AERENA: Clash of Champions is available now for Android tablets and Phablets
Late last year, we covered an upcoming game called AERENA: Clash of Champions which was aiming to be a tactical, turn-based team game to be enjoyed as either singleplayer or multiplayer. The game was initially only available on PC Steam, however after an extended time in beta for Android, the game is now finally available for all to play. The gameplay is simple: each match is between two players who each have a team of champions. This team of champions will rotate to promote fairer play, though seeing as the game is free to play, favourite champions can also be purchased to be retained by the player.
The game looks to have been polished a lot with special attention paid to the UI and the gorgeous graphics. Cliffhanger Productions has specified that the game is intended for tablets and phablets implying that those graphics need some relatively serious performance to make. Surprisingly though, despite the graphics, the game only takes up 159MB. The best part of the game is the possibility to play cross-platform multiplayer with PC and Mac players (and with iOS players too, though that version of the game is only ‘coming soon’).
AERENA: Clash of Champions is available for free on the Google Play Store now (links below); let us know if you pick it up and how you find it.
Game: AERENA: Clash of Champions
Price: Free
Press Release
ÆRENA: Clash of Champions, Out Now on Google Play
April 8, 2014 – ÆRENA: Clash of Champions launches today on Google Play for Android tablets and phablets. A tactical game of single and multiplayer strategy featuring turn-based duels between two opponents and their teams of champions, ÆRENA: Clash of Champions is the latest game from Cliffhanger Productions (Shadowrun Online).
Made specifically for core gamers and strategy fans, ÆRENA: Clash of Champions pits two players and their teams of champions head-to-head in a unique Ætherpunk setting. Matches are short and intense, with game design that allows clever players to switch the balance of power up until the final blow.
ÆRENA’s team-based combat means players are never forced into a single “best” strategy. By combining the strengths of different champions, support ships, and the abilities of Æther shells, players can create strategies wholly unique to their play-styles.
With an emphasis on fair-to-play, players will always have access to a rotating cast of powerful champions and ships to command in battle, with new content coming all the time. Additionally, players have the option to purchase favorites and add them to their rosters permanently.
Google Play:
https://play.google.com/store/apps/details?id=at.cliffhanger.AErenaKey Features:
• Tactical, turn-based combat built specifically for strategy gamers.
• Build up a team of champions, ships, and abilities to suit your play-style.
• High-end, 3D visuals made for tablets.
• Short and challenging matches keep gameplay intense.
• Player-progression with XP, level-ups and rewards.
• Enter the League of Champions and battle for prizes.
• Cross-platform gameplay with PC and Mac (iOS coming soon)
First Strike on Android Review: the nuclear war game that you feel guilty for Loving
There’s something weirdly addictive about games to do with the end of the world, or maybe that’s just me. From the indie PC classic Defcon to Plague Inc. on mobile, I find these types of games incredibly hard to put down once I’ve started playing. That’s exactly been the case with First Strike, Feinheit kreativ studio’s first game, which involves the amassing of nuclear weapons in a race to destroy other global superpowers before they destroy you. Rather ironically, and probably a good thing for people who find it hard to play a game about Mutually Assured Destruction, is that a quarter of all revenue from the game will be contributed to help reduce nuclear weapons around the world through ICAN and Green Cross Switzerland; who said being bad couldn’t be good too?
To start playing, you will pick a nation to play (which will have an associated difficulty), and pick the number of enemies you’ll be playing against. Naturally, increasing the number will increase the chance that you will succumb to a nuclear end, but that’s all part of the fun. After this, you will be given control of a small number of regions where you will have bases at; each base can perform several tasks like build nuclear warheads, research new technologies, or expand to adjacent regions. All of these actions require time and as your actions become more powerful and more lucrative, their creation time will also increase.
Depending on what warheads are stored at each regional base, you will also be able to perform offensive and defensive actions. If for instance a nuke is launched towards you, a cruise missile can be launched to intercept it, nullifying it. Offensively, you can choose to launch a single rocket, or once you’ve stockpiled enough missiles, you can perform a ‘First Strike’ which launches all missiles that you possess that are within range of your target. Obviously at first your range will be quite limited, but research some key technologies and the whole world opens up.
The game effectively becomes a game of cat and mouse at this point, with missiles flying everywhere and trying to figure out when is best to attack and when is best to sit back and defend. So far in my experience, the AI is quite ruthless, regardless of the difficulty, and you’ll need to stay on your toes not to get bombed off the face of the planet.
The game plays incredibly simply; the globe is easily explored by swiping around, zooming in and out is as easy as pinching and controlling your regions is extremely easy with a series of touches. The interface is often a series of interconnected circles, which not only looks great, but makes for a really simple interface. On a smaller screen, like that of my Moto G, the buttons can get a little small, but I never had any issues with pressing the wrong buttons at any time. The one thing that is a little annoying on smaller screens is the text in-game can be positively tiny. There’s probably not much that can be done seeing as how crowded some menu’s can get, like the technology web, but be prepared to have to read the on-screen text very closely.
And that’s First Strike. There’s no convoluted story or needless things to collect; you just fire missiles, win or lose, then rinse and repeat. I had a ball playing First Strike, though it pains me a little that there’s no multiplayer in the game as it would have been fantastic. All the same, it’s a fantastic, beautiful, well-made game, and though it does cost $3.99, it’s sure to keep you addicted and coming back for more. If you’re interested, you can pick up First Strike at the Play Store links below.
Price: $3.99
Garmin’s latest bike computer talks to your gear shifter
Bike computers have been connecting to an ever larger sphere of devices, ranging from fitness sensors to smartphones. It only makes sense, then, that they integrate with the bike itself — and Garmin is doing just that with its new Edge 1000. The device can tell what gear you’re using when paired with Shimano’s Di2 electronic shifter, and ties that info to your ride; it’s now easy to figure out if dropping gears helped you conquer that hill a little faster. There are a few big upgrades over the Edge 810 that don’t require high-end bike components, of course. The 1000 supports new Garmin peripherals that include both a handlebar remote as well as cadence/speed sensors, and you can share ride segments through the company’s smartphone app if you want to prove your worth to nearby cyclists. This flagship Edge will be expensive at $600 ($700 bundled with sensors) when it ships later in the spring, but that premium may be worthwhile if you just have to get a competitive advantage over fellow pedal-pushers.
Filed under: GPS, Transportation
Source: Garmin
Sesame Go video service offers constant Cookie Monster for $4 a month
If you were looking for another streaming service to pitch a few bucks to each month — and you have a few Sesame Street fans in the house — Sesame Go might be your next subscription. For $3.99 per month or $29.99 for a year (you can cancel whenever), the US-only service will stream to PCs, Mac and mobile devices. It’ll run within a web browser, which should mean less concerns about whether that fingerprint-addled tablet is compatible or not. The service starts today — visit Sesame Go for details on how to get (how to get) a free two-week trial.

Filed under: Cellphones, Home Entertainment, Tablets, Internet, HD, Mobile
Via: TNW
Source: Sesame Go
No work emails after 6PM please, we’re French
Sure, the French have it sweet with a 35 hour work week and six weeks of paid vacation. But (Mon dieu!) workers there are still bombarded with job-related emails when off the clock. They won’t need to put up with such rude intrusions anymore now, though. A deal signed by tech industry employers and unions in France means many companies are now forbidden by law to contact employees electronically after 6PM. The plan was hailed by worker groups, but not everyone was happy. France has a large digital sector, with a big presence by Google, Facebook and others, and many critics claim that France already has too much bureaucracy. Still, such labor-friendly laws are understandably popular with the public. Given all the cuisine, wine and other pleasures on tap, who wants to hear from le boss?
Filed under: Cellphones, Internet
Source: Federation Syntec
First UK Google Glass trial gives Parkinson’s sufferers more independence
Before Glass becomes a publicly available product, Google’s quietly embarked on a campaign to get its iconic eyewear into the hands of those who can use it to tackle complex issues. After it gifted five pairs to researchers at Newcastle University, Google’s allowed its wearable to undergo its first UK medical trial, where it’s being used to support people suffering from Parkinson’s disease. Researchers want to help patients live more independently, and they’re already seeing results.
With custom apps, experts have tuned Glass to provide subtle alerts reminding volunteers to take their medication and notify them of upcoming medical appointments. Sufferers are also prompted to speak or swallow to prevent drooling. Glass’ motion sensors are put to good use too, preventing patients from “freezing” by displaying visual cues to help them unblock their brain and regain a flow of a movement. Researchers say the project is still in its early stages, but they’re already looking to develop a variety of apps to match the specific needs of volunteers. While Glass faces an uphill struggle to gain social acceptance, its philanthropic uses are showing no bounds.
Filed under: Wearables, Google
Source: Newcastle University
Comcast could soon launch its own WiFi-powered mobile service
With companies like Verizon pushing into its broadband turf, Comcast may be pushing back with its own mobile network, according to a report from The Information. Insiders claim that, like Google, it’s considering a service that would work using a combination of Comcast’s million+ WiFi hotspots and leased cellular capacity from other operators. Those could include Verizon, with which it already has a deal in place for wholesale network access. In addition, it has over 8 million customer WiFi routers that could also function as hotspots. If all that is accurate, Comcast could offer such a service separately, as part of a bundle or even as a cheap WiFi-only package à la Scratch Wireless. Take it with a big dollop of skepticism, though — Comcast has gone down that road before.
Filed under: Cellphones, Wireless
Source: The Information
Mass Production of 4.7-Inch iPhone 6 Set for July, 5.5-Inch Version Beginning in September
According to Japanese website EMSOne [Google Translate, via G for Games], Apple is planning to begin mass production of the 4.7-inch iPhone 6 in July with the larger 5.5-inch version to enter mass production in September.
The report notes that both versions of the next-generation iPhone will go on sale at some point during the fourth quarter of this year, with the 4.7-inch iPhone being announced and released earlier than the 5.5-inch iPhone.
Renderings of iPhone 6 (4.7″) and iPhone 6 (5.7″) based on leaked schematics
The news comes as a report from Reuters last month stated that Apple would begin production of the 4.7-inch display to be used in the iPhone 6 this May for the device’s release this fall. The report also noted that the 5.5-inch version of the iPhone 6 would be delayed due to difficulties with in-cell production technology, and would start production several months after the 4.7-inch version.
A report last month from Japanese newspaper Nikkei stated that the iPhone 6 could launch “as early as September” and will be offered in 4.7-inch and 5.5-inch display sizes. This contrasted a claim from UBS analyst Steve Milunovich, who said that the 4.7-inch version of the iPhone 6 might be the only model to launch later this year, as a timeframe for the larger 5.5-inch version was unclear.
Internal documents from the second ongoing trial between Apple and Samsung also indicate that Apple is poised to release a larger phone, as a slide deck from an April 2013 presentation showed that customers want less expensive and most notably, larger screen smartphones.
In addition to a larger display, Apple’s next-generation iPhone is expected to feature a durable, sapphire screen, and a thinner, bezel-free design in addition to processor and camera upgrades.![]()
Telltale Games’ The Walking Dead Game finally shambles onto Android
One of my favourite games from 2012 was the episodic game from Telltale Games, The Walking Dead Game – Season 1, based on the world created by Robert Kirkman and in the same universe as the extremely popular AMC TV series. Well, after two years and having been released on every other major gaming platform, The Walking Dead Game has finally made its way to Android.
There’s nothing new in the game, so if you have already played through it on one of the other platforms, you probably won’t have any reason to pick it up again. However, if you haven’t yet tried it, you’ll be treated to one of the best stories to grace video games in recent memory. Season 1 has 5 episodes in total, the first of which is free to download on the Google Play Store now; the subsequent episodes (and additional DLC, 400 days) can be purchased for $5 each, though Telltale Games is offering a Season Pass for all additional content for $15 if you want to get it all at once.
Unlike most games that are compatible on almost all devices, The Walking Dead Game actually has minimum specifications required to play, which are:
Minimum specs:
GPU: Adreno 200 series, Mali-400 series, PowerVR SGX540, or Tegra 3
CPU: Dual core 1GHz
Memory: 1GB
Also note that the game is pretty hefty at just over 1GB, so make sure you’ve got the free space. Be sure to let us know if you pick it up (Play Store links are below) and share your thoughts about it.
Source: TalkAndroid
Game: The Walking Dead: Season One
Price: Free (with additional DLC)
DxO Labs crowns the Sony Xperia Z2 the best in mobile photography, for Now
DxO Mark, created by DxO Labs, is a favourite among photography enthusiasts for seeing which mobile devices have the best camera performance on the market. According the latest findings, DxO Mark crowns the Sony Xperia Z2 the best in mobile photography, even beating out Nokia’s latest effort, the PureView-toting Nokia 808. The tests take into account all facets of the camera’s properties including aperture, exposure time, lenses and even focal length; a comprehensive test indeed.
The Xperia Z2, announced at MWC 2014 earlier this year, is Sony‘s answer to the Samsung Galaxy S5 and HTC One M8 (which are disappointingly missing from the DxO Mark results) and improves on its stalwart predecessor, the Xperia Z1, with a Qualcomm Snapdragon 801 processor, 3GB RAM and a up-sized 5.2-inch Triluminos display. The Xperia Z2 will be the third device (after the Xperia Z1 and Xperia Z1 Compact) to boast Sony’s 20.7MP camera, but also adds the ability to take 4K resolution videos.
What do you think of the Sony Xperia Z2′s abilities as a mobile camera device? Have these results swayed your decision-making? Let us know what you think.










