FCC fines company $750,000 for blocking hotspots
The Federal Communications Commission announced on Tuesday that it is fining Smart City LLC $750,000 for blocking Wi-Fi hotspots. The company provides hotels and convention centers in Cincinnati, Columbus, Indianapolis, Orlando, and Phoenix with its own brand of wireless connectivity. Smart City typically charges users $80 for access. The FCC began investigating the company June of last year following complaints that it had been actively blocking convention-goers from using their personal Wi-Fi hotspots. Today’s settlement also includes assurances from the company that it will not block hotspots in the future.
[Image Credit: Bloomberg via Getty Images]
Via:
Verge
Source:
Federal Communications Commission
Tags: FCC, FederalCommunicationsCommission, hotspots, mobilepostcross, SmartCity, wi-fi
Apple Seeds Fifth OS X El Capitan Beta to Public Beta Testers
Apple today seeded the fifth beta of OS X El Capitan to public beta testers, two weeks after seeding the fourth beta and a month after providing the first OS X El Capitan beta to the public for testing purposes.
It is not clear what is included in the fifth public beta as Apple has not released a new seventh OS X El Capitan developer beta, breaking its pattern of seeding betas to developers ahead of public testers. Past betas have featured no outward-facing changes, so it’s likely this beta also focuses on internal performance improvements and bug fixes to get the operating system ready for its public launch.
Beta testers who have signed up for Apple’s beta testing program and already have the public beta installed can update through the Software Update mechanism in the Mac App Store.
OS X El Capitan is expected to be released to the public in the fall after the beta testing process is complete.
Google unveils OnHub: a $200 smart Wi-Fi router that’s controlled by an app

Google’s goal is to keep users around the world connected to the Internet at all times, and a new announcement from the company makes that very apparent. Google has partnered with TP-LINK to launch a new, smarter and more secure Wi-Fi router called OnHub.
Many of the most common Wi-Fi routers out there are quite ugly, and as you can see from the image attached above, OnHub is not. It comes in both Black and Blue color options and is now available for pre-order from the Google Store for $199.99. If that seems a little pricey for a standard router, that’s because it is. But OnHub aims to offer users much more than what normal routers can.
OnHub will be able to support a number of different smart devices in the future
OnHub sports a unique antenna design and some advanced software features that will keep working in the background, automatically adjusting to avoid interference to keep your network at peak performance. It scans every five minutes or so to find the least congested wireless channel, and you can even prioritize different devices to ensure your computer or smartphone will get the fastest speeds at all times.
The router will automatically update with new features and security upgrades without interrupting your connection, allowing you to get quick fixes if something goes wrong. Google says that in the future, OnHub will be able to support a number of different smart devices, whether they use Bluetooth Smart Ready, Weave or 802.15.4.
At the end of the day, we want our Wi-Fi to just work, so that we can do all the things we love to do online.
The best part? OnHub doesn’t use any flashing lights, whatsoever. The router is controlled by a new app called Google On, which will be available for both Android and iOS. The free app will tell you how much bandwidth your devices are using and will let you easily run a network check. If there happens to be an issue with your Wi-Fi, the app will offer suggestions to help. What’s more, you can easily fetch your Wi-Fi password with just a few clicks from within the app, allowing you to share it with your friends via text or email.
The new router is available for pre-order from the Google Store for $199.99 in Black and Blue color options, and can also be ordered through various other online retailers including Amazon and Newegg. It will also be available in retail stores throughout the U.S. and Canada in the coming weeks. Google says ASUS will be the next manufacturer to produce an OnHub device, which we should look out for later this year.
Head to the links below if you’d like to place your pre-order.
Play Books version 3.6 update brings “tap to scroll” and “remember zoom” options for fixed layout books

Google has just begun pushing out an update to the Play Books app for Android that brings a few handy changes to the reading app. Among a handful of stability improvements and bug fixes, Play Books has gained “remember zoom” and “tap to scroll” display options for image-mode and fixed layout books, which should make navigating through books of all types much easier.
For starters, tap to scroll functionality has been available for image-mode books (comics, etc.) for some time now, and now it’s available for fixed layout books as well. Tap to scroll allows the reader to tap the left or right edge of the screen to move either forward or backward over content. If the reader reaches the bottom of a page, one more tap will jump up to the top of the next column or to the next page. This feature isn’t for everyone, but many users find this method much easier than swiping to scroll to turn the page.
A new “remember zoom” feature has also been added that will allow the app to remember your page zoom level when switching pages. Previously, Play Books would reset the zoom level when switching pages, which is obviously not convenient when reading books with small text where zooming in is pretty much required.
Both of these new features can be turned on or off from the customization drop-down menu in each book. The version 3.6 update is now live in the Play Store, so head to the link below to grab the latest version!
Qualcomm’s high horse: can anyone knock them off?

Qualcomm has been the biggest player in the mobile SoC market for the past few years, powering a wide selection of Android smartphones and tablets with its range of high and mid performance processors. However, the loss of Samsung as a major customer, troubles with its high-end Snapdragon 810 processor and the growth in cost-effective smartphones has left Qualcomm to rethink their market position with a major workforce restructure.
Compounding Qualcomm’s problems, the company has posted poor financial results for the year so far and is now under investigation by the European Commission regarding predatory pricing tactics in the mobile market. With chink’s appearing in Qualcomm’s armor, is there a mobile SoC manufacturer out there who can step up to claim pole position?
Samsung
Samsung may seem like the most obvious contender, having topped the benchmarks with its Exynos 7420 processor this year. The high-end market is the most lucrative, with higher margins for both consumer and processor products. As a result, the decline in flagship smartphone sales has hurt Qualcomm’s revenue this year.
Samsung, on the other hand, has seen big gains in its semi-conductor business lately due to its own manufacturing capability. The company’s products have ended up benefiting from its cutting edge processor designs and manufacturing processes. Samsung beat Qualcomm to 14/16nm this year, as Qualcomm is reliant on TSMC’s manufacturing facilities.
The Galaxy S6, powered by Samsung’s Exynos 7420, topped the benchmarks in Q1.
The trouble with Samsung is that its Exynos line-up of mobile chips have remained virtually exclusive to Samsung phones. Only a handful of manufacturers, such as Meizu which is rumored to use Samsung’s leading Exynos 7420 in its MX5 Pro, have made regular use of Exynos processors. However, Samsung is gradually building up a portfolio of modern chips that might appeal to a larger range of manufacturers, from low-end quad-core 3470, last generation octa and hexa-core 5 series, and its high end Exynos 7 range.
See also: A closer look at the Galaxy S6’s Exynos 7420 SoC
However, production capacity is also potentially an issue here, with much of its supply used up on its own handsets. New orders from Apple for a new iPhone chip could use up the rest of its manufacturing space. Samsung has been making efforts to invest in additional manufacturing facilities and has been able to completely reduce its reliant on Qualcomm for its high-end phones this year, so perhaps the next step is to begin selling to additional OEMs.
MediaTek
If Samsung is Qualcomm’s biggest competitor in the high-end market, then MediaTek is hot on Qualcomm’s heels in the mid-tier. The MediaTek brand has long been synonymous with low-cost mobile products, but the semiconductor company has been rolling out vastly improved mid-range processors over the past couple of years and has grabbed itself a notable portion of this market too.
MediaTek is after the “super-mid” smartphone market and offers competitive performance in a cost effective package.
MediaTek has been at the forefront of big.LITTLE ARM SoC designs, which has resulted in a range of mid-range octa-core processors capable of competitive performance at a fraction of Qualcomm’s costs.
the decline in flagship smartphone sales has hurt Qualcomm’s revenue this year.
Additional features, such as higher resolution support and built-in 4G LTE data connectivity, have also helped MediaTek level the playing field with Qualcomm in the mid-tier. MediaTek’s latest high-performance Helio processors, such as the deca-core X20, also offer OEMs something to think about when building higher-end products.
Due to the low cost nature of its SoCs, MediaTek has been been unaffected by the lack of demand for flagship smartphones and is currently capitalizing on the huge growth in emerging markets, such as China and India. As the next billion smartphone users come online, they may be more familiar with MediaTek than Qualcomm, which could secure the company a significant long-term share in these markets.
However, MediaTek’s problem remains its links to the Chinese government and past controversy regarding various security issues. While things have changed over the past few years, MediaTek’s reputation is perhaps its biggest barrier to challenging Qualcomm in more markets around the world.
Nvidia
If Nvidia’s recent financial results are anything to go by, the company is much more interested in the automotive industry these days than competing with the big names in the mobile SoC market.
Nvidia’s flagship Tegra X1 SoC boasts a cutting edge CPU design based on ARM’s Cortex range and GPU technology from the desktop Maxwell set of graphics cards. The SoC also competes with Qualcomm on display, camera, and audio features, something which not every other SoC developer can claim to do.
Gaming remains Nvidia’s main focus in the Android market. The company doesn’t seem interested in smartphones.
While its Tegra chips offer impressive gaming capabilities for its SHIELD console and tablet, Nvidia doesn’t have a portfolio range capable of contesting the low and mid segments of the market, and is more focused on 3D performance than efficient smartphone designs these days. However when it comes to tablets, Nvidia is still a compelling choice when stacked up next to Qualcomm’s processor.
Intel
Given how long it has taken Intel to push its processor technology into just a handful of smartphones, the company is unlikely to suddenly leap into pole position. However, Intel is looking to expand into the entry level market, and may be able to steal some share away from MediaTek and Qualcomm, providing that the price is right.
Intel is finally looking to push its SoFIA processors, recently renamed to the Atom X3, to mobile devices this year, along with its “Cherry Trail” Atom X5 and X7 processors.
Intel is focusing on the entry level market, but remains a long way behind its competition in terms of performance, battery life and features.
The company will have an integrated 3G modem alongside its processor, which might make it a more compelling chip for the low end market. However, with many regions and product categories already moving over to 4G, Intel is still a considerable way behind rivals such as MediaTek and Qualcomm.
Furthermore, its X5 and X7 remain without an integrated modem, leaving them mostly targeted at the tablet market. The Atom X3 range is targeted at phones with a retail value of less than $200 where margins are much smaller, so I don’t think that Qualcomm will be too worried.
AMD
AMD is perhaps a wild card here. The company has the manufacturing legacy, the CPU and the graphics technology to make a major play for the mobile market, but has so far remained even more distant than Intel about tackling the big mobile players.
While the company may be better known for its higher TDP A-Series of laptop processors and GCN GPUs these days, AMD is also a big player in the server business, with multi-core server SoCs built from familiar ARM Cortex CPUs.

The AMD Opteron A-Series was one of the first ranges to make use of quad and octa-core Cortex-A57 CPUs, which you can find in modern mobile SoCs. That’s pretty much where the similarities with mobile chips end, but the company has the experience and know-how to put a mobile product out there if it wanted.
In 2016 or early 2017, depending on how well the company sticks to its schedule, AMD is expected to release its first custom 64-bit ARMv8 CPU core, codenamed K12. This is expected to be built on a 14nm manufacturing process and is rumored to be targeted at embedded applications, notebooks, Chromebooks and perhaps even Android based devices, such as tablets. That being said, servers are expected to remain the primary market for K12.
AMD’s Amur and Styx APUs come with just 2W TDP, but it’s not clear if the company has any plans for smartphones.
The company’s latest roadmap showcases products that will bring its GCN graphics technology down to SoCs that fit within a 2W power budget, which is right in the mobile sweet spot. It will be interesting to see if AMD can provide GPU performance that competes with energy efficiency mobile designs from ARM, Imagination Technologies and Nvidia.
However, AMD doesn’t appear to have too much of an interest in the smartphone market, neither the premium nor cost effective segments. Recent interviews suggest that the company is betting big on mid-range laptops returning to popularity in the near future as people look for more productive computing solutions.
We probably won’t see AMD make a major play for smartphones any time soon, but perhaps continued pressures on the laptop market may force the company to revisit its approach in the future.
No-one?
While many other mobile SoC developers have been improving their product line-ups in 2015, Qualcomm may only be undergoing a temporary lull. The chip giant has its new high-end Snapdragon 820 SoC lined up for next year, which may the see company claw back ground from Samsung and reinstate itself as the performance king.
Qualcomm’s new Snapdragon 212, 412 and 612 fills out a portfolio that continues to offer something for every tier of the market, and the company remains at the cutting edge of modem, ISP and wireless mobile technology. Whether or not someone eventually overtakes Qualcomm remains to be seen, but the company will likely continue to be a major player in the mobile market for many years to come.
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Fallout Shelter: an overdue Android game that doesn’t disappoint (app review)
As an Android fanboy, I hate it when iOS gets an app that I want and Android gets left in the dark. That’s exactly what happened this year at E3 when not only Fallout 4 was announced, but Fallout Shelter as well. Bethesda announced that its first mobile game would be available later that day for iOS devices. I was crushed, yet again, that another developer had ignored Android.Whatsapp Messenger
Luckily for us fanboys, Pete Hines, Vice President of PR/Marketing at Bethesda took to Twitter later that day to announce that there would be information about an Android version coming. And the information did come. It was later announced on Twitter again that Fallout Shelter would be available on Android devices starting August 13, 2015.
I could be wrong, but I think that Fallout Shelter could be the most hotly anticipated game for Android this year. And with over a million app downloads in just 4 days. I think the numbers speak for themselves.
The question remains, was it worth the wait?
Fallout Shelter overview
In Fallout Shelter, you assume the role of a vault overseer. As the overseer, it’s your job to grow the vault, both in population and in size. There are several rooms that you can build and every room has a specific purpose that works symbiotically with the other rooms.
You need a generator room to create power. You need a water treatment room to provide water. You need a diner to provide food for your residents and you need barracks to house your vault dwellers. You cannot focus on just one type of room. Every room you add increases the requirements for electricity, food, and water, so you’ll need to balance all the rooms.
The vault dwellers have stats that correspond to various other rooms. If you’re familiar with the Fallout series, then you’ll recognize the S.P.E.C.I.A.L. stats.
Strength. The strength stat directly corresponds with the creation of electricity. By assigning vault dwellers with high strength to the generator rooms, they will produce electricity faster and more efficiently.
Perception. Vault dwellers with a high perception do well in the water treatment rooms.
Endurance. The higher the endurance, the longer your character can stay out in the wasteland and the longer they are in the wasteland, the better chances they will have to find more caps, weapons, and outfits.
Charisma. When your dwellers have high charisma they are best suited for the radio room.
Intelligence. Vault dwellers with high intelligence are best suited to making RadAway and stimpaks.
Agility. A higher agility dweller should be used to make food.
Luck. This stat helps out all around, but it’s speculated that it is best used for exploring the wasteland.
All of the S.P.E.C.I.A.L. stats are beneficial in the wasteland. You can send your dwellers out to the wasteland to collect outfits, weapons, and caps. The caps are the in-game currency, used to purchase new rooms and upgrades to those rooms.
The rooms can also be merged with other similar rooms that are at the same level. This can help you upgrade the rooms more efficiently. The upgrades are more expensive on a merged room, but they are cheaper than upgrading 3 rooms separately. Other benefits of having merged rooms are that your dwellers are happier working in larger groups and they work more efficiently in larger groups. This is true as well in the training rooms.
Training rooms will allow you to increase the dwellers stats in the individual areas. It is possible through training in each stat to max level every S.P.E.C.I.A.L. characteristic. Once you have max-leveled, the only way to increase the level more is through the outfits.
The outfits found in Fallout Shelter are the same outfits that you know and love in the Fallout series. Like the outfits found in Fallout 3 and Fallout New Vegas, the outfits in Fallout Shelter will increase your dwellers stats in certain areas. Some outfits have multiple stats to them, however, the ones that specialize in one particular stat, tend to raise that stat higher than one that shares multiple stats.
Weapons are needed in the game to defend your vault from raiders, radroaches, molerats, and even deathclaws. This is where the game takes on an almost tower defense style gameplay. The radroaches and molerats are typically confined to one room unless it is empty. Then they will spread out until they are exterminated. The radroaches are the easiest to kill, but deathclaws are the hardest.
Just like in Fallout 3 or Fallout New Vegas, deathclaws are easily the toughest creature in the wasteland. When they come into your vault the will go from floor to floor decimating everything in their path. The first time they come through your vault, you probably won’t be prepared for them and many of your dwellers will die. I found the best strategy to deal with not only deathclaws but raiders as well, is to place your highest leveled characters with the best weapons and best outfits on the top floor, closest to the vault entrance. Keep a good supply of stimpaks on hand as well. The deathclaws will move from room to room after a certain period of time, so if your dwellers are leveled high enough and have the right gear they will suffer damage, but won’t die. Just make sure that those deathclaws die as quickly as possible, because if they make it to your lower levels, your going to have a bunch of dead vault dwellers.
Raiders will move in the same fashion, but are significantly easier to kill than the deathclaws.
In order to grow your vault, you will need dwellers. When you build a radio room you will be able to call dwellers to your vault. The more upgraded the room and the higher charisma rating of the dwellers working there, the higher chance you have of someone showing up at your door. You can also find dwellers in lunchboxes, which can be obtained through in-app purchases or completing certain daily tasks.
The easiest way to increase your vaults population is by having your dwellers make babies. To make new baby dwellers, you’ll need to assign a male add a female to the same dormitory. From there they will get to know each other and eventually will run off behind a partition and when they emerge the female will be pregnant.
There are only two in-app purchases found in the game. The first are the lunchboxes. The second are Mr. Handy robots. You can assign a Mr. Handy robot to each level and they will automate the task of collecting resources produced by the various production rooms. They will also defend the floors from unwanted visitors. You can even send Mr. Handy out to the wasteland to collect caps and items.

Fallout Shelter setup
Fallout Shelter is found in the Google Play Store and is a sinch to install. The tutorial will walk you through the basics and will get you started as a vault overseer. I highly recommend that you read the help section found in the game. There is a lot of information that will help you as you play. If you don’t like reading the help files and want to jump right in, go ahead. It’s easy enough to pick up on and learn as you go.
Who will enjoy Fallout Shelter?
If you enjoyed any of the previous Fallout games and you enjoy casual mobile gaming, then it’s safe to say that you will enjoy Fallout Shelter. It’s a rather addicting game. In fact, I had trouble even putting it down to write the review.
Bethesda took many different game styles and blended them. You’ll find tower defense elements. You’ll find that their 2D characters in a semi 3D world is reminiscent of Paper Mario with a Fallout flair. The vault building and resource collecting portion reminded me of Farmville. There are many RPG elements in the game as well. They all come together in a way that only Bethesda could do it.
There have been previous reviews on other pages that complain about the lack of an endgame in Fallout Shelter. While this would bother me in Fallout 4, it doesn’t bother me at all in a mobile game. There are plenty of games that have been fun that don’t have an endgame. Take Minecraft for example. How many people play the game with the intention defeating the Ender dragon? Eventually, many players will attempt it, but most just have fun building stuff and creating stuff.
I don’t think there needs to be an endgame.
What we liked:
- The look and feel of Fallout in a smaller package
- Game mechanics
- Addicting gameplay
What could be better:
- The touch controls seemed a little finicky at times
Fallout Shelter summary
Bethesda knocked this one out of the park. They made the perfect blend of a fun and addicting mobile game in the Fallout universe. This is a fun game to play, but beware it’s hard to put down.
How can Bethesda top themselves in the mobile arena? I can only think of one thing. An android port of Fallout 3 or Fallout New Vegas and why not. There are mobile ports of Bioshock and other PC games. If anything Android makes the perfect platform since, there are no size limit constraints like there are with a certain fruity phone.
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Use Moto Maker to customize your Moto X Play today, worldwide*
Motorola recently announced a trio of devices to update its lineup of devices: the Moto G (2015), the Moto X Pure (Style), and the Moto X Play. The Moto G became available immediately after its announcement, and the Moto X Pure would be available later this year (now presumably early September). The last of those three, the Moto X Play, has become available today in countries worldwide in Moto Maker (*except the U.S., unfortunately).
The Moto X Play, like most of Motorola’s devices, has the ability to be customized with various backs, fronts, and other design choices to make the device unique. However, the Moto X Play is more of a mid-range device rather than a flagship – Snapdragon 615 (1.7 GHz), 2 GB of RAM, and a 1080p 5.5-inch display. Still, you get a 21 MP rear-camera, a 5 MP front shooter, and a whopping 3630 mAh battery (bigger than the Moto X Pure). Further, this device comes a water-repellent coating.
The best part of all of this is the price – the Moto X Play will start in the UK at £279.
The Moto X Play is going to be available in Europe, Latin America, and Canada. However, Motorola has yet to announce specific country availability. We will update this post with any further news regarding availability.
via 9to5Google
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[APK Download] Play Books v3.6 adds some new features for easy reading
Google is currently rolling out an update to their Play Books app used for ereading that brings some changes designed to make it easier to use when challenged by formatting issues. These issues can crop up for users when they need to adjust things like zoom levels or scroll settings only to lose them when switching titles. The new 3.6 version of Play Books will remember a user’s options. Google also indicates in their change log that this new version was built against the Android “M” SDK, so the app should be ready when Marshmallow starts to hit devices.
For “tap to scroll” users can set this option so that a tap near the right or left edges of the screen will move the reader through content. Users may find simple taps much easier to deal with rather than swiping the screen, especially when enjoying a long book. This behavior has been standard for image-based books like comics or books that have been scanned. The new update now makes it available for “fixed layout” books like how-to books or recipe books.
The other new setting users will find is “Remember zoom” which puts an end to the app resetting the zoom level every time a user would move to a new page. Users often found this annoying after they had zoomed in on some text only to be faced with tiny text once they went to the next page.
If you do not want to wait for this latest update to be available for your account through the Play Store, you can download and sideload the APK. Just hit the link below to get started.
source: Android Police
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Samsung’s new SmartThings home automation hub arrives next month
After acquiring SmartThings for $200 million last year, Samsung has already developed the second generation of SmartThings home automation hub and sensors. The new tech will be available in September.
Last year’s sensors will still be compatible with the new Hub, however the new hub will now be powerful enough to handle processing locally, instead of in the cloud. This will bring reliability improvements even during periods when internet connectivity is slow or completely out. More information on the new features and improvements will come in the following weeks. You can already pre-order the second-generation SmartThings Hub at $99 from SmartThings or Amazon.
Source: SmartThings Blog
Via: Engadget
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Samsung Galaxy Note 5 and Galaxy S6 Edge+ displays bring impressive performance to users
Over the years, smartphone manufacturers have been pushing pixel counts and density for their screens to higher and higher levels as they introduced higher resolution displays to the market. As the numbers got higher, some users noted that these improvements were meaningless as the human eye could not detect the improvements. In a review of the new screens for the Samsung Galaxy Note 5 and Samsung Galaxy S6 Edge+, DisplayMate points out some benefits of pushing on resolution specs beyond what the human eye can detect and also praises Samsung for turning their attention to other features that impact a user’s perception of how good the screen is. The end result are two devices that are described as having the “crown jewel” of displays for Samsung smartphones.
One of the areas that DisplayMate examined and tested was Peak Brightness and how the displays function in high ambient lighting situations. DisplayMate notes that consumers trying to use a phone in situations where there is a lot of ambient light, like on a sunny afternoon outside, lose the sense of vibrancy their devices normally seem to have. The displays that Samsung uses in their new devices were designed to try to overcome this challenge and it appears Samsung was successful as DisplayMate measured the highest color saturation for any screen in a high ambient lighting setting. Samsung also improved the performance of the screen by reducing reflectance in order to improve contrast.
Along with appearing better in high ambient light situations, DisplayMate found the Galaxy Note 5 screen produced the most accurate colors for consumer content of any smartphone or tablet display they have tested. According to DisplayMate, the measure of Absolute Color Accuracy was so high that they described it as “visually indistinguishable from perfect.”
DisplayMate also points out the fact that Samsung included some features to help consumers get the most out of their displays. One is an Adaptive Display feature that will adjust the screen’s color gamut and brightness based on both the level of ambient lighting as well as the color of the ambient lighting, a value Samsung is able to get from the ambient light sensor. The Samsung displays include four preset modes that users can select compared to many other devices that do not even offer a setting. Samsung also included a Super Dimming Mode that works at the other end of the lighting scale, night-time conditions, where it helps to not be faced with a super bright screen.
Against all of these improvements in how the display looks, DisplayMate notes that Samsung managed to improve power efficiency compared to previous generation screens. These new OLED displays were measured at 21 percent more power efficient than last year’s Galaxy Note 4.
source: DisplayMate
via: SamMobile
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