Verizon tests new fiber system that hits 10Gbps speeds
Verizon has announced that it has successfully completed field tests of its new super-fast fiber optic technology, dubbed the next-generation passive optical network (NG-PON2). It could offer users connectivity speeds anywhere from 10Gbps to 80Gbps some point “in the future”, according to a Verizon press release. The new system utilizes an optical line terminal (OLT) capable of generating four wavelengths of light, each of which is able to transmit at an eye-watering 10Gbps down and 2.5Gbps up.
Interestingly, the network can actually transmit both the current GPON (Gigabit-capable Passive Optical Network) signal as well as this new NG-PON2 simultaneously. What’s more, should one of the wavelengths fail (due to, say, equipment failure), the system can reportedly switch over to one of the other three wavelengths to quickly restore the 10Gbps connection, a redundancy that should help improve the FIOS network’s reliability.
The company sees its implementation as a necessary step for the upcoming shift to 4K video streaming. As such, Verizon will begin issuing “requests for proposals” for the hardware and software needed to upgrade its FIOS service later this year. There’s no word yet on when the service will actually come online but it will likely only be available to businesses at first. And even then, potentially only on the East Coast. By comparison, Comcast offers 2Gbps for $300 a month, and Google offers 1Gbps service for $70, both of which are already deployed throughout the country and available to personal and commercial users alike.
[Image Credit: Associated Press]
Filed under:
Internet
Source:
Verizon
Tags: 10gb, fios, NG-PON2, opticallineterminal, verizon
The PS Vita of Steam Machines arrives in 2016 for $299
The Steam Machine invasion is happening this fall. But while these computers are said to be more powerful than traditional consoles, such as the Xbox One or PlayStation 4, none of them are exactly portable. Smach Zero’s device, however, is. Formerly known as Steamboy, the handheld system runs Valve’s SteamOS and features a 5-inch, 720p screen, 32GB of onboard storage (plus an SD card slot), 4GB RAM, HDMI-out and configurable gamepads. In terms of connectivity, you’ll find Bluetooth, WiFi and, on the Pro model, 4G for true on-the-go gaming. Smach Zero is also promising access to over 1,000 Steam games at launch, but we’ll have to wait and see if that turns out to be true. According to the manufacturer, it will be available during Q4 of 2016 starting at $299. If you’d like to pre-order it, you can do so on November 10th — the same day as other Steam Machines are launching.
Back in June, Smach Zero said the handheld would be powered by AMD’s G-Series system-on-chip (Steppe Eagle) with Jaguar-based CPU and GCN-based Radeon graphics, which should be good enough to play through SteamOS titles like BioShock Infinite, Civilization V, Half-Life 2 and many more.
Filed under:
Gaming, Home Entertainment, HD
Via:
Polygon
Source:
Smach Zero
Tags: hdpostcross, Smach Zero, SmachZero, Steam Machine, Steam Machines, Steamboy, SteamMachine, SteamMachines, Valve
Engadget Live hits Los Angeles next week!
Last year, we had a lot of fun at Engadget Live Los Angeles and now we’re gearing up to do it all over again. Next Friday, August 21st, we’ll take over Exchange LA from 7PM to 10PM and give readers like you a chance to experience the future of technology.
For your refreshment, our friends from Drizly will be on hand to offer drinks, including a signature Whiskey cocktail that’ll be complimentary for the first 250 people who ask for it. And we’ll announce many more sponsors in the weeks to come.
If this all sounds like an amazing night in the City of Angels (and it should), grab your free tickets here and we’ll see you on the 21st. Then, we’ll wrap up our Engadget Live series in Austin on October 16th.
Tags: boston, drizly, engadget live, engadgetlive, escape 2016, events, ford, fordsync3, lax, los angeles, losangeles, sync 3
VR pop-up studio will help journalists track online shaming
It doesn’t take long for social media to become antisocial. A tactless tweet, an inappropriate picture or even a mundane status update can create the perfect storm for online shaming. In an attempt to convert those rabid online tendencies into opportunities for empathy, the Center for Investigative Reporting (CIR) has teamed up with Google News Lab to create a VR pop-up studio. It invites newsrooms to collaborate and explore the visual medium as a tool for creating compelling stories. Journalists will be able to use practical tools like data visualization in a virtual setting and eventually progress to realistic experiences that will place viewers in situations that might otherwise seem far removed from everyday life.
From high school bullies to fallen PR exec Justine Sacco and most recently, lion hunter Walter Palmer, the discussion around cyber-ridiculing tends to reach hyperbolic heights. The first tool under the studio’s collaborative umbrella, called Fader, will allow journalists to pull relevant activities from social media in real time. It’s essentially a dashboard, powered by the Unity gaming engine, where they can use keywords and filters to search for shaming snippets and aggregate them. The “virtual room” is expected to help them analyze those instances better, so they can identify key influencers.
While identification will help clear through the online clutter that often misguides opinions, the pop-up studio could eventually encourage empathy with immersive experiences. Journalists like Nonny de la Peña have already employed the technology to demonstrate the power of emotions within the context of news. Her pioneering work with “Project Syria” and “Hunger in Los Angeles,” for instance, places the viewers in simulated situations so they can witness the scene for themselves.
“VR can help in understanding bigger, very difficult subjects,” Linda Rath-Wiggins of VRagments, a Berlin-based organization that has partnered with CIR, told Engadget. “When people are in front of a specific event, you can make it more understandable.” It’s the virtual equivalent of walking in someone else’s shoes.
In addition to providing a network to create those experiences, Joaquin Alvarado, CEO of CIR, believes the studio will also encourage a unique a peer-to-peer relationship in the virtual space. He likens the platform to massive multiplayer games where the community network is just as integral to the experience as the environment and the action.
CIR isn’t new to progressive experimentation. The organization has toyed with various forms of storytelling over the years including podcasts, animations, data apps and video games. As such, they’re aware of the challenges that come with a new medium. “To me the problem is not technical; it’s always creative and it’s about the practice,” says Alvarado. “What can and should journalists be doing in VR that significantly advances the story, that engages the communities and stakeholders and exposes the truth? Those challenges don’t change in VR; they are not heightened or lessened; they’re just tools that we can apply to journalistic practice.”
The practice of journalism evolves with every cycle of technological advancement. Could newsrooms someday be powered by virtual reality? “Every time we get the new fever for a technology, we all feel like we’ve finally found the Rosetta Stone,” says Alvarado. “Is this going to be a boutique with some superfans who like to geek out in VR or is it going to be a mass medium that will finally activate your game console around journalism?” In the absence of a mature VR market, it’s hard to predict that just yet. For now, the studio hopes to bring the community closer in an effort to put a human face to a passing tweet.
[Images credit: Fred Hayes/Getty Images]
Tags: CIR, ImmersiveJournalism, TechRaking, VirtualReality, vr, VRagments, VRPopupStudio
Facebook offers up its autoplay video ads to other apps
If you’re already annoyed with the autoplay video ads in your Facebook timeline, you might want to brace yourself. The social network is opening up that advertising tech to outside apps, or more specifically, to publishers who leverage Menlo Park’s Audience Network for their advertisements. In addition to those clips that play automatically, developers can leverage “dynamic product ads” that serve up content based on your browsing habits, carousel ads with up to five images and the more common (and less annoying) click-to-play videos. Of course, ads, especially on mobile, have been a big money maker for Facebook, and now it’s further expanding that reach.
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Since launching last year, the Audience Network has provided publishers and developers with engaging, high performing ad units backed by Facebook’s two million advertisers. Today, we are excited to announce a significant expansion of ad types and formats available in the Audience Network. The goal is even better outcomes for you, your advertisers and the people that use your app.Learn more about how you can enable native video ads for your app – https://developers.facebook.com/blog/post/2015/08/11/new-formats-for-audience-network/
Posted by Facebook Developers on Tuesday, August 11, 2015
Filed under:
Internet, Facebook
Via:
TechCrunch
Source:
Facebook
Tags: ads, autoplay, facebook, mobile, social, software, video
Google Creative Lab releases three new quirky apps to the Play Store

Google Creative Lab, the development team behind the Photowall for Chromecast application, has just released three new experimental apps to the Google Play Store for free. None of these apps are extremely functional, though they still provide a fun look at what’s possible with some of Google’s technologies.
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First on the list is an app called Landmarker, which aims to turn your orientation into an interface by showing you major destinations around you. Once you start spinning your device around, the app will show you where key landmarks and destinations are located, and you can open any location in Google Maps if you’d like to get a better view. Take a look at the screenshots above to get a brief look at the app’s interface.
Download Landmarker from Google Play
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Next up is an app called Tunnel Vision that lets you heavily distort video by using different filters. Each filter can be pinched or panned to alter your perception, which actually looks pretty neat in some cases.
Download Tunnel Vision from Google Play
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Last up is Lip Swap, which is probably the most fun of the bunch. This app lets you take any photo, scribble out the area that you’d like to remove, and swap out other peoples’ mouths, eyes, or any other features and replace them with your own. You can also record a video of your movements and share it with whomever you’d like.
Pushbullet gets new update with end-to-end encryption
Pushbullet has received a new update in the Play Store. Users will be glad to know, the update brings a major enhancement to privacy. Notification mirroring, universal copy and paste and SMS will now be encrypted on both ends. Information sent through Pushbullet is now kept private and your data is only visible to you. The update won’t bring any changes to features in the app and everything will remain untouched.
Here’s how to enable it:
- Download the update on all of your devices. Note: the update is currently only available to Android, Chrome and PC users. iOS and Mac availability will be rolled out in the coming weeks alongside support for other browsers.
- Open up the app and setup a password on each device. This can be done in settings under end-to-end encryption. The password is used in order to derive a key that’s used to encrypt all the data. The password won’t be viewed by anyone except for yourself.
It’s as easy as that! Your data will now be encrypted on both ends meaning your information will be encrypted before it ever leaves your device, and isn’t decrypted until after it’s received on your other device.
Source: Pushbullet
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Google’s new Alphabet restructuring may run into legal issues with BMW
Google is now a subsidiary of a bigger company called Alphabet, but they may run into some issues using that name. Apparently, the name Alphabet (and alphabet.com) is already registered to German automobile manufacturer BMW. That Alphabet handles support to corporations for vehicle fleets, and BMW isn’t interested in selling the name or website domain. Google never approached BMW with an offer to purchase the domain, anyway, but that’s a moot point.
However, just because Google is using the name doesn’t necessarily mean they’ve broken any laws or infringed on BMW’s copyright. Technically, two companies can use the same name so long as it doesn’t cause any confusion for customers. Google might run into a problem with this considering they’re pretty heavily invested in Android Auto and self-driving cars, but that’ll be up to BMW to investigate if they plan on suing for Google’s use of the name.
This entire rebranding scheme is a little confusing, and throwing trademark litigations on top of everything definitely won’t help. It’ll be interesting to see how this plays out with both companies, though.
source: New York Times
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Rite Aid to begin accepting mobile payments on August 15th
Rite Aid has announced that they’ll be joining tons of other companies and being accepting mobile payments on August 15th. All of the company’s nearly 4600 stores will be able to take Apple Pay and Google Wallet payments.
It’s not a major deal, and it’s something that’s becoming increasingly common with most bigger stores and restaurants. But hey, if you shop at Rite Aid often, at least you won’t need to worry about bringing your credit card with you anymore.
CAMP HILL, Pa.–(BUSINESS WIRE)–Rite Aid announced today that all of the Company’s nearly 4,600 stores nationwide will begin accepting mobile payments, including Apple PayTM and Google Wallet TM, starting Saturday, August 15. The Company will also accept Google’s forthcoming Android Pay TM. Additionally, all Rite Aid stores will also accept tap and pay credit and debit cards.
“Increasingly, consumers are actively seeking out and incorporating mobile technology into many facets of their life, including their shopping and purchasing decisions”
“Increasingly, consumers are actively seeking out and incorporating mobile technology into many facets of their life, including their shopping and purchasing decisions,” said Ken Martindale, CEO of Rite Aid stores and president of Rite Aid Corporation. “By accepting mobile payments, we’re able to offer Rite Aid customers an easy and convenient checkout process, which we know is important to them. Investing in mobile technologies is just one piece of Rite Aid’s evolving digital strategy and we will continue to explore, test and implement innovative technologies that will help us to better serve our valued customers.”
Rite Aid Corporation (NYSE: RAD) is one of the nation’s leading drugstore chains with nearly 4,600 stores in 31 states and the District of Columbia and fiscal 2015 annual revenues of $26.5 billion. Information about Rite Aid, including corporate background and press releases, is available through the company’s website at www.riteaid.com.
Contacts
Rite Aid Corporation
Ashley Flower, 717-975-5718
aflower@riteaid.com
or
Kristin Kellum, 717-975-5713
kristin.kellum@riteaid.com
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OnePlus pulls in $70,000 for UNICEF from eBay auctions
OnePlus has announced they generated over $70,000 from the eBay auctions they were conducting to benefit the UNICEF Tap Project. The auctions were for a total of 100 invites for the new OnePlus 2 smartphone. That translates to just over $700 per invite for the average winning bid. The successful bidders now have one week to claim their newly won invites and then another month to complete their purchase.
The UNICEF Tap Project brings clean, safe water to underprivileged children around the globe.
The auctions are part of a bigger strategy that OnePlus launched called “Invites for a Cause.” In the past, some of the OnePlus marketing efforts have stirred up some controversy and connecting their invite system with charitable giving is a way to maintain a positive spin on their efforts.
source: OnePlus (Twitter)
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