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15
May

Xiaomi beta testing its UK accessory store


Xiaomi mi.com beta

Xiaomi may be busy expanding its smartphone business around Asia, Brazil and India, but the company also has time for us over here in the UK too. Xiaomi will be beta testing the launch of its UK online accessories store with a limited quantity sale next week.

Starting from May 19th at 12pm GMT, customers will be able to purchase a small selection of Mi branded accessories from Mi.com. To start with, limited quantities for the very reasonably priced 5000mAh and 10400mAh Mi power banks, the Mi Band fitness tracker, and Mi Headphones will be available to purchase.

However, one important point to note is that the products will be shipped directly from Xiaomi’s warehouses in China, meaning that UK customers will still have to pay import duties on any goods purchased. Small, cheap purchases, such as the power banks and Mi band might just slip under the £15 VAT free limit for imports from outside of the EU, depending on the GBP retail price and shipping costs.

Fortunately, Xiaomi will display the costs at checkout and handle the payment of taxes and duties on your behalf, to avoid any nasty surprises. You can read more about tax and duty here, to better understand the extra costs.

If you want to grab yourself something from the store  next week, you can already sign up for a Mi Account to save yourself some time and login before the sale starts.



15
May

LG launches the mid-range Magna in Greece


 

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LG launched its latest mid-range smartphone, the Magna, in Greece, earlier today and it’s now available to purchase SIM-free for €249 ($282) in either black, gray or white.

For those unaware, the handset packs a 5-inch display with a resolution of 1280 x 720 pixels, a 1.3GHz MediaTek CPU, 1GB of RAM, 8GB of expandable memory and an 8-megapixel rear-facing shooter.

It also ships running the latest build of Android 5.0.1 Lollipop.

If you’re based in Greece, like the sound of the LG Magna and want to pick one up from the manufacturer’s online portal — hit the source link below.

Source: LG

Come comment on this article: LG launches the mid-range Magna in Greece

15
May

Android 5.1.1 spotted running on the Sony Xperia Z3


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Sony has been working hard to get Android 5.0 Lollipop on the majority of their devices, and has been quite successful thus far. Now, according to a video from Wayerless, it seems the company is quickly working towards another update, Android 5.1.1, on what seems to be the Sony Xperia Z3.

The video shows a handful of new changes that are happening in the update, such as the Walkman app renamed as Music, new buttery smooth animations, and more. You can check out the video below for a lot of the changes.

Click here to view the embedded video.

Starting out with its Xperia Z3 devices, Sony has been rolling out Lollipop since March, and should finish with the majority of them by July. With how on the ball Sony has been with rolling out the latest Android version to its devices, it shouldn’t be too long before we start seeing Android 5.1.1 updates rolling out soon.

It’s excellent when you have a smartphone that a company is going to actively support. After all, everyone wants the latest and greatest as soon as it comes out. Sony realizes that, too.

Are you looking forward to the new update on your Xperia Z3 this summer? Let us know in the comments.

source: Wayerless
via: Android Authority

Come comment on this article: Android 5.1.1 spotted running on the Sony Xperia Z3

15
May

Samsung might launch another Edge smartphone before the Note 5 Edge


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According to a new report, Samsung is exploring the possibilities of launching yet another Edge-branded smartphone ahead of the Note 5 Edge’s debut in September.

What’s intriguing about this particular rumor is that it doesn’t seem realistic for the South Korean manufacturer to create another smartphone with a three-sided display because it’s presently struggling to increase production of the S6 Edge.

It’s hard to call whether Samsung will have the resources to launch another Edge-branded variant within the next fifteen weeks, but as we know it’s no stranger to pumping out new smartphones at a very fast rate — so only time will tell.

In the meantime, what do you think a next Edge could be? A mid-range device? Or another high-end one? Be sure to let us know your thoughts in the comments section below.

Come comment on this article: Samsung might launch another Edge smartphone before the Note 5 Edge

15
May

Designed for Families launching at Google IO, brings a kid-friendly spotlight to the Play Store


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In an email sent out to Android developers, Google is encouraging companies to opt-in their kid-friendly apps to the Designed for Families program. The deadline is May 28, just in time for a spotlight at Google IO.

Google announced the Designed for Families program mid-April, and has been hard at work preparing it for an official launch at this year’s developer conference, it seems. Of course, with it come a lot of concerns, such as developers sneaking adult-themed content in their allegedly kid-friendly apps. Google will no doubt cover these concerns during their keynote at Google IO. But, in order to have a family friendly spotlight in the Play Store, apps submitted to it will no doubt have to go through an extensive and critical review process.

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If Designed for Families is successful, it will certainly open up a lot of options for Google–a kid-themed Google tablet maybe? Ultimately, it’ll be interesting to see where this goes, especially if it further encourages parents to buy tablets for their children. Look forward to the full scoop on Designed for Families on May 28, at Google IO!

Have you been waiting for a kid-themed spotlight in the Play Store? Would you be excited at the idea of a kid-themed Google tablet? Let us know in the comments.

source: Phandroid

Come comment on this article: Designed for Families launching at Google IO, brings a kid-friendly spotlight to the Play Store

15
May

Find a security flaw and United Airlines will pay you in… miles


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In the world of digital security, bug hunting is the practice of finding holes in a corporation’s security and selling it back so the problem can be quietly fixed. Companies such as Microsoft know that it’s far cheaper to pay researchers up to $100,000 up-front, rather than facing a massive public security breach shortly afterward. United Airlines has just started one of its own bug hunting programs, but the airline treats security experts much like it does its disgruntled passengers. Rather than just pay fees out in cold, hard, useful cash, the Joffrey Baratheon of airlines has decided to offer united air miles as a bounty.

The announcement comes just a few weeks after both the FBI and TSA asked airlines to start looking for theoretical hacks to their in-flight WiFi. It was prompted after security researcher Chris Roberts joked on Twitter that, on a United flight to Syracuse, he was able to access the airplane’s oxygen mask controls. Naturally, he was met by FBI agents as soon as the plane touched down, and was promptly banned from flying with the airline.

As Wired points out, United have clearly missed the point with its bug hunting program, since it discourages people from looking for in-flight vulnerabilities. The rules also seem to discourage people from looking for issues that could hijack a plane, something that Hugo Teso claimed he could do at least two years ago. Instead, hackers are asked to poke holes in United’s terrestrial operations, including its online authentication, mobile apps and remote code executions.

If, however, you’re able to find and prove a remote code execution, you could receive a maximum payout of one million miles for your trouble. Although, knowing United as we do, there’ll probably be some subclause that means you can only use your reward every third Sunday, and then only on the now-axed Newark to Columbia route.

Filed under: Transportation, Wireless, Software

Comments

Via: Wired

Source: United

15
May

New VR game lets you be the bullet


Remember Superhot? It let you dodge bullets by controlling time à la The Matrix, but a new VR game takes that premise even farther by making you the bullet. Drift is a game for Samsung’s Gear VR, developed by a pair of programmers during the course of Oculus’ Mobile VR Jam. The idea is pretty simple: after a bullet is fired from a gun, your viewpoint changes to its trajectory. Time is considerably slowed down and you can alter the bullet’s path by looking left or right. You move around the bizarre orange environment past the crash test dummy-like characters until you spot your target: the green guy.

It reminds us a bit of the iconic intro to Lord of War, which tracks a bullet from fabrication to kill. Drift is more of a gangster take on the idea, and lets you refine your search using red “trails” left behind from previous failed attempts. Players can also seek bonuses to unlock achievements and get improved slow motion control. The developers chose the orange and white LoFi look to suit the mobile constraints of the Gear VR, but told Polygon they’re considering an Oculus VR PC version with better quality. They plan to expand the idea with new environments “to make a more complete and challenging experience,” but if you happen to have a Gear VR, you can try out the beta right now.

https://player.vimeo.com/video/126716070?color=990000&title=0&byline=0&portrait=0

Filed under: Gaming, Wearables, Samsung

Comments

Via: Polygon

Source: Oculus Mobile VR Jam

15
May

Google’s self-driving cars will crisscross Mountain View starting this summer


Vehicle prototype

Google‘s self-driving car may be cute, but the Mountain View-based giant is dead serious about it. Following the introduction of the bug-eyed two-seater in May 2014, Google announced it’s now ready to let a fleet of 25 self-driving cars loose on the roads of Silicon Valley.

“Loose” may be an overstatement though, as the cars won’t be fully autonomous – as required by California regulations, a human will be in the driver’s seat at all times, ready to take over should the complex software driving the car found itself in difficulty. The cars will be equipped with steering wheels and pedals, controls that Google hopes to make obsolete within a few years.

Google’s cars have reportedly drove themselves over 1.7 million miles since 2009, but not without incidents. Google revealed earlier this week that its vehicles were involved in 11 minor accidents so far. That sounds very little, but the rate is actually higher than the national average of 0.3 incidents per 100,000 miles. However, Google claims the higher incident rate is because the national average is grossly under-reported. Most of the 11 accidents were caused by other cars, according to the company.

Beginning this summer, 25 self-driving prototypes will crisscross Mountain View and the surrounding areas at a top speed of 25 mph. Google will launch a website for the community to report feedback on the trial and offer regular updates on its findings.

Google says its software has already mastered driving under normal conditions, and it gets smarter all the time. The software powering Google’s cutesy prototypes is actually the same as the one running a fleet of Toyota and Lexus factory models that Google has been using for several years now. The information collected by each vehicle is fed into the entire fleet, meaning that Google is amassing huge amounts of info every day. However, Google still needs to prepare for all the unexpected conditions that could appear on the road, and this almost infinite potential for edge cases is what’s going to make or break the project.

As for when commercial self-driving vehicles will hit the road on their own, project lead Chris Urmson said that it’s close to five years. Unfortunately, Google said the same thing in 2012. But who said it’s easy to create a self-driving car?

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15
May

Are smartphones really harmful to our health?


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It’s the year 2015 and mobile technology has completely engraved itself into our lives. We all spend so much time with our smartphones, tablets and wearables that it can be easy to forget that there used to be a time when none of that stuff was around. But with the ever-growing number of connected devices constantly being added to our lives, many folks around the world have been attempting to ascertain whether or not connected devices are actually extremely harmful to our health – not only when it comes to poor posture when using our devices, but also when talking of radiation effects on the body. Can radiation emitted from mobile devices actually harm us? A group of 200 biological and health scientists from around the world are trying to make this concern public knowledge, and they’re calling on the UN to help them.

In a report published by Russian news organization RT, these scientists from all different parts of the world are advocating for the United Nations, World Health Organization and various national governments to help develop strict regulations concerning cellphones (and other mobile devices) that create electromagnetic fields.

Dr. Martin Blank, from the Department of Physiology and Cellular Biophysics at Columbia University, warns:

Putting it bluntly (cellphones) are damaging the living cells in our bodies and killing many of us prematurely… We have created something that is harming us, and it is getting out of control. Before Edison’s light bulb there was very little electromagnetic radiation in our environment. The levels today are very many times higher than natural background levels, and are growing rapidly because of all the new devices that emit this radiation.

Now, Dr. Blank’s opinion isn’t being formed out of the blue, and is absolutely backed up by proven facts. But we should talk about specifics before we all start breaking out the aluminum foil.

Electromagnetic Radiation

Before we get any further, let’s talk about electromagnetic radiation and how it can be harmful to us. For starters, your cellphone does produce a certain amount of radiation. You can thank your Wi-Fi, Bluetooth, 3G and LTE connections for that. But radiation can be found in all other aspects of our technological lives as well – radios, televisions, microwaves and more. The real factor we need to look at here is the difference between ionizing and non-ionizing radiation, and how the two types affect us differently.

Ionizing vs. non-ionizing radiation

Radiation that produces enough energy to move around atoms in a molecule, but not enough to remove electrons completely, is known as non-ionizing radiation. EM-spectrumExamples of non-ionizing radiation include microwaves, sound waves and visible light, just to name a few. In contrast, ionizing radiation does have enough energy to move around tightly bound electrons from atoms, which in turn, creates ions. This much more powerful form of radiation encompasses ultraviolet, x-rays and, yes, even gamma rays.

Non-ionizing radiation ranges from extremely low-frequency radiation through microwave and infrared radiation. The Environmental Protection Agency explains:

Extremely low-frequency radiation has very long wave lengths (on the order of a million meters or more) and frequencies in the range of 100 Hertz or cycles per second or less. Radio frequencies have wave lengths of between 1 and 100 meters and frequencies in the range of 1 million to 100 million Hertz. Microwaves that we use to heat food have wavelengths that are about 1 hundredth of a meter long and have frequencies of about 2.5 billion Hertz.

When talking of ionizing radiation, higher frequency ultraviolet radiation starts to have enough energy to actually break chemical bonds. This is why so much precaution needs to be taken when being exposed to x-rays or ultraviolet rays. X-ray and gamma ray radiation have very high frequency, beginning in the range of 100 billion billion Hertz and very short wavelengths like 1 million millionth of a meter. The EPA says “(This type of radiation) has enough energy to strip off electrons or, in the case of very high-energy radiation, break up the nucleus of atoms.”

So, what about smartphones?

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Our smartphones produce non-ionizing radiation, but at an extremely low frequency level. All of the connections going to and from your mobile device all operate at different frequencies.

  • Wi-Fi connections operate between five main frequency ranges: 2.4GHz, 3.6GHz, 4.9GHz, 5GHz and 5.9GHz
  • Bluetooth operates on the 2.4GHz band
  • Cellular connectivity in smartphones operate on a multitude of frequencies, anywhere from 700MHz to 2.7GHz

All of these connections produced by our smartphones don’t come anywhere close to the radio frequencies found in x-rays or ultraviolet rays.

All of these connections combined don’t come anywhere close to the radio frequencies found in x-rays or ultraviolet rays. In fact, the only effects that these types of radio frequencies can have on the human body don’t have anything to do with cancer or tumors… but it has everything to do with how hot your smartphone gets.

An increased amount of radiofrequency energy from smartphones can actually cause some harm to your body by means of tissue heating, but this doesn’t take place as often as you might think. Most of the energy produced by frequencies from mobile phones is absorbed by the skin and other superficial tissues, which results in a negligible rise in temperature in the brain and throughout other portions of the body.

The World Health Organization goes on to say:

To date, research does not suggest any consistent evidence of adverse health effects from exposure to radiofrequency fields at levels below those that cause tissue heating. Further, research has not been able to provide support for a causal relationship between exposure to electromagnetic fields and self-reported symptoms, or “electromagnetic hypersensitivity”.

Okay, so the World Health Organization themselves claim that there are no proven short-term effects smartphones can have on the human body (aside from a small amount of tissue heating). But what about the long-term?

The World Health Organization categorizes cell phone radiation emissions as ‘possible human carcinogens’.

The majority of epidemiological research examining long-term risks performed in the past have focused specifically on the association between brain tumors and cell phone use. Now, cellphones didn’t become part of our lives until the 90’s, so researchers and scientists are having trouble performing the necessary research. Many types of cancers aren’t detectable until years after the interactions that led to the tumor, so current studies can only really assess those cancers that become evident within shorter periods of time. Even so, the WHO explains that “results of animal studies consistently show no increased cancer risk for long-term exposure to radiofrequency fields.”

But, seeing as how the World Health Organization can’t disprove the fact that cell phones emit harmful radiation, the organization is forced to categorize these emissions as “possible human carcinogens”, even though, time and time again, extensive research studies have shown that there’s not even a faint clue that radiation from cell phones can cause cancer.

Are we really at risk?

Take a look at the video below. That’s Dr. Martin Blank, the face of this 200-scientist operation that claims unregulated use of radio frequency radiation from cell phones, Wi-Fi and other means are becoming a public health crisis. To be fair, this group isn’t only talking about cell phones in their argument, but it is one of the highlighted examples in their public awareness video and on their website.

Don’t get me wrong… the point of this isn’t to call out these scientists on their bluff, because they’re not bluffing. Radiation being produced by electronic devices is a concern, though it’s not as bad as they’re making it out to be. Telling the public (and the UN) that cell phones are “killing us prematurely” is in fact correct… but it also instills a sense of fear into folks who don’t know enough about the subject to disagree. I’m not an advocate against human safety in the slightest, but throughout the group’s appeal, cell phones are a major part of the argument, and they shouldn’t be. Sure, smartphones rarely ever leave our sights nowadays, but they’re not anywhere close to the main cause of brain tumors, cancer or any other harmful diseases out there.

Circling back

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If you don’t want to take the risk, there are certainly a few things you can do to remove this type of radiation from your life. In general, the further away you are from your cell phone, the less radiation will make its way through your body. Using either a Bluetooth or, better yet, a wired headset to receive phone calls will help a bit, too. You can even travel to a “white-zone” (radiation-free area) that’s been mandated by the government. In fact, the group of scientists is actually advocating for the creation of more radiation-free zones around the nation.

So to answer the question, yes, your smartphone may technically be ‘killing you’, but so are a number of other everyday items like microwave popcorn and canned tomatoes. But unlike these potentially harmful foods, there is no solid evidence to back up the claim that radiation emitted from cell phones, tablets or wearables will give you any form of cancer, tumors or any other harmful disease.


Do you think we should be concerned about electromagnetic radiation emitting from our smartphones? If not, do you have any concerns on the topic? Be sure to voice your opinions in the comment section below.

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15
May

Console publishers Konami and Square Enix switch focus to mobile


Konami

Konami and Square Enix are two of the largest and most well-known publishers in the console gaming space, but according to recent comments by both companies, the two are turning their attention to the mobile market. This isn’t just a safe hedge, both companies are looking to aggressively pursue mobile gaming as their main focus.

According to a translated interview with Nikkei Trendy Net, Konami’s new CEO Hideki Hayakawa says that the company will be looking at mobile as it main platform going forward.

“We will pursue mobile games aggressively. Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like “items” to selling things like “features.” – Konami

Interestingly, the company mentioned a pay-as-you-play model, which will focus on offering additional content and features for cash, rather than items and power-ups typically associated with in-app purchases. We’ll have to see if this business model proves successful or not in the mobile space, as the freemium segment is by far the most popular.

The company has been having problems in the console market lately, and not just limited to its dispute with Hideo Kojima and issues with its horror demo P.T. The company has recently seen itself de-list from the New York Stock exchange and is in the process of restructuring its headquarters, both of which have been viewed as signs of internal trouble and likely cost-cutting measures for the company.

Square Enix has echoed similar sentiments, suggesting that it is becoming increasingly difficult to turn a substantial profit in the existing console market. Instead, the company’s most recent earning reports saw a huge 50 percent growth in revenues, driven by MMO subscriptions and mobile games, including its popular Final Fantasy series.

“smart devices such as smartphones and tablet PCs are spreading rapidly, while the console game markets in North America and Europe are increasingly competitive and oligopolistic” – Square Enix

This isn’t to say that these companies will be abandoning mobile completely. Popular titles, such as Metal Gear Solid V, will still be heading to consoles in the future. Instead, they are realigning their businesses to keep up with one of the fastest growing sectors in the gaming market. On the up side, this might mean that a few more high profile titles will make their way into the mobile space in the future.

Konami and Square Enix aren’t the only publishers interested in the growing mobile gaming market. EA has brought its popular Need for Speed series over to Android, SEGA has published a few mobile games already, and even Nintendo is planning a range of games specifically for mobile through until 2017 and probably beyond.

What do the gamers out there make of the news? Is it great to see more attention for mobile, or is it disappointing that two legacy companies have lost faith in dedicated consoles?

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