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11
Aug

Lenovo-backed ZUK Z1 is an affordable device with USB-C and USB 3.1


zuk-z1

2015 is the year of affordability it seems. Not only have we seen some killer budget devices like the Alcatel OneTouch Idol 3 and the Asus ZenFone 2, we’ve also been greeted with several flagship-level devices that still manage to undercut the likes of LG and Samsung, such as the OnePlus 2, ZTE Axon, and the Motorola Moto X Pure (aka Style). And now the Lenovo-owned ‘startup’ ZUK has arrived to give users yet another affordable option with the ZUK Z1, which will be priced at just 1,799 yuan (roughly $280).

At first glance, the Z1 looks like a rather generic smartphone that takes inspiration from Samsung devices like the older Note 2, but there are a few features under the hood that make it stand out on its own. First and foremost, the Z1 has a Type-C USB port. While we’ve already seen this with the OP2, the big difference here is that the Z1 is actually a USB 3.1 port, meaning ultra-fast speeds in addition to the new cord standard. The phone also offers a rather massive 4,100 mAh battery, which should hopefully provide fairly solid battery life.

ZUK Z1’s competition

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In many ways, the Z1 is a near-flagship device, but one curious difference can be found in the processing package. Instead of giving us a Snapdragon 810 or 808, we see a much more modest Snapdragon 801 quad-core processor. The reason, according to ZUK, is that the chip provides much more constant reliability and stability over newer-gen Snapdragons. Given all the drama that Qualcomm has seen this year, that’s not entirely untrue either.

As for the rest of the specs, we’re looking at a 5.5-inch 1080p IPS display, 3GB RAM, 64GB storage, a 13MP main cam, 8MP front cam, dual nano-SIM slots, a fingerprint scanner, and a 4100 mAh battery. On the software front, you’ll find a customized ZUI ROM based on Android Lollipop.

Overall, the phone doesn’t look half bad. At the moment it is unclear if the phone will ever make its way outside of China (and perhaps its neighboring Asian countries), but if it did — would you be at all interested in considering one?

11
Aug

LastPass is now free to use on mobile devices, cross-platform syncing still requires subscription fee


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LastPass is one of the most popular password managers available today, but to take advantage of all of its premium features, you’ll need to pay for a premium subscription. With that said, starting today users will begin to have a little more freedom with the service without having to pay an extra cost. LastPass is now free to use on mobile devices, including both smartphones and tablets, and passwords can now be synced across any one platform for free.

In the past, users would be able to take advantage of LastPass for free on the computer, but would still need to pay a premium for mobile syncing. Not that’s changed, allowing users to sign up for and use LastPass on mobile without having to access a computer. After all, there are many folks who use LastPass solely on mobile devices, so this move makes sense.


lastpass password managerRelated: LastPass urges users to update their master passwords following recent security breach51427

This new “freemium” model also allows first-time LastPass users to sync passwords across any one platform at no extra charge. So, if you were to sign up for LastPass on your Android smartphone, you’d also be able to access your passwords on your Android tablet without needing to upgrade to LastPass Premium. This new model works the same way for computers, as well. If you’d like to sync cross-platform, though, you’ll need to bite the bullet and pay the $12/year LastPass Premium fee.

If you’d like some more details on LastPass’ new freemium model, head to the source link below.

Download LastPass from Google Play

11
Aug

Pushbullet now supports end-to-end encryption for SMS, notification mirroring and more


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In a new update that’s rolling out today, Pushbullet is gaining support for end-to-end encryption for notification mirroring, SMS as well as universal copy and paste. Many users have been requesting these features for quite some time now, so it’s great to see the Pushbullet team finally bring some added security benefits to the service.

What exactly is end-to-end encryption? For starters, in order to sync your notifications across multiple devices and platforms, Pushbullet needs to forward some of your personal data between devices. Although the Pushbullet team uses secure connections for transferring data, your data can still be seen by Pushbullet. End-to-end encryption means that your data is encrypted before it leaves your device, and isn’t able to be decrypted until it’s received by another device.


Pushbullet Test Notification Nexus 7 ChromebookDon’t miss: Android customization – send Android notifications to your computer using Pushbullet6653

To set up this new feature, all you’ll need to do is pick a password and enter it on each device by heading to Settings>End-to-end encryption. Pushbullet will use the password to create a key that’s used to encrypt your data. This new feature is available from today for Android, Chrome and Windows. iOS and Mac devices will gain this feature sometime soon, and the Pushbullet team says support for Opera, Safari and Firefox is on its way too.

The new feature is now rolling out in the Google Play Store, so head to the link below to grab the latest version.

Get it now on Google Play

11
Aug

Spy on a vampiric slumber party in the browser port of ‘Night Trap’


There’s a Night Trap fan group on Facebook. This isn’t too surprising, considering Night Trap‘s storied past in the video game industry and its unabashed, nostalgic charm. It’s a full-motion video game (FMV) — meaning it stars real people, just like a live-action movie — released in 1992 for the Sega CD and later ported to Sega 32X, 3DO, MS-DOS and Mac OS. Night Trap follows a group of young women at a slumber party that turns deadly when vampiric creatures show up, looking to feast on the girls’ blood. Players, viewing the party via hidden cameras, attempt to trap the evil beasties and save the girls. For this unconventional premise, Night Trap holds a permanent seat in video game history alongside Doom and Mortal Kombat: These titles were partly responsible for the creation of the ESRB rating system, following a series of congressional hearings on “violent” video games in the early 1990s. Concerned groups accused Night Trap of encouraging kidnapping and featuring ultra-violent content, although compared with many modern, award-winning games, it’s a truly tame experience.

So, of course there’s a Night Trap fan group on Facebook. It’s precisely this Facebook group that Dave Voyles, a technical evangelist at Microsoft, turned to when he was seeking inspiration for his next programming project a few weeks back. Now, Voyles is knee-deep in Night Trap‘s code, reworking it to run in any browser for a new generation of fans to enjoy.

Voyles promises to keep the code open source as he works on Night Trap, noting, “I learned from others keeping their code open source and well-documented, so it’s only fair that I pass it on.” He hasn’t secured permission from the owners of the Night Trap license, but he says that if they ever ask him to stop, he will. “My goal for this is to learn and teach others,” he says.

We interviewed Voyles via email, and that chat has been edited for content and clarity below.

How did you get started on this project?

During lunch a few weeks ago, I wanted to see if I could quickly prototype something, so I thought I would challenge myself and try to re-create an old game in the browser. I got the idea from Phil Cobley, a fellow member of the Night Trap group on Facebook, after I saw him put together some screenshots of what it might look like on a 3DS.

What’s your personal history with Night Trap? Is it an all-time favorite of yours?

I absolutely love this game. Sure, the acting is cheesy, but it was the first time I really had an opportunity to interact with a film. If you look at it as a “game,” then sure, the gameplay certainly isn’t top-notch. If you look at it as a film where you can control the outcome, I think you’re getting a great experience.

I own two copies on the Sega CD, but once the 3DO came out, I immediately bought a copy for that, considering the footage is far cleaner. It’s in my top five games, largely because of how different it was from anything else at that time. Also, because it is technically impressive.

What makes Night Trap worthy of the effort of porting it to HTML5?

There are a few things:

  1. The browser can finally handle it. Even a few years ago, this wasn’t possible in the browser. I do a lot of game and web development, and wanted to showcase what the browser can actually do. With this, I can dynamically adjust the quality of the video, based on your device speed and internet connection. It’s also platform-agnostic.
  2. It’s a game with a lot of history. Filmed in 1987 and released in 1992, there are a number of gamers growing up today who have never played this out-of-print game, nonetheless even heard of it. Night Trap is a large reason why we have the ESRB rating today, so this is kind of my way of bringing the past back to the limelight for the next generation of gamers.
  3. It’s a challenge. The fact that Digital Pictures was able to develop this in 1992 with, as far as I could find, only one programmer, is amazing. The programming language they had to use back then (68K Assembly) is far more difficult than what we had today, so I wanted to see if it was actually possible to completely rewrite something written in another language, without seeing any of the code.

What’s the most difficult aspect of the Night Trap port?

The most time-consuming part of this is ripping all of the videos from the original disc (I’m using the Sega CD 32X version), then creating an outline with all of the underlying information for each of the 160 clips. I started to piece together the first 30; then the fan community at the Night Trap Facebook group filled in the rest! I have a bit about that here, along with a screenshot of what the data looks like.

From there, I needed to figure out how to architect the game. Without being able to see any of the source, this was difficult. Which clips fit together? What happens if someone catches an Auger (vampire)? What happens if they miss one? On top of that, there are so many edge cases that I needed to account for. For example, what if a gamer is viewing a room where nothing is happening, then it’s the correct time for the clip to play? How do I keep track of those events for every room and every second?

It took me a day or so of prototyping, but I finally have it down. This was all written in JavaScript, which, despite being a terrible language for so many reasons, is also one of the most versatile, as it works everywhere that a modern browser is available.

Is FMV due for a comeback any time soon?

I’ve felt that FMV has been due for a comeback since it went out the window in the late ’90s, but I understand why many people don’t see it as something practical. Still, the gaming landscape has changed so drastically over the last few years, especially with the advent of mobile gaming, so who knows? You see companies like Konami, who are traditionally known for their AAA productions and arcade games, finally leaving that market for social games on mobile platforms.

Who says the tide can’t change to favor FMV? Especially today, where we see more and more older games getting ported to mobile. Sherlock Holmes (which also appeared on the Sega CD and 3DO) is one of the most recent titles I’ve seen.

Images Credit: Dave Voyles

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Gaming, HD

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Tags: browser, davevoyles, fmv, FullMotionVideo, hdpostcross, interview, nighttrap, port, Retro

11
Aug

Moto G review (2015): Motorola wins the ‘best cheap phone’ crown, again


Moto G review (2015): Motorola wins the 'best cheap phone' crown, again

Motorola is on a mission. For the last two years, it’s been trying to suss out the finest blend of silicon and style it could get away with selling for just $180. And for the last two years the company has had winners on its hands — can you say “best-selling smartphone in Motorola history”? That level of success makes crafting a second Moto G sequel even trickier: Can Motorola keep its winning streak alive? Have people come to expect more out of a cheap phone than what the company can provide? It’s true that this year’s model doesn’t stray far from the formula we’ve already seen, but make no mistake: The 2015 edition is still the best deal you’ll find on a good Android phone.Slideshow-309724

Hardware

Moto G 2015 Review

There wasn’t much broken about the Moto G’s design, so Motorola didn’t bother fixing much. We’re still looking at the same curves, and the same chrome accents that actually look like dual front-facing speakers. (In fact, only the bottom one pumps out the jams.) Wedged between those grilles sits a 5-inch, 720p screen (the same size and resolution as last year), with a sheet of Gorilla Glass 3 providing some extra protection. So far, it seems to be doing the trick; I’m already seeing little pockmarks and dents in the plastic frame, but there’s nary a scratch on the panel itself. Alas, the introduction of Moto Display to the G line this year means that you’ll get all your notifications from fancy little onscreen icons, so the notification LED that used to be something of a Moto G hallmark is no more.

The design team clearly took some cues from this year’s version of the entry-level Moto E, which has optional colored bumpers that gave the phone a nice, grippy feel. This time, though, Motorola took that textured finish and applied it to the entirety of the G’s removable backplate. The sides are still as sparse as ever — there’s a textured power button and a volume rocker on the right edge — so the phone isn’t actually much easier to grasp than earlier models. C’est la vie. It’s a bit of a clunker too, in that sort of streamlined, Motorola way. And while the 11.6mm waistline makes it heftier than its rivals, it’s not what I’d call uncomfortable to use.

Meanwhile, under that backplate lurks a locked-down 2,470mAh battery, joined by a micro-SIM tray and a microSD reader that accepts cards as large as 32GB. That last detail is crucial, since the Moto G is only available with 8GB or 16GB of built-in storage (the 16GB variant also includes 2GB of RAM, as opposed to 1GB in the base model). Beyond all that lies the quad-core Snapdragon 410 running at 1.4GHz, and while it’s plenty powerful for most day-to-day stuff, I was secretly hoping Motorola would graduate to one of Qualcomm’s 600-series chips this time around. Turns out, my fervent calls were answered, just for a completely different device; Motorola’s Moto X Play happens to run a Snapdragon 615, but that’s little comfort to our American readers since it’s not currently slated to ship in the States.

This is the first year you’ll be able to customize the Moto G through Moto Maker to make it more definitively yours. The review unit I received at the company’s press event last week was white with a navy blue backplate, but that seemed a little too boring for a week of full-on, real-world testing. Thankfully, our own Terrence O’Brien got a delightful black-and-purple model with a metallic pink accent running around the 13-megapixel camera. We swapped almost immediately. Regardless of the parts and configuration you choose, the new Moto G’s body is waterproof for up to 30 minutes as long as it’s in less than a meter of water — a rarity for a phone at this price point. I didn’t have a body of water to submerge myself and the phone in during my week of testing, so I settled for taking showers with it and dunking the thing in my drinks (still a crowd-pleaser!). Surprise, surprise: It still worked like a charm.

Oh, and perhaps the most important addition to the mix: LTE support! For the longest time, Motorola’s best-selling phone only came with HSPA+ radios, but the US version plays nice with LTE bands 2, 4, 5, 7 and 17, meaning it should work on just about any GSM carrier in the United States. Curiously, early spec sheets — including the ones given to us at the event — said the G supported LTE band 12, but that no longer seems to be the case. Sorry, T-Mobile customers, there goes any chance you had of using VoLTE calling on this thing.

Display and sound

When it comes to crafting a low-cost phone, you have to cut corners somewhere. For Motorola, that “somewhere” often winds up being the screen — that’s why after nearly two years we’re still looking at a 720p display on a brand-new smartphone. I’ll be the first to admit my eyes might have been spoiled from testing so many Quad HD handsets as of late, but thankfully the LCD panel here is no slouch considering the price.

On the whole, the Moto G’s screen is a solid performer with a noticeably dry, blue cast; you might notice the display’s color temperature sucking some of the life out of pure whites, but it’s only really apparent if you’ve got a better-screened phone sitting nearby. Still, colors are bright and nicely saturated without appearing lurid, and they seem a touch more accurate than on last year’s model. Speaking of the 2014 G, my old review unit had some issues with backlight bleeding, but Motorola seems to have tightened up its production process since then.

Don’t be afraid to take the Moto G out of your cave, either. (We all have those, right?) This display is one of the brighter ones I’ve seen on a cheap smartphone, and it easily outshines the 2014 Moto G and even Huawei’s P8 Lite when it’s cranked up to the max. The G’s viewing angles are none too shabby either, even if the backlight gives things a milky cast when you hold the phone just right. Coincidentally, my biggest quibble had to do with turning the screen to view it at an angle; the plain white of the app launcher or a web page can look gritty when viewed askew, probably due to how the panel’s subpixels were laid out. It’s really not a big deal and it shouldn’t keep anyone but the biggest screen snobs from shelling out the cash for this thing, but it’s one of those things you’ll never be able to un-see.

Oh, and the single front-facing speaker on the G’s face isn’t too bad either. It struggled to give deep, bassy tunes their needed oomph, but mids and highs came through with vigor, although the resulting sound could be a little muddy. One of these days, Motorola will find a way to squeeze a quality set of drivers into its mass-market movers, but until then we’re left with something that’s loud and doesn’t sound terrible. That’ll be good enough for most.

Software

What’s there to say, really? Unlike other low-cost smartphones, the Moto G proudly packs what the company calls a “pure” Android experience. Before we go any further, though, we’ve got to make a distinction between stock Android and what Motorola’s got going on here. What you’ll see is almost all vanilla Android 5.1.1, from the behavior of the Google Now tray to the oh-so-light app launcher windows to those nuanced volume controls. Most of the major changes here are unseen, in that they help Android work a little more intelligently with the underlying hardware. And the rest of Motorola’s tweaks? Well, there aren’t many. When you fire up the G for the first time, you’ll probably notice the dearth of non-stock Google apps; there are only three this time around, and that’s down from the number of add-ons that Motorola included in the 2014 edition. That doesn’t mean the additions here aren’t useful, though.

First up, the basics. The phone is always on the lookout for telltale gestures (still no way to customize them, alas) that fire up bits of hardware. Longtime Moto fans will know to crank their wrists twice to launch the camera — which sounds a little more awkward than it actually is — but now you can karate chop air while holding the phone to turn on the flashlight. The accelerometers watching for these motions can be a bit finicky and prefer sharp, crisp gestures, so don’t be surprised if it takes a few moments of looking like a putz before the phone launches what you want it to. Meanwhile, most of Motorola’s contextual smarts can be controlled from the generically named Moto app… but you won’t need to spend much time there outside of some initial setup.

Take Moto Assist, for instance: You can program your usual sleep schedule so the phone knows when to quiet down. Also, allowing Assist access to your calendar will keep the phone quiet when you’re napping through your meetings and other events on your docket. If you’d rather not give Motorola such broad access to your goings-on, you could also just give it a specified location where the phone should go silent (think: your home, places of worship and so on). I’ve never thought the ol’ “furiously mash the volume buttons to shut the phone up” routine was all that annoying in the first place, but setting up a few basic Assist rules could easily help some people save face.Slideshow-309679

As I mentioned before, Motorola finally fitted the G with Moto Display, a neat bit of software trickery that lights up the screen with icons when a new notification rolls in or you nudge the phone. Alas, it doesn’t work quite the same as it did on the Moto X because of some crucial hardware differences: No infrared sensors means no Jedi-mind-trick-style hand waves to activate the screen, and Motorola’s choice of an LCD screen instead of an AMOLED one means the whole panel lights up instead of just the area where icons live. The feature doesn’t seem to have taken a toll on the G’s battery life (more on that later), and it always showed me what I wanted to see with just a quick nudge. Still, I suspect a few of you will gnash your teeth over that lost notification light. I feel your pain; I really do.

Camera

Motorola was surprisingly blunt about what it did here: It basically plucked the same 13-megapixel sensor from the enormous Nexus 6, kept the f/2.0 aperture lens and added some additional IR-filtering coatings. The result is a camera experience that’s leagues ahead of last year’s model. Colors are bright and natural-looking, especially with ample light, and my test shots are crisp and detailed. Of course, that hardware transplant also means the Moto G inherited the Nexus 6’s low-light weaknesses.

The drop-off in quality is pretty dramatic, especially for a camera with such a wide aperture. I still managed to get some good-looking shots when day gave way to dusk, but all bets were off when the sun finally dipped below the horizon. After that, shots came out almost universally grainy, and any color nuance from my daytime shots basically evaporated. You can mitigate this a bit by taking advantage of HDR mode. Sure, the best results will still be grainy and HDR requires some seriously steady aiming, but every once in a while you get a shot like this:

This is a mostly forgivable sin for a phone that only costs $180. If anything, it’s tragic that Motorola stuck such a wimpy low-light performer in its very first attempt at a Nexus device, but I digress. Flipping the camera into video mode reveals that the 1080p video quality is fairly mediocre; there’s not a lot of detail to be seen and colors appear bland even in generous lighting. The 5-megapixel camera up front doesn’t aspire to much, and churns out adequate, if unexciting, shots. Motorola endowed it with a slightly wider-angle lens this year, though, so at least you can squeeze a few more friends into your poorly thought-out selfies.Slideshow-309725

The actual process of shooting a photo is as straightforward as it’s always been, which basically means there’s zero delay between launching the camera app and snapping away. In case you haven’t experienced Moto’s approach before, there’s barely anything on screen when you’re taking a photo: One touch on the display captures an image, and holding your finger down takes a series of them. This dead-simple system works nicely until you actually decide you need some control over things, at which point a quick swipe left from the screen’s edge brings up your options. Just don’t expect a full manual mode. The best you can do is fire up HDR, or toggle the super-useful exposure and focus controls. Your shooting won’t be lightning-fast after that, but you can home in on exactly what you want to see and make sure it’s reasonably well-lit. It’s so handy, in fact, that I just leave it on all the time now (and you probably should too). Motorola’s shooting philosophy might not be the most powerful or the most nuanced, but it’s fast and offers just enough control to keep frustration at bay. Keep it up, Moto.

Performance and battery life

Right, so here’s where things start to get tricky. You see, this year’s Moto G uses one of Qualcomm’s quad-core Snapdragon 410 chips, with the CPU cores clocked at 1.4GHz and an Adreno 306 GPU. That doesn’t seem like a huge lift in horsepower compared to the 2014 edition (quick refresher: a 1.2GHz Snapdragon 400 and an Adreno 305 GPU). That said, spending an extra $40 now gets you the G with 2GB of RAM — double the amount of memory you’d have gotten last year. The reason I’m harping on seemingly modest changes is that it’s easy to assume falling silicon prices and shifting demand mean yesterday’s flagships are today’s cut-rate volume sellers. Not always. We’re still working with a phone on a budget here, but it moves with a level of polish and fluidity that might make you forget how much you actually paid for it. Of course, our usual suite of benchmarks reminds you what you’re paying for.

Moto G (2015) Moto G (2014) Huawei P8 Lite
AndEBench 4,259 3,929 4,588
Vellamo 3.0 1,992 1,669 2,128
3DMark IS Unlimited 4,518 4,679 8,841
SunSpider 1.0.2 (ms) 1,522 1,534 1,956
GFXBench 3.0 Manhattan Offscreen (fps) 1.7 N/A 5.8
CF-Bench 20,999 14,470 36,967
SunSpider: Lower scores are better; results compiled on Chrome.

A bunch of numbers in a table don’t always tell the full story, though, and I’ve found very few situations where the Moto G struggled to get things done. In fact, I couldn’t tell you the last time I encountered a hiccup during my daily grind (think: Gmail, Hangouts and Slack; watching TV episodes on YouTube; and playing the odd game). After a while, I’d have what felt like countless apps going in the background, but the decision to offer 2GB of RAM meant switching between them always felt fluid. Turns out the Moto G has some gaming chops after all, especially when playing Dead Trigger 2; graphical quality is cranked down to low by default, at which point everything ran smoothly. To my surprise, though, turning up the dial on those visuals to maximum still left me with adequate gameplay; there was quite a bit of stuttering while cutscenes depicted the collapse of society as we knew it, but that was about it. The very same could be said for my time playing Asphalt 8 with the settings maxed out — just know that the screen is more likely to get warmer than the rest of the G’s body.

Now, how about that battery? It’s a little sad that it took Motorola this long to increase the capacity of the G’s battery, but whatever: This year we’ve got a comparatively spacious 2,470mAh battery to work with. In our standard rundown test (video looping with screen brightness set to 50 and WiFi on), the G managed to last 10 hours and 40 minutes. That’s on par with, or better than what I squeezed out of, some flagships. The second-gen Moto X, for instance, managed a few minutes less, and the HTC One M9 came up nearly two hours short when I tested it earlier this year.

That’s a big, big increase over the second-gen Moto G too; that device only managed seven hours and 38 minutes. You’ve already got a sense of what my days sort of look like (recap: I eagerly replace human interaction with mashing on a phone), and indeed, the G survived through that near-constant use for over 14 hours before needing a recharge. If your daily workload is lighter than mine, you’ll find the G is capable of lasting even longer — I’d often get a day and a half of use if I saved most of my communication for my computer instead.

The competition

If you hadn’t already heard, companies are starting to take this cheap, good, unlocked phone business seriously. The Moto G isn’t the only inexpensive contender on the block, and that means very, very good things for your wallet. First up is the obvious option: the ultra-cheap Moto E. This updated model isn’t too far off from the G in terms of its spec sheet and price, but it isn’t nearly as fluid or responsive as its slightly more expensive cousin. Pay the extra $30 (compared to the 4G Moto E) for the Moto G if you can. It’s worth it. ASUS’ ZenFone 2, on the other hand, packs a 5.5-inch, 1080p screen into a curved body that feels surprisingly dainty in the hand. The base model costs $199 and is powered by a 1.8GHz quad-core Intel chipset. Throw in niceties like dual SIM slots and a microSD slot that takes up to 128GB cards and you’ve got a potential winner… unless you like fast updates and the look of stock Android. The ZenFone 2 is skinned to within an inch of its life, and the overall effect was just too much for me to deal with.

Then there’s Huawei’s $250 P8 Lite, which also comes with a 5-inch, 720p display. It’s more a competitor to the 2GB version of the Moto G, but — as you’ve seen in our benchmarks — the octa-core Snapdragon 615 gives the P8 Lite an edge in pure power. This low-cost competitor only runs Android 4.4.4 KitKat, but it almost doesn’t matter because Huawei painted over it so completely with its own Emotion UI. Personally, I love stock Android, so I wouldn’t go in for one of these over a Moto G, but those of you looking to try something different might want to keep it in mind. Alcatel’s OneTouch Idol 3 might be the most palatable of the bunch; it’s certainly the sleekest looking. It too will set you back just $250, and has a Snapdragon 615 chip with 2GB of RAM. It’s a little heartening to see Alcatel kit this thing out with a properly good 5.5-inch, 1080p display, not to mention stereo front-facing speakers. Oh, and the pièce de résistance? The phone’ll work fine no matter which way you pick it up. Ultimately, this is the sort of phone I wish Motorola could’ve made and sold for $179, but alas — the laws of gadget economics are cruel indeed.

Wrap-up

Last year, I wrote that the then-new Moto G was “still the best budget smartphone” around. Little did I know that the quality bar for cheap phones would shoot into the air the way it did over the past 12 months. This updated Moto G faces fiercer competition than it ever has before, and it may well lose its hard-fought, low-cost crown someday. Today is not that day. Even with outstanding devices like Alcatel’s Idol 3 being sold straight to consumers, the Moto G still stands tall as the cheapest Android phone you can buy without feeling like you’re missing out on something. Make no mistake: Motorola had to make plenty of compromises to be able to sell this thing as cheaply as it is. Motorola’s real gift is in making the G feel more powerful, more elegant than it really is, and that’s worth the asking price.

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Cellphones, Mobile, Lenovo

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Tags: android, lenovo, mobile, mobilepostcross, moto, moto g, moto g 2015, motorola, review, smartphone, uk-reviews, video

11
Aug

Galaxy studies show that the universe is slowly dying


Hubble's Ultra Deep Field image from 2012

Not to bum you out, but many scientists believe that the universe will eventually die — stars and even black holes will release energy until there’s virtually nothing left. And unfortunately, there’s now stronger evidence that this inexorable decline is real. Scientists using radio telescopes have measured the energy output of 200,000 galaxies with greater precision than ever, and they’ve determined that these star havens are only producing half as much energy as they were 2 billion years ago. In short, the universe is fading out. This isn’t surprising (entropy is inescapable in our understanding of physics), but it does downplay theories that the universe might maintain or even regain energy.

This isn’t to say you should worry about the universe decaying any time soon. Current models have new stars forming until well over 1 trillion years after the Big Bang, and it’ll take over a quintillion years before galaxies bite the dust. Humanity likely won’t be around when it’s really obvious that the universe is dying — this is just a hint at what will happen after we’re gone.

[Image credit: NASA, ESA, R. Ellis (Caltech), and the HUDF 2012 Team, Flickr]

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Science

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Via:
CNET

Source:
ICRAR

Tags: astronomy, astrophysics, galaxies, galaxy, heatdeath, ICRAR, RadioAstronomy, radiotelescope, space, universe

11
Aug

Pixar will open-source the code for a key movie-making tool


Pixar's 'Inside Out'

Fancy that you could create the next Inside Out if you only had the right tools? Pixar just made that dream a little more realistic. Mere months after giving away Renderman, the studio has announced plans to open the source code for its Universal Scene Description software, which gives multiple computer animation apps a common “scene graph” to work from. It should help movie makers streamline the production process (particularly if there’s more than one company involved), but it’ll also be a boon to animation app designers who want their various programs to play together.

The open-sourced USD should be available by summer 2016. Take that release window with a grain of salt, though. Pixar promised to give away Renderman back in June 2014, but didn’t make it available until March this year — don’t be alarmed if the prep work (such as documentation, plugins and tutorials) takes longer than expected.

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Home Entertainment, HD

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Source:
Pixar

Tags: animation, cg, cgi, graphics, hdpostcross, movies, opensource, pixar, universalscenedescription, usd

11
Aug

Noted Mobile Phone Leaker Believes ‘iPhone 6c’ Could Still Launch Alongside ‘iPhone 6s’ and ‘6s Plus’


While recent rumors have claimed that Apple has ditched plans to release the so-called “iPhone 6c” until at least the second quarter of 2016, noted mobile phone leaker Evan Blass believes that the 4-inch budget smartphone could still be released alongside the “iPhone 6s” and “iPhone 6s Plus” later this year.

iphone_6s6c2
Blass, who has accurately leaked several images and details about unreleased smartphones on Twitter (@evleaks) in the past, recently tweeted that it “sounds like iPhone 6s, 6s Plus, and 6c will all arrive concurrently,” suggesting that Apple could release three new smartphones at its annual iPhone event in September.

Blass is better known for leaking Android-based smartphones from handset makers such as Samsung, HTC, Motorola and Huawei, and Apple’s release date plans for the so-called “iPhone 6c” appear to be in flux, so his latest prediction should be treated with a proverbial grain of salt and have been shared for discussion purposes only.

“iPhone 6c” release date rumors have widely varied, ranging from the “second half of 2015” to “2016” and “Q2 2016.” The much-rumored smartphone is expected to be a long-awaited successor to the plastic “iPhone 5c” budget handset that Apple released in 2013, and could feature new 14/16nm FinFET chips from TSMC and Samsung for improved performance and lower power consumption.


11
Aug

Firefox version 40 set to roll with new Windows 10 features


Firefox has hit a new landmark today with the release of version 40. The biggest change is improved Windows 10 compatibility, though previous versions of Firefox certainly work fine with Microsoft’s new OS. Instead, the changes are mostly aesthetic to bring the browser in line with Windows 10’s design and make it easier to use on a touchscreen. For instance, the “close” buttons on tabs are now bigger so that they’re easier to use on a touchscreen, and the address bar has bigger fonts. It also has revised tabstrips and toolbars plus a custom Windows 10 theme.

Other new features focus on security, including extra protection against risky downloads and warnings for unsigned extensions (they’ll be blocked completely in Firefox 41). It’s also bring better support for your computer’s graphics, which will result in smoother scrolling and animations. The updates are being pushed to all browsers over the next few days, but if you’re feeling impatient, you can grab it here.

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Internet

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Source:
Mozilla

Tags: browser, compatibility, Firefox, Firefox 40, Mozilla, update, Windows 10

11
Aug

Nextbit hopes pedigree will help it break into smartphone market


Nextbit

Nextbit, which started life as a software firm, hopes to move into the smartphone manufacturing business with a planned announcement of their first device on September 1st. Some skepticism may be in order for any company, especially a relative startup, that wants to get into the smartphone industry as it is a tough business. Nextbit hopes the pedigree of some of their members will attract the attention they will need to make it a successful endeavour.

The company has backing from Google Ventures, the capital investment arm of Google, and counts Android veterans Tom Moss and Mike Chan along with form HTC designer Scott Croyle amongst its leaders. As chief executive, Moss says their new smartphone is going to be “friggin’ awesome” based on the claim that the device will get better over time. That seems like a lofty boast in a world where devices seem to become outdated the second you take them out of their box. Nextbit claims their knowledge of the Android operating system will enable them to continue to improve performance and add features and functions over time.

Relying on the company’s original cloud-based software background, Nextbit says they will use cloud technology to supplement storage on the device so memory will no longer be an issue regardless of how many apps, photos, and videos you use. According to Moss, Nextbit is going to “supercharge” Android on their devices, but they do not plan to go so far as to fork the operating system.

As far as the hardware design, the company is pretty much mum on what Croyle may have up his sleeve. They do indicate they think they will produce something that is seen as “provocative” that will help separate them from the current crop of smartphones on the market.

source: CNET

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