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24
Aug

Sprint’s Direct 2 You service arrives in St. Louis, Phoenix, Seattle, and other areas


sprint_direct_2_you_kansas_city

Making it to a carrier store can be a little tough. Sprint customers in select markets actually have the luxury of the carrier’s Direct 2 You service. Direct 2 You is an on-site, all-in-one visit from a Sprint employee that includes sales, consultation, and customer service. It’s currently available in many of the nation’s major cities, but today Sprint announced Direct 2 You’s arrival in additional markets.

Hit the break to see the list of cities and surrounding metropolitan areas.

  • Orlando metro area – Orlando, St. Cloud, Kissimmee
  • St. Louis metro area – St. Louis, Mo.; Chesterfield, Mo.; O’Fallon, Mo.; St. Charles, Mo.; St. Louis, Ill.; Belleville, Ill.
  • Minneapolis metro area – Minneapolis, St. Paul
  • Phoenix metro area – Phoenix, Glendale, Scottsdale, Tempe, Mesa, Chandler, Gilbert, Peoria, Surprise
  • San Antonio metro area – San Antonio, New Braunfels
  • Seattle metro area – Seattle, Tacoma, Bellevue, Everett, Kent, Renton

Cities joining Direct 2 You next month include Las Vegas, New Orleans, and Charlotte.

How successful is Direct 2 You for Sprint? The carrier is thanking customers who complete appointments by rewarding them with gifts. At random, Sprint will distribute Motorola headphones, Harman Kardon speakers, Caribbean cruise trips, and Super Bowl tickets.

Source: Sprint

Come comment on this article: Sprint’s Direct 2 You service arrives in St. Louis, Phoenix, Seattle, and other areas

24
Aug

[TA Deals] Save 86% on these courses to learn Java


java_developer_course_bundle

At Talk Android Deals, you can learn a lot by spending little. The latest deal that we’d like to tell you about is the Java Developer Course Bundle.

A total of five courses, created for people of any level, supply sixty hours of interactive lessons covering Java’s essentials and more serious development. The Java Developer Course Bundle will have you understanding Android development and the construction of dynamic websites at your own pace.

What’s included:

  • Beginner Java Essentials Android Course
  • Dynamic Website Building with Java Course
  • Java Spring Framework
  • Java Data Structures & Algorithms Course
  • All-Level Java Swing Course

The value of each of these courses combined almost totals $300. You’ll save 86%, though, by purchasing the bundle from Talk Android Deals. The cost there is just $39.

[Talk Android Deals]

Come comment on this article: [TA Deals] Save 86% on these courses to learn Java

24
Aug

Report: Lenovo’s Yoga Tablet 3 (8-inch) is a decidedly, surprisingly low-end affair


Lenovo Yoga Tablet 3 1

Lenovo is clearly seeking to display its brand name on the front of the tablet for all to see.

Rozetka

Lenovo’s Yoga series of products has proven to be quite influential when it comes to the PC: countless copy-cats have emerged that have sought to use the 360-degree flexible form factor that allows a traditional laptop to bend on its back and become a tablet. With respect to Android offerings on the other hand, the Yoga line has been designated as a slightly different type of product. Specifically, it involves a strong hinge that rotates around, acting as a stand or, in the case of last year’s Yoga Tablet 2, allows the device to double as a picture frame.

A new finding out of Ukraine has some interesting details on what is apparently the 8-inch variant of Lenovo’s Yoga Tablet 3. Specifically, product retailer Rozetka has -perhaps mistakenly- listed it prematurely. The specs are, to be quite frank, decidedly of a budget-friendly affair.

The device will be powered by a Quad-core 1.1Ghz Qualcomm Snapdragon 210 SoC, and have just 1GB of RAM. The screen will be an IPS LCD with 1280X800 resolution. There will be 16GB of on-board storage with support for microSD. The camera, which apparently swivels, will be 8 megapixels. Rounding out the specs, the Yoga Tablet 3 will have a 6200mAh battery (which lasts an estimated 20 hours) and come with Android 5.1. Both Wi-Fi Only, and an LTE variant are listed. 

Lenovo Yoga Tablet 3 6

The Yoga logo is extremely visible, almost excessively so.

Rozetka

As some reports have mentioned, the battery capacity is actually smaller than the 8-inch Yoga Tablet 2 however the actual longevity has increased. This is no doubt a result of the decision to drop the display resolution from the current Full HD to 1280X800. The CPU has also gone from an Intel Atom Z3745 to the Snapdragon 210. Perhaps most surprising of all is the actual design of the product; while the Yoga Tablet 2 offered refinement and a more streamlined, perhaps sophisticated look to the original offering, the 3rd incarnation looks almost comically childish, especially given the giant Lenovo and Yoga logos that adorn the front and back sides.

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Assuming these pictures are legitimate, it would be the first time Lenovo has sought to adopt a black color scheme for Android. Last year’s model was also available in black, but only in the Windows-variant editions. The hinge is a lighter shade, an almost grey pallet, and especially with the separated camera module, may not offer the same level of sophistication that previous models had in opting for a uniform color scheme.

Just what Lenovo is attempting with this product is unclear. While the Yoga Tablet series has never been about cutting edge specs, at least with last year’s model in particular, the jump to Full HD made the offering a worthwhile follow-up to the original. With this, Lenovo has taken a decidedly different approach to hardware. It’s possible the Tablet 2 was not well-received, or that consumer feedback reflected a greater interest in the battery while not particularly caring about the screen resolution or RAM.

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As the Yoga Tablet series typically comes in multiple size variants, there are likely to be others, though it remains to be seen as to what the specs for them might be. It’s possible Lenovo could still produce one mid-range (or even premium) model for this year. It remains to be seen as to when this product refresh will officially be announced, but it’s likely word will break in the next few weeks.

Provided this is indeed the Yoga Tablet 3, what are your thoughts on the specs and design? Would you consider this if the price is right? Let us know in the comment section.

 

24
Aug

Scientists create a ‘wormhole’ for magnetic fields


Wormhole

Humanity is still a long way from creating space-time wormholes — if they’re even possible — but that isn’t stopping Spanish researchers from achieving something similar for magnetism. They’ve produced a wormhole-like effect that transports a magnetic field from one point in space to another through an “invisible” path. The trick was to transmit magnetic fields between two spheres linked by a multi-layer, spiraling cylinder whose materials hide the fields while they’re in transit. It’s as if they vanished, and then popped back into existence somewhere else.

This isn’t just for show, either. Provided that scientists can refine their technique, you could see magnetic devices whose magnets don’t need to be near the action. You could see MRI scanners that don’t require you to lie down in a tube, for instance. That probably won’t happen soon, but it’s no longer an outlandish possibility.

[Image credit: Science Photo Library – Mark Garlick]

Filed under:
Science

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Source:
Scientific American

Tags: autonomousuniversityofbarcelona, magnetic, magneticfields, magnetism, mri, science, superconductor, wormhole

24
Aug

Labour party joins calls for BT and Openreach breakup


BT In Talks To Acquire Deutsche Telekom AG And Orange SA's British Wireless Venture EE

UK telecoms regulator Ofcom is currently reviewing whether BT and Openreach, a subsidiary which manages most of the UK’s broadband infrastructure, should be left alone or separated entirely. Sky and TalkTalk have already expressed their views — unsurprisingly, they want the pair split up — and now they’ve got another supporter in the Labour party. Chris Bryant, the shadow culture secretary, says Openreach and the government are delivering broadband “too slow, too late.” In the Telegraph, he argues that Ofcom should work on the basis that Openreach needs to be “split from the rest of BT, unless their review produces conclusive evidence to the contrary.” It’s not an unwavering stance, but it’s clear the Labour party favours reform. BT will need to do more interviews like the one below if it’s to prove the current arrangement is in the public interest.

[Image Credit: Jason Alden/Bloomberg via Getty Images]

Filed under:
Networking, Internet

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Source:
Telegraph

Tags: bt, BtOpenreach, Labour, labourparty, ofcom, openreach, sky, VirginMedia

24
Aug

Citymapper travel app tells you the best place to get on the train


Tube Train Doors

While Apple and Google are incorporating more public transport data into their operating systems, standalone apps like Citymapper continue to lead the way in terms of features. Already in 28 cities, the travel app combines bus routes and live times, train timetables and cycle paths, but from today it’ll also help you navigate your way around an unfamiliar metropolis with its new “Where to Get On the Train” feature.

Now, when you embark on a journey using Citymapper’s Go mode, the app will tell you where best to get on a train in order to be close to the exit (or a connecting platform) when you get off. It’s especially useful during the rush hour crush, but also for those who might not understand signage in foreign cities. While it may make for a more pleasant hop between trains or shave a few extra minutes off your commute, Citymapper can’t yet tell you how busy those particular carriages might be (especially if everyone else is heeding the app’s advice).

Citymapper

[Image credit: Tim Adams, Flickr]

Filed under:
Transportation, Internet, Software, Mobile

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Via:
Citymapper Blog

Source:
Citymapper (App Store), (Play Store)

Tags: app, citymapper, mobilepostcross, subway, train, tube

24
Aug

The real horror of ‘Until Dawn’ is that Sony sent it to die


“Are we, like, in a movie right now?” It’s an apt question one of the handsome teens starring in PlayStation 4’s latest exclusive, Until Dawn, asked about an hour after I picked up the controller. Yes. No. Maybe. It’s kind of hard to explain, and it appears Sony would rather not. At its core, Until Dawn is an interactive teen-horror movie (think ’90s genre staples Scream or I Know What You Did Last Summer) set at a remote ski lodge where a murderous psychopath is on the loose. But after critics almost universally chastised Sony’s other AAA tentpole, The Order: 1886, earlier this year for its gorgeous but bland cinematic leanings, “interactive movie” is a label the gaming juggernaut would rather not bandy about here.

In fact, Sony would prefer you not pay attention to this game at all. It’s getting no love from the company’s marketing department and was weirdly absent from this June’s E3 media briefing. And that’s a damned shame because Until Dawn is one of the best horror experiences — interactive or not — I’ve ever had.

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For anyone that played 2010’s Heavy Rain on PlayStation 3, Until Dawn will be incredibly familiar.

The Hayden Panettiere-starring Until Dawn began as a game for the PlayStation Move in 2012. Developer Supermassive Games made a few titles for Sony’s motion controller prior to that (e.g., Tumble, Start the Party) to moderate success, but the road to PlayStation 4 has been paved with numerous delays these past three years.

The radio silence broke at Gamescom last year in Cologne, Germany, when Sony announced the game was coming to its latest console and that the PlayStation 3-specific Move-controls were being translated to the DualShock 4, a gamepad also capable of motion control. Beyond an appearance last December at the first annual PlayStation Experience in Las Vegas, a consumer-focused event, new details about Until Dawn have been few and far between. This isn’t how big-budget exclusive games usually fare; you know practically everything about them before release due to PR-orchestrated hype.

Until Dawn™_20150822014404

Until Dawn‘s choice-based gameplay

That pre-release obscurity works in Until Dawn‘s favor, though, because I had no idea what to expect when I started playing. Let me be clear right up front: This is not a “game” in the typical sense. You can’t draw a weapon whenever you want. Said armaments don’t require scrounging for ammo; nor do you fight end-of-level bosses. But that’s why Until Dawn is so refreshing: You’re sitting in the director’s chair for a killer ride.

Gameplay revolves around guiding the oldest looking teenagers you’ve ever seen (apart from Andrea Zuckerman on Beverly Hills 90210) from one gently flashing object of interest in the environment to the next in order to advance the story. This progression sees the player making binary, narrative-affecting choices at key moments and pressing buttons in sequence as they appear onscreen (referred to as quick-time events). And really, that’s about it. For anyone that’s played 2010’s Heavy Rain on PlayStation 3, which used similar play mechanics to tell its story, Until Dawn will be incredibly familiar.

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If you’ve ever found yourself screaming at the TV while watching stupid teens do absurd things in horror movies, Until Dawn is the game for you. It smartly flips genre tropes on their head, embracing gaming’s player-first nature by suddenly giving you control. For example, I happened across a machete after one terrifying encounter and instinctively yelled, “Get the fucking machete, dude!” and then was pleasantly surprised by a prompt to pick it up.

Until Dawn™_20150822011819

The team at Supermassive Games definitely knows how to construct a shot.

That Until Dawn feels like an awesome indie fright-fest rather than late-night Netflix stoner fare, like Zombeavers, is because it was written by Larry Fessenden and Graham Reznick, a pair of Hollywood scribes whose resumes read like contemporary horror’s greatest hits. In fact, the movie-poster-adorned walls of Dawn’s ski-lodge home theatre highlight the writers’ past IMDb credits: The Innkeepers, The House of the Devil and Stake Land. It’s a knowing wink to horror fans. Without the duo’s guidance, it’s possible Dawn could’ve devolved into a cheesy trope-fest.

Until Dawn feels like an awesome indie fright-fest rather than late-night Netflix stoner fare

It’s clear Fessenden and Reznick have the utmost respect for horror and they gleefully play with how well-tread genre archetypes generally work. There’s a scene where a jock and the “hottest girl in high school” slink away to a secluded spot to have sex, because that’s what happens in horror films. However, lines like, “It’s so cold in here my tongue would get stuck to your flagpole,” make the clichéd situation feel fresh, and most importantly funny. Dawn expertly balances between a genuine atmosphere of suspense and humor because a player can only take so much interactive stress before calling it quits.

But as much as I love Until Dawn, it has some definite flaws. The game uses incredibly cool-looking cinematic camera angles to frame each scene — think: early Resident Evil releases — but the flip side is that the game’s sometimes-clunky movement is occasionally at odds with player progression. I awkwardly stumbled around scenes because I couldn’t see exactly where I needed to go (there’s no free-look system) more than a few times. It was a hard slap that took me out of the moment and reminded me that I wasn’t watching a movie; I was playing a slightly unpolished video game.

http://www.engadget.com/embed-5min/?sid=577&playList=519030393&responsive=false&pgType=console&pgTypeId=editVideo-overviewTab-grabCodeBtn

Horror flicks famously have a hard time wrapping up their stories too, and Until Dawn suffers a bit from this, squandering some of its momentum before the end credits roll. One of gaming’s greatest sins — backtracking through previously explored areas — is on full display here and a few parts feel like years-late commentary on the horror genre itself. For the most part, Until Dawn‘s third act does what it needs to and reaches a satisfying conclusion. It, however, can’t quite match the intensity and mystery of the five or so hours that preceded it.

Unlike The Order, which developer Ready at Dawn framed the entire game with constant letterbox bars for a more cinematic appeal, Until Dawn doesn’t rely on any such presentation crutch to justify its movie-like presentation, nor does it need to. In fact, it’s pretty telling that the black bars only appear in the pause menu and non-interactive cutscenes. The only assist Until Dawn really needed was some pre-release buzz from Sony’s well-oiled hype machine. The sad truth, however, is that Sony’s sending this game to die by no fault of Supermassive’s own. Until Dawn is an incredibly strong exclusive, and given its history of delays, pushing the release date a few more months wouldn’t have hurt; the game is perfect for Halloween frights. That Until Dawn isn’t getting any corporate love is almost as scary as the game itself.

Filed under:
Gaming, Home Entertainment, HD, Sony

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Tags: gaming, GrahamReznick, HaydenPanettiere, hd, hdpostcross, horror, LarryFessenden, playstation, playstation4, ps4, sony, supermassivegames, teenhorror, theorder1886, untildawn

24
Aug

Nintendo is once again open to movies based on its games


The 'Super Mario Bros.' movie

Nintendo has lately been willing to license its characters for movies (see Donkey Kong’s appearance in Pixels), but it’s been a long time since there was a flick based on its characters — maybe it’s still having traumatic flashbacks to Super Mario Bros. from 1993. Whatever the reasons, it might just have a change of heart. Shigeru Miyamoto tells Fortune that the firm is thinking “more and more” about including movies as part of its strategy. He used to see movies as passive content that was at odds with gaming, but a shift to treating Nintendo as an “entertainment company” has once again raised the prospects of movie adaptations.

This doesn’t mean that you’ll see motion pictures soon, if at all. Nintendo put the kibosh on rumors of a Zelda movie just this year. However, such a move wouldn’t be surprising. The company’s traditional console-based gaming business isn’t making a lot of money right now, and it’s branching out into other areas (such as smartphone games) in hopes of improving its fortunes. Movies would not only add revenue, but boost the profile of its games if done well enough.

Filed under:
Gaming, Home Entertainment, HD, Nintendo

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Via:
IGN

Source:
Fortune

Tags: gaming, hdpostcross, licensing, movies, nintendo, shigerumiyamoto, videogames

24
Aug

The gorgeous faces and stunning cinematography of ‘Until Dawn’


Until Dawn™_20150824003008

The PlayStation 4’s latest exclusive Until Dawn is absolutely stunning visually. In particular? Its faces. By using 3D performance capture techniques that include strapping an HD camera rig attached to their heads to grab practically every minute detail and expression, the actors (including Hayden Panettiere and Peter Stormare) bring life to the characters in a pretty realistic fashion. What’s really cool is that oftentimes once you let the DualShock 4 sit idle for a moment, the camera will zoom in on the face of whichever of the randy teens you’re controlling. If motion controls are enabled, you can tilt the gamepad this way and that and the possibly-doomed cabeza will follow suit accordingly. It’s pretty neat!

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Sadly, Until Dawn is severely lacking a proper photo mode though. I never thought I’d praise a game’s cinematography, but I was consistently wowed by how every scene was composed and framed during my playthrough. Those sometimes-annoying camera angles, combined with just how good the game looks, scream for the ability to futz with exposure, saturation and depth of field adjustments for even more stunning, shareable shots. Seriously. Take a gander at the gallery below and try telling me that something like The Last of Us: Remastered‘s or Infamous: Second Son‘s digital dark-rooms couldn’t make the screenshots look even cooler and more desktop-image worthy.

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Filed under:
Gaming, Home Entertainment, HD, Sony

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Tags: 3dMotionCapture, cinematography, faces, gallery, gaming, HaydenPanettiere, hd, hdpostcross, PerformanceCapture, PeterStormare, photogrpahy, PlayStation, playstation4, ps4, sony, supermassivegames, untildawn

24
Aug

Huawei’s Nexus new leaks again, this time showing some metal


Further pictures have emerged of what is claiming to be the as of yet unreleased Huawei Nexus prototype, at least the 5.7-inch version, given Google are expected to release two different sized Nexus devices this year.

The leak comes from @OnLeaks and gives a glimpse of what we could expect to see on such a device, if the 5.7-inch Huawei Nexus is actually a thing. On the rear of the device, you’ll probably instantly notice a fingerprint sensor as well as the elongated camera housing that stretches across the width of the device. There’s also the obligatory Nexus and Huawei branding.

huawei-nexus-photo-leak

On the front, there’s front-facing speakers, and edge-to-edge display – something that has become accustom in recently released Android flagships. You’ll also notice the metal exterior and frame of the device; again, something many manufacturers have been doing when moving away from plastic materials.

New Nexus devices are inevitable, but whether this is a device that we’ll see as a final release remains to be seen. Stay tuned for more details as they happen.

Source: NoWhereElse.fr

The post Huawei’s Nexus new leaks again, this time showing some metal appeared first on AndroidGuys.