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22
Aug

Best Galaxy S6 Edge+ cases


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With all of the hype surrounding Samsung’s brand new Galaxy Note 5 and Galaxy S6 Edge+, the day has finally come. T-Mobile and Verizon both began sales a tad early, but everyone else, both of the new handset are now available for purchase from all four major U.S. carriers!

Both the Note 5 and S6 Edge+ come with beautiful displays covered in Gorilla Glass 4, an all-glass back plate as well as an aluminum edge that surrounds each device. But Samsung’s decision to forgo a plastic build in favor of a glass and metal chassis unfortunately doesn’t come without its caveats. These phones are fragile, fingerprint magnets and can get scratched very easily. Thankfully, quite a few popular accessory makers have already launched some pretty nice cases, so today we’re rounding up some of the best you can buy.

We’ve already rounded up the best Galaxy Note 5 cases you can buy, and now it’s time for the S6 Edge+ to get the same treatment.

Note: Some readers have been asking about Speck and Mophie cases for these two new Samsung phones. Both accessory manufacturers have yet to release cases for these devices, but we’ll be sure to let you know when they do. 

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Spigen Slim Armor Case for Galaxy S6 Edge+

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Spigen’s Slim Armor case has a dual-layered design made of hard polycarbonate and flexible TPU. Not only will this design protect your phone from drops and scuffs, it also has an integrated kickstand which will make consuming media even more enjoyable. In many ways this case will perform similarly to the Neo (listed below) but bears a different overall look and feel that is further complemented by the built-in kickstand.

The Slim Armor starts at just $13.99 for the gunmetal option and sells for $18.99 for any of the other color options.

Buy now from Amazon

Spigen Resilient Case for Galaxy S6 Edge+

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One of the least expensive cases on our list, the Spigen Resilient case is designed with both protection and usability in mind. It’s made of a single layer of TPU to ensure an exact fit, and also features glossy accents and carbon fiber textures to help it stand out from the crowd. Overall, it’s a simple, inexpensive case that might just be worth your hard earned cash.

This case is available in Black for just $9.99.

Buy now from Amazon

Ringke Fusion Case for Galaxy S6 Edge+

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If you want your smartphone’s aesthetic to shine through, Ringke’s Fusion case might be the case for you. This is a super slim transparent TPU bumper case that allows for easy and natural access to all essential ports and buttons. There are even dust caps on the case to prevent dust and lint from getting in your phone.

This case is being offered in a Crystal (clear) color option for $11.99 and Smoke Black for $12.99.

Buy now from Amazon

Ringke Slim Case for Galaxy S6 Edge+

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Who says a good case has to set you back a lot of money? The Ringke Slim case offers 4-side corner-to-corner protection, has a tapered lip and lifted camera area to protect the sensor and screen, and is designed to fit snuggly without adding a bunch of weight. While not nearly as attractive as the bare naked look of the Galaxy S6 Edge+, it isn’t a bad looking case and does come in a variety of different colors including Crystal, Black and Royal Gold.

The best part about the Ringke Slim case is it is extremely affordable. Depending on the color, you’ll pay anywhere from $9.99 to $10.99. To make a good deal even better, Ringke includes a complimentary screen protector as well. Not a bad investment, we’d say.

Buy now from Amazon

OtterBox Symmetry Case Series

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OtterBox cases consistently provide top of the line protection for smartphones, and the Symmetry Series case is no different. Even though it may not be as protective as the company’s Defender series, this case will provide protection against drops and falls, while also staying slim and easy to handle.

It’s being offered in five different color options and will run you $49.95. That may seem like a lot, but trust us – OtterBox cases are some of the best quality accessories you can purchase for your new device.

Buy now from OtterBox

Spigen Neo Hybrid Case for Galaxy S6 Edge+

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A best case list wouldn’t be complete without at least a few entries dealing with Spigen. There is a good reason why Spigen is a popular choice, not only are its cases quite durable, they are also not too pricey. The Neo Hybrid series is a two-piece case that is comprised of a shock-absorbing TPU case and a polycarbonate bumper. The case also has metalized buttons that give the volume and rockers a great click to them.

You can grab this case from Amazon starting at just $16.99 for the gold or gunmetal choices. You’ll need to pony up $20.99 for the dante red, metal slate, blue topaz, or satin silver options.

Note: These cases will be in stock on August 25th. 

Buy now from Amazon

Verus High Pro Shield Case for Galaxy S6 Edge+

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Verus is a brand that might not be the most well known in the case industry, but the company is no stranger to producing low cost, high quality accessories for your smartphone. The High Pro Shield case is no exception, as it aims to combine form and functionality to keep your device protected. The case covers all four corners and includes raised edges and a TPU lip to keep the screen from scratching or touching the ground, and also features precise cutouts to give you full access to ports. What’s more, it’s built from high-grade TPU and polycarbonate and features a soft, rubbery inside layer for the best protection available.

This case is being offered in Crimson Red, Electric Blue, Satin Silver, Shine Gold and Steel Silver color options for just $16.99.

Buy now from Amazon

Verus Wallet Case for Galaxy S6 Edge+

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The Verus Wallet case is an attractive folio wallet case made of synthetic leather that covers all four corners and includes raised edges to keep the screen from scratching or touching the ground. You also, obviously, have storage for cards and cash with this particular choice.

The Verus Wallet case is available in Black, Coffee Brown and Wine Red color options for just $19.99.

Buy now from Amazon

TUDIA Ultra Slim Bumper Case for Galaxy S6 Edge+

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Looking for an inexpensive, simple case to protect your new smartphone from scuffs and short drops? You might want to try out TUDIA’s Ultra Slim Bumper case for the S6 Edge+. It’s made of a high quality thermoplastic polyurethane TPU material and features a soft touch feel for some added grip. It’s extremely durable, and provides a unique design with easy access to all buttons, controls and ports without having to remove the case. The front of this case is also raised slightly, which allows you to set the phone down on its screen without worrying that it will get scratched.

This case is available in Blue, Black, Gray and Purple color options for only $7.99.

Buy now from Amazon

Verus Crystal Bumper Case for Galaxy S6 Edge+

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If you’re not a fan of Verus’ High Pro Shield case (listed above), you might want to try the company’s Crystal Bumper case for your new S6 Edge+. Just like the listing above, this case provides protection for all four corners and includes raised edges and a TPU lip to keep the screen from scratching or touching the ground. This case, on the other hand, lets your phone’s design shine through, which is definitely a nice touch.

The Verus Crystal Bumper case is available in Hot Pink, Mint, Satin Silver, Shine Gold and Steel Silver color options for just $16.99.

Buy now from Amazon

Samsung also offers a handful of official accessories for the S6 Edge+ that can be found on the company’s official website. You’ll find some cases of the leather and plastic variety, and even that weird keyboard case Samsung announced alongside both of the new devices.


How did you like our list? Did we miss anything? Be sure to let us know if you have any suggestions down in the comment section below.

22
Aug

Verizon is still ‘evaluating’ support for Samsung Pay


Samsung Pay on a Galaxy S6 Edge+

We hope you weren’t planning to use your Verizon-badged Galaxy S6 or Note 5 with Samsung Pay on September 28th… you might be disappointed. Big Red notes that it’s still in the “process of evaluating” Samsung Pay while AT&T, Sprint, T-Mobile and US Cellular have already pledged support. This doesn’t rule out Verizon offering Samsung Pay on launch, but we wouldn’t count on it given how carrier approval processes are seldom swift — just ask anyone who waited months for a Verizon-ready Nexus 6.

It’s worth noting that Verizon is unusually non-committal given its recent history with mobile payments. Remember, the network was quick to promise Android Pay support despite distant availability (around when Android Marshmallow is ready) and uncertain phone compatibility. This doesn’t mean that Verizon is throwing all its weight behind one provider, but that reluctance is hard to ignore. It won’t be surprising if the company eventually says no, for that matter. Verizon has rarely been a fan of Android payment systems that are dependent on proprietary hardware, as Google Wallet fans can attest. Samsung may have to bend over backwards to convince Verizon that its device-specific tech merits an exception to this rule.

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Cellphones, Mobile, Samsung, Verizon

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Via:
The Verge

Source:
Verizon News (Twitter)

Tags: android, androidpay, mobilepayments, mobilepostcross, payment, samsung, samsungpay, smartphone, verizon

22
Aug

Why Xiaomi is Apple’s biggest threat in China (and soon, everywhere else)


Why Xiaomi is Apple's biggest threat in China (and soon, everywhere else)

When the new iOS 9 comes out this fall, Apple’s iPhone Maps app will finally offer public-transit directions. At first, the feature will be available for just 10 cities worldwide. Except in China, that is, where it’s launching in more than 300 localities at once.

Founded by serial entrepreneur Lei Jun in 2010 and headquartered in Beijing, Xiaomi announced its first smartphone in 2011. A little over three years later, research firm IDC declared Xiaomi to be the industry’s third biggest player in terms of global unit sales, trailing only Samsung and Apple. Nearly all of the 61 million handsets it produced in 2014 were for the Chinese market.

In the West, Xiaomi has a reputation for shamelessly cribbing the iPhone’s stylistic cues and applying them to dirt-cheap phones. That’s clearly Apple design honcho Jonathan Ive’s take: “I think it’s theft, and it’s lazy,” he snapped, when asked about the company at a conference last October.

Xiaomi is doing too many interesting things to be dismissed as a mere Apple wannabe, though. Its Mi smartphones appeal to “a technically inclined, geeky, typically younger sort of customer who can’t afford a top-of-the line Apple or Samsung phone,” says Ben Thompson, whose Stratechery blog is avidly followed by tech-industry insiders. Xiaomi sells Android phones with fast chips, high-resolution screens, and other potent technologies via its own website—often via flash sales—and foregoes profits on hardware, instead generating them from its marketplace for apps, games, and other content. It rolls out weekly software updates based on input from its online community of fans, who spot bugs and propose new features. And it’s using its muscle as a direct marketer to enter other product categories, ranging from 4K TVs to air purifiers.

None of this has prevented Apple from thriving in China, though, where the iPhone’s powerful image as a luxury item helps it continue to command a high price tag. In fact, for two quarters in a row, Apple has sold more smartphones in the country than Xiaomi has.

The companies’ global ambitions will increasingly collide, as Xiaomi has begun experimenting in markets outside China. It recently moved to sell accessories like headphones and activity trackers in the U.S. and Europe, though many of the factors that make the company a phenomenon back home—such as Lei’s local celebrity—are moot here in the States. Xiaomi also lacks the sort of patent portfolio that would shield it from intellectual-property lawsuits from Apple or other companies. Meanwhile, its value proposition—high specs at low prices—may not resonate in fully developed economies. “In the U.S., the sort of person Xiaomi is competing for just doesn’t exist,” says Thompson. “Most geeks and enthusiasts can afford an iPhone.”

A more promising battleground for Xiaomi could be India, where it has been wildly promoting the Mi4 and is setting up local manufacturing (to help it bring the price tag of its devices even lower), and where the free-spending types who snap up iPhones are scarcer than in China. There’s also Brazil, which Xiaomi entered by storm in June with its $160 Redmi 2. (The iPhone retails for more than $1,000 in the country.) As Ben Bajarin, an analyst at Creative Strategies, puts it, these are “very big markets nowhere near saturated, where Xiaomi’s strategy could do really well.” Which is why Apple’s home turf feels like safe ground—at least for now.

[Photos: Mauricio Alejo]

A version of this article appeared in the September 2015 issue of Fast Company magazine.

Filed under:
Cellphones, Mobile, Apple

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Tags: apple, fastcompany, mobilepostcross, partner, syndicated, xiaomi

22
Aug

Why doesn’t anyone seem to take mobile gaming seriously?


best free android apps mobile gaming
It seems like mobile gaming has been “on the cusp” of being the go-to platform for game developers for years now. You see it over and over again from pundits and fans alike that “this will be the year mobile gaming really takes off and we start seeing some big name titles”. Except that it never seems to actually happen.

What’s going on, and what keeps blocking the path to what seems like a natural evolution in gaming? Let’s take a look at the possibilities.


mobile gaming

Money

Let’s get the elephant out of the room right now. The biggest worry for big name studios is whether or not they’re going to make money on mobile. Upon a cursory glance, it doesn’t appear that revenue is a problem. In 2014, Apple’s App Store recorded over $10 billion in sales with every indication that Android is catching up. This still falls short in comparison to the $46.5 billion in sales for the console and PC gaming industry, but there’s definitely money to be made.

The stats look juicy. Especially if you consider that everyone expects mobile to grow considerably while PC and console should slow down a bit. These stats all point to one thing: mobile is the future.

The stats all say the same thing. Mobile gaming is the future.

Unfortunately, when you peel back those numbers you begin to see some unsavory trends. Revenues are growing, but it’s how they’re growing that seems to be the problem. In 2014, Freemium games (free with in-app purchases) accounted for more than 95% of revenue in the Google Play Store with iOS not far behind. This means that people aren’t actually buying stuff. They’re downloading games and then maybe paying money later if they like it. It doesn’t help that well over 90% of new games and apps are Freemium which only bolsters the strength of that business model.

This is a problem because that’s not how games are traditionally made. Generally, there’s a larger up-front cost to playing a high-end console or PC game. Do they have in-app purchases? Of course they do, but they’re generally things like expansion packs which adds a ton of extra content to the game. You can’t buy gems in Halo and you don’t buy gold in Skyrim.

When you add it all up, it means that in order to make money on mobile, you have to compromise your game in order to make it fit with the business model that works there. Freemium titles are huge on mobile while more expensive, pay-once titles account for a few percentage points at best. 

When you’re a business, it means more when people vote with their wallets, not their words.

That leaves developers with two options. The first is that they abandon the effort and stick to console and PC where their kind of business model pays big. The other is that they bastardize their IP by creating masturbatory, fan-service games like Mortal Kombat X on mobileSonic Dash, and to a smaller extent Fallout Shelter that take legendary franchises and neuters them into something that fits into the more profitable business model. To really drive the point home, Sonic Dash has between 50 million and 100 million downloads. The actual Sonic the Hedgehog games (full ports of Sonic 1 and Sonic 2) have a combined total of between 200,000 and one million, making them anywhere between 0.2% to 2% as popular as their freemium counterpart.

The sad truth is that when you’re a business, it means more when people vote with their wallets and not their words. The ones spending money are doing it on Freemium games and not pay-once games. No amount of logic or reasoning is going to change that. People simply aren’t buying games on mobile. They’re paying for in-game content from titles they got for free. That is just the way it is. At least for right now.


Monument Valley Ida's Dream mobile gaming

Piracy

Unfortunately, there are no widespread studies done on just how bad piracy is on mobile. There simply aren’t any stats to confirm or deny that it’s that big of a problem. That means there must be no problem, right? Well, much like we discussed with revenue above, once you look under the veil and get a little deeper, you begin to see that it’s not as it seems.

Piracy is, in fact, a rather bothersome problem on mobile and developers have been complaining about it for a long time. Madfinger Games, developers of the hit shooter Dead Trigger, went on record back in 2012 to confirm that Dead Trigger and Dead Trigger 2 went Freemium due to overwhelming amounts of piracy. The game is now far more profitable even if the decision left a bad taste in the mouths of some people. 

The indie game Gentlemen! was paid for 144 times and pirated 50,000 times back in 2013.

These complaints can be found everywhere. Earlier this year, ustwo, developers of the hit game Monument Valley, announced that only 5% of Android installs were paid for. The indie game Gentlemen! was paid for 144 times and pirated 50,000 times back in 2013. Jack Underwood spent much of early 2015 lamenting the 85% piracy rate of his app called Today Calendar. In August of 2015, Noodlecake Studios reported that their Shooting Stars game had an 89% piracy rate. The reports are all there, buried under the misguided belief that nothing is actually wrong.

It gets worse. People are not the only entities trying to steal games. After Flappy Bird made it huge in 2014, thousands of developers made clones to try to cash in on the success story. You can find clones for all of the big hit games that offer small variances but keep the overall aesthetic and mechanics. In some cases, the clone becomes more popular than the original. A notable example is the game Fives, which is a variant of the game Threes!. For a long time, Fives was the more popular game despite being a replica.

Amazon walked away with over $50,000 in free downloads.

How much lower can it get? Well, if people and other developers aren’t trying to snatch up your idea, sometimes the app stores themselves will. Back in 2011, Shifty Jelly, developers of the intensely good podcast app Pocket Casts, decided to take part in the Amazon Free App of the Day. The idea was their app is given away for free and they’re reimbursed for the revenue. Unfortunately, that didn’t happen and the developers were hung out to dry while Amazon walked away with over $50,000 in free app downloads. These instances don’t happen very often, but it still sucks when it happens.

When you add it all up, you start getting the idea that if someone wants your game for free, they’re going to get it one way or another. Either a competitor will release something like it for cheaper or piracy will rear its ugly head and compromise the revenue stream. It is possible to make games that are profitable on mobile, but only if you do it just right.


best free android apps mobile gaming

Lack of promotion

We have gone in depth before on just how badly Google Play can be at promoting things. Games and apps are promoted seemingly at random with the only consistency being the top charts. 

Popularity and revenue are inextricably linked and these lead to the same pitfalls.

Unfortunately, the top charts are a bit of a self-fulfilling prophecy. They show the most popular apps which, in turn, get even more popular thanks to their existence on the top charts. Generally speaking, users are more inclined to try a game or an app if it’s free, which makes those the most popular. Thus, the games and apps that tend to dominate the charts are free or Freemium.

This eventually spirals all back into the same conundrum we saw when we discussed money. Popularity and revenue are inextricably linked and obtaining both leads to the same pitfalls. Either developers create Freemium games that adhere to what’s popular in Google Play or stick to the platform where they’re already popular. With popularity comes exposure and all of those things eventually lead to revenue.


mobile gaming

Hardware

Perhaps the most complicated issue that big-name video game developers face are the devices they’re developing on. Mobile devices come in all shapes and sizes but predominately share one integral feature. They’re all touch screen devices. This has caused its own unique wave of challenges.

First and foremost is the lack of physical feedback. “Twitch” genres such as platformers, first-person shooters, adventure games, and others often require delicate and precise movements and actions on the part of the player. Touch screens lack the physical feedback gamers can get from a controller or keyboard with physical buttons, which makes these delicate movements clumsy and frustrating. 

Developing games on a touch screen has its own unique set of challenges.

Hardware vendors have attempted to mitigate this problem in a number of ways. Years back, Sony had the Sony Ericsson Xperia Play which had a built-in controller pad. NVIDIA built the Shield which also came with a built-in controller. The NVIDIA Shield Tablet has its own controller. Couple that with controller vendors such as Moga, and you have a small arsenal of controllers to help alleviate the problem.

The only problems are that sales and mainstream adoption have been slow. Mobile phones are popular and special because they can be carried anywhere in a pocket. The same can’t be said for bulky controllers. They also tend to be expensive and support for games tends to be sparse. When you mix it all together, you find an ecosystem that could use some massive improvement. 

Many of the more popular game genres can’t catch a foothold thanks to hardware constraints.

With all of that being said, there are some genres that have managed to thrive. Racing games have adopted the “tilt steering” mechanic which has been wildly successful. RPGs, jRPGs, strategy games, tap/swipe-to-play games, puzzle games, and simulation games have all found a warm welcome thanks to their simple control needs.

It’s not a problem for all games and game developers, but many of the more popular genres still can’t gain a decent foothold thanks to hardware constraints.


mobile gaming

Over-saturation

Simply put, there are a ton of mobile games out there. The exact number is hard to pin down because more are coming out every day. However, if you look at this chart you can see that right around 10,000 games are submitted every single month on iOS alone and we imagine the numbers are comparable on Android. That’s just over 300 per day and about 120,000 per year.

What comes next is truly a philosophical debate. On one hand, most app stores treat every developer equally. Final Fantasy is put right next to Doom & Destiny, while Call of Duty is put right next to Dead Trigger. The big fish are sat right next to the small fish and it’s every person for him/herself. That’s kind of magical in a way because you can see Fallout Shelter -a title from an illustrious series of games from a well-known developer- right next to FallenSouls – Sapphire War from jin boli, a completely unknown developer. There seems to be no preferential treatment which puts everyone on an even playing field which is actually really cool.

On the other hand, big developers are used to receiving at least some preferential treatment. On console and PC, the big name games are used to help promote the platform. XBox, PC, PlayStation, and even Nintendo will promote the big name titles to show people that each platform has those games. That gives big name developers a bit of a revenue boost and in return, the platforms get a little extra boost by giving them flagship titles to promote. Unfortunately, this shuns indie developers a little bit.

Whether or not mobile app stores should adopt the practices of PC and consoles is subject to debate but the bottom line is that large developers don’t have the pull they have in the PC and console markets and have to duke it out with literally every other mobile game developer. There are a ton of mobile game developers releasing a ridiculous number of games and some bigger names may be worried about getting lost in the noise.


mobile gaming

The culture

The culture around mobile gaming is unique because there really isn’t a culture around it. The idea of a “hardcore mobile gamer” isn’t something that gets thrown around all that often. This can be troublesome for large developers because they’re entering into an environment where they may or may not get any traction. It’s like going to a house party where you don’t know anyone expecting to make a new best friend.

It also doesn’t help that what little mobile culture exists is generally mocked by “real” gamers. The typical experience is explained the same way. Someone downloads a ton of Freemium or cheap games and then bases the entire atmosphere based on that experience. Among gamers, the attitude isn’t much better with comments that more or less state that casual gaming isn’t “real” gaming for various, often stupid reasons. 

It has become cool to hate Freemium games.

This kind of vitriol may not figure heavily into things like marketing and revenue strategies, but we’ve seen developers and players alike express distaste for the Freemium model time and time again for years. It’s become so cool to hate freemium games which is not good news for developers trying to make money using that model.

The culture around mobile apps in general isn’t very helpful either. For every person that openly states that they’d pay for a game, there seems to be another one that simply won’t pay that much for an app or a game on a smartphone for some personal, totally arbitrary reason. Behind them, there seems to be ten more people who don’t say a word and just go pirate the game somewhere. Above them all is a community of gamers that shuns their very existence. It’s a giant mess and one that likely won’t get worked out for some time.


Final Fantasy 6 android review mobile gaming

Don’t forget the studios that are taking it seriously

We’ve gone through and discussed many reasons why a lot of big developers don’t take mobile gaming seriously. However, to state that no big developers take the platform seriously is also certainly not true. There are developers out there right now trying to turn this culture around and create a library of awesome games for people.

The list is quite long and includes studios such as Double Fine, Square Enix, Rockstar Games, SEGA, Bethesda, EA, Mojang, Disney, and many others. These have brought us a ton of great, long, solid games such as Grand Theft Auto, Final Fantasy, Minecraft, and many more. 

If you don’t mind doing a little digging, you can find some big name titles that refuse to follow the Freemium model.

On top of those, you have studios that are porting classic titles to mobile. Developers Beamdog have done Baldur’s Gate, Baldur’s Gate II, and Icewind Dale while Aspyr Media brought us Star Wars: Knights of the Old Republic. The list goes on and on of smaller developers that have ported huge titles to mobile for our enjoyment.

And then finally you have the developers who have become household names on mobile. Rovio, Gameloft, ustwo, Supercell, Glu, and others. Facebook giants such as Zynga have also created quite a presence on mobile.

The bad news is that many of these game studios are either buried under the frenzy of viral games or freemium titles or engaging in the freemium wars themselves. The good news is that if you have some patience and don’t mind doing a little digging, you can find some big name games that refuse to follow the freemium model and try to pave the way for more big name developers to follow. Good games on Android do, in fact, exist. It’s just a matter of finding them.


mobile gaming

Wrap up

Here’s the thing folks, mobile gaming will be a respected platform someday. Every major revolution in gaming was met with scoffs and doubt at first before things turned around. In the early 1980’s, there was a time when console gaming was considered dead and now it’s one of the most robust gaming platforms ever. It will take time and these quirks will get ironed out. It’s not a question of if, it’s a question of when.

22
Aug

13 scientific breakthroughs inspired by nature


Biomimicry, the field of science that takes direct R&D cues from nature’s own solutions, has provided us with breakthrough materials, inspired developments in robotic locomotion and informed new medical techniques. We’ve even gotten introspective and looked at our own biological functions in order to create useful technologies. We’re bootstrapping our way into the future on the back of nature’s hard work, and that’s a good thing, so long as we tread cautiously without manufacturing our own obsolescence. Of the myriad advances, we’ve collected just a few that exhibit how nature’s influence is helping us craft our own future.

Slideshow-313734

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Science

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Tags: biomimetics, biomimicry, geckskin, nasa, sharklet

22
Aug

ICYMI: Gameroulette, 3D-glass printing and more


ICYMI: Gameroulette, 3D-Glass Printing and More

Today on In Case You Missed It: An MIT group built a 3D printer that extrudes glass rather than plastic; they believe the technology could be used to make cheaper fiber optic cables. Chatroulette users were treated to a surprise live first-person shooter game that pitted them against creepy zombies. The rest of us totally missed out. A new tech-enabled bartending buddy would sync with its smartphone app and walk you through making the perfect cocktail: All for $39.

And we break down the biggest headlines of the week. Obviously there’s the Ashley Madison hacking mess but more importantly, science is making diamonds! Are these two pieces of news linked, somehow?

If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.

Finally, the housekeeping: I’m on vacation all next week, so please be kind to the fill-ins!

Filed under:
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Tags: 3DPrintedGlass, 3Dprinting, AshleyMadison, AshleyMadisonhacked, Chatroulette, Chatroulettegaming, diamonds, engadgetdailyshow, engadgetvideo, fi, fiberopticcables, firstpersonshootergame, hacked, hacking, icymi, InCaseYouMissedIt, livegame, MIT, video, Zombiegame

22
Aug

Recommended Reading: The Ashley Madison hack should scare you


Hackers Release Confidential Member Information From The Ashley Madison Infidelity Website

Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you’ll also find short reviews of books that we think are worth your time. We hope you enjoy the read.

The Ashley Madison Hack Should Scare You, Too
by Heather Havrilesky
New York Magazine

Reactions about cheaters getting what they deserve aside, the Ashley Madison hack and subsequent release of private info is reason for concern. The masses are flocking to the internet to sift through the details, digging for dirt on recognizable names. But what happens when another service housing sensitive, private info is hacked and the stolen goods are posted online for the world to view — not necessarily one focused on adultery? “At the exact moment when citizens worldwide should be noticing that we’re all living in glass houses, many of us are picking up stones instead,” says New York Magazine’s Heather Havrilesky.

Unraveling the Enigma of Nintendo’s Virtual Boy 20 Years Later
Benj Edwards, Fast Company

Nintendo released the Virtual Boy tabletop console in North America 20 years ago this week, so now’s a good time to look back on that odd piece of kit.

The Guy Who Owns .xyz Will Only Get $8 from Google Every Year
Daniela Hernandez, Fusion

Here’s some backstory on the owner of .xyz and what it means for him now that Google, er Alphabet, nabbed abc.xyz.

‘Mortal Kombat’: Untold Story of the Movie That ‘Kicked the Hell’ Out of Everyone
Aaron Couch, The Hollywood Reporter

There have been some real stinkers when video games leap to the big screen. Released 20 years ago this week, Mortal Kombat was an exception.

A Factual and Emotional History of the Burrito
Monica Heisey, Broadly

We’re pro-burrito here at Engadget, so while this piece isn’t tech-focused per se, it does offer some background on these tasty bundles of joy.

[Image credit: Carl Court/Getty Images]

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Tags: alphabet, ashleymadison, burrito, burritos, google, mortalkombat, recommendedreading, recreading, virtualboy, xyz

22
Aug

The Asus ZenFone 2 Deluxe Special Edition packs 256GB of internal storage



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The amount of internal storage available in a smartphone tends to be a relatively contentious issue for some, and the absence of a microSD slot can make this even more volatile. This tends to stem from the fact phone manufacturers are only offering flagship devices with 32GB or 64GB variants, with a select few offering 128GB version – well, Asus intends to one-up all of these devices and manufacturers by offering a special version of its Asus ZenFone 2 with 256GB internal storage – yes, you read that right.

Asus ZenFone 2 Deluxe Special EditionThe Asus ZenFone 2 Deluxe Special Edition was unveiled in Brazil earlier today and for the most part is the same as the stock ZenFone 2 with 5.5-inch 1080p display, Intel Atom processor, 4GB RAM and 3,000mAh battery. Amusingly enough, if 256GB internal storage isn’t enough for you, a microSD slot is still provided, supporting up to 128GB cards – that’s an unprecedented amount of storage possible in a smartphone, but hey, the option is there. It would appear that the Asus ZenFone 2 Deluxe Special Edition is only going to be available in Brazil for the time being, and no pricing has been confirmed, but we’re hoping that Asus brings this one to other markets in the near future.


What do you think about the Asus ZenFone 2 Deluxe Special Edition with 256GB internal storage? Let us know your thoughts in the comments below.

Source: AsusFanatics via Phone Arena

The post The Asus ZenFone 2 Deluxe Special Edition packs 256GB of internal storage appeared first on AndroidSPIN.

22
Aug

The Samsung Ultimate Test Drive has already run out of qualifying devices



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Yesterday, we covered the story of the Samsung Ultimate Test Drive program which Samsung has started to try and get iPhone users to use Android devices instead. In essence, the program allowed iPhone users the opportunity to try one of Samsung’s latest flagship devices for 30 days with no strings attached and offered to give users who converted some bonuses. Well, it sounded like a pretty good deal, a deal good enough for Samsung to run out of qualifying devices for the program. Now when you visit the splash page for the Samsung Ultimate Test Drive, you’ll be greeted with the following message:

“Thank you for your interest. Due to the overwhelming demand, we are temporarily out of test drive phones. Please keep checking back for available phones.”


It’s impossible to tell exactly how many devices Samsung had set aside for the program, but it’s obvious that there are more iPhone users on the fence than Samsung may have originally expected. That’s definitely a good thing given the point of the whole exercise, but we’ll have to see if the Test Drive actually pulls in any new users once the 30 days are up.

What do you think about the Samsung Ultimate Test Drive? Let us know your thoughts in the comments below.

Source: Samsung Promotions via Phone Arena

The post The Samsung Ultimate Test Drive has already run out of qualifying devices appeared first on AndroidSPIN.

22
Aug

My LG G4 impressions so far


I’ve had my G4 for just over 2 weeks now. That excitement of opening the box is unparalleled by most things in the world.  I have to admit that this is the first flagship phone I’ve had. Usually I have some budget phone, my last Android being the outdated LG G2 Mini. I’ll break it up into sections to make it easier to read.

Unboxing

The box is nothing complicated. Sleek with a cool design, I quite like it.

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Open the box, and you’ll see an entire range of goodies. I got the Brown leather version and it came with an additional Gold plastic backing, which actually looks more like a shade of Silver. There’s also a pair of Quadbeats 3 headphones and a charger with a nice, thick USB cable. This no-nonsense, practical approach appeals greatly to me and means it’s easy to use and will last for a long time.

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They were also nice enough to throw in a 32GB MicroSD card. Here’s a close up on that USB cable I was talking about:

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Watch and learn, Apple

Hardware

Please stop moaning if phones aren’t made of metal. Plastic ones feel just a premium if done right, which is evident in the G4. The leather backing, although susceptible to damage, really tops it off and feels good in the hand. The plastic back is also surprisingly grippy in the hand.

The screen has a subtle curve which is obvious enough that my friends asked me if it was curved. It’s really evident when looking directly at it with the screen off: Your face becomes distorted. It compliments the phone well, taking design cues from the G Flex 2. This is where it differs from the S6. It offers and organic and nature-like fell, while the S6 is industrial with the metal and glass. It’s entirely up to you what you would enjoy.

When the G3 was announced , we all marveled at the resolution, namely 1440 X 2560, or 2K. The colors and brightness weren’t too great, and LG picked up on that and fixed it. Blacks are nice and deep to the point where it’s almost indistinguishable from the bezels. I can easily view what’s happening on it in direct sunlight, granted I’m looking at it directly and not from an angle. Colors and vibrant and pleasing, although it appears that the S6 still has the edge in this department (Get it? Edge?).

Coming from my G2 Mini, it felt natural with the back buttons being on the back. At first I was a bit bummed with the speaker being at the back of the phone, but it’s actually really ideal as the curved back means the speaker isn’t blocked and muffled if you place it on something, but rather the sound will bounce off the surface and improve the audio quality. I was also really surprised how loud it goes. The quality could be a bit better, especially if you use LG’s propriety headset.

Camera

Usually the camera would be under hardware, but this needs a thing all for itself. Here’s one shot I took:

20150816_102803~2 LG went all out with this and managed to overthrow Sammy’s camera on the S6 with the manual mode. I’ve seen several comparisons and they are neck-to-neck, each with strengths and weaknesses. You can do much more with the G4 though, thanks to the manual mode. This allows you to change the shutter speed to intervals between 1/6000 of a second to a full 30 seconds, ISO to 50 to 2700 and manually zoom and set the warmth/coolness. Here is another one with an ISO of 100 and exposure of 30 seconds:

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Click me to see the full resolution!

I’m not going to boast too much about it, but I can safely say it’s currently the best camera package on a a smartphone today.

What I really enjoyed was the small things that LG threw in. You can hold up your hand and make a fist to start a selfie countdown. I’d take more selfies simply to use this. Saying “LG” or “Smile also triggers the camera and takes a photo, if you don’t want to look like a self-obnoxious selfie lover.

Software

LG’s built on top of the G3 software with some material design an improvements. When I first used the phone, I was blown away at how much bloatware was included: None. In fact, you can actually delete some of the stock apps like Calculator and QuickMemo+. In all there are a whooping 8 of them you’re able to delete.

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I personally love the UI – Colorful and materialistic. I only experienced lag a few seconds after booting up. We’ll look further into it with our review.

Specs

LG couldn’t of made a better choice using the Snapdragon 808. Age is a number, and this case 810 does not mean better than 808. Complimented with 3GB RAM, everything was dead smooth, although I wonder what 4GB would’ve felt like. The 3000mAh battery is sufficient to keep the lights on for an entire day, with mediocre use of course. Leaving home at 07:00, leaving the WiFi on for a few hours and coming back at 17:00 easily left 60% of battery left. If you think that’s bad, please use switch your WiFi teethering on and see how long it lasts.

The screen uses the majority of battery. This is really obvious when you charge the phone. Screen off, it will go to 0% – 100% in less then 80 minutes. With the screen on, however, it takes almost double the time. I drool at the battery life had it been a 1080p screen – like the G2.

There’s only one tier for storage: 32GB. Substantial for most people, the removable back cover allows you to extend this with a SD card. Still, I want to see at least a 64GB in the G5.

Laser autofocus, NFC, IR Blaster. All the bells and whistles for a flagship. What do you think?

The post My LG G4 impressions so far appeared first on AndroidGuys.