‘Rise of the Tomb Raider’ is more of the same, and that’s okay
Crystal Dynamics’ 2013 Tomb Raider reboot pulled off a tough task: It successfully brought life back to an aging, muddled franchise and provided heroine Lara Croft with an excellent origin story. Now that Croft has made her transition from a terrified shipwreck survivor to adventuring (but still vulnerable) badass, what does she do for an encore? Rise of the Tomb Raider (coming to the Xbox One and 360 as a timed exclusive on November 10th) answers that by tightening up and refining the first game’s core experience while throwing players into an entirely new environment. The world is bigger, there are more skills to improve, more secrets to find and, yes, more tombs to raid. It isn’t wildly different than the last game, but that’s not a knock: If it ain’t broke, don’t fix it.
It’s easy for players to jump right in whether they’re familiar with the previous game or not; the controls remain mostly intuitive and the story stands up well on its own. It’s a story that’s a bit of a cliche: Croft is continuing her father’s research into reincarnation and “tangible evidence of the immortal soul.” The search for immortality is hardly new, but fortunately the ensuing fight for survival and world exploration aren’t dulled by the reason behind Lara’s mission.
While the first game did a great job of presenting a lush, detailed island of terror, developer Crystal Dynamics is really harnessing the next-generation power of the Xbox One to craft a massive and beautiful world to explore — and one that puts you in the kinds of environments not typically associated with Lara Croft. Creative director Noah Hughes says that focusing on “virtual tourism” is always a part of location design in Tomb Raider games. “You go to these exotic destinations and feel like you’ve been there on some level,” Hughes said. “That leads to a natural focusing on environment as part of the concepting phase, thinking ‘where are the cool places we can take her’ that are ultimately different than we’ve been in the past.”
A good chunk of the game’s first hour flashes back two weeks and takes you out of Siberia to a more “standard” Tomb Raider environment (the sun-baked deserts of Syria). But the majority of what I played put me in a vast, frozen wasteland where the weather feels as much of a threat as the enemies stalking you. But despite the consistent, snow-covered aesthetic, the details of each location continue to be quite varied — Hughes noted that they focused on making sure each location had a wide diversity of terrain to keep any one environment from getting stale.

The remastered version of Tomb Raider that hit the PS4 and Xbox One last year should give you a good idea of what to expect visually, but Rise of the Tomb Raider improves on even that title in some pretty significant ways. For starters, it’s not just the landscapes that are rendered so dramatically: Character facial expressions, movements and hair are all rendered in far more detail than in the previous game. They’re safely far away from the dreaded Uncanny Valley here, and it’s not just in the cutscenes — everything looks great throughout, whether or not you’re in a pre-rendered storytelling scene.
“Rise of the Tomb Raider strikes a nice balance between driving the story forward and allowing players time to explore areas for secret items as well as tombs.”
The Xbox One’s extra horsepower also allowed Crystal Dynamics to build areas that are much larger and more in-depth than anything the team was able to do in the first game. In fact, Hughes says the game’s hub areas are two to three times larger than in the previous game. You’ll be able to spend plenty of time getting lost in the world, searching for the many collectible artifacts spread throughout that fill in the game’s back story.
The biggest gameplay change I noticed was to the crafting system for upgrading weapons. You can still find the generic salvage around the world, but some puzzles will require you to scour the environment for specific materials you’ll need to survive. At one point in the demo, I was confronted with an enormous grizzly bear that mauled me to pieces when I tried to get around it. The game helpfully informed me that poison might be a way to get around the beast, and so I was sent off to search the snowy forest for mushrooms and other supplies I could use to craft a poison arrow — something that made felling the bear much easier. Fortunately, the requirements for crafting these special items weren’t too onerous; I never felt like I was being forced into unnecessarily long fetch quests to pad the game’s running time.

Rise of the Tomb Raider strikes a nice balance between driving the story forward and allowing players the time to explore areas for secret items as well as the titular tombs players felt were missing a bit from the first game. There are definitely more side quests, and the ones I tried felt a lot more challenging than the ones in the first Tomb Raider. In fact, a few ended up being too time-consuming. I moved on to keep the story going because of my limited demo time — but if I were playing at my own pace, I would have been happy to spend more time exploring.
In the end, this is a Tomb Raider game, through and through. Rise may not break any new ground for the series, but the 2013 reboot successfully reinvented the game’s formula well enough that I’m not at all disappointed to have another chapter to enjoy. There’s more to explore, the world and its inhabitants looks better, and the frozen, desolate old-world Russian landscape is a huge departure from the previous game. All of which is to say that Rise of the Tomb Raider could be the best kind of sequel: One that delivers even more of what people loved about the original.
ICYMI: Best VR ride, screen buttons that re-form and more
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Today on In Case You Missed It: A haptic controller for gaming that works with the muscles in the user’s arms to both give feedback and guide touch is fully funded on Kickstarter, and still available for $212. Staying on theme, this prototype virtual reality set-up centers a seat for a human in the middle of eight steel cables that all move independently, delivering the most lifelike experience for gaming in VR yet. Meanwhile researchers in Germany invented a thin layer of gel that sits on top of a touchscreen and forms into a button while mildly heated. This would create on-demand, real feel buttons.
We also recommend you read up on the efforts the EU is taking to keep its citizens personal information off of U.S. servers. That’ll be hard, guys.
And for an artistic break, be sure to enjoy the cars timed to represent musical phrases in this video.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
TBS will broadcast eSports in 2016
From 2016 TBS won’t just show Conan and Big Bang Theory re-runs, as the channel has revealed that it’s launching its own eSports league. Turner Broadcasting has signed a deal to broadcast bouts of Counter Strike: Global Offensive, which’ll air on Friday nights for 20 weeks of the year. At this early stage, details are thin on the ground, except to say that qualifying rounds for the main events will be streamed online. Successful teams will then be handed a ticket to TBS HQ in Atlanta where the live show will be recorded.
It’s not the first time that eSports has graced the lighted stage of basic cable, since ESPN showed off a Heroes of the Storm tournament earlier this year. As The AV Club reports, however, the move angered “real” sports fans who felt that activities where people don’t get life-threatening injuries aren’t suitable for a primetime broadcast. Those objections probably won’t be around for long, however, since the sound of traditional sporting institutions like gambling and big-money sponsorship deals will drown out any lingering haters.
[Image Credit: Getty]
Source: WSJ
‘Roblox’ lets indie game devs publish across platforms — in a bubble
Roblox CEO David Baszucki has grand plans for his app’s launch on Xbox One. Roblox is a free game-creating program that already has 6 million monthly players across PC, iOS and Android, and Baszucki expects that number to climb when it hits Xbox One on November 12th. The app allows users to create their own games — action, simulators, shooters, capture the flag, basically anything — and then publish (and make money off of) those creations simultaneously on all Roblox platforms. “An indie game developer, really for the first time ever, is going to be able to create a game that pushes to phone, tablet, computer and console,” Baszucki says. “The exact same game.” This isn’t a simple feat.
Roblox offers a specific kind of multi-platform publishing. Games made and published within the system are hosted in the cloud and streamed to players’ mobile devices, PCs and (soon) Xbox Ones. If a game explodes in popularity and 10,000 people begin playing it concurrently, for example, Roblox automatically shards it so everyone has a smooth experience across all platforms, Baszucki says.
“We’re really trying to make it easy for first-time game developers to get their creations out there, to have a big audience — 6 million monthly people — who can consume and play their games,” Baszucki says. “And now we’re bringing that to console.”

Simultaneous development is a big issue for many developers. It takes extra time, resources and cash to create a game for more than one platform, since mechanics and user interfaces are often specialized for each system. Plus, most major companies — think Apple, Microsoft and Sony — impose unique regulations on every incoming game. It’s difficult enough for studios, especially small ones, to develop for one platform, let alone multiple at once.
Microsoft came under scrutiny for its launch-parity requirements in December 2013, at the height of next-gen mania. Alongside its announcement of the Xbox One, Microsoft had launched its independent-game outreach program, ID@Xbox, which offered developers two dev kits, a Unity license and the ability to self-publish their games on Xbox One. It also asked developers to release their games on Xbox One and other platforms at the same time, a move that drew criticism from many independent studios. Microsoft has since removed the requirement.
Games made in Roblox stay on the system and they can’t be published independently, since Roblox hosts their code. Plus, a game made for mobile devices doesn’t automatically translate to a living-room console environment, and vice versa. But that’s just fine, Baszucki says, since developers are learning valuable game-making skills and they can earn money directly through Roblox.

“They’re not just in Roblox,” he says. “They’re playing with Unity; they’re playing with Java dev stuff; they’re playing with XNA; they’re playing with other stuff. It’s not just like an isolated culture of Roblox-only people.”
Most Roblox developers are between the ages of 15 and 22, and the most successful earn six figures a year from their games, Baszucki says. Hundreds of developers bring in at least $250 a month, which is the threshold for the developer exchange system, or DevEx, that allows users to translate in-game currency to real cash.
When Roblox hits Xbox One in November, it’ll include about 25 games that have been optimized for the console. And Baszucki knows a bit about what makes Xbox One tick.
“We’ve had a relationship with Microsoft for a while,” he says. “It’s bigger than just Xbox — we use Azure for some of our cloud stuff. PC Windows is a very big platform for us as well.”
(Deal) Get the eduCBA Tech Training Bundle for only $49
When it comes to trying to further your career, there are a lot of different options. From learning how to code, to teaching yourself everything there is to know about Microsoft Office, there are a lot of different ways you can further yourself. By teaching yourself these lessons, you are directly affecting your career due to the fact that you never know when this may come up and you’ll be able to take advantage of it.
Today’s deal is just another way for you to further your career by taking some online courses. The eduCBA Tech Training Bundle is a group of over 500 different courses for just about every tech field you can imagine. From Coding to becoming an IT Admin, there is literally everything imaginable in this bundle.
- Score lifetime access to all future courses
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Normally priced at almost $2300, you can get all of these courses for only $49. That’s a savings of almost 97%, and when combined with the knowledge that you will gain, you’ll make that money back ten-fold. The other awesome note to make about this bundle, is that this isn’t just a one or two year subscription. If you grab the eduCBA Tech Training Bundle, you have lifetime access to the library of courses.
So head on over to the AndroidGuys Deals page backed by StackCommerce and grab this great deal for the eduCBA training bundle today. With savings of 97% this is a deal that you really can’t pass up on. Combined with the fact that you’ll gain an infinite amount of knowledge, in a field that you want.
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The post (Deal) Get the eduCBA Tech Training Bundle for only $49 appeared first on AndroidGuys.
VR experience captures the forest through the eyes of an animal
Some lucky folks got the chance to explore the woods through the eyes of a forest inhabitant, and they didn’t have to be wargs with dire wolves or, you know, tripping on certain substances. They have the virtual reality experience created by a London-based team called “Marshmallow Laser Feast” to thank for that. MLF used LIDAR scanners and aerial drones to capture the picturesque Grizedale forest as the animals living in it would see it — it’s even entitled In the Eyes of the Animal. The team then created a 360-degree, whimsical experience out of the footage, which people who attended the Abandon Normal Devices (AND) Festival in the UK got to try out.
The team used a VR helmet that enclosed people’s faces for a truly immersive experience — yes, it came with sounds — designed to look like a tree stump. According to The Creators Project, the team’s looking for partners to develop this project further. For now, though, you can watch the video below for a glimpse of a fantastical forest that looks like it came straight out of the dreamworld.
https://player.vimeo.com/video/140057053?byline=0&portrait=0
First wallpaper for BlackBerry’s Priv is available to download
Now you can get your current device to somewhat resemble BlackBerry’s upcoming Priv (which was formerly known as Venice). Evan Blass posted the wallpaper for the handset that has been spotted in hands on videos, posing for pictures, and roaming the streets of Toronto. The wallpaper actually looks like something Google would include with other stock Android wallpapers — it’s primarily blue with a hint of yellow and different layers and textures that give a Material Design vibe.
Hit the break to download it.
- Select the wallpaper below
- Open the wallpaper in a new tab
- Save to get full resolution
Source: Evan Blass (Twitter)
Come comment on this article: First wallpaper for BlackBerry’s Priv is available to download
Huawei Watch unboxing and initial impressions
Plenty of Android Wear devices come through our labs, but we have been waiting for a very specific one to reach our hands (or wrists) lately. Yes, I am talking about the Huawei Watch. It has just reached my doorstep and I am ready to give you an unboxing, as well as my very first impressions on this fancy smartwatch. Shall we dig right in?
Packaging matters
Huawei is not releasing your average watch here. This device is expected to go above the casual standards of technology and offer a high-class experience that very few competitors have accomplished. You only need to take a look at the Huawei Watch’s packaging to realize this much. Not only is the outside case very pleasing, but opening up the case is a very luxurious affair.

Opening up this box reveals the watch and its shiny sapphire crystal front right away. There’s a couple nubs on the sides, which will ease the struggles of lifting the internal leather cover, in order to get to the rest of the accessories. The fancy crystal is not the only beautiful part of the watch – this unit has a leather strap. which is also really nice, and the metal casing really makes the smart watch stand out.
What else is in the box?
Under the leather cover we can find your usual device literature, as well as the charging disc, a wall plug and a cable (which does happen to be proprietary). I have to accept this is a bit of a turn-off, as using any USB cable will not be a possibility.

This means that once this cable goes bad, or gets lost, you will have to buy a replacement from Huawei before you can get charging again. Not to mention, it’s a bit annoying to have to remember to bring a specific charger with you whenever you will be away from home for an extended period of time. Battery life is expected to average at about 1.5 days, so you will pretty much need to charge the Huawei Watch every night.
Pairing & hardware
Once you start playing around with the watch you will notice the experience goes right in line with other Android Wear products. Pairing the device to a smartphone is as simple as powering up the gadget and entering a simple code on your phone.

Now, what really caught my eye is the screen on this thing. This circular AMOLED panel has a stunning resolution of 400x400p. Underneath this display we can find a Snapdragon processor, 0.5 GB of RAM and 4 GB of internal storage.
Comfort
Let’s jump right into the comfort factor, though. After all, you will be wearing this thing at all times, making this an important matter to consider. I will tell you the device does come with a bit of heft to it. Sure, it’s not really heavy or weigh you down in any form, but you will certainly feel it. Otherwise, the band is soft and the watch wraps well around the wrist.

Software
Once you move into the software you will notice the experience is very similar to that of other Android Wear watches. The only major change is that Huawei has included a plethora of watch faces… they are actually over 40!

Gallery
Wrapping up
Just keep in mind this happens to be one of the lower-end Huawei Watch versions. There will be a bevy of variants, made of different materials. This will include other finishes, and even precious ones like gold. Keep it tuned to Android Authority to learn more about the Huawei Watch. By the way, we just got done unboxing the Moto 360 2nd-gen, so you will definitely see a comparison between these two, as well as both reviews.

Motorola expands in India, no longer exclusive to Flipkart

Buying a Motorola smartphone in India has required buying it from e-commerce retailer Flipkart but the Lenovo-owned company has today announced that it is expanding this reach. The company’s exclusive deal with Flipkart has ended and now Motorola devices can be purchased from selected Airtel stores alongside e-commerce giants Snapdeal and Amazon.
The Moto E 4G will be the first smartphone sold via selected Airtel stores, while ecommerce giants Amazon and Snapdeal will be offering the 3G and 4G versions of the Moto E from Friday.
Amit Boni, General Manager of Motorola Mobility India, said:
“Responding to growing demand from our consumers we have made a strategic move of increasing the availability of our portfolio across offline and multiple online shopping platforms. To start off, we will be available at select stores for our consumers to experience and purchase the device. Consumers are at the heart of whatever we do and we will leave no stone unturned to enhance their buying experiences.”
Earlier this month, Motorola announced that it had sold 5.6 million Motorola smartphones through partner Flipkart since the exclusive partnership began in February 2014. It’s likely that the company is aiming to replicate this success on a larger scale by offering Motorola devices through more sales channels and with devices like the Moto X Play also available in India, the company may yet achieve this.
Apple Lists Top 25 Apps Compromised by XcodeGhost Malware
Apple has updated its XcodeGhost FAQ on its Chinese website with a list of the top 25 most popular App Store apps that were compromised by the malware. The list includes some notable apps such as WeChat, Heroes of Order & Chaos and a localized version of Angry Birds 2.
Apple advises that users should update the affected apps to fix the issue, noting that if a listed app is available on the App Store right now, it has already been updated. Apps with an asterisk are currently not available on the App Store, but Apple says they should be updated very soon.
Apple has been working to remove all apps compromised by XcodeGhost from the App Store, but some affected apps may remain available for download. Apple has also outlined steps for developers to validate Xcode and said it would alert users to let them know if they have downloaded apps that could have been compromised.
XcodeGhost is a new iOS malware that arose from malicious versions of Xcode, Apple’s official tool for developing iOS and OS X apps, downloaded by some developers in China. Chinese developers then unknowingly compiled iOS apps using the modified Xcode IDE and distributed those infected apps through the App Store.
MacRumors posted a detailed XcodeGhost FAQ over the weekend that explains more about the malware, who is affected and how to keep yourself protected, although Apple has downplayed the severity of XcodeGhost compared to what some security firms initially reported.
We have no information to suggest that the malware has been used to do anything malicious or that this exploit would have delivered any personally identifiable information had it been used.
We’re not aware of personally identifiable customer data being impacted and the code also did not have the ability to request customer credentials to gain iCloud and other service passwords.
Chinese developers initially disclosed XcodeGhost on microblogging service Sina Weibo last Wednesday.


















