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14
Apr

Deal: The Sky Runner 6-Axis Gyro Drone is currently 27% off in the AA Deals Store


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Drones are becoming a popular hobby for many people around the world, though it can sometimes be difficult to find a quality drone to start with. If you’re looking for your first drone, we’d suggest trying out the Sky Runner 6-Axis Gyro Drone, which is currently being offered for 27% off in the AA Deals Store.

The Sky Runner 6-Axis Gyro Drone can climb walls, run on the ground, and fly through the air thanks to its unique crash-resistant rolling cage. It comes with a 2.4GHz remote control for extended flight range up to 100 feet, and is built for both indoor and outdoor flying. It will only take about 60 minutes to charge up the li-poly battery, which will get you almost 10 minutes of flying time.

This drone’s asking price is normally a steep $90, but thanks to the Android Authority Deals Store, you can pick one up for just $64.99. Not a bad deal to start off your new hobby on the right foot! To get more information, head to the deal link below.

Get this deal now



14
Apr

Asus Zenfone 2 Review


The Bottom Line

PROS
  • Great build quality
  • Bright and vivid screen
  • Fast charging technology
  • Customizable UI
  • Fantastic performance
  • MicroSD expansion
  • Affordable
  • 4 GB of RAM
CONS
  • Mediocre battery
  • Average camera
  • Weak speaker
8.5

Apart from a few drawbacks that can be fixed with software updates, the Asus Zenfone 2 brings a lot to the table in terms of build quality, specifications, and features, and could prove to be very disruptive in the smartphone market with its budget-friendly price point.

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During CES 2015 back in January, Asus introduced the follow up to its affordable Zenfone smartphone series with the Zenfone 2. To start of, it has to be mentioned that there are actually three variants of the device that share the Zenfone 2 name, with the version in this review featuring a 5.5-inch 1080p display and a whopping 4 GB of RAM. What does this device have to offer beyond its impressive spec sheet? We find out, in this in-depth review of the Asus Zenfone 2!

Design

ASUS Zenfone 2-9

The Asus Zenfone is technically a mid-range smartphone, but it certainly doesn’t act or feel like one. Things aren’t particularly different or unique in terms of design, and the inspiration from existing devices is obvious, but that’s not necessarily a bad thing, and the build quality is definitely solid. It’s made of plastic like its predecessors, but the phone doesn’t feel cheap in the hand and is very well put together.

ASUS Zenfone 2-27

The device comes with rounded corners, and the back has a significant curve to it that tapers down towards the edges, making for a very comfortable feel in the hand. The plastic back features a faux metallic coating, which results in not only a great look, but also allows for good grip, while preventing the back from collecting fingerprints. The back cover is also removable, giving you access to the two SIM slots and the microSD card slot. That said, the battery is still sealed and non-removable.

ASUS Zenfone 2-10

Asus states that the Zenfone 2 is a 5.5-inch smartphone in the body of 5-inch smartphone, but while the device is fairly manageable when it comes to one-handed use, it’s certainly nowhere close to what Asus claims, and in fact isn’t even the smallest in this size category either. A lot of the girth has to do with the somewhat thick bezels along the sides of the display, and the chin below it that houses the capacitive keys. That said, the Zenfone 2 is still a very sleek looking device overall, even if I do wish it was slightly smaller for an easier handling experience.

ASUS Zenfone 2-2

A noticeable design element is the bare left and right sides, with the Zenfone 2 coming with a different take on the standard button layout. For starters, the power button is up top next to the headphone jack, which is actually quite unfortunate, given the hand gymnastics required to reach it. The power button is also extremely flush with the surface, and isn’t the easiest to press. A double tap to wake and sleep gesture is available though, which luckily means that you won’t find yourself reaching for the power button all that often. Like most of LG’s current smartphone lineup, the volume rocker of the Zenfone 2 has been moved to the back and also come with a slightly ridged texture, making it very easy to reach and find by feel. The microUSB port is at the bottom, with the speaker found at the back.

Display

ASUS Zenfone 2-13

The Asus Zenfone 2 features a large 5.5-inch IPS LCD display with a 1080p resolution, resulting in a pixel density of 403 ppi. Quad HD may be currently trending, but Full HD is nothing to scoff at and is certainly impressive given the budget-friendly nature of this device.

ASUS Zenfone 2-17

The display experience is great, providing everything you’d expect from a high-end panel. The screen is sharp, vivid, bright enough to easily see in broad daylight, and offers fantastic viewing angles. 5.5-inches is a good size for media consumption, and you’ll have a great time watching videos or playing games on this display. The default settings in terms of color calibration are perfectly fine, but you do have the option to tweak the settings more to your liking, with a reading mode that is gentler on the eyes, a vivid mode that drastically increases the saturation, and finally, a manual mode for more granular controls over the display settings.

Performance and Hardware

ASUS Zenfone 2-28

Under the hood, the Asus Zenfone 2 packs a 64-bit Intel Atom Z3580 processor, clocked at 2.3 GHz, backed by the PowerVR G6430 GPU, and is also the first smartphone to boast 4 GB of RAM. Keep in mind though that the other versions of the device that come with 2 GB of RAM and feature the 1.8 GHz Intel Atom Z3560 processor, so the performance may vary depending on which variant you choose. When it comes to the performance of the 4 GB version, the device feels every bit as snappy and responsive as a high-end flagship. Animations are smooth, applications open quickly, it handles gaming extremely well, and with this much RAM on-board, multi-tasking is a breeze.

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To push the device to its limits, I loaded several games at once and switched back and forth between them, and there were no signs of any stutter or slowdown. Of course, this was done merely for the purposes of testing, and isn’t a use case scenario for most people, but the raw power to handle such a thing is still very impressive. 4 GB of RAM may be overkill for some, but the Zenfone 2 is certainly a fantastic budget-friendly option for the power user. The only hiccup was with regards to the Instagram application that simply crashed all the time. This could be due to compatibility issues with the Intel processor, and is hopefully something that will be fixed with a future update. It could be a huge drawback for heavy Instagram users, and is a small blemish to what is an otherwise solid performance.

ASUS Zenfone 2-5

The device packs a standard suite of connectivity options, including support for 4G LTE which does work in the US, and I had no issues with getting high-speed internet on the T-Mobile network. 16 GB, 32 GB, and 64 GB of on-board storage is available, with further expansion via microSD possible up to 64 GB. The rear speaker is denoted by a very large speaker grill that gives the illusion of the phone packing a powerful speaker. That is unfortunately not the case though, with it having just a small single driver placed on the left side of the grill. The sound quality is adequate, butit doesn’t get very loud when compared to some other devices with similar speaker setups.

ASUS Zenfone 2-11

The Zenfone 2 comes with a non-removable 3,000 mAh battery, that, coupled with the power frugal Intel Atom chip, should allow for some great battery life, but that unfortunately has not been the case. As you can see from the screenshots below, while it is possible to get a full day of use out of the device with around 4 hours of screen-on time, there are significant battery drain issues from the Android OS that is drastically shortening the battery life. It’s difficult to pinpoint whether the cause is in the initial version of Android 5.0 Lollipop, which has been known to be buggy, with a lot of issues being resolved with the jump to Android 5.0.2 and now Android 5.1, or whether the problem is with the Zen UI itself.

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Thankfully, Asus is aware of this issue and is working hard to fix the problem. That means a future update should eventually solve the battery woes, and we’ll be sure to report on this as soon as it hits. On the bright side, the Zenfone 2 does come with fast-charging technology, which Asus claims will restore 60% of battery life in a little more than half an hour.

Camera

ASUS Zenfone 2-4

The Asus Zenfone 2 comes with a 13 MP rear shooter, with a dual tone LED flash, and a respectable aperture of f/2.0. Like previous generations, this device also features ASUS’ Pixelmaster technology that is supposed to provide better shots and video in low light conditions. The camera application is fairly straightforward and easy to use, and includes all the usual setting that you would expect, such as white balance, exposure, ISO, and 1080p video capture, and some typical shooting modes are also available, including manual, HDR, and panorama.

ASUS Zenfone 2-21

Like a lot of smartphone cameras, the camera of the Zenfone 2 performs best in good lighting conditions, with the f/2.0 aperture allowing for some nice depth of field. That said, the biggest issue with this camera is the lack of dynamic range. While it is capable taking a decent shot, more often than not highlights were either completely blown out and overexposed, or right at the other end of the spectrum with images being too dark and underexposed. HDR mode proves to be the savior here, and works quite well to even out the images, while adding some extra saturation as well. HDR image processing does take a long time between shots though, so if you don’t have a steady hand, or the subject is moving, the image will be not be particularly sharp.

ASUS Zenfone 2-22

Image quality deteriorates as lighting conditions worsen, with photos starting to exhibit noise, and the image quality becomes worse when shot at ISO 300 or higher. ISO is capped at 800, which limits the amount of noise that could potentially be introduced, but even then, the camera’s image processing doesn’t handle the existing noise all that well. The built-in low light mode takes advantage of the Pixelmaster software to allow for up to 400% brighter photos, and while it does work, the images are of a lower resolution, and the increase in light actually makes the digital noise even more visible.

If you enjoy taking self-portraits, the front-facing 5 MP camera with a wide angle lens will certainly get the job done. The camera comes with a real-time beautification feature, and there is also a selfie panorama mode that will help you easily fit your friends or family into the shot.

Software

ASUS Zenfone 2-20

The Asus Zenfone 2 comes with Lollipop out of the box, but as mentioned, it is Android 5.0, and not the newer Android 5.0.2 or the latest Android 5.1. On top is the Asus Zen UI, but it does retain some of the material design elements of Lollipop, noticeable in the notification shade and the Recent Apps screen. That said, those familiar with the Zen UI will still feel right at home here.

ASUS Zenfone 2-26

There are a lot of bloatware applications on-board, but a handful of features do add to the overall experience, like an Easy Mode that creates a simplified interface, and a one-handed mode, which, as the name suggests, allows for comfortable one-handed use, and can be triggered by a double tap of the home button. There are also a few gestures that can be used while the screen is off, that Asus calls ZenMotion, which includes the double tap to wake feature and also allows you to draw different characters to launch specific applications. The Zenfone 2 also eliminates the need for carrying two separate work and personal devices, with the build-in Snapview feature allowing users to create completely separate and secure profiles to store business or personal data that only you can access.

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One of the main attractions of the Zen UI is the ability to customize the interface with the built-in theme engine, that can be used to alter the look and feel of the entire experience with different fonts and icons, as well as changes to the lock screen and notification shade. The launcher preferences can also be customized simply by swiping up from the bottom, or by a long press on the home screen. While standard settings like widgets, wallpapers, and various home screen scroll effects are available, the best part about this launcher is the ability to use third party icon packs from the Google Play Store, something that is otherwise only possible with a third party launcher.

Specifications

Display 5.5-inch IPS display with 1920 x 1080 (Full HD) resolution. Corning® Gorilla® Glass 3.
Processor 64-bit Quad Core Intel® Atom™ Z3560/Z3580 processor (running at 1.8 or 2.3GHz).
GPU PowerVR G6430 from Imagination
RAM 2GB or 4GB.
Storage 16GB/32GB/64GB, microSD card slot, up to 64GB.
Camera Rear: 13MP, f/2.0-aperture, 5-element, auto-focus lens with dual-color Real Tone flash. Front: 5MP, f/2.0-aperture, wide-angle 85-degree lens with Selfie Panorama.
Battery 3000mAh lithium-polymer with fast-charge technology.
Connectivity 802.11ac, Wi-Fi Direct, Bluetooth 4.0, NFC, GPS
Networks GSM, 3G, 4G LTE
Software Android 5.0 Lollipop
Dimensions 152.5 x 77.2 x 10.9-3.9mm, 170g

Gallery

Pricing and Final Thoughts

The Asus Zenfone 2 is available now in select regions like China, Taiwan, and Europe, and will soon be releasing in India in the coming weeks, but US availability is still to be announced. Available colors include black, gold, gray, red, and white, with pricing starting at $199 for the base model. Official pricing for the higher-end models will be announced by ASUS later this month, but you can expect it to range anywhere between $50 to $100 above the base price, depending on the RAM and the storage option.

ASUS Zenfone 2-12

So there you have it – a closer look at the Asus Zenfone 2! Once the battery life issues are resolved, this device is going to be a major contender in the Android smartphone world. Boasting a beautiful design, powerful specifications, and a solid user experience overall that will cater to a variety of users, it’s hard to imagine that all of this is available at such a budget-friendly price point. Asus is proving once again that you don’t have to pay a lot to get a lot, and the Zenfone 2 is certainly setting a new standard for the affordable smartphone market.

Other quality, affordable smartphones

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14
Apr

MacBook (2015) Review


For any MacBook owner who has ever looked longingly at an iPad, Apple has made your dreams a reality. For a price.

When The Terminator first arrives in our time, he’s naked. The lesson to be drawn from that is this — you can have the future right here, right now, You just can’t have anything extraneous along with it. So too, the new MacBook

Every few years Apple likes to redefine what it means to be a laptop. The company has done it with plastics and metals, and even with envelopes. Drives have come and gone and so have ports. With this latest MacBook, the first to bear just that simple name since 2011, even the constants of screen, keyboard, and trackpad have changed. They’ve gone Retina, butterfly, and Force Touch respectively. They’ve each of them once again become the state of the art. It’s whether or not those changes ultimately benefit the customer that remains in question, or more accurately — what kind of customer? That’s what this MacBook review seeks to find out.

For people who want:

  • Simplicity and ultra-portability.
  • Fanless, noiseless operations.
  • Tomorrow’s technology today.
  • Premium experience over price.

Not for people who want:

  • High-performance processors or graphics.
  • A large number and variety of ports.
  • Deep, clackity keyboards.
  • Low, low pricing.

Bottom Line

For years people have been asking for a Mac that was more like an iPad. Well, here it is. Still not a touchscreen, still running OS X, and with a price as cutting edge as its technology. But as mobile as an iPad in all the ways that matter.

First impressions

Video Hands-on

We got our first look at Apple’s new MacBook back on March 9 at the Spring forward event. We’ll have a full-on video review for you soon. Meanwhile, here’s where it started.

Refined more than redesigned

MacBook Design

Picking up the new MacBook makes one thing instantly clear — you’re holding the future of laptops in your hands. It’s not the first time Apple’s pulled this trick, and we really should have come to expect it by now, but when you see how clean the lines are, how gorgeous the finishes look, how strong and yet light the unibody feels, boom, future.

Like always, however, the future does take some getting used to. The first few times I picked up the new MacBook I found myself accidentally depressing keys — there’s almost no bezel on the sides. After a few stray tabs and s, I switched to grabbing it lower down, at trackpad level, or from underneath.

When you do hold it, you get a very real sense of just how new the new MacBook really is. It weighs just 2 pounds. That’s about the weight of the original iPad with a case on it. It’s also only about 13.1 mm thick. That makes the MacBook the lightest, thinnest laptop Apple has ever sold, and for everyone who remembers Steve Jobs sliding the original MacBook Air out of an envelope, that’s saying something.

More remarkably, the thinness and lightness doesn’t come at the price of solidity. The new MacBook is still a unibody, like the last major MacBook redesign, and still comes with all the structural benefits of being formed from a single piece of aluminum. It is, however, a new an improved unibody.

Here’s how it looks compared to Apple’s 13-inch MacBooks’ the Air and the Pro.

It’s smaller than both those machines, obviously, but the 12-inch MacBook also manages to be look smaller than the 11-inch MacBook Air as well.

The differences are easily observed. Gone is the plastic that used to cover the hinge on the back, for example; it’s metal now all the way up. That makes the new MacBook feel even more like a singular object. The MacBook is also anodized now, so just like iPhones and iPads you can choose between space gray, silver, and gold finishes. (And if you’re interested in matching your Apple devices, the colors are all quite similar in tone and finish.)

The overall effect, at the risk of further abusing the metaphor, is something that looks even more like it was poured from liquid metal. It’s practically seamless. It’s like an iPad.

The screen bezel has also been minimized and blacked out, like the MacBook Pro and unlike the MacBook Air. It’s not quite as minimized as some television sets and competing laptops, but it’s getting there.

The word “MacBook” appears at the bottom, something Apple has stopped doing with the more recent MacBook Pro iterations. I’m still not sure if I consider it a regression or not. It’s classic but also clutter. If Apple ditched it here too, I wouldn’t miss it.

Gone also is the glowing Apple logo on the back. The sight of it everywhere from coffee shops to the State of the Union to Microsoft’s media events was impossible to miss, like a Bat-signal. The new version is polished, like the iPhone 6 and iPad Air 2. It looks great, and I find myself oddly unsure now if I’ll really miss the glow.

That’s just one of the compromises the thinness of the new display casing — 0.88 mm — demanded. The other is the FaceTime camera. It’s regressed back to 480p. It’s the one area where the new MacBook feels like something from the past rather than the future. Cameras hate thinness but people love cameras. It’s a tension, but it’s one Apple’s engineers will need to figure out so we can get our video calls, podcasts, and recordings back on track.

Everything else about the new MacBook looks and feels great. I called it a redesign before but it’s really something closer akin to a refinement. It’s absolutely a MacBook in every way, but where the Air always seemed flattened out, the new MacBook seems truly distilled down. Apple isn’t bumping up against the constraints of technology any more as much as they are the physical size of the human interfaces — the keyboard and display.

And for an ultra-portable, that’s the ideal.

Pro screen at less than Air size

MacBook Retina display

The new MacBook sports a 12-inch, 2304×1440 pixel, 226 ppi, 16:10 aspect ratio Retina display. Apple uses the marketing term “Retina” to classify a pixel density that, when seen from a typical distance, renders the pixels practically invisible. That means the grid of dots that make up the screen disappear and only the content remains — crisp text, clear pictures, and sharp interface elements.

Apple introduced Retina with the iPhone 4 in 2010 and first brought it to the Mac in 2012 with the 15-inch MacBook Pro. The 13-inch Pro followed shortly thereafter, and, just last October, the 27-inch Retina 5K iMac.

The Retina display on the MacBook looks stunning. It’s of the new generation where it almost looks better than real life. The colors are deep and true and the blacks as inky as LCD (liquid crystal display) can deliver.

The display on the MacBook looks stunning. It’s of the new generation where it almost looks better than real life.

To achieve that quality at this thinness, Apple redesigned the pixels to create a wider aperture. That allowed the company to use low power LED (light emitting diodes) backlighting for 30% better energy efficiency at the same brightness level as previous displays.

When Apple first announced the new 12-inch display, I was nervous. I’ve never been able to use an 11-inch MacBook Air because it’s 1366×768 display simply didn’t provide enough screen real estate for me, especially vertically.

With a typical Retina display, 2304×1440 pixels would work out to 1152×720 points — four Retina pixels for every point. That would be even less screen real estate, especially vertically.

But Apple’s not doing a typical Retina display here. They’re doing what they did with the iPhone 6 Plus — rendering it larger and then scaling it to fit the screen.

By default you get 1280×800. That’s the same default as a 13-inch MacBook Pro.

Like all Retina Macs, however, you can go into System Preferences and switch to a scaled mode. Options for bigger text include 1024×640 and the truly native 1152×720. The option for more space is 1440×900.

Here’s what the pixel count differences look like for the scaled modes, from left (larger text) to right (more space):

And here’s what the different densities look like on screen, again from left (larger text) to right (more space):

If you have incredibly sharp vision, you might notice the scaling in either standard or more space mode. I don’t and I don’t. What I do notice is the real estate it gives me.

You can’t scale to 1680×1050 like you can a Retina MacBook Pro, but 1440×900 is still as much as you get with a 13-inch MacBook Air. And you get them in Retina.

Here’s how the 13-inch MacBook Air’s standard pixels compare to the MacBook’s Retina pixels:

Here’s how the default pixel count of the new MacBook compares to the rest of Apple’s current laptop lineup. From left: MacBook Air 11-inch, MacBook Air 13-inch, MacBook, MacBook Pro 13-inch, MacBook Pro 15-inch.

And just for fun, here’s how it compares to the rest of Apple’s Retina display lineup. From left, Apple Watch (48mm, 38mm), iPhone (iPhone 6 Plus, iPhone 6, iPhone 5s), iPad, MacBook, MacBook Pro (15-inch, 13-inch), Retina 5K iMac.

The end result, for me, is that where the 11-inch MacBook Air felt cramped, the new MacBook has as many pixels as a Pro but in a package almost as small as the smallest Air.

It’s the best of both worlds.

Typing on butterflies

MacBook keyboard

Some people like deep, clickety clackety keyboards. An entire cottage industry has cropped up to support those who still miss the Apple Extended II. I’m not one of them. For me, the less travel and the more gravity can power my typing process, the better. That’s the reason I’ve always liked Apple laptop keyboards, and why I like the new MacBook keyboard.

Because the new MacBook is so thin, Apple has had to engineer its shallowest keyboard ever. The company did this, in part, by creating a new kind of keyboard mechanism — the butterfly.

Previous MacBook keyboards used a scissor mechanism. It was great but it was also like a teeter-totter — if you pressed closer to the edge of a key than the center, the key wouldn’t just depress, it would tilt. The new butterfly mechanism, which incorporates a stainless steel dome switch, moves as a single unit. If you hit an edge it feels like you hit dead center.

Apple says the new butterfly mechanism is 40 percent thinner than the old scissor one, yet four times more stable. At the same time, the company has increased the surface area of each key by 17% and deepened the “scoop” by 50 percent.

All together, it takes some getting used to. I spent about an hour typing away before it started feeling normal. But then I could type as quickly and easily on the MacBook as I could on my 13-inch MacBook Pro. In fact, when I switched back briefly to make sure, it was the MacBook Pro keyboard, keys titling every few strokes, that felt a bit weird.

It’s freakish how the mind adapts.

There are a few oddities. The escape key looks strangely elongated and the left and right arrow keys are now full height even as the up and down arrow keys remain half-height. The former I’ve barely noticed, the latter I’m still getting used to.

Also, the backlight now consists of individual LED for each key. That creates better uniformity and prevents light leakage from around the sides. It makes for a very crisp, very clean look.

Again, those who love big, unabashed keyboards with tons of travel might not like this new, ultra-thin MacBook keyboard one bit. But I love it and hope to see it in many more Macs to come.

Until, of course, it’s replaced by a Force Touch…

Multitouch made multidimensional

MacBook Force Touch Trackpad

When you first start using the Force Touch trackpad, it makes you think physics is a lie, or that maybe your fingers are simply liars. Turn the new MacBook off and the trackpad feels like a solid, dead part of the unibody with no clicking mechanism or movement to it at all. Turn it on, however, and the trackpad comes alive. You can click on it the way you’ve clicked on any previous trackpad, but across the entire range of its surface, not just the bottom. What’s more, you can click, then click deeper, then click deeper still.

In other words, when on, the Force Touch trackpad on the MacBook (right) not only feels almost indistinguishable from the mechanical trackpad on something like the MacBook Air (left), because you can click just as easily top or bottom it feels better.

Thanks to four touch sensors, the new MacBook trackpad can sense how much pressure you’re using when you press down on it. Thanks to the electromagnetic “Taptic Engine”, the trackpad can then return a feeling to match that level of pressure. As proprioceptive illusions go, it’s a doozy.

The crude explanation is that the trackpad is returning horizontal force that your fingers are interpreting as horizontal. How it’s being done, however, fascinating as the science truly is, won’t be what matters to most people. That it’s being done and successfully will be what matters — because most of us won’t even notice the difference.

The science behind Force Touch and Taptics

Using a combination of Force Touch and Taptics, Apple can achieve various effects throughout OS X. Some of them feel more like teaching tools right now — a way to let all of us, from interactivity designers and developers to customers, experiment and become familiar with the technology and its potential.

For example, press down on a neutral location and you’ll feel a click. Press harder and you’ll feel a second “force click”. Apple has hooked the Force Click into Quick Look, Look Up, and Data Detectors. Here’s some of what you can currently do with it.

  • Force Click on a Dock icon to Expose the app’s windows, a file icon to Quick Look it, or a file name to edit it.
  • Force Click on a word to look it up in Dictionary or Wikipedia, an address to get a Maps preview, or a location to drop a pin.
  • Force Click on a date to add it to Calendar, an event to see details, and an invitee to preview their contact card.
  • Force Click on a link to preview a web site, an image or PDF to invoke Markup, or an iMessage conversation to see details.

Apple is also showing off some of the other uses, including pressure sensitivity for things like fast forward and rewind in QuickTime and iMovie, arrowing through pictures and videos in iPhoto, and zooming in Maps. Photos will also provide tactile feedback when you rotate an image back to zero degrees.

(I’ve joked with our tech team that I’d love force touch to work with our content management system so that if I press really hard, all the text turns to ALL CAPS as it publishes. That way I can not only write, but WRITE ANGRY.)

Force Touch and Taptics aren’t unique to the new MacBook. Apple first showed them off with the Apple Watch back in September of 2014. That Apple could deploy the technology across both iOS and OS X, tiny screen and phone-sized trackpad makes it easy to imagine we’ll be experiencing it everywhere soon enough.

Like Lightning for laptops

MacBook USB-C and ports

When I first heard about the new MacBook and its single USB-C port, I didn’t believe it. Even when I saw it on stage at the introduction event, I wasn’t sure why Apple did it or how it would work. Then I got an iMessage. It was about my mom’s interest in getting the new MacBook, the first MacBook she’d ever been interested in getting. I found out later one of the main reasons was that it had just one port, just like her iPad. To her that wasn’t a compromise. It was a feature.

As someone who has stuck USB into MagSafe on older Macs only to see the computer shut off, I could sympathize. For some of us more is more. For others, less is more.

I owned an original MacBook Air, the one with the single USB port that opened down like the boarding ramp on the Millennium Falcon. I was doing more trade shows at the time and the value of something so light, something that wouldn’t break my back if I walked a convention center with it all day, was more important than the power and ports I had to sacrifice to use it.

Since then I’ve switched to a 15-inch Retina MacBook Pro to regain performance, a 13-inch Haswell MacBook Air to regain portability and power-efficiency, and most recently, a 13-inch Retina MacBook Pro to try and get some balance of both.

There have been occasions where lack of ports have hindered me, like when I wanted to attack a USB camera, USB ethernet adapter, and USB mic adapter all to the same machine at the same time and came up one short, or when I forgot my DSLR camera and had to repeatedly swap SDHC cards to get photos off during a keynote.

That I can remember both those occasions so vividly shows just how rare they were. For the most part my MacBooks have simply sat on my lap or on a table, connected to nothing regularly beyond AC power.

All of those Macs still had multiple ports, however. They still had separate power, display, and peripheral at the very least. USB-C combines all of those things into one.

  • You can charge your MacBook or charge other devices using USB PD by plugging them into your MacBook
  • You can transfer data at up to 5 Gpbs over USB 3.1, USB 3, or USB 2, or over ethernet with a USB adapter. (Including target disk mode.)
  • You can power an external display using a DisplayPort 1.2, HDMI, or VGA adapter.

All in a package 33 percent the size of standard USB, which means it can fit into smaller devices, and one that’s dual sided, which means you don’t have to worry about which way you plug it in.

The MacBook includes a USB-C cable and a 29-watt power adapter, so you can plug it into a wall to charge the same way you would an iPad. You could also plug it into an external battery pack and charge that way.

If that looks and sounds far more like a Lightning connector than a traditional MagSafe to you, let’s just chalk it up to an amazing coincidence.

If Apple had gone with Lightning on the MacBook it wouldn’t have been an industry standard and so it wouldn’t have been compatible with all the forthcoming USB-C peripherals. It Apple had stuck with Thunderbolt, we’d be where we are with the rest of the Mac line — stuck between the few and the expensive. USB-C will be mainstream and it will be cost-effective and that means it will be better for anyone short of video and other high-end professionals.

Those are the people for whom USB-C, especially a single USB-C, is going to be a deal-break. Those are also the people for whom there’s the MacBook Air and the MacBook Pro.

For the vast majority of people, the kind of people that use iPads in particular, and who don’t use external displays or ethernet or attach multiple peripherals at once, the sheer simplicity is going to be very appealing.

If you fall somewhere in the middle, like I do, where most of the time you need nothing but your laptop but a few critical times you need more, Apple has separately released adapters to go along with the new MacBook and its USB-C port.

First and foremost there’s a USB-C to USB-A adapter. With that you can plug in anything that uses USB 3.1, USB 3, or USB 2, including the Lightning cable for your iPhone or iPad, or a standard USB to USB, USB to mini USB, or USB to micro USB for your camera, external drive, and more.

For displays, there are currently adapters for both VGA and HDMI. Using HDMI, the MacBook can support up to a 2160p 4K external display. Sadly, there’s no DisplayPort 1.2 adapter, at least not yet, so it can’t support Apple’s own ThunderBolt Display.

The HDMI and VGA adapters both have USB-C and USB-A ports as well as their respective video ports, so you can plug into power and another peripheral at the same time.

The HDMI adapter supports HDMI 1.4b, which covers 720p, 1080p, 1920×1200, 3840×2160 at 30 Hz, and 4096×2016 at 24 Hz. The VGA adapter supports 1920×1200.

There’s no PCI pipe, however, which means no Thunderbolt, no daisy chaining, and no support for anything that requires the massive throughput of Apple’s pro-level port.

Powered USB hubs will also work, and can help mitigate the need for multiple ports, but with such a grab-and-go device, it’s something you’ll always have to grab-and-take along with you.

It’s possible future MacBook’s will have multiple USB-C ports, and future MacBook Pros might have them along with other ports.

For today, though, it’s no different than when Apple abandoned the floppy or FireWire — if you even remember those — and it’s certainly no different than an iPad or iPhone and their solitary Lightning port. For the type of customer for whom the MacBook is intended, the solitary USB-C port won’t be a deal-breaker.

Fight the power

MacBook Performance and battery life

There’s a tension that exists now between power and power-efficiency. My switching from MacBooks Pro to Air and back is an example of that tension. Some of us crave fast video rendering and transcoding, silky-smooth gameplay, and builds that finish by the time we come back with more coffee. Others want nothing more than ultra-long battery life so we can browse, type, watch, listen, and learn the day away. Throw the additional tension between Retina and thinness into the mix, and we’re consistently asking less battery to do more and better. And compromises need to be made.

For the MacBook that means using Intel’s Core M processor, a first for Apple laptops. Codenamed Broadwell-Y, the dual-core only Core M sits on the ultra low power Y branch of Intel’s product line. It lets Apple reduce the size of the actual computer board inside the MacBook, which lets them make it substantially smaller and lighter.

All told, the MacBook’s board is an astonishing 67 percent smaller than even the 11-inch MacBook Air. It looks more like an iPad board than a Mac board. Here’s the diagram the company uses to illustrate the difference:

At 4.5 watts, Core M sips power rather than gulps it, and that means, even as it lights up a Retina display it can eek out up to nine hours of web browsing and up to ten hours of iTunes playback. Those are Apple’s estimates, mind you, but after using the MacBook from full charge every day for almost a week, it generally lives up to the estimates.

That’s because, also like an iPad, the space savings from the board is used to pack in even more power cells. For the MacBook, that includes a new system that stacks batteries like terraces wasting as little space as possible. Tiny boards combined with big batteries has been key to Apple’s mobile devices, and it’s key to taking the MacBook from portable to truly mobile.

Core M is also what’s letting Apple run fanless with the new MacBook. Yes, fanless-as-in-no-fan. None. Zero. And no fan noise to go along with it. Put the new MacBook under load and do you know what you hear? Nothing. Because, fanless.

Trying to go fanless, of course, has resulted in some of the biggest missteps in Apple’s history, going right back to the Apple III. This time, however, it really seems to have worked out. Apple has years of fanless iOS devices behind it, and Core M is letting them do the same thing now with the Mac.

Apple’s using a 1.1 GHz dual-core Intel Core M in the baseline MacBook, which the one I’m testing for this review. It has 4 MB of shared L3 cache and can “Turbo Boost” up to 2.4 GHz. You can also get a version with a 1.2 GHz Core M that boosts up to 2.6, or you can top out at a 1.3 GHz Core M that can boost all the way up to 2.9.

All of them come with 8GB of 1600MHz LPDDR3 random access memory (RAM), Intel HD Graphics 5300, 802.11ac Wi-Fi, and Bluetooth LE. The PCIe flash storage is good on read speed and fast on write speed, and you can get either 256 GB or 512 GB.

Perfunctory benchmarks:

For fun I also ran a stress test to see if and how Apple throttled down the Core M to help reduce heat in a fanless environment. The answer seems to be, at least so far, not at all. Though, admittedly, there’s not much room below it for Core M to throttle.

The results should come as no surprise. Again, Core M is about power efficiency, not power. Many have noted that the MacBook benchmarks like a MacBook Air of 2011. Yet that MacBook Air wasn’t this small and light and didn’t have a Retina display.

If all you’re doing is browsing, typing, watching, listening, and learning you’ll likely never notice the performance you don’t have. If you set your stop-watch on transcoding and compiling times, however, you’ll likely be happier with a MacBook Air if not a MacBook Pro. That’s why Apple has multiple laptops in its lineup.

The system inside

OS X Yosemite and apps

OS X 10.10 Yosemite runs well on the MacBook. Scrolling and animations smooth, H.264 video and MP3 and AAC audio playback is solid. Web pages render quickly enough, even ones with more than their fair share of JavaScript, and Photos performs just fine. You won’t mistake the MacBook for a MacBook Pro, mind you, but you won’t be frustrated under all but the heaviest loads either.

The same holds true for apps. Again, Final Cut Pro X, Handbrake, and even iMovie will take longer to render and transcode video, but for browsing, doing productivity work — at least in iWork and Google Docs, I haven’t had Office installed on a Mac in years. iTunes can beachball my maxed out Retina 5K iMac but it’s no worse on the MacBook, which is both surprising and appalling. Napkin, which likes the GPU, also works without a hitch on the MacBooks chipset.

If you’ve used a MacBook Air, especially if you’ve used one from a few years ago, then you’ll be just fine with the MacBook. The truth is, for most people, most of the time, we achieved acceptable levels of performance years ago. That’s why maintaining those levels and shifting to size, battery life, and other vectors has become not only possible, but preferable.

OS X Yosemite review + best Mac apps

If you’re new to OS X Yosemite, the latest version of Apple’s Mac operating system released in October of 2014, we have a complete review for you. If you’re wondering what kinds of apps are available for the Mac, we’ve collected together the very best ones.

More than Mac

The Apple ecosystem

The new MacBook, like all of Apple’s devices, works fine by itself but works even better when connected to and combined with other Apple products and services. iCloud provides sync for everything from accounts to files to the newly launched Photos for OS X app. Continuity lets you send and receive SMS, MMS, and even phone calls right from your Mac as long as your iPhone is on the same network. It also lets you tether instantly, AirDrop files between devices, and best of all — handoff activities from one to the other.

Apple Retail Stores can also provide everything from shopping assistance to data migration to one-on-one training to Genius Bar tech support. It’s a considerable advantage to Apple’s approach, and one that needs to be factored in to any buying decision about any product they make.

What it’ll cost you and when

MacBook pricing and availability

The MacBook is now available to order. It starts at $1299. That gets you a 1.1 GHz dual-core Intel-M processor, 256 GB of ultrafast Flash storage, and 8 GB of RAM.

For $1599 you can get a 1.2 GHz processor and 512 GB of storage. (8 GB of RAM is the current limit for this implementation of this architecture.) An extra $150 build-to-order option can take you all the way to 1.3 GHz.

Mac buyers guide

For more information on the Mac, including detailed breakdowns between MacBook, MacBook Air, and MacBook Pro, check out our complete guide.

Skating to where the laptop is going to be.

MacBook: The bottom line

Small, light, Retina display, single port — make no mistake, this is an iPad in MacBook clothing. Apple wants the iPad to be the iPad and the Mac to be the Mac, but the company clearly continues to want everything great about the iPad to make the Mac even better.

For many people, the iPad remains simpler, more convenient, and more accessible than the Mac, and despite the acceleration tapering off iPad sales, the speed is holding up just fine. The Mac is still accelerating, albeit it relative to a declining market, but if Apple can capture the best of both products — if Apple can deliver a Mac as accessible and appealing to the mainstream as an iPad — then the future could be very, very interesting.

But that’s the future. And just like in the Terminator — and just like with the 2008 MacBook Air — the future can only leap back to the present if it’s stripped bare.

For those who want all the pixels, all the ports, and all the performance, it’s not a good tradeoff. If Final Cut Pro X and maybe even Xcode are your things, the MacBook probably shouldn’t be. Apple knows that, which is why they make the MacBook Pro.

For most other people, however, performance won’t be the issue. The issue will be the $1299 starting price. It’s that, not the keyboard, not the Force Touch trackpad, and not even the single USB-C port, but the price that will likely prevent the new MacBook from being truly accessible and appealing to the mainstream.

Apple no doubt knows that as well. The original MacBook Air debuted at $1799 and the 11-inch version now starts at $899. The same will hold true for the MacBook. The technology will become less expensive and the price will drop. Bringing it to market now helps assure that.

In the meantime, if you’ve always wanted the equivalent to an iPad that opens up with a full keyboard and runs OS X, if a next-generation ultralight holds ultra-appeal, if you want to hold tomorrow’s laptop in your hands today, and if price is one of the least important features on your list, then the new MacBook is absolutely for you. It’s an amazing machine. Get it and enjoy.

14
Apr

‘Mortal Kombat X’ and the comedy of violence


Mortal Kombat X_20150414030653

Mortal Kombat is synonymous with violence — hell, it’s baked into the franchise’s name. But despite how increasingly gruesome the series has become with each successive release throughout its 23-year history, it hasn’t lost sight of keeping the tone light as a counterbalance. Whether that’s a head popping up saying, “Toasty!” in falsetto after a particularly brutal uppercut, or turning an opponent into a crying baby that slips on a puddle of frozen urine at the end of a match, humor is just as intrinsic to the game as its bloodshed. What the series delivers is cartoony, over-the-top violence akin to the B-movie horror of something like Peter Jackson’s Dead Alive. Fatalities, Mortal Kombat‘s signature, end-of-match moves, are shockingly gory, for sure, but somehow developer NetherRealm keeps the game from feeling like torture porn.

“We’re not out trying to make Saw or a horror film,” says NetherRealm Lead Designer John Edwards. “We don’t take ourselves too seriously.”

To understand where the series’ newest installment, Mortal Kombat X, gets its groin-exploding levels of violence from, though, you need to take a look at where it all started: the arcade.

Back in the early ’90s, arcade games didn’t have the multimillion-dollar ad campaigns afforded to modern releases, so to stand out from the crowd they needed to be bigger and louder than whatever cabinet was closest. “You have to hit people over the head with something that gets them to put a quarter in,” says Dave Lang, CEO of Divekick and Killer Instinct developer Iron Galaxy Studios.

Lang worked as the studio tech director at Midway Chicago, MK‘s original developer, before the company dissolved due to bankruptcy in 2009. As he tells it, humor was a key factor to all of the games that came out of the studio: NFL Blitz, NARC, Revolution X, NBA Jam and, yes, Mortal Kombat.

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Mortal Kombat in general is the byproduct of kids in their 20s (us, 20 years ago) who grew up on ’80s and ’90s movies,” says series co-creator and NetherRealm Creative Director Ed Boon. He cites hyper-violent action movies Terminator, Predator, Enter the Dragon and Bloodsport as direct influences, and it’s easy to see how those made their way into the game. Consider the obvious example of Mortal Kombat‘s Johnny Cage, the not-quite-Jean-Claude-Van-Damme character. In general, though, it’s mostly the over-the-top tone that ran rampant in 1980s cinema that pervades Mortal Kombat.

“Mortal Kombat is the byproduct of kids in their 20s who grew up on ’80s and ’90s movies,” says series co-creator and NetherRealm Creative Director Ed Boon.

That level of nonstop violence is what makes the game so fun to watch — it’s the most brutal form of slapstick you’ll likely ever witness. It’s also relentless. Mortal Kombat‘s trademark fatalities and other vicious combos are entertaining precisely because they don’t stop. For example, one of character Cassie Cage’s fatalities starts with her kneecapping an opponent and then shooting them in the skull with a pistol.

Had NetherRealm stopped there, the resulting move probably would feel a lot darker than the actual end result. But that’s where the levity, and the absurdity, of Mortal Kombat‘s violence comes into play: Cage, drenched by the still-spraying blood of her opponent’s fresh wound, walks up and blows a bubble with her chewing gum. She then pulls the bubblegum from her mouth and plugs up the spurting wound. But that’s not all. With no other outlet for the blood to go, it fills up in her opponent’s head, blows a bubble of its own and then pops. Gross? Definitely. Upsetting? Not so much.

“We want people to cringe and then laugh about it at the end,” says Edwards. “We never really try to shock someone and then leave it at that.”

Boon agrees.

“The fatalities we have in the game are so over the top, 95 percent of the responses we get are laughter,” he says. “It’s like the Evil Dead movies: You can’t take it seriously.

“If that ingredient [humor] wasn’t there, it’d be a really dark game,” Boon says, laughing.

“When you’re working on a franchise for that long, it becomes ingrained in the culture of the studio,” Edwards says. “These are the things we do; these are the things we don’t do.”

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What’s more, keeping MK‘s tone consistent apparently isn’t all that difficult. Fatalities are a team effort and everyone at the studio is welcome to pitch their ideas. With so much veteran talent in every department and a team that’s worked on the series for over two decades, the boundaries of what’s appropriate are already pretty well-known.

“We want people to cringe and then laugh about it at the end,” says Edwards.

When I ask Boon if there’s a line that wouldn’t get crossed in terms of violence, his tone shifts dramatically, going from jovial to sober.

“Absolutely. We have these meetings where we come up with ideas, and inevitably somebody will say something where we go: ‘That’s not funny. That’s crossing some kind of difficult-to-define line.’” Boon agrees that the line is similar to Supreme Court Justice Potter Stewart’s 1964 attempt to define hardcore porn as a hard-to-describe, but “I know it when I see it” thing.

“We all know when it’s crossed,” Boon says.

For example, a fatality that involves slashing an opponent’s wrists and then watching them bleed out would never make it into a Mortal Kombat game because real-world violence doesn’t have a place in the series. Unless you happen to be a mystic ninja who can control fire, chances are you won’t be blowing a hole through an enemy’s torso with a fireball and slicing the front of their face off with a sword anytime soon. It’s comic book or cartoon violence the team is after — not realism.

“We try to not do things that are gratuitously cruel or realistic just for the sake of shock value,” says Edwards. “Our shock value is more like ‘Hey, that’s impossible, but look how cool and creepy it looks.’”

Johnny Cage’s Jack Torrance impression starts at the 1:10 mark.

And speaking of how it looks, that evolution in graphical fidelity is really what drives the game’s gore system forward. The fatalities that sent former First Lady Hillary Clinton and former Sen. Joe Lieberman into a tizzy in 1993, and spurred the creation of the Entertainment Software Ratings Board, are nothing compared to what’s in 2015’s Mortal Kombat X. That doesn’t mean the team is doing stuff it wouldn’t have 10 or 20 years ago; it just means there are few, if any, tech roadblocks in the way.

Whereas two decades ago, ice-ninja Sub-Zero ripping an opponent’s pixelated head off (with their spine still attached) pushed the limits of arcade hardware and home consoles, now he can shoot an ice ball at an opponent’s gut, shatter it, reach inside their gaping torso, break their spine in two and then rip their body in half horizontally. And yes, that’s totally something you can do with a few button presses in this week’s Mortal Kombat X.

“It’s obviously something to just get a response out of you. I don’t know how you can get mad about that,” says Lang. “It’s brutal, but not cruel.”

“I don’t think we’re doing anything that’s any different than what we’ve done in the past,” Edwards says. “Obviously we’re able to do more, cooler things based on tech, but we’ve kept the same personality and style throughout all the games.”

Mortal Kombat X isn’t a massacre-simulator like the controversial PC game Hatred. Instead, it embraces the idea of grotesque violent comedy and puts the player in control of the slapstick. When Mortal Kombat‘s Johnny Cage peers through an opponent’s ribcage saying, “Heeeere’s Johnny!” it’s the equivalent of metal band Gwar’s Oderus Urungus force-feeding a fan to Gor-Gor the Dinosaur; it’s silly and stupid and intentionally absurd.

“I’ve watched on Twitter whenever they’ve released a [Mortal Kombat] trailer and there’s a predictable backlash,” Lang says. “I just don’t get it at all; it’s just so obviously over-the-top, ridiculous and impossible. It’s obviously something to just get a response out of you. I don’t know how you can get mad about that. It’s brutal, but not cruel.”

Edgar Alvarez contributed to this report

[Image credit: NetherRealm/Warner Bros. Interactive Entertainment]

Filed under: Gaming, Home Entertainment, HD

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14
Apr

Motorola Drops Moto 360 Price to $165


Moto360__Metal_RGB (1)

For anyone looking to purchase the most aesthetically pleasing smartwatch on the market, now’s your chance. The Moto 360, formerly $250, is now only $165. The discount will allow almost anyone to purchase the gorgeous piece of tech. The sale from the Google Store follows on the heels of a similar sale on Amazon, which means that Motorola is most likely trying to clear out old inventory to make room for the latest version of the smartwatch. So, if you’re the type of person who always has to have the latest gadget, you may want to hold on to your money and wait a month or so for the sequel. Otherwise, this is the best deal we’ve seen yet, and you should definitely give it a try!

If you do purchase a Moto 360, leave a comment below and let us know what you think about the watch.

Source: Google Store

Come comment on this article: Motorola Drops Moto 360 Price to $165

14
Apr

1Password Update Brings the Password-Managing App to Apple Watch [iOS Blog]


AgileBits this morning announced that an incoming update to its popular password-managing app 1Password will include an Apple Watch version of the service, providing users an even easier way to manage and easily remember their most important passwords.

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Like most upcoming Apple Watch apps, 1Password‘s wrist-worn counterpart will act as a companion to the traditional full-fledged iPhone app. AgileBits, the app’s creator, hopes that the location of the Watch on a user’s wrist, versus reaching for an iPhone, provides more ease-of-use in accessing the app for an oft-forgotten password.

You don’t need to be an intrepid inspector (or a precocious crime-solver in pigtails) to appreciate the awesomeness of having 1Password on your wrist. 1Password for Apple Watch helps you find the little pieces of secret info you need every day, quickly and easily. If you need the code to open your garage door, one of your one-time passwords, or to look up your credit card number while phoning in an order for pizza, 1Password is right there for you.

In addition to preparing for an Apple Watch app, the 1Password 5.4 update offers fans of the service a few new features, including a “mark all as read” button in the Message Center, a toggle to remove the unread badge from the settings tabs, and other basic bug fixes.

1Password can be downloaded on the App Store for free. [Direct Link]



14
Apr

Microsoft reportedly cutting patent fees in exchange for pre-installed apps


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Last month, Microsoft announced a global partnership with Samsung and other hardware manufacturers to bring its mobile productivity services, such as its Office suite, to consumers and business users. But there may be more to it than simply offering customers compelling services, DigiTimes Research suggests that Microsoft is tempting Android manufacturers to pre-install its software in exchange for discounts on its licensing fees.

Android hardware manufacturers have all signed a patent licensing agreement with Microsoft for various essential technologies developed by the company. However, according to findings from Taiwan’s and China’s smartphone/tablet upstream supply chain, Microsoft is offering discounts to those who pre-install Office programs such as Word, Excel, PowerPoint and OneNote, as well as OneDrive and Skype onto their Android devices. So far, 11 hardware partners are signed up to the deal.

Interestingly, Microsoft and Samsung recently came to an agreement regarding a billion dollar license fee dispute, although the terms of the deal were not disclosed. Perhaps pre-installation of Microsoft apps in the Galaxy S6, S6 Edge, and upcoming Samsung tablets had something to do with it?

For Microsoft, a company that is struggling to secure itself a share of the mobile market, the benefits are clear. The company hopes to increase its software user base outside of its hardware share. We’ve seen that Microsoft is pushing free, cross-platforms applications to Android lately, as the company takes a more software focused approach to revenue. For Android manufacturers, the additional revenue is sure to be a welcome bonus, especially given how competitive and price sensitive some segments of the market have become.

We’ll have to see how Google would react to hardware manufacturers installing competing services from Microsoft, as it is unlikely that the company will be able to persuade OEMs not to sign up. It’s quite likely that a number of Android manufacturers will take up Microsoft’s offer later this year.



14
Apr

HTC Desire 626 impressions: a cheap Moto G rival with some cool features


HTC Desire 626 MI

HTC has a long history of making devices, and, while times have changed, and all eyes are on its One series, there was a point when the name “Desire” was arguably superior to even Samsung. The original was a modified Nexus One with a nifty optical tracking sensor that allowed for navigation sans use of the touch screen and a fantastic AMOLED panel that really showcased what organic display technology could do in the early days of Android.

More recently, the Desire brand was relegated to mid-tier status at HTC and today’s impressions are of one such product: the HTC Desire 626 which is currently available in Taiwan and costs roughly $190.

The price and specs, interestingly enough, make it quite a direct rival to Motorola’s Moto G (2014 Edition), but there are a few key differences that set the two apart. Please note this is an “impressions” post, and thus the content and scope will not be as thorough as a full, formal review.

Of Specs and Unboxings and Guides Tours

Honestly speaking, the HTC Desire 626 is a rather unremarkable phone, for it lacks the hardware and performance to stand out among a sea of similar devices, the Moto G 2014 included. It has a 1.2GHz 64-bit Snapdragon 410 processor, 1GB of RAM, 16GB of storage, microSD support, a 13MP rear/5MP front camera combo, a 2000 mAh battery and support for LTE. It runs Android 4.4.4 KitKat with Sense 6.0. Given the device released months after Lollipop hit, and especially give the speed at which HTC attempted to update its One series, the presence of KitKat is rather off-putting. Still, with Sense on top of things, it’s not as noticeable.

HTC Desire 626 All Box

The packaging is quite nice actually, with the main box itself looking not unlike that of previous HTC products. The cardboard “tub” (top center) is sheathed inside a colorful label (top left). Inside there is a pair of headphones, USB charging cable, and AC adapter (top right). For reference, the headphones didn’t look to be of good quality, but they are still better than nothing. In terms of literature, we have the safety precautions and warnings booklet (in Chinese/bottom left), the SIM insertion card (bottom center), and warranty information (bottom right). On the far right is something that I suspect may only be in Chinese/Taiwanese HTC products: a business card that lists customer service quick reference information. Very handy in case something goes wrong, and given the size it’s easy to keep in your wallet.

HTC Desire 626 Front

The phone feels rather light and almost toy-like (more on that shortly) and stands quite tall. One thing that truly annoyed me in the time spent with the device – and this is true of most reviews of the HTC One M9 as well – is the placement of the power button. Instead of leaving the power button on the top of the phones as most every other device produced by the manufacturer has done, it was moved to the right hand side, directly below the volume keys. Take a look:

HTC Desire 626 Side Right

Whereas the One M9 at least provides a power button with different texture than those of the volume, here everything is plastic and thus there is no difference to speak of save for an extra bit of paint. Despite spending days with this device, there was rarely an instance when I hit the correct button. Basically, every time I wanted to lower the sound, I hit the power, and every time I wanted to hit the power, I ended up touching the volume. The volume rocker is, in my honest opinion, just too far up the side of the phone, whereas the power is located just about where you would be able to comfortably reach without stretching. Granted this is inevitably what HTC intended, but the combination just doesn’t work for me and caused endless annoyance.

Let’s take a look at the left side:

HTC Desire 626 Side Ledt

Here we have a single door (not waterproof for those interested) that houses the nano SIM card and the microSD card expansion. In the center you will actually see space for a second nano SIM card, but this was not a dual-SIM variant, so the center slot is plugged with a non-removable plastic stopper. For reference the nano SIM must be put inside a removable tray that pulls out of the device; it is not push-to-eject.

Here we have the door once closed. Note the area at the top of the panel used as the pry point:

HTC Desire 626 Left Side Closed

Sense 6.0’s Big Appeal

There aren’t a ton of changes to Sense to speak of, and, in truth, unless you are an avid HTC user, chances are you wouldn’t really notice much difference from earlier builds. The one aspect that I found to be fantastic was the HTC Theme Store. Gone are the days when you were given access to a bare minimum of OEM-designed alterations. Icons can be changed, the home screen background, the app draw background, and even system sounds. It felt like back in the day when you got Windows 95 and discovered all the neat features it had to offer with customization. If that wasn’t impressive enough, you can actually design your own theme and list it in the store for others to download. I must have spent a good half-hour or so just browsing through all the options and trying them out, though ironically enough I ended up using the Google Now Launcher…

HTC Desire 626 Front Color

Note the presence of the “Theme” icon just above Google Translate. I enjoyed it so much, I made it a mainstay on my home screen!

This kind of customization is something that really goes a long way as to making the device feel your own. All the more so with the ability to download new fonts, something that Google itself has yet to do.

Sizable Screen yet a Regrettable Ratio

HTC Desire 626 Back

From the back, you would be forgiven for thinking the screen would be much larger than it really is,

The screen isn’t eye-popping, but at 5 inches and 720p resolution, it’s also not a bad offering, either. There is decent enough color saturation to make things looks nice, but admittedly nothing along the lines of the AMOLED-chasing LED technology which Motorola employed with its Droid Mini some time ago. The only real issue I took with the display was how it only occupies around 66% of the Desire’s front face. When you hold the thing, it feels like an oversized chocolate bar, yet when you look so much of that space is wasted with the now-infamous HTC bezel and the BoomSound speakers beyond that.

In addition to the “wasted space” issue, various sensors can be seen when looking directly at the front of the phone in normal light conditions. I’m not referring to the usual assortment located near the camera, but other sensors that are apparently contained within the aforementioned bezel (probably the proximity sensor). While it’s not a problem per se, I do wonder why it is they were so visible here yet in other handsets (including the One M8) I wasn’t able to notice them.

There is definitely a sense that a larger panel could be used if HTC would decide to make new designs instead of modifying internals. In truth this Desire looks almost the same as those which released last year. Had the device included a 5.5 inch screen, for example, I would have actually considered using it for a longer period of time, beyond the scope of purposes for review.

Hiccups Along the Way

Interestingly enough performance is something that leaves something to be, well… desired. Ultimately I’m not sure if the problem is the Snapdragon 410 CPU/Adreno 306 graphics combo, HTC Sense 6.0, or a combination of both. I frequently had issues where the phone would slowdown or freeze, and on at least two occasions it restarted. While the CPU itself is a 64-Bit chip, as the Desire ships with Kitkat 4.4.4, the OS itself can’t make use of the extra performance power. To this end, I suspect there might be some degree of improvement with the (presumed) eventual update to Lollipop.

Then again, the Moto G (2014 Edition), in my testing, had no real slowdown of lag to speak of when using an inferior chipset (Snapdragon 400/Adreno 205). This might be in part to the fact that I used it with Lollipop, or it might be a result of the absence of an OEM skin on top.

Not Toying Around

HTC Desire 626 Front Color

It’s difficult to see from the picture, but even the inside of the speaker grills have the light-blue coloring thus truly making a two-toned product.

Perhaps the biggest problem with the HTC Desire 626 is its build quality. The thing feels like a cheap toy. Truth be told, it’s not so different than the Desire lines that released last year, but once you actually have the device in hand, the plastic nature makes it feel as if you’re holding a small child’s toy. Then again, considering the price tag, in some ways it is a “toy” of sorts. Ultimately, I can’t fault the device too much, for it does feel solidly built, and didn’t get any scratches or scuffs during my time with it.

Ironically, the color choice serves to make the Desire look trendy and cool, yet also serves to further the toy scenario. This might be different with the other color variants, but at least for the Blue Lagoon option I used, it was the case. I would very much like to see this kind of color scheme used on the HTC One M9 actually, as it would make the product a bit more “fun” than the “minimal” approach the company is going with. For that matter, I’d love to see a Galaxy product from Samsung with this coloring as well. HTC definitely deserves credit for making a cool looking phone.

As far as the BoomSound speakers themselves went, the sound was indeed loud, but not remarkably deep. I was slightly more impressed than the Moto G (2014 Edition), but, honestly, I didn’t find much use for the speakers given the performance issues often kept me from wanting to play games or even stream videos on YouTube.

Cutting Corners with the Camera

Picture quality was rather poor, though given that even the One M9 with its 20-megapixel rear camera has some major issues with photography, this shouldn’t come as a surprise. Low light shots often looked so bad that I simply had to delete them as the content I desired to capture blended into the background too much. Shots taken in broad daylight were acceptable, but nothing special. Selfies were somewhat better given the higher resolution but alas I opted not to save any of them.

Here is an example of a picture that turned out quite poor. It was about 5:10pm and thus dark outside, but the docomo store the image was taken at had more than ample lighting.

Galaxy S6 Japan 2

Here was another image I took, this time inside an enclosed room with quite bright overhead lighting. Notice how dark the picture is:

Galaxy S6 Japan 3

Regrettably, the other images I took with the camera were all unsuitable for use (as if the previous two were) as they ended up too blurry. Still, returning to the price tag issue, the fact that the Desire’s cameras can take decent pictures to begin with is a pretty nice feature if you ask me.

Wrap Up

Chances are, if you bothered to read this far, you’re not very impressed, and rightly so. The HTC Desire 626 isn’t a special phone, it’s not even a great phone. It’s a forgettable, unremarkable product released by a company that at least had the foresight to include some modern (mid-range) specs and top it off with a (relatively) small price-tag. Were I forced to choose between this and the Moto G (2014 Edition), honestly speaking I’d go for Motorola hands down simply because there was less lag, it was already on Lollipop when I used it, and it had all the neat Moto features which the Desire lacks. Still, if you want something with a sporty, colorful design, nice front firing speakers, a good display, and made by HTC, this really does fit the bill (and the budget).

While the Desire 626 is currently only being sold in select Asian countries, it’s quite easy to get one online via import stores or eBay. Just make sure you don’t overpay for it: anything over $250 shipping included is just too much.



14
Apr

Steam Spotlight – Gurumin: a Monstrous Adventure for Windows


Welcome to the latest installment of our semi-weekly feature, Steam Spotlight! Here we will look at interesting games available on Steam, the popular digital distribution platform for Windows computers. Today’s Spotlight title is Gurumin: a Monstrous Adventure from Nihon Falcom (makers of the Ys series) and US-based publisher Mastiff.

Gurumin is a 3D platformer starring a girl who wields a drill against the evil monsters who threaten the peace between the human world and kindly monsters. Along the way she’ll collect new parts for her drill, equip an arsenal of hats and outfits, and rebuild the friendly monsters’ village one piece of furniture at a time.

With cute characters, bright and cheerful colors, and old-school 3D gameplay, Gurumin is not your average Steam game. Find out more in my detailed review with video!

14
Apr

Play ‘Minecraft’ wherever you go with this kid-friendly wearable


If you’re the type to recreate Westeros in Minecraft, the blocky construction game that’s practically ubiquitous, keeping it on you at all times might be pretty attractive. The Gameband + Minecraft gives gives you the chance to do just that. The first-gen Nike Fuelband lookalike has Mojang’s cash cow built in (you can play directly from the device by plugging its USB 3.0 end into your Linux, Mac or Windows machine), sports a customizable LED display and automatic cloud uploads for your game files. The basic gist is that you can take all of your work with you wherever you go because everything you need to play in Notch’s garden is dangling from your wrist. Oh, and it’s aimed squarely at kids so if you have a redstone-obsessed youngster in your life, this might be a solid fit for them. The unit prices out at $80 and it’s available at Best Buy, GameStop and Target this very instant.

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Source: Gameband