Jaguar Land Rover projects driving data directly on the windshield
I’ve had my on-track exploits overlaid with race telemetry to be viewed after the session, but Jaguar Land Rover is looking to project that info on the windshield while you make laps or cruise the highways. The Virtual Windscreen concept beams hazard, speed and navigation graphics to the driver’s view, adding both racing line and braking guidance alongside ghost cars and virtual cones for more performance-oriented activities. What’s more, the automaker also has a gesture control system in the works, aiming to limit the amount of physical button pushing. “We have identified which functions still need to be controlled by physical buttons and which could be controlled by gesture and carefully calibrated motion sensors,” said Director of Research and Technology Dr. Wolfgang Epple. “The system is currently being tested on a number of features including sunblinds, rear wipers and satellite navigation maps. It has the potential to be on sale within the next few years.” And on top of those two items, researchers are looking into ways of replacing rear view mirrors with cameras and virtual displays. Captured images are shown on a 3D instrument cluster with the help of eye-tracking devices to provide the needed views. Of course, there’s no guarantee that any of this will make into your next F-Type coupe or LR4, but you know, fingers crossed.
Filed under: Transportation
Source: Digital News Agency
Verizon branded LG G3 pre-oders go live with a ship date of July 17th
Verizon has finally gone ahead and started the pre-orders for the new LG G3 flagship device today. Verizon was the final of the big four carriers to get the ball rolling. With AT&T set for July 11th, T-Mobile set for July 16th and Sprint falling in line at the end with a July 18th date. On the Verizon front you can get a pre-order placed now for the quadHD display powerhouse with a ship date of July 17th.
Price wise you are looking at $99.99 on a new two-year contract if your pre-order now. The press release stats that price is for a limited time. If you opt for the Verizon EDGE program then you will shell out $29.99 a month until you pay off the full price of the device, which is $599.99.
There are quite a few curious things about the Verizon version though. Like, the massive Verizon logo on the front bezel AND on the center rear. Not like LG doesn’t have their logo in both places also, but seriously, that is a lot of logo action.
Verizon is also offering the LG G Watch too. You can get one ordered online for $229.99 and will be in corporate stores July 17th. Head to the Verizon LG G3 pre-order page and/or the LG Gwatch page and get to spending a little money.
Press Release below
ENGLEWOOD CLIFFS, NJ, July 10, 2014 – LG Electronics today announced its latest flagship smartphone LG G3 for Verizon Wireless is now available for pre-order and will be on sale in stores starting July 17. LG’s Android Wear smartwatch and perfect companion to the LG G3, LG G Watch, is now also available through Verizon Wireless.
Starting today and for a limited time, Verizon Wireless customers can pre-order the LG G3 for $99.99 in Metallic Black and Silk White with a new two-year activation online and in Verizon Wireless Smart Stores. On Verizon Wireless, the LG G3 is XLTE-ready, giving customers faster peak speeds and greater network capacity nationwide.
LG G Watch is available for purchase online starting today and in stores on July 17 for $229.99. When paired with a premium Android smartphone, such as the LG G3, or any other device running Android 4.3 or later, the LG Watch provides useful information accessible right on the wrist.
“With the LG G3 and LG G Watch, LG Mobile is redefining what that mobile experience should look like with smart technologies that bring relevant information to people when they need it most,” said Morris Lee, senior vice president and head of North American sales and marketing, LG MobileComm. “As the all-new G3 comes fresh on the heels of our continued success with Optimus G, G2 and G Pad, more and more consumers are walking into network provider stores and national retail outlets asking for LG mobile devices.”
Dynamic Duo to Simplify On-the-Go Lifestyles
Anticipation for the U.S. release of LG’s premium smartphone has been high; tech pundits and influencers have called the LG G3 the flagship Android smartphone to beat this year. Designed under LG’s “Simple is the New Smart” concept, the LG G3 will hit the shelves with enhanced hardware features and completely refreshed software for a simplified mobile experience:
- 5.5 Quad HD display with four times the resolution of any other available mobile HD screen in the US.
- The ultra fast tap-to-shoot 13 megapixel OIS+ camera featuring Laser Auto Focus
- Floating Arc design and evolved Rear Key button for ergonomic comfort and convenience
- Smart Notice personal assistant provides users with the most relevant information when it’s needed the most
The LG G Watch extends the adaptive technology functionality from the phone to the wrist. With the LG G Watch, users can access important and useful information, such as weather, fitness data, messages, search results, etc. with a quick tap, swipe or voice command. The LG G Watch is designed to be as functional as it is fashionable:
- 1.65 inch IPS display with a trim, button-less profile
- 9-Axis sensor (gyro / accelerometer / compass) for high performance motion tracking
- Always-on screen ensures important calls, texts, and updates are not missed without ever having to pick up the smartphone
- Available in Black Titan and White Gold; supports any standard wristwatch size (22mm) for endless personalization options
Key LG G3 Specifications:
- Chipset: Qualcomm Snapdragon™ 801 (up to 2.5GHz Quad-Core)
- Display: 5.5-inch Quad HD IPS (2560 x 1440, 538ppi)
- Memory: 32GB eMMC ROM (up to 24GB usable)/ 3GB DDR3 RAM / microSD support up to 2TB
- Camera: Rear 13.0MP with OIS+ and Laser Auto Focus, Dual LED Flash / Front 2.1MP
- Battery: 3,000mAh (removable)
- Operating System: Android 4.4.2 KitKat
- Size: 146.3 x 74.6 x 8.95mm
- Weight: 149.8g
Key LG G Watch Specifications:
- Chipset: Qualcomm® Snapdragon™ 400 processor
- Display: 1.65-inch LCD IPS (280 x 280)
- Memory: 4GB eMMC / 512MB RAM
- Battery: 400mAh
- Size: 37.9 x 46.5 x 9.95mm
- Weight: 63g
- Connectivity: Bluetooth 4.0
- Other: Dust and Water Resistant (IP67)
For more information and to order LG G3 and LG G Watch for Verizon Wireless, please visit www.LG.com.
The post Verizon branded LG G3 pre-oders go live with a ship date of July 17th appeared first on AndroidSPIN.
Netgear ReadyNAS RN102 review

As someone who spends much of his day working from the Chrome OS, I have become a huge fan of clouds. Be it Dropbox, Google Drive, or something else, I am quite fond of being able to access my files from wherever I happen to be.
I recently spent time with the Netgear ReadyNAS RN102, a 2-bay connected device that functions as a personal cloud. With up to 8TB of storage, it’s certainly enough space to hold music, movies, photos, and other media. And, given the numerous ways in which we can now cast our media to a television, I’ve fallen fast in love with the device.
Powered by a Marvell Armada 370 1.2GHz processor with 512MB of RAM, the provides hotswappable and easily installed drives. Pulling one out and replacing is done as simply as one might eject a VHS tape.
Other specifications for the ReadyNAS RN102 include one front-side USB 2.0 port, two (rear) USB 3.0 ports, an eSATA expansion slot, and Gigabit LAN port. Weighing roughly two pounds, it’s small enough to put on a desk or stand next to your router or computer tower. The ReadyNAS RN102 is a quiet device and makes about as much noise a traditional external hard drive.
I’ve not had previous experience with network attached storage so I went into this as a complete newbie. With promises of easy installation and usage, I was eager to try this out. What I found was that the ReadyNAS is as simple to set up and get going as putting in a new router.
The ReadyNAS OS 6.0 reminds me a bit of what Apple might do in terms of layout and design. To that end, it is a no-mess-no-fuss setup that doesn’t ask for a bunch of details like IP addresses; no additional software is required.

While the desktop software is gorgeous, the accompanying Android app is downright ugly and outdated. The last update was in October 2012 so you can expect to run into bugs and errors. With that said, it does get the job done for the most part. If you’re looking for and Android client to access your files from back home or the office, this will do. You can upload photos, download music, share data, and other cloud-based functions.
As mentioned above, I have not had any previous experience with a device of this sort so I cannot compare write speeds, data transfer rates, or any hard comparisons. If you are the type who wants to get into nuts and bolts I suggest checking out the review over at Trusted Reviews.
Conclusion
If you’re looking for a smart, easy-to-use solution for backing up files or accessing media from networked computers or a mobile device, you’ll surely be pleased with the Netgear ReadyNAS RN102. The fact that it allows for expansion gives me peace of mind in knowing that I won’t soon be deleting files to make room for new stuff.
Chromecast owners who like to stream movies to a television will appreciate the flexibility and manner in which it works with Plex and other media servers.
As we move into a more cloud-connected world it makes sense to want to own your own data. Specifically, it’s smart create your own cloud own it locally. We’ve got more connected televisions and other devices in our homes and, as such, we want to access our collections anywhere and everywhere. The ReadyNAS RN102 makes all of this possible, and without breaking the bank.
The post Netgear ReadyNAS RN102 review appeared first on AndroidGuys.
Google Play Movies makes its way to Ireland
The Google Play G+ page shared a nifty little bit of news for those of you that are in Ireland. You now have access to the Google Play Movies service in your fine country. The Google Play Movies & TV app should have already appeared in your devices app drawer, if not, then head over to the Play Store and get it installed. Full list of supported locals over at the Google Play support page.
Whats the first movie you are going to pick up?
The post Google Play Movies makes its way to Ireland appeared first on AndroidSPIN.
Google Keyboard updates to v3.1.19633 with new languages, spoken Emoji support and more [APK Download]
A new version of the Google Keyboard app has been released by Google today. The update brings the free keyboard replacement up to version 3.1.19633. With it comes a number of changes that are quite important to those some.
With the update Google has added 5 new languages to the mix. The keyboard replacement now supports Indian English, Basque, Galician, Swiss Italian, and Latin American Spanish. The voice input button has also been moved. It now resides in the top right when it can be used when it isn’t present in the app you are using. Like below, it appears for a text message, but in the Chrome Browser you can tap on it in at the top in the search box.


Spoken Emoji’s are now becoming a thing too. Seems the groundwork is in place but only a couple of them are working at the moment. This just means that you can verbally say “Smiley Face” and the keyboard will know that you want to put in a :-). The same is true for Sad Face and Tongue Face. Android Police has also pulled out the huge string that contains the hotword triggers for 808 Emoji images. Everything from a “No Smoking symbol” to “cat face with tears of joy”.
The final little addition is the removal of the long-press delay menu item.
I am sure many of you have already moved on to the Android L keyboard, but if you havn’t we have the newest Google keyboard apk download available for you below.
Google Keyboard apk download v3.1.19633.
Or you can check the Play Store for the update.
The post Google Keyboard updates to v3.1.19633 with new languages, spoken Emoji support and more [APK Download] appeared first on AndroidSPIN.
PC shipments appear to flatten out after two years of steep decline
Both Gartner and IDC appear to have some good news for the PC industry — the seemingly never-ending death spiral may have come to an end. While the two research groups don’t agree completely on the numbers, it does appear that after two years of stead and sizable declines, the PC industry is seeing shipments flatten out. In total, according to Gartner, 75.8 million computers were shipped in the second quarter of 2014, a negligible 0.1 percent drop from the same quarter a year ago. While IDC saw a much more sizable 1.7 percent fall in PC shipments, that’s still a far cry from the 7.1 percent decline it anticipated and the smallest it’s measured in two years.
Two years ago the netbook market imploded and tablets started eating into laptop sales. Since then shipments of traditional computers have been falling at an alarming rate. IDC doesn’t necessarily expect this to indicate a longer term trend towards flat PC sales. Basically, the worst may not be over yet. Despite impressive growth from major players like Dell, HP and Lenovo smaller companies are still seeing tremendous drop off. And the declines are particularly steep in markets like India where the most potential for growth is. Instead the improvements during the quarter were carried primarily by the US and Western Europe, which might not be able to keep the industry from declining further in the long run.
Filed under: Desktops, Laptops, Apple, ASUS, HP, Dell, Acer, Lenovo
The FTC is taking Amazon to court over its in-app purchase policies
Earlier this summer, the Federal Trade Commission (FTC) warned Amazon that if it didn’t adopt a more Apple-like policy about in-app purchases, it might wind up in court. Now, it has. Today the FTC announced that it’s seeking a court order requiring the online retailer to issue refunds to parents whose children ran wild with in-app purchases — unauthorized charges, the FTC says, that racks up into the millions. Much of the alleged blame is focused on Amazon’s past. According to the FTC, Amazon had almost no protection against unwanted in-app purchases in 2011, and has only implemented adequate consent framework recently. The government’s concern seems to lie squarely on customers left in the lurch: Amazon’s official policy says that all in-app purchases are non-refundable, and the exceptions to that policy are “unclear and confusing.”
In early July, Amazon told the FTC that it was disappointed with the government’s threat to file suit, claiming that it has always been quick to respond to refund requests for unwanted, child-sourced purchases. “Pursuing litigation against a company whose practices were lawful from the outset and that already meet or exceed the requirements of the Apple consent order makes no sense,” Amazon argued, “and is an unfortunate misallocation of the Commission’s resources.”
Filed under: Internet, Software, Amazon
Via: USA Today
Source: FTC
Cuphead: Bringing 1930s style to 21st century games
Every June, the game industry descends upon the Los Angeles Convention Center for its blockbuster-focused trade show: the Electronic Entertainment Expo (E3). And traditionally, just ahead of that show, the big three console makers — Microsoft, Sony and Nintendo — hold press briefings focused on the Call of Dutys, Assassin’s Creeds and Halos of the world. They’re big, blustery affairs aimed mostly at the 18-35 male demographic. And hey, that’s totally fine: We dig shooting aliens just as much as the next 18- to 35-year-old.
But this year, we didn’t come away from Sony’s or Microsoft’s presentations talking about the next triple-A title from some huge studio. With Sony, the most important game on stage was from a small group of British devs: No Man’s Sky. With Microsoft, you’re forgiven if you missed the highlight of the presentation: Cuphead, a gorgeous game from a small Canadian studio, was only briefly teased during a clip of indie titles headed to the Xbox One. So, let’s fix that!
First and foremost, you need to put your eyes on Cuphead in action. The game is gorgeous:
Sold, right? It doesn’t take much of Cuphead to see it’s a standout. Yet, despite hearing glowing praise from nearly every journalist I spoke with at E3 2014, coverage of Cuphead has been surprisingly limited. “It is a little odd,” Studio MDHR co-founder and “the guy who draws Cuphead” Chad Moldenhauer told me in a phone interview last week. “We’re kind of an unknown; maybe that’s part of the problem.” He and his brother Jared lead the development team at Studio MDHR, the folks creating Cuphead.
Though the brothers Moldenhauer have been developing games for many years while working other jobs — Chad in web design, Jared in construction — this is their studio’s first official game. Together with a programmer friend in Romania (Cosmin Chivulescu), a childhood friend handling music (Kristofer Maddigan) and an additional animator in Brooklyn (Smo), the Moldenhauer’s are attempting 1930s-style animation in a 21st-century video game. And they’re nailing it.
ANCIENT HISTORY (The early 2000s)

Chad and Jared got started in game development back when the first Xbox came out. Here’s how Chad tells it:
“We’ve dabbled in games our whole lives, but mainly just for our own fun. And back in the early 2000s, when Microsoft first announced … I can’t remember what the program name was called, but for the original Xbox they had an indie program, and we just built a PC to the exact specs that they were sending out to devs, and started trying to make a few games. Back then, we still loved the idea of a run-and-gun, so that’s what we were working on.”
If you’re rubbing your face and wondering how Chad speaks so casually about “dabbling” in game development, rest assured that you’re not alone. He told me that it’s a measure of growing up around folks who were both “hardcore into games” and into films as well. “Since probably 13 or 14, we’ve been studying and analyzing within our own groups, critiquing games and trying to break them apart and understand why certain elements work and others don’t. And that just helps as we come into game design,” he said.
It also helps being friends with a “wicked” programmer. “Like it was painting a picture,” he said. “We just jumped into it, you know?” Uh-huh. Sure.
CREATING CUPHEAD
“There haven’t been any even medium-scale projects that use this style in the last 20 years.”
Chad and Studio MDHR’s contract artist, Smo, are creating all of Cuphead‘s beautiful art. The game looks the way it does in motion specifically because of how it’s being created. Chad specifically cited famed cartoonist and inventor Max Fleischer, and Disney’s classic Silly Symphony series. Here’s “Funny Little Bunnies,” from 1934:
Beyond the artistic influence, it’s the way those cartoons were drawn that Chad’s interested in. This requires some background on the history of cartoon animation. Chad explained:
“[In the 1930s], they didn’t know how to cut corners to make similar visual styles, so a lot of the older animation is actually 24 frames per second. When you make a fast drawing, you can do it on ‘ones,’ which means you draw one frame (one image per frame). To get one second of animation, you need 24 frames. But as they got smarter, in the late ’30s and ’40s, they realized you can get away with a lot of stuff on ‘twos,’ which means you halt that drawing for two frames, and then you only need to draw 12. But, there’s still something very weird and surreal to see every frame drawn, and that’s why it seems not traced, but almost like just a very surreal motion to their animation. And because we’re dumb, we’re copying that [first] style of … more work.”
The game is, of course, a game, so it’s being developed in the (very flexible) Unity game engine. Chad and Smo aren’t animating every single frame of animation by hand, but Chad says, “It still haunts me to think of how many frames are left to finish this game.” They’re targeting a 2015 launch.
‘TURBO SUPER MEGA’
While Cuphead‘s visual influences are more vintage than old-school, the game’s roots are in 8- and 16-bit run-and-gun shooters, like Konami classic Contra. The working title for the project that eventually became Cuphead was Turbo Super Mega — an homage to the hyperbolic adjectives of mid-’90s game consoles.
Early on, the idea for Turbo Super Mega was to create a run-and-gun game, focused on boss fights, with children’s art instead of a 1930s cartoon style. “You would start in kindergarten fighting three or four different bosses that were drawn very crude, and then you would work your way to grade one, two and, when you got to grade eight, it would be semi-detailed,” Chad said.

As a joke, he and his brother replaced some of their art with stills from Disney films, added in animation and showed a few friends. “They said we should never make our game unless we use that style,” Chad said. “Then I started crying, [because] I knew I had to attempt animation.” For the next half year, Chad studied cartoonist Richard Williams’ celebrated instructional book, The Animator’s Survival Kit, which he calls “pretty much the best thing in the world.”
PLAYING CUPHEAD
Beyond the clip shown during Microsoft’s presentation — Cuphead is currently console-exclusive to Xbox One — only bits and pieces about the game are known. First, it’s focused mostly on boss battles. These grandiose, highly animated creatures help to showcase the art style, but are also a particular passion of Chad and Jared.
“Konami and a few others have made run-and-gun levels that weren’t perfect, but near perfect. So, as we kept playing with the idea of getting back to run-and-guns, we just warped it mainly toward boss fights. That’s kind of what we love. We understand that the levels still provide a bit of easy filler for the most part, where you can just see a ton of destruction, but the core to us was always fighting a boss and that was the ‘on the edge of your seat’ gameplay.”
Second, there’s a Super Mario 3D World-style world map (seen briefly in the video below). “You can walk around and explore anywhere, so you don’t have to move from line to line,” Chad said. Which is also to say: The game isn’t linear. Cuphead “isn’t going to be boss one, boss two all the way to the end of the game,” Shadow of the Colossus-style, Chad said. You can try out harder levels, speak with various characters and explore for secrets. Not quite “open world,” but not as constrained as its run-and-gun forebears.
FUTURE CUPHEAD
The next steps for Studio MDHR are crucial. As previously stated, it’s just a small group of folks, and at least two members are investing their own savings into the project. Though Chad couldn’t go into the details of his studio’s contract with Microsoft for that console-exclusivity deal, it sounds like the agreement brings more help with press contact and event participation (think: bringing their game to E3) than anything else. “Up front is more still relying heavily on us,” Chad said, in reference to the cost of developing the game. “But we’re not as worried to dip into our savings and borrow money because there seems to be at least a decent amount of love for Cuphead right now.”
Chad and Jared are both still “semi-part-time” at their old jobs, and mostly full-time on creating Cuphead. I spoke with Chad over Skype from Brooklyn, on his first day of vacation in Saskatchewan, Canada. He was there with Jared. “We’ve kind of been talking actually while I’ve been here, and like we kinda now have to just jump in and just … there’s an opportunity here and we might as well take it.”
Livestream the MLB All-Star Game next week thanks to FOX Sports Go
It doesn’t matter if you’re planning on getting cozy on the couch or watching next week’s Major League Baseball All-Star Game while in transit. Thanks to FOX Sports Go, the network that shares the same moniker will stream the game that features the best (or most popular) players from both the American and National Leagues. The app will offer both English and Spanish versions of the event, with the first pitch set for 7:30 PM ET on Tuesday, July 15th. If you’re looking for pregame coverage, FOX Sports 1′s broadcast will be beamed to your gadgets starting at 4:30 PM ET. Folks looking to tune in on the go can nab the FOX Sports Go app on Android, iOS, Kindle and Windows or access the action via the web.
[Photo credit: Boston Globe via Getty Images]
Filed under: Home Entertainment, HD
Misfit Unveils ‘Beddit’ Smart Bed System for Sleep Monitoring [iOS Blog]
Misfit, the company behind the sleek Shine activity monitor, today unveiled its newest product, the Misfit Beddit Sleep System. Using a built-in sleep sensor that is described as “the world’s thinnest,” the Beddit monitors sleep cycles and sleep quality through heart rate, respiration, movement, snoring, and sound.
The “paper thin” Beddit sensor is designed to be placed under on a user’s mattress, just under the sheets. It displays collects data on sleep habits, measuring physiological signals and wirelessly transmitting them to a smartphone. The accompanying Misfit app then uses the data to draw insights on sleep habits, which are shared with the user.

“Shine delivered on the important function of activity tracking, but we saw that sleep tracking was one of the most engaging features because Shine does it automatically, unlike other activity monitors,” said Sonny Vu, CEO and founder of Misfit. “With Beddit, we’re making our sleep tracking functionality even more robust. Not only are we able to measure more, but even less is required of the user–a frictionless experience.”
The Beddit’s sleep tracking capabilities are designed to work alongside the Shine’s movement tracking abilities (and its own less advanced sleep tracking), with the combination of both apps offering a “comprehensive solution for 24/5 wellness monitoring.”
Beddit first appeared in an Indiegogo campaign back in 2013, which raised more than $500,000, but now the company has partnered up with Misfit.
The Beddit Sleep Monitor can be purchased from the Misfit website for $149.99.![]()










