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15
May

Android Wear 5.1.1 is making its way to the Asus ZenWatch


ASUS Zenwatch-19

It’s been almost an entire month since Google announced the big Android Wear 5.1.1 update, and up until now we have yet to see it on any device aside from the LG Watch Urbane. That’s now beginning to change, according to a few Asus ZenWatch owners on Reddit. Although it doesn’t look like the update is rolling out to the masses quite yet, some ZenWatch users are reporting that the update is hitting their devices now.

Android Wear 5.1.1 brings a number of great features to the wearable platform, including the ability to set always-on applications, new gestures for scrolling through Google Now cards, and a much more refined contacts/app menu. Perhaps the most interesting feature that’s present in the update is that Android Wear now supports watches with built-in Wi-Fi, allowing you to receive notifications on your watch, even if your watch isn’t connected to your phone. Unfortunately the ZenWatch doesn’t have Wi-Fi support, so owners of the wearable won’t get to take advantage of the feature.

More great Android Wear watches

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Want to see the 5.1.1 update in action? Check out our review of the LG Watch Urbane. Have you gotten the update yet? If so, be sure to let us know!



15
May

Android Wear vs Apple Watch Software Comparison


Wearables have slowly been finding their feet over the last couple of years, and were given a much needed boost with the arrival of Android Wear. That said, whether we love it or hate it, what has further pushed this technology into the mainstream is the Apple Watch. Apple’s take on the smartwatch is finally here, and understandably, the first question on everyone’s mind is with regards to how it stacks up against the competition. Today, we’re going to find out what is similar and what is different between the two, in this close look at Android Wear vs Apple Watch!

Android Wear Vs Apple Watch-3

For starters, it has to be mentioned that this comparison is mostly pertaining to the software side of things, as there are some differences in hardware depending on which Android Wear watch you have. For the purposes of this comparison, we will be using the LG Watch Urbane, given that it is currently the only Android Wear smartwatch to run the latest Android 5.1.1 update.

Android Wear Vs Apple Watch-6

While aesthetically very different, the latest version of Android Wear and Apple’s Watch OS 1.0 couldn’t be more similar in terms of features and capabilities. Both receive notifications, answer phone calls, track fitness data, and have customizable watch faces, along with a laundry list of other features, and of course, also tell the time. Granted, there are some significant differences as well, including when it comes to the implementation of what are essentially identical features.

Android Wear Vs Apple Watch-10

We begin by taking a look at how each watch handles notifications. In the case of Android Wear, notifications show up in a Google Now-esque card style format that pile up in a vertical list as more notifications are received. All of them can be dismissed easily with a simple swipe, and most come with a set of actions, such as replying to a text message or email, deleting them, or the option to open the relevant application on the phone directly from the watch.

Android Wear Vs Apple Watch-13

On the other hand, the Apple Watch takes on a more mobile-like implementation with regards to how it manages notifications. Whenever a notification arrives, it briefly appears on the display, and if you happen to miss it, or want to see all your notifications, you can find them with a swipe down from the top of the display to reveal the notification shade, from which you can also dismiss them. Unlike Android Wear, only a certain set of notifications can be responded to from the watch, making for an implementation that feels less robust. Applications like Google Hangouts and Gmail require you to open them on the phone, but messages on Apple’s iMessage can be responded to from the watch itself, either via a preset message, or using voice dictation.

Android Wear Vs Apple Watch-14

Speaking of voice dictation, just like their phone OS counterparts, you are dealing with Google Now on Android Wear and Siri on the Apple Watch. Google Now integration on Android Wear means that any cards that you normally get on your phone or tablet like sports scores, stocks, and weather information, will also show up on the watch. While Siri doesn’t necessarily offer that on the Apple Watch, a swipe up from the bottom of the display reveals what Apple calls “Glances,” which houses a lot of the same information that one might get from Google Now. Glances is also a management hub for other things like media controls, navigation, and even Instagram and Twitter.

Android Wear Vs Apple Watch-12

For fitness junkies, both operating systems are capable of keeping track of calories burned, exercise, and heart rate monitoring, with the Apple Watch also giving you a reminder to stand and move around a bit if it thinks you’ve been sitting idle for too long. There is possibly a third party Android Wear that offers this additional feature, but is something that isn’t available out of the box.

Android Wear Vs Apple Watch-4

Watch faces are also highly customizable on either OS, but for now, there are a lot more options available for Android Wear, likely due to the open nature of the platform and its third party support. Along with the appearance, watch faces on both can be customized to show pertinent information like battery life, current date, and weather, to name a few.

Android Wear Vs Apple Watch-5

With the update to Android 5.1 Lollipop, Google added some new features to Android Wear, such as Wi-Fi support to allow the watch to sync with your phone without a Bluetooth connection, wrist gestures to scroll through notifications by flicking the wrist, screen lock, a dedicated app and contacts screen, as well as the ability to send emoticons. With the exception of Wi-Fi and wrist gestures, all the other features are also available on the Apple Watch, but again, in a different implementation.

Android Wear Vs Apple Watch-7

For example, screen lock on Android Wear is in the form of a pattern lock, while it is a PIN iteration in the case of the Apple Watch. Applications on Android Wear can be found in a simple vertical scrolling list, compared to a series of floating circles on a black background on the Apple device, which might seem confusing, but is actually very easy to navigate. Granted, these are negligible differences, but differences nonetheless.

Android Wear Vs Apple Watch-1

The big difference between these two platforms comes in what purpose they are trying to serve. Android Wear feels like a companion to your smartphone, with access to all the essentials without being too much of a distraction. On the flip side, the Apple Watch is akin to a miniaturized version of your phone, offering a lot of what your phone can also do, including taking phone calls directly from the watch, and making purchases with Apple Pay.

Android Wear Vs Apple Watch-8

Most of the disparity really has to do with the app selection. Even though the Apple Watch is very new, there is already a wide selection of apps available that you won’t find on Android Wear, at least not yet, and with better integration, at least in some cases. For example, while you can receive notifications from Instagram and Twitter on Android Wear, you will still have to get your phone out to use the app. With the Apple Watch, you can scroll through Instagram or Twitter and like, comment, favorite, and retweet just like you would on the mobile, and even book an Uber ride directly from the watch.

Of course, all of this could change in just a short period of time, as both platforms continue to evolve and compete, in much the same way their mobile OS counterparts have. Both have their advantages and disadvantages, and while they share a lot in common, the implementation and overall experiences are very different. At the end of the day, it is all going to come down to personal preference, just like it always has, in this never ending competition between Apple and Google, with a focus now on the domination of your wrist.



15
May

Deal: Save up to 20% on Pebble and Pebble Steel smartwatches for a limited time


pebble-steel-aa-20140321-055-12

If you’re in the market for a smartwatch and don’t want to break the bank, Pebble may have a great deal for you. From now until the end of Saturday, May 16th you can grab any of Pebble’s classic smartwatches for up to 20% off. That means you can pick up a brand new Pebble for just $89.99, or a higher-end Pebble Steel for just $149.99. If you want to spring for the metal band on the Steel model, that will run you $20 extra.

If you don’t mind waiting for a new wearable, though, Pebble has successfully funded its new line of smartwatches, the Pebble Time and Pebble Time Steel, on Kickstarter not too long ago. Bringing voice dictation functionality and a color display, there’s no doubt that the Pebble Time will be a worthy successor to the company’s original smartwatch. However, the new wearables will cost quite a bit more when they make their way to market, so Pebble’s classic smartwatches may be worth your time.

Related Videos

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If you’re interested in picking up a Pebble or Pebble Steel for yourself, be sure to head to the source link below. But you better hurry, the deal is only available for a limited time!



15
May

New partnerships for ADT promise smarter security


ADT-Logo-Wallpaper-1024x646

Today ADT announced new partnerships, one with LG Electronics and another with Nest, that will deliver an “all-in-one” smart security product backed by ADT’s security services. By partnering with Nest, ADT will enhance Nest’s learning Thermostat with its Pulse ecosystem. On top of that LG has plans for smart security as well.

The electronics company plans to introduce a smart security product later in the year that combines ADT’s professional monitoring and video monitoring service with a security gateway solution. The plug-and-play device will allow users to monitor home conditions remotely and the ability to add ADT’s service to it. The integration with Nest will come along this summer and will add the ability to add ADT to the learning thermostat.

ADT is also working on enhancements to its mobile platform with more rapid development, integration and support of third parties, their services and devices. The new mobile application will be released this summer and allow voice authentication and control and will give users a piece of mind straight from their handheld devices.

So if you’re an ADT user or want a more secure smart setup, for your house, new partnerships between ADT, LG and Nest may give you the smart setup you’re looking for.

source: Market Watch

 

 

Come comment on this article: New partnerships for ADT promise smarter security

15
May

Get the Moto X, Nexus 6, and Moto 360 for a hefty discount in the UK on May 18


Moto_360_Main_Rotate_Watch_Face_01_TA

If you’re in the market for a new smartphone and are looking to snag a deal, you might want to consider picking up a device from Motorola.

Once the bell rings midnight on May 18, Motorola is hosting a 48-hour sale on the Moto X, Nexus 6, and Moto 360 smartwatch. This is quite a hefty sale, too. The Moto X will get slashed by £96, bringing the 16GB to £299 and the 32GB solution to £339.

Up next is a fan-favorite, the Motorola-made Nexus 6. You can pick up Google’s 16GB flagship device for £449. If you want the 32GB option, it’ll run you £512. That’s a savings around £30 on the original price. Finally, we have the Moto 360 smartwatch, which will be priced at £150, for a whopping £50 discount.

Next weeks flash sale will certainly save those a chunk of money who were intent on purchasing one of these three devices. However, with recent rumors on a possible new Moto X and Moto 360, we can’t help but think Motorola is trying to clear out stock to make way for new and improved devices. After all, they have been putting on a lot of excellent sales for their devices lately. It makes you a little bit suspicious.

Either way, take advantage of the discounts while you can. There’s nothing like outstanding sales on some quite admirable devices. Then again, you may want to hold off until there’s more definite news on a couple new Motorola devices.

Are you picking one up? Let us know in the comments.

source: Motorola
via: Engadget

Come comment on this article: Get the Moto X, Nexus 6, and Moto 360 for a hefty discount in the UK on May 18

15
May

Moto G (3rd Gen) allegedly spotted on Flipkart listing


Moto_E_2015_Slanted_Motorola_Logo_Camera_Lens_01_TA

While we haven’t heard any definite news from Motorola on any of their upcoming devices, Flipkart, a exclusive online retailer for Motorola devices, has listed the Moto G (3rd Gen) on its website.

The listing doesn’t go into much detail, and it has since been taken down. However, it did say that the new Moto G will sport 8GB of built-in storage, and since it is known to be a budget device, that amount is to be expected. It also shows a AP3560AD1K8 model number. But, considering this isn’t official information coming from Motorola, nothing is a verified fact–at its core, it’s another rumor.

motorola_mobility_moto_g_gen_3_flipkart_listing

What this listing does line up with is a tweet from Motorola President Rick Osterloh, where he said the company tries  “stay on a roughly annual cycle” for product releases. We can only assume that includes the Moto G, and this listing further verifies that statement.

We know a new Moto G is coming, but probably not until after another Moto X release in September, if the company is staying on that “rough annual cycle”. Either way, the prospect of another Moto G getting tested is exciting. After all, Motorola’s new devices have been exemplary products.

Would you buy a new Moto G or are you holding out for a new Moto X flagship?

source: Gadgetraid
via: NDTV

Come comment on this article: Moto G (3rd Gen) allegedly spotted on Flipkart listing

15
May

Oculus Rift Development on OS X ‘Paused’ to Focus on Strong Windows Launch


Following the acquisition of Oculus by Facebook last year, not much news came out regarding the virtual reality headset’s availability to its non-developer fanbase. Recently, however, Oculus confirmed the Rift will be up for pre-order later this year, with the first units shipping sometime in the first quarter of 2016.

rift1A glimpse inside the consumer model of the Oculus Rift
Atman Binstock, Chief Architect at Oculus and technical director of the Rift, today wrote a blog post on the company’s website providing more details on the exact rig configuration PC players can expect to need when playing games on the Rift. Towards the end of the blog, Binstock also notes that development for the Rift on both Mac and Linux has “paused” to deliver as strong a launch as possible on the headset’s sole platform – Windows.

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.”

The Rift has had a long and bumpy road ever since it was introduced in 2012 with a developer kit version being sold both on the company’s website and as a $300 reward tier on its widely known Kickstarter campaign. Ever since, the Rift has shown up at numerous gaming conventions and electronics shows, but not until this year was any sort of hint given concerning when a mass-marketed consumer version would finally be available.


Although the lengthy development process for the Oculus Rift is more than understandable – the consumer version plans to have improved head tracking, a wireless headset, and even integrated audio – today’s news of a delayed launch on Mac and Linux will undoubtedly be disappointing for many fans. For those interested in seeing what sort of system requirements the virtual reality headset will require on Windows PC’s, check out Binstock’s full blog post here.




15
May

Blur Premium Privacy Protection: Lifetime Subscription, $49.99


Unless you’re a drug dealer or criminal mastermind, I’d imagine you value your phone number, e-mail address, and credit card information. Throughout the course of interacting in the online and physical world, you’re often pressed to fork over that information even when the recipient doesn’t always engender a lot of faith in you. There’s nothing like a creep-o encounter on Craigslist to make you question your faith in humanity.

What if you could pick and choose who you give your real phone number to and who you supply with a dummy number that routes to you? What if you could save your inbox from the bombardment of junk e-mails when signing up for a new service? Blur Premium Privacy Protection reinstates privacy in your life by doing all of this and more.

Blur creates temporary masked e-mail addresses, phone numbers and credit card details so you’re completely in charge of your personal information. Who doesn’t want to be invisible to hackers? Blur also helps you manage and organize your passwords with included encryption. Your login information can be stored on mobile and desktop for one-click access.

Meet a potential partner at the club and not sure if you’re ready to give them your direct line? Masked phone number. Traveling and uncomfortable with exposing your true credit card digits? Create a time/balance-managed alternative number (valid anywhere CC’s are accepted). A subscription to a private solution like Blur usually retails for $195 but AndroidGuys can claim lifetime security for just $49.99!

See more at deals.androidguys.com

The post Blur Premium Privacy Protection: Lifetime Subscription, $49.99 appeared first on AndroidGuys.

15
May

He made Tom Cruise ‘forget the mouse.’ Now it’s our turn.


In a way, John Underkoffler’s like Hollywood’s own Wizard of Oz. He’s the man behind the curtain responsible for infusing blockbuster fantasy with real-world tech. He created the futuristic UI in Minority Report, worked on the timeline for Hulk’s transformation and found a Soviet fusion reactor to blow up Stark Industries in Iron Man. He also recently received the Cooper Hewitt National Design Award for his work as an interface designer both in films and in the real world.

While his work as a technologist in films has been iconic, he’s drifted away from that world. He now runs Oblong Industries in LA, where he stays laser-focused on creating UI that’s more human than machine-like. I caught up with the designer for insight into the world of UIs and the delicate balance between fact and fiction in sci-fi films.

What is the significance of a technologist in sci-fi filmmaking? What does that job entail?

At the end of the day, I’m responsible for proposing ways in which real science and technology might be threaded through the narrative, so it’s not merely decorative, which is what usually happens. But it actually becomes an element of the story or is a critical supporting factor in it. That was the case with UI in Minority Report. We were able to push the narrative forward through the depiction of the UI and what it enabled the “PreCrime” cogs to do. In Hulk, Ang Lee realized that all of the characters were scientists and that was the storyline, so it was about proposing plausible mechanisms by which the Hulk might actually work in a real world.

At what point do you come in to the process?

If science and technology are going to be a part of the story, someone like me comes in right at the beginning as the script is taking shape. Working on Hulk, for instance, there was a lot at the script level that needed context and had to be figured out. The main thing that Ang [Lee] was interested in was the history — what series of experiments or mishaps actually gave rise to the Hulk? That process took six months until we figured out how all the pieces would fit together. What we ended up with is a kind of Frankenstein story, which is completely laid out in the opening credits.

TO GO WITH AFP STORY BY ROB LEVER

An employee demos Oblong Industries’ Minority Report-like user interface.

In the fantastical world of sci-fi films, how important is it to be grounded in reality? What is the equation between fact and fiction?

Audiences do have a fairly sophisticated understanding of science these days. If you show people something that looks like an extrapolation of what they already know, something that incorporates elements that are by now familiar, then there’s a real plausibility that ties it all together and you’ve got this huge booster behind the story. Then you’ve hooked into the warp and weft of the actual world. Those results are always much more exciting.

In Iron Man, the very first one for instance, there was a need for a giant, dangerous thing for the final fight scene. And presumably, whatever it would be, needed to explode and cause massive havoc and be the punctuation mark at the end of the story. When I was looking around, I thought you know, Tony [Stark] is interested in energy, obviously; he’s got this thing on his chest that’s not an infinite energy source, but it’s really important to power his suit. So I said, let’s take a look at the tokamak, a ring-shaped fusion-containment device that originated in the former Soviet Union, but it’s now a focal area as an energy source for nuclear fusion. It’s resonant; it’s Toroidal [a doughnut-shaped object] just like the thing on Tony’s chest. So, of course, he would have a giant tokamak fusion reactor at Stark Industries. In a way, that illustrates how you’re looking at all the properties of some real-world technology — the color, the shape, what it sounds like, what’s the scale, how do you connect to it — when enough of those elements belong in a story, you know you have a very important piece.

“Now more than ever, film productions are looking to technologists to paint the big canvas of the future.”

How much do you think technology in film influences the evolution of technology in the real world?

Hugely. There’s a long legacy. Famously, Arthur C. Clark invented the communications satellite in a fictional setting. What’s interesting is, these days the feedback cycles are shorter. There were 30 years between Star Trek communicators and the Motorola flip phones. Now it might be a few years. And it goes in both directions. Now more than ever, film productions are actively looking to technologists to paint the big canvas of the future where they want to set their story.

That’s definitely evident in sci-fi films, especially over the last decade or so. Filmgoers also seem to have the palate for the complexities of science and technology that have become integral to that genre. What do you think brought on this evolution?

I think the catalytic moment had to have been Minority Report, with all the clarity that we could muster in the medium of film — what a new UI might look like? Why is it important? And why is it a critical element in enabling someone to do a really important job? We’ve seen dozens of recapitulations of the gestural UI since then — in movies, music videos, TV shows, advertisements and even company vision videos. Then there’s also a really exciting spectrum of non-gestural UIs. All of that taken together has raised the basic literacy levels and a demand among audiences. There’s a certain new threshold of plausibility.

What about ideas that aren’t plausible? Have you ever worked with a concept that’s a little too far out?

One of the things that was really interesting about Aeon Flux and director Karyn Kusama, who is absolutely fantastic, is that there was an idea that was deeply appealing, but it was far enough out there on the edge of science. In that world, there was a kind of technological communication that was purely chemical. The idea was that spies would send messages to each other in the form of vials or capsules that they would ingest. It would go through their bloodstream and reach the brain. It would reconfigure or be stimulated in a way that they’d be injecting ideas or visuals into the brain. I thought that was really beautiful.

Even though the world of films sounds incredibly exciting, you’ve stepped away from it to focus on your work at Oblong Industries. How would you summarize your work at the company?

We’re still using the same UI to talk to our computers that we did decades ago. It’s largely irrelevant that the screens are bigger and there’s more pixels and color, but the language that we have available to speak to those machines hasn’t changed. It’s the same pointer-based system in a 2D plane, overlapping windows, little icons, pull-down menus and that sort of thing. It feels endangered. It’s really a fantastic opportunity to build something new, but also something that’s necessary and has a logical extension of what we’ve got. So we’re building UIs that let humans talk to the machine in a much more literate way. What’s important is that to make it work and make it more sophisticated, the UI has to be much more human than machine-like and that’s the beauty of this thing.

“To make it work and make it more sophisticated, the UI has to be much more human than machine-like.”

But what are the implications of that?

I don’t understand this recent panic over the last nine months about AI as if suddenly something has changed and the machines are coming. I don’t actually believe strong AI like that will ever come around. I think the UI have to be designed much more on human terms than the machine’s terms. Arguably, the UI we have now is closer to the machine than it is to the human. Instead, at Oblong we’re building interfaces and HMIs [human-machine interfaces] that take place in the real world. Human pointing is at the center of that. If your walls are covered in screens, then you can pick up one of our pointing devices and point at any of the screens. Your ability to address pixels, communication, data information and applications does not end with the physical boundaries of one screen as it does today. If you think about how a mouse works, you can’t get it off the edge of the screen. We’re saying forget the mouse; the human is important. The human can use fingers, a device or a phone to point and we can make the machines obey that gesture.

This interview has been condensed and edited.

[Image credits: John Underkoffler (lede image); Nicholas Kamm/AFP/GettyImages (gesture-based UI); Marvel (Iron Man)]

Filed under: Internet

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15
May

The best video camera


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This post was done in partnership with The Wirecutter, a list of the best technology to buy. Read the full article below at TheWirecutter.com

If you’ve ever tried to record your kids soccer game or music recital, you’ll know that there are some settings where a smartphone just won’t do the job. For shooting video from a field away, catching clips longer than 30 minutes, or shooting when the lights are low, what you need is a dedicated video camera. And for that, the camcorder we recommend for most people is the $550 Panasonic HC-V770K.

After more than 30 hours of research and testing over the course of two rounds of analysis, we found that it beats out any other camera in its price range: it captures video that has more detail, better color, and better sound than all cameras in a similar priceand even better than those that cost much more. It produced the sharpest footage in bright light, plus it had the best stabilization and the least noise in low light. It also featured the best touchscreen controls of the bunch and, with a long 20x optical zoom, you can capture the action from across a huge spacetry to do that with a smartphone.

How we decided

Front to back: Panasonic HC-V750K, Canon VIXIA HF R500, Sony Handycam HDR-CX330.

Although fewer people are buying dedicated camcorders these days, the video camera market still an array of different priced and featured models. In our research, we discovered that spending above $900 got you a professional or 4K model, which most average people don’t actually need for their kids’ piano recitals or soccer matches. Dipping much below an MSRP of $300 saw a major decline in video qualityespecially in low light. From this range of prices, we were able to skip models that are identical to less expensive versions except for adding features of dubious usefulnesslike internal hard drives, when it’s cheaper just to use a large SD card, or Panasonic’s recent introduction of a second camera that points at your face while you record.

Previously, we’d recommended the Panasonic V750K, but in 2015 Panasonic replaced it with the V770K, a model that’s identical to its predecessor in almost every way. The only changes that we could ascertain are a switch from HDMI mini to HDMI micro and a new HDR video mode. Since the V770K has the same internals as the V750K, we knew that it would have the same test results. Which means the same performance in bright daylight for detail, color, and motion; while walking and zooming to account for stabilization; in dim light indoors, and in the middle of the night. The unchanged exterior meant the same high quality handling and ease of usebecause what good is a camcorder if you can’t figure out how to use the thing?

Our pick

The Panasonic V770, like the V750 pictured here, has a large, easy to use touchscreen, and well laid out controls and ports.

Hands down, the $550 Panasonic HC-V770K is the best camcorder for most people if you want to spend less than $900. Under bright daylight, it will capture the sharpest detail and deepest, most saturated color, so that recording of your kid’s first football game will capture every blade of grass. The identically specked V750K had the best stabilization system of all those we looked at, so when you’re trying to track the action while zoomed in to a full 20x and shooting across the field, you won’t see too many shudders and shakes.

It also holds up when recording in the dark, like shooting at night, or indoors with lights down low (school plays, anyone?) Compared to the other video cameras we tested it had the cleanest and sharpest footage, even when shooting in the middle of the night. And with an excellent audio system, you’ll actually be able to make out what’s being said onstage, rather than the whispered conversation in the audience in front of you (a common problem with smartphone footage).

The physical control layout and range of ports available on last year’s V750 are virtually identical to this year’s V770.

Add in Wi-Fi, a slow motion recording mode, a two hour battery life (with an optional larger capacity battery for longer shooting), and the ability to squeeze 25 hours of footage on a 64GB SDXC card, and you have the best bet for most people.

The Runner Up

If spending north of $500 seems a bit too rich for a camcorder, the Canon VIXIA HF R600 is often available for around the $250 mark. Compared to the Panasonic, its colors won’t be as bright, the stabilization quite as smooth, and it’ll struggles slightly in low light. But given that you can buy it for a remarkably low price most of the time, it’s an excellent alternative. It’ll still be notably better than your smartphone, and packs a 32x zoom, small size, and easy to use touchscreen.

Use what you’ve got

The V770’s stereo microphone provides excellent separation, and narrows down as you zoom to keep the audio matching the framing of the video.

Do you have an iPhone? A DSLR? A point-and-shoot? All of these have video modes, and might be enough for what you need. The advantage to a camcorder comes with having a long zoom (which smartphones don’t), and the ability to record longer than 30 minutes at a time (which most cameras can’t do). If you don’t need those, try using the camera you already have.

Where’s 4K?

As with TVs and monitors, the next big thing in camcorders is 4K video. But as of right now, they generally cost $900+, require some serious hardware to edit, need a high quality screen to watch, and all told, it isn’t what most people need. Yet. But that might change over the next few years, so keep your eyes peeled.

In closing

If you want a camcorder that will record deep, bright colors; capture incredible detail; keep your shaky hands stable; and capture great looking footage even in low light, then the $550 Panasonic HC-V770K is the way to go.

This guide may have been updated. To see the current recommendation please go to TheWirecutter.com

Filed under: Cameras

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