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8
May

Huawei’s Nexus phone to feature 5.7-in screen and Snapdragon 810 – Chinese analyst


huawei ascend mate 7 unboxing initial setup aa (5 of 20)

Confirming older rumors about an upcoming Nexus device manufactured by Huawei, a respected Chinese analyst reveal some key features of the device.

The analyst is Jiutang Pan, Research Head at the Shenzhen Huaqiang Electronics Research Institute specializing in the value chain of the electronics industry of China. Pan has authored several papers on the electronics industry and has accurately leaked details about upcoming devices from Chinese companies, including Xiaomi, Meizu, and Huawei. Most recently, Pan revealed the specifications of MediaTek’s next generation Helio X20 system on a chip.

Posting on Weibo, Jiutang Pan claims the Huawei-made Nexus will feature a 5.7-inch display of 2K (Quad HD) resolution and that it will be powered by Qualcomm’s Snapdragon 810 processor. The device is said to be slated for the second half of the year, though that’s not a hard prediction to make given we’re close to June already.

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If this is accurate, the Huawei Nexus shapes up to be a high-end affair, and one of a more manageable size, following the 5.96-inch monster that is the Nexus 6.

There’s a lot of sense in Google teaming up with a Chinese manufacturer for a Nexus device. Huawei, and its local peers like ZTE, Xiaomi, and even Lenovo, are the most dynamic Android OEMs right now. More importantly, they are the players that are winning market share in developing countries, where most new smartphone users are coming from. Plus, Google has a strong incentive to team with a Chinese player, as it hopes to return to the bustling Chinese market, potentially this year. Sundar Pichai himself said at MWC 2015 that Google plans to work with a local company to make this happen, and Huawei fits the bill perfectly.

How do you feel about a 5.7-inch Snapdragon 810 Nexus smartphone?



8
May

Beware of the benchmarks, how to know what to look for


CrazyBench3000

As regular followers of the wonderful world of Android you have probably glanced through numerous benchmarks already this year, especially when it comes to stacking new devices up against one another. However, after numerous scandals, odd results and the closed nature of many benchmarking tools, many are skeptical about their actual value. At ARM’s Tech Day last week we were treated to interesting talk on the subject of benchmarking and a heated discussion ensued, and we think many of the points raised are well worth sharing.

Benchmarks as a tool

There are plenty of benchmarks out there, looking to score everything from CPU and GPU performance to battery life and display quality. After all, if we’re shelling out hundreds of dollars for a piece of technology, it better perform well.

However, it’s quite widely accepted that benchmark tests don’t often accurately reflect real world applications. Even those that attempt to imitate an average user’s demands don’t always follow particularly scientific and repeatable methods. Let me share some examples.

Benchmark vs Real World

The graph above, collated by ARM, shows the compute and memory bandwidth required by a number of popular Android benchmarks, a selection of 2D and 3D games available from the Play Store, and general user interface requirements. The lines show the general trend of each group, depending on if they are leaning more towards bandwidth or compute workloads. More on that in a minute.

Clearly, the majority of the benchmarks are testing hardware far in excess of anything that users will experience with an actual app. Only three or four fall into the cluster of actual 3D games, making the rest not that useful if you want to know how well your new phone or tablet will cope in the real world. There are browser based suites than can vary widely based on nothing more than the underlying browser code and others that far exceed the memory bandwidth capacity of most devices. It’s tricky to find many that closely resemble a real-world scenario.

But suppose we just want to compare the potential peak performance of two or more devices, apps could always become more demanding in the future right? Well, there’s a problem with this too – bottlenecking and simulating higher workloads.

Looking at the graph again, we see a number of tests pushing peak memory bandwidth, but this is the biggest bottleneck in terms of mobile performance. We’re not going to see accurate results for performance metric A if the system is bottlenecked by memory speeds. Memory is also a huge drain on the battery, so it’s tricky to compare power consumption under various loads if they’re all making different demands on memory.

samsung galaxy s6 antutu benchmark

The Galaxy S6 scores highly in Antutu, but what does this score actually tell you about performance?

To try and sidestep this issue, you’ll find that some benchmarks split workloads up to test different parts, but then this isn’t a particularly good view of how the system performs as a whole.

Furthermore, how do you go about accurately predicting and simulating workloads that are more demanding than what is already out there? Some 3D benchmarks throw a ton of triangles into a scene to simulate a heavier load, but GPUs are not designed for solely that type of workload. In this sort of situation, the results are potentially testing a particular attribute of a GPU or CPU more than another, which will of course produce quite different results from other tests and can vary widely for different bits of hardware. It’s just not as reliable as a real world workload, which is what mobile processors are designed for, but testing basic games doesn’t always give us a good indication of peak performance.

Brightness Color and Power Consumption

Even if we chuck benchmarking suites out of the window we are left with issues when it comes to running test using existing games and loads. Screen brightness can have a huge effect in battery tests and not all 0% settings are the same and running different videos can even have an effect on power consumption, particularly with an AMOLED display. Gaming scenarios can vary from play through to play though, especially in games with dynamic physics and gameplay.

As you can see, there’s plenty of room for variance and loads of possible things that we can test.

The trouble with numbers

Unfortunately, testing is made even more complicated by simple score results and “black-box” testing methods that prevent us from knowing what is really going on.

As we mentioned before, if we don’t know exactly what’s been tested we can’t really relate a score to the hardware differences between products. Fortunately, some benchmarks are more open than others about exactly what they test, but even then it’s tough to compare test A to test B for a more rounded picture.

Not to mention that the increasing reliance on unrelated numbers has led to companies trying to game the results, by boosting speeds and optimizing for popular test scenarios. Not too long ago companies were caught out over-clocking their parts while benchmarks were running and sadly software is still open to trickery.

AnTuTu top GPUs Q1 2015

Benchmarks may not give us an accurate representation of real performance differences, but can be a helpful rough guide to rankings.

This certainly isn’t an issue solely related to benchmarking software, but it’s tougher for companies to get away with stressing their hardware when consumers might be running a game or task for a long period of time. However, there are still problems with “real-world” tests too. FPS for gaming is an overly generalized score, it doesn’t tell us about frame pacing or stuttering, and there’s still the amount of power consumed to consider. Is it worth grabbing a 60,000 AnTuTu score if your battery drains flat in less than an hour?

Is the situation hopeless?

OK, so up until now I have been quite negative about benchmarks, which maybe isn’t really fair. Although there are problems with benchmarking, there isn’t really an alternative, and as long as we are aware of the shortcomings then we can be discerning about the results and methods than we base opinions on.

A healthy sample of scores from a variety of sources is a good place to start, and ideally we take in a health mix of performance pushing benchmarks, understand any hardware weaknesses, and top it off with a good sample of repeatable real world tests. We should always remember that power consumption is the other half the argument. Mobile users constantly bemoan battery life yet demand ever faster devices.

Ultimately, we need to take in a good sample of results, from a variety of sources and test types and combine them together to form the most accurate assessment of a device’s performance.

Elephone-P6000-GameBench-Riptide

One possible light in this otherwise dark and murky field is GameBench. Rather than creating artificial tests, GameBench uses real world games and applications to judge the performance of a device. This means that the results actually reflect what real users with with real apps. If you want to know if Riptide GP2 will work better on phone X or phone Y, then GameBench can tell. However there are some draw backs. As I mentioned above, gameplay tests aren’t repeatable. If I play a game for 20 minutes and keep failing to get to the end of level 1 then the results will be different to playing levels 1 to 5 in the same time frame. Also, for the free version at least, the main metrics is frames per second, which isn’t that helpful. However on the plus side, GameBench automatically measures battery life. This means that if phone X plays Riptide GP2 at 58 fps for 2.5 hours, but phone Y plays it at 51 fps for 3.5 hours, then I would pick phone Y even though its fps is slightly lower.

Benchmarking like a pro

If you want an extremely detailed example of accurate benchmarking, ARM’s Rod Watt took us through his impressive test-setup, which involves stripping down the phone and actually soldering in some current sensing resistors to the Power Management Integrated Circuit (PMICs) so he could accurately measure the power consumed by each component during testing.

Benchmark like a pro

From this type of setup it is possible to produce detailed results about exactly what component is drawing power during different type of tests and how much power is consumed by each component.

If gaming is stuttering or draining the battery we can see exactly how much power is being drawn by each component, to better access the work being performed by the CPU or GPU compared with other tests, or if the screen is sucking down all the juice.

Detailed benchmark power results

While this may or may not be exactly what you’re looking for in a quick benchmark comparisons, it just goes to show the level of detail and accuracy that can be achieved by going above and beyond just comparing numbers churned out by a benchmark suite.

Where do you stand on the benchmarking issue? Are they completely pointless, semi-useful, or do you make your purchasing decisions based almost solely on them?



8
May

Motorola begins Android 5.1 soak test for Moto X (2014) in Brazil, brings new Chop Twice gesture


Moto_X_2014_2nd_Gen_Main_02_TA

The Moto X (1st Gen) began receiving its Android 5.1 update in Brazil a couple of weeks ago, and everyone asked when the second generation Moto X (2014) would get its turn. Well, it seems that today is the lucky day if you live in Brazil, thanks to Motorola rolling out the update in a soak test.

Chop Twice for Flashlight

As for the rest of the world, there’s no need to worry as Motorola has said that:

“We have been working on putting the software through carrier and regional testing in other countries and for other devices, so please stay tuned for more.”

Besides the usual collection of bugfixes and stability tweaks, the Android 5.1 update will also include improved control over notifications and device protection.  A new Moto Gesture has been added called Chop Twice that turns on the handset’s flashlight when you make a natural chopping motion with your hand. Chop twice to turn it on, and twice more to deactivate, just like the .gif image above demonstrates.

Here’s hoping that the soak test goes to plan and that the Android 5.1 update will be rolled out to Moto X (2014) handsets everywhere soon.

 

Source: Motorola

 

 

 

 

 

 

 

 

 

 

 

Come comment on this article: Motorola begins Android 5.1 soak test for Moto X (2014) in Brazil, brings new Chop Twice gesture

8
May

Quad HD heaven: Download all the LG G4 wallpapers here now






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The LG G4 has been out for just over a week now and the consensus appears to be that the device is quite balanced – it’s not quite a stand-out, thanks to its older Snapdragon 808 processor, but it ticks all the boxes and has a few nice gimmicks, like its genuine leather back, to try and entice you over the fence. Chief among the improvements LG has made in this year’s device is the Quad HD display, and being the second 5.5-inch slate LG has released, it’s appropriately brilliant – and what’s a brilliant display without brilliant wallpapers. Fittingly, we have all 10 of the LG G4 wallpapers available here for download, so have at it:

LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers
LG G4 wallpapers

Or here’s a zip to download if you prefer.


All these wallpapers are in the appropriate 2880×2560 resolution, which is perfect for those of you rocking a Quad HD display, but perfectly good if you don’t either. Only time will tell if the LG G4 is going to be a commercial success, but LG definitely has high hopes, and we hope for their sake that they’re right.

What do you think about the LG G4 wallpapers? Let us know your thoughts in the comments below.

Source: Phone Arena

The post Quad HD heaven: Download all the LG G4 wallpapers here now appeared first on AndroidSPIN.

8
May

Square’s ‘cashtags’ get more specific for sending quick payments


Square’s let you securely wire money via its (cringe-inducingly named) $Cashtags for a bit now, but the feature’s gotten a little more streamlined as of late. Now, you can specify a dollar amount for payments by appending the ‘tags with a number. For example: cash.me/$RED/5 is a $5 donation toward AIDS research, as the payment company cleverly pointed out in its announcement tweet. Whether or not your pursuits are as noble are entirely up to you.

Filed under: Cellphones, Mobile

Comments

Source: Square (Twitter)

8
May

Nintendo plans five smartphone games by 2017, first one this year


nintendo

Nintendo has long resisted the lure of mobile gaming, preferring to stick to its traditional, console-focused business model. So, in March, when Nintendo announced it’s partnering with mobile gaming giant DeNA to bring its first mobile games to market, fans of Mario & Co. were positively excited.

Now Nintendo offered some clues on how it plans to go about mobile gaming. Talking to investors after yesterday’s announcement of Nintendo’s 2014 financial results, CEO Satoru Iwata said Nintendo plans to release around five mobile titles by March 2017.

The first of these titles will be released by the end of the year.

The CEO said Nintendo wants to make each of these games a hit and “thoroughly operate every one of them for a significant amount of time after their releases,” in a sign of the company’s “serious commitment to the smart device business.”

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Nintendo will not port existing titles to mobile, because that would result in a subpar experience for users:

“If we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result.”

Nintendo is still dedicated to consoles and sees mobile as a gateway towards the more premium experience offered by Wii, according to Iwata.

So, what should we expected from these first batch of mobile Nintendo games? All we know so far is they will be made for mobile (no ports) and they will have a cross-platform component. DeNA’s involvement may result in the inclusion of a strong IAP system, but that’s just speculation. Of course, Nintendo’s beloved panoply of characters will be front and center, Donkey Kong, Link, and Mario included. And that pretty much guarantees that Nintendo’s mobile games will enjoy a ton of attention, if not guaranteed success.

What do you hope to see in Nintendo’s Android games?

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8
May

Oculus program makes it possible for novices to animate VR characters


A 3D animation studio called Masters of Pie has developed a prototype program called Geppetto that makes it easy to animate virtual reality characters. And yes, it’s “easy” even for those who’ve had zero training in animation. Geppetto runs on Oculus Rift and is named after Pinocchio’s creator, because its creators describe what it does as “digital puppetry.” That term’s right on the money: with the use of a Razer Hydra game controller, you can pick any part of the character and move it however you want to.

Road to VR Executive Editor Ben Lang had the chance to try it out and managed to manipulate the alien character into a pose within five minutes. “Above the character is a timeline which allows users to animate by associating poses with particular moments (keyframes) on the timeline,” he said. “When played back, the character moves from one pose to another accordingly.” Geppetto’s but an unfinished prototype right now, and what you can do is very limited: you can’t use it to create your own character or animate a Toy Story spinoff. The studio does plan to add more features and refine the ones it already has, hopefully to be able to release it in time for Oculus Rift’s consumer launch in 2016.

Comments

Via: Road to VR

Source: Masters of Pie

8
May

Samsung updating Galaxy Tab 4 10.1-inch with Android 5.0.2


Samsung Galaxy Tab 4 10.1-51

If you are the proud owner of a Samsung Galaxy Tab 4 of the 10.1-inch variety, good news, you are about to receive the Android 5.0.2 Lollipop update.

Samsung began pushing the update to users via OTA on Thursday. As always, watch for the notification, or head into the System Updates section deep down in your settings.

Included in this update for your tablet, aside from the wonders of Android Lollipop itself, including Material Design, is a new TouchWiz UI, new notifications panel, multitasking menu and a slew of performance enhancements and bug fixes. In addition, there is a new lock screen with improved notification handling. Much the same stuff we see on the recently updated Galaxy Tab S 8.4.

As a reminder, for those that do not have the device, the Samsung Galaxy Tab 4 10.1 is, as the name suggests, a 10.1-inch device with 1280×800 resolution. It is powered by a 1.2 GHz quad-core processor with 1.5GB of RAM and 16GB of internal storage. It was first released almost exactly a year ago, and ran for about $349.00.

What aspect of Lollipop are you most interested in experiencing on your Samsung Galaxy Tab 4 10.1?



8
May

Texts from Mom, Samsung’s touching Mother’s Day ad


Sunday May 10th, 2015 is Mother’s Day in over 80 countries including the USA, Canada, Germany, Australia, Denmark, Greece, India, Italy, New Zealand, and Switzerland. To mark the occasion Samsung has released a new ad, which in the gentlest way possible reminds us that Moms have a way with words – especially when they text them.

The #TextsFromMom ad, featuring the Galaxy S6 Edge, shows a series of lighthearted situations where Mom can text the wrong thing. Some of the classic messages from Mom include texts ALL WRITTEN IN CAPITALS, and confusing a Selfie with a normal photo. The comic reply to the ALL CAPITALS message is of course, “Why are you shouting?” To which Mom replies, “I’M NOT CAN YOU HEAR ME???”

Probably the funniest one is when Mom sends a message asking her daughter if she wants to get some ice cream, and the emoticons are not quite the rights ones. Check out the video to see what I mean.

For those in the USA, Samsung is also running a #TextsFromMom Twitter contest until 11:59PM on May 11, 2015. The handset maker is offering 3 Samsung Galaxy S6 Edge devices as prizes.

To enter you must tweet a funny or entertaining screenshot/photo of a text from your mom, including the hashtag #TextsFromMom. You must also follow @SamsungMobileUS, and have your privacy settings set to “public” to receive a Direct Message for the Entry to be eligible. One more thing, you must get approval from your Mom prior to submission!

Even if you are in a country not celebrating Mother’s Day (like the UK, which had its Mothering Sunday in March), it is still worth following Samsung’s advice, “This Sunday, give her a call.”



8
May

Logitech remotes can turn down Hue lights before movie night


Logitech’s Harmony remote just got considerably more useful when you’re setting the mood for a movie. A recent hub firmware update (available through the Android and iOS apps) for its Smart Control and Ultimate remotes lets you adjust Philips’ Hue lights at the start or end of an activity. You can set a colorful backdrop before kicking off a house party, for instance. Frankly, this makes Logitech’s Hue integration considerably more useful — you can now light up a dark room and turn on your TV before you even reach the couch.

Filed under: Home Entertainment, Household, HD

Comments

Via: Dave Zatz (Twitter)

Source: App Store, Google Play, Logitech