Download and install the Android Wear 1.3 OTA updates
Android Wear version 1.3 that adds a few new watchfaces that are interactive has started rolling out. It keeps Android at version 5.1.1 but the Android Wear part of the OS is starting to see these enhancements trickle through to devices.
If you don’t want to wait then you can manually download and install the OTA update for Android Wear 1.3 using the links below.
Android Wear 1.3 OTA Links
LG G Watch:
from 5.1.1 to 5.1.1 (Android Wear 1.3): platina LCA43 from LDZ22D
LG G Watch R:
from 5.1.1 to 5.1.1 (Android Wear 1.3): lenok LCA44B from LDZ22D
LG Watch Urbane:
from 5.1.1 to 5.1.1 (Android Wear 1.3): bass LCA44B from LDZ22D
Motorola Moto 360:
from 5.1.1 to 5.1.1 (Android Wear 1.3): metallica LCA44B from LDZ22O
Samsung Gear Live:
from 5.1.1 to 5.1.1 (Android Wear 1.3): sprat LCA43 from LDZ22J
Sony SmartWatch 3:
from 5.1.1 to 5.1.1 (Android Wear 1.3): tetra LCA43 from LDZ22D
Asus ZenWatch:
from 5.1.1 to 5.1.1 (Android Wear 1.3): anthias LCA43 from LDZ21T
Proceed with caution when pushing OTA updates via ADB to your device, but enjoy the new functionality and be sure to let us know what you think in the comments section below.
The post Download and install the Android Wear 1.3 OTA updates appeared first on AndroidGuys.
Verizon now offering HTC Desire 626
Verizon is now selling the entry-level HTC Desire 626 smartphone as part of its Android portfolio. Running Android 5.1 Lollipop, the smartphone features a 5-inch display with an 8-megapixel rear camera. Around front you’ll find a 5-megapixel camera for taking selfies and for video chatting.
Under the hood, the Desire 626 packs a 1.1GHz quad-core Qualcomm Snapdragon 210 processor with 1.5GB RAM. Storage is pegged at 16GB so there’s not a ton of space for media. It will do the trick, however, for those who live in the cloud or don’t demand much.
The Desire 626 can be had for $192 outright or spread out at 24 monthly payments of $8 each.
The post Verizon now offering HTC Desire 626 appeared first on AndroidGuys.
Get the default Moto X Style wallpaper here
We all know how it feels to want the new wallpapers that come out with devices. However, until the devices reach SOMEONE’S hands, it’s next to impossible. Well today we have the official wallpaper that will be available on the Moto X Style when it’s released. Go ahead and download that bad boy, and get it rocking on your device of choice.
Source: Craig Ferguson
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‘Tony Hawk’s Pro Skater 5’: something new, something borrowed
“It’s like making a new Star Wars movie,” says Patrick Dwyer, lead designer on developer Robomodo’s upcoming Tony Hawk’s Pro Skater 5. “The originals are great and then the rest weren’t as good.” He’s referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002’s Tony Hawk’s Pro Skater 4 as if it never existed. And that’s including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.
The first Tony Hawk’s Pro Skater debuted in 1999 on the original PlayStation and was a runaway hit: Nine tightly designed levels each with a handful of goals (e.g., hit a high score; collect the five letters that spell out “S-K-A-T-E”; find a hidden VHS tape). Oh, and each run lasted a grand total of two minutes. The addictive, arcade-like pursuit of getting a perfect run led to massive sales and publisher Activision ordering a raft of sequels. The two releases that followed changed the formula slightly with added tricks to string out combos even further and take scores even higher, but it was the fourth entry that significantly altered the series.
An example of the objectives from Tony Hawk’s Pro Skater HD
Tony Hawk’s Pro Skater 4 featured huge levels you could combo all the way across, a timer that only kicked in once you started a mission and end-game challenges designed to test the most hardcore of players. In the years that followed, the franchise went through a handful of name changes and became bloated with features that made no sense, like racing around in tuner cars and the ability to jump off your skateboard to climb onto rooftops. Pro Skater 5, despite its nomenclature, is not a direct sequel to what came before it.
“With the later games, [developers] had to keep adding stuff to justify the yearly release,” says Robomodo President Josh Tsui. “We don’t have that burden here so that’s really freed us up a lot.”
A quick tour of Robomodo’s Chicago office reveals the latest game’s back-to-basics inspiration. A hot pink Mattel hoverboard is propped up against one wall; a copy of Electronic Arts’ 2007 physics-based skateboarding sim Skate lies on one desk; while a strategy guide for the Xbox launch title Tony Hawk’s Pro Skater 2x is on another. Tsui’s workstation even has an Xbox and a copy of Pro Skater 4 at it, which should help allay fan fears instilled by the lesser, later games. And that’s where Tony Hawk’s Pro Skater 5 comes in.
“A lot of the decisions we made about the game were [about] making it more approachable.”
— Patrick Dwyer, Robomodo
The game is pick-up-and-play by design: Balancing while doing a “manual” (a wheelie that lets you continue a combo after landing a jump) or while sliding across a handrail is incredibly easy to do even with a non-upgraded character. Whereas before you’d have to constantly adjust balance so you wouldn’t bail (read: crash, breaking your combo and losing any accrued points), that isn’t the case here. You don’t have to move directly through the “SKATE” letters anymore either; get close enough and you’ll sort of suck them in. It’s these small tweaks that smooth out rough edges the series has suffered from for years and make the game less frustrating to play from the outset.
“A lot of the decisions we made about the game were [about] making it more approachable for people who don’t have 12 – 15 years experience [with the franchise],” Dwyer says. “It was one of those unspoken things that everyone knew had to happen. If you hand an old game like Pro Skater 4 to somebody, they’ll bail like 20 times in five minutes.”
But don’t take this focus on accessibility as Robomodo alienating the hardcore. In fact, it means they can be even more brutal to those folks. Each level has 10 normal challenges (e.g., find the hidden DVD; collect “S-K-A-T-E;” grab the letters spelling “combo” in one combo — those sorts of things), and completing those opens up pro-level challenges. Just how hard are those? Try pulling off a 150,000-point combo when you can’t manual and your starting point is a huge ramp overlooking a particular level. This is where Robomodo’s actively taunting dedicated players.

Tony Hawk’s Pro Skater 5 features a saturated graphical look.
Dwyer says this is something they experimented with a lot. He’s watched me go from being rusty and squandering hundreds of thousands of points by crashing, to having my muscle memory kick in, resulting in 200,000-point combos, to me once again struggling to land combos. “Those are bastards,” he says with a barely suppressed glee. “There’s no better way to explain it than that.”
After a few hours of playtime with an admittedly small portion of the game, it appears as if Dwyer and the Pro Skater 5 team at Robomodo may have succeeded in their mission. The gameplay feels fun and balanced, but it also feels familiar — maybe a little too familiar. The level goals Dwyer demoed were akin to those in previous Pro Skater releases. A few maps are even spiritual successors (replete with similar trick lines) to the best ones from games past including “Bunker,” an amalgamation of “Hangar” from Pro Skater 2 and “Warehouse” from the series debut.
“We’re aware that people might say something like that,” Dwyer says of Pro Skater 5‘s familiarity, “But really, it’s not a deterrent because with ‘School 3,’ a couple of lines are similar, but all the stuff we’ve added to it help flesh it out more.”
“We kept the direct callbacks to ‘School 3’ and ‘Bunker,’” Tsui says.
“It’s almost like we’re stepping back in time a bit and shaking stuff up.”
— Josh Tsui, Robomodo
Of course, in the context of the full game, the similarities might not be as glaring. In fact, there were a number of original levels in Pro Skater 5‘s menu, including a moon-physics-based “Asteroid Belt.” It’s hard to fault Robomodo for mining the past, though. The team wants new players to experience the franchise’s best moments and what better way to do that than by recreating some of the series’ most iconic areas?
Pro Skater 5, unlike any of the more recent games in the franchise (including Robomodo’s fan-service remaster Tony Hawk’s Pro Skater HD from 2012) finally feels like a true sequel and a return to form for the series — not a diversion.
“It’s not a natural progression from Ride or Shred,” Tsui says. “It’s almost like we’re stepping back in time a bit and shaking stuff up.”
[Image credit: Robomodo/Activision]
Filed under:
Gaming, Home Entertainment, HD
Tags: gaming, hd, hdpostcross, joshtsui, patrickdwyer, playstation, playstation4, skateboarding, TonyHawk, tonyhawksproskater, tonyhawksproskater5, xbox, xboxone
‘Tony Hawk’s Pro Skater 5’ was designed with YouTube in mind
Secrets have always been a big part of Tony Hawk’s Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don’t turn to glossy strategy guides like they did in the 1990s and early 2000s — they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk’s Pro Skater 5. Lead designer Patrick Dwyer says that his team’s tucked away the hidden skateboarding DVD — a series staple — pretty well this time around and that’s a direct result of how the community responded when the studio released Tony Hawk’s Pro Skater HD back in 2012. “The day it came out there were videos of how to beat all of our missions,” he says. “How’s that possible? It’s weird hiding stuff knowing that.”
Dwyer says that there are aspects of the modern tech landscape that they’re taking advantage of in order to make the game a bit more punishing.
“We’ve made challenges that are like Pac-Man: There’s a certain set path to reaching a few goals,” he says. “The only reason that’d fly nowadays is because people would be able to find out how to do it.
He continues: “The hidden combos? We’re not telling you anywhere in the game that you can do them. It’s one of those things that, the first day, the community’s going to share.”
In a way, Robomodo’s taking the game beyond just playing it on your PlayStation 4 or Xbox One, and extending it into the real world. Now part of the game is finding the secrets first and getting them up on YouTube or Twitch before anyone else.
“[Hidden combos] are one of those things we can put in the pause menu,” Dwyer says. “But isn’t it cooler to let the community discover it together?”
Image: Robomodo/Activision
Filed under:
Gaming, Home Entertainment, HD
Tags: activision, gaming, hd, hdpostcross, patrickdwyer, robomodo, tonyhawksproskater, tonyhawksproskater5, tonyhawksproskaterhd, twitch, youtube
1 billion people used Facebook on Monday
What were you doing Monday? According to Mark Zuckerberg, it probably included using Facebook. He just posted that for the first time, the social network notched one billion individual users in a single day, calling it “just the beginning of connecting the whole world.” With that kind of scale, it’s no wonder the exec is focused on drones, lasers and other technology to connect the rest of the world to the internet ASAP, because he’s got an idea what they will log on to first.
[Image credit: AFP/Getty Images]
We just passed an important milestone. For the first time ever, one billion people used Facebook in a single day.On…
Posted by Mark Zuckerberg on Thursday, August 27, 2015
Filed under:
Internet, Facebook
Source:
Mark Zuckerberg (Facebook)
Tags: activeusers, billion, facebook, MarkZuckerberg
HTC RE Camera earns award from the Industrial Designers Society of America
Praise for the HTC RE Camera continues with the device receiving a design award at the 35th International Design Excellence ceremony. The Industrial Designers Society of America selected the RE Camera as an award winner among a field of over 1,700 entries. HTC’s little camera was likely selected because of its simple, compact design that is rather unique. The RE Camera looks like a colorful periscope.
Claude Zellweger, Vice Preside of Design at HTC, explained the RE Camera’s design:
“We approached the design aesthetic with a view to deliver something which was stunning, simple and effective to use. Our solution was a unique cylindrical design which fits comfortably in your hand and instantly activates on pick up, allowing you to point and shoot moments with ease.”
The RE Camera will now be part of a permanent collect of products stored at the Henry Ford Museum in Michigan.
HTC RE CAMERA WINS DESIGN AWARD AT THE 2015 INTERNATIONAL DESIGN EXCELLENCE AWARDS
HTC RE Camera recognized for product design excellence and placed in the permanent collection at the Henry Ford Museum
Seattle, Washington, USA, August 27, 2015 – HTC today announced that the HTC RE Camera has won a design award at the 35th annual International Design Excellence awards ceremony. The awards, conducted by the Industrial Designers Society of America, are a premier design competition recognizing excellence in product design around the world.
“HTC is a global leader in technology innovation and design with the HTC RE camera leading the way in challenging the way people think about imaging,” said Claude Zellweger, Vice President of Design at HTC. “We approached the design aesthetic with a view to deliver something which was stunning, simple and effective to use. Our solution was a unique cylindrical design which fits comfortably in your hand and instantly activates on pick up, allowing you to point and shoot moments with ease.”
As an International Design Excellence Award winner, the HTC RE Camera, which beat over 1,700 other entries, will receive placement in the fall edition of Innovation – the annual yearbook of International Design Excellence Award winners – and a place in the permanent collection at the Henry Ford Museum, the ultimate place to explore what Americans past and present have imagined and invented.
About HTC
HTC Corporation aims to bring brilliance to life. As a global innovator in smart mobile devices and technology, HTC has produced award-winning products and industry firsts since its inception in 1997, including the critically acclaimed HTC One and HTC Desire lines of smartphones. The pursuit of brilliance is at the heart of everything we do, inspiring best-in-class design and game-changing virtual reality and mobile experiences for consumers around the world. HTC is listed on the Taiwan Stock Exchange (TWSE: 2498). www.htc.com
About the Henry Ford Museum
Beginning as a simple yet bold idea to document the genius of ordinary people, by recognizing and preserving the objects they used in the course of their everyday lives, the Henry Ford Museum has grown into the ultimate place to explore what Americans past and present have imagined and invented. With a sweeping, single-floor space and soaring 40-foot ceilings, this grand space is dedicated to showcasing the finest collection of its kind ever assembled.
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DirecTV customers get one year of free service when switching to Sprint
Sprint is making a one-time offer exclusively to DirecTV customers that gives them free service for a full year when switching to Sprint. This strategy is an effort to lure away customers after AT&T’s acquisition of DirecTV, and offers customers 12 months of unlimited voice calls, text messages and 2 gigabytes of data.
DirecTV customers need to show a copy of their recent DirecTV bill to verify their status to qualify for the offer. Customers also need to sign up for a leasing program, a monthly installment program for their smartphone, or buy a new smartphone. A household can sign up a maximum of 5 lines, each free for a year. In addition to that, Sprint said it will buy customers out of their existing contracts or pay up to $300 for an existing smartphone.
“DIRECTV customers love their TV service – but they shouldn’t have to settle for AT&T wireless,” said Kevin Crull, chief marketing officer, Sprint.
“Why not build the perfect bundle by combining with Sprint wireless? We’re winning awards across the country because our network has never been stronger, faster or more reliable, and our customers have never been more satisfied.”
In order to get the offer, qualified DirecTV customers need to upload their recent DirecTV bill at www.sprint.com/directvoffer. After that, they can go to Sprint.com or call Sprint Telesales to obtain the offer. Another option is to visit your local Sprint store and log on to your DirecTV account online to show verification and then sign up. Note that there is a one-time $36 activation fee and monthly taxes and surcharges that Sprint’s offer does not cover.
Source: Sprint Newsroom
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Instagram receives update allowing for landscape formats
Instagram v7.5 is now available on iOS and Android. Users will now be able to upload their photos and videos in portrait and landscape orientations. A sample image has been posted above.
Instagram will no longer auto crop your shared pictures and videos to make them fit inside the square format. From now on, the size/orientation of an image or video will remain the exact same as when originally taken. Pictures won’t be cramped anymore, your friends won’t get cut out of selfies and you can even share full size panoramas and wide-screen videos.
A new format icon will appear when uploading a picture or video allowing users to adjust the orientation as needed. In addition, when your friends see your recent activity they will see the media the same as you do, meaning it takes effect on both ends. But that’s not all! Instagram will include a new feature letting users adjust the intensity of filters right within the app. Best of all, not only does this work for your photos, but also your videos. These enhancements will be a welcome improvement and will make your story even more dramatic and appealing to the eye.
Source: Instagram
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Waiting for that OnePlus 2 invite? An “aggressive invite rollout” is coming
Prepare for what should be a flood of invites to purchase the OnePlus 2. Carl Pei, OnePlus’ co-founder and unofficial spokesperson, provided information regarding when the world can expect an “aggressive invite rollout” to begin.
On Twitter, Pei said the following:
“Apologies for the wait. We were set back by almost a month, but finally our aggressive rollout starts weekend. Pretty stoked.”
Recognize that this means that invites will be sent out during the first weekend on September and not the final week of August.
OnePlus requires an invite to actually purchase its flagship device because the company does not have the same production scale as Samsung, LG, HTC, or really anyone else. OnePlus is forced to slow down sales of the OnePlus 2 in order to manufacturer units before taking on additional orders.
Source: Carl Pei (Twitter)
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