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26
May

Android 5.1.1 Lollipop factory image now available for the T-Mobile Nexus 6


nexus 6 first impressions (3 of 21)

Announced just recently, the update to Android 5.1.1 Lollipop for the T-Mobile Nexus 6 has just begun rolling out. If your handset has yet to receive the update and you’re chomping at the bit to get the latest version of Android, don’t worry – Google has just published the factory image.

Bumping the build number up to LYZ28E, the update to Android 5.1.1 will not only bring various bug fixes and performance improvements, but also Wi-Fi calling capabilities to the handset. If you do choose to download the update this way, just remember that this is for the Nexus 6 with T-Mobile SIM cards only.

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If you’re interested in sideloading the update before you get the OTA, feel free to download the factory images by following the links below. If you aren’t sure how to flash a factory image, be sure to check out our walkthrough. While the guide was designed for Android 5.0 Lollipop, the same overall process should apply. Just remember that things can go wrong, so be sure to flash at your own risk.



26
May

We Play: Blood Brothers 2



Blood Brothers 2 is a strategy RPG released by DeNA. It’s the sequel to the acclaimed Blood Brothers game that amassed over ten million downloads during its run. It’s a strategy RPG with some monster collection elements and a bit of online multiplayer thrown in. It was a fairly solid game already but DeNA recently released a huge update to make it even better. Let’s take a look.
Get it on Google Play


blood brothers 2

Game Play

For those who have never played the game before, here’s how Blood Brothers 2 works. You play as a tactician and your role is to deploy your heroes and win battles. Each hero has a small contingent of soldiers that also make up their hit points and they also have special abilities. Once you deploy your heroes and their troops, they clash with the enemy heroes and troops and that process repeats until someone wins the battle.

The game operates on a trio of roles. Each hero will either control a group of archers, a group of ground troops, or a group of cavalry troops and at that point you’re playing rock, paper, scissors. Archers beat ground troops, ground troops beat cavalry, and cavalry beats archers and that dynamic is the foundation from which all decisions in battle are made.

Each mission in the campaign contains several battles and you’ll have to fight through all of them to finish the mission. Each mission generally has a boss battle at the end. After missions are completed, you’ll earn various resources, mostly gold, which can then be used to upgrade and train your troops. During battles, you can also capture enemy commanders and convince them to join your cause and grow your army that way.

Blood Brothers 2 has one of the better stories out there for a tap to play game. You kind of get thrown into the action to start with but you get a real sense for what’s going on fairly quickly and it grows from there. It’s a dark fantasy story that’s very gritty and dirty. You’re commanding monsters and fighting in the trenches and the game does a good job of relaying that feeling to the player.

Along with all of that, you can engage in PvP combat in the arena, engage with weekly events to get extra resources and gear, and there is a tree of research that you can assign your commanders to research that will give you extra abilities, benefits, upgrades, and more.


Blood Brothers 2 review

The new stuff

DeNA has added a lot of new stuff to the game in a recent update that changes things a whole bunch. By far the biggest change is the inclusion of guilds. Each guild can have up to 50 members and there is a dedicated guild chat. Everything is fairly straight forward and typical of mobile game guilds except for a few things. Let’s discuss some of the exceptions.

Guilds have a shared mastery tree similar to the ones each player has. Guild members can contribute and complete the guild mastery stuff and each member benefits from it, even the new ones. Also, if anyone buys any Blood Sigils through in-app purchases, everyone in the guild gets a gift which is kind of a nice idea.

One of the other new features is a new slew of daily events. This is to help keep the game fresh and give players something else to do a little more frequently. DeNA has said that there will be seven dungeons that will be rotated out daily and players will be able to use these to win more stuff like gear, gold, various souls, and other stuff.

There are other new features as well. One is daily pacts that help players buy specific commanders based on what day of the week it is. This is great for those who have been around for a while and have some Blood Sigils to spare. DeNA has also included a random loot box that will drop at random times after random battles.


Blood Brothers 2 review

The good

Here’s what we liked about Blood Brothers 2:

  • The game play is consistent, simple, but still fun. You’re not asked to do a whole lot but you do have to pay attention and think a little bit in order to win. This not only includes battles, but upgrading, skill research, and pretty much everything is easy to do, but you have to make sure you’re doing it right.
  • The guilds are fantastic. During my testing, I went to bed one evening and woke up with around 45 gifts thanks to the actions of my guild members. The chat is useful for strategy and discussion, and the guild skill trees are very helpful. It was a very positive addition to the game.
  • The story is actually pretty decent for a mobile game. It’s not super deep but the dark fantasy grittiness is refreshing. Usually in mobile games you have cute little monsters and you’re trying to do good. It always looks polished and friendly. In this game, you get the trench-warfare feel and the people you work with don’t look friendly. At all. It’s nice.
  • There is a lot of stuff to do. Between the campaign, the events, the daily missions, upgrading your troops, recruiting new ones, and getting the skill trees mastered, it’s going to take you a long time to beat this game. Don’t forget the new guild stuff, the achievements, and the PvP arena also. There is just a lot to do.
  • The developers get a lot done. You already had a lot of stuff to do and DeNA came back and gave players even more with the guilds, the daily missions, etc.
  • Blood Brothers 2 does include cloud saving. It’s not Google Play Games cloud saving, but it’s definitely good enough to get your stuff to your next device.

Blood Brothers 2 review

The bad

And here’s what we didn’t like so much:

  • The menu system probably could’ve been laid out a little better. It’s not bad, but it’s a bit overwhelming at first and I feel like things could have been better labeled. Of course, once you pour a few hours into it, you’ll learn where everything is so this is a minor nitpick. Still, a few things are kind of hard to find at first.
  • The PvP arena dynamic is a bit weird. I assume that they’re going for an idea where players blindly choose their commanders not knowing what the other player will pick. The problem with this is the game relies heavily on choosing based on what you see on the field so a blind match takes away a lot of control. It’s not necessarily a bad thing, but it operates on different mechanics than the rest of the game and it feels off.

blood brothers 2

Wrap up

Overall, this is about as good of a time waster game as you can get. It pulls from a lot of genres, including card collecting, strategy, MMO, and RPG elements which really allows players to delve into the game and gives you a whole lot to do. The new addition of daily missions and guilds help keep the game fresh and gives it a bit more of a social aspect so you have someone to talk to while you play which we liked a lot.

There were a few things here and there that didn’t mesh well with the overall feel of the game, but at the end of the day these are minor nitpicks. The game is free with in-app purchases in the Google Play Store which means it costs nothing to at least check it out and you’ll be showing your support for Android Authority and the Android Apps Weekly show. Who knows, you may actually love it!
Get it on Google Play



26
May

Time-traveling detective game ‘D4’ hits PC on June 5th


D4: Dark Dreams Don’t Die is a wonderfully strange detective game with a twist: There’s a bullet lodged in your skull that allows you to touch certain objects and travel back in their timelines, to places and events pivotal to their existence. As a hardened Boston investigator, you’re searching for the people who brutally killed your wife a few years ago, and along the way you run into a foul, potentially supernatural criminal organization. When D4 launched in 2014, it was exclusive to Xbox One and was a surprisingly successful Kinect game, using voice and motion controls in fun and immersive ways. Now, it’s heading to PC on June 5th, priced at $15 on Steam, GOG, Playism and the Humble Store.

D4 creator Hidetaka Suehiro, who goes by “Swery,” announced the PC version back in April, but provided few details at the time. Now, we know that D4 will hit PC with a lineup of changes, including all Xbox DLC, the option to play at 60FPS, and no more motion and voice controls. See the full change list below, provided by developer Access Games, and prepare yourself for mind-melting wackiness.

Kinect control functionality has been removed. Instead, the entire game can be played using only the mouse.
  ・Hand Cursor movement/selecting
  ・Grab controls
  ・Push controls
  ・Direction changes
  ・Posture changes
  ・Selecting/canceling
  ・Interactions

Kinect gesture input controls have been removed and replaced with mouse commands.
  ・There are new commands to do daily life activities like drinking tequila and
   opening fortune cookies.
  ・Special actions like activating Dive and Vision have been changed to new commands.
  ・Gesture inputs during cutscenes have been changed to new commands.

Synchronous Kinect inputs have been changed to new mouse commands.
  ・Actions like wiping the windows and fixing the switchboard have been customized for
   mouse controls.
・Other features like changing posture can now be done with the mouse.

All Kinect Commands during Synchro Stunts (QTEs) have been removed. Instead,
the QTEs can be played entirely using mouse controls.
  ・Actions like waving both arms and swiping repeatedly have been changed into
   new swipe methods and commands.
  ・Gesture commands like swinging the bat have been changed into new commands.
  ・Actions like screaming into the microphone have been changed into new commands.

All Xbox One DLC is now in-game content.
  ・Collaboration costumes can now be acquired within the game.
  ・Beard DLC can now be acquired within the game.
  ・The parameters of various outfits have been altered.
  ・”Today’s Free Outfit,” a new section of Amanda’s Shop, has been added.

Along with the above changes, the user interface has also been redone.
  ・Changes have been made to the affected areas in order to fit the mouse controls.

All voice controls have been removed.
  ・Voice input during Synchro Stunts (QTEs)
  ・Voice selection during conversation
  ・Selection during cutscenes
  ・Shortcuts in the closet and shop
  ・Shortcuts in the menu

Synchro Stunt (QTE) grading has been revised.

Item parameters and locations have been revised.

Options unique to the PC version have been added.
  ・Resolution Settings
  ・Window / Full Screen Settings
  ・Vsync ON / OFF
  ・Dynamic Shadows ON / OFF
  ・Subtitle Language Settings(EFIGSPJ supported)

The game now runs at 60fps.
  *Only capable when using the recommended settings.

Load times have been shortened.

Previously discovered bugs have been fixed.

Content unique to the Xbox ONE version has been removed.
  ・MELD compatibility
  ・Leaderboards

Unique content has been added to the Steam version.
  ・Steam Achievements
  ・Trading Cards
  ・Badges
  ・Emoticons
  ・Profile Backgrounds
  ・Cloud Saving

Filed under: Gaming, HD

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Source: Access Games

26
May

JXE Streams: ‘Splatoon’ seduces us with squids and squirt guns


I couldn’t resist Nintendo’s Splatoon when I saw it for the first time at E3 2014. Squids with squirt guns locked in a summery battle to cover skate parks in neon ink? With a premise so weird and wonderful all on its own, I probably would have loved it even if those early demoes weren’t fun as hell. Splatoon will finally be available to purchase this week but JXE Streams is going to give you one last early look at its single and multiplayer modes as well as its wee amiibo on today’s show at 3:30PM ET.

Tune in right here in this post and Engadget.com/gaming to watch the stream. You can also fire up Twitch.tv/Joystiq if you want to chat with the Engadget crew while we play through a solid chunk of Splatoon. How do you level up your little squid and get new gear? What’s the campaign like? We’ll answer all those questions and more starting at 3:30PM ET.

Dig the streams? Follow us on Twitch.tv/Joystiq!

[We’re streaming a digital copy of Splatoon via an Elgato HD through OBS at 720p.]

Filed under: Gaming, HD, Nintendo

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26
May

Fire breaks out at Apple facility in Arizona


An Apple building in Arizona is on fire, and a live stream from local news station ABC 15 shows crews on site, as well as a burning roof full of scorched solar panels. Based on the location, it appears to be the facility Apple purchased from sapphire maker GT Advanced, with an eye towards turning it into a command center for the company’s worldwide data networks. There’s no information yet about any possible injuries, and it does not appear to be affecting the status of Apple’s services. The situation brings to mind images of Samsung’s burning data center last spring, which knocked out services around the world for some of its TVs and phones. According to the Superstition Fire and Medical District (yes, it’s real) right now it appears that solar panels caught fire on the roof.

Developing..

http://c.brightcove.com/services/viewer/federated_f9?isSlim=1

Filed under: Apple

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Source: ABC 15

26
May

What’s on tap for Google at I/O 2015


We’re coming down to the wire now: Google I/O 2015 is just a few days away, and we’ll be liveblogging and reporting from the ground as soon as the festivities begin. Don’t let its reputation as a developer bonanza fool you, though. There’s going to be no shortage of workshops and code review sessions, but I/O is also where Google takes time to update its vision of the future for the people who will ultimately help build it. Of course, it’s not all starry-eyed speeches and technical breakdowns — this is, after all, the sort of show that featured a live streaming Google Hangout with four dudes who jumped out of a zeppelin. We can’t account for whatever crazy, spectacular bits the folks in Mountain View might be working on, but we do have a taste of what to expect when the show starts in earnest this Thursday.

Android M cometh

Ah, yes, and the meat and potatoes of any Google I/O. It shouldn’t come as a surprise that Google has moved to a mostly annual release schedule for big Android updates (something VP of Android Engineering Hiroshi Lockheimer brought up again in an interview with Fast Company), which means we’ll get our first concrete sense of what Android M is like on Thursday morning. So far, the (rumored) changelog looks pretty promising. A recent Buzzfeed report suggests you’ll be able to get more mileage out of your fingerprints, for one — better support for biometric security has apparently been baked right into the OS, allowing users to log into apps with just a touch. This heightened focus on security and authentication also bodes well for some Android Pay announcements, too. First announced at MWC 2015, Google’s Android Pay platform aims to make it easier for app creators and stores to charge you for their wares via your Android phone. Senior vice president Sundar Pichai was awfully light on Pay details in Spain (maybe it was the never-ending lure of jamón), but that shouldn’t be the case in San Francisco.

Throw in some enhanced privacy controls that’ll let users more easily define what apps get to access what information and you’ve got yourself pretty thoughtful update. Beyond that, Android Police claims Android M’s development has seen Google trying to improve RAM management and battery life so your phone runs smoother and lasts longer on a single charge. Lollipop’s Project Volta was a crucial step in this direction, but really, we’ll take all the performance improvements we can get.

Google stepped out of its comfort zone by releasing a developer preview for Lollipop (née Android L) last year, and we strongly suspect they’ll do the same this year too. It’s basically a given that we’d be able to install whatever preview we’re given on the Nexus 6, but rumors of two new Nexus phones launching in 2015 have us hoping for a glimpse of some new hardware. The most recent spate of rumors suggest that we’ll get a pocket-friendly Nexus 5 sequel from LG with a 5.2-inch screen and a Snapdragon 808 chipset – same as in the mostly great LG G4 – as well as a 5.7-inch powerhouse from Huawei. No, really. LG’s a logical choice considering its close working relationship with the folks in Mountain View and Huawei has upped its Android game dramatically with devices like the P8 and Huawei Watch, but these things will almost certainly get their limelight at a standalone launch event.

The war for your wrist

Honestly, we’re not expecting a ton of movement on the Wear front this week. After all, the platform just got a substantial upgrade a few weeks back, bringing WiFi support and some love-’em-or-hate-’em navigation gestures to your fancy wrist-computers. Wear’s functionality might not see much in the way of upgrades, but I/O would be a great place for Google to announce iOS compatibility for its fleet of Android Wear watches. The feature’s been inching from rumor territory toward reality for months now — it was apparently almost done back in April — and we’ll be crossing our fingers all through the keynote for it.

Prepare to have your “socks blown off”

Just about anything Google’s Advanced Technologies and Products division does makes headlines, and the outfit’s getting a primo slot on I/O day 2 to spill its secrets. Expect at least a brief update on Project Ara as the modular phone makers inch ever closer to a test launch in Puerto Rico; if we’re lucky, we might even get a firm date for when those Ara-friendly food trucks take to the streets. We might not see many (or any) new Android Wear watches at I/O, but the ATAP team promises to show off a few new wearables on Friday, and if the tongue-in-cheek panel description is anything to go off, at least one of them is meant to get strapped to your lower extremities. In an age where smartwatches dominate the wearable conversation, is it finally time for a smart ankle watch? Erm, we’ll see. Also on deck is a new immersive Spotlight Story directed by Justin Lin (of Fast and Furious fame), that’s slated to debut “in full 360 with 3D soundsphere”.

Speaking of 3D…

Cardboard and Beyond

Last year, the I/O swag bag came with a curious slab of cardboard that looked like it fell out of an IKEA box. That was Google Cardboard, an experiment in cheapo VR experiences that just might get fleshed out further this year. The Wall Street Journal reported earlier this year that the company is actively working to turn Android into a virtual reality operating system of sorts, and the I/O stage would be a fine place to put some speculation to rest. Let’s put pricey consumer VR headsets like those from Oculus and HTC aside — what better way to initiate the masses into alternate realms than with some awfully inexpensive gear?

Thing is (as Gizmodo points out), Cardboard might not actually be made of cardboard anymore, and Google might push past the low-cost tidbits of virtual reality we’ve seen so far. Yeah, yeah, that’s nice and vague, there’s no denying Google’s dedicated to digging into alternate views to reality. Remember Project Tango, which put 3D-sensing cameras into tablets to give developers a taste of bringing software experiences into the world immediately around us? And its hefty investment in Magic Leap, a company that wants desperately to blur the line between the real world and ones powered by silicon? Regardless of what actually gets outed on-stage, expect this to be the year Google starts taking VR really seriously.

Connecting all the things

Google has a thing for not letting old, improperly executed ideas die. Google TV might have sunken into obscurity ages ago, but Android TV picked up where it left off… and is struggling to find its footing. The Nexus Player was left us wanting when we first played with it and few OEMs have thrown their support behind the platform as a whole despite the neat tricks it brings to the table. There’s no way Google won’t spend time digging into the future of Android TV on-stage, and it’s got at least one shiny, mostly new gadget to point to: NVIDIA’s Shield TV. The sleek set-top box was first outed at the 2015 Game Developers’ Conference, where it promised to blend Google’s search chops and broad app ecosystem with NVIDIA’s own graphics cards (for game streaming from your local Steam box) and cloud service (for game streaming from a server far, far away). Google’s got plenty of workshops slated for Cast-friendly apps, too, underscoring just how important devices like the Chromecast are to its plans in the living room. We wouldn’t hold our breath for new Chromecast hardware, but we’re more than happy to be proven wrong on that one.

Speaking of old ideas, reports of a service to succeed the ill-fated Android @Home project have been swirling like crazy. The Information reported last week that Google’s so-called “Brillo” software is meant to power seriously low-power devices (with as little as 32MB of RAM) and act as a sort of backbone for Internet of Things device makers to lean on. By providing the foundation for these early creators to build on, Google has a solid shot at creating a common platform with the potential to explode as homes and the things in them grow inexorably more connected. If we’re really lucky, Google will make it easy for companies to bake its first-rate voice input and search features into their wares too, though we’ll have to wait a few days before we find out.

Then there’s Android Auto. Google pushed the in-car experience way hard at last year’s I/O, and since then we’ve seen it pop up in after-market head units from Pioneer and straight into new rides like the 2015 Hyundai Sonata. To say Android Auto is still in its early days is putting it pretty mildly — it doesn’t yet have the finesse and app support to make a seamless, obvious choice for most drivers — but expect Google to shed some light on how it’s doing and where else it’s going.

…And everything else

Some really important bits — like the future of Chrome, Chrome OS and how they’ll intersect — will certainly get their time on-stage, but the scuttlebutt surrounding them in the days and leading up to the show is usually pretty hushed. Expect to see Google push its flat, friendly Material Design even harder, too, as it’s long been said the look would eventually permeate the rest of its web properties. Remember, this is all just a taste of what Google’s got in store for us all this week. For more (you know you want it), just park it right there and keep your eyes peeled for all our dispatches from San Francisco starting this Thursday.

Filed under: Mobile

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26
May

Apple Facility in Mesa, Arizona Catches Fire [Mac Blog]


Local news affiliate ABC 15 Arizona is reporting that Apple’s facility in Mesa, Arizona, which it acquired through its ill-fated partnership with GT Advanced last year, caught fire this afternoon. While the fire appears to be extinguished on the rooftop, equipped with multiple solar panels, local firefighters and emergency crews remain on the scene and authorities are investigating the cause of the blaze.

Mesa Arizona Apple Fire
Developing…




26
May

IKEA’s wireless charging embedded furniture now showing up in stores


ikea wireless chargingIKEA announced earlier this year that they were planning on selling a wireless charging line of furniture. It’s definitely an odd concept, but if you’re invested in making all of your devices completely wireless, it’s arguably one of the most futuristic accessories you can buy for your smartphone.

The furniture in this lineup includes things like standing lamps and end tablets with a small wireless charging pad embedded right into the surface of the objects. You’ll obviously have to plug it into a wall socket, but after that simply dropping your wireless charging compatible phone on the pad should get things started. Having things integrated right into a table certainly keeps things looking clean, instead of running wires and ugly black pads across tabletops.

IKEA said the entire line of furniture was supposed to be available in store and online by the end of spring. It looks like the stuff is showing up in store, but from my quick searches I haven’t been able to place an order for anything online just yet.

If you’ve got an IKEA store in your area, you may want to go check it out.

source: Droid Life

Come comment on this article: IKEA’s wireless charging embedded furniture now showing up in stores

26
May

The 2015 Hyundai Sonata will be the first Android Auto car


Android Auto in the 2015 Hyundai SonataWe’ve been waiting for an official Android Auto vehicle to become available ever since Google announced it last year, and although some aftermarket manufacturers have created ways to turn your current vehicle into an Android Auto-capable vehicle, no car manufacturer was in a hurry to get Android Auto integrated out of the factory.

Looks like that’ll change this year, though, with Hyundai leading the pack. Its 2015 Sonata will be equipped with Android Auto on board, allowing drivers to link up their smartphones to their car to take advantage of Google’s smart car OS with all of the voice navigation and music playing you could want.

Current owners of the 2015 Sonata with Navigation can drive to their Hyundai dealer to have their in-car software updated to Android Auto. If you’d rather wait, customers should be able to do the upgrade themselves later this summer by putting the upgrade onto a USB drive, then updating the car manually.

source: Hyundai

All-New Integration Available on Best-Selling Sonata  

  • First car company to launch Android Auto on production vehicles, starting with the 2015 Sonata with Navigation
  • Free Android Auto software update available for current owners of 2015 Sonatas with Navigation
  • Android Auto reduces driver distraction by integrating the driver’s smartphone with the vehicle’s screen and controls 

Fountain Valley, Calif., May 26, 2015 – Today, Hyundai becomes the first car company to launch Android Auto™ on production vehicles. Android Auto is premiering on the 2015 Sonata with Navigation at dealerships nationwide, and will later become available on other Hyundai models.

“Android Auto aligns with Hyundai’s core interior design principles of safety, intuitiveness and simplicity,” said Dave Zuchowski, president and CEO, Hyundai Motor America. “We launched this highly anticipated feature on our best-selling Sonata, adding to our promise of value. With the launch of Android Auto, we provide more owners with the experience of cutting-edge technology.”

Android Auto not only brings a high technology experience to Hyundai owners, but also improves safety. For example, at any given daylight moment across America, approximately 660,000 drivers are using cell phones or manipulating electronic devices while driving, a number that has held steady since 2010.1 Android Auto helps keep drivers’ eyes and attention on the road by integrating the advanced driving-related functions of the user’s smartphone with the familiar centralized screen, physical controls and microphone of their car. Furthermore, the smartphone’s screen becomes “locked,” so drivers are not tempted to look down and interact with their phones directly while Android Auto is in use.

 

AVAILABILITY FOR EXISTING OWNERS
Owners of existing 2015 Sonata with Navigation can get the Android Auto software update free of charge at Hyundai dealers starting today. Later this summer, owners can visit www.hyundaiusa.com/myhyundai and download the Android Auto software onto a USB memory drive. Owners will need a MyHyundai account to start the Android Auto download. A MyHyundai account requires name, address and a Vehicle Identification Number (VIN). Once the USB with the Android Auto software is inserted into their Sonata’s USB port, it will automatically update the vehicle’s Navigation system to make it Android Auto compatible. The Android Auto compatible Navigation system with an eight-inch touchscreen display is available on the Sonata Sport, Eco, Limited, Sport 2.0T and Limited 2.0T models.
ANDROID AUTO
Owners will need the Android 5.0 “Lollipop” operating system or later, and the Android Auto companion app on their compatible phone to integrate Android Auto into Sonata’s screen and controls. A micro USB cable is required to connect the phone to the car’s USB port. The first time an owner plugs his or her phone into their parked Sonata, the phone will prompt the download of the Android Auto companion app from the Google Play. Users of Android Auto will instantly recognize familiar Android phone applications, such as Google Maps, Google Now, messaging, phone calling and Google Play Music upon connecting their Android phone to their Hyundai vehicle. These applications can be controlled by voice, steering wheel controls and touchscreen. Android Auto also will offer many popular third-party audio apps that owners have on their phones, including iHeartRadio, Spotify, TuneIn, NPR, Stitcher, Skype, TextMe and many more. Owners can find out up-to-date information about phone compatibility at https://support.google.com/androidauto.
Advantages of Android Auto

  • The Google Now card-based experience provides suggested locations and travel times based on the user’s searches, calendar entries and home and office locations, as well as weather information and “now playing” information for music streamed via the phone
  • App software (navigation, streaming music, etc.) is automatically updated because the apps live on the phone
  • Natural voice recognition with Google voice actions
  • Owners can easily bring their personal reminders, suggested destinations, calendar appointments and music preferences with them when they get in their car
  • Android Auto automatically pairs with the Sonata for phone calls through Bluetooth when connected for the first time via USB
  • Android Auto has familiar interfaces that are easy to use and have almost no learning curve

 

 

2015 HYUNDAI SONATA
The all-new seventh-generation 2015 Sonata offers a more refined look through a new Fluidic Sculpture 2.0 design language, stiffer body structure, better ride quality, reduced noise, vibration and harshness, and advanced safety and convenience features. Sonata truly democratizes the premium design and convenient technology of the Genesis sedan for the mid-size class. The new 2015 Hyundai Sonata is built at the Hyundai Motor Manufacturing Alabama plant in Montgomery, Ala.
HYUNDAI MOTOR AMERICA
Hyundai Motor America, headquartered in Fountain Valley, Calif., is a subsidiary of Hyundai Motor Co. of Korea. Hyundai vehicles are distributed throughout the United States by Hyundai Motor America and are sold and serviced through more than 820 dealerships nationwide. All Hyundai vehicles sold in the U.S. are covered by the Hyundai Assurance program, which includes the 5-year/60,000-mile fully transferable new vehicle limited warranty, Hyundai’s 10-year/100,000-mile powertrain limited warranty and five years of complimentary Roadside Assistance. Hyundai Blue Link Connected Care provides owners of Hyundai models equipped with the Blue Link telematics system with proactive safety and car care services complimentary for one year with enrollment. These services include Automatic Collision Notification, Enhanced Roadside Assistance, Vehicle Diagnostic Alert, Monthly Vehicle Health Report and in-vehicle service scheduling.

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1 Driver Electronic Device Use in 2012. National Highway Traffic Safety Administration. February 2014.

For more details on Hyundai Assurance, please visit www.HyundaiAssurance.com

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Come comment on this article: The 2015 Hyundai Sonata will be the first Android Auto car

26
May

Facebook to begin showing critics’ reviews on restaurant pages


facebook logoFacebook is testing out a new program that will add critic reviews to restaurant pages that appear while users search for somewhere to eat, putting the reviews next to comments left by friends on the social media site. It’s a small change, but it might help Facebook stay competitive in the local search market, especially against the likes of Google and Yelp.

Currently, the service is only going to roll out for five partner sites, including Bon Appetit, Conde Nast Traveler, Eater, New York Magazine, and the San Francisco Chronicle. This should encompass thousands of restaurants, but depending on where you live or travel, you may not see this have much of an impact just yet. If it goes well, though, you’ll likely see the list of partners and included restaurants grow.

Do any of you use Facebook to track down somewhere to eat? Google and Foursquare are usually my go-to services, but it’s nice to see Facebook try to heat up the competition.

source: The Verge

Come comment on this article: Facebook to begin showing critics’ reviews on restaurant pages