Asus announces the ZenFone Max, sporting a massive 5,000mAh battery
Asus announced the ZenFone Max today during a launch event in India, touting a massive battery of 5,000mAh. If you’re a power user and find yourself constantly running out of juice, the ZenFone Max might just be right up your alley.
As far as specs go, the ZenFone Max is sporting a 5.5-inch display, a Snapdragon 410 chipset, 2GB of RAM, a 13-megapixel rear camera with f/2.0 aperture, laser auto focus, and dual-LED flash. There is also a 5-megapixel camera on the front and, of course, the aforementioned 5,000mAh battery.. Unfortunately, details on the display’s resolution haven’t been released yet.
The device is a little on the big side as far as bezels go, partially due to the massive battery packaged inside.
While pricing and a release date haven’t been revealed yet, the ZenFone Max is a decidedly mid-range device, and will no doubt be priced as such to stay competitive. Asus’ ZenFone Max will launch in India soon, however, we’re not sure if Asus has any plans for availability in other markets.
source: Engadget
Come comment on this article: Asus announces the ZenFone Max, sporting a massive 5,000mAh battery
Pornhub launches a Netflix-style subscription service
If you’ve ever googled the phrase “Netflix for Porn,” you’ll find more than a few people wishing for a one-stop shop to satisfy their sexual peccadilloes. Pornhub is hoping to fill that hole by relaunching its premium offering as a $9.99 monthly subscription service that boasts a wide range of HD content. The business contains all of the usual features you’d expect including 1080p video, high-speed servers and exclusive content that, we’re told, you won’t find anywhere else.
It’s not just available for web users on desktops and laptops, either, since the company says that it’s working on Android and Roku apps that’ll arrive in the near future. There’s also a promise of virtual reality integration that’ll drop at some point in 2016, although there’s nothing more specific about how that’ll work in practice.
It’s interesting to note that a portion of Pornhub’s content is copyrighted material that’s been submitted by users. The fact that it’s now charging money, rather than just earning ad-cash, to view them could prove to be a sticky situation. We reached out to the company to ask what strategy it’s got in this instance, but they didn’t get back to us in time for publication. There are plenty of studios who have already signed up to Pornhub’s program, however, including Digital Playground, Brazzers and Reality Kings.
For you, dear readers, we braved a peek behind the paywall to see what’s in store, taking a rough survey of some categories to see what’s on offer. For the handful of selections we viewed, there’s around 4-5 pages of exclusive clips for each particular special interest, although one barely had half a page and another had more than 10. As such, it’s likely that, depending on what you’re into, that $9.99 might be a total bargain or a bit of a turn off.
https://player.vimeo.com/video/135084742?color=456d86&title=0&byline=0&portrait=0
Filed under:
Portable Audio/Video, Internet
Source:
Pornhub
Tags: AdultThemes, Porn, PornHub, Premium, Subscription, video
ICYMI: Spider vehicle, a 3D-printed teeny tiny saw and more
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Today on In Case You Missed It: A miniature circular saw printed on a 3D printer is about to be produced by a designer so that it actually cuts wood. Teeny tiny little thumbs best be careful. The Spider concept car by Swincar is out, climbing 50 degree inclines without a hitch and making everyone want one. Finally, the Lexus Hoverboard is shown actually being ridden in a new video, rather than just inside the promotional glamour-shot pieces we’ve seen so far. It looks just as cool as we’d hoped.
And for our final trick, please be sure to watch this video from George Fox University’s IT department. It’s summer-tastic.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
Filed under:
Misc, Transportation, Science, Internet
Tags: 3D printed, 3D printed tools, Back to the Future, empty boxes, engadget daily show, engadget video, George Fox University, hoverboard, icymi, iMac boxes, In Case You Missed It, Lexus, Lexus hoverboard, Spider car, Spider concept car, Swincar, video
How the TV show in Xbox One exclusive ‘Quantum Break’ works
When Remedy released Alan Wake on Xbox 360, few people questioned the live-action cut scenes sprinkled throughout the campaign. It turns out those moments were the seedlings for a grander vision: to develop a game interwoven with a full TV show.
Quantum Break, the realization of this idea, was announced as an Xbox One exclusive more than two years ago. Since then, Microsoft has radically changed its approach to the Xbox One, tossing Kinect aside and shutting down its team dedicated to original programming. The latter decision cast an ominous shadow over Remedy; would Quantum Break be affected? Microsoft promised it wouldn’t, but with each passing month and after so few public appearances, it seemed ever more likely that the studio was rethinking the project.
Perhaps we needn’t have worried. Microsoft showed a snippet of the game and the live-action TV show at Gamescom this year. With it came some top-tier casting announcements, including Shawn Ashmore from X-Men, Aidan Gillen from Game of Thrones and Lance Reddick from The Wire. But until now, Remedy has been tight-lipped about the show and how it fits into the structure of the game. Now, we finally have some answers.
The show

Most of the time, you’ll be playing as Quantum Break hero Jack Joyce (Ashmore). He’s battling Paul Serene (Gillen), a former friend that was catapulted into the future and returned “older, changed.” Toward the end of each “act,” you’ll switch to this villainous individual and make choices in what Creative Director Sam Lake is calling “junction moments.” Afterward, the game will unlock an episode about Serene’s evil company, Monarch. These will reflect your decisions and have ramifications in the game, further personalizing the experience. Each junction also has alternate episodes, so players have a reason to replay what would otherwise be a linear, story-driven experience.
To give an example: At one point in the game, Serene needs to decide how to deal with an eye witness, Amy Ferraro, of a Monarch operation. In one version, he tells his right-hand man Martin Hatch (Reddick) to take a “hardline” approach, which leads to some devastating consequences. In another, he tries to blackmail her into working with Monarch and manipulating the media. One of the episodes, among other ramifications, will trigger an activist protest on the bridge that was seen in last year’s Gamescom demo.
The different choices mean that some episodes will be longer than others. Typically though, Lake says a show segment will be roughly 22 minutes long, or “network television length, without the commercials.” Due to the structure of the game, however, you won’t be able to binge-watch them all (at least not straight away) like a series on Netflix.
The “acts” that you play in the game and the subsequent live-action episodes won’t necessarily be in chronological order either. In another scene taken from the TV show, Beth Wilder — who is also a playable character — draws her gun on Monarch security officer Liam Burke. The two are quickly stuck in a standoff, but the situation is diffused when their firearms suddenly disappear into thin air. They then notice that Joyce, who was being held hostage in a nearby van, has mysteriously disappeared. At some point in the game you’ll see this same scene play out from Joyce’s perspective. In a cutscene, our hero wakes up and discovers that he’s unwittingly stopped time. Sensing an opportunity to escape, he quickly breaks free and takes the pair’s weapons before fleeing the building.

The TV show ships with the game and, based on what we’ve seen so far, it appears the two are heavily dependent on each other. You can’t watch the show like a season of True Detective and likewise, your experience of the game will probably suffer if you’re not paying attention to the live-action episodes. The branching storylines should add another level of intrigue to the game too. Alan Wake had a tightly written story filled with distinct characters. Choice can dilute a narrative or, as we’ve seen with Telltale Games, simply be an illusion, so it’ll be interesting to see how far Quantum Break lets you deviate.
The game
Quantum Break‘s take on time travel isn’t just a plot device, though. In the game, it also doubles as the origin of Joyce’s superpowers. An experiment gone wrong gives him the power to manipulate time in small, but meaningful ways. Some of these have been shown in previous demos, but at Gamescom, Remedy was happy to go into greater detail.
An extended demo shows Joyce leaving his brother’s workshop where the original time travel accident took place. Serene is escaping in a Monarch helicopter and Joyce tries to pursue, only to be knocked back by one of his rival’s destructive “time blasts.” The fabric of time is breaking down and Joyce is quickly caught in a “stutter,” where the time fluctuations are most pronounced. Here, ships under construction come crashing to the ground, only to reappear again moments afterward, stuck in an endless loop. The landscape is constantly shifting, but as the player, you can stop time at will and progress with a technique called “time rush.” Likewise, the “time dodge” maneuver allows you to quickly dash and avoid damage from enemies and the environment. They’re functionally similar, but because they use different meters, mixing them up could be crucial in the game’s trickier sections.
Later on, Joyce is attacked by members of the evil Monarch corporation wearing special backpacks and jumpsuits. The bleeding-edge equipment means these tougher foes can move through the stutters just like Joyce. You’ll want to use a destructive time blast to take them out, or deploy a “time shield” to deflect their bullets. Time dodge and rush can also play a part here, allowing you to quickly flank soldiers or escape and regroup. The fifth and final ability, “time stop,” gives Joyce the power to freeze focused areas.
The combat feels like an evolution of what Remedy has already accomplished with Max Payne and Alan Wake. The former pioneered “bullet time,” a slow-motion effect that helped you shoot foes with pinpoint accuracy. Alan Wake went in a different direction, using light as a means to break down shadowy foes’ defenses. The system was unique, but a little one-note — bright flares could be used to keep enemies at bay, but otherwise you just needed to shine your flashlight and wait for their defensive meter to deplete.

Quantum Break‘s time-amplified moves offer far more variety in the battlefield. Which is a promising sign: Alan Wake relied heavily on its narrative to keep players invested, so Remedy would be wise to focus its efforts on the gameplay this time around. It’s still too early to make a final judgment, but what’s been shown points to what could be Remedy’s most complete game in years. Whether or not it delivers, Quantum Break is shaping up to be one of the most unusual and ambitious titles coming to Xbox One in 2016.
[Image Credit: Xbox Wire]
We’re live all week from Cologne, Germany, for Gamescom 2015. Click here to catch up on all the news from the show.
Filed under:
Gaming, HD, Microsoft
Tags: gamesCOM, gamescom-2015, gamescom2015, hdpostcross, microsoft, quantumbreak, remedy, tv, tvshow, xbox, xboxone
Smartphones become the most popular device for keeping Brits connected
It was only a matter of time, but smartphones are now officially the UK’s most popular internet-connected device. For the first time, more people are choosing smartphones to get online than laptops, according to stats published today in Ofcom’s annual Communications Market Report. Smartphones are now considered the most important way of staying connected by 33 percent of Brits, with 30 percent preferring their laptops. That’s a significant change from last year, when laptops were favoured by 40 percent of people and smartphones by only 22 percent. This coincides with smartphones also becoming the most widely owned web-connected device, with a presence in 66 percent of households compared with a 65 percent figure for laptops. Shipments of PCs have been declining for many years as mobile devices have become increasingly popular windows onto the web, and in the UK, tablet ownership is growing faster than anything else. In another first, Ofcom notes that over half of UK households (54 percent, to be exact) now have at least slate for the family to poke at.
The fact Brits now prefer to use their smartphones to get online can only have been helped by the widening availability of speedy 4G networks over the past year. The increase in the total 4G mobile subscriber base during 2014 is bordering on insane, going from 2.7 million to a whopping 23.6 million subscriptions during the 12-month period. That jump is partly down to Three launching its LTE services and putting every customer on its 4G network as standard, while EE, Vodafone and O2 were also slowly retiring legacy 3G tariffs to shift focus onto their 4G services. MVNOs, too, have been able to offer 4G data to more price-conscious consumers as the major carriers continue to build out LTE coverage. Of course, a proportion of those 23.6 million subscribers will be on 4G contracts by default and might not actually take advantage of LTE speeds, but there’s no arguing that 2014 was the year 4G took off.
[Image credit: Shutterstock]
Filed under:
Cellphones, Tablets, Wireless, Mobile
Source:
Ofcom
Tags: 4g, 4glte, CommunicationsMarketReport, lte, mobilepostcross, ofcom, OfcomCommunicationsMarketReport, smartphones, tablets, uk-feature
‘Oculus Cinema’ will let friends watch movies ‘together’
If you’ve ever peered into a VR headset, you’ll know it can be a pretty lonely experience — much like going to an empty cinema in the real world. VR heavyweight Oculus will kill these two birds, with a forthcoming “multiplayer” mode for its virtual movie theater app Oculus Cinema. The update for the app lets friends enjoy films at the same time, and see them next to you in the same virtual cinema. Features like this are part of the push to make virtual reality a little bit more social, something Oculus-owners Facebook has been eager to do ever since it snapped up the virtual reality hardware company.
Speaking with Road to VR, Oculus founder Palmer Luckey explained that the idea was always to make Oculus Cinema a facsimile of the real thing, and that includes hanging out with buddies. Luckey went on to say that the app will get even more social features in the coming months, such as avatars and remote multiplayer functionality (so users won’t need to be in the same room). Oculus Cinema is already available on Gear VR, but will launch with the consumer version of Oculus Rift when that hits stores in 2016.
Source:
Road to VR
Tags: cinema, facebook, gearvr, movie, oculus, oculuscinema, oculusrift, rift, vr
Breaking up in the time of Twitter
For nearly 10 years, we shared everything, but it never occurred to me that sharing a four-digit PIN could ruin it all.
In late May, I was up at night dealing with a heinous cough and, seeking home remedies for post-nasal drip, grabbed the closest thing with an internet connection. That thing just happened to be my boyfriend’s iPhone. But before I could go down the rabbit hole of questionable medical advice, I was thrust into a conversation between the man I loved and a cook at a restaurant we frequented. I scrolled for hours through flirtatious word bubbles and scandalous selfies and with every iMessage, my heart broke just a little bit more.
For two months, I’d been sitting idly by while the love of my life shared his love with someone else. I hated those little blue word bubbles almost as much as I hated my boyfriend and his culinary sidepiece. If it weren’t for those bulbous harbingers of despair, I’d be living in ignorant bliss. Instead, there I was, gasping for breath in my tighty whities, bawling uncontrollably, the bright light of his iPhone screen filling my living room with dread.
The internet had become my escape, my personal pause button for emotional impulses.
The next day I kicked him to the curb, in proper mid-’90s talk show fashion, but within two weeks he was back. We were forced to cohabitate, as so many estranged couples in the Bay Area are these days. With online business booming and rent rising, it’s no easy feat finding an affordable place to stay on short notice. His presence was a constant reminder of the damage done. So I threw myself into my work to shake the nagging mix of anger and sadness. As the editor of a major online publication, that meant spending even more of my life on the internet. It may be a breeding ground for negativity, but I was numb to the kind of cruelty you find in the comments section of a smartphone review. The cruelty I’d felt in the real world, however, was oppressive.
For weeks, work was all I needed. From about 8AM until 6PM every day, I was free from my heartbreak. As soon as I woke up, I’d grab my phone to check my email and for the next 10 hours, I’d be wrapped in the sweet embrace of Twitter feeds, Slack notifications, Google docs and sluggish CMSs.
Days were relatively painless; at night the hurt crept in. True to the cliche, everything reminded me of him and the future we’d lost. More often than not, I’d cry myself to sleep after throwing back half a bottle of Rosé or a handful of martinis — up, with a twist and always stirred, naturally. When I wasn’t pre-occupied with the minute-by-minute crush of online publishing, life was just too much to bear. The internet had become my escape, my personal pause button for emotional impulses.
And then it happened. Love won. And I lost.
Like it or not, the internet was decidedly on the side of feels.
On June 26th, the Supreme Court ruled that the Constitution ensures the right to same-sex marriage, upending archaic laws and effectively leveling the playing field for gay men and women in the hunt for eternal, state-recognized partnership. Twitter, Facebook and just about every online media outlet were abuzz with the news. As a gay man who’d spent the better part of the last decade in a committed relationship, I should have been shooting rainbow-colored hearts from every orifice. And I was thrilled… until I looked at my Twitter timeline.
A hashtag’s success is never guaranteed, but on that day, #lovewins won. Unfortunately for me, the internet decided to focus on the emotional side of the Supreme Court decision. Instead of reflecting the giant leap in human rights, herd mentality was charging ahead, heart first. Everyone and their mothers were rainbow coating their profile pics (with the help of Facebook’s opportunistic avatar editor) and my feed was flooded with sappy sentiment. According to AdWeek, Talkwalker, a social media analytics company, recorded 284,730 mentions of the #lovewins hashtag in the first hour. The less emotive, and selfishly preferable, #MarriageEquality pulled in 63,968 mentions in the same period. Like it or not, the internet was decidedly on the side of feels.
All about equal rights, but feeling kind of meh on love right now. Can we change that hashtag?
— Christopher Trout (@Mr_Trout) June 26, 2015
On just about any other day, I would have embraced the warm and fuzzy atmosphere, but I was miserable. Trending Twitter was killing me. As the outpouring of support for equal love reached fever pitch, I began to feel the crushing pain I’d avoided during many of my waking hours. With every new instance of #lovewins, I was reminded of love lost. My timeline was overflowing with support for couples who could finally see their eternal commitment validated by this great country. And I was overwhelmed with loneliness. For nine-plus years, my boyfriend and I had gone back and forth on the idea of marriage. We weren’t sure we wanted to be a part of a largely religious institution, but we were sure we wouldn’t take the plunge until our marriage counted the same as any other. Our chance had finally come and everywhere I turned, I was reminded of how that chance was squandered.
Thanks to an otherwise unthreatening hashtag, my safe space — the internet — had become a hell-scape. I could no longer rely on the sweet sense of denial online life afforded me. And I couldn’t just shut Twitter off. It is, after all, the media’s lifeline to the real world. So there I sat, choking back tears and half-heartedly campaigning for a hashtag that set love aside. But I’m not Kim Kardashian. I don’t have 34 million followers or the ability to break the internet with my bare ass alone. I am just me, and online, the power of one has nothing on the herd.
Eventually, the world would take off its rainbow-tinted glasses, and turn its gaze on another trending topic, leaving me to pick up the pieces of my broken heart in the real world.
Filed under:
Internet, Facebook
Tags: breakup, facebook, feels, gay marriage, hashtags, love, lovewins, marriage, relationships, same sex marriage, social media, social networking, twitter
Pentagon and Silicon Valley cyberunit reveals leaders and HQ
The Department of Defense’s partnership with Silicon Valley is a done deal, and now officials have announced who would serve as the initiative’s head honchos. According to The Wall Street Journal, two former high-ranking military officials will lead the Defense Innovation Unit–Experimental or DIU-x project. George Duchak, the former director of Information Directorate (ID) at the Air Force Research Laboratory, will serve at its director. ID is in charge of the airmen’s “command, control, communications, computers and intelligence and cyber technologies.” Meanwhile, former Navy SEAL and Reserve officer Rear Adm. Daniel “Brian” Hendrickson will be the deputy.
They’ll serve as the main connection between Silicon Valley companies and the Pentagon, getting rid of the numerous middlemen that tech firms typically have to go through to get to the Department of Defense. DoD Secretary Ash Carter believes the relationship can eventually help tech startups find work within the department, which could mean that securing a contract with the Pentagon will be easier in the future. In addition to revealing the cyberunit’s leaders, officials also told the WSJ that the DIU-x offices will be built near Moffett Field. That’s the same airfield Google leased from NASA in 2014 and where it tested (or where it’s still testing) its self-driving car prototypes.
[Image credit: Secretary of Defense/Flickr]
Source:
The Wall Street Journal
Tags: military, pentagon, siliconvalley
Microsoft Studios lead talks Kinect and the future of Xbox
You might not know who Microsoft’s Kudo Tsunoda is, but you know his work. He was the driving force behind Kinect and HoloLens. And more recently, he’s taken control of a large part of Microsoft Studios, the company’s in-house video game publishing and development arm. As part of his position, Tsunoda leads Rare, Lionhead and other first-party studios, and also oversees the development of key Xbox exclusives published by Microsoft, such as Scalebound, Quantum Break and the new Crackdown. I sat down with Tsunoda for a chat at Gamescom, and quizzed him on the future of Xbox, HoloLens and gaming at Microsoft.
On cross-buy
Microsoft is making a big push toward a unified gaming platform. The Xbox One itself will be updated to run Windows 10 in November, and Tuesday’s press conference saw cross-play and cross-buy announcements for Windows 10 and Xbox One games. The company seems to be headed toward a single marketplace for games. That’s something that makes a lot of sense, especially for smaller titles, but right now, most games that work like this are Microsoft developed or published. The outlier is Bloodstained, which will have the feature when it launches in 2017. According to Tsunoda, Microsoft is hoping to change things sooner than that, though:
“Once we’ve figured out how, through Windows, we can bring [PC and Xbox] gamers together with cross-play, we’re going to put that into our platform to make it simple and easy for other developers to do as soon as possible.”
That’d be big news. Sony, Microsoft’s chief rival, already allows for limited cross-play between its PS Vita handheld and PS4 console, and the upcoming Street Fighter V will let PC gamers face off against opponents playing on PS4s. With the new Xbox app and tighter integration though, it’s not difficult to imagine a lot of Xbox games being playable on PC and vice versa in the near future.
Although Tsunoda skirted around the question, cross-buy would be a huge win if Microsoft can get its third-party partners on board. The company has been fighting PR fires since the rather disastrous Xbox One launch, but the division’s gotten back its stride recently. Announcements of a regular monthly update pattern, Windows 10 streaming and backward compatibility (even with its caveats) have all gone over well with fans. And letting Xbox One gamers buy their games once and play them anywhere would go a long way to healing the “always-on” wounds.
On Kinect
It’s difficult to think of Tsunoda and not think of Kinect: The once bundled-in Xbox One camera is now an optional add-on. Given it’s Tsunoda’s baby, I asked if he’s interested in supporting the peripheral by having Microsoft Studios develop games for it. In return, I got a rather odd response:
“So the big thing is the depth-sensing technology, the stuff that’s inside Kinect. Obviously, we’re still doing a lot on the platform-side, but we’ve got Just Dance coming out soon for Kinect. I think it’s really about making an investment in depth technology itself. It’s great for everything we’re doing on this platform. Obviously, a big part of what we’re doing with HoloLens is environmental understanding, and that’s a big advancement in depth-sensing technology. These are things that Microsoft does really well: You invest in a cutting-edge technology; you use it in a space like games on Xbox, or a space like HoloLens. Just keep pushing the boundary of what we can do with depth-sensing technology and really try to be a leader in that space.”
I pushed Tsunoda for clarification on whether Studios would pursue the creation of games made specifically for Kinect, or HoloLens and if that’s even something Microsoft is still very interested in.
“I think that’s right. You can see that so much of what we’re doing is really trying to create awesome games that gamers will love. Whether that’s on Xbox One; whether that’s on Windows; whether that’s with Kinect; whether that’s with HoloLens — we really just want to produce technologies. We want to find how to use the medium to really deliver the core games that gamers and our fans are really going to enjoy.”
Microsoft, it seems, is still trying to figure out how to make Kinect useful for gaming, although that’s not really the end of the world.
On taking risks
Tsunoda has a reputation as a free thinker. Often seen sporting a pair of oversized sunglasses, he’s known for taking risks and pushing new tech like Kinect and HoloLens toward consumers even when it’s not entirely clear what it’ll be used for. I asked if he’s bringing that spirit to Studios; will we see riskier, edgier, more original games coming to Xbox, courtesy of Microsoft?
“As much as I like taking risks and pushing the boundaries of games and technology, at the end of the day, you come to places like Gamescom, [and] you see fans reacting to the work that you’re doing, and enjoying the games. That’s got to be the focus: Your end goal is making awesome games that people are going to enjoy. Taking risks, pushing boundaries, that’s all just a means to an end.”
I disagree. I think Tsunoda’s risk-taking and creativity could be used at Microsoft. Some fresh ideas would really set well among the inevitable sea of Halo, Forza and Gears of War sequels to come. Let’s hope he’s just playing his cards close to his chest and come this time next year, we’ll be talking about the resurgence of Microsoft, not just as a console maker, but also as a creative game publisher.
Filed under:
Gaming, HD, Microsoft
Tags: crossbuy, gamescom, gamescom-2015, gamescom2015, hdpostcross, hololens, interview, kinect, KudoTsunoda, microsoft, MicrosoftStudios, uk-feature, win10, windows10, xbox, xboxone
Asus announces the Zenfone Max with 5000 mAh battery

Bigger battery life is probably the typical smartphone user’s number one feature on the improvements wish list and ASUS has heard your calls. The company has just announced its new ZenFone Max at a launch event in India today, which features a gargantuan 5,000mAh battery.
5,000mAh should be enough juice to get even the most power hungry user through a full day of use. However, the large battery does mean that the smartphone is a little on the big side, with a 5.5-inch display and some rather hefty looking bezels.
There’s no word on the display’s resolution yet, but the smartphone comes with a Snapdragon 410 SoC and 2GB of RAM, so we’re looking at a entry/mid tier device. The processor should ensure plenty of life from the already huge battery. The Zenfone Max also features a 13 megapixel rear camera with f/2.0 aperture, laser auto-focus and dual-LED flash, along with a 5-megapixel front facing camera.
ASUS is keeping the pricing details under wraps for now, and it’s not clear exactly when the smartphone will be hitting the shelves. Given the cost competitive nature of India’s smartphone market, ASUS is going to have to price its Max accordingly against other handsets with larger batteries, such as the Innos D6000 (6,000 mAh) and the Marathon M4 (5,000 mAh), which retail for less than Rs 19,000 ($300).












