Deal: T-Mobile Nexus 6 now $550 over Google’s $650
The Nexus 6 is one of Google’s most expensive smartphones yet at $649 for the 32GB model. Last year’s Nexus 5 came in at $349 for its 16GB model. That said, any discount you can get your hands on with the Nexus 6 is usually appreciated, and T-Mobile is doing just that.
T-Mobile has dropped the price by $100, making the Nexus 5 32GB model only $550. If you don’t want to foot that $550 right away, T-Mobile has also dropped its two-year payment plan from $27.08 per month to $22.91.
If the 32GB model is too little space for you, T-Mobile has also discounted the 64GB model, bringing the price down to $599 or $24.99 per month.
Overall, this is an excellent deal for a fascinating device. Of course, we’re not sure how long T-Mobile’s discount will continue for or if there is a permanent thing. That said, it’d probably be best to look at picking up the device as soon as possible.
At $650, the Nexus 6 is quite pricey. It’d certainly be attracting to consumers if Google themselves brought the price down. Are you picking up a Nexus 6 from T-Mobile? Let us know in the comments.
source: T-Mobile
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Sony announces new Xperia A4 in Japan
Sony has just unveiled its newest budget-friendly smartphone, the Xperia A4, in Japan. The handset carries model number SO-04G and is expected to launch exclusively on Japanese carrier NTT Docomo in June with a price tag of $205.
A full list of specifications for the handset can be seen below:
- 4.6-inch 720p Triluminous display
- Snapdragon 801 chipset
- 2GB of RAM
- 16GB of expandable internal storage
- 20.7MP rear-facing camera
- 2,600mAh battery
The A4 will run the latest build of Android 5.0.1 Lollipop straight out of the box with Sony’s Xperia custom user interface which, the South Korean manufacturer claims, provides users with easy-access to multimedia applications plastered over the top.
If you like the sound of the Xperia A4 and want to find out more — hit the source link below.
Source: Sony
Come comment on this article: Sony announces new Xperia A4 in Japan
Watch gravity waves ripple through Earth’s atmosphere
You might think of gravity as an invisible force here on Earth, but that’s not entirely true… if you have the right computer simulation, that is. Researchers at the National Center for Atmospheric Research have developed a climate model that shows the gravity waves in the upper atmosphere, where their amplitude is strong enough to create huge ripples. The trick is a higher-resolution model that replicates the waves at their source, and follows them on their way up. As you can see here, the results are dramatic — gravity is virtually invisible near the surface, but it’s impossible to miss when you’re 60 miles up.
The model isn’t just for show, of course. NCAR’s discovery will help it understand how gravity affects atmospheric behavior on a global scale, and how it messes with radios and satellite communications. And since the Sun isn’t producing many solar storms at the moment, the modelling gives scientists a good sense of how Earth affects its own skies. Scientists will have to study this data to known what it ultimately means, but you should soon have a good idea of what space weather really does to the planet.
Filed under: Science
Via: Phys.org
Source: NCAR/UCAR
Ubisoft will release virtual reality games in 2016
There isn’t much of a market for virtual reality games at the moment, but Ubisoft thinks it can help create one. Company chief Yves Guillemot tells investors that Ubi is developing a “certain number” of titles that will take advantage of VR devices once they start reaching stores in 2016. He’s not specific about which franchises will get the treatment, but he says that the company is “very bullish about the potential.” Supposedly, VR will lead to more immersive gameplay that could “bring more players” to gaming. The big challenge, according to Guillemot, is building games that suit the virtual environment — it’s hard to play a long time with a display strapped to your head.
That future-minded strategy is extending to Ubisoft’s console support, too. The studio has confirmed that it’s no longer developing PlayStation 3 or Xbox 360 games outside of the Just Dance series. If you want to play Assassin’s Creed Syndicate (or any Assassin’s Creed game, for that matter), you’ll have to do it on a current-generation console or a PC. There’s no explicit reasoning behind the move, but it’s not entirely surprising that the company would ditch old platforms. Games for legacy hardware cost time and money that might be better spent on newer systems, and they sometimes force developers to limit gameplay and graphics so that titles play well on older gear. This lets Ubisoft focus on making the most out of the PC, PS4 and Xbox One, or at least save cash making ports.
Filed under: Gaming
Jawbone Up3 review: a feature-packed disappointment
Is there room for a $180 health band today that doesn’t have a built-in display and is totally reliant on your smartphone? Jawbone’s pitch for the Up3, its latest wrist-worn health tracker, is pretty much the same as its last few models. It’s artfully crafted from the genius design mind of Yves Béhar, the company’s chief creative officer. And it’s packed full of sensors to track your every movement (this time it can even detect your heart rate!). But it’s the middle of 2015 — the Apple Watch is out; Android Wear is getting steadily better; and there are a slew of other fitness trackers on the market. Jawbone is also coming off of a lengthy delay that squashed what little momentum it had after the Up3’s announcement. So, is the Up3 worth the hefty cost, even when it’s facing much stiffer competition than ever before? Probably not — especially after Jawbone just announced the $99 Up2, which has most of the features and design elements from the Up3 that really matter.
Hardware

The first thing you’ll notice about the Up3 is that it doesn’t look like one of Jawbone’s Up health bands at all. Whereas the company previously went for a clamped bracelet design, which helped the Up lineup stand out against their typically clunky competitors, now it’s a lot more watch-like. One big change is its adjustable strap, a big improvement from when you had to choose between three different sizes of Up bands. Jawbone’s also moved all of the Up3’s electronics to the top of the device, right under a new touch-control surface. You can double-tap the top of the device to switch between sleep and activity modes, while three LEDs let you know which mode you’re in (or if you should check the Up app for notifications). And no, there’s no display beyond those LEDs — if you want to know how many steps you’ve taken, you need to open the Up app.
By moving the bulk of its electronics to a single location, Jawbone managed to make the Up’s bands far more flexible. The company claims that should also help with reliability — the electronics in the previous Up’s arms often led to issues. Reliability was also the main reason Jawbone ended up delaying the Up3 for nearly six months. While it initially planned for the band to be completely waterproof, testing revealed that making something consistently waterproof was pretty tough. So for the Up3, it’s going with the less certain “water-resistant” label.
It should be able to survive a shower or a strenuous dishwashing session, but don’t expect to go swimming with the Up3. Jawbone’s understandably weary of over-promising — after all, it was forced to recall the entire run of its original Up band, as well as give refunds to everyone who bought one.

Under the hood, Jawbone stepped up its sensor game for the Up3. It can track your steps, naturally, but it’s also smart enough to detect when you may be moving about. If you decide to take a walk in the afternoon, for example, the Up app will prompt you afterward to confirm that, alongside an estimated length of your workout. It still requires some work on your part, but the Up3 should make it easier to log activities than Jawbone’s previous trackers. The additional sensors also allow for far more complex sleep tracking — now it can detect your REM, light and deep sleep cycles.
The Up3 is also Jawbone’s first device to include a heart rate sensor. And, as is usually the case with Jawbone, it had to do things a bit differently than everyone else. It’s mainly focused on tracking your resting heart rate, which is typically measured right before you wake up, before you face the stresses of the day. That’s pretty much the opposite of other trackers like Fitbit’s Surge, which can read your heart rate in the middle of a workout. Knowing your resting heart rate could be a decent indication if you’re too stressed out, and it might even give you an early warning that you’re about to be sick. But, to be honest, there’s not much beyond those vague hints that you’ll get from knowing it.
And therein lies Jawbone’s biggest problem with the Up3: What should be its most compelling feature is, in the end, a bit of a dud. Jawbone says it’s working on bringing active heart-rate measuring to the Up3 eventually, but even if it makes good on that claim, you’ll still be stuck fiddling with the Up app on your phone since it doesn’t have a display of its own.
In use

My relationship with the Up3 was contentious from the start. To make it fit on your wrist, you’ve got to move a latch alongside one of its arms so that the hook-like end of its other arm slides in. Ideally, you’ll want a tight fit, as being too loose can render its precious sensors useless. It took me nearly 10 minutes to figure out the best way to wear the Up3, and even after using it for a few weeks it still sometimes takes longer than I’d like to put it on. To make things even worse, the Up3 can easily come off if something hits your wrist in just the right way. That’s never happened to me before with previous Up bands.
And while its new design is more functional, I have to say I miss the old Up’s look. It had plenty of character, resembling a piece of digital jewelry more than a boring, old health tracker. It was something that even complete strangers complimented me on as I strolled around NYC — that never happened with the Up3. But while it has less of a wow factor, the Up3 is noticeably more comfortable to wear all day due to it being much thinner and lighter than its predecessors. I never felt fatigued having it on my wrist, which has so far felt par for the course with health trackers.
Once I actually got it on, I had to learn the intricacies of the Up3’s touch interface. Previous Jawbone bands relied on a single button to switch between sleep and active modes. With the Up3, you have to double-tap the touch sensor and hold down to switch between modes. That sounds simple enough, but the double-tap gesture doesn’t work consistently. Sometimes it works the first time; sometimes it takes three or four attempts. Eventually, I just started hammering the touch sensor until I got some sort of response from the Up3. I grew to miss the tactile feedback of the old Up’s mechanical button (even though that ended up breaking frequently).

When it comes to tracking your activity and sleep, the Up3 feels pretty consistent with Jawbone’s past efforts. Step tracking is nothing to write home about these days, but I grew to appreciate its ability to automatically detect when I was active. If I went out for a quick run or bike ride, I didn’t have to log those manually in the Up app. Instead, the Up3 sends a notification to your phone asking if you were active during a particular time. That feature wasn’t always accurate, though — it often classified my short walk and subway ride to the office as a workout session.
While detailed sleep analytics are a nice thing to have, they didn’t change my habits much. I already know I need to sleep earlier — tell me something new, Jawbone! The Up3’s sleep tracking works best when you manually enable and disable it before and after you go to bed. But if you forgot to do that, it can also recover the basic details of your sleep after the fact (you lose out on some of the deeper analysis if you rely on the automatic sleep tracking, though). It also offers a smart alarm, one of my favorite features from previous bands, which wakes you up at the best possible moment during a specific time period. If you’ve ever woken up extra groggy, even after getting eight hours of sleep, it was probably because you were yanked out of deep sleep. The smart alarm here avoids that, but it didn’t feel much more accurate than the Up24.
Similarly, Jawbone’s focus on resting heart rate wasn’t that useful. The Up3 typically read my heart rate around 70bpm, and it followed that up with some helpful links pointing out that’s a healthy reading. But beyond that, there wasn’t much I could do with that figure. I did notice my resting heart rate spike to 90bpm right before I got sick while traveling, but that was also a day when I woke up feeling ill. The Up3 didn’t tell me anything I didn’t already know.
Once again, you’ll have to rely on Jawbone’s Up mobile app to check on your activity, sleep and just about anything else related to the Up3. It wirelessly syncs to the band over Bluetooth, even when the app is running in the background. Not much has changed over the years — the Up app still centers on a home screen that shows your current steps and the previous night’s sleep — but now your resting heart rate is also front and center. It also dishes out custom advice based on your performance, casually reminding you of the benefits of things like a full night’s sleep, or taking regular activity breaks, if it notices you’re being lazy.
It’s a well-designed app, although it’s still occasionally frustrating. When I tried to fix an automatic sleep entry that I mistakenly timed incorrectly (giving me a whopping 30 hours of snoozing), the app threw several errors. Even when I thought I corrected the information, the absurd amount of sleep clocked in never changed. I ended up just deleting that entry.
Why is Jawbone so averse to putting screens on its wristbands? Basically, it’s all about battery life. For most devices, the screen ends up being one of the big power hogs. So Jawbone figured it was better to give people a longer-lasting device than one where you can see your steps instantly. The company estimates the Up3 should last around seven days on a single charge, which is pretty much what I saw after using it for a few weeks. But while I can understand Jawbone’s devotion to long battery life, I’d much rather give up a few days of charge for a usable screen.
The competition

Somewhat ironically, the Up3’s biggest competitor is Jawbone’s other new band, the $99 Up2 (pictured above), which was announced just a few weeks ago. That cheaper model is basically just last year’s Up24 with the Up3’s design upgrades. But at nearly half the price, it really makes you question if the Up3’s semi-useful heart-rate monitoring and advanced sleep analytics are really worth it. Personally, I think not. Jawbone would have been better off debuting the Up2 last fall and kept working on the Up3 until it had a more fully baked product.
And if you’ve got no problem spending nearly $200 for a fitness tracker, you’ve got a lot of other options like the Fitbit Surge ($250) and the Basis Peak ($200), both of which have continuous heart-rate monitoring and built-in screens that can display notifications. Double your price range and you can even snap up an Apple Watch Sport ($349), which can do a heckuva lot more than a typical fitness tracker.
Wrap-up

In the end, it’s easy to be disappointed by the Up3. Even after its long delay and the omission of waterproofing, it still had the potential to be a different sort of fitness tracker. Unfortunately, it offers only minor improvements over Jawbone’s last model. And the few new features aren’t very useful at all, especially when compared to what others offer in its near-$200 price range.
Filed under: Wearables
Microsoft details the many different versions of Windows 10
A new Windows release wouldn’t be the same without many different versions of the OS to confuse the heck out of you. In a blog post this morning, Microsoft finally gave us the skinny on Windows 10’s upcoming versions — and they’re all pretty familiar to Windows fans. There’s the usual “Home” version for mainstream consumers, and the “Pro” version for business users. The latter is different from Windows 10 Enterprise, which is meant for large organizations with support for large-deployments. There’s also a version of Windows 10 targeted specifically at schools, which is likely part of Microsoft’s plan to take on Google’s Chromebooks. Microsoft is also differentiating the mobile versions of the OS: Windows 10 Mobile is what you’ll see on most consumer phones, but there’s also a “Mobile Enterprise” version for businesses.
Filed under: Software, Microsoft
Source: Microsoft
Facebook Debuts ‘Instant Articles’ for Faster Article Loading on iPhone [iOS Blog]
Facebook yesterday announced “Instant Articles,” a new iOS-based platform designed to speed up the loading times of articles when browsing on the company’s iPhone app.
Instant Articles offers publishers a new tool to host their stories on Facebook servers, negating the need to wait for a separate web app to load the content and in turn loading linked articles up to ten times faster than before. Publishers who take advantage of the feature will be provided with a suite of interactivity tools as well, including accelerometer-based photo zooming, audio captions, and the ability to like and comment on individual lines of an article.

The new feature is launching with nine partners: The New York Times, National Geographic, BuzzFeed, NBC, The Atlantic, The Guardian, BBC News, Spiegel and Bild. Facebook hopes that relegating full monetary control over an article to its publisher, including the ability to sell ads within Instant Articles and keep the full revenue, will entice more to support the service.
They’re also allowing partners access to Facebook’s Audience Network for a chance at beefing up ad spaces and giving them access to comScore and “other analytics tools” to track traffic data on articles. The new platform will also be malleable to each individual publisher, with Facebook introducing a tool set that will allow each specific brand to set its own customizable typeface, color, and layout to closer match what readers expect from each brand.
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Introducing Instant Articles, a new tool for publishers to create fast, interactive articles on Facebook.
Posted by Facebook Media on Tuesday, May 12, 2015
“Fundamentally, this is a tool that enables publishers to provide a better experience for their readers on Facebook” said Facebook Chief Product Officer Chris Cox. “Instant Articles lets them deliver fast, interactive articles while maintaining control of their content and business models.”
Facebook’s new suite of publishing tools aims to provide a more streamlined, hassle-free experience for users of its mobile app, which is always a good thing for a company constantly trying to be forward thinking. However, as The Verge points out, Instant Articles essentially boils down to being “a new publishing format,” which could spell doom for those unwilling to join the ranks of Facebook’s partners in fear of losing creative control of their own stories.
Instant Articles is available now on the iPhone Facebook app, with special content produced by a few of its initial launch partners. The company hopes to launch to a wider range of smartphone devices in the coming months, as it attempts to gather more publishing partners and listen to user feedback to “help us improve the experience.”
LG G Stylo announced for Sprint, Boost Mobile, and Sprint Prepaid
Sprint on Wednesday announced the plus-sized LG G Stylo will be available on its network as well as two of its prepaid services.
Starting today, the 5.7-inch phone can be had at Boost Mobile for $199.99 with no contract. Powered by Android 5.0 Lollipop, the phone features a 1.2GHz quad-core processor, an 8-megapixel rear camera, and 5-megapixel front-facing shooter.
Given the size of the device you might hope for a stylus of some sorts and LG is happy to oblige. Additionally, you’ll find other custom touches such as QuickMemo+ and Knock Code.
The Sprint Prepaid brand will begin offering the LG G Stylo on June 7 where it will also carry the same $199.99 price tag. A few days later, on June 12, you’ll also find the handset at Sprint, too.
The post-paid version of the device will be sold with a variety of options including installment billing. The phone will cost $0 down with 24 monthly payments of $12 each for a grand total of $288.
The post LG G Stylo announced for Sprint, Boost Mobile, and Sprint Prepaid appeared first on AndroidGuys.
Choose Your Own Premium Android Giveaway: Win a top-tier device, FREE
Ready for a new handset but aren’t prepared to shell out the clams for an upgrade? Today just might be your day. We’re giving away a top-tier handset of your choice to ONE lucky winner in the Choose Your Own Premium Android Giveaway!
The winner will choose between a Samsung Galaxy S6 Edge, LG G4 or Huawei P8 — brand new and ready to be claimed. One of these may already have your name written all over it but you’ll never know if you don’t enter.
There’s no purchase necessary and no complicated forms to fill out. All you’ll have to do is visit our giveaway page and submit an entry for your chance to take home a next-level gadget. It’s as easy as that. Plus, sharing with your friends via social media gains you more entries. Good luck!
Check this deal out, and many others at deals.androidguys.com!
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Sony makes the Xperia A4 official in Japan

Sony has just launched the Japan-exclusive Xperia A4, which is set to make its way to NTT DoCoMo in mid-June 2015. Billed as the successor to the Xperia A2, the A4 features similar build quality and specifications to those of the Xperia Z3 Compact.
The Xperia A4 comes with a 4.6-inch display with 1280 × 720 resolution, a 2.5GHz quad-core Snapdragon 801 processor, 2GB of RAM, 16GB of on-board storage, a 20.7MP rear-facing camera, a 2.2MP front-facing camera and a non-removable 2600mAh battery. The phone also runs Android 5.0 Lollipop, features an IPX5/8 and IP6X dust and water resistance rating, and will be available in Blue, White, Gray and Pink color options at launch.
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In addition to the launch of the A4, Sony has given some availability details on its two newest flagship devices. The Xperia Z4, which was announced just a few weeks ago, will make its way to Japan in June, and the LTE-capable Xperia Z4 Tablet will come to the country in July.
















