What is Virtual Reality, and what role will Android play?
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Virtual Reality (VR) is an immersive computer system that mimics the world we see around us. It can also be used to create imaginary worlds, or in other words it can be used to create immersive games. VR isn’t a new idea, in fact it was first described in the 1930s, and the first VR system was built in the late 1960s. Its boom time came in the 1990s with companies like Sega and Nintendo started developing consumer level VR gaming products. However after a boom, there is often a bust. And that is what happened to VR. Sega’s product was never release, and Nintendo’s Virtual Boy was a commercial failure.
Since then very little has happened at a consumer level. The reasons for VRs failures in the 1990s were not only to do with computing power. Think back to the size and design of laptops and mobile phones in that era. To make VR headsets truly useful the technology in terms of miniaturization, displays, materials and computing power needed to improve.

After almost 20 years VR is now making a come back. In 2012 Palmer Luckey launched a Kickstarter campaign for an immersive virtual reality headset for video games. The Oculus Rift project aimed to raise $250,000, but actually raise $2.4 million.
In late 2013 John Carmack, famous for his 3D game series like Doom and Quake, joined Oculus. The Oculus Rift is designed to be connected and used with a PC, however Carmack helped Oculus develop a mobile version in collaboration with Samsung.
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The Samsung Gear VR uses a smartphone which is clipped into a headset to create a VR platform. It is an untethered solution which means there are no wires connecting it to a PC or other computing device. The smartphone’s GPU is used to render the virtual world and the phone’s display is split in half for the images needed by the left and right eyes. The headset includes the head-tracking module from the Oculus Rift.

The original Gear VR only worked with the Note 4, however Samsung recently released a new version to coincide with the launch of the Samsung Galaxy S6. Both these Gear VR versions carry the title “Innovator Edition”, meaning that they are intended for early adopters and developers. However, during a recent keynote speech at GDC, John Carmack said that the Gear VR would become a true consumer level product this year and he hinted strongly that this would happen with the release of the Note 5.
The other two big players in the reinvigorated VR market are Sony and Microsoft. In 2014 Sony announced Project Morpheus a virtual reality headset for the PlayStation 4. The headset, which is reported to be able to do graphics are 120 frames per second (fps) is set to be released during 2016. Unlike Project Morpheus, Microsoft’s product, the HoloLens, is an untethered headset that will work with Windows 10. It is different from the Gear VR in that the HoloLens comes with its own built-in computing module and doesn’t use your smartphone. It is also different in that it doesn’t use a OLED display placed directly in front of the user’s eyes, but rather it uses transparent goggles with a form of projection/head-up display type system. This is where we cross the line between Virtual Reality and Augmented Reality (AR).

Although VR and AR might look similar, because you need to wear a headset or some form of special goggles, they are in fact quite different and have different goals, and ultimately different consumer markets. Before leaving AR, I want to mention Epson’s Moverio Smart Glasses, unlike Google Glass, the Moverio Smart Glasses don’t try to be a normal pair of everyday glasses, they are instead designed for tasks that need AR. But like Google Glass, the Moverio glasses use Android!
Android
As we can see with the difference between the Oculus Rift and the Gear VR, today’s Virtual Reality market is split into two segments: tethered and untethered. The advantage of the tethered approach is that the processing power and the electrical power comes from a PC or console. These machines have high performance CPUs and GPUs, and don’t need to worry about battery life. However the disadvantage is that they are generally fixed to one room in your house. The advantage of untethered VR is that it is truly portable. Wherever you go, your VR headset can go with you. It also means it has a greater social impact. Although using a VR headset could be considered as anti-social if used in public, there is the aspect of sharing the VR experience within a group of friends. For example, the “WOW” factor when the headset is passed from one person to the other.

It looks like both the tethered and untethered markets will grow and co-exist together. Ultimately there maybe some form of convergence as the headsets become more universal and can be driven by different devices.
And this is where Android has an important role to play. The Gear VR is an excellent example of what can be done using Android. Since Android is based on Linux, it is a full multitasking operating system. It is just as capable as performing VR task as any OS, from Windows to the bespoke operating systems found in consoles. Also, since it is a mobile operating system it is already optimized for untethered use cases.
The Gear VR isn’t the only Android VR solution. At the lower-end is Google Cardboard. Designed as a way to get people interested in VR, the Google headset is made from cardboard. This means it is cheap and you can get a headset for under $20. Of course, it isn’t the most ergonomic design in the world and it probably isn’t that comfortable for long periods. However, as a way into VR, Cardboard is great. Google currently has about 50 apps in its Featured Cardboard Apps section on the Play Store.

Challenges
The challenges for untethered VR are different to those of tethered VR. For devices like the Oculus Rift the obstacles are more to do with getting games out into the market so that the headset will become a de facto standard for VR gaming. Of course, there are still technical issues, however a lot of the issues that plagued VR back in the 1990s have been overcome.
For untethered VR the challenges are quite different. First, the headset doesn’t have a mains power supply, everything needs to be battery based. That means that power consumption will always be a factor. Second, the current crop of untethered VR headsets like Google Cardboard and Gear VR rely on the screen built-in to your smartphone. This affects the picture quality, refresh rates and resolution.
Also with untethered headsets the GPU in the smartphone is being used to generate the virtual world. Although mobile GPUs are sophisticated bits of hardware, they aren’t up to the same quality and speed as the graphics cards we find in PCs. And that is normal, have you seen the size of the graphics card in your PC!
What this means is that VR headset makers are now pushing the boundaries for mobile graphics. VR developers are looking for greater frames per second and higher mobile GPU performance.

The other challenge for VR is motion sickness. The failures of VR technology in the 1990s set back the VR industry by 20 years. If the current range of VR products fail to meet expectations then it could be another 20 years before anyone takes VR seriously again. And one major concern for VR OEMs is motion sickness. Your brain is an incredible thing and it isn’t easily fooled. When your inner ear detects motion but your eyes don’t see the same motion then you start to feel sick. You may have experienced it on a boat or in a car.
The same can occur when using VR headsets, and is sometimes referred to as “simulator sickness.” If your brain detects that you have moved your head but your eyes don’t see the same movement then some people can feel sick. Also some people feel sick when your eyes detect movement but there is no corresponding physical movement.
VR headsets makers like Oculus are very aware of this problem and are treating it seriously. In fact when the Gear VR hits the mainstream it will have its own app store, and apps which could cause motion sickness will be very clearly labelled.
Wrap-up
This is an exciting time for VR. There are some big names backing a new range of products, and the problems of the 1990s in terms of technology and pricing seem to have been solved. VR will also be a driving force behind new technology in terms of motion tracking, movement sensors, optics, display and mobile GPUs. The only downside that I can see is when the lawyers start getting involved and the different VR companies start suing each other for patent violations.
What will Android M bring?

We can be pretty confident that Google will be launching Android M at Google I/O next week, after it was accidentally mentioned in an Android for Work event schedule. As Android continues to mature with each new version it’s getting harder to predict what’s up next. We don’t expect a major overhaul this time around, but there’s definitely still work to be done.
We know very little about Android M so far. It seems a safe bet that there will be no aesthetic redesign after the upheaval of Material Design in Lollipop, but we might see a subtle refinement and extension of that style. It also seems like a safe assumption that Google will be aiming for performance improvements, but what else will Android M bring?
Enterprise and security

The biggest clue we do have about Android M came from the I/O schedule description for an Android for Work Update, which was later removed. It started with the line “Android M is bringing the power of Android to all kinds of workplaces.”
Google is way behind in the race to replace BlackBerry as the platform of choice for the enterprise, but it has started to make some serious moves with the Android for Work program, which helps to separate work from play on the same device. Perhaps Android M will offer more options for configuration and control in IT departments. Maybe employee tracking will figure in there. Android devices are already flooding into workplaces as part of the BYOD (bring our own device) trend and they are generally cheaper than the alternatives. Android M could make moves to capitalize on the enterprise.
It certainly looks likely that it will beef up the security credentials. We may see improvements to the Smart Lock feature, and more user authentication techniques designed to make it easier to maintain security based on Android devices.
Voice controls

Will we see greater integration of Google Now into Android? There’s a chance that voice controls are going to be rolled out across the platform, so you’ll be able to use them to navigate around your device with voice alone. The speculation about this was based on another session that also seems to have been removed from the schedule. From the sounds of it, this could be focused on improving the Android Auto experience, but we really can’t say for sure at this point.
Expanding Android

There’s no doubt we’ll be seeing more moves to help Android expand beyond smartphones and tablets. Android M has three areas to cover – cars, wearables, and TV.
- Android Auto – One rumor has suggested that cars will start to roll out with Android M installed. A full version of Android M in a car without the need for your smartphone to hook up could be a very interesting prospect. In either case, Android M will surely come with some more features that have drivers in mind.
- Android Wear – Google has to continue to improve Android Wear as the smartwatch category starts to really take off. Killer apps would drive adoption, but that’s largely going to be down to developers.
- Android TV – Google Cast and Android TV could offer new ways to find content, play games, and more on the big screen in your living room. How is it going to work with multiple accounts and devices? There are lots of questions to be answered here.
What we want to see
That’s about it for clues, but how about what we would really like to see in Android M? Here are a few ideas:
Unified notifications

Android users with multiple devices will be familiar with this issue. You get the same notification on your smartwatch, your smartphone, and your tablet, and you have to dismiss it on all three. Obviously, you only really need to see it once. Why can’t Android work out which device to alert, or at least dismiss the notification on all devices when you dismiss it on one? We’re hoping to see some proper synchronization of notifications in Android M.
Not everyone loves the notification system, but Google has been trying to improve it, most recently with the priority options. A single hub for unified messaging from all your different email and messaging accounts is something we’ve seen people asking for repeatedly. Maybe by adding expand and reply options for everything that comes into the notification shade, the existing system will become exactly this.
Split screen or floating apps

It’s almost a year now since we suggested split screen should come to stock Android. As screens get bigger, it makes sense to be able to open a couple of apps at once. It’s especially handy on a tablet. Manufacturers have led the way here with split screen options and floating apps. It’s about time Google baked it into the platform.
Other ideas
There are a few other areas that could be improved. How about more customization for the keyboard? A lot of manufacturers have introduced gestures as shortcuts, could they make an appearance in Android M? Maybe it’s time for another dig at smart home options? Perhaps we’ll see further integration of Chrome OS and Android. There’s room to improve the backup options to make it easier and faster to restore a backup. It may also be a good idea to change the volume controls back, so you can tweak the volume before the clip plays, as anyone who has woken their sleeping partner with a surprisingly loud video clip can attest.
Release date
It may seem like Android M is premature, when you consider Lollipop has only hit around 10% penetration, but we think Google is already moving towards an annual release cycle for Android. That means Android M will get a developer preview first, ahead of a consumer launch towards the end of the year. November is our best guess for a release date.
What will it be called?
Let’s finish off with the all important question of what moniker this new Android flavor is going to adapt. There’s certainly plenty of possibilities, but be sure to tell us your favorite in this poll:
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Deal: Last chance to enter for your chance to win your very own Huawei Watch

Back at MWC 2015, Huawei unveiled its first Android Wear-powered smartwatch. The Huawei Watch is arguably the most attractive Android Wear smartwatch to date, featuring a completely round display made of sapphire crystal. We went hands-on with the device a few months ago, and you can check that out by following this link. Although this awesome wearable isn’t available to the general public yet, wouldn’t it be nice to score one for free? Thanks to our friends at StackSocial, you can! But you better hurry – this giveaway isn’t going on for much longer!
Here’s how to enter: Simply head to the giveaway page and enter your email address in the space provided. That will score you one entry into the contest. If you’d like to enter more than once, you can do that, too. After entering your email address, share on Twitter for additional entries. The more your friends and followers enter, the more entries you receive. Make sure you enter with a valid email address so StackSocial can contact you if you win.
This giveaway ends at midnight tonight, so be sure to submit your entry before your time is up! Follow the link below to get started.
Editor’s Note: This deal is through StackCommerce, in partnership with AA Deals Store and other StackSocial partners — and not an exclusive Android Authority contest.
Head here to enter the giveaway
Oppo’s R7 Plus squeezes a big battery into a slim body
Nope, these aren’t the near-bezel-less phones that Oppo teased us with back in March, but they are still very compelling. Following the super slim R5, the Chinese company has shifted its focus back to specs with two new models: the 5-inch R7 and the 6-inch R7 Plus. For us, it’s really all about the bigger phone: its 7.75mm-thick aluminum unibody manages to pack a generous 4,100 mAh battery, which goes very well with Oppo’s renowned VOOC rapid charging — a feature that’s proven to be faster than most of its competitors’. Not to mention that the device also comes with a single-touch fingerprint sensor on the back, along with an 8-megapixel f/2.4 front imager plus a 13-megapixel f/2.2 main camera with an RGBW sensor (Sony’s IMX278) for better sensitivity in the dark, as well as laser auto-focus and dual-tone LED flash.

Since the R series isn’t Oppo’s flagship line, it’s no surprise to see a 1.5GHz octa-core Snapdragon 615 chipset on this Android 5.1 phone, but you still get 3GB of RAM, a vibrant 1080p AMOLED display, a handful of LTE bands (there’s a US model as well) and dual Nano SIM slots — one of which doubles as a microSD slot, should you need more than 32GB of storage.
The smaller R7 has almost identical specs, with the only differences being you get just 16GB of storage (thank goodness for the microSD expansion), a 2,320 mAh battery (which goes from zero to 75 percent in just 30 minutes), single LED flash, no laser auto-focus and no fingerprint sensor. On the other hand, it’s only 6.3mm thick and 147 grams heavy (instead of 203 grams, but even that isn’t too bad for the size). Design-wise, the R7 has the added benefit of a slightly tapered frame that adds a little comfort to your grip, and it’s also something nice to look at up close.

The sad news is that the R7 is only launching with Android 4.4 in China tomorrow, followed by international markets in mid-June, but it’ll eventually be updated given that the R7 Plus will be pre-loaded with Android 5.1 come August. As for pricing, the R7 is available for 2,499 yuan which is about $400, whereas the R7 Plus will be sold for 2,999 yuan or about $480, both of which are pretty decent for the specs and how solid the devices are.
Filed under: Cellphones, Mobile
The British Library is fighting to save endangered sounds
For most of us, thinking about museums and archives conjures up images of physical relics; faded books, paintings and trinkets discovered beneath the soil. But now, the British Library is fighting to preserve something more elusive: sound. With £9.5 million in fresh Lottery funding, it hopes to digitise and release 500,000 rare and at-risk recordings over the next five years. The challenge is that some audio snippets are currently held on old formats, such as wax cylinders and magnetic tape. They’re slowly decaying to a point of irreparability, and the equipment required to play them is becoming harder to source and maintain. The British Library estimates that 1 million UK sound collections could be lost in the next 15 years, so in January it started a “Save our Sounds” campaign to preserve them.
It’s not just classical music and speeches that’ll be protected either — the library hopes to archive historical recordings of local dialects and accents, endangered wildlife and rare theatre productions. The new funding will also be used to to create a national preservation network with ten regional centres, as well as an outreach programme that encourages schools and communities to explore some of its more weird and wonderful extracts.
[Image Credit: Clare Kendall/British Library]
Filed under: Misc
Source: British Library
Future ‘Lego Dimensions’ packs will work with the originals
Lego has something up its sleeve to lure you away from Skylanders and Disney Infinity: future-proofing its toys-to-life-game, Lego Dimensions. Along with the announcement that a handful of new figures will be sold in “Team” and “Fun” packs, the press release wasn’t afraid to get passive aggressive about what separates it from the competition:
“Future expansion pack purchases will continue to work with the LEGO Dimensions Starter Pack, even in the fall of next year. No compatibility chart necessary.”
That last portion refers to the aforementioned games’ need to point out what does and doesn’t work between different expansions and figurines in each game. Cheeky, yeah? That means the Joker and Harley Quinn minifig/vehicle Team Pack, and Superman and Bane minifig/vehicle Fun Packs won’t have any trouble getting along with anything released in the future, it sounds like. Nor will a certain Timelord when he meets the likes of Doc Brown of Back to the Future fame and some more Ninjago characters.
So! In theory you could have Bane driving the Delorean in the Hill Valley set or Harley Quinn rolling through The Simpsons‘ Springfield with Chell from Portal. Sounds a whole lot like last year’s Lego Movie, right? That’s probably intentional. And if you need more movie magic, peep the video below and watch Doc Brown himself, Christopher Lloyd, show you how Dimensions‘ inter-operability gets down.
http://www.engadget.com/embed-5min/?sid=577&playList=518837769&responsive=false&playerActions=32780
Filed under: Gaming, Home Entertainment, HD
Adblock Plus gets its own Android browser
Whatever your views are on online advertising, it’s here to stay. But that doesn’t mean that companies aren’t doing all they can to strip the web of ads on your behalf. Perhaps the most notable is Adblock Plus, which has made a name for itself by delivering browser extensions so efficient that Google and Microsoft have paid to be whitelisted. After briefly enjoying a period on the Play Store before it was pulled by the search giant in 2013, Adblock Plus today makes a return to Google’s marketplace in the form of a browser.
Google originally removed Adblock Plus because it interfered with other apps. So by implementing the same technology into Adblock Browser for Android, it could silo the experience and immediately nullify the issue. The app itself runs on a version of Mozilla’s open-source Firefox Android browser, which offers stability and a sense of familiarity but can also block ads and speed up browsing. However, support for third-party extensions and Firefox’s synchronization features are lost as a result.
The launch comes just as European mobile carriers are said to be toying with the idea of blocking ads on customer phones to get a cut of Google’s ad revenue. The search giant won’t be happy with the return of Adblock Plus, but seeing as it already allows Chrome users to download the extension via the browser’s Web Store, we imagine it will begrudgingly remain neutral. The app has yet to reach the Play Store, so users are encouraged become testers by signing up to Adblock Plus’ Google+ community and download it once it becomes available.
Filed under: Cellphones, Internet, Software, Mobile, Google
Via: Adblock Plus
Source: Adblock Browser (Google+)
Amazon’s Fire TV Stick drops to £25 in the UK
If you’re looking to buy a cheap streaming dongle, now might be a good time to reconsider Amazon’s Fire TV Stick. Today, the company dropped the price of its Chromecast and Roku Streaming Stick competitor to £25 in the UK, which is £10 less than before. As we noted in our original review, there’s a lot to like about Amazon’s HDMI dongle. Unlike Google’s Chromecast, it comes with a dedicated remote and a fleshed-out TV interface, which should appeal to homeowners looking for a traditional set-top box experience. It also comes with a 30-day Prime trial, which is just enough time to binge-watch the best movies and TV shows on Prime Instant Video. It’s not clear yet if this is a temporary or permanent price-cut, so if you’re interested, best order now just in case Amazon jacks it up again.
Filed under: Home Entertainment, Amazon
Source: Amazon
‘Logjam’ browser vulnerability fix will block thousands of websites
Researchers have discovered a new browser and website encryption vulnerability called Logjam, and there’s good news and bad news. On the plus side, the vulnerability has largely been patched thanks to consultation with tech companies like Google, and updates are available now or coming soon for Chrome, Firefox and other browsers. The bad news is that the fix rendered many sites unreachable, including the main website at the University of Michigan, which is home to many of the researchers that found the security hole. Ironically, that site (which has since been patched) and other government and educational sites are supposed to be secure — so what went wrong?
@InertialLemon @csoghoian Spent the past few weeks doing multivendor disclosure, coordinated by Google.
– Matthew Green (@matthew_d_green) May 20, 2015
The Logjam vulnerability is a kissing cousin to FREAK, a weakness that also left secure sites like Whitehouse.gov open to attack. Researchers say the new bug’s weakness is in an encryption protocol called Diffie-Hellman, letting attackers downgrade certain connections to a mere 512-bits of security. That’s low enough to be easily be cracked by sophisticated attackers in just a few minutes, though it’s not clear if anyone actually exploited the weakness. However, the researchers speculated that none other than the NSA used Logjam, saying “a close reading of published NSA leaks shows that the agency’s attacks on VPNs are consistent with having achieved such a break.” However, one of them pointed out that such a hack was “just conjecture.”
@RichFelker The ability to passively eavesdrop on 1024 is just conjecture. It seems feasible for the NSA and consistent w the Snowden docs.
– Matthew Green (@matthew_d_green) May 20, 2015
So what to do? If you’re an admin or the owner of a web or mail server, you’ll want to check the researchers’ guide to fixing it, which involves changing Diffie-Hellman cipher settings. If you just want to surf safely, check that you have the latest version of your browser installed — Google Chrome, Mozilla Firefox, Microsoft Internet Explorer and Apple Safari are all releasing patches.
Filed under: Internet
Via: Wall Street Journal
Source: WeakDH
Sweden’s ‘dream home’ crowdsourced from 200 million web searches
If you adore box-like, red houses with an open kitchen and around 1,200 square feet of space, guess what! You’re an average Swede, apparently. Swedish real estate site Hemnet and architects Tham & Videgård came up with the design by crowdsourcing user preferences for size, number of rooms and floors, using 200 million clicks on 86,000 properties. “The result is partly a mathematical translation of the statistical 1.5 floors within a cubic volume,” according to the Tham & Videgård. The home makes the open kitchen the focal point of the house, highlighting the social importance of that room to Swedes.

It also features a terrace within the cube to provide a sunny, protected area, along with a curved wooden facade in falu red, a traditional Swedish color. So what does it all mean? The architect said the home integrates local hand-crafted building tradition, the “gingerbread” falun cottage and the “functionalist box” appreciated by Swedes. It certainly screams “Swedish home,” which is only natural since it was, in effect, designed by two million of the country’s citizens. And the best part? Hemnet plans to actually build it at an estimated price of around 2.8 million kronar ($415,000) putting it within reach for anyone who wants the quintessential Swedish house.
Filed under: Internet
Via: Design Boom
Source: Hemnet












