Skip to content

Archive for

8
May

Students design a facial recognition cane for blind people


Closeup of Blind Man Walking With White Cane

Facial recognition technology has many use cases, but none nearly as significant as this next one might be. A group of students at Birmingham City University are developing a smart cane, dubbed XploR, which uses a combination of hardware and software to help the visually impaired easily identity family and friends. The device is powered by a smartphone’s face recognition features, GPS and Bluetooth, allowing blind people who use it to detect faces up to roughly 33ft away. If the cane does recognize someone, it then sends a vibrating signal to the person and guides them via an ear piece — for reference, the images of loved ones can be stored on an SD card.

“My grandfather is blind and I know how useful this device could be for him,” XploR developer Steve Adigbo told Phys.org. “The smart cane incorporates facial recognition technology to alert the user when they are approaching a relative or friend. There’s nothing else out there like this at the moment.” Right now, the team is still researching what else is essential for cane users, like how light or easy to use it needs to be. And the plan is to test it later this year at the Beacon Centre for the Blind in Wolverhampton, West Midlands, where they will be showing off the training and security aspects of the device.

[Image credit: Getty Images/Vetta]

Filed under: Misc, Peripherals

Comments

Source: Phys.org

8
May

Sprint’s Samsung Galaxy S4 gets Android 5.0 Lollipop


Samsung Galaxy S4 Lollipop Update

It’s a known fact that old technology–even if its only three years–often doesn’t get updated to the latest and greatest, such as Android 5.0 Lollipop. We’ve seen this time and time again with Samsung and LG devices. Thankfully, Galaxy S4 owners aren’t apart of that crowd, and users touting the device on Sprint should be getting the update sometime today.

If you haven’t been prompted to download the new firmware version, select the check for updates option in your smartphone. However, keep in mind that you may not receive it today, as these updates are often rolled out in stages, as is the case with many carriers.

Have you received Android 5.0 Lollipop on your Galaxy S4 yet? Be sure to let us know in the comments.

source: Sprint

 

 

Come comment on this article: Sprint’s Samsung Galaxy S4 gets Android 5.0 Lollipop

8
May

Tesco’s now looking to offload its mobile business


Tesco Mobile

With a £6 billion loss hanging over its head, Tesco has taken steps to help plug its financial leaks. This involved the sale of its Blinkbox streaming properties, including Movies, Music and Books, but it appeared that one of its more successful businesses, Tesco Mobile, would survive the cull. According to the Financial Times, even the MVNO is now on the chopping block, after the supermarket giant began talks with bankers about putting the carrier up for sale.

It’s a curious decision, given that Tesco Mobile is one of the biggest operators outside of the four main providers. The 50/50 venture with O2 generates £100m a year for Tesco, helped by low-cost tariffs and 250 specialised mobile stores it operates within branches. Given that companies like Sky and Carphone Warehouse are launching their own networks, Tesco might be looking to get out while the going is good — it certainly can’t afford to lose any more money while its other businesses are performing so poorly.

Filed under: Cellphones, Wireless, Mobile

Comments

Source: Financial Times

8
May

Students design a facial recognition cane for blind people


Closeup of Blind Man Walking With White Cane

Facial recognition technology has many use cases, but none nearly as significant as this next one might be. A group of students at Birmingham City University are developing a smart cane, dubbed XploR, which uses a combination of hardware and software to help the visually impaired easily identity family and friends. The device is powered by a smartphone’s face recognition features, GPS and Bluetooth, allowing blind people who use it to detect faces up to roughly 33ft away. If the cane does recognize someone, it then sends a vibrating signal to the person and guides them via an ear piece — for reference, the images of loved ones can be stored on an SD card.

“My grandfather is blind and I know how useful this device could be for him,” XploR developer Steve Adigbo told Phys.org. “The smart cane incorporates facial recognition technology to alert the user when they are approaching a relative or friend. There’s nothing else out there like this at the moment.” Right now, the team is still researching what else is essential for cane users, like how light or easy to use it needs to be. And the plan is to test it later this year at the Beacon Centre for the Blind in Wolverhampton, West Midlands, where they will be showing off the training and security aspects of the device.

[Image credit: Getty Images/Vetta]

Filed under: Misc, Peripherals

Comments

Source: Phys.org

8
May

ResearchKit App Drawing Return Visits at Rates Rivaling Games and Social Media Apps [iOS Blog]


LifeMap Solutions, co-creators of the ResearchKit Asthma Health app [Direct Link], yesterday published a blog post detailing the success of the first few weeks of the app’s lifespan and how it has engaged its users in return visits as much as some social media and gaming apps on iOS.

In the official ResearchKit blog post, LifeMap Solutions details the preliminary findings of the Asthma Health app, which aims to attain greater insight into the disease and subsequently attempt to help users become more educated on the issues at hand.

asthma health app
The developers were initially worried about the tricky e-consent process every user must go through when first launching the app, with secondary concerns wondering if users would find the experience as “sticky” and addictive as other apps they use daily. Asthma Health’s usage data showcased not only willingness to give e-consent, but a high engagement rate in returning to the app throughout the week.

But the gamble paid off. Based on preliminary data for the Asthma Health app, over half of our users not only complete the e-consent process, they also come back the very next day to use the app. This is a very high rate of return for any app, let alone a health-related app.

Excitingly, results have shown that users are as engaged (or more!) with Asthma Health as they are with games and social networks. Our working theory is that Asthma Health users are motivated by the goal of supporting research that helps the entire patient community. We plan to test this theory more extensively in the near future.

LifeMap Solutions discovered that the research-based app showcased data very similar to everyday social media apps, with users responding especially high to push notifications reminding them to revisit the app.

The developers also saw particularly high involvement in the app on Mondays, corresponding to a weekly push notification automated to hit early each week. As the developers said, even though overall engagement decreases, “The spikes in app usage are consistent with the type of behavior we see in mobile apps more broadly: users respond dramatically to regular reminders.”

DailyPromptEngagement_01cAsthma Health’s engagement rate over the course of its first few weeks.
Apple first announced ResearchKit at its “Spring Forward” media event on March 9, the Asthma Health app one of four experiences to launch supporting the platform. The mobile open source framework allowed for thousands to sign up for those initial four launch apps, far more than any location-based study could ever have hoped for.

With the official release of the full ResearchKit suite earlier in April, now even more developers can capture the features of the iPhone’s sensors such as the accelerometer, gyroscope, microphone and GPS to create medical research experiences and conduct studies like LifeMap Solutions and its partner Mount Sinai have done with Asthma Health.




8
May

This is what Samsung’s Gear VR for the Galaxy S6 is like


OLYMPUS DIGITAL CAMERA

If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.

Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.

Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.

I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.

The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.

Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.

“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.

As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”

But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”

Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.

As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.

However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”

For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.

Filed under: Gaming, Samsung

Comments

8
May

Man who put Windows 95 on Android Wear ups ante by doing the same with 1987’s Apple Macintosh II


AppleMacintoshIIAndroidWear

Who needs an Apple Watch when you can rock Apple’s Macintosh II OS from 1987? While it may seem like an impossibility, the man behind putting Windows 95 on Android Wear is at it again, this time, with the Apple OS. That’s right Corbin Davenport, put the 1987 OS on a Samsung Gear Live and while it may be quite tiny on the small screen, it’s fully functional.

In the under 2-minute video Davenport runs through the OS on the Wear device and shows just how functional it actually is. The buttons in the OS are still quite difficult to navigate but regardless, it’s fun to see just what we can do with these tiny computers. We have the video for you below. Enjoy!

Click here to view the embedded video.

source: Popular Mechanic

Come comment on this article: Man who put Windows 95 on Android Wear ups ante by doing the same with 1987’s Apple Macintosh II

8
May

This is what Samsung’s Gear VR for the Galaxy S6 is like


OLYMPUS DIGITAL CAMERA

If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.

Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.

Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.

I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.

The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.

Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.

“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.

As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”

But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”

Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.

As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.

However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”

For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.

Filed under: Gaming, Samsung

Comments

8
May

Samsung’s Gear VR for Galaxy S6 is out today for $199


OLYMPUS DIGITAL CAMERA

If you just got yourself a Samsung Galaxy S6 (or its curvier sibling, the S6 Edge) and you happen to be a fan of VR, well good news: the latest Gear VR for the Galaxy S6 is now officially on sale. It’s still in limited rollout but it should be in your local Best Buy starting today for around $199, with availability expanding quickly to even more places. Introduced at Mobile World Congress in Barcelona, the new headset is not only designed for Samsung’s new phones, but also features a number of improvements over the original Gear VR for the Note 4. We had a chance to take a brief spin with the new hardware a few days ago, tried out a few new made-for-VR games and also talked to Max Cohen, VP of mobile at Oculus, for more on Gear VR’s future.

Not much has changed with the Gear VR from our hands-on in March, but we’ll offer a brief recap of the hardware anyway. In comparison with the original, the new headset is definitely smaller and lighter, which befits the S6’s more petite stature. The straps have also been redesigned for better weight balance and there’s now additional padding on the rear strap for a slightly more comfortable fit. And unlike the original, the new headgear has a USB port so you can charge the S6 while it’s nestled in. The focus ring adjustment now goes further in both directions plus there’s mechanical fan to cool you down. From my experience wearing the device, I can also say the picture quality is excellent — really sharp images with hardly any screendoor effect at all.

Now on to the game demos. Cohen had me try out three new made-for-VR games that he thought would best represent the range of VR games that are now available for the Gear VR — remember that you can now purchase and download these games from a paid app store. The first is a unique party game called Keep Talking and No One Explodes developed by Steel Crate Games. The person who’s wearing the headset would be tasked with diffusing a bomb, while other people in the same room would instruct them on how to do so by using an instruction manual.

I played a brief stint of the game with a couple of colleagues at our San Francisco office, and it was a lot of fun, albeit stressful. I had to describe what I saw in each bomb module and then my co-workers would reference a rather thick user manual, ask me questions and talk me through what I needed to do while the clock was ticking. It reminded me a lot of Spaceteam or other collaborative games where players had to help each other, except in this case, I was the only one at the controls. Cohen says that this is a good example of a game that wouldn’t work too well outside of VR, since it would spoil the fun if everyone else could see what you’re seeing.

The next game I tried is Herobound: Spirit Champion, which is actually a sequel to Herobound: First Steps, a game that Oculus made last year. Developed by Gunfire Games, Herobound is essentially a Zelda-type adventure game where you fight enemies and complete puzzles and missions. Unlike the earlier game, I had to use a Bluetooth controller in order to move the character around and swing a sword. That said, I could still do things like look at a target in order to aim an arrow at it, which is something I wouldn’t be able to do outside of VR.

Last but certainly not least is a game called Omega Agent by Fireproof Studios, which is the same outfit behind The Room and The Room 2, a couple of excellent puzzle games for Android and iOS. Omega Agent is basically a secret agent jetpack game where, you guessed it, you get to fly a jetpack and shoot at targets. If that sounds ridiculously fun, well, it is. The visuals are fairly simple cartoony graphics but the sensation of flying around a city with a jetpack is . Cohen recommended that I sit on a swivel chair and turn on a “Swivel Chair” mode in settings (Yes, that’s a real option) where the jetpack turns as you turn in order to reduce motion sickness. But, perhaps due to the somewhat low-res graphics, I still felt pretty dizzy afterwards.

“We believe in designed-for-VR games,” says Cohen of the games I tried. Both Omega Agent and Herobound are available now (the former is $9.99 while the latter is free) while the Keep Talking game’s pricing and release date are still to be determined. “VR builds more of an emotional connection than traditional media. You’re more connected to the character. You get more a sense that you’re there, more interaction,” he says of the experience. “Initial titles were existing IP properties that were kinda mapped over. But the platform is maturing at this point,” he says, adding that there’s a bunch more content now on the app store even though it’s only been out for a few months.

As for the hardware itself, Cohen says that it’s still technically an Innovator Edition, but that doesn’t mean it’s not consumer-ready. “[The Innovator Edition] label shows we still have work to do, but right now it’s not nearly as much work compared to awhile back.” Indeed, from the hardware perspective, Cohen says that they feel very good about the quality. The software is also starting to get there. “During the Gear VR for Note 4 timeline, a lot of the messaging was that the device was great but Oculus was telling you not to buy it. That’s not the message here for the S6.”

But that doesn’t mean you should toss out the old Gear VR either. “Because the software gets updated, the Note 4 gets all the benefits that the S6 has as well.” Some of those benefits include updates to Oculus Cinema, the ability to stream 360 photos and more. “The difference between this Gear VR and the one for the Note is not night and day. I wouldn’t throw my Note away in the trash.”

Indeed, Cohen offered a hint that we could be expecting even more out of the Gear VR team in the near future. “We’re going to make VR accessible to a very large market,” he says. “Our eyes are towards the fall. It’s when we think consumer VR will really take off for mobile.” While he wouldn’t offer specifics, I have to assume there’ll probably a new Samsung handset coming out later this year, along with possibly a new headset as well.

I also asked Cohen if progress on the Gear VR would affect anything over on the Rift side of things (which, incidentally, should finally roll out to consumers in early 2016). “We’ve learned a lot about what people want,” he says. “How do people navigate, how do they purchase apps, do they want to purchase in VR or on their phones … We’re learning a lot on how to make the Rift experience better.” Additionally, he says that a lot of the content on Gear VR can be ported over to the Rift and vice versa.

As far as non-gaming uses go, Cohen told us that Oculus has been experimenting with social cinema, or the ability to watch movies together even though you and your friends are spread out around the world. “I personally think social interaction is one of the most compelling usecases for VR,” says Cohen. “Watching a movie together, going through photos, watching cat videos … Having that emotional connection and presence as if they’re there with you. I think that’s what’s going to drive VR usage.” Indeed, the potential for social VR is one of the reasons Facebook was so interested in Oculus, and it’s also a key reason as to why Oculus agreed to be a part of Facebook.

However, the team’s main focus is still games. “I take it with me when I travel,” says Cohen, adding that he sometimes wears it on the plane. “It lets you escape the confines of your economy class seat and feel like you’re in a huge space.” He did offer a warning if you plan on doing this though. “Just remember that you’re wearing a headset and not to whack the person next to you.”

For even further impressions of the latest Gear VR for the Galaxy S6, stay tuned for our full review.

Filed under: Gaming, Samsung

Comments

8
May

FCC tea leaves suggest LG G4 release on Sprint, Verizon getting close


LG_G4_From_NYC_02

A couple new entries in the FCC database for LG devices suggests the LG G4 has cleared regulatory approval on the way to market from Verizon and Sprint. The new entries are for devices with model numbers VS986 and LS991, although the entries do not mention “LG G4″ specifically as the phone model. However, sources note that the LG G3 on Verizon has the model number VS985 and on Sprint it gets model number LS990. So the new devices have had their model number increased by one relative to the LG G3, which suggests the new devices are the LG G4 for each of the carriers.

Neither carrier has released information about availability of the LG G4. However, sources think Sprint will hit the market in June and they do have a pre-registration page already setup. Meanwhile, no date has been set for Verizon

source: FCC (Verizon), FCC (Sprint)
via: G for Games

Come comment on this article: FCC tea leaves suggest LG G4 release on Sprint, Verizon getting close