Google announces “Works with Google Cardboard”
Google announces the “Works with Google Cardboard” project in an attempt to breath some life into their VR product and app.
If you are unfamiliar with this cheap virtual reality option, you can read our review over here. You can build your own Cardboard viewer with just a few parts, and Google is kind enough to supply instructions for you!
With this Works with Google Cardboard project, Google plans on making the Cardboard experience better for all parties involved. What is going to happen is that companies that develop VR headsets can apply for a certification badge that will let users know that Cardboard apps and games will work perfectly with their product.
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Starting today, manufacturers can also apply for a program certification badge. This way potential users will know, at a glance, that a VR viewer works great with Cardboard apps and games.“
Along with this, there will be a QR code that manufacturers can create containing specs of the VR viewer like focal length, input type and inter-lens distance. This is all in an effort to make Google Cardboard apps work better with all viewers available on the market.
This isn’t all that Google has done to make Google Cardboard grow. They also updated the Cardboard SDKs in order to add improved head tracking and drift correction among other things.
Google also announced a partnership with Thrive Audio and Tilt Brush to make even better VR products.
The post Google announces “Works with Google Cardboard” appeared first on AndroidGuys.
DODOcase Cardboard VR viewer being offered for free
After writing up my post concerning Works with Google Cardboard, I started looking around for a virtual reality viewer for myself and stumbled upon this deal.
DODOcase is currently offering their take on Google Cardboard for free! That’s right free. Well, sort of free. This deal comes with the heafty shipping fee of $12, but that is still really cheap for a VR headset.
If you weren’t sure that Cardboard is worth $25, maybe you will find it worth $12. If you are still unsure, you can always check out our own Robert Nelson’s review of Cardboard!
I don’t know how long you will be able to grab their viewer for this cheap, so you better jump on this deal fast! I know I will!
The sale is limited to one per customer and it is US customers only.
The post DODOcase Cardboard VR viewer being offered for free appeared first on AndroidGuys.
MakerBot lays off one-fifth of its workforce
MakerBot is perhaps the most well-known consumer 3D printer on the market, having sold tens of thousands of Replicators since its start in 2009. It’s a large part of why Stratasys, an industrial 3D printer and manufacturer, decided to acquire MakerBot in 2013. Two years after that merger, however, things don’t seem quite so rosy. Motherboard has learned that MakerBot has apparently laid off roughly 20 percent of its staff — which is around a hundred people — as part of a recent consolidation effort by parent company Stratasys. An employee told the outlet that the company is trying to eliminate duplicate positions and streamline operations as a whole.
The edict reportedly came from new CEO Jonathan Jaglom, who took over the position last month. Former CEO and MakerBot founder Bre Pettis left the role to join Stratasys late last year, as did interim CEO Jenny Lawton a few months later. Mass layoffs at the most successful consumer 3D printing company probably don’t paint a positive picture on the market for consumer 3D printers as a whole, but it remains to be seen if this restructuring will be beneficial or detrimental to the organization.
UPDATE: MakerBot has published a blog post confirming its recent round of layoffs and announced that it’s also closed down three retail stores. The company states:
“Today, we at MakerBot are re-organizing our business in order to focus on what matters most to our customers. As part of this, we have implemented expense reductions, downsized our staff and closed our three MakerBot retail locations. With these changes, we will focus our efforts on improving and iterating our products, growing our 3D ecosystem, shifting our retail focus to our national partners and expanding our efforts in the professional and education markets.”
[Image credit: Getty Images]
Filed under: Misc
Source: Motherboard
Adaptalux is a modular lighting system for macro photography
Every now and then, there are projects on Kickstarter designed for a niche group of people. Adaptalux is one of those: it’s a modular, flexible and nearly pocket-sized lighting studio for macro photography and videography. The team behind Adaptalux claims that the system is capable of creating an infinite amount of illumination environments, thanks to an interchangeable design that users can customize based on their needs. For example, the Control Pod lets you choose the amount of light sources (up to five) and the color of them, as well as control the beam angle for each. And, much like the familiar gooseneck desk lamps, Adaptalux’s lighting arms can be bent and twisted almost any way you want.
Pledges that include an actual set start at £100 (roughly $150), with shipping expected to be in November — but this is Kickstarter, after all, so we wouldn’t bet on that date being 100 percent accurate. Still, let us know in the comments if you think this could be a useful addition to your photo/video gear.
Filed under: Cameras, Misc, Peripherals
Source: Adaptalux (Kickstarter)
New leaked images give us a better look at Oppo’s upcoming bezel-less smartphone

A few weeks ago, a video leaked on the web giving us a good look at Chinese manufacturer Oppo’s supposed upcoming bezel-less smartphone. Alongside a number of photos of the phone in action, the video showed someone flipping through the device’s user interface to show off the futuristic design. The phone, which has unofficially been named the R7, has now leaked in some new pictures, giving us another look at the handset.
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Unfortunately there’s not any new information to report here, but it’s still nice to see more photos of the device out in the wild. And aside from the aesthetics of the device, we really have no solid information on the specs it will bring to the table. A few previous rumors suggest that the device could carry a 5.5-inch display, a 64-bit octa-core MediaTek MT6795 processor, a 20.7MP rear-facing camera and measure just 4.85mm thick.
Oppo is supposedly achieving this bezel-less look using a patent filed by the company last December. The schematic below shows how the beveled side of glass can refract light, creating the illusion that the screen is larger than in reality and concealing the margin (marked 22) that houses electronic components.

Like any other rumor or leak, this should still be taken with a grain of salt. But seeing as how there’s now a video and multiple photo sets of the device, we’re assuming that this device is real, and that it could eventually make its way to market.
Apple iPhone 6 vs Huawei P8 – hands on

For many years, the Apple iPhone has served as a benchmark for the design and style that rival Chinese manufacturers have built their handsets by and often, we’ve seen Chinese manufacturers like Huawei create some of the best looking Android handsets on the market.
Earlier this week, they announced the Huawei P8 (and the Huawei P8 Max), which this continues the trend of the P-Series and marries incredible design with premium specs at a flagship price point. Continuing where the Ascend P7 left off, the Huawei P8 packs a flagship specs list into a body that’s just 6.4 mm thick but how does the best of Huawei compare to the Apple iPhone 6? Let’s find out.

The Huawei P8 measures 144.9 x 72.1 mm while the iPhone 6 is slightly smaller and narrower at 138.1 x 67 mm. However, the extra size is deemed necessary by the P8’s 6.4mm thickness, which is 0.5mm thinner than the iPhone 6. The Huawei P8 is also slightly heavier at 144 grams – versus 129 grams for the iPhone 6 – but the extra weight feels nicer in the hand with the Huawei P8 feeling reassuringly solid.
Huawei – the biggest manufacturer you’ve probably never heard of
The 4.7 inch display on the iPhone 6 sports 740p resolution (740 x 1334 pixels) and has 326ppi pixel density while the 5.2 inch display on the Huawei P8 offers Full HD resolution and 424ppi pixel density. In actual usage there’s very little difference between the two displays but the 1500:1 contrast ratio of the P8’s JDI-Neo display offers a slightly more immersive experience.
The front of each handset shares a similar candy-bar design aside from one key element: the bezels. The Huawei P8 comes with, what Huawei are describing as, a frameless display and it’s clear that they’ve definitely taken a major step towards having a bezel-less display in the future. The iPhone 6 has the home button, which incorporates the Touch ID fingerprint sensor but this brings with it, a large requirement for bezel. As a result the iPhone 6 has a screen-to-body ratio of just 65.8% which is vastly inferior – at least in design terms – than the 71.4% screen-to-body-ratio of the Huawei P8.

Above the display, the iPhone 6 has a 1.2MP iSight front facing camera that shoots 720p HD video but as good as the camera is, it pales in comparison to the 8MP wide-angle front snapper on the Huawei P8 which captures rich selfies and can accentuate your facial features through Beauty Level.

On the back and this is a key area that Huawei took great pleasure in highlighting during the P8 launch; the protruding camera. Before the iPhone 6 and iPhone 6 Plus, past Apple iPhones had always had a camera that sat completely flush with the body but given the extra screen size on the iPhone 6 (and the 6.9mm thickness), the camera doesn’t quite fit. Yes, it does only protrude a small amount but the fact is, it sticks out. Even the Galaxy S6 Edge has a protruding camera and Huawei picked on both these handsets when revealing – with great pleasure, I might add – that the Huawei P8 camera sits completely flush with the 6.4mm thick body.
Consider that the Huawei P8 has a 13MP sensor with Optical Image Stabilisation – compared to an 8MP sensor sans OIS on the iPhone 6 – and it’s clear that Huawei have definitely pushed the boundaries in the camera design.

As for the camera output, both handsets produce excellent images. The iPhone is usually recognised as having one of the best mobile smartphone cameras and the iPhone 6 is no different, with the 1.5µm pixel size offering better light in pictures. While the Huawei P8 has standard size pixels, it does have a larger sensor (at 13MP) and also has Optical Image Stabilisation which helps to ensure that low-light (and even day-light) pictures are crisp, clear and accurate.
China Tour 2015 with Huawei
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From camera to performance and another area that’s quite contentious. On paper, every iPhone has specs that are dated by at least two to three years but this isn’t a true indication of the performance. As they control both the hardware and software on their devices, Apple has the ability to optimise in ways that Android manufacturers can’t and as a result, a similar level of performance can be achieved from vastly inferior specs.

With their P8 flagship, Huawei have sought to produce an experience that rivals the iPhone and the octa-core 64-bit HiSilicon Kirin 930 processor and 3GB RAM combine to offer just this. Running on Android 5.0 Lollipop and using Huawei’s own EMUI v3.1, the Huawei P8 can multi-task with the best of them and while the experience isn’t the exact same, the UI does have several elements that would be familiar to iOS users.
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Both companies have also adopted similar marketing strategies, offering different versions of the handset with different storage options. The iPhone 6 and iPhone 6 Plus are available with either 16GB, 64GB or 128GB storage and each of the three colours – Space Gray, Silver and Gold – are available in either storage option.

In comparison, Huawei have taken a slightly different approach with the same end result: the Huawei P8 is being offered in two versions with different colour and storage options but both versions offer 3GB RAM and microSD card expandable storage. The standard version will offer 16GB storage and be available in Titanium Grey or Mystic Champagne while the premium version will have 64GB storage and be available in either Carbon Black or Prestige Gold.
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The price of the two handsets is another area where the two companies differ; Apple have always sought to achieve the highest possible selling price for their handsets and the iPhone 6 is no different, coming with a price tag that’s higher than almost every other smartphone. In comparison, the Huawei P8 starts at just €499 for the standard version – with the premium version costing €100 more – which equates to around £150 GBP (approx. $260) cheaper than the iPhone 6 SIM free and unlocked.

Android manufacturers have often sought to draw iPhone users away from Apple’s ecosystem and the Huawei P8 is one of the closest attempts at offering an Android-based credible alternative to Apple iPhone users. From the build and design to the specs and the interface, it offers an experience that will be inherently familiar to all iPhone users.
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Will it be enough to make them switch? That much is unclear but with a price tag that undercuts the competition significantly – and the backing of Huawei to make it even cheaper if required – it might have a small chance. Huawei is probably the biggest manufacturer most people have never heard of – although that is changing somewhat now – but with handsets like the Huawei P8, it won’t be long before you start hearing of them regularly.
Let us know your thoughts, guys!
The slow, unsettling burn of Owl Cave’s indie horror
Owl Cave popped onto the indie scene in 2013 with a macabre, witty point-and-click adventure called Richard & Alice, which received a slew of rave reviews. Studio co-founder Nina White specializes in crafting vaguely horrific stories packed with tension, and her latest creation, The Charnel House Trilogy, is no exception. It’s a subdued brand of horror: no jump scares, no boogeymen under the bed, no demonic children with long, limp hair crawling out of the TV. Charnel House takes place on a train and tells the stories of three passengers over the course of a single night.
“For me, horror’s all about the creeping dread, the slow, unsettling burn,” White says. “It’s this sense of unease and discomfort that I really like playing around with when crafting horror stories.”
White’s experience with horror stems from writing prose fiction, which is one reason she doesn’t rely on jump scares in her games. In text, it’s difficult to make a reader jump in shock from a single, calculated word or punctuation mark. Written horror requires more atmosphere, more world-building, prose that makes the reader truly believe in the story. Writing games, it turns out, isn’t much different for White, though it requires a bit more “stage direction” than storytelling.
“I think when people imagine a ‘writer’ they imagine someone jotting down words that appear on a page, or on a screen, that are then displayed or read to the reader or player,” she says. “With games like Charnel House, there’s a lot of narrative design involved; what does having this box in room 2-C say to the player? What story does that tell? What message am I conveying with this particular audio cue?”
White wants the world to examine horror as an art form in an in-depth way. Mainstream horror is fine, but the genre as a whole offers much more variation than the classic ghosts, goblins and serial killers. There are whole worlds of psychological unease: people sitting too close for comfort, the terror in an unfamiliar road, a breath of cold air on a hot summer day.
“One of today’s Charnel House reviews actually states ‘it’s not a horror game,’ which is an interesting statement to make,” White says. “I think people could make the same argument about my novel, Bright Lights & Glass Houses, too. That it’s not horror. But for me, it absolutely is. This is what the horror genre can do so well, this approach that isn’t exactly what you associate as mainstream horror, and I think people who are heavily involved in the genre are pretty good at building on that.”
Charnel House, out now on Steam for PC, is a 2D side-scroller with a fixed camera. The train and its passengers are drawn mostly in muted sepia tones, a style pulled from a game that Owl Cave launched in September 2013, Sepulchre (it’s one of the stories in the trilogy, in fact). The design of Charnel House feeds into White’s writing, allowing her and artist Ivan Ulyanov to create living photographs punctuated with bits of discomfort.

“Everything’s normal, but then not quite normal…. One of the great things about the low-resolution pixel art style is that it further reinforces the abstraction and plays on the concept of the unknown, where some of our favorite horror resides,” White says. “Then the portraits, far more detailed and realistic, portray these snapshots of each character in differing states of emotions.”
No matter who you are, you can get on board with us and be a part of something we’re creating
White enjoys toying with definitions, stretching them to their limits and bending them to new situations. Owl Cave, for example, consists of her and Ulyanov, but she doesn’t have a solidified idea of what exactly their studio is. They work with a rotating stream of freelance game developers and a community of passionate, dedicated fans. Owl Cave is more than a strictly regulated studio, but less than a free-flowing hippie commune. It’s more like a collective.
“That’s always something I’ve been really keen to do; work with a bunch of different people on an affordable, versatile level spanning multiple projects, but without any of us getting tied down or locked into one thing,” White says. “So there’s that, this sense of community, a fluid and hopefully welcoming atmosphere that says, ‘Hey you, no matter who you are, you can get on board with us and be a part of something we’re creating.’”
Plus, White says, it’s more affordable to run a studio this way. “But that’s a boring answer. Just pretend like we’re a mysterious secret society.”
Adobe shares their future plans for Android
Adobe has slacked behind in bringing many of their mobile apps to Android in recent years, as they opted instead to focus on other platforms instead. While it can be seen as a good thing, since they can work out kinks and issues on other platforms before they hit Android, it does put us behind in getting to test their latest apps and services. It appears that others have noticed as well, as Adobe today released a press statement sharing what their plans are for Adobe and its integration with Android.
In it, Adobe admits to having given developmental preference to other mobile operating systems but that they plan on changing that here in the near future. Adobe plans on making sure that their first apps have been released during the Summer of 2015, but unfortunately they did not offer a more specific deadline. So you can expect the apps to start hitting the Play Store sometime between June and September.
Adobe is also planning on releasing an Android version of their Creative SDK. This would give developers better tools to integrate their apps with Adobe services, such as the Creative Profile.
Source: Adobe
The post Adobe shares their future plans for Android appeared first on AndroidGuys.
OnePlus issues invitation for April 20th event
We learned recently that OnePlus was negotiating for additional funding from Silicon Valley venture capitalists. Now, we see a post from the company on its Google+ page inviting us to some event, scheduled for April 20th.
All we can do at this point is speculate. Could it be possible that the much anticipated OnePlus Two may be announced far earlier than originally thought? Or maybe another handset launch, like a budget smartphone? In either case, I’m sure it will be fun to watch.
Source: OnePlus
The post OnePlus issues invitation for April 20th event appeared first on AndroidGuys.
Alcatel OneTouch Idol 3 available for early pre-order at $200
The unlocked phone is priced $50 lower for early adopters
Alcatel is now offering its OneTouch Idol 3 smartphone for pre-oder some days ahead of expectation. What’s more, the handset carries a lower price point than anticipated – albeit for a limited time.
If you place a pre-order for the OneTouch Idol 3 before 11:59PM PST on April 20 you can secure one for $199.99, down $50 from it’s normal pre-sale price. Come April 21 the handset will be $249.99. Either way, that’s not a bad price at all for an unlocked phone running the latest version of Android.
The OneTouch Idol 3 is slated to ship in May however it’s not exactly clear when, specifically.
The post Alcatel OneTouch Idol 3 available for early pre-order at $200 appeared first on AndroidGuys.




Starting today, manufacturers can also apply for a program certification badge. This way potential users will know, at a glance, that a VR viewer works great with Cardboard apps and games.


















