Google adds food delivery option to search results

Google voice search has evolved considerably over the last year or so, bringing cards that describe illnesses, cards for different types of drinks, and most recently adding voice command support for an increasing number of third party apps. Now Google is aiming to make it easier than ever to order takeout.
To use the feature you’ll need to perform a search for a restaurant that offers deliveries, you’ll then see an option under the restaurant listing that reads “Place an Order”. Clicking on this will let you pick to use one of six different delivery services: Seamless, Grubhub, Eat24, Delivery.com, BeyondMenu, or MyPizza.com. While supporting just six services (initially in the US only) makes this option pretty limited, the good news is that Google says it plans to roll out support for more services, and perhaps even more countries, in the future.
What do you think of this latest feature, something you could see yourself using? What other new Google search options would you like to see Google add in the future? Let us know in the comments.
Dual-mode wireless charging is just the stopgap on the road to resonance

It’s hard to believe that Qi inductive wireless charging was first demonstrated in an Android smartphone back at MWC more than four years ago. This year the Samsung Galaxy S6 has brought us support for not one, but two wireless charging standards, namely PMA and WPC’s Qi.
Although multi-mode devices are something we’re likely to see much more of in the future, they don’t necessarily solve the fundamental problem with inductive charging – there’s simply very little extra utility in a wireless charging dock compared with a simple USB cable.
Wireless power is heading towards resonance and multi-mode devices will facilitate the transition
As we’ve discussed before, resonant charging, such as the Rezence standard being put forward by A4WP, is a much more promising technology from the point of us consumers. It allows for the charging of multiple different devices at once, at greater distances, without having the hassle of lining up the device and charging stations perfectly.
Depth is also an important but often overlooked point here. Although we’re still only taking centimetres and not meters, the extra range offered by resonance allows manufacturers to discreetly embed charging stations inside desks or car compartments, rather than having to rely on direct surface contact, mats or docks.
This picture perfectly sums up why there’s a lack of enthusiasm for current wireless charging products.
I much prefer the idea of leaving my various gadgets on a night-stand with an embedded charger and waking up to find them full of juice. No docks, no cables, just convenience. Unfortunately, we’re caught in a bit of a chicken and egg scenario before we can get there, with device manufacturers holding back support because of a lack of accessories and a lack of devices preventing the accessory market from growing. A reverse scenario continues to lend support to the Qi status-quo.
Multi-mode in the here and now
This is where multi-mode products become a really important part of the market, as this type of technology should help smooth out a transition from induction to resonance, by supporting both existing and future standards.
For example, NuCurrent, which designs antennas for wireless power devices, has been collaborating with Broadcom to develop a single antenna board that works with A4WP, PMA, and Qi standards, and can even support NFC on the same PCB if need be. Last June the company partnered with Gill Electronics to provide the resonators for the first A4WP Rezence certified products from furniture manufacturers such as OFS Brands, Kimball Office and National Office. Although we have already heard about Qi enabled furniture from IKEA and Starbucks PMA charging hotspots, support for all three big standards in one transmitter is a bigger deal in the long game.
Automotive and home support for wireless standards is key, as customers look for a more elegant solutions to charging mats and docks. However, short range inductive implementations aren’t the most discreet, as you can see, but resonance can be hidden under the surface.
Importantly, there aren’t huge additional costs, either financial or in terms of space, in providing a multi-mode solution. This means that companies should be able to cheaply hedge their bets against whichever standard ends up as the most popular. Although this probably won’t apply to wearables, due to the limited space.
“Multi-mode is a band aid until there is resonance-style technology that is ready to be the standard” – NuCurrent CEO Jacob Babcock
The Galaxy S6 is the first multi-mode mobile device but it only supports the two main inductive standards. However, remember that MediaTek has a multi-mode wireless charging chip for all three standards and NuCurrent’s business relationship with Molex could also provide embedded solutions for gadgets. We’re still waiting on the first A4WP resonance standard-compliant smartphone, tablets and wearables, but these are finally expected to hit the market sometime in the second half of the year.
Development of smaller integrated parts clearly takes some time, but by focusing on ensuring support in accessories, automotive and furniture first, A4WP could have a significant presence by the time the embedded technology hits the market. Especially as multi-mode support becomes more commonplace and manufacturers look to hedge their bets against whichever standard will prevail.
Another looming standards battle
Keen-eyed followers of wireless power may remember a few Qi Resonance demos from a while back, which aimed to show that the company’s existing products are already compatible with resonance charging technologies.
The WPC is working on its own resonance standard and is clearly under increasing pressure from A4WP, but the early demos perhaps don’t do the technology justice. Inductive and resonance are two halves of the same idea, but there are a few points worth clarifying about Qi’s demo implementations.
A4WP’s Rezence (left) and Qi’s resonance demo (right) may look similar, but there are subtle design and specification differences between the two.
We’ll avoid too much technical stuff, sufficient to say that Qi’s relatively low operating frequency (110 to 205 kHz) does not allow for the same peak potential efficient power transfer over longer distances as the higher frequency 6.78MHz A4WP standard. Though A4WP doesn’t specify a distance for its technology, we’re typically looking at supplying power up to 5cm with Rezence. The Qi resonance demo showed an operating distance of just 2.8cm. Accurately tuned high frequency resonant circuits are more difficult to design, but the potential for higher power and efficiency over distance is greater.
A proper, efficient Qi Resonance standard is going to take some time to complete
Similarly, the Quality (Q) factor of the coil is also important, as higher Q coils designed for high frequency transitions can also be built smaller and thinner, which helps avoid issues with heat. Remember, highly tuned resonant circuits are specifically designed to transfer more power over a greater distance, so the entire system needs to be designed around handling this power and heat efficiently. It’s not just about tuning the frequency.
In other words, it’s not just a simple case of tuning a signal to increase the distance, the system has to be built around the right coil (antenna) for the job. Therefore, Qi technology, as it stands, is not particularly well suited for efficient resonant power transfer, despite demos showing that it at least works. The underlying specifications will likely change in a future Qi revision, which directly addresses resonance charging.
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At the moment, there is no defined Qi Resonance standard, as the group continues to refine its resonance technology. Importantly, this means that accessory manufacturers cannot begin implementing multi-mode products that are guaranteed to be compatible with future Qi products. Furthermore, it’s not clear if existing Qi products will be compatible, or at least fully efficient, with whatever the Qi Resonance standard ends up looking like.
This leaves A4WP with a considerable head start over Qi in the resonance space, somewhere in the region of 18-24 months’ worth of development. A4WP gadgets should arrive on the market later this year and it’s likely that smartphone manufacturers will be keen to be one of the first to support it. By the time Qi Resonant electronics hit the market, resonance might be old news. Of course, Qi already has some serious industry connections with manufacturers, so it may be able to move into resonance a little quicker once its standard is finalized.
And the winner is …
I’m happy to call inductive charging old news. It’s had years to capture consumer imagination, but has failed to produce a really compelling product range. Resonance is more promising, although it still has to pass the ultimate test when technology lands in the hands of consumers.
I’m convinced that wireless power is heading towards resonance in the medium term, and multi-mode devices will facilitate the transition. Whether Qi Resonance, A4WP or some newly merged group will end up as the prevailing standard remains to be seen, and ultimately it will depend on which standard device manufacturers choose to back. Until a winner is crowned, we’re likely to see more device and accessory support for a full range of standards and technologies.
OnePlus settles lawsuit, confirms Cyanogen to continue OTA support for the One in India
In an ironic twist on its #NeverSettle motto, it would appear that OnePlus has indeed settled its dispute with Micromax that saw the OnePlus One briefly banned from sale in India back in December. OnePlus announced that it and Micromax have agreed to mutually withdraw the cases and cease legal proceedings via its blog earlier today.
An added bonus, and of possibly more significance to Indian OnePlus One owners, is the fact that OnePlus has confirmed that Cyanogen will continue to supply OTA updates for the handset. It’s taken five months for the legalities to get sorted out, but hey, at least its good news.
Source: OnePlus
Come comment on this article: OnePlus settles lawsuit, confirms Cyanogen to continue OTA support for the One in India
Nintendo launching five smartphone games by 2017, one out this year
While many companies are embracing mobile gaming with open arms, Nintendo has been a bit reluctant to enter the scene. However, Nintendo, with their recent partnership with DeNA, is now ready to jump in.
Plans are to release one game by the end of this year. Nintendo won’t just been releasing a single game, though. Immediately after the company’s 2014 earnings, CEO and President Satoru Iwata said that they plan on launching five mobile titles by March 2017.
“You may think it is a small number,” said Iwata, “but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.”
Keep in mind that these games won’t just be ports from much-loved console titles–they’ll be entirely new games designed to function on smartphones and tablets.
“Even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game,” he said. “Also, if we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result.”
Of course, we have no idea what Nintendo plans on bringing to the mobile platform. For now, we’ll wait patiently to see what innovations Nintendo has up their sleeve for the mobile industry. However, this is great news overall from the company, as Android has been taking over Nintendo’s market share. Maybe this move will provide them with more growth.
What Nintendo game would you like to see on the smartphone? A Yoshi version of Temple Run? Let us know in the comments.
source: Nintendo
via: The Verge
Come comment on this article: Nintendo launching five smartphone games by 2017, one out this year
Nintendo’s First Smartphone Game Due This Year, 5 Planned by March 2017
In Nintendo’s financial results briefing posted today, which relays the company’s past fiscal year ending in March 2015 and looks ahead to the future, Nintendo president Satoru Iwata provided a few more details regarding the company’s future release plans with mobile gaming partner DeNA.

Essentially, the first game in the lineup will launch “by the end of this calendar year,” with the current long-term plan to release five games in total by the end of the company’s next fiscal year ending in March of 2017, just under two years away. Iwata promises that while that estimation for a release schedule seems low, the company hopes to retain its well-known degree of polish and customer satisfaction when transitioning to mobile, and taking a quality over quantity approach is its way of doing that.
You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.
During the briefing, Iwata also went further into detail regarding the actual strategy for creating games on a mobile device, such as an iPhone and iPad. While the initial announcement of the deal with DeNA had fans excited, Nintendo was quick to specify that the experiences provided on mobile wouldn’t simply be ports of existing franchises and would be more tailored for a smaller, bite-sized experience.
Although that dashed most fan hopes for full-fledged Pokemon, The Legend of Zelda, and Animal Crossing experiences on the iPhone, it does provide hope that the sometimes fumbling company is at least aware of what makes mobile games work in the first place.
As we confirmed on March 17, all of our IP can be considered for a smart device game. On the other hand, since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game.
Also, if we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all. Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.
Iwata last mentions the company’s hope to “expand this business,” in regards to the mobile games, to global markets so more and more fans will have a chance to experience Nintendo games on mobile. “We are aiming to make this one of the pillars of Nintendo’s revenue structure,” Iwata said.
Since the deal with DeNA, the company has begun slowly relinquishing its stranglehold over its precious characters and IPs, after first being burned by various motion picture and CD-i partnerships in the past. Most recently, this week Nintendo announced a partnership with Universal to include the former company’s popular characters as various attractions and locations in a theme park expansion of the latter’s well-established park experiences.
Russia’s broken ISS supply vessel burns up in the atmosphere
An out-of-control Russian spacecraft has finally met its demise after re-entering the Earth’s atmosphere. Progress M-27M was supposed to perform a resupply mission with the ISS, but ground control quickly lost contact after its launch on April 28th. Since then, the craft has been orbiting and slowly descending towards the Earth due to natural atmospheric drag and the planet’s gravitational pull. Now, Russia’s Roscosmos space agency has confirmed that Progress M-27M broke through over the central Pacific Ocean on Friday morning (May 8th). Most of the craft is expected to have burnt up during re-entry, but there’s a chance some debris survived. Engineers are still trying to work out why they lost control in the first place — it occurred after separation with the Soyuz 2-1A rocket, although reports suggest the rocket, rather than Progress, was to blame. Thankfully, no-one was hurt and the ISS is in no immediate danger, given the crew still has plenty of supplies.
Filed under: Science
Via: phys.org
Source: Roscosmos
Straight Talk gives customers who bring their own phones more data
Straight Talk has a nice weekend surprise for both old and new Bring Your Own Phone customers. The prepaid carrier has just upped its $45-per-month plan’s data allowance from 3GB to 5GB for anyone who didn’t purchase their phone straight from the company. New customers only need to register a compatible device and order a SIM to take advantage of the promo, while old faithfuls won’t have to do anything at all: they’ll get access to 5GB their next refill. Hopefully, the virtual network operator has cleaned up its act since the FTC fined it for throttling customers’ connections too much, so people can actually enjoy the higher data cap.
[Image credit: Mike Mozart]
Filed under: Cellphones, Mobile
Via: Android Police
Source: Straight Talk
Watch the story of how ‘Hotline Miami’ came to be
Hotline Miami is one of the most memorable indie games of the decade. It was made by just two people: Dennis Wedin and Jonatan Söderström, collectively known as Dennaton Games. A new documentary from Complex explores how the ultra-violent game took the world by storm, coming from seemingly nowhere to gain critical acclaim, sell over half a million copies and spawn a successful sequel. Featuring footage of early prototypes alongside candid interviews with the developers, artists, musicians and publisher Devolver Digital, it’s a fascinating look into the minds behind a truly unique experience.
Filed under: Gaming
Source: Complex (YouTube)
Alibaba tipped to invest in one of India’s top phone makers
Alibaba’s sitting on the better part of $20 billion, and it’s using some of that cash to buy small, yet notable, pieces of the tech industry. So far, it’s thrown money at Ouya, Meizu and Snapchat, but now Reuters believes that the Chinese e-commerce firm is going to buy a stake in Micromax. It’s believed that the firm is looking to pick up a 20 percent stake in the Indian smartphone maker, with the deal reportedly worth around $1.2 billion. The idea, according to Reuters secret sources, is that Alibaba would use Micromax as a trojan horse, through which it could get its online sales business into the country.
India is currently going through a boom that has seen it emerge as one of the biggest new markets for smartphones. The country is enough of a tantalizing prospect for phone makers that it’s already caused a contentious falling-out between Cyanogen and OnePlus. Micromax is one of the biggest domestic players, and if the deal goes through, new devices could come with Alibaba’s mobile payments software pre-installed. Of course, right now this is all just rumor, speculation and murmurings, but it makes a big pile of sense, and makes us wonder if Alibaba’s planning any more purchases in the near future.
[Image Credit: ChinaFotoPress via Getty Images]
Filed under: Cellphones
Source: Reuters
NYTimes has revamped their app and here’s our review!
One of the hallmark struggles of print journalism over the last several years has been converting their operations to the Internet with websites and applications. The New York Times is among the few that have managed to make the journey successfully. Now, they’re re-releasing a totally revamped Android app and we’re going to take a look at it.
What’s new?
Perhaps the most prominent change in the NYTImes app is the user interface. They have abandoned their prior design almost entirely in favor of a much newer, far fresher interface that contains heaps of Android Holo with a pinch of Material Design thrown in for good measure. We can’t emphasize enough how quick and smooth the new interface is and it’s clear without resignation that a lot of work went into it.
Upon starting the app, you’ll see categories lined up across the top of the screen. You can swipe left and right between them to browse the various sections of the NYTimes. In the overflow (3-dot) menu in the top right, you can customize which categories you see across the top of the screen. In the hamburger menu on the top left, you’ll also see your 10 favorite categories along with a list of all categories and NYTimes properties that you can engage with.
This new swiping functionality is consistently present across practically all screens. You can easily swipe to the next article (or back to the old one) and some articles even have a comment section that you can swipe around as well. At any point you can open the left menu by swiping in from the left side of your screen. There are also dedicated phone and tablet interfaces so you can enjoy content no matter the size of the screen.
It is also worth mentioning that the articles themselves now follow a singular format with richer media than before and that makes them more enjoyable.
Functionality
The UI definitely takes center stage but the app does contain a number of other useful features. In the Settings menu, you can control things like notifications, categories, and your account settings if you decide to sign up for a NYTimes subscription. You can use the app for free although you are limited to 10 articles per month whereas subscribers generally get full access.
You can expect two kinds of notifications from this app. One is a breaking news notification that will pop up whenever big news is happening. During my testing, I received one when the NFL draft started and a few others. The second type of notification is called The Morning Brief that occurs every morning. This serves up the important news from overnight to get you caught up quickly.
There are two kinds of widgets you can use as well. The first is a fairly standard widget that shows you the latest headlines. You can scroll through the widget and tap on stories to launch the app and read them. The second is a brand new widget that shows interesting photographs from the day. Tapping on the photographs will launch the relevant article.
In addition, you also have a Twilight Mode to darken the screen for easier reading, the ability to switch between the U.S. and International editions of the NYTimes, and multiple links to send feedback about the app if you have comments, complaints, or suggestions.
The good
Here’s what we liked about the new NYTimes app:
- The new interface is simply stunning. We’ve seen few news apps embrace the Android design language and fewer still who have done it as well as the NYTimes has here. We especially enjoyed the consistent swipe controls on the main interface and articles as well as the grid layout on tablets.
- It is one of the best performing Android news apps that we’ve ever used. Articles load quickly (Internet connection permitting). Swiping between categories and articles has a satisfying smoothness that just screams high class when combined with the simplistic elegance of the new interface.
- The notifications are consistent enough to be useful but not so consistent that it becomes an annoyance. The Morning Brief is an excellent way to get caught up on what’s going on and we liked that both types of notifications can be configured in the Settings.
- You have the ability to save articles and read them across multiple devices (subscription permitting). This means you can start reading a story on your phone and continue reading it on your tablet or computer later or vice versa.
- The widgets included are simple but effective. They can be re-sized to an extent to fit your home screen needs.
- We’d like to talk for a moment about the subscriptions. The NYTimes offers more than a half a dozen subscription options and three of them are for their online content. Subscriptions are generally an all-or-nothing proposition and we appreciate the ability to go with a cheaper or more specialized options. For instance, if you don’t own a tablet, you can get a smartphone-only subscription.
The not so good
Here’s what wasn’t so great about the NYTimes app:
- The app is a total refresh. That means many features from the old app are now gone. This has irked some folks but the developers have been attentive in fixing issues and taking suggestions to re-integrate popular old features. You can expect the app to change a great deal over the coming months.
- When scrolling through the photo widget, we noticed that there were only about a half a dozen photos. We would’ve liked to have seen more photos. It does auto-update over the course of the day so this really is just a minor nitpick.
Wrap up
The NYTimes app developers clearly wanted to go in a new direction and they succeeded in their endeavor entirely. The emphasis on quick loading and buttery smooth performance meshes well with the high standards of the publication’s content and the two combined create one of the greatest news reading experiences available on Android today. That said, the app is in its infancy and we expect more features to be rolled out over time to make up for all the features lost in the transition.
Overall, it’s a fantastic application. You can read articles and test the app for free before committing to a subscription so there’s no actual harm in trying it out for yourself. Just click the button below to get started. Don’t forget to check out the gallery below!


















