Are you among the millions of Samsung Galaxy S4 owners running around out there? How’s your battery treating you these day? Does it hold up as well as it did when you first got it? Maybe you’re looking for a backup battery to charge up for days when you expect to be out and about more than usual. Why not pick up a new one?
The Samsung Galaxy S4 replacement battery is everything you got in the original model, except way cheaper than you’d expect. At 2600mAh, it’s the same amount of juice in the out-of-box experience. And, yes, the NFC antenna is also present.
At this price you might as well buy a few of them.
The post Accessory of the Day: Samsung Galaxy S4 replacement battery appeared first on AndroidGuys.
Computer Space sounds like a third-party PC parts wholesaler, but back in 1971 it was the world’s first video game arcade machine. Before Nolan Bushnell and Ted Dabney went off to start some games company called Atari, Computer Space was their first commercial collaboration — a full year before Pong. The coin-operated computer game was the first of its kind in arcades, even if it wasn’t the commercial success they’d hoped it would be. A recently christened game museum in Japan had not one, but four of the original arcade machines — and an extra (unfortunately beige, non-shimmering) machine to play the game itself — so we touched a bit of gaming history.
The game is like a one-on-one version of Asteroids without the debris. Controls are similar and simple, although being the first of its kind, there’s a learning curve to it all. A pair of buttons rotate in either direction, while the other two act as thrust and fire. (The green model is particularly rare, with a pair of joystick controls that actually never made it into arcades.)
There’s no RAM, processor or ROM.
Unfortunately, we barely managed to play the game at the museum’s launch: our own spaceship disappeared from the game screen completely after about five minutes’ play and the machine was then tagged with an out-of-order sign for the remainder of the press event. (We didn’t break it. Promise.)
The machine can’t be run through emulation easily on more modern machine, because the hardware itself was before the era of arcade motherboards. There’s no RAM, processor or ROM. ROM chips were expensive at the start of the 70s, so creator Bushnell substituted in diodes on the circuit board, laid out in the shape of the spaceship on the circuit board itself. Interestingly, the highest score possible is 15 — once you go over that, the machine resets. Technologizer has a supremely detailed tale of the game’s development, but if you’re wanting a taste of the arcade’s first video game yourself, then we suggest trying some of the downloadable simulators here.
ZTE’s endearingly nutty 1080p projector/mobile hotspot turned a few heads back at CES, and we knew it was coming to the US — we just didn’t know when. You’ll soon have a chance to see if those two tastes really do taste great together, though: Sprint will start selling the hardware hybrid (now called the LivePro) on July 11, just in time to power those heated outdoor meetings of your Wes Anderson Appreciation Club. You can connect up to 8 devices to Sprint’s Spark LTE network via the LivePro and run your own content through it using an HDMI or Miracast connection, but don’t forget — this thing also runs Android 4.2 and packs a 4-inch touchscreen so you can hog all those movies to yourself too. Feeling more generous than usual? Magnanimously let your friends recharge their ailing phones with the LivePro’s 5,000mAh battery and pretty soon they’ll agree that Moonrise Kingdom really is better than Rushmore.
Intel’s line of 14-nanometer Broadwell chips, which are expected to be included in future versions of the MacBook Air, Retina MacBook Pro, and iMac, have been further delayed, reports Chinese site VR Zone [Google Translate] (via CPU World).
According to the site, while Intel will begin production on its extremely low power Core M processors in July and August for a 2014 launch, production on the U and H Broadwell chip series will not begin until much later in the year.
As a result, the Broadwell U 2+3 dual-core chips with GT3 (HD 5000 or Iris) graphics, likely slated for use in the MacBook Air and the 13-inch Retina MacBook Pro, won’t be ready to ship until February of 2015. The Broadwell H 4+3e quad-core chips with Iris Pro graphics designed for the larger Retina MacBook Pro and iMac won’t be shipping until July 2015 at the earliest.
Back in May, Intel CEO Brian Krzanich promised Broadwell processors for the 2014 holiday season, but it appears that the promised chips will be limited to the company’s Core M processor series, used in ultra low power products like two-in-one computers. Broadwell chips suitable for Apple products will not make their first appearance until 2015, which Intel essentially confirmed to CNET in June.
“We expect the initial Broadwell-based devices, including fanless 2-in-1s built on the Core M processor, will be on shelves by the end of this year with more products and broader OEM availability in 2015,” Intel told CNET on Wednesday.
Intel’s Broadwell chips have seen several delays over the course of 2013 and 2014, and were originally slated to enter production in late 2013 before production was delayed until Q1 2014 and then Q3 2014. The delays are reportedly due to problems with the 14-nanometer process used to manufacture the chips.
Intel’s continual Broadwell delays are likely impacting Apple’s own release plans. Rumors have suggested Apple is planning a fall launch of a refreshed Retina MacBook Pro and a new 12-inch MacBook Air, but it is unclear which chips the company will use. Apple may only be able to offer a minor Haswell processor boost for the Retina MacBook Pro, which will be the only update the line sees until Broadwell is ready. Apple has already given the MacBook Air a Haswell refresh bump alongside a price drop with an update in late April.
On the desktop side, Apple introduced a new low-end iMac last month, but otherwise the lineup has not been updated since last September. The Mac mini has not even been updated to Haswell yet, with its last revision coming in October 2012. It is unknown why Apple has not released updated Mac mini models, as appropriate Haswell chips are readily available.
Intel’s Broadwell chips are said to be 30 percent faster and more power efficient than Haswell, offering even greater increases in battery life and performance. According to Intel, the Broadwell delays will not affect the company’s next line of processors, Skylake, as the chips are based on new architecture. Broadwell, however, will have a very short lifespan as Skylake has a prospective late 2015 release date.
Former Apple retail chief Ron Johnson spoke earlier this year at his alma mater Stanford University and talked about the early years of Apple retail stores (via ifoAppleStore). Johnson oversaw the development of the Apple Store and is credited with creating the company’s distinctive retail experience.
After joining Apple in 2000, Johnson was given complete control over the company’s retail project by then-CEO Steve Jobs. The first Apple Stores featured high-speed Internet connections to attract new customers and were originally designed to create a sense of community among Apple users, not necessarily sell products.
“It was a pure play,” Johnson said of the store design. “There was really no compromise on any of the intuition. And I think that’s how the Apple stores connected (with visitors).” Even today, he said, people go to the stores, “just to go. They don’t go to buy. There are so many reasons to come.”
Johnson joined Apple as Senior Vice President of Retail Operations in January 2000 and remained in that role until 2011, when he departed for a CEO position at J.C. Penney. Under his leadership, Apple’s retail operations exploded, generating over a $1 billion in annual sales within two years and eventually leading all U.S. retailers in terms of monetary sales per square foot.
Johnson was succeeded by Dixons’ John Browett, who served as Apple’s retail chief for a short seven months. Apple’s retail operations, which now include 425 retail stores in 16 countries worldwide, are now under the leadership of former Burberry CEO Angela Ahrendts, who joined Apple earlier this year. Ahrendts is best known for her transformation of Burberry from a struggling retailer into a global fashion powerhouse.
A prominent climate change skeptic in the UK, Nigel Lawson, believes that the BBC has blacklisted him under a “quasi-Stalinist” policy of censorship. In an editorial written for the Daily Mail, the one-time chancellor claims that the Corporation is in cahoots with the Green Party, to the point where its editorial impartiality has been compromised. All of this stems from a radio debate in February between Lawson and Sir Brian Hoskins — a veteran scientist whose views on the threat of climate change are in line with the rest of the scientific community. After the broadcast, the BBC received numerous complaints saying that a non-scientist like Lawson had no place taking part in a discussion concerning climate change. Subsequently, the Corporation’s leaders have agreed that it’s no longer worth giving equal prominence to dissenting voices given the overwhelming evidence in favor of climate change. Still, if you’d like to listen to the original radio debate for yourself, we’ve embedded it after the break.
Filed under: Science
Via: The Telegraph
Game of Thrones has a healthy $6 million-per-episode budget, but that’s still nothing compared to the average Michael Bay blockbuster — especially for the special effects needed to fill in the magic (and gore). That’s where the creativity of effects house Mackevision comes in. If an epic shot can’t be done “practically” in camera, characters are filmed against a green screen or threadbare set. Then, elements like terrain, castles, crowds of soldiers and even CG water are added. As you can see in the video below, with a touch of artful compositing, lighting, shading and color-timing, the result is a seamless final shot. If there’s any money left over, they may even add a dragon or three.
Source: Mackevision (Vimeo)
Microsoft’s Project Spark has already been available to early testers for the better part of four months, but gamers have been kept in the dark over when it’ll finally go on general sale. Until today. The company has announced that the retail version of its game-creation title will hit Xbox One and PC in October as part of a phased worldwide rollout. It’ll be available first in the Americas on October 7th, then make its way to Asia-Pacific countries on October 9th before hitting Europe on October 10th. Microsoft is pricing the Project Spark Starter Pack for Xbox One at $39.99/£29.99 and will include packs full of sounds, effects, animations, props and “advanced creator features” that will help you create a virtual world that you (and hopefully others) can be proud of. It’ll also feature the first sci-fi pack Galaxies: First Contact, Champions Quest: Void Storm, special characters and the first episode of what the developers are calling an “epic campaign adventure.” The good news is that there’s plenty of time enjoy the open beta , check the source links below to get involved (and earn achievements in the process).
When we reviewed Sony’s Xperia Z1 Compact, we concluded that it’s exactly what a miniature flagship should be: big features in a small package. But despite the handset’s many merits, Sony hasn’t so far managed to offer it through any carriers in the US. Instead, starting today, it’s selling the Z1 Compact direct from its own webiste, for a price of $550. The device is unlocked, of course, so at least you get the choice of whichever GSM carrier takes your fancy — although its LTE bands don’t make it especially friendly with AT&T.
Via: Android and Me
The disparity between the announcement date and actual release date of smartphones can sometimes be frustrating, but it’s always welcome when devices are available soon after their official announcements. It appears this might be the case for the Sony Xperia Z3 and Z3 Compact which Vodafone Germany has suggested in an internal memo to its employees. The memo describes an initiative that challenges employees to sell phones and accrue points for each phone sold, and the initiative runs from July 1st to September 30th; this presumably implies that the Sony Xperia Z3 and Z3 Compact are going to be available before the end of September and after their announcement at IFA 2014.
There’s not much else to go on besides that information, but it’s interesting that selling Samsung phones only gives 1 point, presumably due to the higher demand of their devices, whereas the memo says that the Sony Xperia Z3 and Z3 Compact are worth 1.5 points each. Here’s to hoping that the Sony Xperia Z3, and particularly the Z3 Compact, are available in more places by the end of September than the hardly available Z1 Compact.
What do you think about the Sony Xperia Z3 and Z3 Compact being available so soon after the announcement? Are you excited about these devices? Let us know your opinion.
The post Vodafone Germany memo seems to confirm Sony Xperia Z3 and Z3 Compact by end of September appeared first on AndroidSPIN.