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11
Jan

Wu-Tang Clan Frontman RZA to Lead Music Lab Session at San Francisco Apple Store


Wu-Tang Clan lead member and acclaimed American rapper RZA will host a Music Lab session at Apple’s Union Square store in San Francisco later this month. First spotted by AppleInsider, the the free-to-attend session called “Developing Your Sound with RZA” will reveal a number of techniques the hip-hop artist uses to produce his music.

Attendees at the January 22 session will begin by brainstorming and sketching out ideas to create their music story and sound profile. Then they’ll get to grips with GarageBand for iPad Pro and ROLI Blocks, which will help them learn how RZA developed his trademark beats, which revolutionized hip-hop in the 1990s.

Sadly, the session at Union Square is all booked up, but anyone interested will have other opportunities to attend the same course with a video introduction by RZA. The sessions will be offered at all Apple stores as part of the company’s new “Today at Apple” retail program, which involves locations hosting community-building workshop events. Check the link for details on upcoming events in your area.

Tags: GarageBand, Today at Apple
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11
Jan

Apple’s Tim Cook and More Than 100 CEOs Urge Congress to Protect Dreamers


Apple’s Tim Cook on Wednesday joined over 100 other CEOs in urging the U.S. Congress to pass a bill to protect young immigrants before the Deferred Action for Childhood Arrivals (DACA) program expires. For those unfamiliar with the program, DACA gives about 800,000 illegal immigrants who entered the U.S. at age 16 or younger work permits and protection from deportation by two-year deferral. Many of those protected by DACA have been in the United States for most of their lives.

In an open letter to House and Senate leaders, the group called on lawmakers to introduce legislation supporting so-called Dreamers by Friday, which is the deadline for Congress to pass a bill for government funding to avert a shutdown. The DACA program actually expires on March 5, but the CEO signatories say the government needs time to implement a new program before that deadline.

“We write to urge Congress to act immediately and pass a permanent bipartisan legislative solution to enable Dreamers who are currently living, working, and contributing to our communities to continue doing so,” the letter reads. “The imminent termination of the DACA program is creating an impending crisis for workforces across the country.”

Facebook’s Mark Zuckerberg, Microsoft president Brad Smith, Amazon’s Jeff Bezos, and Verizon CEO Lowell McAdam were additional signatories of the letter, which cited a CATO Institute study that found ending the DACA program could cause a $215 billion decline in the gross domestic product.

“In addition to causing a tremendous upheaval in the lives of DACA employees, failure to act in time will lead to businesses losing valuable talent, cause disruptions in the workforce, and will result in significant costs,” the group wrote. “While delay or inaction will cause significant negative impact to businesses, hundreds of thousands of deserving young people across the country are counting on you to work in a bipartisan way to pass permanent legislative protection for Dreamers without further delay.”

Tim Cook has been consistent in his support for a legislative solution to protect those affected by the end of the DACA program. Following U.S. President Donald Trump’s September announcement that DACA would be phased out over six months, Cook sent an email to employees saying Apple would try to help Congress find a solution and would be working with impacted Apple employees to provide support, including access to immigration experts. Apple employs 250 “Dreamers”, Cook previously revealed in a tweet.

In December, Cook teamed up with Koch Industries CEO Charles Koch to write an opinion piece in The Washington Post about DACA, asking Congress to work quickly to come up with a solution before the end of the year. That never happened, and the government’s stance on the issue now appears to be mired in confusion.

On Tuesday, a federal judge in California issued a nationwide injunction ordering the Trump administration to maintain the DACA program on a nationwide basis while legal challenges to the president’s decision go forward.

In another development this week, concerns grew among hardliners after Trump met with lawmakers during a freewheeling televised session, in which he signaled he was open to compromise and seemed to express support for a number of legislative options to legalize Dreamers.

Indeed, the president appeared to suggest that the details of a legislative solution didn’t matter to him, telling congressional leaders that he would approve whatever they sent him. “I will be signing it,” Trump said towards the end of the meeting. “I’m not going to say, ‘Oh, gee, I want this or I want that.’ I’ll be signing it.”

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
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11
Jan

Facebook is Testing a New City-Specific ‘Today’ Feed for Local News and Events


Facebook is currently testing a new section of its mobile app called “Today in…”, which serves up a feed of city-specific events, announcements, and local news, according to TechCrunch.

The company is kicking off the local hub with a small batch of test markets, including New Orleans, Louisiana; Olympia, Washington; Billings, Montana; Binghamton, New York; Peoria, Illinois; and Little Rock, Arkansas. Users in those markets can access the feature via the lower-right menu button, indicated by three horizontal lines in the main Facebook app.

The feed will be populated using a mixture of human-curated and algorithmically-plucked content, and is being spearheaded by Facebook’s Journalism Project, designed to support news literacy and to serve as a hub for journalists and publishers to learn and share. It also comes on the back of the company’s recently announced Journalism Project Initiative, which aims to build local news partnerships as one of its core goals.

This isn’t the first time Facebook has dabbled in promoting local content. Last year the social network giant introduced a separate Explore Feed that is said to use live location information occasionally to suggest posts, articles, photos, and videos from local sources a user hasn’t followed, but might be interested in.

In another attempt to establish links within local communities, Facebook recently expanded its e-commerce Marketplace service, which lets users advertize and check out region-based private and business listings for things like vehicles, properties, and household goods.

Tag: Facebook
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11
Jan

CES 2018: SYNC 3-Enabled Ford Vehicles Gaining Waze Support Through iOS AppLink


This week at CES, Ford provided new details about a partnership with navigation app Waze, which will bring Waze’s GPS directions onto the touch screen of SYNC 3 vehicles when connected via USB to an iPhone. Powered by Ford AppLink, the feature will let users operate Waze “completely through a vehicle’s touch screen,” as well as allow for voice control.

As long as the Ford vehicle includes a SYNC 3 infotainment system, users will be able to plug their iPhone into the USB port while running Waze to see the app projected onto the dashboard’s touch screen system. Afterwards, all of Waze’s features will be accessible, including crowdsourced navigation updates, liking and disliking user-created warnings, adding a new hazard report, carpool lane navigation, and Talk to Waze voice commands.

“Our goal is to bring a human-centered approach to technology in the vehicle, making it as easy as possible for people to integrate the tools that matter most to them,” said Don Butler, Ford executive director, Connected Vehicle and Services. “With the flexibility of our SYNC 3 software and AppLink, customers can easily use Waze to get all the traffic and navigation help they need – on a big screen and without having to fiddle around with their phones while driving.”

The partnership was previously announced at Mobile World Congress last year, and Waze product lead for in-car applications, Jens Baron, mentioned that the company has been working on optimizing the Waze experience on an infotainment system since that time. Using Ford’s AppLink SmartDeviceLink (SDL) on iOS, Baron explained that users will “get the most updated version from Waze,” and it will be the same as driving with Waze on a smartphone.

Ford explained that the Waze integration will launch in the coming weeks and will be supported on any 2018 model year Ford vehicle that has SYNC 3 version 3.0 or greater. Other vehicles with SYNC 3 will also be able to get Waze via an over-the-air update or update via USB. In addition to Waze, Ford said that other SYNC AppLink integrations will be coming soon, like iHeartRadio.

Ford began expanding its CarPlay support in mid 2016 when it announced its SYNC 3 infotainment system — which features CarPlay and Android Auto — would be available across its entire 2017 lineup of cars, SUVs, light trucks, and electric vehicles in the United States. Then in 2017, Ford released a SYNC 3 software update that added CarPlay and Android Auto support to its older 2016 model year vehicles, allowing more users to access Apple apps like Maps, Phone, Music, Messages, and more on their dashboard.

Tags: Ford SYNC, Waze, CES 2018
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11
Jan

Chinese Smartphone Makers Plan for Mini LED Supply as Apple Expected to Control Majority of OLED Production This Year


Apple’s domination of the OLED supply chain is one of the reasons why three Chinese smartphone makers are seeking out alternative display technology in future handsets, according to a report today by DigiTimes.

Huawei, Oppo, and Xiaomi are planning to adopt mini LED-backlit panels in smartphones launched later in 2018. The three companies believe that Apple “may extend use of AMOLED panels” to iPhones coming in 2018 and occupy even more of Samsung Display’s production of the OLED displays.

Apple’s entry in smartphone OLED displays began with the manufacturing of the iPhone X last year and is expected to increase in 2018 with the second-generation iPhone X and 6.5-inch “iPhone X Plus,” which should lead Apple to significantly increase OLED display orders thanks to the larger size. The company has also implemented OLED displays into the Apple Watch.

Instead of attempting to fight for OLED display supply against Apple, the China-based smartphone makers are turning towards mini LED this year. The companies have reportedly asked Taiwan-based suppliers to begin producing mini LED backlighting in June 2018 in anticipation of products that would debut in the second half of 2018. Industry sources noted that technological advances in mini LED product designs have the potential to cut production costs, further boosting the smartphone makers’ readiness to adopt the technology.

Besides Samsung Display, a report earlier in the month suggested that Apple will add LG Display to its OLED supply chain to help build 6.5-inch panels for the iPhone X Plus. Samsung was the sole OLED supplier for the iPhone X in 2017, and it’s predicted that the company will increase supply of OLED panels to Apple with between 180 and 200 million OLED displays in 2018 (for the 5.8-inch device), up from an estimated 50 million in 2017.

Related Roundup: iPhone XTags: digitimes.com, OLEDBuyer’s Guide: iPhone X (Buy Now)
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11
Jan

Apple Delays iPhone 6 Plus Battery Replacements Until March-April Due to Limited Supply


iPhone 6 Plus users hoping to take advantage of Apple’s discounted $29 battery replacements may have to wait a few months.

Apple says iPhone 6 Plus replacement batteries are in short supply and won’t be available until late March to early April in the United States and other regions, according to an internal document distributed to Apple Stores and Apple Authorized Service Providers this week and later obtained by MacRumors.

Apple’s internal document quotes a shorter wait of approximately two weeks for iPhone 6 and iPhone 6s Plus battery replacements, and adds that batteries for all other models like the iPhone 6s, iPhone 7, iPhone 7 Plus, and iPhone SE are expected to be available without extended delays in most countries.

Apple noted that lead times may vary in some regions, including the Middle East, Africa, Latin America, Russia, and Turkey.

MacRumors has already received a few emails from readers with an iPhone 6 Plus who were quoted a late March to early April timeframe for the replacement service to be completed at Apple Stores in New York and North Carolina, in line with the information outlined in Apple’s document.

A reliable source at an Apple Authorized Service Provider indicated that they recently received a package with dozens of replacement batteries, the majority of which were for iPhone 7 and iPhone 7 Plus models.

Apple lowered its battery replacement fee to $29 last month for any customer with an iPhone 6 or newer as part of an apology over its lack of transparency about slowing down some older iPhone models to prevent unexpected shutdowns. Apple noted that initial supplies of some batteries may be limited.

As with any supply-demand situation, availability of replacement batteries will likely vary by location. Keep in mind that many Apple Authorized Service Providers like Best Buy, MacMedics, and ComputerCare are able to replace iPhone batteries, so this may be an option worth considering beyond an Apple Store.

Also keep in mind that Apple’s discounted rate is available until December 31, 2018, so unless you absolutely need a battery replacement now, you may wish to consider waiting until later in the year to initiate the process.

If you are replacing your iPhone’s battery for the first time, the $29 price is available regardless of whether the device passes or fails Apple’s battery diagnostic test. To be eligible for any additional replacements at the discounted rate, however, the device must explicitly fail the test or the standard $79 applies.

To get started, read our guide on how to get your iPhone’s battery replaced with an appointment at an Apple Store or Apple Authorized Service Provider. There’s also a mail-in option, but we’ve heard that Apple’s repair center may only be replacing batteries that fail a diagnostic test, and sending back devices that pass.

Related Roundups: iPhone 6s, iPhone 7Buyer’s Guide: iPhone 8 (Buy Now), iPhone 8 (Buy Now), iPhone 8 (Buy Now)
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11
Jan

This A.I. eavesdrops on emergency calls to warn of possible cardiac arrests


When you phone 911, you’re patched through to a trained human who is able to properly triage your phone call. Soon, you could also find yourself being listened to by a robot, however, who is tuning in to very different verbal information from the human emergency dispatcher.

Developed by Danish startup Corti, this emergency call-listening artificial intelligence is designed to listen to the caller for signs that they may be about to go into cardiac arrest. When it makes such a diagnosis, it then alerts the human dispatcher so that they can take the proper steps.

“Corti is meant to be a digital co-pilot for medical personnel,” Andreas Cleve, CEO of Corti, told Digital Trends. “Like a human doctor, Corti analyzes everything a patient says and shares in real time — from journal data, symptom descriptions, voice data, acoustic data, language data, their dialect, questions, and even their breathing patterns. Corti then outputs diagnostic advice to the medical personnel, to help them diagnose patients faster. This can be especially powerful in an emergency use case where mistakes can be fatal.”

As the company’s Chief Technology Officer Lars Maaloe told us, the technology framework uses deep learning neural networks trained on years of historical emergency calls. While it hasn’t yet been peer-reviewed, the team is currently working on this. A paper describing the work is likely to published later in 2018.

“Today the technology is being used in Copenhagen EMS, who have spearheaded the application of machine learning in the prehospital space worldwide,” Cleve said. “At Copenhagen EMS, our technology is able to give emergency call takers diagnostic advice in natural language, and it’s integrated directly into the software they are already using. Our goal is to make it easier for medical personnel to do their jobs, not complicate it further with fancier technology. We are extremely skeptical of the idea of rushing to replace trained medical personnel with A.I., since from both ethical and professional perspective we prefer human contact when it comes to our health. Personally, I simply can’t see myself preferring a bot over a medically trained human agent. But the setup where humans are amplified by A.I.? That to us is a far more powerful scenario in healthcare.”

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11
Jan

Why weed tech is missing from CES 2018, even as the budding industry booms


As marijuana legalization sweeps through North America and governments relax their rules on cannabis, the technologies used to grow, distribute, and consume it represent an increasingly large chunk of the consumer electronics industry.

In other words, weed tech is big business.

Over the past few years, investors have poured hundreds of millions of dollars into weed-related startups, resulting in a corresponding flood of weed gadgets aimed at medical and recreational users. Between all the vaporizers, oil pens, dab rigs, automatic grinders, butter makers, and other miscellaneous ganja gizmos; there’s no shortage of weed tech on the market right now.

But oddly enough, you’ll find almost none of it on the CES showfloor. Despite the fact that cannabis is one of hottest spaces in consumer tech right now, it’s practically nonexistent at the world’s largest consumer technology trade show. What gives?

Don’t blame the CTA

Surprisingly, this actually has nothing to do with rules and regulations.

“Recreational and medical use of marijuana are completely legal in Nevada”

The Consumer Technology Association (the organization that runs CES) has no rules on the books that prevent or discourage companies from exhibiting marijuana-related products at the show. In fact, weed-tech startups have held booths on the show floor numerous times in the past (although not in great numbers), and there’s even one this year. Buried deep inside the “Smart Home” section of the show, you’ll find a startup called Vapium Medical, which makes a metered dosing device for medical cannabis users, as well as an app that lets them keep track of their use. So weed tech companies definitely aren’t being barred by the CTA.

You can’t blame state or local marijuana laws, either. Recreational and medical use of marijuana are completely legal in Nevada, and while the state does have a few restrictions on where and how cannabis consumption devices can be sold, there are no regulations that prevent weed-tech startups from peddling their wares at trade shows. As with gambling and strip clubs, Las Vegas has a fairly laissez-faire approach to regulating trade shows that visit the city — presumably because every convention attendee is another person who will spend money at hotels, restaurants, and casinos.

What’s going on?

So if the cannabis tech sector is booming, and there are no rules or laws barring weed startups from attending CES, then why on Earth isn’t the show floor littered with pot-leaf logos and vaporizer startups? There are entire sections of the LVCC dedicated to things like “baby tech,” “sleep tech,” and even “smart cities,” so clearly there’s room for fringe tech at this convention. So where’s all the weed at?

Getty

Bill Roberson/Digital Trends

To get an answer, we spoke with a handful of cannabis tech startups — including some that deliberately skipped the show; some that are here in Las Vegas, but don’t have booth space; and also the only one that’s actually exhibiting at the show this year.

Hazy answers

Broadly speaking, the consensus seems to be that cannabis tech just isn’t quite mainstream enough for CES.

“CES is a very mass-market trade show,” says Richard Huang, CEO of Cloudius9. Huang and his company don’t have a formal presence at the show (no booth), but he’s in Vegas to do business nonetheless.

“The buyers are all very mainstream merchants, and frankly the [marijuana] industry isn’t there yet.”

“It’s catered toward the entire electronics market,” he explains. “The buyers are all very mainstream merchants, and frankly the [marijuana] industry isn’t there yet. And it goes both ways. Generally, the big buyers [at CES] aren’t there to purchase, and eventually carry, any product related to the weed industry. So as a potential exhibitor, if you can’t find people who are interested in your product, it’s hard to justify going out and spending the marketing money on attending the show.”

Other weed-tech startups seemed to echo this sentiment. Chris Whitener, Executive Director of Magical Butter (a device for making your own weed butter) says that, “If you’re not a large-scale company that can afford the cost of having a full force on the tradeshow floor, it’s smarter to send a few scouts to Vegas so they can meet people and network and do business, but without buying exhibit space.”

This was a common theme. Most of the small handful of marijuana startups at CES this year aren’t running booths. They’ve deliberately opted out of getting formal exhibit space, and have instead chosen to do business on the periphery of the show — which is a fitting metaphor for how cannabis tech as a whole fits into the larger consumer technology industry. It’s here, but despite blistering growth and projected profits, weed tech isn’t ready for center stage. You and your friends might be into it, but won’t find vaporizers at Best Buy or Target anytime soon, and that’s presumably why CES isn’t the best venue for weed tech vendors to promote their products.

Even Vapium Medical, the only marijuana-related startup on the showfloor this year, seemed to underscore that it only made sense to attend CES because Vapium’s product is targeted at the medical cannabis community — a broader market with more potential buyers.

“Our product is a technology solution for medical users,” said Vapium COO Barry Fogarty. “It’s going to be available in every state in the United States where medical use of cannabis is legal, so it’s very much consistent with and in sync with the legal situation in the US. This is not a product that’s intended for recreational use. It’s specifically for medical users, and people in the medical community — so not just patients, but physicians and researchers as well.”

More time under the grow lamps

Weed tech will eventually have a big presence at CES, but before that happens, the cannabis industry needs to mature a bit.

First and foremost, legalization needs to happen on a broader scale. This is happening slowly across the U.S. right now, but until the majority of the world is OK with recreational pot use, weed tech simply won’t have a large enough consumer base. It just doesn’t make sense to hawk a product at CES if you can only sell it to customers in eight states.

Furthermore, society’s attitudes toward marijuana need to relax somewhat. Even after it’s legalized, pot consumption needs to be normalized so that marijuana-related products are no longer taboo to use or sell. When we reach that point, weed tech will likely be mainstream enough for CES — but unfortunately we’re not quite there yet.

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11
Jan

Steam saw more than 7,500 titles added to its library throughout 2017


The PC isn’t dead — just ask gamers. In fact, look to the Steam platform, which saw the release of 7,672 PC games throughout 2017. That equals an average of 21 game releases per day. Did you see that same amount hit the Xbox One and/or PlayStation 4 in the same year? Nope.  

The number derives from the third-party Steam Spy website, which tracks Valve Software’s digital distribution platform to chart the number of active users, the paid versus free-to-play ratio, the average number of games owned by each Steam customer, and so on. The data is anonymous and only used to track these general statistics along with the overall growth of the platform. 

While that number sounds huge, part of the population stems from Steam Direct, a self-publishing platform that allows any game developer to sell its product on Steam for a $100 per-title fee. Steam Direct replaced Steam Greenlight, which relied on a voting system that determined if a game would or would not have a place on the Steam store. 

There are currently 20,489 titles listed on Steam for various platforms, including Windows, MacOS, Linux, HTC Vive, and Oculus Rift (Steam Spy says 18,953). What’s interesting is that in January 2016, the number was reportedly only at 7,390 games. The big jump may be due to the introduction of high-definition virtual reality experiences, and an abundance of free-to-play games in addition to all content piling up under the Steam Direct umbrella. 

But Steam Spy’s statistics builds on all this data by listing more than 2 billion paid games owned as of December 31, 2017, and nearly 1 billion copies of free-to-play games claimed by millions of Steam members spread out across 254 countries. On the last day of 2016, Steam saw 1,582,281,094 paid games owned by its users, and 752,246,379 free-to-play games claimed by Steam members. 

Here are a few other statistics charted by Steam Spy generated from 2,019,883 accounts: 

Active users (two weeks): 

60,052,174 

Active users (total): 

287,419,120 

Playtime (two weeks): 

28:09 average
192,985 years, 8 months, 7 days (total) 

Playtime (total): 

337:36 average
11,077,305 years, 1 month, 24 days (total) 

Total games owned: 

3,180,746,575 

Average number of games owned: 

11.07 per user 

Games in database: 

18,953 

Right now, the biggest game on Steam is Playerunknown’s Battlegrounds, which saw a peak usage of 2,821,337 players at the time we wrote this article, and a current player count of 1,287,806. The game is one of the 7,672 titles released during 2017, overtaking Counter-Strike: Global Offensive, DOTA 2, Grand Theft Auto V, and Tom Clancy’s Rainbow Six Siege with the highest player count right now. 

That said, there is definitely no sign that the PC is dead. As we have seen over the last year or so, manufacturers are proving market watchers wrong with high-performance devices packing affordable prices. Even more, Steam Spy shows the PC-based platform experienced a rapid growth over the last two years, moving from 1,772 games release in 2014 to 4,207 games in 2016. We will likely see more than 9,000 new titles in 2018 alone, keeping the PC market alive and kicking. 

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11
Jan

Total War heads to ancient China for ‘Three Kingdoms’ in fall 2018


Creative Assembly announced the next installment in its Total War series. The long-running strategy franchise is set to be transported to ancient China for Three Kingdoms — and fans won’t have to wait very long to join the fray.

Total War: Three Kingdoms will be set in 190 A.D., at a turbulent time for the Han dynasty. As the Yellow Turban Rebellion rages on, the nine-year-old Emperor Xian rules — although he’s a mere puppet for Dong Zhuo, a warlord who pulls the strings from behind the scenes.

“It is a brutal and oppressive regime, reads the description of the official trailer. “And as Zhuo’s power grows, the empire slips further into the cauldron of anarchy. But hope yet blossoms.”

Like the other historical games in the Total War series, Three Kingdoms will use real events as the basis for its grand-scale warfare. However, it will hone in on three heroic characters that will play a key role in shaping the future of the land as various different factions vie for supremacy.

Three Kingdoms is being billed as the next major historical installment of Total War, as publisher Sega continues to expand the enormously popular property. The A Total War Saga subseries, which was officially announced in July, is a spin-off that will focus on a more specific point in history than the mainline titles.

There’s plenty more going on in the Total War franchise, too. Total War: Warhammer II has only been available for a matter of months, but we already know that it’s the second in a planned trilogy based on the beloved tabletop franchise. The free-to-play Total War: Arena was recently released worldwide, and a mobile spinoff entitled Total War Battles: Kingdom is set to drop in 2018.

This is the first official word that we’ve seen regarding Total War: Three Kingdoms outside of a tease from a Creative Assembly blog post that was published during the summer. It seems that the game must have been in development for some time, as it’s scheduled to release in fall 2018 — you can already add the game to your Steam wishlist by visiting its store page.

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