US Cellular offering the Moto G (3rd Gen) for $130

US Cellular is the latest wireless provider to carry the third generation Motorola Moto G smartphone. Available immediately, customers can pick the device up for a mere $130 without contract. Alternatively, the handset runs a mere penny if you agree to a two-year service contract.
Running Android Lollipop, the Moto G features a 5-inch qHD display and comes with 8GB internal storage. Power comes from the 1.4GHz quad-core processor and 1GB RAM while external storage is available via a microSD expansion card slot.
In terms of cameras, the Moto G offers a 13-megapixel rear shooter capable of 1080p HD video; a front-facing 5-megapixel sensor is ready for your selfies and video chat.
Be sure to read our review of the Moto G!
Purchase the Moto G from US Cellular
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You can now pre-order the Huawei Watch through Amazon
A product page for the Huawei Watch has finally made its way to Amazon, and it’s available to pre-order right now. In the past, we’ve seen leaked images showing just how premium this upcoming smartwatch will be, but fortunately, there are options for those that want one on the cheap.
There are four different models available, costing as little as $349 or as high as $799, giving consumers a wide array of options.
- Stainless Steel with Black Suture Leather Strap for $349
- Black Stainless Steel with Black Stainless Steel Link Band for $449
- Gold Plated Stainless Steel with Brown Suture Leather Strap for $699
- Gold Plated Stainless Steel with Gold Plated Stainless Steel for $799
The Amazon page says the smartwatch will be officially available on September 2, so it shouldn’t be long before customers begin to see the Huawei Watch on their doorstep.
Anyone picking one up?
source: Amazon
via: Android Central
Come comment on this article: You can now pre-order the Huawei Watch through Amazon
Inbox by Gmail updated with some much-needed text formatting features
Inbox by Gmail is receiving a small update, bringing with it some much-needed text formatting features. There are a lot of basic features in Inbox by Gmail missing that you will find on almost any email client out there, and Google is slowly adding these missing features.
In its latest update, those using Inbox by Gmail on the web can now insert text formatting, such as numbered lists, bullet points, bold, italics, underline, and more. There’s even keyboard shortcuts available for these abilities, making it quick and easy to insert any formatting you might need.
While it sounds like a small update, bringing text formatting to Inbox by Gmail actually makes it a better viable option to other email clients, as users will now be able to craft professional and organized emails not only personally, but professionally as well.
Inbox by Gmail still has a long ways to go, but this is a step in the right direction.
source: Inbox by Gmail (Google+)
Come comment on this article: Inbox by Gmail updated with some much-needed text formatting features
Deal: Pick up a pair of MMOVE Bluetooth Stereo Earbuds for just $31.99 (34% off)

Going for a run? Commuting to work? Don’t let troublesome headphone cables slow you down. If you’d like to listen to your music worry-free while you’re on the go, you may want to try the MMOVE Bluetooth Stereo Earbuds – currently 34% off in the AA Deals Store.
Since these are Bluetooth-enabled, you no longer have to worry about accidentally pulling your earbuds out of your ears while you’re being active. But just because they’re Bluetooth headphones, doesn’t mean you’re skimping out on quality, either. They feature isolated sound with CVC 6.0 Noise Reduction for distraction-free listening, and you can even listen for up to 6 hours at a time on a single charge. They also have a durable, sweat proof design that allows you to control volume and song choice, take or reject calls and more with the convenient on-ear controls. The earbuds also come with three different sized eartips, comfort fit earhooks, and active fit earhooks, so you won’t have any problems fitting them in your ears.
Right now, the Android Authority Deals Store is offering these earbuds for just $31.99, which is 34% off the suggested retail price. Don’t miss out on this awesome deal! Head to the link below if you’re interested.
Go pre-order the Huawei Watch from Amazon NOW
For those itching to try and get your hands on the new Huawei Watch, the wait is almost over. The official Product Page on Amazon went live this morning, and allows everyone to start pre-ordering the devices today.
Previously, we weren’t really sure of an exact date as to when the new smartwatch would hit the streets, however, the Amazon page states that it will be available on September 2nd.
There are a few different models to pick and choose from, so be sure to pry open those wallets:
- Stainless Steel with Black Suture Leather Strap for $349.99
- Stainless Steel with Stainless Steel Mesh Band for $399.99
- Stainless Steel with Stainless Steel Link Band for $399.99
- Black Stainless Steel with Black Stainless Steel Link Band for $449.99
- Gold Plated Stainless Steel with Brown Suture Leather Strap for $699.99
- Gold Plated Stainless Steel with Gold Plated Stainless Steel Link Band for $799.99
As for what the Huawei Watch will be sporting under the hood, we have the specs here as well:
It’s worth making note that the Huawei Watch should be compatible with both Android 4.3 or later AND iOS 8.2 or later. This is pretty awesome for someone who uses both Android and iOS and wants something other than a Pebble. Let us know what you think about the Huawei Watch in the comments down below and whether you’ll be picking one up or not.
Source: Amazon via: Android Central
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Google introduces new mobile search results for better app discovery
Some Android users are finding that the Google search widget is bringing up a better set of results for apps. Specifically, searching for terms such as “camera apps” yields a clean and clutter free set of results that offers up Android apps and links to the Play Store.
It appears it hasn’t completely rolled out to every just yet. We tried it on two different devices and found one pulling up the new layout while the other was the standard fare of old.
Your mileage may vary when it comes to search terms. Among those we found to work were “baseball apps”, “camera apps”, “fitness apps” and “Star Wars” apps.
It makes sense that Google would adjust its mobile search results with an eye toward apps. Really, we’re surprised it’s taken this long to get this into place.
Via Android Police
The post Google introduces new mobile search results for better app discovery appeared first on AndroidGuys.
Apple Joins Massive Pentagon Partnership to Develop High-Tech Military Wearables
The Pentagon today announced a partnership with 162 companies and universities — including Apple, Boeing, and Harvard — to develop and produce a line of high-tech military gear designed to be flexible enough to be worn by both soldiers and even be “molded onto the outside of a jet” (via Reuters). The forward thrust of consumer technology is generating more trust for the Pentagon in the companies of Silicon Valley, a move that Defense Secretary Ash Carter has been attempting to guide for a few years.

“I’ve been pushing the Pentagon to think outside our five-sided box and invest in innovation here in Silicon Valley and in tech communities across the country,” Defense Secretary Ash Carter said in prepared remarks on Friday.
“Now we’re taking another step forward.”
The new technology would use advanced printing processes to produce “stretchable electronics” that would be outfitted with an array of sensors to be able to track everything from the vitals of the soldier wearing it to the structural integrity of the ship or warplane to which it is attached. All told, the United States government has confirmed it will contribute $75 million over the course of five years for the project, with the partnered companies offering another $90 million, and local government contributions bringing the grand total to just north of $171 million.
Even critically acclaimed indie games get delayed
Lovers in a Dangerous Spacetime was a hit in 2013 when it was just a multiplayer, neon-streaked demo mixed in with all of the nominated, blockbuster indie titles at the Independent Games Festival. Lovers was up for an award in Visual Art, and even though it lost to Kentucky Route Zero, the nomination was enough to create buzz around the game and its studio, Asteroid Base. At the time, co-creator Jamie Tucker felt confident that Lovers would be done within the year. Now, two years later, Lovers in a Dangerous Spacetime is set to debut on Xbox One and Steam on September 9th. Yes, in 2015. We asked Tucker via email what happened with Lovers‘ development timeline and he broke it all down — including details that offer a glimpse at the real rigors and lucky breaks of game development.
When we spoke at GDC 2013, Lovers was on track to launch that same year. What happened?
Haha, I wouldn’t say we were “on track” so much as I would say we were being extremely optimistic and naive. The “what happened” is we learned what was really involved in developing and shipping a game.
Funny story: Back in the fall of 2012, we were showing off the game and an early “first look” trailer to some local devs in order to get some feedback. Craig Adams (Superbrothers) told us that whatever we did, we should never suggest a date unless we could actually hit it. In our infinite wisdom, we figured that 2013 was a whole year away and that would give us enough time to finish the game. So with Craig’s advice unheeded, we applied to the IGF with our three-month-old prototype and started telling everyone the game was only a year away.
“We only were able to work part-time on the game, since we were funding it ourselves with contract work.”
— Jamie Tucker, Asteroid Base
From talking with other devs, one thing you hear a lot is that the initial phase of a project is really rapid and fun — you go from zero to something really quick, and you’re adding new features every day. Progress feels really fast. But that doesn’t last and the middle chunk of a project can be a slog as everything gets more complex, and you need to rework and iterate on everything at the same time as you’re struggling to make a larger game. Back when we were thinking of a 2013 launch, we had only experienced that initial rush. But then it came to things like just churning through all the levels we wanted to make, writing pet AI for single-player mode and tying everything together in the UI.
Well, 2013 came and went and we found ourselves losing momentum. At that time, we only were able to work part-time on the game since we were funding it ourselves with contract work, and it was getting harder and harder to make progress because we were always playing catch-up. At the end of 2013, out of nowhere John Baez from [Castle Crashers studio] The Behemoth approached us about their Gold Egg Project, which turned out to be the perfect way for us to fund the game and switch over to full-time development.
How did early attention from the IGF impact Lovers in a Dangerous Spacetime‘s development?
The IGF was one of those moments in the development of this game where, had it not occurred, we probably wouldn’t be where we are today. Until then, it was completely just a hobby project for us, but the IGF showed us that we weren’t the only people who cared about this silly idea for a game; there were real live strangers out in the world who were interested in it. And this was despite the fact that we were showing a very early version — all you could do was fly in a straight line from planet to planet while enemies spawned at an ever-increasing rate. There were no real objectives, no progression, no enemy variety, no single-player mode, no different ships, no levels, no terrain and only a rudimentary upgrade system… and yet still people were responding to it. It was a neat thing.
After the IGF, we all felt a real commitment that we had to see this game through, and try to make it as good as it could possibly be.
How did you settle on working with Microsoft, rather than Sony (so far)?
We first met with [ID@Xbox Program Director] Chris Charla during GDC 2013 and he was really excited about the game. But it was still too early in development, so we never really pursued it. As we developed the game more, we kept in touch with them though (along with other platforms), and when Microsoft launched the ID@Xbox program, it ended up being the perfect time for us to start solidifying our console plans. We submitted an application to ID@Xbox on the first day it opened up, and the gears started turning. It ended up taking lots of paperwork and phone calls and emails, but they made it about as painless as lots of paperwork and phone calls and emails can be.
If you could travel back to GDC 2013, what advice would you give yourselves as developers?
SERIOUSLY, DON’T PUT A DATE ON YOUR FIRST TRAILER!
This interview has been edited and condensed.
Images: Asteroid Base
Tags: asteroidbase, development, GameDevelopment, GDC, hdpostcross, igf, Indie, interview, loversinadangerousspacetime
UK police arrest teens for using Lizard Squad’s paid DDoS service
Six British teenagers have been arrested for using Lizard Stresser, a Distributed Denial of Service (DDoS) tool developed by the troublesome hacker collective Lizard Squad. According to the National Crime Agency (NCA), these individuals, who have now been released on bail, targeted a national newspaper, a school, gaming companies and various online retailers. They paid in “alternative” currencies such as Bitcoin in order to stay anonymous, however those measures have proven futile. Lizard Squad rose to prominence last year when it took down the PlayStation Network and Xbox Live. The group quickly claimed responsibility and, as if it were marketing stunt, launched Lizard Stresser — a takedown-for-hire service that allowed anyone to cripple unsuspecting sites.
Security expert Brian Krebs says the nefarious tool was powered by a botnet of hacked home routers and commercial routers based at universities and businesses. While much of the media’s attention has been centered on the Lizard Squad — a few members have now been arrested — it’s notable that the UK’s police forces are also targeting the people they’ve done business with. “One of our key priorities is to engage with those on the fringes of cyber criminality, to help them understand the consequences of cyber crime and how they can channel their abilities into productive and lucrative legitimate careers,” Tony Adams, Head of Investigations at the NCA’s National Cyber Crime Unit said.
Police are now visiting 50 addresses of registered Lizard Stresser users. The NCA doesn’t suspect them of carrying out attacks though — the purpose of these visits are to simply remind them of the law. It’s a pretty simple tactic. If they make a display out of these British teenagers, it could deter others from carrying out similar cybercrimes in the future.
[Image Credit: Getty Images]
Filed under:
Internet
Source:
National Crime Agency
Tags: arrests, ddos, ddos-attack, DistributedDenialOfService, hack, hackers, lizardsquad, lizardstresser
Hasbro wants to crowdfund your party game ideas on Indiegogo
Hasbro is hoping you’d be willing to share your best party game idea ever(!) with the company and has launched a search for the “Next Great Game.” The mechanics are simple: just go to the project website and submit an entry — along the same lines as Monopoly, some variants of Trivial Pursuit and Funny or Die — until September 30th, 2015. After that, sit back, cross your fingers and hope that you’re among the five finalists announced on October 30th. Now, here’s the twist: you’re not getting any prize money even if you end up as one of the five. Instead, you’ll be invited to launch an Indiegogo campaign to raise funds for your concept.
While you can very well do that on your own, Hasbro promises to use its web presence to promote your project. Both the toy company and Indiegogo will also work with you to build the crowdfunding campaign page. The fundraising phase will end on December 1st, 2015, after which a team of Hasbro game developers will scrutinize every finalist and announce one grand winner later that month. If you get the top prize, that’s when the company will part with $10,000 to go straight to your pocket. More importantly, it will fly you to Rhode Island between December 5th, 2015 and January 31st, 2016 to make your idea a reality.
This isn’t Hasbro’s first attempt at getting the public involved with its game development — just earlier this year, it asked people for help in deciding on a new Monopoly board design and adding a new word to Scrabble’s dictionary. If you’re wondering, the contest website’s ToS says “you retain ownership of all intellectual property rights in the Submission… including any associated copyrights, trademarks and/or patents.” It’s still best to read the whole thing, though, just to make sure you’re down with how Hasbro plans to treat your winning game.
Filed under:
Gaming
Source:
Hasbro
Tags: crowdfunding, hasbro, indiegogo, nextgreatgame, partygame














