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8
Aug

Turing Phone gets over 10,000 reservations – are you getting one?


turing phone first look aa (12 of 23)

Turing Robotics Industries doesn’t expect to cater to millions of customers, but they sure aren’t going to be having much down time once the Turing Phone is released. Their niche market seems to have a remarkable interest in the security-focused smartphone, as the company has just announced the handset has received over 10,000 reservations in only a matter of days. These were made from 130 countries on six continents.

As we mentioned in our previous report on the matter, this doesn’t exactly mean the phone will be sold to over 10,000 people. It is more of a poll to find out how many people are interested in the device, and which versions are more popular. Maybe it’s just to estimate production accordingly. Regardless, it is a great accomplishment to see so many people interested in the unique device.

turing phone first look aa (10 of 23)

The Turing Phone is special in that it comes with great rugged features inside and out. The device ensures protection against water damage, is made of a strong material called liquidmetal and packs industry-leading software. Turing Robotics Industries went as far as creating its proprietary charging port and ditching the 3.5 mm headset jack, leaving no room for tampering.

What’s even better is that the phone manages to bring a great set of specs, as opposed to most rugged/secure gadgets out there, which leave much to be desired. The Turing Phone comes with a 5.5-inch 1080p display, a 2.5 GHz quad-core Qualcomm Snapdragon 801 processor, 3 GB of RAM, a 13 MP rear camera, an 8 MP front-facing shooter and a 3000 mAh battery.

turing phone first look aa (3 of 23)

With all that packed inside, as well as the great security features the phone touts, it’s no wonder so many of you are interested in the phone. How many of you made a reservation for the phone? Are you actually buying it once it is released?

If you are not sure yet, go ahead and take a look at our hands-on first look. We spent some good time with the device and can share a bit of our experience with you!

8
Aug

‘Mirror’s Edge Catalyst’ is make or break for Faith


Even now, after seven years, Mirror’s Edge is a unique and exhilarating parkour thriller. It’s littered with flaws — a paper-thin story, some frustrating level design and unnecessary gunplay — but the clean, dystopian world and fluid motion still impress. The game didn’t sell particularly well, so it was a surprise when EA first announced that it was giving developer DICE another roll at the franchise. Mirror’s Edge Catalyst is a complete reboot for Faith, but it could also be the team’s last chance to prove the series has a future. If the game can’t find a larger audience this time around, it’s unlikely that EA will green-light another.

“We have big plans on what we want to do after this and moving ahead,” Sara Jansson, senior producer for Mirror’s Edge Catalyst says. “But I really do think that if this doesn’t fly — if people don’t like this game — there’s really no reason to keep building on it.”

All or nothing

Catalyst is a gamble for EA. When the team at DICE started to think about a follow-up, they quickly realised that it couldn’t be half-assed. To make a worthwhile successor, they needed the publisher’s full support, which meant a “AAA” budget and a lot of development time. They didn’t want Catalyst to be a small downloadable title, or even Mirror’s Edge 2. To do Faith justice and broaden the game’s appeal, DICE was committed to a grander vision that retold the character’s origin story. What’s been shown so far feels like a complete do-over — the game that the original Mirror’s Edge aspired to be.

“We wanted to make sure that we had a game that could appeal to our core fans and also appeal to a broader audience of action-adventure fans,” Jansson says. Part of that vision involves a richer narrative and giving Faith some proper character development. She has an iconic look and a pretty badass attitude, but in the original game little was revealed about her past or how she was recruited into the rebellious world of freerunning. In Catalyst, there’s a larger and more meaningful storyline that weaves through the missions, as well as CG cutscenes and expanded dialogue while you’re jumping around as Faith.

“Even if it’s a very personal story, and it’s personal elements that trigger her, we wanted to put her in the middle of a national conflict,” Jansson says. “So what she does has an effect on the people around her, and that’s something that’s very important in Catalyst.”

A new playground

Even the world and overarching structure of Catalyst is more ambitious than its predecessor. Whereas the original Mirror’s Edge took you through linear, tightly choreographed levels, Catalyst offers a seamless open world. DICE says there are no load screens and as you take on more missions, new rooftop districts in the city of Glass will open up. For a game like Mirror’s Edge, which relies so heavily on traversal and the feeling of momentum, this poses a number of challenges. Every object has to link into a possible route for the player and also compliment the sparse, geometric aesthetic the game is known for. To do this, DICE has formed pairs of level designers and artists who work in tandem on every building in the game. Each pair physically sits beside one another, and an area can’t be finalized until both team members have given their blessing.

DICE has formed pairs of level designers and artists who work in tandem on every building in the game

Designing an open world is tricky, but Jansson says it should help players to learn the mechanics and improve their freerunning skills. “Traversing is actually most fun around the fifth time,” she says. “Because you’re starting to know the space and that’s when you can find all of the ultimate paths. When you have this open structure and you’re navigating across the city between different buildings and missions, you’re learning the city — it’s starting to become yours. Then you know it and that’s when it becomes the most fun.”

EA has faith

Catalyst is unashamedly different. Even firearms, which were difficult to control and largely out of place in the original, have been ripped out to focus on Faith’s hand-to-hand takedowns. The extraction will be welcome news to fans, but for DICE it’s another risky move that positions the game further from established first-person shooter franchises.

“To be completely honest, when we pitched this we were not at all sure that EA was going to want to do it and take that risk,” Jansson says. “Because it is a risk. It’s more high risk than doing a Battlefront or a FIFA.” But the team’s pitch paid off. And while the game is a financial risk, it does seem to support EA’s changing public image. Two years ago it was named “the worst company in America,” and since then the publisher has tried to show that it’s putting gamers first. For instance, it’s funding Unravel, a whimsical 2D platformer that won the hearts of gamers at E3 this year. Both Unravel and Catalyst had huge booths at Gamecom too, rivalling EA’s tentpole franchises such as Need for Speed and FIFA 16.

“That’s how you should use the fact that you have some really established franchises,” Jansson argues. “You have Battlefield and that’s great — people love it, they want it and they want it often. But having that strong portfolio — I think you should use that. There’s almost an obligation to use that to create something else that might be more risky.” Ultimately, it’s those creative risks that could give both EA and DICE another Battlefield-level success. The critical acclaim that followed the first Mirror’s Edge suggests that the team has stumbled onto something rather special. The hope now is that a well-funded sequel can unlock the concept’s true potential and produce a game that is both artistically and commercially successful. For Jansson and her team, it’s just another leap of faith.

Image Credits: Xbox Wire


We’re live all week from Cologne, Germany for Gamescom 2015. Click here to catch up on all the news from the show.

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Tags: dice, ea, faith, freerunning, gamescom-2015, gamescom2015, impressions, mirrorsedge, mirrorsedge2, mirrorsedgecatalyst, parkour, preview

8
Aug

Two indie pretenders to the ‘XCOM’ crown


XCOM, Renowned Explorers, Hard West

2012’s XCOM: Enemy Unknown was a revelation. I’d never played the ’90s original or its successors, but I was immediately drawn in by the reboot’s story, world and, most of all, combat mechanics. At its heart, XCOM is a turn-based strategy game that pits your team of four soldiers against an alien invasion. As anyone who has played it at all will tell you, though, it’s so much more than that. A sequel is coming this November, but in the meantime, a pair of independent developers are readying their own takes on the genre, and they both have the potential to be truly special games in their own right.

A Fistful of XCOM

Hard West

Hard West is set in the “Weird West” — an occult version of the Wild West. That means that while you’ll see the typical six-shooters, saloons and heists, there are also demons, witches and all manner of supernatural goings on. Originally funded on Kickstarter, it’s since been picked up by publisher Devolver Digital‘s sister label Gambitious. It’s coming to PC, Mac and Linux this fall.

The game takes the basic combat mechanics of XCOM — strategically planning an assault, using the environment for cover, maintaining line of sight, etc. — and throws some insane things on top. The most interesting addition is a perks system based on poker hands. There’s a whole deck of cards to be unlocked, and each card comes with a unique ability. One allows you to ricochet bullets Wild West-style off any curved surface, letting you shoot around corners or — with careful planing — hit multiple enemies with one shot. The cards are all “overpowered,” and your characters have five slots each for combining perks together. For an example of how effective this can be: there’s a card that reduces everyone’s health to one, meaning you could potentially kill every enemy with a single ricocheted shot. The drawback? It reduces everyone’s health, i.e. yours and your party members’ too.

http://gfycat.com/ifr/MilkyPoshHellbender

Ricocheting bullets using one of the perk cards.

The perks system gets more complex when you start viewing it from a poker player’s perspective. When combining cards, you’re not just looking at what the individual perks are, but also the rest of your hand. You get bonuses for hands with pairs in them, and those bonuses get better as your combinations get better. Three of a kind is stronger than a pair, and a straight is even more desirable. Kacper Szymczak, Lead Designer at developer CreativeForge Games, won’t tell me what a royal flush will yield, but says the bonus will be “awesome.” Of course, giving all the best cards to one character is likely to leave the rest of your team underpowered. Weighing potential bonuses against keeping your team balanced promises to keep players busy for hours.

While — in case you hadn’t noticed — the perks fill me with glee, the game would be nothing without the combat. Although I was only able to watch a developer play through some missions, it seems solid. It’s very XCOM-y, of course, but there are some interesting touches. You can manipulate your environment by, say, flipping open a cellar door or a table to create cover. If an opponent’s shadow is visible, then you will be able to keep tabs on where they are, even if line-of-sight isn’t there (this is especially useful when you have the ricochet ability). There are also a wide range of abilities for individual weapons, such as cone shots for shotguns, which are handy against congested groups of enemies. You can also neuter opponents, and control crowds “stick ’em up” style. Using this tactic, some missions (such as the one in the video below can be completed “without a single bullet being fired,” Szymczak explains.

Hard West - Robbery

The other thing that sets Hard West apart from XCOM is its narrative. Although XCOM‘s world is engaging and interesting, the personal narratives are really left for you to fill in. It’s one of the things I love about the game: creating a vivid backstory for a character, only to see them die and never return. Hard West “is heavily story-driven, and character-driven,” says Szymczak. Events are wonderfully narrated by a grizzly voice, à la Bastion, and in-between combat you’ll be traversing a map, learning about the characters, meeting new faces, making decisions that will impact the story, and trading resources.

To be fair, CreativeForge had me at “weird west XCOM,” but I came away from the demo way more enthused than I’d thought I would. For fans of the genre, Hard West looks set to provide a healthy dose of the familiar, but with more than enough innovation to keep things fresh.

XCOM and the Temple of Doom

Renowned Eplorers

Renowned Explorers: International Society is a very different beast. Abbey Games — known for the 2D god game Reus — has injected a lot of personality into the genre. “Our initial pitch for the game was ‘XCOM meets Indiana Jones,” says studio co-founder Manuel Kerssemakers. “We’re approaching the same topics as Tomb Raider and Uncharted, but from a management perspective. It’s a really cool theme, but if you like games that make you think, you can’t really access the fantasy of being an explorer.”

You play as a 19th century explorer trying to make a name for yourself. You do this by increasing your “Renown” score through uncovering treasures, charting new lands, and outwitting your foes. There are many explorers to choose from, each with their own strengths that come into play both during exploration and combat. I went with Yvonne Lefevre, a brilliant public speaker that’s able to talk her way out of difficulties in a pinch. Before launching an expedition, you’re able to equip yourself appropriately, and complete tasks that will increase your gold, level, or Renown. You can then pick other classes to join you on your travels. There are three main types — speaker, scientist and fighter — and then many sub-classes within each.

Expeditions themselves borrow a little from perhaps my most-played game in recent years: FTL: Faster Than Light. Kerssemakers explains that “to facilitate the exploration … we knew that we had to look at FTL, because it’s a favorite game for many of us.” The way this works is by adding the space sim’s “node-based” navigation, which sees you taking whichever route you please between various points in order reach a goal, all while managing fuel (or in Renowned‘s case, supplies). Like FTL, most of the nodes feature events of some description, which can either be combat instances, opportunities to acquire supplies, increase your Renown or gather gold.

Once you get into a combat situation, you’ll find that it’s far simpler — map-wise , at least — than XCOM, as there are no elevation or cover mechanics to speak of. You can, of course, use the environment to physically put space between you and an opponent, and carefully planning your assaults is still vital, but the complexity of Renowned’s combat system lies in its attack types. For this, Abbey Games takes inspiration from an unlikely source: The Sims 4. “We wanted to make a tactical game, but also offer the option of non-violence, so you can approach the natives and wildlife in whichever way you want, and we added the option to act friendly in a combat encounter.”

Friendly in combat? Yup. Everyone (your characters included) essentially have two “health” stats that are affected by different types of attacks. One is more of a traditional vitality gauge, while the other looks like a Sims-style happiness meter. A native may be extremely capable of defending against physical attacks, but have the emotional resilience of a teenager going through a break-up. In one encounter, I essentially hid behind a rock and used an area-of-effect attack to call the enemy names. He ran away crying.

The system is extremely complex, as your actions in both individual encounters and expeditions as a whole will affect the way enemies see you further down the line. If you stab someone and then attempt to charm their friend, it’s not going to be effective, and if you get a reputation as a conquerer of foreign lands, you’ll have trouble ingratiating yourself to the natives in your next expedition.

I only played through a couple of expeditions, but that was enough to get me hooked. Each campaign lasts around ten hours, but, with procedurally generated maps, and an enormous roster of characters and items, that doesn’t have to be a big deal. I get the feeling that there’s so much depth waiting to be discovered, so many different ways to approach the game, that I could end up replaying it hundreds of times, just as I have FTL and XCOM. The game releases September 2nd on PC, Mac and Linux, and I can’t wait.

[Image credits: Abbey Games / CreativeForge Games / Firaxis Games]


We’re live all week from Cologne, Germany for Gamescom 2015. Click here to catch up on all the news from the show.

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Tags: AbbeyGames, CreativeForgeGames, FiraxisGames, gamescom, gamescom-2015, gamescom2015

8
Aug

EU finds that Apple and labels didn’t conspire to end free music


Getting started on Apple Music

Apple Music is facing its fair share of scrutiny over concerns of possible anti-competitive behavior, but it’s not going to get that much flak from Europe. According to both Mlex and Recode‘s sources, the European Commission has found no evidence that Apple or major music labels conspired to stifle free music services like Spotify. While the regulator is going to keep its eye on the music market as Spotify renews its label deals, it’s now doubtful that you’ll see a repeat of the EU’s crackdown on e-book pricing.

Not that Apple is entirely off the hook. Like the US Federal Trade Commission, the EU is investigating whether or not Apple’s App Store policies unfairly hurt competing music providers — and it may well have a stronger case. If you’ll recall, Apple both asks for a 30 percent cut of revenue from subscription services and prevents those services from steering customers to other places to sign up. Unless you’re astute enough to sign up on the web, streaming outfits have to either charge you extra for their App Store subscriptions or watch their profit margins disappear. There’s a real chance that the Commission will tell Apple to reduce its revenue share, allow links to external sign-ups, or both.

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Source:
Recode

Tags: apple, applemusic, eu, europeancommission, europeanunion, internet, law, music, regulation, streaming

8
Aug

Report: Samsung’s Galaxy S6 Edge Plus to have an optional keyboard accessory?


The past few weeks have brought some interesting developments in Samsung’s upcoming product lines, namely the leaking of arguably everything there is to announce. This is a stark contrast to 2014, when the Galaxy Note 4 and especially the Note Edge, were seemingly devoid of public peeking prior to their launch.

We know that Samsung will release the Galaxy Note 5 and Galaxy S6 Edge Plus, and will do so a month earlier than usual, allegedly the result of rampant carpophobia and the havoc it causes. The latest leak is, supposedly, a keyboard cover for the Galaxy S6 Edge Plus:

CL0tocxUMAAZ6Zo @evleaks

Although this leak comes from Evan Blas, a well known source for all digital things under wraps, we have to call into question just how probable a product this case is. While the picture certainly looks like the real deal, this would product would seemingly be a first from Samsung. Why a physical keyboard attachment would be deemed useful now when the phablet form factor has been around for almost 5 years now is ripe for questioning.

Perhaps even more implausible is why this product would be designed for the dual curved sides of the S6 Edge. Given the shapely screen’s slopes, handling would seemingly be easier than a traditional, flat device like the Note 5. Beyond this, the Galaxy Note series has always been viewed as the perennial platform for productivity and thus a keyboard would seemingly benefit the S-Pen packing product rather than a standard one.

samsung-unpacked-2015

Whatever the case may be, until the official launch this coming week, this photo should be taken with the obligatory dash of salt. It could very well be a third party accessory thrown on what looks to be the official Samsung case, or it could just be a concept someone made; @evleaks isn’t always 100% accurate to say the least. Still, given that productivity and keyboards seem to be a major thing for Samsung, anything is possible.

The Galaxy S6 Edge Plus is purported to be literally a giant Galaxy S6 Edge, complete with the same Exynos 7420 SoC, but may include 4GB of RAM. Stay tuned to Android Authority for continued coverage of this exciting product, as well as the upcoming Samsung Unpacked event!

8
Aug

Behold, the majesty of weird, but beautiful science!


Artist or scientist? Work of art or laboratory machine? The two pairs needn’t be exclusive and we’ve collected a batch of real-world photos to prove it. The artistry in crafting experimental machines to explore the fabric of our world rivals that used to create futuristic movie sets or avant-garde sculptures. The closer you explore reality, the more unusual and exotic it tends to appear. With that in mind, we offer you a gallery of science-based gadget porn to dazzle your eyes and titillate your brain.

[Image: Lawrence Berkeley National Lab – photo by Roy Kaltschmidt]

Slideshow-309714

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Tags: big picture, CERN, fermilab, nasa, pppl

8
Aug

Carphone Warehouse says up to 2.4 million customer accounts hacked


Carphone Warehouse

Carphone Warehouse, the UK’s biggest independent phone retailer, has confirmed it has been the target of hackers. The company has said that the personal details of up to 2.4 million customers have been stolen, as well as 90,000 encrypted credit card records. BBC News reports that the affected sites include OneStopPhoneShop.com, e2save.com and Mobiles.co.uk, but also Carphone Warehouse services like TalkTalk Mobile, Talk Mobile and iD Mobile.

“We take the security of customer data extremely seriously, and we are very sorry that people have been affected by this attack on our systems,” says Sebastian James, Group Chief Executive of Dixons Carphone. “We are, of course, informing anyone that may have been affected, and have put in place additional security measures.”

The breach itself was discovered on Wednesday, but the company has only just shared news of the attack. It says it’s currently in the process of contacting people who may have had their details taken and has made it clear that Currys, PC World and the “vast majority” of Carphone Warehouse customers aren’t affected as those details are stored on separate systems. The retailers has now turned to a “leading cyber security firm” to find out exactly what happened and assess what data was stolen.

[Image credit: IrelandInBeta, Flickr]

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Source:
BBC News

Tags: breach, carphone warehouse, dixons carphone, hack, mobilepostcross

8
Aug

OnePlus 2 to be available in limited stock at Colette’s in Paris on August 11


oneplus_2_launch_never_settle

OnePlus has announced that it will be at Colette’s in Paris selling limited stock of the OnePlus 2 on Tuesday, August 11. They will be there from 11am CEST (GMT +1) until the OnePlus 2 is sold out.

OnePlus said:

Design has always been important to us — it’s one of the reasons OnePlus was founded, to create beautifully crafted devices. That’s why colette, with a reputation made from their idiosyncratic shop windows and impeccable fashion curation, felt like the perfect temporary home for the OnePlus 2.

Keep in mind that there will be a very limited number of stock available, so if you want a OnePlus 2, you’ll have to be quick on your feet. Additionally, that same day, August 11, is when OnePlus will begin sending out invites for consumers in Europe and the United States to begin ordering the device.

OnePlus announced the OnePlus 2 a little over a week ago, seeing over 2 million reservations for the device. The OnePlus has already seen a lot of popularity in China, selling 30,000 devices in a little over a minute. It will no doubt do well in other markets, despite the underlying controversy.

Be sure to hit the source link below for an address to Colette’s on Tuesday.

source: OnePlus

Come comment on this article: OnePlus 2 to be available in limited stock at Colette’s in Paris on August 11

8
Aug

How to Download Beats 1 Playlists for Offline Listening


Now that you’ve been testing out Apple Music for about a month, you’ve probably come across some questions about what else you can do with the streaming music service. We sure have.

If you are a fan of Beats 1 but don’t want to use up your data listening to Zane Lowe’s voice on your commute to work everyday, you can download the playlist from your favorite deejays and listen to their chosen tunes offline for as long as you wish.

How to Add Beats 1 to Offline 3
You can’t listen to Beats 1 live in offline mode, but you can access playlists from a deejay’s previous radio show similar to the way you would access cable movies and television shows on-demand.

Step 1: Find a Deejay

The first thing you will need to do is find the deejay playlist you wish to listen to. If you want to find out whom Elton John is listening to, or think Julie Adenuga plays the songs you want to hear, you can find their Beats 1 playlists on their Apple Connect pages by performing a quick search in iTunes while in the Radio tab.

appleconnectplaylists
The search will usually turn up “X on Beats 1″ where X is the name of the deejay. Select that result to see a list of the deejay’s playlists. Tracks will be listed by date, so you can easily find the most recent radio show, or even start from the beginning.
Read more »

8
Aug

Recommended Reading: How baseball’s tech team changed television


Minnesota Twins at Kansas City Royals

Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you’ll also find short reviews of books that we think are worth your time. We hope you enjoy the read.

The Changeup
by Ben Popper
The Verge

The streaming tech that powers HBO Now? It was built by Major League Baseball Advanced Media (BAM). Yes, the same outfit that handles MLB.tv and announced a partnership with the National Hockey League to handle its streaming services this week. The Verge takes a behind-the-scenes look at the department and what it’s doing to build the future of television.

Roland AIRA Modular: Eurorack’s Gateway Drug
Scott Wilson, Fact Magazine

Roland announced a collection of modular synth gear a while back and Fact Magazine took it for a test drive.

Is the Way We Watch College Football About to Change? Punt, Pass & Pork
Andy Staples, Sports Illustrated

With ESPN cutting costs and consumers increasingly favoring the cord-cutting streaming options, how will we watch live sports, especially those with big-money TV contracts, in the future?

Valve Shares Advice on Designing Great VR Game Interactions
Alex Wawro, Gamasutra

With the immersive nature of VR, in-game interaction takes on a whole new dimension with its own challenges and opportunities.

The Next Story in the ‘Halo’ Universe Will Unfold on Your Tabletop
Charlie Hall, Polygon

A Halo board game? You betcha. Polygon offers some details on the two-player Halo: Fleet Battles, The Fall of Reach miniatures game.

[Image credit: John Sleezer/Kansas City Star/TNS via Getty Images]

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Tags: bam, collegefootball, espn, gamedesign, halo, mlb, recommendedreading, recreading, roland, sports, streaming, synth, synthesizer, tv, valve, vr