Lenovo Vibe P1 features mid-range specs and a massive 5000 mah battery, coming to IFA

Ahead of MWC earlier this year, a number of leaked press renders suggested that Lenovo was getting ready to unveil as many as five handsets. While some of these phones were unveiled at MWC, the Vibe P1 was among the models that never did surface. Until today apparently. The Vibe P1 will finally be officially unveiled at IFA 2015 according to a new report.
Alongside news of its impending arrival, several hands-on live images of the Vibe P1 have now surfaced showing off the magnesium-alloy body, as well as more details about the phone’s specs.
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The Vibe P1 is expected to be powered by a 1.5GHz octa-core processor, likely a Snapdragon 615, with 3GB RAM an 16GB storage. Other specs include a 5.5-inch 1080p display, a 13MP main cam, 5MP front cam, a fingerprint scanner, and a massive 5000 mAh battery. Just as you’d expect from a Lenovo phone, the device will also run a custom skin and a number of 1st party apps on top of Android 5.1.1 Lollipop.
Given the fairly modest specs, the Vibe P1 sounds like it should be able to easily provide multi-day battery life, though obviously it’s too early to say just how good the battery life will be. In many ways this sounds a lot like the Moto X Play, which is a similarly spec’d device with a large battery (and technically it’s the same company). Obviously the design, some of the specs, and the software will differ, though.
What do you think of the idea of a modestly spec’d phone with a 5000 mAh battery? Would you consider the device if it ever came to your region? Let us know your thoughts in the comments.
#WoodBack Case for Samsung Galaxy S6 Review
If you’re looking for a case that adds style and flair to your Samsung Galaxy S6, then look no further than the WoodBack case from Cover-Up. I got sent over a few to review to check out if they performed as well as they looked.
Wooden backs first became a thing when the Moto X was introduced and since then have become not only a fashion addition for your smartphone, but also provides a pretty durable rear. The Galaxy S6 comes with a very fragile back so the WoodBack case from Cover-Up compliments the S6 perfectly to protect that glass back.
The cases easily snap on and provide a very good fit to the S6, leaving access to the buttons you need while protecting the delicate bezels on the side of the device. There’s a sufficient gap in the rear of the cases to provide unobtrusive visibility for the camera so your pictures are not compromised, which is a big concern with cases that sometimes reflect the flash of the camera.
The WoodBack cases provide a lovely added premium detail to your Galaxy S6, whilst protecting it in the places where it needs to, which is especially important with the new Galaxy S6 and delicate materials that can be prone to damage.
One negative of this good-locking wood being added to your Galaxy S6 is that it does add a little bulk to your device, which some may not see as an issue. It does make the Galaxy S6 feel better in the hand and easier to hold, but the added width is noticeable for those who like a thin device.
There are plenty more WoodBack cases offered by Cover-Up that are not featured here and you can check out the full range here.
The post #WoodBack Case for Samsung Galaxy S6 Review appeared first on AndroidGuys.
Acer releases a pair of unlocked Liquid series smartphones in US
Acer on Thursday announced a pair of new “Liquid” smartphones which are to be released in the US. Offered as unlocked handsets, the duo are powered by Android 4.4 KitKat and offer 4G LTE connectivity.

The Liquid Jade Z is available today and features a 5-inch HD display, 13-megapixel (F1.8) rear camera, and front-facing 5-megapixel selfie shooter. The device draws power from a 1.5GHz quad-core processor and comes in two options. At $229 you get 1GB RAM with 8GB of storage while the $249 option doubles down at 2GB RAM and 16GB storage.
Other details include HD speakers with DTS Sound, a 2300mAh battery, and dual-SIM support. The Liquid Jade Z is sold in charcoal gray.

Due in September, the Liquid Z410 is a 4.5-inch experience that comes with a little less hardware prowess. The rear camera is listed at 5-megapixel while the front-facing unit is 2-megapixels and the processor is a 1.3GHz CPU.
Like its sibling, this one can be purchased in two configurations. The 1GB RAM/8GB storage option is $129 while the 2GB/16GB unit retails for $149.
The post Acer releases a pair of unlocked Liquid series smartphones in US appeared first on AndroidGuys.
Download and install the Android Wear 1.3 OTA updates
Android Wear version 1.3 that adds a few new watchfaces that are interactive has started rolling out. It keeps Android at version 5.1.1 but the Android Wear part of the OS is starting to see these enhancements trickle through to devices.
If you don’t want to wait then you can manually download and install the OTA update for Android Wear 1.3 using the links below.
Android Wear 1.3 OTA Links
LG G Watch:
from 5.1.1 to 5.1.1 (Android Wear 1.3): platina LCA43 from LDZ22D
LG G Watch R:
from 5.1.1 to 5.1.1 (Android Wear 1.3): lenok LCA44B from LDZ22D
LG Watch Urbane:
from 5.1.1 to 5.1.1 (Android Wear 1.3): bass LCA44B from LDZ22D
Motorola Moto 360:
from 5.1.1 to 5.1.1 (Android Wear 1.3): metallica LCA44B from LDZ22O
Samsung Gear Live:
from 5.1.1 to 5.1.1 (Android Wear 1.3): sprat LCA43 from LDZ22J
Sony SmartWatch 3:
from 5.1.1 to 5.1.1 (Android Wear 1.3): tetra LCA43 from LDZ22D
Asus ZenWatch:
from 5.1.1 to 5.1.1 (Android Wear 1.3): anthias LCA43 from LDZ21T
Proceed with caution when pushing OTA updates via ADB to your device, but enjoy the new functionality and be sure to let us know what you think in the comments section below.
The post Download and install the Android Wear 1.3 OTA updates appeared first on AndroidGuys.
Verizon now offering HTC Desire 626
Verizon is now selling the entry-level HTC Desire 626 smartphone as part of its Android portfolio. Running Android 5.1 Lollipop, the smartphone features a 5-inch display with an 8-megapixel rear camera. Around front you’ll find a 5-megapixel camera for taking selfies and for video chatting.
Under the hood, the Desire 626 packs a 1.1GHz quad-core Qualcomm Snapdragon 210 processor with 1.5GB RAM. Storage is pegged at 16GB so there’s not a ton of space for media. It will do the trick, however, for those who live in the cloud or don’t demand much.
The Desire 626 can be had for $192 outright or spread out at 24 monthly payments of $8 each.
The post Verizon now offering HTC Desire 626 appeared first on AndroidGuys.
Get the default Moto X Style wallpaper here
We all know how it feels to want the new wallpapers that come out with devices. However, until the devices reach SOMEONE’S hands, it’s next to impossible. Well today we have the official wallpaper that will be available on the Moto X Style when it’s released. Go ahead and download that bad boy, and get it rocking on your device of choice.
Source: Craig Ferguson
The post Get the default Moto X Style wallpaper here appeared first on AndroidGuys.
‘Tony Hawk’s Pro Skater 5’: something new, something borrowed
“It’s like making a new Star Wars movie,” says Patrick Dwyer, lead designer on developer Robomodo’s upcoming Tony Hawk’s Pro Skater 5. “The originals are great and then the rest weren’t as good.” He’s referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002’s Tony Hawk’s Pro Skater 4 as if it never existed. And that’s including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.
The first Tony Hawk’s Pro Skater debuted in 1999 on the original PlayStation and was a runaway hit: Nine tightly designed levels each with a handful of goals (e.g., hit a high score; collect the five letters that spell out “S-K-A-T-E”; find a hidden VHS tape). Oh, and each run lasted a grand total of two minutes. The addictive, arcade-like pursuit of getting a perfect run led to massive sales and publisher Activision ordering a raft of sequels. The two releases that followed changed the formula slightly with added tricks to string out combos even further and take scores even higher, but it was the fourth entry that significantly altered the series.
An example of the objectives from Tony Hawk’s Pro Skater HD
Tony Hawk’s Pro Skater 4 featured huge levels you could combo all the way across, a timer that only kicked in once you started a mission and end-game challenges designed to test the most hardcore of players. In the years that followed, the franchise went through a handful of name changes and became bloated with features that made no sense, like racing around in tuner cars and the ability to jump off your skateboard to climb onto rooftops. Pro Skater 5, despite its nomenclature, is not a direct sequel to what came before it.
“With the later games, [developers] had to keep adding stuff to justify the yearly release,” says Robomodo President Josh Tsui. “We don’t have that burden here so that’s really freed us up a lot.”
A quick tour of Robomodo’s Chicago office reveals the latest game’s back-to-basics inspiration. A hot pink Mattel hoverboard is propped up against one wall; a copy of Electronic Arts’ 2007 physics-based skateboarding sim Skate lies on one desk; while a strategy guide for the Xbox launch title Tony Hawk’s Pro Skater 2x is on another. Tsui’s workstation even has an Xbox and a copy of Pro Skater 4 at it, which should help allay fan fears instilled by the lesser, later games. And that’s where Tony Hawk’s Pro Skater 5 comes in.
“A lot of the decisions we made about the game were [about] making it more approachable.”
— Patrick Dwyer, Robomodo
The game is pick-up-and-play by design: Balancing while doing a “manual” (a wheelie that lets you continue a combo after landing a jump) or while sliding across a handrail is incredibly easy to do even with a non-upgraded character. Whereas before you’d have to constantly adjust balance so you wouldn’t bail (read: crash, breaking your combo and losing any accrued points), that isn’t the case here. You don’t have to move directly through the “SKATE” letters anymore either; get close enough and you’ll sort of suck them in. It’s these small tweaks that smooth out rough edges the series has suffered from for years and make the game less frustrating to play from the outset.
“A lot of the decisions we made about the game were [about] making it more approachable for people who don’t have 12 – 15 years experience [with the franchise],” Dwyer says. “It was one of those unspoken things that everyone knew had to happen. If you hand an old game like Pro Skater 4 to somebody, they’ll bail like 20 times in five minutes.”
But don’t take this focus on accessibility as Robomodo alienating the hardcore. In fact, it means they can be even more brutal to those folks. Each level has 10 normal challenges (e.g., find the hidden DVD; collect “S-K-A-T-E;” grab the letters spelling “combo” in one combo — those sorts of things), and completing those opens up pro-level challenges. Just how hard are those? Try pulling off a 150,000-point combo when you can’t manual and your starting point is a huge ramp overlooking a particular level. This is where Robomodo’s actively taunting dedicated players.

Tony Hawk’s Pro Skater 5 features a saturated graphical look.
Dwyer says this is something they experimented with a lot. He’s watched me go from being rusty and squandering hundreds of thousands of points by crashing, to having my muscle memory kick in, resulting in 200,000-point combos, to me once again struggling to land combos. “Those are bastards,” he says with a barely suppressed glee. “There’s no better way to explain it than that.”
After a few hours of playtime with an admittedly small portion of the game, it appears as if Dwyer and the Pro Skater 5 team at Robomodo may have succeeded in their mission. The gameplay feels fun and balanced, but it also feels familiar — maybe a little too familiar. The level goals Dwyer demoed were akin to those in previous Pro Skater releases. A few maps are even spiritual successors (replete with similar trick lines) to the best ones from games past including “Bunker,” an amalgamation of “Hangar” from Pro Skater 2 and “Warehouse” from the series debut.
“We’re aware that people might say something like that,” Dwyer says of Pro Skater 5‘s familiarity, “But really, it’s not a deterrent because with ‘School 3,’ a couple of lines are similar, but all the stuff we’ve added to it help flesh it out more.”
“We kept the direct callbacks to ‘School 3’ and ‘Bunker,’” Tsui says.
“It’s almost like we’re stepping back in time a bit and shaking stuff up.”
— Josh Tsui, Robomodo
Of course, in the context of the full game, the similarities might not be as glaring. In fact, there were a number of original levels in Pro Skater 5‘s menu, including a moon-physics-based “Asteroid Belt.” It’s hard to fault Robomodo for mining the past, though. The team wants new players to experience the franchise’s best moments and what better way to do that than by recreating some of the series’ most iconic areas?
Pro Skater 5, unlike any of the more recent games in the franchise (including Robomodo’s fan-service remaster Tony Hawk’s Pro Skater HD from 2012) finally feels like a true sequel and a return to form for the series — not a diversion.
“It’s not a natural progression from Ride or Shred,” Tsui says. “It’s almost like we’re stepping back in time a bit and shaking stuff up.”
[Image credit: Robomodo/Activision]
Filed under:
Gaming, Home Entertainment, HD
Tags: gaming, hd, hdpostcross, joshtsui, patrickdwyer, playstation, playstation4, skateboarding, TonyHawk, tonyhawksproskater, tonyhawksproskater5, xbox, xboxone
‘Tony Hawk’s Pro Skater 5’ was designed with YouTube in mind
Secrets have always been a big part of Tony Hawk’s Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don’t turn to glossy strategy guides like they did in the 1990s and early 2000s — they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk’s Pro Skater 5. Lead designer Patrick Dwyer says that his team’s tucked away the hidden skateboarding DVD — a series staple — pretty well this time around and that’s a direct result of how the community responded when the studio released Tony Hawk’s Pro Skater HD back in 2012. “The day it came out there were videos of how to beat all of our missions,” he says. “How’s that possible? It’s weird hiding stuff knowing that.”
Dwyer says that there are aspects of the modern tech landscape that they’re taking advantage of in order to make the game a bit more punishing.
“We’ve made challenges that are like Pac-Man: There’s a certain set path to reaching a few goals,” he says. “The only reason that’d fly nowadays is because people would be able to find out how to do it.
He continues: “The hidden combos? We’re not telling you anywhere in the game that you can do them. It’s one of those things that, the first day, the community’s going to share.”
In a way, Robomodo’s taking the game beyond just playing it on your PlayStation 4 or Xbox One, and extending it into the real world. Now part of the game is finding the secrets first and getting them up on YouTube or Twitch before anyone else.
“[Hidden combos] are one of those things we can put in the pause menu,” Dwyer says. “But isn’t it cooler to let the community discover it together?”
Image: Robomodo/Activision
Filed under:
Gaming, Home Entertainment, HD
Tags: activision, gaming, hd, hdpostcross, patrickdwyer, robomodo, tonyhawksproskater, tonyhawksproskater5, tonyhawksproskaterhd, twitch, youtube


















