Skip to content

Archive for

11
Jul

Bloomberg: SoundCloud nearing licensing deals with record labels


Since SoundCloud’s one of the biggest places to share mixes, recordings and podcasts, it obviously has to grapple with a lot of copyright issues. That’s the reason why it reportedly approached record labels to cut licensing deals months ago — deals, which are now real close to going through, at least according to Bloomberg. The publication says SoundCloud’s offering Universal, Sony and Warner Music a 3 to 5 percent stake each, so long as they agree not to sue the company. According to earlier reports, the deal could lead to a more robust library for SoundCloud users, while giving recording companies the right to pull down uploads containing tracks not licensed for use on the service.

The companies haven’t officially announced anything yet, but it’s worth noting that SoundCloud gave Universal carte blanche to delete a mix uploaded to the service earlier this month. So, we have to ask: if you’re among SoundCloud’s 250 million users, would you like to see these deals go through, or would music companies coming into the picture ruin the platform for you?

Filed under: Misc, Mobile

Comments

Source: Bloomberg

11
Jul

GameStop promises it won’t interfere with game development


It’s understandable if the news of retail giant GameStop getting in on game development made you nervous. The potential of a store with vested interest in exclusive content dictating what goes into a game from its inception is more than a little frightening. It turns out those fears, however, may have been unfounded. Company CEO Paul Raines recently told Time that we won’t see the outfit involved with the creative process, nor essentially mandating parts of a main game be blocked off for those who only buy it through his store. “We love to play games, and unlike our competitors all we do is gaming. But we will not be involved in the artistic or creative process. That’s not really our domain.”

Rather, he says that this would be an extension of what it’s doing already: offering superficial exclusive things like liveries or powered-up weapons for games should you be part of its loyalty program, and pre-order a title. “I think the day you see us in the creative side is when you can tell me we’ve officially lost our minds,” Raines says.

The entire interview is pretty interesting even in addition to that. Raines waxes nostalgic about the company’s genesis, its Kongregate platform and even goes deep on how the outfit’s physical goods focus is shifting to accept the digital future we’re inching closer to every day; make sure to check it out.

Filed under: Gaming, Home Entertainment, HD

Comments

Via: Joystiq

Source: Time

11
Jul

Apple Seeds New Versions of Safari for Mavericks and Mountain Lion to Developers [Mac Blog]


safarilogoApple today seeded developers with new versions of Safari for OS X Mavericks (Safari 7.1) and OS X Mountain Lion (Safari 6.2) to parallel continued work on OS X Yosemite. In particular, Apple is asking developers to test general website and extension compatibility for several reasons.

Please test general website compatibility.
– Subpixel rendering is now on by default for all web content. Web sites or in-app web views with extremely tight design constraints may render differently.
– CSS object model getters will return fractional double values based on subpixel layout and rendering metrics instead of rounded integral values.

Please test extension compatibility.

Apple also documents several new WebKit features included in the new versions of Safari including support for WebGL, which allows users to view 3D content without plug-ins. WebGL has been present in Safari for OS X for several years, but is disabled by default. It’s clear, however, that Apple is looking to take WebGL mainstream, pushing development on OS X Safari and bringing it to Safari for iOS later this year with iOS 8.



11
Jul

Google sets aside $100 million for promising European startups


Genius can flower anywhere, you know, that’s why Google wants to give promising startups outside Silicon Valley a chance to explore their ideas. Mountain Valley’s particularly eyeing up-and-coming companies from Europe at the moment, so it launched a $100 million venture fund in the region. In an official blog post, Google Ventures Managing Partner Bill Maris says the company believes Europe’s startup scene has huge potential. After all, that’s where SoundCloud, Spotify and Supercell came from, and these three are now successful tech properties valuing billions of dollars, according to The New York Times. “Our goal is simple,” the blog post reads, “we want to invest in the best ideas from the best European entrepreneurs, and help them bring those ideas to life. “

$100 million, however, is small in the grand scheme of things, as tech deals reach tens of billions of dollars in total per year. Still, that’s just the initial amount Google plans to spend funding startups in the continent. And, hey, if the company’s establishing an HQ in London, there’s a chance that it won’t be the last hundred million Google’s earmarking for plucky European entrepreneurs.

Filed under: Misc, Google

Comments

Via: The New York Times

Source: Google

11
Jul

Apple Forcing Users to Upgrade to Latest Adobe Flash Plug-In Due to Security Issues [Mac Blog]


new_flashlogo_3Apple today posted an updated support document noting that it is now blocking older version of the Adobe’s Flash Player plug-in due to a major security issue present in older versions.

In a posting to its security mailing list, Apple notes that users must upgrade to the latest 14.0.0.145 version of Flash Player if possible. For those users running systems incompatible with Flash Player 14, Adobe has made available a 13.0.0.231 update that addresses the security issues.

APPLE-SA-2014-07-10-1 OS X: Flash Player plug-in blocked

Due to security issues in older versions, Apple has updated the web plug-in blocking mechanism to disable all versions prior to Flash Player 14.0.0.145 and 13.0.0.231.

The high-priority update was released by Adobe on Tuesday to fix an issue disclosed in a proof-of-concept exploit by Google engineer Michele Spagnuolo. A number of major sites including Google, YouTube, Twitter, and Tumblr were vulnerable to the issue, although they quickly addressed the issue on their ends. With Adobe’s update to Flash Player itself, users will no longer be vulnerable as long as they update their plug-ins, a move Apple is now strongly encouraging by blocking all older versions of the plug-in.



11
Jul

Kids with disabilities can teach this robot how to play ‘Angry Birds’


As a way to help children dealing with cognitive and motor-skill disabilities, researchers from Georgia Tech have developed a rehabilitation tool that pairs a robot and an Android tablet. To demonstrate this system in action, the research team used Angry Birds to let kids teach the humanoid how to play Rovio’s popular game. Essentially, the robot is smart enough to learn by simply watching each move the child makes while flinging those birds toward the iconic green pigs. “The robot is able to learn by watching because it knows how interaction with a tablet app is supposed to work,” writes project leader Ayanna Howard, a professor at Georgia Tech. “It recognizes that a person touched here and ended there, then deciphers the information that is important and relevant to its progress.”

Still, as great as seeing a robot play Angry Birds may be, Georgia Tech researchers are looking at the big picture. Since the robot is designed to be capable of learning other tasks, it could be very useful during a child’s rehabilitation process. As Howard puts it, “Imagine that a child’s rehab requires a hundred arm movements to improve precise hand-coordination movements … if a robotic friend needs help with the game, the child is more likely to take the time to teach it, even if it requires repeating the same instructions over and over again.” In other words, it is likelier for a child to want to interact with the robot to complete an exercise, rather than taking on the task alone. Perhaps more importantly, it lets them learn and have fun while doing so.

Filed under: Misc, Robots, Science, Alt

Comments

Source: Georgia Tech

11
Jul

Verizon insists streaming slowdowns are on Netflix


Netflix-Verizon

Netflix and Verizon have been playing the blame game for months, and despite an April agreement to alleviate the situation customers are still seeing low-res streams and buffering screens (the FCC says it’s investigating). Today, Verizon published its own blog post to “dispel the Congestion Myth” with some data that showing why Netflix is responsible for the hangups. Comcast also put the blame on Netflix a few months ago, but Verizon has an infographic. Basically, it says that while the connections Netflix is using are overloaded there are other ways to access its network that are wide open, but Netflix just isn’t choosing to take advantage of them. Netflix pointed the finger right back in a statement to Engadget (included in full after the break), citing Verizon’s failure to upgrade the connections so users can take advantage of the bandwidth they’re paying for.

Anne Marie Squeo, Netflix:

We’d like to thank Verizon for laying out the issue so nicely. Congestion at the interconnection point is controlled by ISPs like Verizon. When Verizon fails to upgrade those interconnections, consumers get a lousy experience despite paying for more than enough bandwidth to enjoy high-quality Netflix video. That’s why Netflix is calling for strong net neutrality that covers the interconnection needed for consumers to get the quality of INTER-net they pay for.

Of course, one way to guarantee a smooth path would be to pay to connect directly, which ISPs like Comcast, Verizon and AT&T have been pushing Netflix to do. Reed Hastings and the rest of the folks at the streaming outfit have bent in some situations, but are still fighting to get “ISP tolls” banned under net neutrality. For now, Verizon says it’s “working aggressively” with Netflix to get those direct connections up and running, but it still hasn’t laid out an exact timetable for when things will get better.

Filed under: Home Entertainment, Internet, HD, Verizon

Comments

Source: Verizon Public Policy Blog

11
Jul

iWatch Mass Production Might Start in November


Thus far, rumors have pointed to Fall 2014 as the potential launch date of Apple’s rumored iWatch, with some analysts predicting September as the likely launch window for the device and others reporting mass production would begin in July. KGI Securities analyst Ming Chi Kuo had predicted that the iWatch would enter mass production in late September, but is now revising his production to late November instead, due to the difficulties of the project.

Balogh-iwatchTraditional watch-style iWatch concept by Gábor Balogh

We believe developing the hardware and OS of iWatch will be a much more difficult task than for Apple’s existing products.

Kuo points out that the iWatch uses many new hardware technologies, like a flexible AMOLED screen, a sapphire crystal cover and a much smaller form factor with higher waterproof standards than other highly advanced Apple devices. Additionally, Kuo notes that redesigning iOS for the iWatch may also be proving a difficult challenge for Apple.

Apple has reportedly been aiming to debut the iWatch at an October event, and has recently hired former Nike FuelBand team members and TAG Heuer’s sales director leading up to the expected launch. While there aren’t any reports on what the actual device may look like, there have been reports that there could be “multiple versions”, which could include watches with up to 10 sensors and a 2.5-inch screen. Apple has also been meeting with athletes to test out the device’s fitness capabilities.

With Apple aiming to debut the iWatch in October, it’s likely the Cupertino company launches the device well after its debut when production is in full swing, similar to the launch of the Mac Pro. Alternatively, Apple could launch the iWatch in limited quantities and increasing them once production fully ramps up.



11
Jul

Final ‘Halo 3’ Easter egg is actually a birthday wish


Okay, so you’re probably wondering why we’re talking about Halo 3 almost seven years after it originally released. That’s natural, it’s essentially a lifetime in the world of tech and video games. Well, here’s the deal: Halo 3‘s developers at Bungie were super-keen on tucking all manner of secrets away within the game and apparently the final one has only just been found. As Beyond Entertainment tells it, a few members of the Halo YouTube community have been following the breadcrumb trail of clues that Bungie’s been leaving for the past few years, and this Easter egg is a bit more personal than monkey people hidden in the game’s opening jungle level. In fact, it’s a birthday message for former senior-engineer Adrien Perez’s wife.

The catch is that this only appears on December 25th (or on a console with the system clock set to Christmas Day), and only after clicking in both analog sticks on the Xbox 360′s controller during a level-loading screen. Let’s be realistic, though, you probably traded the game in for pre-order credit at GameStop a long time ago — maybe even for that Halo 4-themed Xbox 360. In that case, we’ve embedded video of the action just below.

Filed under: Gaming, Home Entertainment, HD

Comments

Via: BeyondEntertainment, Polygon

Source: YouTube

11
Jul

Bop.fm playlists don’t care which music service you use


You use Spotify, your brother is an Rdio guy and your girlfriend is all about Beats. So sharing playlists is basically a no-go. Bop.fm’s goal is to break down those walls by aggregating freely available music from a variety of sources. At the moment that list includes Spotify, Rdio, Beats, YouTube and SoundCloud, though you can only import playlists from the first two. When you sign up for Bop it detects what other services you’re connected to, and automatically plays back a track from wherever it’s available — even if that’s only as a video as YouTube. Of course, no music service is complete without its share of celebrity endorsers, so Bop.fm has enlisted Snoop Dogg, Lil Wayne and Paul McCartney to share playlists.

Filed under: Internet

Comments

Source: Re/code, Bop.fm