Xiaomi Redmi Note 3 launched: full metal body, fingerprint sensor, starting from $140

Xiaomi has just upped the ante in the low-cost game. The company introduced today the Redmi Note 3, a metallic 5.5-incher featuring a fingerprint sensor and solid specs, selling for a fraction of the price of competitors in its class.
The Redmi Note 3 is the sequel to the plastic-made Redmi Note 2, which Xiaomi launched just three months ago. While the Note 3 shares some of the specifications (processor, display, RAM), the device is a clear upgrade, thanks to the premium design, fingerprint scanner, and larger battery.
The Redmi Note 3 comes with a 5.5-inch Full HD display that Xiaomi calls “Sunlight Display” – this means that the screen tunes the contrast and brightness of individual pixels in order to maximize visibility in bright light. The processor is an octa-core Helio X10 by MediaTek, while, depending on the version, memory is either 2GB or 3GB of RAM, with either 16GB or 32GB of storage.
The battery on the Redmi Note 3 is 4,000 mAh, a hefty bump over the 3,020 mAh of the Redmi Note 2. Fast charging is supported. There’s also a 13MP rear camera with phase-detection autofocus, as well as a 5MP camera up front.
The circular fingerprint sensor on the back of the device is supposed to unlock the phone in just 0.3 seconds.

The Redmi Note 3 features a metallic unibody construction, though apparently the top and bottom caps are plastic, to allow for antenna reception. The device weighs 164 grams and is 8.65 millimeters at its thickest point: not the smallest and lightest phone out there, but given the large display, huge battery, and low price tag, we’re still very impressed. The Note 3 will be available in gold, silver, and dark gray.
Now for the really cool part: the 2GB RAM/16GB storage version of the Redmi Note 3 will cost CNY 899 or about $140. The 3GB RAM/32GB will cost just CNY 1,099 or $170. That’s only slightly more expensive than the Redmi Note 2, and probably better than anything you could get in the West for the same money.

The fact that Xiaomi launched a full upgrade to the Redmi Note 2 just three months after its release is a little curious. It could be that the original plan was to launch just the higher-end, metallic version, and Xiaomi ran into unforeseen issues that forced it to release the plastic Redmi Note 2 as a stopgap. Another reason could be competition: Xiaomi isn’t growing as fast as it used to, and, in China in particular, an army of competitors have adopted its business model, sometimes with great success. Case in point, Huawei: the telecom giant has been growing in leaps and bounds in China, and managed to steal the first place from Xiaomi in early fall.
See also: Best cheap Android phones (October 2015)
If Xiaomi needs to shake things up, the solution could be entering new markets. Under the lead of former Googler Hugo Barra, the company has been expanding throughout Asia, as well as in Brazil. Xiaomi even signaled that it would enter the American market in the close future, though it stopped short from actually promising it. That said, Xiaomi has been relying heavily on ongoing growth to fuel its development, and losing momentum in China could derail its plans of expansion in the West.
What do you think of Xiaomi’s latest?
Want To Start Making Money From Android Apps? Here’s What NOT To Do
Creating a successful Android app is a goal worth pursuing. If you can create a genuine hit, then you’ll have a source of passive income that can generate money while you sleep for years to come. What’s more, you’ll have the immense satisfaction of being able to tell people you’re an app developer; and of knowing that something you created is being used by thousands of people around the world.
There’s no feeling quite like seeing someone load up the app you made on their commute to work. But with so much competition, how can one person – sans a huge marketing budget – possibly stand out and have a hit? Unfortunately, there’s no one answer to that question. Instead then, let’s start with some of the things you definitely shouldn’t do when you’re getting started…
Become Jealously Protective Of Your Idea
Most people who want to start developing apps will have one ‘big idea’ initially. At some point, they get their ‘eureka’ moment and they just know that they’ve stumbled onto something that will make them rich and change the world!
Problem is, they don’t know how to program and they aren’t exactly great at using Photoshop or marketing themselves. In other words, they need help.
But this is where the catch22 comes in: how do you go about approaching people for help without the risk of them running off with your idea and making it for themselves? How do you avoid becoming the next Winklevoss story?
In other words, no one wants to steal your idea.
As a programmer myself, this is something I encounter regularly. People will often approach me to help them code their app but then refuse to tell me what the app is, or even what it involves.
How am I supposed to tell them whether I can help if they won’t tell me the nature of the project? How can I give them a rough quote or any advice? And if they have no experience with apps, why would I take time out of my day to meet them for coffee and sign an NDA?
Even some of my close friends refuse to tell me their app ideas for fear that I’ll steal them (I presume??). It’s rather insulting actually!
When it comes to app development, it’s genuinely the execution that trumps the idea. People you discuss your ideas with will either lack the technical know-how to steal them, or they’ll have their own projects on the go that they’re more passionate about (and likely halfway through development with). In other words, no one wants to steal your idea.
And in the rare case that they do? There’s nothing you can do to prevent them anyway – you’ll need to start talking about your app eventually! So your only real defence is to be the first and the best.
Play At “Business”
Arranging a meeting and getting someone to sign an NDA is a classic example of wantrepreneurialism.
“Wantrepreneur” is a term that comes up a fair bit on business blogs at the moment. The portmanteau describes the kind of person who is more interested in looking like they run a business than they are in actually running one.
This ties in with the last point. Arranging a meeting and getting someone to sign an NDA is a classic example of wantrepreneurialism (wantrepreneurmanship?). Don’t arrange an in-person meeting with someone unless it’s the fastest and most efficient way to exchange information. Of course face-to-face meetings are useful for networking and building relationships but this won’t always be relevant if you’re just reaching out to someone to see if they’ll make a sound effect for you. Under those circumstances, a meeting would just be a waste of everyone’s time.
Keep ‘communication overhead’ to a minimum and consider the ROI (Return On Investment) you’re offering to the people you work with. Don’t make them jump through hoops to do business with you, it’s frustrating and they’ll likely just move on.
Likewise, there’s nothing wrong with being friendly and jokey in e-mails. And don’t use the plural ‘we’ when you’re addressing people unless you actually have a team. It’s transparent and it can be a bit cringey…
Try To Design The Next Facebook
When my friends do tell me their big app ideas, I often still find myself rolling my eyes (maybe that’s why they don’t want to share?). As soon as someone tells me that they’re building a social network, or something that requires accounts and private messaging, I face-palm. Building a social network as an app is hard work. Not only do you create more complications by requiring a server and more stringent security measures but you also need to build a user-base of several hundred before your app will be at all appealing. No one wants to join a social network with 6 other people!

Go and take a look at the new streaming apps Periscope and Meerkat. Even these apps, which have been getting massive media attention for the last few months, feel somewhat barren and empty. Apps like these are just a massive undertaking and while it’s great to dream big, it doesn’t make any sense for your first project.
Want to start making money from apps? Then start with something simple.
Want to start making money from apps? Then start with something simple. One of my first apps was a keyboard, which was followed quickly by a slideshow of parkour images and later a word count utility (back when there weren’t any other apps that included that function). They weren’t ground breaking but they only took a couple of days to make in each case and they let me get something out there fast that I could begin earning and learning from.
If you have some grand vision for ‘changing the way we do business’, start with something smaller first and build up to it.
Avoid Taking The Path Of Least Resistance
Once you’ve chosen a simple app idea for your first project, the next step is to start making it. Now you’ll be presented with a lot of options: you can use an app builder, you can use Android Studio, you can use Basic4Android, you can use Corona…
All of these are tools and/or IDEs (Independent Development Environments) that facilitate the creation of your app’s code. If you’re creating a game meanwhile, you might choose to use Unity which streamlines the process by providing a ready-made engine and intuitive interface, while handling a lot of the physics and other code for you. Or you can always outsource the programming to a developer rather than handling everything yourself (more on this in a moment!).

So which is the best choice for building your app? That very much depends on the nature of the app, your time frame and your current level of expertise. But what’s key here is that you take the fastest and least complicated route. Don’t be a snob about tools that make things easier.
If you’re making a game for instance, then using Unity will save you a huge amount of time and the end result will be much more professional than if you’d done it all yourself. That’s because the physics engine in Unity has been created by a team of professionals and refined over several years – unless you can rival that amount of time and experience, then their physics engine will always be better than one you build. And seeing as it’s ready to ‘plug and play’, it really doesn’t make any sense to make life more difficult for yourself. Even using a simplified app builder is fine if your app only needs to convey information.
For those of you familiar with web design, this is the equivalent of building your own website from scratch versus using WordPress. WordPress, like Unity or certain app builders, will allow you to build something more professional in a fraction of the time.
You can find out more in our guide: I want to develop Android Apps – What languages should I learn?
Do Everything Yourself
Asking for help is also very important. Don’t try and make all the graphics yourself unless this is something you’re specifically good at. The same goes for the sound.
You can find good graphic designers on Fiverr, UpWork or Elance and again they’ll be able to make something much more professional in far less time. Focus on what you’re good at and let others handle the rest.
If you’re going to hire a developer though, then take extra measures to make sure they’re good at what they do before you commit. Ask to see samples of their work and look for someone local wherever possible so you can speed up the refinement process.
Skip The Validation Process
Even if you’re creating a small app in the easiest way possible, you’re still going to be investing a fair amount of time and/or money into its creation. That’s why it doesn’t make sense to start building until you know for sure that there’s a market out there for you (or until you’re as sure as you can be).
This is called ‘validating’ the idea – which essentially means getting proof that there is sufficient interest in what you’ve got planned to make the development worthwhile.
I knew someone who spent two years building an app, hired a legal team and even paid to trademark the name; only for the final product to sell about three copies…
Taking to Kickstarter is a fantastic way to validate an idea and to get funds for hiring coders and designers (though it still doesn’t guarantee success). Alternatively, you might take the ‘fail fast’ approach where you release your MVP (minimum viable product) to test the market before investing more time and effort to develop it further.
There are other strategies for validating an idea too: such as conducting surveys, asking around on forums, building a mailing list or looking for similar apps to yours to see how they’re performing.
Think as well about your ‘route to market’ and any contacts you may already have that you can work with. If you happen to know the editor of Gardening Weekly, then making an app aimed at gardeners might just be a smart move. I made one app with a very popular YouTube vlogger and that meant I could be fairly certain it would reach a large audience. With the risk mitigated, that allowed us to spend more time on the app prior to its initial launch.
In short, you need to consider how you’re going to sell your app before you create it and you mustn’t spend months and years building something unless you can be fairly sure it won’t flop. I knew someone who spent two years building an app, hired a legal team and even paid to trademark the name; only for the final product to sell about three copies…
As you might imagine, they rather quickly lost their enthusiasm for app development.
Conclusion: Keep It Simple!
If you’re building an app purely out of love/for the fun of it then you can disregard everything I just said. This article applies to those of you who want to start earning money from apps. If you’re looking to make this into a business so you can exit the rat race, or if you plan on supplementing your current income, then you should focus on ROI. That means assessing the risk against the potential profit to be made and it means finding ways to reduce your overheads – both financial and time-wise.
Try not to get carried away with app ideas that will change the world. You’re far more likely to make money from something simple and easy and there’s nothing wrong with that. For every Mark Zuckerberg, there are countless people who get rich from gardening apps or fancy calculators.
And the best part about this business model is that it’s highly repeatable. If the first app doesn’t make a splash, just rinse and repeat. It’s a lot of fun and you’ll learn as you go. If throw enough ideas at the wall – as long as they’re ideas you believe in – eventually something will stick!
CyanogenMod gives select smartphones an Android 6 update option
Source: CyanogenMod
Xiaomi’s latest phone is cheap, metal and has a fingerprint sensor
Just three months after launching the Redmi Note 2, Xiaomi is back with its successor. The Redmi Note 3 is, unsurprisingly, another mid-range handset with decent specs and a staggeringly low base price: $141, or more importantly RMB 899, given that it’s only headed to China at the moment. For the money you’re getting a full metal body and a 5.5-inch, 1080p display. Underneath is the same MTK Helio X10 processor found on the Redmi Note 2, along with 2GB of RAM and 16GB of storage. If you’re willing to pay a little extra, however (RMB 1,099, or $172) you can upgrade to 3GB of RAM and 32GB of storage instead.
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Via: Xiaomi (Twitter)
Square releases NFC & chip reader; all vendors can now accept Android Pay, Samsung Pay and more

Accepting all forms of payment is important. At this point, credit/debit cards are everywhere, and many of us use them exclusively (I don’t ever carry cash anymore). Obviously, a business which doesn’t accept card will lose my business. Now it’s time for NFC mobile payments and EMV chip cards to enter the business.
Square has been a go-to solution for vendors who can’t afford expensive credit card readers… or maybe just need more portability, and you can use Square on-the-go, wherever your smartphone is. Now they are releasing a nifty new reader that can handle both NFC and the recently adopted chip in newer payment cards, so they will be current with the times.

This is unlike the card reader we are used to seeing, though. That little dongle that connected to your 3.5 mm headset jack is still included, but seems archaic next to the newest, baddest payment system.
The Square contactless and chip reader is a little block that connects to your smartphone wirelessly (iOS or Android). Once in order it can start receiving payments. Just have the customer tap his phone with Android Pay, Samsung Pay and others (yes, Apple Pay too). Alternatively, you can grab any chip card and slide it in.

These technologies are both the future, but they are used for different reasons. NFC payments are secure, but they are more about convenience. Paying with a phone is a breeze! On the other hand, EMV chip cards tout a level of security regular stripe cards and NFC can only dream of. This chip offers multiple stages of complex processing and cryptographic authentication that is claimed to be nearly unhackable.
So, how do you sign up for it? All you can do right now is reserve it, but it will cost $49 once it hits the streets. And as mentioned above, it does come with a stripe reader, so you can continue using that little tool afterwards.
Google’s made several ‘Star Wars’ VR experiences for Cardboard
Turns out there’s more to Google’s collaboration with Disney for the upcoming Star Wars flick. In addition to dressing up your Google services to represent the side you choose (Light Side or Dark Side, obviously), the two companies (along with Verizon) have developed a serialized virtual reality experience for the Cardboard viewer. The episodes, which were created by ILMxLAB (Lucasfilm’s, Industrial Light & Magic’s and Skywalker Sound’s immersive entertainment laboratory), are directly connected to The Force Awakens. They can be accessed through the Star Wars app for Android and iOS, though you’ll have to wait until December 2nd to be able to watch them. If you don’t have a Cardboard yet, you can get one right now straight from the Big G. But in case you want to collect anything Episode VII, Google will also start selling four Star Wars-themed viewers on December 2nd in Verizon stores.
Source: Star Wars
Google’s made several ‘Star Wars’ VR experiences for Cardboard
Turns out there’s more to Google’s collaboration with Disney for the upcoming Star Wars flick. In addition to dressing up your Google services to represent the side you choose (Light Side or Dark Side, obviously), the two companies (along with Verizon) have developed a serialized virtual reality experience for the Cardboard viewer. The episodes, which were created by ILMxLAB (Lucasfilm’s, Industrial Light & Magic’s and Skywalker Sound’s immersive entertainment laboratory), are directly connected to The Force Awakens. They can be accessed through the Star Wars app for Android and iOS, though you’ll have to wait until December 2nd to be able to watch them. If you don’t have a Cardboard yet, you can get one right now straight from the Big G. But in case you want to collect anything Episode VII, Google will also start selling four Star Wars-themed viewers on December 2nd in Verizon stores.
Source: Star Wars
Pebble Time watches can reply to texts on iOS (if you’re on AT&T)
Some Pebble users that link their smartwatch to an iPhone will now be able to reply to text messages straight through their devices. We say “some,” because this is a beta release, and the feature’s available to a pretty limited number of people for now. To be able to access the capability, you must have a Pebble Time, a Time Steel or a Time Round model, all of which were launched just this year. Plus, you must be an AT&T postpaid subscriber. If you somehow fall within the intersection of that Venn diagram, you’ll be able to reply to texts either with a voice or a preloaded message. Pebble says its devices are the first non-Apple smartwatch “to bring voice and text replies to… iPhone users” and that it’s working to roll the feature out to more carriers.
Source: Pebble
Get the most coveted gift of the holiday season at Gearbest.com
Christmas is just one month away. Time is ticking down and soon enough it may be too late to buy a present. Don’t get stuck rushing at the last minute for gifts.
USA Today recently covered the most coveted gift of the 2015 holiday season – The Hoverboard.
“The hoverboard, a motorized, self-balancing, two-wheel scooter, is one of the hottest, and hardest-to-get, gifts for the holidays. The product, available from several manufacturers, is powered by a lithium battery, and operated by leaning in and balancing.” – USA Today
Gearbest.com has a wide selection of hoverboards that are available now. You need to order them this week as they will take up to three weeks to arrive in the U.S. Don’t worry if your recipient does not like the gift as it is fully covered by Gearbest.com’s 100% satisfaction guarantee.
Q3 4400mAh Two Wheel Self Balancing Scooter – $289.99 – LINK
Easy to learn, you can learn how to use it in 2 minutes
Built in 4400mAh large capacity Samsung lithium-polymer battery, allows you travel approx 25km
Shell surface paint handling, cool looking and well protect the shell
Convenient to drive, lean back your body slightly to slow down and stop the scooter
Great vehicle for outdoors
Nice vehicle for office workers and also great entertainment tool for teenagers
Q3 4400mAh Bluetooth Speaker Self Balancing Scooter – $279.99 – LINK
Q3 fashion self balancing scooter, specially designed with double Bluetooth speakers
High capacity with 4400mAh rechargeable Li-ion battery, offers you reliable performance
Built-in 350W copper motor, two piece gyroscope and two pieces gravity accelerator
LED driving lamp makes it safer to drive in low light conditions
IP54 grade dust proof and waterproof, preventing harmful dust accumulation and protection from light rain
Built-in intelligent processing system, it can warn you when low battery
With hollow inflatable tires and zero turning radius ability
Suitable for office workers and teenagers
S2 4400mAh Battery Electric Twisting Scooter – $299.99 – LINK
Max Payload: 120kg
Maximum Speed (km/h): 15km/h
Mileage (depends on road and driver weight): 15-20km
Speed Limit Warning: Up to 12km/h
Permissible Gradient (depends on your weight): 15-30 degree
Battery: 4400mAh
Charging Time: 90 Minutes
Charging Voltage: AC 220V 50/60Hz
Low Battery Warning: When battery is lower than 15 percent there will be warning sound to remind you
Tire Diameter: 7 inches
HX 4200mAh Bluetooth Speaker Self Balancing Scooter – $389.99 – LINK
Max Payload: 120kg
Maximum Speed (km/h): 10km/h
Mileage (depends on road and driver weight): 15-20km
Permissible Gradient (depends on your weight): 15-30 degree
Battery: 4200mAh Battery
Motor Rated Power: 350W
Charging Time: 60 Minutes
Pedal Ground Clearance (no weight bearing): 8cm
Bluetooth: Yes
Q5 4400mAh Self Balancing Scooter 2 x 350W Motor – $319.99 – LINK
Max Payload: 120kg
Maximum Speed (km/h): 10km/h
Mileage (depends on road and driver weight): 15-20km
Speed Limit Warning: Up to 12km/h
Permissible Gradient (depends on your weight): 10-15 degree
Battery: 4400mAh
Motor Rated Power: 2 x 350W
Charging Time: 60 Minutes
Charging Voltage: AC 100-240V
Kinetic Energy Recovery: 75 percent
Low Battery Warning: When battery is lower than 10 percent there will be warning sound to remind you
Tire Diameter: 6.5 inches
The post Get the most coveted gift of the holiday season at Gearbest.com appeared first on AndroidGuys.
Reuters: Google is planning release of Chinese Google Play Store in 2016
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This isn’t a particularly new rumour, but the fact that it is being reported more and more is definitely giving it more credence. Word on the street is that Google is planning a release of a Chinese Google Play Store in China sometime in 2016. While many of you will be reminded of Google’s famous falling out with the Chinese government over their censorship policies, the dominance of Android in China has made Google think twice about not having a presence there.
The only problem of course is that Google has already lost ground to the companies that stepped up in Google’s absence and clawing back entrenched users in areas like maps and video isn’t likely to be an easy task. That’s exactly why Google is likely easing its way back into the Chinese market with the Google Play Store first before pushing the rest of its core apps in as well. Many commenting on the rumours are already applauding the move as the Play Store is a large enough component to make people feel like Google really cares about China – only time will tell if everyone feels that way too.
What do you think about a Chinese Google Play Store being launched in the new year? Let us know your thoughts in the comments below.
Source: Reuters via Android Police
The post Reuters: Google is planning release of Chinese Google Play Store in 2016 appeared first on AndroidSPIN.










