Zane Lowe Discusses Beats 1, Meeting Dr. Dre, Moving to Los Angeles and More
Just over six weeks after the launch of Apple Music, Billboard has published a wide-ranging interview with lead radio DJ Zane Lowe, in which he talks about Beats 1, collaborating with Dr. Dre and Trent Reznor, familiarizing himself with American radio stations, moving to Los Angeles from London and a number of other topics.
Zane Lowe hosts a flagship radio show on Beats 1 every Monday-Thursday
Lowe reflected on the first weeks of Beats 1, noting that the personality of the radio station is still developing, with no particular emphasis on which music genres are played. Electronic, alternative rock and hip-hop have been some of the most popular genres on Beats 1 so far, but Lowe ensured there are no set parameters for music.
There’s a lot of electronic music, edgy rock and hip-hop on Beats 1. Are there set genres you’re pursuing?
No, not really. We’ve played country music, Mexican house music, South American EDM, German hip-hop. I’ve never been a fan of, “We’ve got to get 22 percent of rock, 17 percent of R&B; where’s our 16 percent of hip-hop and our 9 percent of country?” If you do it that way, you’re not basing it on the merit of the music. You’re basing it on some kind of obligation.How about pop?
The other day I heard the new 5 Seconds of Summer record, and I was like, “Could I play that on my show?” It was really strange. My whole perception shifted, because I had never played 5 Seconds of Summer before; they went straight to [BBC’s mainstream] Radio 1 daytime and never really crossed my path. Then I heard this song, and it just sounds like SoCal pop-punk. Cool!
Lowe said that he first met Dr. Dre while he was meeting with Apple’s Eddy Cue and Jimmy Iovine about coming to Los Angeles, adding that the iconic hip-hop artist had an “huge influence” on his life while growing up. He also noted that Beats 1 was essentially the idea of Apple Music chief creative director and Nine Inch Nails frontman Trent Reznor.
Beats 1 was basically Trent Reznor’s idea?
Yeah. I’m not sure if you’ve had a chance to sit with Trent, but he’s one of the most intelligent, eloquent, passionate people I’ve ever met, not just for art, but also the way people can use it. He’s really committed to the user experience, so his whole thing was like, “People have been splintered off into individual experiences — let’s see if we can bring them back together and if so, what would that feel like for the user? What if they’re using it on a device in a music service, and not in the traditional places where radio is experienced?” It was incredibly useful for me to hear him say that because it really [solidified] some of the ideas that I’d been kicking around but wasn’t sure if I was on the right path. What is really valuable and exciting about radio is the connection to a community. Trent has been incredibly supportive every step of the way.
The full-length profile at Billboard is a worthwhile read for those interested in learning more about Lowe’s lifestyle and his transition from BBC 1 Radio to running a flagship show on Beats 1. You can listen to Zane Lowe on Beats 1 every Monday-Thursday between 9 AM and 11 AM Pacific, with a rebroadcast between 9 PM and 11 PM Pacific.
Apple Watch gets more band options for larger wrists
If you’ve been eying the Apple Watch, but needed a larger band to wear it comfortably, you’re in luck. Cupertino added new accessories today to accommodate with a new L/XL Sports Band and Link Bracelet Kit that adds an extra 40mm to the 42mm metal bands. That Sports Band comes in either black or white and will fit nicely around wrists that measure 195-245mm. Before now, the largest option (M/L) measured 160-210mm. Both the larger Sports Band and the extra links will set you back $49 from the Apple Store, and as 9to5Mac points out, the standalone Modern Buckle Bands are also available for purchase for $249.
Via:
9to5Mac
Tags: accessories, apple, applewatch, band, linkbraceletkit, smartwatch, sportband, watch, wearables
AMD’s R9 Fury X is a beast, but 4K gaming is still a waste
Since the rise of 3D graphics cards, the inexorable trend in PC gaming has been around getting bigger, better and faster. That led to a culture of PC gamers obsessing over frame rates and doing whatever it took to push their hardware as much as possible. But now that even relatively affordable graphics cards can hit a silky smooth 60 fps at 1080p, there’s only one big mountain left to climb: 4K gaming. And that’s exactly what a powerhouse card like AMD’s new Radeon R9 Fury X ($650) is poised to tackle. The only problem? 4K gaming still isn’t worth your time and money.Slideshow-312778
The Radeon R9 Fury X is the sort of thing that’s built expressly to make PC gamers salivate. While the card itself is relatively minimalist with a jet-black design, once it’s turned on you get a blingy glowing “Radeon” logo and LEDs that show off how hard the GPU is working. But, most impressively, the card also has an external water cooler attached, which takes the place of a rear fan in your computer case. It’s not the first video card to ship with water cooling, but it’s an impressive setup nonetheless (although it will make installing the card a bit more complex). It’s also worth noting that the R9 Fury X’s direct competitor, NVIDIA’s GTX 980 Ti, ships with air cooling. That’s a sign of much more power-efficient hardware. (I would have liked to compare the two cards directly, but I’m still waiting on review hardware from NVIDIA.)
While the R9 Fury X can achieve speeds of up to 1050MHz out of the box, its water cooling setup could lead to some decent overclocking potential down the line. I didn’t want to risk harming my loaner card from AMD, but initial overclocking attempts by AnandTech led to modest (75Hz) gains. With some more tweaking, though — especially going beyond the limits AMD implements in its desktop software — I wouldn’t be surprised if you could reach higher speeds. Then again, given how fast the card is already (it also packs in 4GB of “high-bandwidth memory” RAM), you might not want to bother with the whole mess of overclocking.

On my gaming rig — which consists of a 4GHz Core i7-4790K CPU, 16GB of 2400Mz DDR3 RAM and a 512GB Crucial MX100 SSD on a ASUS Z97-A motherboard — the R9 Fury X didn’t break a sweat when gaming in 1080p with every setting on high. No surprise there (and if that’s all you’re looking for, consider the plethora of sub-$300 cards out there). But once I started testing out games in 4K (with a Samsung UE590 monitor loaned by AMD), the card truly started to shine. Both The Witcher 3: Wild Hunt and Batman: Arkham Knight got around 35 fps on average with high-quality settings, and while that might not sound like much, the fact that they’re both beyond 30 fps is a decent show of progress from last year’s cards. It means you can actually play those games in 4K without any noticeable stuttering.
But enough of the numbers: How do games look in 4K? For the most part, pretty darn great. For The Witcher 3, in particular, I was able to make out even finer detail in character models, their clothing and the overall environment. But I also quickly realized that minor bump in fidelity wasn’t worth the drop from the 1080p 60 fps I was used to, which looks a lot smoother. Moving The Witcher’s Geralt of Rivia around the game’s incredibly detailed environments was less jerky and more life-like than in 4K. Basically, It’s hard to get used to lower frame rates when 60 fps was the ideal I was striving toward for years. There were also occasions where games dipped below 30 fps, which was hard to stomach on a $650 video card.
Slideshow-312789
On a broader level, 4K isn’t really worth the investment for most PC owners; 4K monitors are still relatively expensive, starting at around $400 to $500 for 27-inch models (1080p screens are around half that), and their panels typically aren’t as high-quality as lower resolution screens. Some 4K monitors only offer 30Hz refresh rates, which limits your gaming to 30 fps and leaves little room for graphics upgrades down the line. (The monitor I’m using advertises 60Hz 4K, but I’ve been unable to reach that with multiple cables.) And, perhaps most damning, Windows 7 and 8 still isn’t well-suited to 4K screens. You’d have to upgrade to Windows 10, which offers much better high-resolution scaling, for a decent 4K experience.
I found that gaming at a 2,560 x 1,440 (WQHD) resolution was the best compromise between fidelity and frame rate. It’s sharper than 1080p (which runs at 1,920 by 1,080), and the R9 Fury X was able to reach 60 fps in that resolution easily. You’ll still pay a premium for WQHD displays, but models like the Dell UltraSharp U2715H (which our friends at The Wirecutter recommend as the best 27-inch monitor) sport high-quality IPS panels, so they’ll look a lot better than many 4K monitors. Plus, 2,560 x 1,440 on a 27-inch monitor is also a usable resolution for desktop work — no microscope required.
At this point, 4K gaming feels like the worst aspects of PC gaming: expensive and counterintuitive, with radically diminishing returns. It’s a badge of honor if you have a system that can actually play games in 4K, and nothing more. It could eventually become commonplace for gaming, especially as VR headsets demand more pixels, but for now you’d be better off trying to get the highest frame rate you can with a lower resolution.
Filed under:
Desktops, Gaming, HD, AMD
Tags: 4K, amd, ArkhamKnight, engadgetirl, hdpostcross, irl, R9FuryX, TheWitcher3, videocards
Samsung SM-G9198 flip phone officially announced in China, packing Snapdragon 808

Last month TEENA, essentially the Chinese version of the FCC, revealed information on a new Samsung flip phone that was powered by Android and offered fairly high-end specs. Now it’s official.
Dubbed the Samsung SM-G9198, the new flip phone is powered by a Snapdragon 808, a curious move considering Samsung has been less reliant on Qualcomm and more dependent on its own in-house Exynos chips as of late. Other specs include 2GB RAM, 1 16MP rear cam, a 6MP front cam, 16GB storage with microSD, a dual 3.9-inch Super AMOLED displays with a resolution of 1280 x 768. There’s also a 2020 mAh battery which is said to last 189 hours of standby.
For those who follow the Android world closely, you probably know this is far from the only smart flip phone on the market with both LG and Samsung known for creating a number of these for Korea, China, and other Asian territories were flip phones still have a strong following. What makes the SM-G9198 stand out, however, is the specs.
Most (but not all) of the smart flip phones out there have been aimed at the entry-level market with pretty uninspiring specs to go with it, but that’s not the case here. In many ways, the phone all the power you’d expect from a high-end device, and at the very least is at higher-midrange level. The battery in here is also pretty massive for the specs, and the camera is likely the same as we’ve seen on other recent Samsung flagships.
Samsung’s latest flagships
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Odds are this phone will never make its way outside of Asia, but if it did, would any of our readers ever consider it? Let us know what you think in the comments.
Galaxy Tab A coming to T-Mobile on Aug. 19th
Samsung’s budget-friendly Galaxy Tab A has been available in the U.S. for a few months now. That is, only the Wi-Fi version of the tablet. You’ve been out of luck if you’ve wanted one that works with your on-the-go lifestyle.
But now a carrier (or Un-carrier) is finally stepping up to the plate. Smushed in with its Note 5 and S6 Edge+ press release, T-Mobile stated that a data plan-compatible Galaxy Tab A will be available on Aug. 19th.
Only, it’s not said which size of the Galaxy Tab A that will be. The tablet originally came in two sizes, 8.0″ and 9.7″. However, T-Mobile’s pricing may give a clue, with a full retail price of $319.99. The Tab A 9.7″ was originally priced at $300, so it would make sense that T-Mobile is talking about the larger tablet.
To recap the specs, we’re looking at a 4:3 LCD display with 1024 x 768 resolution, quad-core Snapdragon 410 SoC, 1.5GB of RAM, 16GB on-board storage (expandable), 5MP rear and 2MP front cameras, 6,000mAh battery, and Android 5.0 Lollipop. Bear in mind, T-Mobile may alter the specs in this updated model.
As usual, you’ll also have a payment plan option. The offer will be “$0 down and $13.34/23 months + $13.17 for 24th month”. T-Mobile says that Simple Choice customers can add a data plan to the tablet for just $10 month (matching their existing data limit, but only up to 5GB a month).
Are any T-Mobile users interested in this tablet now, or is it too late?
The post Galaxy Tab A coming to T-Mobile on Aug. 19th appeared first on AndroidGuys.
Google Play Services 7.8 includes face recognition and nearby communication
A new version of Google Play Services was silently introduced on Thursday. Google Play Services 7.8 brings two new APIs that are currently available to developers using the Android SDK Manager.
The Nearby Messages cross-platform API is purposed to enable communication between devices and people through Bluetooth, WiFi, and an ultrasonic modem. The Mobile Vision API analyzes surroundings in real-time and detects facial features in images and videos.
Nearby Messages
Nearby Messages introduces a cross-platform API to find and communicate with mobile devices and beacons, based on proximity. Nearby uses a combination of Bluetooth, Wi-Fi, and an ultrasonic audio modem to connect devices. And it works across Android and iOS. For more info on Nearby Messages, check out the documentation and the launch blog post.
Mobile Vision API
We’re happy to announce a new Mobile Vision API. Mobile Vision has two components.
The Face API allows developers to find human faces in images and video. It’s faster, more accurate and provides more information than the Android FaceDetector.Face API. It finds faces in any orientation, allows developers to find landmarks such as the eyes, nose, and mouth, and identifies faces that are smiling and/or have their eyes open. Applications include photography, games, and hands-free user interfaces.
The Barcode API allows apps to recognize barcodes in real-time, on device, in any orientation. It supports a range of barcodes and can detect multiple barcodes at once. For more information, check out the Mobile Vision documentation.
Google Cloud Messaging
And finally, Google Cloud Messaging – Google’s simple and reliable messaging service – has expanded notification to support localization for Android. When composing the notification from the server, set the appropriate body_loc_key, body_loc_args, title_loc_key, and title_loc_args. GCM will handle displaying the notification based on current device locale, which saves you having to figure out which messages to display on which devices! Check out the docs for more info.
And getting ready for the Android M release, we’ve added high and normal priority to GCM messaging, giving you additional control over message delivery through GCM. Set messages that need immediate users attention to high priority, e.g., chat message alert, incoming voice call alert. And keep the remaining messages at normal priority so that it can be handled in the most battery efficient way without impeding your app performance.
Click here to view the embedded video.
Source: Android Developers Blog
Come comment on this article: Google Play Services 7.8 includes face recognition and nearby communication
Apple Introduces New Apple Watch Link Bracelet Kit, L/XL Sport Bands to Fit Larger Wrists
Apple today introduced a new Link Bracelet Kit, which is equipped with six additional stainless steel links to make the 42mm Link Bracelet able to fit wrists that exceed 205mm. The six links expand the band by up to 40mm, for a maximum size of 245mm.
The Link Bracelet is Apple’s only modular band, with size that can be adjusted by adding or removing links. That makes it the only band that can be expanded in this way, and with six additional links, it’ll be the band best suited for wrists larger than 215mm, which is where the Classic Buckle maxes out.
Apple has also introduced new sizing options for the Apple Watch Sport Band, introducing an L/XL sizing option for 42mm Apple Watches. Apple Watch Sport Bands are now sold in two configurations: S/M & M/L, and M/L & L/XL. The new L/XL size option is available in black or white and expands the size range of the Sport Band to 245mm.
While Apple Watch bands were initially designed to fit a range of wrist sizes from 135mm to 215mm, there have been complaints that the Apple Watch bands are not large enough for bigger wrists. Quite a few people on Apple’s support forums have requested XL-sized bands, and Apple’s effort to introduce a kit for the Link Bracelet and new sizing options for the Sport Band is its first move towards offering an wider range of sizes.
Apple’s Link Bracelet Kit is priced at $49 and available for purchase immediately through the company’s online site. It ships out in 5 to 7 business days
Apple Begins Taking Orders for Standalone Modern Buckle Apple Watch Bands
Apple today began selling the 38mm Modern Buckle band on a standalone basis, marking the first time the Modern Buckle band has been available for purchase since the Apple Watch launched on April 24.
Over the course of the last several months, all other bands have become readily available, but the Modern Buckle bands in all sizes and colors has continued to say “Currently unavailable,” with no prospective ship date given. The only way to get a Modern Buckle band prior to this morning was to purchase it alongside an Apple Watch.
The Modern Buckle is made from Granada leather sourced from a single small tannery in France, which may explain why it has been available in such limited quantities. The Modern Buckle also includes a unique magnetic buckle closure and the leather of the band is reinforced with Vectran weave to keep it from stretching.
All sizes and colors of the Modern Buckle band — including Brown, Black, Soft Pink, and Midnight Blue — are in stock. Orders placed today will deliver between August 24 and September 1, with in-store pickup being unavailable at this time.
You can now restore deleted iCloud files, contacts and calendars
If you’ve ever accidently deleted a file in a cloud service (or worse had someone delete a shared file) you know that any restore feature is a god send. Apple recently launched its own file restore feature for iCloud.com users that resurrects files, contacts, calendars and reminders. The new feature is buried in the Advanced area within Settings and deleted files seem to be available for restore for up to 30 days. While grabbing old files before they disappear forever is a no brainer, iCloud’s restoring of calendar and contacts carries with them warnings that the restored data will overwrite the calendar and contact data currently on your devices. So you want to be careful before you start going back in time with abandon.

Calendar restore is especially touchy. If you restore a calendar all your shared calendars will have to be shared again and events will be cancelled and invitations will be resent. This is really only for when something goes horribly wrong with your calendar or contacts and you need to get back to a previous version. If you do decide to restore a calendar or contact and everything goes haywire, all is not lost. The feature grabs a snapshot of your current data and you can just restore that.
Filed under:
Storage, Internet, Apple
Source:
9to5 Mac
Tags: apple, cloud, iCloud
Researchers find popular car immobilizer can easily be hacked
Immobilizers are supposed to kill a vehicle’s engine to prevent it from being stolen. However, a trio of researchers recently released a study that reveals the Megamos immobilizer system used by more than two dozen car manufacturers — including Volkswagen, Porsche and Honda — can be cracked with “trivial” effort. They would have revealed this glaring encryption flaw two years ago, when they completed the study, except that Volkswagen and European defense contractor Thales sued them to prevent its publication.
The research team from Holland’s Radbound University found that the radio signal from the key fob to the car alarm, which has to be nearby to unlock the car and disable the immobilizer, can be intercepted by thieves (and security researchers). By eavesdropping on the data transmissions between the fob and the security system, the team was able to figure out which cryptographic key would unlock the system’s encryption and disable the immobilizer. It took them less than 30 minutes.
The team said that it had been in contact with a number of the affected manufacturers about patching the flaw. However, the team points out that any solution would be difficult since it would involve swapping out the physical chip in the fob for a more securely designed one. This revelation follows a string of recent security flaw discoveries throughout the automotive industry including the Ownstar hack, the Tesla S debacle, the text message takeover trick and the infamous highway Jeep attack that saw 1.4 million Fiat Chrysler vehicles recalled.
Filed under:
Transportation
Via:
BBC News
Source:
Usenix Security Symposium
Tags: audi, automotive, cars, hack, hacking, honda, immobilizer, security, vehicles, volkswagen












