U.S. Cellular adds LG Logos to prepaid lineup
Customers can score Lollipop on a budget and without commitment
U.S. Cellular yesterday added another Android smartphone, the LG Logos to its prepaid lineup. Available immediately, the $99 handset runs Android 5.0 Lollipop and features a 4.7-inch HD display.
Other specifications include a 1.2GHz quad-core processor, 5-megapixel rear camera, and a 2100mAh battery. The phone also offers 4G LTE support as well as Corning Gorilla Glass 3 screen protection. In terms of software, the Logos features custom LG apps and tweaks such as Gesture Shot and Glance View.
U.S. Cellular’s Simple Connect Prepaid range from $45 (1GB data) to $65 (4GB data) per month.
The post U.S. Cellular adds LG Logos to prepaid lineup appeared first on AndroidGuys.
Last chance to get 3 years of VPN Unlimited for $19
Whether you’re concerned about security domestically or you’re a frequent traveler, transmitting your data over public Wi-Fi and mobile carrier networks isn’t always the safest option. Enter the VPN Unlimited Premium service, providing you with a dedicated server to protect your online activities.
With this 3-year premium plan you’ll have access to worry-free browsing, unlimited bandwidth, and the ability to unlock territory-restricted content by choosing a server from the country of your preference. Some users have found that, through bypassing their ISP’s restrictions, they’ve even increased their transfer speeds.
Normally priced at $65, VPN Unlimited is now offering our readers this 3-year plan for just $19 (ends Wednesday night). In addition, this license affords you access across 5 devices (mobile or PC).
Check this deal out, and many others at deals.androidguys.com
The post Last chance to get 3 years of VPN Unlimited for $19 appeared first on AndroidGuys.
Get ready for your Facebook friends to tell you they voted

The UK’s General Election is this Thursday, and if marking a cross next to your preferred MP fills you with pride, Facebook will soon make it easier to tell your friends and family. The company is introducing a special “I’m a Voter” button at the top of Brits’ News Feeds, prompting you to write a status update that explains you’ve been to the polling station. The feature has been used for the last three US elections and the Scottish referendum — not only does it publicise your own vote, but it could also nudge other people that have forgotten the date or been debating whether to vote at all. Channel 4, meanwhile, has already pledged to suspend its regular programming on E4 in order to encourage young people to vote. Neither company can force you to take part, but it’s hoped these sorts of initiatives will improve voter turnout and create a more representative election.
Filed under: Facebook
Via: Mashable
‘Goat Simulator’ is getting a ridiculous zombie survival add-on
Goat Simulator‘s offbeat, knowingly glitchy gameplay is about to invade yet another genre: zombie survival. Meet GoatZ, a not-so-subtle jab at DayZ and other titles where you spend as much time scrounging for supplies as you do fighting off the undead. Coffee Stain Studios’ add-on is just as nuts as you’d expect (pink crossbows, anyone?), and is almost too on-point with its send-ups. It has “as many bugs” as other survival titles, and there’s a “completely realistic” mode where you eat every few minutes — because that’s what you do in these sorts of games, isn’t it? If that sounds at once hilarious and all too familiar, you’ll be glad to hear that GoatZ will be available for $5 on Steam as of May 7th, with mobile versions also on the way.
Filed under: Gaming
Via: Eurogamer
Source: Coffee Stain Studios (YouTube)
Sony’s sold two million PS4s in the UK
Although Sony’s other businesses aren’t faring too well, its entertainment division is helping keep the company’s head above water. This is thanks, in part, to the success of the PlayStation 4, which continues to outstrip sales of the Xbox One and further compound Microsoft’s console misery. With 22.3 million worldwide sales now in the bag, Sony has provided an update on how well the PlayStation 4 is getting on in the UK, announcing that it’s now shifted more than two million units. According to Sony, the console reached the milestone over the past weekend, keeping it ahead of the super successful PlayStation 2. Those sales have also helped make it the best-selling domestic games console for 2015 so far. While it took 42 weeks for the PS4 to reach one million sales, it only took a further 35 weeks for Sony to double that tally. Something tells us that the console price wars are definitely influencing buyers, but exclusive games like Bloodbourne are doing their bit too.
We’ve just hit 2 million PS4s sold! Thank you to all the players who’ve helped us get here, from @PlayStationUK. pic.twitter.com/a6HzewoQct
– PlayStation UK (@PlayStationUK) May 5, 2015
Source: MCV
Engadget giveaway: win a gaming headset and sound bar courtesy of Polk!
This week’s giveaway goes out to all the Xbox One owners out there (and even future adopters). Polk Audio collaborated with Microsoft to fine tune some of its gaming-centric gear and we’ve got a set of prize packages for a few lucky Engadget readers. First off, we have the Striker ZX headset, which offers wireless connectivity for Xbox owners and an omni-directional boom mic for in-game chats or phone calls. Also, when the coast is clear, you’ll be able to fire up Polk’s N1 Gaming SurroundBar for open-air audio immersion. The company worked alongside designers from Halo and Forza to provide optimized sound experiences for the games in addition to its Music and Cinema settings. You can also connect to the sound bar with your Bluetooth devices and aptX support is on the menu. It has its own Sub Bass tech, but if you’re a glutton for punishment, you can add your own subwoofer to the mix, too. It’s a trifecta this week, with three pairs of speakers and headsets ready to ship out to a trio of lucky winners. All you need to do is head to the Rafflecopter widget for up to three chances at winning!
- Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
- Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
- Winners will be chosen randomly. Three (3) winners will each receive one (1) Polk Striker ZX Xbox One gaming headset and one (1) Polk N1 Gaming SurroundBar/sound bar.
- If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
- This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
- The full list of rules, in all its legalese glory, can be found here.
- Entries can be submitted until May 6th at 11:59PM ET. Good luck!
Filed under: Announcements, Gaming
Former Pixar developer builds a plug-and-play hobbyist board
You won’t know Erin Tomson by name, but she’s one of the minds that helped build the tools that Pixar uses to make its movies. Now, the developer has left the studio to found Modulo Labs, a startup that wants to take the intimidation factor out of maker projects. Modulo is, in essence, a set of pre-made circuit boards that work with Arduino and Raspberry Pi, letting you build devices to your whims without a lot of messy soldering.
The list of accessories is, so far, quite short, but includes a joystick, a motor driver and a color OLED display. Up to four can be slid into a base, and the bases can be daisy-chained together should you need extra capacity. If you’re struggling to work out what you’d use the hardware for, Thomson has cooked up a few useful examples. For instance, she uses Modulo to bridge the gap between a Raspberry Pi and her sprinkler system, to run a fish feeding robot and the kit can even help brew the perfect cup of tea.
https://www.kickstarter.com/projects/modulo/modulo-a-simple-modular-solution-for-building-elec/widget/video.html
Of course, for Modulo to succeed, it’ll require your patronage, which is why Tomson has taken to Kickstarter to raise some cash. If the company can raise a very modest $10,000, then backers should see their rewards arriving just in time for the holidays. If you’re interested in taking part, you can pick up a bare-bones kit for just $59, while deeper-pocketed tinkerers can get a huge set of Modulo parts for $899.
Filed under: Misc
Source: Modulo
Dropbox for iOS will create Microsoft Office files from scratch
If you’ve ever wanted to start a report on your iPhone and save it straight to Dropbox, you’re in luck. The cloud storage outfit is rolling out an iOS update in the next few weeks that allows you to create Microsoft Office documents and save them online, not just edit them. The upgrade will also let you comment on files from the iOS app. And if you just can’t wait to try something new, the latest version packs a redesigned home view that focuses on your recently opened files. There’s no mention yet of corresponding Android releases, but those are undoubtedly in the pipeline.
Filed under: Cellphones, Storage, Internet, Mobile
Source: App Store
Rockets, flirting and bruised egos on Steam Early Access
Steam launched its Early Access program in 2013, allowing developers to publish and sell incomplete, in-progress builds of their games on the internet’s largest digital distribution hub. And publish they did — by May 2014, more games had launched on Steam that year than in all of 2013, partially thanks to Early Access. This contributed to the gaming industry’s ongoing digital revolution, where publishers shifted away from shipping physical products, indies were on the rise and Kickstarter changed how everyday players interacted with game creators. The revolution continues to simmer today and developers, especially independent ones, are still figuring out what to do with all of these new tools — including Early Access.
Radial Games released its multiplayer arcade shooter ROCKETSROCKETSROCKETS on Early Access in May 2014. It ended up selling about 12,000 units before it was completed, and those sales helped fund development of the full game, which launched on May 1st this year. The key word here is “helped.”
“Unfortunately, [Early Access] is not some magic spell that makes everything roses and sunshine — with a team of four core team members, conferences, booths and other expenses, the 12,000 units we sold was not enough to fund even half of the game’s development costs,” Radial co-founder Andy Moore says. “The remainder came from our personal savings and credit cards.”
It worked out for Radial. RRR is on Steam, in full, and it’s doing well. It’s an arcade shooter where players deploy rockets at each other, leaving brilliant, swirling trails behind their ships as they spin wildly around the map. It’s ballistics ballet; one of Moore’s favorite reviews calls it “a 2D physics game about dancing and flirting,” a delicate description for a game that involves lots and lots of rockets.

RRR has received only positive reviews since launch, but it’s at 90 percent positive overall. That’s a great rating, Moore says, but it captures one particularly frustrating aspect of Early Access. When RRR first hit the service, some players panned it in reviews for being buggy, not pretty enough or simply incomplete — which was the point of releasing on Early Access in the first place. “Seeing some early criticisms of the game definitely hurt our egos a bit,” Moore says.
Many players don’t know how to react to Early Access titles.
“Those User Reviews stick around forever, dragging our overall rankings down. Sometimes we can change people’s minds, but usually not. It really feels like everyone doesn’t quite know how to handle Early Access. Some news sites won’t cover Early Access games; many players don’t know how to react to Early Access titles and many developers don’t know what to do with it, or if they even want press coverage at that state. This is relatively new territory in the video games industry, and there isn’t really a solid set of ‘best practices’ yet.”
There are Early Access success stories: Kerbal Space Program recently launched after a successful stint, Nuclear Throne just passed $1 million in revenue and other massively popular games have happily taken the Early Access route. However, by November 2014, only 25 percent of Early Access games had gone on to launch as full titles, industry analysis group EEDAR reported.
For Moore, the benefits of launching RRR early weren’t in sales numbers, but in player feedback. Even with the negative comments and confusion over what an Early Access game was supposed to be, Radial learned a lot about its own project. RRR is multiplayer-focused, meaning they needed tons of testers, and Early Access provided that.

“We were able to produce a game that — for the first time in my career — launched without any critical bugs,” Moore says. “We’re really happy with how solid we were able to make the game, and that’s all thanks to the early testers.”
Overall, Moore is still on the fence about Early Access. He doesn’t have full-release sales numbers for RRR yet, but he does have a hunch about how the pre-release pitch impacted this month’s launch.
“My suspicion is that Early Access has dramatically diminished our press coverage, which has led to reduced sales numbers,” he says. “My instinct is to say ‘it’s not worth it,’ but that ignores all the critical feedback and bug-hunting our beta-testing rocketeers accomplished. Maybe if we didn’t do Early Access, we’d have more press coverage and more sales, but more game-breaking bugs or bad reviews?”
Moore is sure about one thing: There is no single rule for thriving on Early Access. Success depends on the type of game and how the developers interact with their communities, Moore says. “And, perhaps critically, your ability to handle negative, unfair criticism,” he adds.
Image credits: Radial Games
Comcast burned $336 million trying to buy Time Warner Cable
Comcast’s failed bid for Time Warner Cable didn’t just leave egg on the company’s face — it was also horrendously expensive. The cable giant’s latest earnings suggest that it chewed through a total of $336 million in “transaction-related costs” for the would-be merger, $99 million of which was spent in the last quarter alone. And, as Ars Technica notes, this only accounts for directly related costs like legal fees, hired contractors and immediately relevant lobbying efforts. Not that TWC emerged unscathed, either, as it paid $200 million.
That final $99 million expense comes at a bittersweet time for Comcast. It racked up over $2 billion in profit during its first calendar quarter this year, but it also revealed that its internet subscriptions have grown so quickly that it should have more customers on broadband than TV as of this quarter. The company chalks this up to internet access being a “less mature market” with more room to grow, but it has also lost TV viewers in the past several quarters. In other words, it’s having trouble convincing people that they need much more than a decent internet connection and a Netflix account.
[Image credit: Shutterstock]
Filed under: Home Entertainment, Networking, Internet, HD
Via: Ars Technica
Source: Comcast











