Google announcing updates to its productivity tools on September 2
Google is looking to make a variety of changes to its productivity tools at an event set for September 2 at Google’s San Francisco headquarters. Given that the search giant is sending out invites to the media and hosting the event at its headquarters, there are no doubt some big changes underway.
Details are scarce, but these updates will primarily focus on its cloud tools–Docs, Sheets, Slides, and some changes to Google Classroom, an application that aims to help teachers better organize and create assignments.
Google says they will announce and showcase many of these changes at the event on September 2, according to an invite sent to the media.
Google is undergoing a lot of changes in many areas, making it an exciting time to be using their products and services. Be sure to stay tuned with Talk Android, as we’ll be ready to give you all of the details come September 2!
source: PC World
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Xiaomi Mi 4c passes through TENAA and gets benchmarked
Earlier today, an unannounced Xiaomi-branded smartphone passed through China’s official certification database — TENAA. The mid-range device, believed to be the Mi 4c, has dual-SIM support on board and is therefore thought to be targeted at the Asian market.
Shortly after the handset’s pit stop at TENAA, a leaked AnTuTu report surfaced online revealing that the Mi 4c is set to pack a 5-inch Full HD display, a Snapdragon 808 System-on-Chip (Soc), 2GB of RAM, 16GB of non-expandable storage, an Adreno 418 GPU, a 13-megapixel rear-facing camera with dual-LED flash, a 5-megapixel selfie shooter, LTE connectivity and a 3,100mAh battery.
Check out the full list of results in the image below:
If you’d like to view the full certification filing over on TENAA’s website, hit the source link.
Source: TENAA
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Acer Predator gaming tablet on way to market as production commences
With the tablet market cooling off so much recently, companies are starting to look for niches where special purpose tablets may make sense. One of those companies is Acer which announced plans to produce a tablet device that targets gamers. The only device on the market now that really focuses on the gaming market is the NVIDIA Shield. Acer hopes to capitalize on interest from gamers with the Acer Predator 8 tablet.
The Predator will be an 8-inch tablet based on an Intel Atom processor running at 1.6GHz, although it will have boost capabilities of up to 2.4GHz used to power the Android operating system and hopefully whatever games are thrown at it. Acer is also mixing in dual force feedback mechanicals and a quad-speaker setup.
A release date has not been announced, but it is expected to occur before the end of 2015, especially now that Acer has moved the device into actual production.
source: DigiTimes
via: G for Games
Come comment on this article: Acer Predator gaming tablet on way to market as production commences
Samsung Rumored to One-Up Apple’s ‘iPad Pro’ With 18.4-Inch Android Tablet
Samsung may be working on an “iPad Pro” style tablet of its own, with a new report from SamMobile suggesting the company is currently in development for the tablet, codenamed “Tahoe,” on an Android 5.1 Lollipop-based operating system and with an 18.4-inch screen. Samsung would target the tablet to enterprise and educational environments, with a lesser focus on day-to-day personal usage than the company’s current line-up of Galaxy tablets.
The kid-centered nabi Big Tab 20-inch tablet
The rumored tablet — with the model number SM-T670 — will feature a TFT LCD screen with a resolution of 1920 x 1080 pixels. The Lollipop system will be powered by an octa-core 64-bit 1.6GHz Exynos 7580 processor, include 2GB RAM along with 32GB internal storage, with the option to expand thanks to a microSD card slot that supports up to 128GB cards. According to SamMobile, the tablet will also measure 451.8 mm wide by 275.8 mm tall and be 11.9 mm thick.
Apple is rumored to be developing its own larger-screened tablet, the so-called iPad Pro, which is believed to include a 12.9-inch screen. If Samsung’s 18.4-inch “Tahoe” device does become available, it’d be one of the biggest tablet on the market, with a screen that’s about 10-inches tall by 17-inches wide, far larger than most standard laptops.
Flipboard users can upvote their way to a better home feed
Flipboard gives you lots of different ways to find interesting reads. You can choose specific topics, publications, users and magazines, all of which contribute to your main “Cover Stories” feed. The problem is that when you see something you don’t like, it’s hard to remove it without unfollowing one of these broader sources completely. To solve the problem, Flipboard is introducing a “fine-tune” option that lets you give any article a thumbs up or thumbs down. Depending on your feedback, Flipboard will automatically reduce or increase similar stories in your home feed. Better yet, your feedback will trigger a list of topics that Flipboard thinks are relevant to the article, giving you further control. You can also mute the publication entirely if you’re not happy with their editorial style.
Why is this important? Well, alongside other news reading apps, Flipboard will soon have Apple News to contend with. Like Google Play Newsstand on Android, Apple has a good shot at mass adoption because it’ll come pre-installed with iOS 9. It means companies like Flipboard will soon have to work just that little bit harder to earn and retain users.

Filed under:
Cellphones
Via:
GigaOm
Source:
Flipboard
Tags: Android, apps, flipboard, iOS, magazine, magazines, MagazineSubscriptions, news, newsreading, NewsReadingApps, reading
‘Gunjack’ producer on making virtual reality work for mobile
“Mobile VR doesn’t have to mean [physically] moving around, but rather something you can access as easily in a café or a plane as you can at home. It was a choice made from day one: to create a fun and accessible experience by being static.”
JC Gaudechon, executive producer at CCP, the Icelandic developer famous for the massive space MMO EVE Online, is speaking about Gunjack, a demo turned fully fledged game for Gear VR, Samsung’s mobile virtual reality headset. Gaudechon has spent the last six months shifting the project into a downloadable Gear VR title as CCP’s betting big on the second coming of VR. With its upcoming blockbuster Valkyrie dogfighting sim, the studio’s positioned as a major launch partner for both the Oculus Rift and Sony Morpheus headsets next year. But Gunjack is not Valkyrie. Built from the ground-up for mobile, it required a totally different approach from its better-known stablemate. It required learning how to make VR work on the smallest scale.
Gunjack‘s origins can be traced to the EVE Fanfest, CCP’s annual gathering in Reykjavik for all things EVE Online. There, attendees were offered a Samsung Gear VR demo called Project Nemesis, which gave a short taste of what it’s like to control a single turret on one of the EVE universe’s giant spaceships. At the time, it was unclear if anything would come of Nemesis — it was just one of multiple demos at the event. But then at Gamescom in Cologne, Germany, this month, the company showed off the near-final game, complete with a new name.
When I first met Gaudechon at EVE Fanfest, he explained how his team translated the company’s enormous universe to the small screen: “First, focus in on the concept. Don’t try to go outside what the hardware or the game can give you. … Embrace the limitations.” In practice, that means working with the Gear VR’s sole input: the touchpad. Mounted on the right side of the headset, the touchpad’s capable of acting like four buttons, as well as accepting swipe gestures. For Gunjack, which requires the player to remain seated while controlling the in-game turret with head movement, the entire touchpad functions as a single button to fire projectiles and take out enemies. It’s a far cry from the experience of piloting an entire spaceship in Valkyrie, but it has to be.

Samsung’s Gear VR has limited input options.
The only other control is a simple swipe to reload. “The point is not to go into a very complex experience, putting multiple inputs on different parts of the panel to shoot at stuff,” Gaudechon said. “Just have one button; make it fun; and put a smile on [the player’s] face after five seconds.”
“VR has a long way to go to become something that doesn’t make half the world dizzy.”
— JC Gaudechon, CCP
For all its good looks — and it does look surprisingly gorgeous for a game powered by a smartphone — Gunjack plays out like an old-school arcade shooter: Waves of enemies fly around firing projectiles at you, and you need to destroy them all. Speaking at Gamescom, Gaudechon revealed that missions have been pared down to allow for shorter play sessions, something key for a mobile experience, and for VR in general. “That’s to make sure it’s not too tiring for you,” he said. “We experimented with how much we can put in your eyes before it gets too much.” The average Gunjack mission lasts between three to five minutes, after which the player can decide if they’re up for another challenge, or need to take a break. “VR has a long way to go to become something that doesn’t make half the world dizzy.”
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What CCP has created with Gunjack is a hat trick of sorts: It’s a mobile game, an arcade game and a game that feels like it belongs in VR. The headset provides the immersion, and the visual polish and simplicity of the controls prevent players from being taken out of the experience. Firing by tapping on the panel, reloading with a swipe and aiming with ease (you just tilt your head and look at the enemy) — it all works perfectly. There are over 20 missions planned for the final game, all of which add replayability for perfectionists by rating performances with stars. It’s easily the most fun I’ve had with a smartphone strapped to my head. The question remains, though: How much do you charge for it?
‘Gunjack’ is easily the most fun I’ve had with a smartphone strapped to my head.
Without any obvious in-game, micro-transactional hooks, CCP definitely needs to make some money by charging up front. “It’s quite early for the Oculus Store,” said Gaudechon. “There aren’t thousands of products there. We’re trying to be cautious. It’s got to be within the mobile range. … We can’t expect people to pay [console prices].” Although Gaudechon won’t talk specifics, it seems that a game with such high production values might be able to command $5 or even $10, especially given the lack of quality content for the Gear VR right now.
The content problem works both ways, though. While VR games remain few and far between, so will headset sales at the outset. That’s likely why Samsung and Oculus have been so supportive of CCP’s efforts in the space. If VR is to have a future outside of the home, it will need more than CCP and Samsung on board. Perhaps if Gunjack does well, it may persuade other large developers to start creating similarly focused mobile VR experiences.
Images: CCP
Filed under:
Gaming, HD, Mobile
Tags: ccp, eve-online, gamescom, gamescom-2015, gamescom2015, gearvr, hdpostcross, mobilepostcross, uk-feature, video
Amazon’s Echo will soon control SmartThings devices
Just in time for the release of SmartThings new home automation hub next month, it looks like the Samsung-owned smart home platform is getting Amazon Echo integration soon, according to a (now unpublished) blog post. Echo can already control other smart home platforms with your voice, like WeMo and Wink, so it was only a matter of time until SmartThings got its due. It’ll let you do things like control SmartThings lights or power plugs simply by shouting commands to the Echo. While it had a bit of a rocky start, we’re big fans of Echo now, which handles voice recognition much better than Siri or Google Now. While its unclear when the integration will officially launch, SmartThings noted that Echo will work with its older hub, as well as the upcoming one.
Via:
ZatsNotFunny
Source:
SmartThings (Google Cache)
Tags: amazon, IoT, samsung
OnePlus 2 pushes out first OTA, brings Stagefright patch and other bug fixes

Despite increased competition this year, the OnePlus 2 has made a pretty decent splash so far, selling 30k Chinese OP2 units in just 64 seconds and racking up around 2 million (and growing) invite registrations for international markets. In order to ensure the best possible experience for new and upcoming owners, OnePlus is now pushing out the very first update to the OP2.
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The Oxygen OS 2.1 update brings a number of improvements, including a patch to help deal with the well-known Stagefright security exploit. The new software also reportedly will improve battery life, and fixes a few other bugs along the way.

Here’s the full changelog, courtesy of OnePlus:
- Added a patch for the Stagefright security exploit
- Improves battery performance
- Improves user interface logic and coherence
- Fixed an issue with pinch-to-zoom in Google Photos
- Fixed an issue where Dark Mode would cause instability in certain apps
- Fixed an issue related to import/export of contacts stored on SIM card
- Additional support for global carrier APNs
- Other improvements and bug fixes
As you’d expect, the update will rollout in stages, starting with India. The update will start to make its way to other markets as more units starting shipping to those lucky enough to get their hands on an invite. Still, it’s good to see that OnePlus is working hard to be proactive with updates, performance tweaks, and bug fixes.
What do you think of the OnePlus 2 so far, interested in getting your hands on one?
Mercedes-Benz Maker Remains Open to ‘Different Types’ of Collaboration With Apple
Amid rumors that Apple is working on a top-secret automotive project ranging from its own electric car to a CarPlay-related technology platform for vehicles, Mercedes-Benz parent company Daimler AG remains open to “different types” of cooperation with Apple, reports Reuters.
“Many things are conceivable,” Daimler CEO Dieter Zetsche said in an interview with quarterly magazine Deutsche Unternehmerboerse published on Friday.
Silicon Valley is becoming increasingly important for automakers as vehicles become more deeply integrated with the latest technologies such as CarPlay and Android Auto, and companies such as Apple and Google could play an even bigger role as self-driving vehicles hit the streets over the next five-plus years.
“Google and Apple want to provide system software for cars and bring this entire ecosystem around Apple and Google into the vehicle,” Zetsche said. “That can be interesting for both sides.”
Last September, Apple hired former Mercedes-Benz R&D President and CEO Johann Jungwirth, who has over a decade of experience working on connected cars, autonomous driving, testing and regulatory affairs and more. According to his LinkedIn profile, he worked at Daimler between October 1997 and September 2014 and is now Director of Mac Systems Engineering at Apple.
Apple Car rumors gained momentum in February when The Wall Street Journal reported that Apple has hundreds of employees, including former Tesla, Ford and GM engineers, working on an electric vehicle at a top-secret research lab possibly located in the Sunnyvale area. The rumored project, known internally as “Project Titan,” could be under testing at GoMentum Station, a former naval base in the Bay Area.
Apple Seeds OS X El Capitan Recovery Update
Apple has seeded an OS X El Capitan Recovery Update for Mac that includes improvements to OS X Recovery. The software update is recommended for all users running a pre-release version of OS X El Capitan and can be installed through the Mac App Store.
OS X Recovery is a feature on Mac that includes tools to reinstall OS X, repair your disk and restore from a Time Machine backup. The update supplements the seventh OS X El Capitan developer beta and fifth public beta released on Wednesday.
OS X El Capitan will be released in late 2015 as a free upgrade through the Mac App Store.
(Thanks, Nicky!)












