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20
May

Oppo R7 Plus hands-on and first look


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Even though the Oppo R5 was launched only late last year, Oppo has already taken the wraps off its successor. At a press event in Beijing earlier today, Oppo unveiled its two latest “premium mid-range” offerings, the R7 and the R7 Plus, with the latter getting a significant bump in screen size as well as a few additional hardware features when compared to its smaller sibling.

What does the larger of the two have to offer? We find out, as we go hands-on, and give you our first impressions about the Oppo R7 Plus!

OPPO R7 Plus Hands on-14

When it comes to the design language, there are some similarities with the iPhone 6 Plus and the Huawei Ascend Mate 7, with the R7 Plus looking almost like a cross between the two. That’s not necessarily a bad thing though, with the device boasting a full metal unibody construction, with a prominent lip around the chassis. Subtle curves are to be found all around, with a 2.5D glass covering the 6-inch display, and what Oppo is calling the “violin arc” on the back, with a curve that matches what is available with the 2.5 D glass up front.

OPPO R7 Plus Hands on-6

With such a large device, handling is of course going to be a concern, but the thin bezels around the sides of the display, and other elements, do help with the overall handling experience. The touch-type fingerprint scanner on the back found just below the 13 MP camera module is ideally placed within reach of where the index finger would rest, and the power button and volume rocker, found to the right and left respectively, are also within easy reach.

OPPO R7 Plus Hands on-57

Overall, the Oppo R7 Plus is a very elegant device, that manages to be impressively thin, with a thickness of just 7.8 mm, while avoiding the camera bump that has plagued other similarly thin smartphones out there. Available in silver and gold, the simplicity of the R7 Plus really speaks to how well the device has been designed.

OPPO R7 Plus Hands on-40

The R7 Plus comes with a 6-inch AMOLED display with a 1080p resolution, resulting in a pixel density of 367 ppi. You get the deep blacks, high contrast, and vibrant colors we’ve come to expect from AMOLED screens, and with its large size, this display will make for a fantastic media viewing experience.

OPPO R7 Plus Hands on-62

Under the hood, the Oppo R7 Plus packs a 64-bit octa-core Qualcomm Snapdragon 615 processor, clocked at 1.5 GHz, backed by the Adreno 405 GPU and 3 GB of RAM. In our short time with the device, the performance was very smooth and snappy, and moving around the various elements of the latest iteration of the Color OS was a breeze. The Snapdragon 615 has proven itself to be a very reliable processor in the affordable smartphone segment, and that continues to be the case here.

OPPO R7 Plus Hands on-71

32 GB of on-board storage is available with the R7 Plus, further expandable by up to 128 GB via microSD card. Users will have to make a choice between dual SIM capabilities and microSD expansion though, with one of the slots functioning as either a SIM slot or a microSD card slot. On the battery front, the R7 Plus packs a massive 4,100 mAh unit that is non-removable, that should make for some impressive battery life. Oppo’s VOOC fast charging is also available, and that should allow for the battery to be charged up to 75% in just 30 minutes.

OPPO R7 Plus Hands on-30

When it comes to the camera, we’ll have to save our thoughts for when we can perform our testing with our own unit, but the camera application is quite simplistic and easy to use, with very few elements on the viewfinder itself. All of the different features are accessible via a single button on the side, with the various modes you may be familiar with from previous Oppo flagships. The biggest addition when it comes to the camera of the R7 Plus is that it now comes with a laser-guided auto focus system, and that should make fast, accurate focusing a breeze on the R7 Plus. The sensor is a RGBW type, and the addition of white pixels should result in less noise in images, as well as more accurate color reproduction.

OPPO R7 Plus Hands on-26

On the software front, the R7 Plus runs Color OS 2.1, based on Android 5.0 Lollipop. The latest iteration of the Color OS retains some of the elements of its previous versions, including the absence of an app drawer. But the skin seems to have received a much-needed boost in speed and optimization, resulting in a smooth and snappy experience. Just a few Lollipop elements make their way over to this version, and these can be seen mainly in the notification drop down. The R7 Plus also employs on-screen navigation keys instead of the capacitive keys that can be found on its smaller sibling.

Specifications

Display 6-inch AMOLED display
1080p
Processor 1.5 GHz octa-core Qualcomm Snapdragon 615
Adreno 405 GPU
RAM 3 GB
Camera 13 MP rear camera f 2.2
8 MP front-facing f 2.4
Connectivity Wi-Fi 802.11 a/b/g/n
Bluetooth 4.1, GPS, USB 2.0
Storage 32GB, expandable up to 128 GB
Software Color OS 2.1
Battery 4,100 mAh
Colors Silver, Gold
Dimensions 158.18 x 82.3 x 7.75 mm, 203 grams
Freqencies International Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1900/2100MHz
LTE Bands: 1/3/7/8/TD-40

Taiwan Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1900/2100MHz
LTE Bands: 1/3/5/7/8/28/TD-40

US Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1700/1900/2100MHz
LTE Bands: 1/4(3)/7/17(20)

Gallery

So there you have it, our first look at the Oppo R7 Plus! Despite its mid-range tendencies, the large AMOLED display, what looks to be a solid camera, optimized software, and premium build quality makes this sub-$500 device a steal, and we can’t wait to run it through its paces as we give it the full review treatment.

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20
May

Oppo R7 hands-on and first impressions


Chinese mobile device manufacturer Oppo has certainly made a name for itself over the past year or so, especially with the N3, Find 7 and R5 smartphones. The R5 particularly grabbed a fair deal of attention last year for its extremely-thin chassis and narrow bezels. We’re now getting a glimpse into the company’s future, as we go hands-on with Oppo’s newly-announced R7!

Read more: Oppo R7 and R7 Plus launch: specs, features and availability

To celebrate its ten-year anniversary, today Oppo announced two new handsets – the R7 and R7 Plus. We already gave you some hands-on coverage on the R7 Plus, and now it is time to take a look at smaller R7. Although the device isn’t as small as its predecessor, can the affordable price point offer up a good value to consumers? Let’s try to find out in our initial hands-on and first impressions of the Oppo R7!

More great devices from Oppo

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Design

OPPO R7 Hands on-15

If we didn’t tell you this was a budget device, odds are you wouldn’t make that assumption at first glance. The device features an all-metal frame that sticks out slightly from the front and back panels, which also feature a slight curve. A 2.5D glass panel can be found up front covering the 5.0-inch 1080p display. Subtle curves can be found on the front and back panels, which is referred to by Oppo as the ‘violin arc’, due to the simplicity and elegance normally found in well-crafted violins.

OPPO R7 Hands on-76

The bezels are small, but still noticeable. However, thanks to the handset’s 5.0-inch display, you shouldn’t have a problem handling the phone at all. It does have a little bit of heft at 147g, but the device feels great in-hand, overall. While the handset measures slightly thicker than its predecessor at 6.3mm thick, that’s still very thin for a smartphone.

OPPO R7 Hands on-69

The buttons can be found in their normal places – power key on the left and volume rocker on the right. Moving to the bottom, the R7 features capacitive buttons, unlike the R7 Plus, which features on-screen keys. Around back we see a 13MP camera module on the top-left and the Oppo logo placed slightly below that in the center.

Display

OPPO R7 Hands on-1

In our short time with the device so far, we’ve been really impressed with the R7’s AMOLED display. With a resolution of 1080p and a pixel density of 449, the 5.0-inch display will suffice for anyone looking for a solid smartphone display.

Hardware

OPPO R7 Hands on-23

Under the hood, the Oppo R7 features a 1.5GHz octa-core Qualcomm Snapdragon 615 processor, an Adreno 305 GPU and 3GB of RAM. The 615 has proven itself reliable in many other mid-range handsets, and that certainly feels like it will be the case for the R7.

OPPO R7 Hands on-18

The device features a dual-SIM card slot for Nano SIMs, which also doubles as a microSD card slot that can hold up to 128GB of additional storage. It also has a non-removable 2320mAh battery, which certainly isn’t the best on the market, but at least users will get to take advantage of Oppo’s VOOC fast charging functionality. In our testing with the Find 7, N3 and other devices, VOOC has proven itself reliable, and will help supplement the smaller battery found in the R7.

Software

OPPO R7 Hands on-9

On the software front, things are improved, but at the same time a little confusing thus far. The R7 runs ColorOS version 2.1, which, according to Oppo, is smoother than ever. The UI is a bit lighter this time around, and the company claims the boot time has been brought down to only 18 seconds, from the previous 33. Navigating around the UI has been a breeze, and we’re really enjoying all of the animations Oppo has added into the software.

OPPO R7 Hands on-28

Both the R7 and R7 Plus are running ColorOS 2.1, though the R7’s software is based off of Android 4.4 KitKat, while the R7 Plus’ is based off of Android 5.0 Lollipop. We’re sure there will be an update sometime soon, especially since Oppo just recently released a beta version of Lollipop-based ColorOS version 2.1.0i.

Camera

OPPO R7 Hands on-52

When talking about the camera, we like what we see so far. It features a 13MP rear-facing camera with f2.2 aperture and an 8MP front-facing camera with f2.4 aperture, which has really impressed us after spending a short amount of time with the device. The camera app’s interface is pretty simplistic and easy to use. Camera modes like Ultra HD photo, HDR and more can be found on the R7, similar to what we see on most other Oppo devices. If you’re looking for something more out of the camera, you’ll even be able to download more features from Oppo’s Camera Shop.

Specs

Display 5-inch AMOLED display
1080p
Processor 1.5 GHz octa-core Qualcomm Snapdragon 615
Adreno 405 GPU
RAM 3 GB
Camera 13 MP rear camera f 2.2
8 MP front-facing f 2.4
Connectivity Wi-Fi 802.11 a/b/g/n
Bluetooth 4.1, GPS, USB 2.0
Storage 16 GB/32GB, expandable up to 128 GB
Software Color OS 2.1
Battery 2,320 mAh
Colors Silver, Gold
Dimensions 143 x 71 x 6.3 mm
147 grams
Freqencies International Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1900/2100MHz
LTE Bands: 1/3/7/8/TD-40

Taiwan Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1900/2100MHz
LTE Bands: 1/3/5/7/8/28/TD-40

US Version:
GSM: 850/900/1800/1900MHz
WCDMA: 850/900/1700/1900/2100MHz
LTE Bands: 1/4(3)/7/17(20)

Gallery

Pricing and availability

OPPO R7 Hands on-47

The R7 will be available for pre-order on JD.com and Oppostyle.com from today for 2499 RMB, which is roughly $400 US. It will become officially available on June 15th in both Silver and Gold color options.

So there you have it, our first look at the Oppo R7! There aren’t too many surprises this time around, thanks to Oppo slowly unveiling the handset little by little over the past few weeks. Even so, the R7 is one heck of a device, and we can’t wait to further test it along with the larger R7 Plus. What are your thoughts?

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20
May

Google to unveil standalone photo app at I/O 2015


With Google I/O 2015 eight days away it’s time we get the rumor bus started, on the track, and up to full speed. For some time now, the general consensus has been that Google+ will be split into different products; namely Hangouts, Photos, and Streams. It looks like that Photos will be the first shoe to drop this year at this year’s annual developer conference. The re-branding of Google+ is something that the Mother-ship could be doing to compete more with social media firms like Facebook or Twitter. Twitter acquired Twitpic (more or less) in 2014, and Facebook swallowed up Instagram in 2012. Instagram has been given relative autonomy within their parent company, and in that time the photo sharing app has seen growth of its user base climb to over 300 million. Splitting up Google+ will not only give the team in Mountain View a chance to alter the Google+ brand; it will allow some of their core apps to be more agile through autonomy. This is a good thing.

The other issue is sharing. Right now Google+ Photos for web only allows you to share on Google+. This resonates with the old cliche:  “If a tree falls in the woods and nobody’s there, does it make a sound?” Google seems to realize this and rumors are that the soon-to-be-independent version of Photos will allow sharing to other outlets like the aforementioned Facebook and Twitter. Right now this something you can do with the mobile app. It makes sense then that this kind of functionality would be it extended to the web. Google doesn’t usually comment on rumors. If this is true, we could see some major shifts this year at I/O.

The post Google to unveil standalone photo app at I/O 2015 appeared first on AndroidGuys.

20
May

Apple Considering Major Corporate Expansion in North San Jose


Apple is considering a major corporate office expansion in northern San Jose, California, according to the Silicon Valley Business Journal. The report claims that Apple is shopping at least two properties that it could lease in the city: Ellis Partners’ 296,000-square-foot 101 Tech R&D building along Orchard Parkway and the 1.5-million-square-foot Coleman Highline development site near the Mineta San Jose International Airport.

Ellis Partners 101 Tech

Ellis Partners’ 296,000-square-foot 101 Tech R&D building along Orchard Parkway
With limited real estate options remaining in its Cupertino, California hometown, Apple has expanded to nearby Santa Clara and Sunnyvale in recent years. But with a growing demand for additional office space, beyond its existing One Infinite Loop and upcoming Campus 2 headquarters in Cupertino, the company could soon make its first big splash in San Jose, the largest city in Silicon Valley.

“If Apple does do some kind of expansion into North San Jose, it may have more to do with simple availability than anything else given the lack of building sites closer to Apple’s home,” the report claims. “That’s not necessarily a bad thing, but simply the path of progress. And San Jose could finally be in the middle of it.”

The report claims that some other companies including Tesla have shown interest in the real estate properties, and notes that it is possible the company does not sign a deal in the end. San Jose is home to a number of large technology companies, including Adobe, Cisco, eBay and IBM, but has failed to attract heavyweights such as Facebook, Google and LinkedIn. Roughly 25% of Apple employees live in San Jose per a 2013 economic impact study prepared for Apple.




20
May

NASA wants to explore other planets with breadbox-sized satellites


Most CubeSats sent out to space by scientists and students end up orbiting the Earth — that’s pretty much their final destination. NASA, however, wants to use the diminutive satellites for missions that’ll take them way beyond low-Earth orbit and right into another planet’s atmosphere. Goddard technologist Jaime Esper is developing a concept called CubeSat Application for Planetary Entry Missions (CAPE) that’s comprised of two modules and weighs around 11 pounds. One of the CubeSats will serve as the service module in charge of propelling the spacecraft to its destination, and the other will serve as an entry probe.

After the spacecraft gets ejected from its “mothership,” it’ll either spread its solar panels or run on batteries until it arrives near its assigned planet. The service module will then detach from the entry probe, which was designed to withstand the harsh conditions of entering a planet’s atmosphere. Esper plans to load that probe with a ton of sensors, so it can collect data (such as the temperature, atmospheric pressure, and so on) and beam it back to the mothership, which will transmit it to the ground station on Earth. Since CubeSats are relatively inexpensive, future missions might deploy several CAPEs to monitor the different aspects of a planet.

Before any of that happens, though, Esper first has to prove the concept works. His team is dropping a prototype comprised only of the entry module from a high-altitude balloon this summer, and they’re expecting it to hurtle towards the Earth at roughly the speed of sound. They’re most likely doing their best to ensure a successful test flight, since they’re hoping it will “attract potential partners to provide the rest of the vehicle” — the service module, in other words. If all goes according to plan, Esper wants to go higher and drop another entry module straight from the ISS as soon as 2016.

[Image credit: NASA/Goddard]

Filed under: Science

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Source: NASA

20
May

Uber poached Carnegie Mellon’s robotics lab to make self-driving cars


Remember how Uber forged a partnership with Carnegie Mellon University to get its ambitions for self-driving cars off the ground? It turns out this deal wasn’t exactly balanced. The Verge understands that Uber poached much of the autonomous vehicle team from Carnegie Mellon’s robotics lab, including top staff who’d been there for more than a decade. There’s a transition period that keeps these researchers around to finish existing work, but the rash of departures is reportedly creating a vacuum at the school — and it’s not clear if those soon-to-depart people are working on academic projects or Uber technology.

Neither party is directly commenting on this sudden shift. However, they’ve so far been optimistic about what the partnership will mean. CMU’s director has argued that the “slightly negative” loss of employees would be worth it as the robotics industry “matured.” Uber, meanwhile, just confirmed that it’s leasing a giant workspace in Pittsburgh to help its new recruits get their self-driving vehicle efforts off the ground toward the end of the year. The hiring campaign may have set back the university’s studies, but it’s clear that there’s no turning back.

[Image credit: Getty Images]

Filed under: Robots, Transportation

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Source: The Verge, Pittsburgh Business Times

20
May

ZeroLemon channels the sun for 20000mAh charging versatility


Device portability is key for adventure tech, and chargers need to deliver serious punch per inch with versatility, to boot. The ZeroLemon SolarJuice 20000mAh Battery will charge your iOS, Android and USB-compatible devices with full rainproof/shockproof security confidence in all adventure conditions.

The high-quality Lithium Polymer SolarJuice is powered by the sun (or standard outlet), storing an enormous amount of extra battery fuel for life on the move. One side of the device is covered by a 1.2W monocrystalline solar panel, and eight hours of sunbathing is enough for the battery to juice your phone.

Road trips, long hikes and other outdoor adventures are far more enjoyable without power concerns. At $49.99, SolarJuice will deliver 1000-plus recharge cycles over the life of the battery, while four LED indicators reflect the charging and discharging process, so power confidence comes at a glance.

Engadget is teaming up with StackCommerce to bring you deals on the latest gadgets, tech toys, apps, and tutorials. This post does not constitute editorial endorsement, and we earn a portion of all sales.

Filed under: Peripherals

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20
May

LG G Watch and G Watch R getting Android Wear 5.1.1 OTA


LG_G_Watch_R_Green_Lantern_TA

Thanks to Android Police tipster Kevin, there is now official confirmation that Android Wear 5.1.1 is rolling out to the LG G Watch and G Watch R.

The update brings with it many new meaningful improvements. There are now more gestures for accessing apps and contacts, and heads-up notifications. Users can now even draw emojis on the screen. Android Wear 5.1.1 does come with Wi-Fi support, but unfortunately the two smartwatches don’t have it in this update.

LG’s G Watch just doesn’t have the hardware to support Wi-Fi. However, the G Watch R does, and its puzzling as to why it didn’t get in this update. Either way, we’ll probably see it show up somewhere down the line–hopefully sooner than later.

As with all updates, they roll out in stages. That said, there will only be a select few of you that see the update right away. As for everyone else, despite your G Watch saying its up to date, it’ll take a number of days or even weeks for it to get to you.

Do you have one of LG’s G Watches? Which one are you sporting? Let us know in the comments!

source: Android Police

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20
May

Samsung Galaxy A8 (SM-A800F) with fingerprint sensor to launch in Asia and Europe soon


Galaxy_A5_picture1

Back in March we got a pretty good idea that Samsung was looking to expand the Galaxy A series when trademarks for the A6, A8, and A9 were divulged. Then in April, specs were leaked for the Galaxy A8. At that time, it was confirmed for China, but now we are hearing that it will be launched in certain markets in both Asia and Europe.

Also new to report is that the A8 will sport a fingerprint sensor, which isn’t surprising given the fact that the fingerprint sensor works so well on the Galaxy S6 and Galaxy S6 Edge.

The specs aren’t confirmed, but from what we have heard, the A8 will feature a 5.7-inch Full HD (1920 x 1080) Super AMOLED display, an octa-core Snapdragon 615, 2 GB of RAM, 16 GB of storage, 16 MP rear camera, 5 MP front-facing camera, and 3,050 mAh battery. It will also be pretty thin at 5.9 mm.

The Galaxy Alpha was the first phone of this series before they dropped the Alpha name and went with just the letter “A” for simplification. These are budget-friendly devices, but don’t be fooled because it was the Alpha that was the first Samsung phone to sport a metal frame. The Galaxy A8 will continue with that trend. The A series has become as important to Samsung as the S series because there is a huge market of consumers who cannot afford flagship phones. This is one area that could represent the biggest growth for Samsung, but they have a lot of fierce competition from Xiaomi, Huawei, and many other smaller manufacturers.

source: Sam Mobile

 

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20
May

What is Virtual Reality, and what role will Android play?


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Virtual Reality (VR) is an immersive computer system that mimics the world we see around us. It can also be used to create imaginary worlds, or in other words it can be used to create immersive games. VR isn’t a new idea, in fact it was first described in the 1930s, and the first VR system was built in the late 1960s. Its boom time came in the 1990s with companies like Sega and Nintendo started developing consumer level VR gaming products. However after a boom, there is often a bust. And that is what happened to VR. Sega’s product was never release, and Nintendo’s Virtual Boy was a commercial failure.

Since then very little has happened at a consumer level. The reasons for VRs failures in the 1990s were not only to do with computing power. Think back to the size and design of laptops and mobile phones in that era. To make VR headsets truly useful the technology in terms of miniaturization, displays, materials and computing power needed to improve.

dk2 Oculus Rift product shot

After almost 20 years VR is now making a come back. In 2012 Palmer Luckey launched a Kickstarter campaign for an immersive virtual reality headset for video games. The Oculus Rift project aimed to raise $250,000, but actually raise $2.4 million.

In late 2013 John Carmack, famous for his 3D game series like Doom and Quake, joined Oculus. The Oculus Rift is designed to be connected and used with a PC, however Carmack helped Oculus develop a mobile version in collaboration with Samsung.

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The Samsung Gear VR uses a smartphone which is clipped into a headset to create a VR platform. It is an untethered solution which means there are no wires connecting it to a PC or other computing device. The smartphone’s GPU is used to render the virtual world and the phone’s display is split in half for the images needed by the left and right eyes. The headset includes the head-tracking module from the Oculus Rift.

samsung gear vr first look aa (5 of 9)

The original Gear VR only worked with the Note 4, however Samsung recently released a new version to coincide with the launch of the Samsung Galaxy S6. Both these Gear VR versions carry the title “Innovator Edition”, meaning that they are intended for early adopters and developers. However, during a recent keynote speech at GDC, John Carmack said that the Gear VR would become a true consumer level product this year and he hinted strongly that this would happen with the release of the Note 5.

The other two big players in the reinvigorated VR market are Sony and Microsoft. In 2014 Sony announced Project Morpheus a virtual reality headset for the PlayStation 4. The headset, which is reported to be able to do graphics are 120 frames per second (fps) is set to be released during 2016. Unlike Project Morpheus, Microsoft’s product, the HoloLens, is an untethered headset that will work with Windows 10. It is different from the Gear VR in that the HoloLens comes with its own built-in computing module and doesn’t use your smartphone. It is also different in that it doesn’t use a OLED display placed directly in front of the user’s eyes, but rather it uses transparent goggles with a form of projection/head-up display type system. This is where we cross the line between Virtual Reality and Augmented Reality (AR).

project-morpheus

Although VR and AR might look similar, because you need to wear a headset or some form of special goggles, they are in fact quite different and have different goals, and ultimately different consumer markets. Before leaving AR, I want to mention Epson’s Moverio Smart Glasses, unlike Google Glass, the Moverio Smart Glasses don’t try to be a normal pair of everyday glasses, they are instead designed for tasks that need AR. But like Google Glass, the Moverio glasses use Android!

Android

As we can see with the difference between the Oculus Rift and the Gear VR, today’s Virtual Reality market is split into two segments: tethered and untethered. The advantage of the tethered approach is that the processing power and the electrical power comes from a PC or console. These machines have high performance CPUs and GPUs, and don’t need to worry about battery life. However the disadvantage is that they are generally fixed to one room in your house. The advantage of untethered VR is that it is truly portable. Wherever you go, your VR headset can go with you. It also means it has a greater social impact. Although using a VR headset could be considered as anti-social if used in public, there is the aspect of sharing the VR experience within a group of friends. For example, the “WOW” factor when the headset is passed from one person to the other.

Gear VR S6 (4 of 6)

It looks like both the tethered and untethered markets will grow and co-exist together. Ultimately there maybe some form of convergence as the headsets become more universal and can be driven by different devices.

And this is where Android has an important role to play. The Gear VR is an excellent example of what can be done using Android. Since Android is based on Linux, it is a full multitasking operating system. It is just as capable as performing VR task as any OS, from Windows to the bespoke operating systems found in consoles. Also, since it is a mobile operating system it is already optimized for untethered use cases.

The Gear VR isn’t the only Android VR solution. At the lower-end is Google Cardboard. Designed as a way to get people interested in VR, the Google headset is made from cardboard. This means it is cheap and you can get a headset for under $20. Of course, it isn’t the most ergonomic design in the world and it probably isn’t that comfortable for long periods. However, as a way into VR, Cardboard is great. Google currently has about 50 apps in its Featured Cardboard Apps section on the Play Store.

google-cardboard-box-open

Challenges

The challenges for untethered VR are different to those of tethered VR. For devices like the Oculus Rift the obstacles are more to do with getting games out into the market so that the headset will become a de facto standard for VR gaming. Of course, there are still technical issues, however a lot of the issues that plagued VR back in the 1990s have been overcome.

For untethered VR the challenges are quite different. First, the headset doesn’t have a mains power supply, everything needs to be battery based. That means that power consumption will always be a factor. Second, the current crop of untethered VR headsets like Google Cardboard and Gear VR rely on the screen built-in to your smartphone. This affects the picture quality, refresh rates and resolution.

Also with untethered headsets the GPU in the smartphone is being used to generate the virtual world. Although mobile GPUs are sophisticated bits of hardware, they aren’t up to the same quality and speed as the graphics cards we find in PCs. And that is normal, have you seen the size of the graphics card in your PC!

What this means is that VR headset makers are now pushing the boundaries for mobile graphics. VR developers are looking for greater frames per second and higher mobile GPU performance.

DiveCityCoaster-for-Google-Cardboard

The other challenge for VR is motion sickness. The failures of VR technology in the 1990s set back the VR industry by 20 years. If the current range of VR products fail to meet expectations then it could be another 20 years before anyone takes VR seriously again. And one major concern for VR OEMs is motion sickness. Your brain is an incredible thing and it isn’t easily fooled. When your inner ear detects motion but your eyes don’t see the same motion then you start to feel sick. You may have experienced it on a boat or in a car.

The same can occur when using VR headsets, and is sometimes referred to as “simulator sickness.” If your brain detects that you have moved your head but your eyes don’t see the same movement then some people can feel sick. Also some people feel sick when your eyes detect movement but there is no corresponding physical movement.

VR headsets makers like Oculus are very aware of this problem and are treating it seriously. In fact when the Gear VR hits the mainstream it will have its own app store, and apps which could cause motion sickness will be very clearly labelled.

Wrap-up

This is an exciting time for VR. There are some big names backing a new range of products, and the problems of the 1990s in terms of technology and pricing seem to have been solved. VR will also be a driving force behind new technology in terms of motion tracking, movement sensors, optics, display and mobile GPUs. The only downside that I can see is when the lawyers start getting involved and the different VR companies start suing each other for patent violations.