryption
– TLS
– Apple Pay, Paying with Apple Pay on the web
– Siri Suggestions
– Shared iPad
The document explains in detail how Apple features work and how they’re protected. With Apple Pay Cash, for example, Apple says transaction data is stored for troubleshooting and fraud protection, while all money transfers are done securely using the Secure Element as with other Apple Pay transactions.
There are many small but significant details in the paper about all of the topics listed above, and for anyone who is interested in the security of their iPhones and iPads, it’s worth checking out in detail.
Prior to today’s update, the last update to the iOS security document was in July of 2017 following the release of iOS 10.3.
Related Roundup: iOS 11
Discuss this article in our forums
Facebook to Overhaul News Feed With More Content From Family and Friends, Less From Publishers
Facebook CEO Mark Zuckerberg this afternoon announced some major changes that are coming to the Facebook News Feed, which will cut down on the content displayed from publishers to instead highlight more content from family and friends.
According to Zuckerberg, feedback from Facebook users has suggested content from businesses, brands, and media is crowding out personal content from friends, something Facebook wants to correct. Rather than aiming to help Facebook users find relevant content, it will now help users find “meaningful social interactions.”
Based on this, we’re making a major change to how we build Facebook. I’m changing the goal I give our product teams from focusing on helping you find relevant content to helping you have more meaningful social interactions.
Zuckerberg says that it will take months to roll out the new focus to all of its products, but the first change will be coming to the News Feed, which will feature more content from family, friends, and groups. Less public content will be displayed, and what is displayed, should encourage meaningful interactions.
As we roll this out, you’ll see less public content like posts from businesses, brands, and media. And the public content you see more will be held to the same standard — it should encourage meaningful interactions between people.
Through implementing these changes, Zuckerberg expects to see engagement and the time people spend on Facebook go down, but the time that is spent on Facebook “will be more valuable.” Doing the right thing, he says, will be “good for the community” and Facebook’s business over the long term.
Tag: Facebook
Discuss this article in our forums
Full-body Teslasuit allows virtual reality to reach out and touch you
Virtual reality is a feast for the eyes and ears, but what about the rest of your body? Companies are experimenting with ways to incorporate touch into VR experiences, and while products like the Sense Glove are cool, the Teslasuit is an effort to more fully immerse people in virtual environments by providing (almost) every inch of your body with haptic feedback. At CES 2018, Digital Trends talked to Teslasuit CEO Dimitri Mikhalchuk about the suit’s progress.
The suit uses an “electro-tactile haptic feedback system” to really put you inside the games you’re playing. “It covers the entire body. Currently we have 68 channels, we’re going to expand to even more by the time we hit the consumer level,” Mikhalchuk said. “It provides the sensations, anything from stroke to hard impact … but the hard impact we’ve specifically limited to the own wearer’s strength, not to damage any tissue or anything, to keep it safe.”
In theory, you’ll be able to feel when you bump into walls, or reach out to touch something in-game.
“Our electro-tactile haptic feedback system gives you the ability to touch and feel objects inside the virtual world,” says the project’s Kickstarter page.
The haptic feedback system, which stimulates your nerves directly with electricity so you can “feel” things in the virtual environment, is already common in the world of physical therapy. It’s likely the suit could be useful in those contexts, but for now the marketing seems focused squarely on the virtual reality market, a market that Mikhalchuk thinks is slowly reaching its potential.
“For the consumer market, we think there’s not enough headsets yet …” he said. “VR is getting untethered. Compared to Teslasuit, Teslasuit has been untethered from the very beginning. It’s built with multiplayer in mind straightaway, so we can have multiple users in the same area, or across the internet.”
The Teslasuit has started shipping out developer kits for game designers (since VR equipment lives or dies based on the software available), and hopes to have consumer models available in 2019. Full-body haptic feedback is one of the missing links between virtual reality as we know it today and a completely immersive “holodeck” experience, so we doubt the company will have trouble finding VR pioneers willing to pony up the cash.
Editors’ Recommendations
- The Sense Glove enables users to get a grip on virtual reality
- The best VR headset you can buy
- HTC Vive Tracker Review
- CryptoKitties lets you buy, sell, breed virtual cats using real digital currency
- The ZephVR blows air in your face, which might actually make VR better
Full-body Teslasuit allows virtual reality to reach out and touch you
Virtual reality is a feast for the eyes and ears, but what about the rest of your body? Companies are experimenting with ways to incorporate touch into VR experiences, and while products like the Sense Glove are cool, the Teslasuit is an effort to more fully immerse people in virtual environments by providing (almost) every inch of your body with haptic feedback. At CES 2018, Digital Trends talked to Teslasuit CEO Dimitri Mikhalchuk about the suit’s progress.
The suit uses an “electro-tactile haptic feedback system” to really put you inside the games you’re playing. “It covers the entire body. Currently we have 68 channels, we’re going to expand to even more by the time we hit the consumer level,” Mikhalchuk said. “It provides the sensations, anything from stroke to hard impact … but the hard impact we’ve specifically limited to the own wearer’s strength, not to damage any tissue or anything, to keep it safe.”
In theory, you’ll be able to feel when you bump into walls, or reach out to touch something in-game.
“Our electro-tactile haptic feedback system gives you the ability to touch and feel objects inside the virtual world,” says the project’s Kickstarter page.
The haptic feedback system, which stimulates your nerves directly with electricity so you can “feel” things in the virtual environment, is already common in the world of physical therapy. It’s likely the suit could be useful in those contexts, but for now the marketing seems focused squarely on the virtual reality market, a market that Mikhalchuk thinks is slowly reaching its potential.
“For the consumer market, we think there’s not enough headsets yet …” he said. “VR is getting untethered. Compared to Teslasuit, Teslasuit has been untethered from the very beginning. It’s built with multiplayer in mind straightaway, so we can have multiple users in the same area, or across the internet.”
The Teslasuit has started shipping out developer kits for game designers (since VR equipment lives or dies based on the software available), and hopes to have consumer models available in 2019. Full-body haptic feedback is one of the missing links between virtual reality as we know it today and a completely immersive “holodeck” experience, so we doubt the company will have trouble finding VR pioneers willing to pony up the cash.
Editors’ Recommendations
- The Sense Glove enables users to get a grip on virtual reality
- The best VR headset you can buy
- HTC Vive Tracker Review
- CryptoKitties lets you buy, sell, breed virtual cats using real digital currency
- The ZephVR blows air in your face, which might actually make VR better



