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28
May

Google’s Cloud Messaging now sends notifications to iOS devices


Google I/O 2015

Google’s Cloud Messaging is no longer just for sending alerts to Android devices or your web browser. The internet giant has announced that the service now pushes notifications to iOS devices as well — your favorite app can deliver updates to all your gadgets using a single system. The Cloud Messaging update also introduces topics, so an app can ask you about getting only the notifications you care about. A news app can send you notifications about tech and world news, for instance, while skipping entertainment. These features will take a while to filter down to the software you use, but they promise to both keep your hardware in harmony and cut back on some noise.

Don’t miss out on all the latest news and updates from Google I/O 2015. Follow along at our events page.

Filed under: Cellphones, Internet, Mobile, Google

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Source: Google

28
May

Google Play rolls out kid-friendly discovery experience


Finding kid-friendly content in the clutter of inappropriate digital entertainment is one of the hardest tasks for parents. Google Play will now include a discovery tool that makes it easier for families to find apps, movies, shows and books that are best suited for kids. One-third of the android users in the US are parents with kids aged 12 and under. If you’re one of those parents, looking for an app that keeps your toddler occupied or a tween-fiction book to encourage a reading habit, you will be able to tap the Family button on the homepage to browse content by age and interests. You can also personalize the search based on characters — so Elsa, SpongeBob and Peppa Pig all get their own character badges.

Google started keeping a tighter check on the apps coming through the Play Store with a rating system earlier this year. The new feature builds further on that system. The company says it wants to empower parents to make informed decisions and this family-focused discovery tool, which rolls out in the next few weeks, will make that happen.

Don’t miss out on all the latest news and updates from Google I/O 2015. Follow along at our events page.

Filed under: Google

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28
May

JXE Streams: Join us for some ‘Affordable Space Adventures’


KnapNok Games gets what Richard Branson doesn’t. Of course people want to hang out in space, but they definitely don’t want to pay top dollar to do it! So rather than drop $200,000 on a Virgin Galactic reservation, why not fire up your Wii U for some Affordable Space Adventures? The game simulates the existential nightmare of getting trapped on a foreign planet as well as makes novel use of the console’s unique tablet controller. It’s win-win! Join us at 3:30PM ET today for a live tour of the game on JXE Streams.

Tune in right here, at Engadget.com/gaming and on Twitch.tv/Joystiq to catch 90 straight minutes of poor ship piloting and space madness.

Enjoy the streams? Follow us on Twitch.tv/Joystiq to know whenever we go live!

[We’re streaming Affordable Space Adventures through an Elgato HD via OBS at 720p.]

Filed under: Gaming, HD, Nintendo

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28
May

Google intros new Jump VR platform and improved Cardboard


Google brought virtual reality to the masses cheaply with Cardboard, a DIY headset announced at last year’s I/O conference. Now, the search giant’s building upon its 1 million VR viewers with an improved cardboard headset that fits smartphone screens up to 6 inches. It also incorporates a new top-mounted button that replaces the finicky magnetic ring so that Cardboard works with any phone. And, in what’s probably the most consumer-friendly move Google’s made with the new and improved Cardboard, it takes just three steps to assemble. Clay Bavor, VP of Product, told I/O attendees that they’d be receiving these new DIY VR kits immediately after the keynote. And for interested VR developers, it’s important to note the Cardboard SDK now works with iOS in addition to Android.

Google also announced Jump, its new VR platform for creating and sharing content. It’s the company’s way of giving professional-grade VR content creation tools to the masses so that anyone can capture and share 3D video. To do this, Google’s partnered with GoPro to build Jump’s first 3D camera rig. As Bavor explained on stage, the software works by seamlessly stitching video frames together for a border-free, depth-corrected immersive VR experience. Jump also happen to be the perfect software companion for Expeditions, Google’s just announced initiative to bring these VR experiences to educators so that “teachers [can] take their classes on field trips to anywhere.” Google didn’t reveal much about how Expeditions will work or how it’ll roll out to schools, but it’s clear from today’s announcement that Google’s taking VR very seriously.

Filed under: Cameras, Home Entertainment, Wearables, Internet, HD, Google

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28
May

GoPro unveils a 360-degree camera array for VR videos


Now that Google has announced Jump, a new VR technology platform that lets you create and share 3D content, you’re probably wondering how you can do exactly that. Well, Google has partnered with GoPro to come up with a solution: a 360-degree camera array built out of 16 GoPros. The circular rig boasts camera syncing, multi-camera control and a super-long battery life so it can stand out there to capture as much crazy 3D footage as you can conjure up. From there, you can just hand over the video to Google’s Jump software and it’ll process it for you. And, if you like, you can share it with the world so that anyone with a VR headset — Cardboard or not — will be able to see it. We’re hearing from Google that the 360-degree camera will be seeded out to a few select Youtubers at least initially, but it’ll eventually be up for purchase to any and all wannabe VR content creators. Meanwhile, you should check out the video below to see an interactive (use your keyboard or mouse to look all around you) 3D video shot with the GoPro 360-degree camera array.

Filed under: Google

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28
May

Google Cardboard now works on iOS


At the I/O developers conference this morning, Google announced that its low-cost VR headset, dubbed Cardboard, is now available for (official) use with the Apple operating system. The system has only been available for the Android OS since its debut at last year’s I/O conference. Its associated app, however, has been downloaded more than a million times since then.

This year’s headset iteration also sports some additional design improvements. The unit, for example, now accommodates phones up to six inches in diameter. Its assembly has also been streamlined from 12 steps to just three. The unit’s magnetic “switch” has also been revamped to work with all phones (and is now actually made of cardboard as well). You can download Cardboard for iOS from iTunes right now.

Don’t miss out on all the latest news and updates from Google I/O 2015. Follow along at our events page.

Filed under: Internet, Google

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28
May

Android app makers can experiment with Play Store listings


Google Play Store Developer Pages

Those rumors of Google letting Android app developers experiment with what you see in the Play Store? Yes, they’re true. Creators can now conduct tests to see what pricing works best, or whether one icon color is more alluring than others — you’ll only view one of each while the test is ongoing. Also, app makers are getting Developer Pages (shown above) that showcase all of their apps, so you’ll have a one-stop shop for everything from your preferred brand. If all goes well, you’ll find more Android apps with prices you’re willing to pay, and you won’t have to scrounge quite so much to get every app you need.

Don’t miss out on all the latest news and updates from Google I/O 2015. Follow along at our events page.

Filed under: Cellphones, Tablets, Mobile, Google

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28
May

A taste of something great: five days with NVIDIA’s Shield Android TV


A taste of something great: five days with NVIDIA's Shield Android TV

I wanted to watch The West Wing, so I asked for it. I wanted to play Asphalt 8 on my TV, so I downloaded it. I wanted people to see me playing a copy of Street Fighter X Tekken I didn’t (strictly speaking) own, so I broadcasted it. All of these little interactions — some mundane, some seemingly strange — are what make using NVIDIA’s Shield Android TV box such a tantalizing experience. At its very core, it’s not all that different from the Nexus Player we saw last year, with an added veneer of NVIDIA gamer-friendliness. It’s that extra dose of ambition, though, that makes the Shield the most interesting Android TV box you’ll find out there right now. I’ve had the thing hooked up to my TV for five days and haven’t completely put it through its paces yet, but read on for a taste of what it’s like having a Shield-powered living room.

We can zip through the broad strokes pretty quickly. With sharp, angular lines and a pulsating green light (I think of it as an eye) etched into its side, the Shield would be downright imposing if it weren’t the size of a paperback. Setting up the Shield for the first time? Dead simple. Its back is festooned with connections: three full-size USB ports, one micro-USB, an HDMI-out, a Gigabit Ethernet jack and a slot for a microSD card. That last bit will come in handier for some of you than others, since the Shield comes in two flavors: a $199 version with 16GB of internal storage and a $299 model with 500GB of space. Once everything’s connected, you’ll be prompted to log in with your Google account, et voilà: you’re all set.

If I’m being honest, Android TV hasn’t changed all that much since we first saw it last year — your apps, content and settings are laid out in rows you can navigate with the included Shield controller, but the magic really happens when you thumb the green NVIDIA logo. Once you do that, it’s time to search for something, anything using your voice, and that’s where Android TV seriously shines. Oscar winners from 1995? Recent movies starring Chiwetel Ejiofor? Game Sack? Shield picked up on every one of those requests with ease and brought up a slew of content cards related to those requests. If anything, it seemed a little more accurate than when we mucked around with the Nexus Player, which would occasionally throw in a few off-the-wall cards for reasons we couldn’t quite crack. We have, however, figured out how some errant bits fit into the TV experience.

Remember that “Live Channels” Android TV app that popped up in the Play Store late last year? The one that basically promised to route actual, live television through your tiny Android box? Well, if you hook a TV tuner like the ones made by SiliconDust up to a Shield, the app will become accessible and you’ll be treated to a sleek, blue interface showing off what’s playing. What’s more important, you’ll actually be able to watch those shows live — some people figured out the right tuner would kinda, sorta unlock that functionality on the Nexus Player, but it couldn’t properly decode high-definition broadcast video. If you’re like me, though, you’ve got a pricey cable contract and little need for a standalone TV tuner setup.

If we take a step back from there, we’re left with my major Shield sticking point: In order to squeeze the most out of the thing, you’ll need some extra hardware. The Shield, for instance, is the first Android TV box to support 4K video streaming thanks to working relationships with companies like Netflix. Hook up a Shield to a 4K television, fire up Netflix, and you’ll see certain titles highlighted with an UltraHD badge — one quick click from there and you’re watching House of Cards in glorious super-high resolution. (Other UHD content providers, like Amazon, haven’t made their stuff available here yet). Thing is, I don’t have a 4K television. Most people in the US don’t, though we’re finally getting to the point where you can buy one without melting your credit card. All the videos I tried in a hotel suite with NVIDIA reps floating around looked gorgeous, but it’s not something many of us will be able to immediately appreciate. I don’t have one of NVIDIA’s GTX-series graphics cards either — again, like most people — so the finer points of streaming games straight from my PC to an Android set-top box were lost on me. Even the excellent Shield remote control, which feels really sturdy and has a great microphone, will set you back an extra $50.

I’ll be putting those features through the wringer in our full review (coming soon!), but I was still pretty pleased with the out-of-box gaming experience Shield brings to your TV stand. Titles like SoulCalibur, Asphalt 8 and even Doom III ran great on my 47-inch LG thanks to the Tegra X1 chipset and the 256-core Maxwell GPU thrumming away in that angular body. The number of games optimized to run with this sort of horsepower on screens this large is still modest, though graphically intense games like Metal Gear Rising: Revengeance and Half-Life 2: Episode 2 are currently slated for summer launches. At this point, it’s honestly hard to say if the Shield has the chops to depose full-blown game consoles, but it’s sure as hell trying.

The biggest gaming question mark for me was whether or not I’d be able to use NVIDIA’s Grid cloud gaming service, which promises to let you play games powered by remote hardware at full HD and at 60 frames per second. My home router — a mostly new Apple Airport Extreme — definitely wasn’t one of the models NVIDIA recommended for Grid use. A bit of on-screen griping later, and I still managed to play through several rounds of Street Fighter X Tekken without too many dropped frames, though I spent most of my time laying down Hurricane-Kick-to-Hadouken-to-Dragon-Punch combos on computer opponents. We’ll see what happens when we drag other humans into the mix, but I was a little shocked at just how well everything worked considering my subpar setup.

It’s been less than a week, but I’m utterly intrigued by this new Shield. The original was a clunky portable that turned out to be a seriously hardy gaming companion. Its successor of sorts wound up being one of our favorite Android tablets. I’m withholding final judgment for just a little while longer, but it feels like the third time for NVIDIA really might be the charm, and that’s saying something.

Filed under: HD

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28
May

NVIDIA starts selling its Android TV-powered Shield media hub


NVIDIA Shield

Been jonesing for a very high-powered, Android TV-based media hub? You now have a chance to do something about that craving, as NVIDIA has started selling its Shield set-top box in North America. Pay $199 and you’ll get the regular Shield, whose tiny 16GB of storage makes it clear that you’ll be streaming a lot of 4K Netflix videos and playing games in the cloud through NVIDIA’s GRID service. You’ll need to pony up for the $299 Shield Pro to get loads of built-in storage (500GB) for local content, although you’ll also get a copy of Borderlands: The Pre-Sequel in the bargain. And don’t worry about buying content to get started — both Shields come with a $30 Google Play gift card and three months of Google Play Music, so you’ll have something to do as soon as you’ve pulled off the shrink wrap.

Filed under: Gaming, Home Entertainment, HD, NVIDIA

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Source: NVIDIA

28
May

Google I/O 2015: Google Photos App landing today with unlimited free storage and more






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Google just announced the future of Google Photos. We had heard they would be pulling the Google Photos aspect out of G+ and making it own separate app. Today they have announced just that. Later today users will be able to pick up the new app for Android, iOS and on via photos.google.com online.

With the new Google Photos, users can look forward to unlimited free storage for all your photos and videos. Your photos sill upload in 16MP quality and videos will be 1080p. At least that is what the limits are right now.

Google Photos (1) Google Photos (2)


The demo that was offered really made it look pretty stellar. For instance, a simple pinch will back you out by the day, the week, the month and even the year. You will also be able to search by people, things, places and more. For instance, in photos search out Baseball and get all images that are related to the spot that you have taken. It offers a heck of a lot of additional functions besides just storing your photos. For instance, edit any and all of your photos whenever you want while retaining the original copy.

While that is all well and good, it is the new ability to long press on one image and then drag across the screen to select them all. Along with that comes the sharing options. You can, like before, quickly share a link to images or a folder, but now the receiver doesn’t need to have a Google account or login to see what you have shared.

The new Google Photos Android app will be going live soon at the following Play Store link (Google Photos) https://play.google.com/store/apps/details?id=com.google.android.apps.photos . Once we see the APK and have a chance, we will get it loaded up and shared.

The post Google I/O 2015: Google Photos App landing today with unlimited free storage and more appeared first on AndroidSPIN.