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21
May

Google reportedly building an OS for the Internet of Things


The Information reports that Google is working on a new Android-based operating system to run specifically on the emerging class of low-power devices, aka the Internet of Things. This new OS, dubbed “Brillo”, is supposedly quite petite and may require as little as 32 or 64 megabytes of RAM to run. This marks a significant departure for Google considering its latest Android build demanded at least 512MB of RAM. However there’s a lot to be gained by being the OS that drives out smart bulbs, thermostats and locks. Not only does it free OEMs from having to design their own IoT communications schemes, it should also strongly position the Mountain View-based company as the invisible backbone of tomorrow’s smart home. If this rumor is indeed true, Google will likely announce it at next week’s I/O developers conference. Stay tuned.

Filed under: Wireless, Google

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Source: The Information

21
May

TS Eliot and a tragic childhood in ‘Home is Where One Starts’


You stand on the edge of a strip of asphalt, in the middle of a breezy, weedy, Southern forest. It’s nearly sunset and the day’s final rays sprawl over hay rolls and a small pond across the road. Behind you, a long trailer home sits in a clearing, piles of old and discarded possessions heaped haphazardly around it. More hazy structures dot the horizon, and at your feet there’s a small, elephant-shaped backpack. You pick it up and turn it around. A woman’s voice calmly says, “I remember missing the school bus that morning.” True enough, the bus never comes and you’re free to roam around the immediate area, exploring the forest, trash, houses and cemetery around you, learning more about yourself and your past. This is Home is Where One Starts…, a short exploration game inspired by TS Eliot’s The Four Quartets and created by indie developer David Wehle. I spoke with Wehle about the poetic influences behind his game and the wider state of exploration-based games.

Explain your history with TS Eliot’s poetry and how his Four Quartets influenced this game.

I love TS Eliot’s ability to illustrate how the beginning relates to the end in a cosmic sense. This story is a memory to the narrator, but an actual experience for the player. How do those two perspectives fit together? Does the player’s experience contradict the narrator’s, and why would that be? There’s actually another TS Eliot quote hidden in the game that best sums up the story: “The end of all our exploring will be to arrive where we started and know the place for the first time.” This is an exploration game where you arrive at the beginning and see it with new eyes.

Did you grow up in an area similar to the one portrayed in the game?

I feel a lot of hate in the world could be extinguished if everyone simply had loving parents.

I grew up in Southern Virginia, and while I had a great upbringing, some of my friends in elementary school did not. I wanted to tell them in my little kid way that everything was going to be all right, but I just didn’t know how. As I prepare to start a family of my own, I’m reminded of those friends and how innocent and important childhood is. This game is basically me as a reflective adult telling those kids it’s going to be all right. I feel a lot of hate in the world could be extinguished if everyone simply had loving parents.

Is Home is Where One Starts… a game, an interactive experience or something else entirely? Do the labels matter?

To me it’s an exploration game, but I also like the term “secret box” game coined by Joel Goodwin in his fascinating article about why “walking simulator” is a useless name. I think labels can help gamers know what they’re buying, but one of my favorite things of the indie movement is this freedom from boundaries. I had never seen anything like Dear Esther when it came out, and it changed my life in some ways. Looking at labels and deciding how indie developers can change it is why being a gamer is so exciting in this day and age.

Why did you make Home is Where One Starts…? What about this situation, character or narrative style called to you?

My intention wasn’t to make a clear-cut narrative like Gone Home; it was to experiment using the environment to accentuate metaphors and symbols. The plot is vague because I wanted the player to infer what happened and decide for themselves how this story took place. I wanted the player to ask, “Why is this dirty toy duck under an abandoned bathtub,” or, “Why is this glass slipper near these pumpkins?” I carefully placed every object to tell an indirect story about hope and childhood, and I think exploration video games are perfect for that sort of storytelling. I love this genre of gaming, but I think to expand on this girl’s story would go against the intention of the game. I believe it resonates emotionally with people because of the gaps in the story, and the biggest compliment I can receive is that this game acted as a hopeful mirror for people who had a sorrowful childhood.

Home is Where One Starts… is available now on Steam and itch.io for $3.

Filed under: Gaming, HD

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21
May

Report: Google will show off new Internet of Things platform at I/O, code-named Brillo


nest thermostat David Berkowitz

According to a new report, Google is setting its sights on the Internet of things in a big way.

It’s amazing to think how much the Internet has changed the world around us, particularly the way we consume data. Computers were the first gateways to the Internet, and during these earlier days what kind of information we could obtain was somewhat limited by the speed of our (generally dial-up) connections, as well as the stationary nature of desktop computers. As time has progressed, the way we engage the Internet has evolved significantly thanks to the mobile revolution (and the improvement in Internet speeds), and even though it’s been less than a decade since this change really took off — it’s hard to for many of us to imagine the world before we had constant access to nearly everything right at our fingertips.

The next major evolution in Internet and how it affects the world around us will likely be seen in the so-called Internet of Things revolution, and make no mistake, Google will be a integral force there as well.

As the web has expanded from simple text and basic images to media streaming, social networking, online shopping, and so much more, Google has been at the center of it all. The next major evolution in Internet and how it affects the world around us will likely be seen in the so-called “Internet of Things revolution”, and make no mistake, Google will be a integral force there as well.

Google has already made moves into this space before with the failed Android@Home project, and more recently with several key acquisitions including Nest, but now a new report from The Information suggests that Google is getting ready to release a new software platform that will take things to a whole new level.

Going by the code-name “Brillo”, the new platform will supposedly debut next week at Google I/O 2015 and is said to embrace the low-power nature of IoT by working with devices offering as little as 32 or 64MB RAM. Reportedly Brillo’s development falls under the Android group, which means it is likely based on Android, though we can’t confirm this just yet. We do have to wonder, however, if perhaps this is part of what Android M is all about, with Brillo being to Android M what Android Wear currently is to Android Lollipop.

For what it is worth, The Information suggests this appears to be separate from Android M (at least to some degree) and may not even be a full operating system:

Like the open-source version of Android, Brillo could be more like a technology blueprint than a fully loaded operating system tied to apps and services, at first.

Either way, it makes sense for Google to jump into this space. Right now, IoT is in a bit of a ‘wild west’ phase, with tons of companies interested in jumping in, but many of them either creating their own independent platforms or teaming up with others to make cross-compatible but still limited platforms. Just as Google did with Android Wear and is trying to do with Android Auto and Android TV, Brillo will provide a cross-compatible, open platform that any IOT device maker can utilize for their products and, providing it takes off, could certainly help reign in a new era for Internet of Things.

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For now, Google will be focusing specifically on the home side of IOT, at least according to The Information’s report. Of course it is important to note that Google has yet to confirm any of this, so we’d take the entire report with a grain of salt. Thankfully, Google I/O is almost here, so we shouldn’t have to wait too long to learn more.

What do you think of the idea of Google jumping into IOT with its own platform? Let us know in the comments.



21
May

Pre-pay for 3 months of SlingTV and get a Nexus Player for 50% off


nexus-player

Sling TV has been available to Android users since February, but starting today Nexus Player users will also be able to get in on the action, as the official Android TV app is now live.

Sling TV is without a doubt one of the best ways for cord-cutters to ditch their cable bill while still having access to traditional programming with over 20 cable channels offered for just $20 a month. For those that have been considering it, right now Sling is offering you the chance to not only get its service but to also save 50% on a brand new Nexus Player. With its new promotion, all you have to do is pre-pay for three months of Sling TV service, a cost of $60 outright, and you can then snag the Nexus Player for just $50.

At least at the time of this writing the deal doesn’t seem to be live just yet, though you should be able to find more details through Sling’s website later today. Already own a Nexus Player? If you’ve yet to try out Sling TV, you also have the option of getting a 7-day trial to see if it is right for you.



21
May

LTE Direct equipped smartphones could improve spectrum utilization


http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1

Qualcomm has been trailing the next stage in LTE development, known as LTE Direct, for a little while now and other developers in the space have begun talking a bit more about the promising new technology.

For a little background, LTE Direct, also known as D2D, is a device-to-device proximal discovery technology. Essentially, this enables compatible devices to communicate with each other directly using the LTE wireless spectrum. The technology works within a range of 500 meters and could allow for the discovery of thousands of nearby devices.

“D2D-enabled LTE devices have the potential to become competitive for fallback public safety networks that must function when cellular networks are not available or fail.” – Professor Jeff Andrews

You may recall that there’s a growing concern about the amount of bandwidth available to provide increasingly high-speed, long distance LTE services, and there has been lots of talk about local, small cell networks and initiatives like LTE-Unlicensed to help boost data speeds to customers. LTE Direct takes this idea one step further, by allowing end devices to cut out the middle men and communicate directly with one another.

LTE Direct slide 2

Of course, this has a few potential negative aspects for mobile devices, especially when it comes to data privacy and any effects on our precious battery life. Qualcomm states that the technology allows for the anonymous discovery of other devices and doesn’t track location or device data. Battery life is also said to be mostly unaffected, by not wasting network pings on every available connection.

“it’s not that much further to a scenario where when you’re finished with your cellphone, you can hang it on the wall and it adds to the cellular network.” – Steve Papa, founder of Parallel Wireless

The proximity service is already being touted as an efficient, high-speed method to allow people to connect with and search for people, local businesses and other services nearby. The opportunity to connect directly with consumers and the potential for ad revenue should entice businesses over too. Furthermore, some believe that the finalized model could go even further, allowing for devices to actually contribute to network spectrum, presumably by allowing others to transmit data through D2D devices and onto another cell or handset.

LTE Direct slide 1

Steve Papa, founder of Parallel Wireless recently told CNBC that smartphones could eventually replace the need for cell towers in built-up populated areas, as smartphones could become part of the transmission network.

While unlikely to completely replace the need for longer distance coverage, combining LTE Direct with small cell networks could greatly decrease the burden on the limited spectrum available and improve future network speeds and coverage. For further details, be sure to read Qualcomm’s whitepaper on the subject.



21
May

NordVPN: Two years of secure & anonymous internet, $39


Gone are the days where the only folks who would need a proxy internet connection are the nefarious creeps at the internet cafe up to who knows what. In our modern world of rapidly vanishing privacy, it’s increasingly important to protect yourself your data. We’ve all seen more and more reports of compromised security, leaks, and hacks and there’s nothing in the cards that makes me believe we should expect things to get any safer in the immediate future. How does one safeguard their internet activity? NordVPN.

NordVPN affords you the ability to anonymously connect to the internet with private encryption. That means your data won’t be out in the open on those sketchy public Wi-Fi and mobile networks. Also, no activity-logs… not that you’d have any reason for that to be an issue. In all sincerity, this is a great service to protect yourself and your valuable information. This offer typically goes for $120 but AndroidGuys get the subscription for 67% off. You pay just $39 for two years of safety and peace of mind.

See more at deals.androidguys.com

The post NordVPN: Two years of secure & anonymous internet, $39 appeared first on AndroidGuys.

21
May

Pro gaming doesn’t need balls to be considered a ‘sport’


The hockey game on the flat-screen behind the bar had served as a pleasant background visual as I ate dinner. But with my plate cleared, the action on-screen drew my full attention. I took a sip of beer as players converged on the puck, white jerseys sliding into red and sticks slapping intently over a small, swift black dot. More furious movement and some of the athletes fell back as others rushed forward chasing their objective: Control the puck. I took another sip. Two men, one from each team, flew toward the black dot as it slid across the bottom wall of the rink and the rest of the players settled into position behind them, constantly moving, pushing for dominance of their immediate areas. Each person on the ice clearly had a specific role. And then halfway through my second beer, it clicked. “It’s like they’re playing League of Legends in real-life,” I thought, frozen in mid-sip. “Holy shit. I think I understand hockey now.”

Let’s back up a bit: I grew up playing sports. I tried everything as a kid — gymnastics, dance classes, art lessons, music training, hiking, baseball, basketball and volleyball, to name a few — but sports is what really stuck. (That, and Harry Potter.) I played volleyball, softball, football and basketball from elementary through middle school, and in high school I helped lead the tenor sax section in marching band. (And, yes, marching band requires a ridiculous amount of athleticism.) Up until eighth grade, my room was plastered in football pendants and I still have a Phoenix Suns-era Jason Kidd jersey hanging in a closet at my mom’s house. The point is: I’m not new to the sports scene. I’ve been there; done that. I enjoy sports.

But I love eSports.

Riot analysts discuss an imminent League of Legends game

Professional gaming, commonly referred to as eSports, is a rapidly booming industry thanks to online streaming sites like Twitch, and League of Legends is one of the biggest games in the business. It also happens to be my favorite game on the professional circuit. Twitch proudly hosts every League of Legends tournament, most of which feature ESPN-style analysts, commentators and giant touchscreen game-review boards. Other eSports games get similar livestream treatment, too, from StarCraft to Counter-Strike to Dota 2. For its part, League of Legends holds a seemingly permanent spot on Twitch’s Featured Games section, alongside other front-page regulars Hearthstone, Dota 2, Minecraft and Counter-Strike: Global Offensive.

For the uninitiated, League of Legends is a MOBA (multiplayer online battle arena) game where two teams of five fight to take out opposing defenses and destroy the rival base. There are three lanes — bottom, middle and top — that converge across the map, generally populated by four players per team (two on bottom, one in the middle and one on top). The fifth player roams the winding jungle, slaughtering creatures and setting up ganks, opportunities to surprise and kill enemies. Riot, the developer of League of Legends, created characters specifically for each role in the game: damage-dealers, healers, spellcasters, tanks and utility champions. The characters themselves have rich backstories, featuring rivalries and alliances, and include princes and thieves, magicians and zombies, assassins and aliens. Watching professional players select their champions is just as engaging as the actual gameplay — there is immense strategy involved in crafting a strong, balanced team. It’s like a rapid-fire NFL draft that takes place before every game. (And suddenly, I think I understand the existence of the Draft subsection on NFL.com).

eSports make my heart sing, while traditional sports can only make it hum.

The excitement I feel while watching League of Legends is new, different and infinitely more visceral than anything I’ve felt while spectating hockey or football. Perhaps I relate more to a warrior princess or an eternally sad mummy than I do to Wayne Gretzky or Tom Brady. Maybe it’s easier to immerse my mind in a pixelated jungle than a real-life slab of ice. Whatever the impetus, one fact remains: eSports make my heart sing, while traditional sports can only make it hum. And I’m not alone here: 134 million people watch eSports worldwide and League of Legends generated around $1 billion in revenue in 2014 alone. The 2013 League of Legends championships sold out the Los Angeles Staples Center and brought in 32 million viewers. Over the past few years, China and the UK have even built dedicated arenas just for eSports.

With such a large, enthusiastic audience for eSports, it’s easy to suggest that it doesn’t matter what outsiders think of the activity. It shouldn’t matter what “other people” call the eSports that I personally love. It shouldn’t, but it does. Especially when those other people are ESPN President John Skipper, who dismissed eSports as “not a sport,” or ESPN radio host Colin Cowherd, who recently said: “If I am ever forced to cover guys playing video games, I will retire,” before equating eSports with a gunshot to the face. This was directly after ESPN2 aired a collegiate Dota 2 tournament, the first (but certainly not last) eSports match to ever hit live ESPN TV.

League of Legends is clearly more fantastical than something like hockey, but the parallels are there: Control the puck/control the dragon; hit the puck into the net/hit the tower; give the puck to the forward/give the kills to the carry; right wing, center, left wing/bottom, middle and top lanes. It’s a deeply strategic, rapid-reflex kind of game that is made more interesting — not sillier — by its fantasy elements. After all, Peter Jackson made six films and billions of dollars peddling the wars among elves, wizards and a giant, glowing eyeball; League of Legends is easily more accessible than JRR Tolkien.

There is no reason to write off eSports for being “childish” when our most beloved sports involve chasing, throwing and hitting balls of various sizes.

Besides, traditional sports can sound just as silly as eSports when stripped of their nuance and reduced to incomplete basics. Explain football in the simplest of terms and it becomes a game where you “catch a ball.” For baseball, it’s, “Hit a ball and run in a circle.” Soccer: “Kick a ball.” Hockey: “Hit a puck.” Tennis: “Smack a ball over a net.” League of Legends: “Play a video game.”

There is no reason to write off any eSports game for being “childish” when our most beloved sports involve chasing, throwing and hitting balls of various sizes. When these sports are presented in a structure with rules and records and dedicated players, they become something to be admired, as do eSports. Both require skill, practice, dedication, teamwork and strategy, though one is more the province of the body and the other that of the mind. Still, a skill is a skill, and watching talented, passionate people perform rigidly regulated tasks is one of humanity’s favorite pastimes. The main difference between sports and eSports, for now, is history.

The League of Legends championship trophy

But let’s get back to the bar.

As I finished my beer, I watched the hockey game play out with increased attention and intrigue. I didn’t know who the players were and I didn’t always know what they were doing or why, but I clearly understood one thing on the screen: The roaring, riotous, enthusiastic crowd. And I was a part of it.

[Image credits: Riot]

Filed under: Gaming, HD

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21
May

The best accessories to upgrade your action camera


The best accessories to upgrade your action camera

“Have action cam, will travel.” That’s probably what was going through your mind as you pecked your credit card details in when buying your first GoPro, Drift, Sony or what have you. We promise, it won’t be long before you’re looking to kit it out with some accessories. In fact, more than any other gadget, the humble action cam craves to be accessorized and adapted for a seemingly unlimited number of applications. It’s lucky then, that there’s a truckload to choose from. If you’re thinking it’s all just poles and helmet mounts, you’re in for a surprise (though that’s definitely a good place to start). We’ve rounded up a bunch of the best that should cover everyone from the weekend warrior to pro film crews. This is your action camera, upgraded. (Psst: Check the galleries for more info on each product).

Getting started

Let’s start with the elephant in the room: Many of the coolest accessories are made for GoPro cameras, and they have a proprietary connector. So, the first thing you’ll want if you have a different brand of camera is an adapter like this one, available in stores, or on eBay for a few dollars. Conversely, if you have a GoPro, pick up the tripod mount, and hey presto, (nearly) all the accessories work on all the cameras.

As I suggested in the introduction, the second basic item is a monopod. Or, if I must use the word, a “selfie stick.” Unlike the cheap-looking ones people insist on using with phones, your action camera will need something a little more robust. For GoPros, I highly recommend the company’s own “3-Way” ($70). It articulates into a number of positions, and comes with a mini tripod inside the handle. It can also serve as a regular handgrip. If you just want a simple, durable stick, the Rhino Pole ($30) is one of our favorites. Made from carbon fiber, this 20-inch pole is light and strong. For an extra $20, you can get the extending “EXT” version, which lets you get a wider shot (i.e., more of the scenery), or reach places a shorter pole cannot. Both versions have a regular tripod (1/4-20) connection in the base of the handle, which means you can attach it to other accessories for even more creative options.

If you plan on using your action camera all day (or at least would like to), consider the PowerPole from Polar Pro ($100). The aluminum pole is extendable between 17 and 30 inches, and at 13 ounces, it’s built like a tank. That’s not the talking point, though; as the name suggests, the PowerPole has a 5,200mAh battery inside, and two USB ports near the tip. With this pole, you can charge your camera as you use it, for an additional 10 hours use, according to the company. For my part, I never did fully exhaust it; let’s put it that way. If your activity needs the camera in waterproof housing, you won’t be able to charge while you film (you can still use the pole, as the USB ports have rubber plug/covers to protect them), but you’ve still got a great monopod with a battery you can use between takes.

If you prefer to be behind the camera, Polar Pro has something for you, too — a phone case with a GoPro connector ($30 — available for iPhone 5/6 and Galaxy S5). At first, this might seem a little odd, but it makes a lot of sense. The case turns your phone into a rudimentary grip mount, but it makes even more sense when you use it with your camera’s companion app. Now, you’ve got a grip that doubles as a real-time viewfinder. Great for easy access to camera settings, too, and no need to spend out on a dedicated LCD screen accessory. Simple.

We can’t explore everything here (there really are some niche accessories), but there are some mounts that lend themselves to a wide variety of uses. The Capture POV by Peak Design ($70) is one example. The belt clip mounts a camera on anything you can fit between its jaws (most likely belts or backpack straps). In many ways, it’s like a more-versatile “Chesty” mount. The metal finish gives it a high-quality, rugged feel, and an adjustable pin lets you pivot the camera on one axis. There’s a quick-release button, too, if you need to pop the camera out to change settings on the go, or take a shot from a different angle.

Water sports deserve a special mention, given that waterproofing is a key selling point for many action camera owners. One of our favorites is Octomask ($80). The idea is simple: Make a diving mask, and add a GoPro mount for instant hands-free POV filming. The silicone skirt on the goggles is soft — great for comfort — and the choice of three goggle styles means there’s one for your preference. The tempered-glass lenses are strong and won’t scratch up like a cheap seaside pair — you can even get prescription lenses in them if you want. If you’re really brave, you could wear these for POV video on dry land, too. No judgment here.

If you’ve been adding the above items to your cart as you go, you’re going to need to keep everything organized, and that means a case. There are many, but we found SP Gadgets’ POV Case (starting at about $20) to be a good choice for the budding accessory collection. It’s available in three sizes, with the largest one ($50) having enough space for two cameras plus batteries, remote controls, grips, cables and more. We also like that it’s available in (almost, if you squint) Engadget blue.

The next level

Once you’ve got the basics covered, you can get a little funkier. Some action cameras, like Garmin’s VIRB, include data about your activity (speed, location, that kind of thing) you can overlay on your video. If yours doesn’t, no worries: A little upgrade can help. Blast Motion ($149) makes a small sensor that sticks to the back of your cam, and records acceleration, vertical height, rotation and hang time — auto detecting key events in your video as it goes. You can later overlay this info on your videos for, let’s be honest, bragging rights. It’s a little pricey if you’re just into showing off, but if you’re serious about your sport, the added data could be useful when reviewing performance videos.

If your dilemma is more about choosing between your point of view and, well, filming how cool you look doing whatever you’re doing, there’s an answer for that, too: the Flex Grip ($50) from UK Pro. It’s a handle grip with GoPro mounts on the top and bottom so you can have cameras facing forward and backward at the same time (or, both in the same direction). The top section is extendable and articulated so you can shoot from a variety of angles. You can also mount a light instead of the second camera if you’re less vain, or (obviously) filming in the dark.

Speaking of lights, SP Gadgets’ POV Light ($99) has GoPro mounts on the top and bottom, so it can slip in between your camera and favorite mount. It also houses two batteries that are GoPro Hero 3/3+ compatible, meaning you either get some spares in the bargain, or can re-use any from your old camera if you moved on to the Hero 4 (it can also charge both at the same time, which is another added perk).

Sometimes, you want to film from the same spot, but track a moving target (or add motion to time lapses). For this, there’s Galileo from Motrr ($180 with GoPro adapter). The small, motorized dock has been spinning phones around for a while, but it recently got a long overdue mount for GoPro cameras. By using your action camera, it frees your phone up so you can control Galileo’s motion over Bluetooth wirelessly, through an ever-growing library of compatible apps. If you’re craving panoramas, video globes, and other motion-perfect footage, this is a godsend.

If you want the reverse situation (for the camera to revolve around you), then look for the Rhino 360 Swivel Mount ($150). It’s basically two Rhino poles (that we already mentioned) screwed into a rotating bracket, so you’re getting two selfie sticks thrown into the deal (or, if you have two already, you just need the bracket). One pole has a counterweight, while the other holds your camera. You’ll almost certainly feel self-conscious wearing it, but the effect it creates is pretty sweet (see above). Mounted correctly, it gives a smooth, rotating third-person perspective that will baffle those who don’t know the secret.

What if you want a literal third-person view? There is, as they (don’t really) say, a mount for that. It’s conveniently called the… 3rdPersonView (€115 and up). It’s comprised of a thick belt (like a weight lifter’s) and an extendable pole that slots in the back. The pole can be set in the belt at a number of angles (like a hand on a clock face), and the angled section makes it easier to set the camera directly on you. The result is just as if someone were filming above and behind you (or see below). Along with the swivel mount, this is one of the most fun ways to wear your action camera, and another one that will leave people guessing how you got the shot.

By this point, you probably need a bigger, more robust place to store your growing collection of accessories. Plus, you want to look the part, too, right? UK Pro comes to the rescue (again) with its POV hard-shell, waterproof cases. The POV40 or 60 ($100/$150) will securely stash away your cameras, with plenty of space for batteries, housings, clips and more. There’s a handy slot for a tablet too. The pre-cut foam is designed for GoPros, but you can easily adapt it for your camera. But, most of all, the cases are relatively lightweight, yet tough as nails.

Going Pro

If you’ve got this far, it means you’re pretty serious about your action camera footage. Or, like us, just love a fancy gadget. The accessories that follow will (at least help) elevate your video above the rank and file of most YouTubers, and give it that professional spit and polish. We’re no longer looking at poles and cases, but tools to help you get a better quality (rather than type) of shot.

When people started adding cameras to drones, it wasn’t long before they created “gimbals” for them, to smooth out the camera movement. Some bright spark (in this case, FeiYu Tech) didn’t see why drones should have all the fun, and transplanted one of these gimbals onto a hand-held pole. The result? Some of the smoothest GoPro footage you’ll ever see shot on the ground. This is, without a doubt, the single best upgrade you can give your camera if you’re using a GoPro for general video projects (and ruggedness isn’t an issue). At $349, the price isn’t negligible (that’s almost as much as the camera itself), but the difference it makes is priceless.

With your footage ironed out, the next thing you’ll want to improve is the sound. There are two microphones we can heartily recommend (one lavalier/lapel mic, the other a shotgun) based on real-world experience. They also come recommended by GoPro’s own media team (via its Professional Guide to Filmmaking book). The lav mic is the EMW Omni from Countryman ($229), and ideal for a few reasons. Firstly, it’s water-resistant, so it can keep up with your outdoor pursuits. Secondly, its flat-headed design means you won’t get rustles and rubbing noise from your clothes — these can be especially problematic if you’re doing something active. Lastly, it’s highly configurable to perfectly match the kit you’re plugging in to (e.g., which connector it needs) and even the skin tone of the wearer. Most importantly, the audio it grabs is consistently good.

Sometimes, you don’t know you need something, until you see the difference it makes. Or, in the case of the Shure VP83F shotgun mic ($299), hear the difference. The VP83F is designed for DSLRs, so it has all the features you’d expect for grabbing great audio out in the field: 24-bit/48kHz WAV recording to microSD (as well as direct to your video), a windscreen, a headphone port for live monitoring and excellent, directional sound. The VP83F requires two AA batteries, which adds one more thing to remember in your kitbag, but it’s a small price to pay for the audible rewards. Just one pro tip, given the wide angle on action cameras: be careful where you place this, or it’ll show up in the shot.

Accessories can help solve that mic-placement problem, too. Specifically, the wonderfully named Norbert Sport Junior from K-Tek ($150). This DSLR-style frame mount isn’t just good for propping up your mic; it can also fit two action cameras side by side. Connect it to a mono/tripod, add a light and, well, almost any other accessory you might need (god knows we have plenty by now). The two grips on either side of the Norbert allow for steady handling, and a swathe of tripod screw holes along the top and bottom make this one versatile (and pro-looking) bit of kit — you can even use it with the FeiYu gimbal we mentioned above, as seen at 1:39 right here.

As we reach the end of this list, let’s look at something that will appeal to the action camera crew with a very specific need, aka the “one-person film crew.” Filming on your own throws up challenges, especially if you want to be in the film you’re trying to shoot. Enter Soloshot2 ($399). This ginger “robot” attaches to a tripod, and pairs with a GPS “tag” you either wear, or attach to something moving. The motors in the Soloshot2 track, pan and tilt your camera to keep the tag in frame from as far as 2,000 feet away. The Soloshot isn’t specifically designed for action cameras (in fact, it has features to control some camcorders and DSLRs), but given the problem it solves, there’s a certain slice of the action-cam crowd that will get just how useful this is.

Be sure to check the galleries for pictures and more information on everything featured here.

Filed under: Cameras, Misc, Peripherals, Wearables

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21
May

Chromecast app update brings backdrop history and design tweaks


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A much anticipated feature has finally been pushed to Google’s Chromecast app. This new update brings with it backdrop history and a few design tweaks to focus on the backdrop history feature.

The new backdrop history feature allows you to scroll through images last displayed on your Chromecast, although it seems to only let you see your last five images displayed. Furthermore, the Chromecast app’s layout has changed to accommodate this new feature.

Now, you will see a card with your active Chromecast device, with a history icon just below the image preview. A nice subtle change in this update is that the settings for your Chromecast devices can now be accessed through a gear icon in the backdrop of the new card. While the additions might be minor, subtle changes like these work towards providing the user with a more quality experience, which is always welcome.

Be sure to head over to the Play Store and download the new update below.

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Play Store Download Link

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21
May

New GeekBench report reveals that the Galaxy A8 will feature a 5.5-inch display


 

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A second GeekBench report emerged earlier today and this time it’s the Galaxy A8 we’re looking at. If this benchmark is anything to go by, it appears the handset won’t actually feature a 5.7-inch display as previously expected. It will, instead, sport a 5.5-inch panel.

All other specifications appear to be the same as previously reported with the handset packing an octa-core Snapdragon 615 processor, 2GB RAM, 16GB of internal storage, a 5-megapixel front camera, a 16-megapixel rear camera and a 3,050mAh battery.

Check out the full list of GeekBench results in the image below:

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Source: Tablety

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