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Google releases Google Fit SDK for developers


As we reported earlier today, the long-awaited Google Fit app is now available in the Play Store, and as with most Google Services, the SDK is now available to download for developers. Any developer interested can grab the APIs at the source link and start building apps that take full advantage of the exciting new platform. The SDK allows for full access to all information stored inside Google Fit, opening the door for a plethora of fitness based apps.

Google has already partnered up with multiple companies to bring you applications and services that take full advantage of Google’s new service including: Nike+ Running, Withings HealthMate, Runkeeper, Runtastic, Noom Coach, Strava, MapMyRun, LynxFit, LifeSum, FatSecret, and Azumio. Quite a list, and with the new APIs available to developers, the amount of available Google Fit-powered apps will only grow. For those who’ve tried it, let us know what you think of Google’s new service in the comments below.

Source: Google Developers

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Security expert finds vulnerability in Samsung’s Find My Mobile service


Samsung’s Find My Mobile service has come under fire by NIST and security researcher Mohamed Baset regarding an exploit that allows attackers to remotely lock, ring or wipe Samsung devices. Baset points to a vulnerability in Samsung’s service that doesn’t validate the lock code information it receives, allowing an attacker to flood the device with network traffic and do their bidding. No word from Samsung on a patch, but for now we recommend disabling the service until they address the security issue.

Source: Engadget

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Amazon folds Appstore into standard Android app


Amazon is doing everything they can to make their mark in the mobile market. Their unsuccessful Fire Phone most likely showed them they needed a new strategy, and that is provide the content they’ve worked hard to build to other platforms. So they have quietly placed their mobile app store in the Android Amazon app.

App Store within Amazon app

While you’ve always been able to download the Amazon App Store onto Android, it was a harder process of finding the download page, letting Android accept .apk from Unknown Sources, and then installing the Amazon App Store. You still need to allow installation of .apk from Unknown Sources, but the Amazon app makes it a much more seamless experience, taking you directly the page in your settings, and then pressing back and being done with the set up process. After that, you’re all set!

What’s interesting is this was evidently implemented way back on September 9th, with supposedly it being included in their announcement about access to Prime Instant Video. They’ve likely been quiet about it to avoid unnecessary attention from Google. Either way, hit the widget below to download the Amazon app to access the Amazon App Store from the list of “Departments”, in a category called “Apps & Games”.

Will you use the hidden App Store?

Source: TechCrunch


The post Amazon folds Appstore into standard Android app appeared first on AndroidGuys.


T-Mobile reports biggest quarter of growth ever


It seems that at least one carrier had a good third quarter of 2014 with T-Mobile reporting their biggest ever growth. Touting 1.4 million new subscribers of branded postpaid net adds with 2.3 million total customers added in the third quarter alone, totalling 10 million customers added in the last 6 months.

Service revenues grew 10.6% to total $5.7 billion with an average bill per user of $61.59. Not only was growth good but revenue was up, so it’s all looking good for T-Mobile it seems.

Check out the full press release here.


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The VR documentary made for the Oculus Rift is here

A woman tries Oculus Rift in Zero Point

Want a surreal experience? Try watching a documentary about virtual reality on the device it’s meant to cover. As promised, Condition One has released Zero Point, an investigation of the virtues and vices of VR that you can only watch on an Oculus Rift headset. The $15 title ($12 for the first week) won’t provide shocking insights to its target audience — you’re clearly interested in VR if you bought a developer kit — but it does provide a range of panoramic shots that show off the potential for immersive movies. You can always try the free demo, so there’s no harm in visiting the source link if you’re eager to do more with your Rift than play games and paint in 3D.

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Via: The Verge

Source: Condition One, Steam


Google is tackling cancer diagnosis next, with magnetic nanoparticles

Google X cancer diagnosis

Google X is always looking for the next moonshot. The semi-secretive lab where the company has tested everything from self-driving cars, to internet broadcasting balloons has had a real fixation on health and longevity recently. The latest project involves using tiny nanoparticles that patrol the body looking for early signs of cancer or other diseases. Basically the particles, which would be just a thousandth of the size of a red blood cell, would be designed to bind to specific cells or proteins. A magnetic wearable would then attract and count the particles, hopefully delivering an early warning to doctors. Andrew Conrad, head of the Life Sciences team at the Google X, revealed the project at The Wall Street Journal’s WSJD Live conference. He said that he hopes this will provide a one-stop-shop for medical testing eventually, but acknowledged that we’re probably about five years off from any serious implementation.

There are obvious technological hurdles to overcome — finding the right coatings to bond with cells, finding an appropriate delivery method, and building a wearable with long enough battery life — but the social challenges might be even larger. The public is already wary of providing any more information than necessary to large companies, especially ones like Google that rely on collecting data about its users to make money. Conrad says that Google wouldn’t directly collect or store the medical data. Instead it would license the technology to third parties, but that may not be enough to ease the minds of an understandably paranoid public.

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Source: Wall Street Journal


Synthesizer transforms weather into live streamed ambient tunes

What if you could use a locale’s current weather conditions to make ambient music? Well, that’s precisely what New Orleans-based artist Quintron did. The Weather Warlock is an analog synthesizer that gets its input signals from variations outside, monitored by a collection of meteorological sensors. When employed, the set-up can produce sounds based on changes in temperature, wind, sunlight and rain, using a pleasant E major chord as the base and piping in unique tones for sunrise and sunset. Oh yeah, it’s also constantly live streamed over the web so you can get some background noise whenever you like. The goal is to eventually have a handful of stations scattered across the globe so that listeners can enjoy a variety ambient weather-based tunes. For now, you can enjoy the broadcast after the break.

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Via: Fact Mag, Slate

Source: Weather for the Blind


Google Fit launches in the Play Store with seamless device syncing


There is another option when it comes activity tracking. Google Fit is now live in the Play Store for anyone with a device running Android 4.0 Ice Cream Sandwich and above. It operates with phones, tablets, the web, and Android Wear devices. This means that Google Fit really goes with you everywhere. The app takes advantage of existing sensors within your device to track activity.

Google Fit does go beyond just activity tracking. Users build a profile, based on things like gender and height/weight, with goals being uniquely made. Google does not mind if you use other services for activity tracking. Apps including Strava, Withings, Runtastic, Runkeeper, and Noom Coach can all work with Google Fit to sync with your profile. Google Fit will be a hub for everything to work together.

Hit the break for the gallery and download links.


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Play Store Download Link

Source: Official Android Blog

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Oct making theaters paperless with mobile tickets

movietickets_ com_logo

You take your smartphone to the movie theater, so ditch the paper tickets. That is what wants you to do. The company has developed mobile tickets that make the entire experience of going to the movies much smoother. The new system does not even require phone displays to be scanned. An attendant will just have to take a look down at the phone’s display for specific security indicators. To prevent any fraudulent tickets, the security indicators are active and can be altered by the theater at any time in any way.


New Technology Eliminates Theaters Need for Costly Scanners

(Boca Raton, FL – October 27, 2014) –, a leading destination for the purchase of advance movie tickets, has modernized the way moviegoers buy tickets and enter theaters with a re-imagined mobile movie ticket that turns a smartphone into a ticket. The ticket can be quickly and easily validated by movie theater employees without the use of costly scanners. The solution allows moviegoers the convenience of skipping the ticket redemption process altogether. The company expects to pilot the technology before the end of the year.

The next generation mobile ticket, which will be available exclusively for customers, was developed in partnership with Bytemark. The pair leveraged Bytemark’s patented V3 (visually verifiable virtual ticket) technology in order to create the new mobile movie ticket experience. The technology is currently being successfully used today in the transit space with The NY Waterway in New York City, The South Shore line in Chicago, and Cap Metro in Austin Texas.

Joel Cohen, CEO of, stated, “Our new mobile ticket is a game changer. Not only will this make going to the movies more enjoyable for audiences, but it will also deliver enormous value to our exhibitor partners. This is another innovation that supports our commitment to providing customers with a convenient way of purchasing tickets with a streamlined process that demonstrates ease and security.”

Micah Bergdale, CEO of Bytemark, added, “Bytemark develops best-in-class mobile ticketing technologies. Through our partnership with, we have an incredible opportunity to showcase our V3 ticketing solution in the many markets where is an established brand and bring mobile ticketing to a whole new audience. In the months and years to come, we look forward to working closely with to bring new innovations to filmgoers everywhere.

The new process is completed in three simple steps: Users purchase a ticket, a virtual ticket is delivered securely to a mobile device, and moviegoers go directly to the ticket taker. The ticket is visually validated by the theater staff who will identify embedded security features uniquely customized to the film or the theater itself. Each ticket has several security features that include animated watermarks, touch animations and color changes. These security features can be changed as often as once per showtime and are concealed from users until the tickets are activated prior to the performance. This new technology will also include a virtual “tear” feature that will allow a user’s mobile device to act as their ticket stub during their visit to the theater.

For more information on the V3 mobile ticket and to sign up to receive notification of when V3 will be available in your area, please visit

About is a leader in advance movie ticketing with over 250 theater chains in its group, offering moviegoers a quick and convenient way to purchase tickets online, via mobile devices and at 877-789-MOVIE. The company currently enables remote ticketing for consumers across 22 countries/territories including the United States, Canada, United Kingdom, Ireland, Spain, Argentina, Puerto Rico, the Dominican Republic and the Caribbean. Fans can stay connected with through Facebook (, Twitter ( and YouTube (

About Bytemark
A New York City startup with offices in Chicago and the UK, Bytemark provides advanced mobile ticketing and payment solutions for transit, attractions, and events. Bytemark’s core product is an easy-to-use mobile ticketing system that requires little to no infrastructure investment. The Bytemark platform includes smartphone applications, back office management modules, and open APIs that provide an integrated mobile commerce experience. Bytemark is focused on providing its partners with the tools they need to navigate the rapidly evolving mobile ticketing industry. Transit in the U.S. has been underserved by the expansion of mobile technology, and Bytemark is working to bridge the gap between the transit industry and America’s growing technology sector. For more information, visit

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FTC Sues AT&T Over ‘Misleading’ Unlimited Data Throttling Practices [Updated]

The Federal Trade Commission (FTC) of the United States today filed a federal court complaint against AT&T, accusing the carrier of misleading its smartphone customers by charging them for unlimited data while reducing their data speeds by up to 90 percent.

According to the FTC, AT&T did not adequately explain to customers with unlimited data plans that they would be throttled if they reached a certain amount of data during a billing cycle. AT&T also did not inform customers of the throttling when they renewed their unlimited contracts.


“AT&T promised its customers ‘unlimited’ data, and in many instances, it has failed to deliver on that promise,” said FTC Chairwoman Edith Ramirez. “The issue here is simple: ‘unlimited’ means unlimited.”

AT&T ceased offering unlimited data plans to customers several years ago, but has allowed Grandfathered customers to retain those plans. AT&T implemented throttling shortly after eliminating its unlimited data plans, initially restricting throttling to only its highest usage customers but later capping data for everyone on an unlimited plan. Currently, customers on unlimited plans are able to use 5GB of LTE data or 3GB of 3G data, after which AT&T throttles their data speeds.

The FTC alleges that AT&T throttled customers who had used as little as 2GB of data beginning in 2011, and that the throttling is severe, “resulting in speed reductions of 80 to 90 percent for affected users.” AT&T is said to have throttled 3.5 million customers more than 25 million times, violating the FTC Act in the process.

Update 11:15 AM PT: AT&T has given a statement to MacRumors in response to the FTC’s “baffling” complaint, stating that the allegations are “baseless” and that it has been “completely transparent” with customers.

“The FTC’s allegations are baseless and have nothing to do with the substance of our network management program. It’s baffling as to why the FTC would choose to take this action against a company that, like all major wireless providers, manages its network resources to provide the best possible service to all customers, and does it in a way that is fully transparent and consistent with the law and our contracts.

“We have been completely transparent with customers since the very beginning. We informed all unlimited data-plan customers via bill notices and anational press release that resulted in nearly 2,000 news stories, well before the program was implemented. In addition, this program has affected only about 3% of our customers, and before any customer is affected, they are also notified by text message.”

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