Apple today released a new support document, detailing the issue behind the recent problems some iOS 6 users have been experiencing with FaceTime. According to Apple, a bug resulting from an expired device certificate has rendered FaceTime unusable on older versions of iOS and the only solution to the problem is to update to the latest version of the operating system.
Devices capable of running iOS 7 must be upgraded to iOS 7.0.4 or later, while devices unable to run iOS 7, such as the fourth-generation iPod touch, must upgrade to iOS 6.1.6.
If you started to have issues making or receiving FaceTime calls after April 16, 2014, your device or your friend’s device may have encountered a bug resulting from a device certificate that expired on that date. Updating both devices to the latest software will resolve this issue.
If you’re using iOS 7.0.4 or later or iOS 6.1.6, this issue doesn’t affect you.
If you’re using these versions of OS X or FaceTime for Mac, this issue doesn’t affect you:
– OS X Mavericks v10.9.2 or later
– OS X Mountain Lion v10.8 with the latest security updates
– OS X Lion v10.7 with the latest security updates
– FaceTime for Mac version 1.0.5 or later for Mac OS X v10.6
While FaceTime does work with iOS 6.1.6, that particular update is not available to recent devices that are able to run iOS 7, which means iOS 6 users with newer devices who wish to access FaceTime must upgrade to iOS 7.
There’s a sizable contingent of iOS users who opted to stick with iOS 6 over iOS 7 due to the drastic visual changes introduced with the operating system update, so Apple’s upgrade suggestion is likely to be unpopular with those users.
Apple’s FaceTime issues first began on April 16, with many iOS 6 users reporting an inability to use the service. At that time, it was unclear whether Apple would implement a fix, but customer service representatives have been presenting iOS 7 updates as a solution since the problem was first uncovered, and it appears that Apple does not plan to offer another solution. The company did, however, release a FaceTime update for OS X users to fix the issue earlier this week.
Countless details on the development of the original iPhone have been shared by various Apple employees in several different publications, but a new story on the creation of the phone’s first web browser has surfaced courtesy of Francisco Tolmasky, an early iPhone engineer who interviewed with The New York Times.
Tolmasky joined Apple when he was just 20 years old, working under Steve Jobs to create a mobile web browser for the original iPhone. Jobs regularly gave him feedback on his project, often sending Tolmasky back to the drawing board because his creation wasn’t “magical” enough.
“Steve was really adamant, where he said, ‘This needs to be like magic. Go back, this isn’t magical enough!’” Mr. Tolmasky said about his experience developing the mobile Safari app. “I remember being very frustrated. This was, like, an impossible task.”
Countless hours of work resulted in Safari for iPhone, which used WebKit to load web pages on a small screen and allowed users to interact with sites via pinches, swipes, and taps.
As with other accounts of the iPhone’s creation, Tolmasky details the intense security behind the project, explaining how the software team was split into sections focusing on web and apps. “Each one of these things is basically one person,” explained Tolmasky, speaking of the original iPhone apps.
In one anecdote, Tolmasky divulges the origin of the iPhone’s keyboard, which reportedly came about during a week-long hackathon where Jobs instructed the software team to work only on keyboard prototypes. The engineer who won the hackathon was assigned to the keyboard permanently.
According to Tolmasky, Apple’s original iPhone Maps app was a last minute addition to the device, as Jobs decided the app should be added just a few weeks before the smartphone was first introduced at the Macworld Expo in January of 2007. It only took his teammate, Chris Blumenberg, a week to have a workable prototype.
“Within a week he had something that was working, and in two weeks he had something to show at Macworld that we were showing,” Mr. Tolmasky said. “That was the kind of effect Steve could have on you: This is important, this needs to happen, and you do it.”
Tolmasky left Apple shortly after the original iPhone was released as the company no longer felt like a startup, and now he works as a mobile game designer. His most recent creation, Bonsai Slice [Direct Link], was released today. Tolmasky’s full interview and additional details on his game can be found in the original NYT piece.
Apple, Google, Intel, and Adobe have settled the lawsuit levied against them for their anti-poaching agreements, reports Reuters. The settlement was revealed in a court filing, but the terms of the deal have not yet been disclosed.
The no-hire agreements between the companies first came to light in 2011, after tech workers filed a class action lawsuit alleging the companies had conspired not to poach employees from one another in an effort to keep salaries lower.
No-solicitation agreements dated back to 2005 and in addition to Apple, Google, Intel, and Adobe, involved Intuit, Lucasfilm, and Pixar, among others. The agreements prevented company recruiters from contacting employees on specific no contact lists.
The United States Department of Justice got involved in the lawsuit back in 2010 and the companies were required to cease entering into anti-poaching agreements. A class-action civil suit covering 64,000 employees was allowed to proceed, and that is the lawsuit that was settled today for an unspecified amount of money. The terms of the settlement will be presented to District Judge Lucy Koh on May 27.
Pixar, Lucasfilm, and Intuit previously settled their cases for approximately $20 million.
Vic Gundotra, who is known for his role in building Google’s social network, has announced that he’s leaving the company after a tenure of eight years. Appropriately, Gundotra made his intentions known in a post on Google+, saying that “now is the time for a new journey, a continuation.” He was careful not to mention any specifics about what lies ahead, other than stating that he’s “excited about what’s next.” Gundotra came to Google in 2007 and helped pioneer the company’s push into the mobile space by leading the mobile and developer relations teams. He headed up the Google+ project after Buzz was scrapped, which at the time was considered a risky move.
We’re unsure of the circumstances behind Gundotra’s departure, but an anonymous person recently posted on Secret that he was interviewing elsewhere (probably not Microsoft/Nokia). Regardless of what happened behind the scenes, the show must go on; what’s in store for the social network now? Reports from GigaOm and Re/Code say that Dave Besbris, VP of Engineering for Google+, will fill the vacancy. (Update: Google has confirmed to us that this is true.) CEO Larry Page also took to G+ to offer his thanks for Gundotra’s efforts over the years, mentioning that “we’ll continue working hard to build great new experiences for the ever increasing number of Google+ fans.”
[Image credit: David Paul Morris/Bloomberg via Getty Images]
Take Your Child to Work Day gives a sense of what parents’ jobs are like, but Google knows that kids can’t always afford go to the office. Accordingly, the company is bringing the office to the kids through its first-ever Take Your Classroom to Work Day. The April 24th initiative uses Hangouts video chats to show workplaces that even the luckiest students might never see in person, such as the Chicago Bulls’ locker room and the Stan Winston School of Special Effects. The first internet-based field trips are already underway, but you can check out Google’s schedule for upcoming excursions. Suffice it to say that we’re a little jealous — where were these educational adventures when we were in school?
If you’ve been enjoying the second screen-style remote control experience on Hulu Plus for the Chromecast, the streaming video site just announced similar support is coming to other devices. First up are the Hulu Plus apps for PS3, PS4 and Xbox One, and other devices are expected to add support soon. Similar to the second screen control Netflix and YouTube have offered — Hulu is not using the DIAL protocol those two built yet, but an in-house solution, we’re told it will add DIAL support in the future — you’ll need apps on both devices, logged into the same account. Then just punch the cast button, and you can throw video from mobile to TV screen, control playback or browse for something new to watch without interrupting the action onscreen. Also like Netflix it has lock screen controls, so you don’t have to unlock your phone or tablet just to press pause. It should be active in the apps already, so all you need to do now is find something to watch.
Source: Hulu Blog
iOS users have been privy to IFTTT’s (If This Then That) formulaic behaviors for automating app tasks on their mobile devices. Well as of today, the Android faithful can get in on the action too. The outfit’s software is now available in Google Play, bringing with it photo, call, notification, SMS, location and device settings channels specific to Google’s OS. What does that mean for you? Well, you can tweak the setup to have your ringtone silenced when you connect to the office WiFi, automatically set your latest Instagram snapshot as your device’s wallpaper and get a push notification if you’ll need an umbrella tomorrow. Selecting all of those “recipes” can take some time, so we’ll let you hop to it via the source link down below.
Source: IFTTT (Google Play)
Many kids want to become astronauts, but getting them to embrace day-to-day space science is tougher — it’s not as exciting as setting foot on Mars. NASA is all too aware of this challenge, so it has teamed up with LittleBits to create the Space Kit, a build-it-yourself bundle that should make these routine experiments a little more exciting. The pack includes parts and lessons that teach junior Neil Armstrongs and Sally Rides about atmospheric readings, light waves and other aspects of NASA’s work without requiring engineering or programming skills. Young ones can even build tiny vehicles of their own, including the International Space Station, a satellite and a planetary rover. The $189 kit won’t necessarily lead to a career among the stars, but it could be a good way to spark some curiosity.
Filed under: Science
Samsung announced the new Galaxy Tab 4 yesterday with a promise that they would be up for pre-orders starting today. Looks like they came through on that as we are seeing the new Tab 4 up for pre-order on Amazon, Tiger Direct, Best Buy and others. The price tags start at $199.99 and work their way up to $349.99 depending on the screen size you are after. Each of the screen size variants, 7-inch, 8-inch and 10.1-inch are offered in white and black.
Each tablet offers Android 4.4 KitKat, a 1.2Ghz quad-core processor, 1.5GB of RAM and a 1280 x 800 resolution display. Yes, all 3 screen sizes have the same resolution. Below are a few links to Tiger Direct and Amazon to get your pre-order in if you are interested in picking one up.
2K Games has finally brought their extremely popular turn based strategy game, XCOM: Enemy Unknown, to Android users. It is the present day successor to the original XCOM that I am sure many of you enjoyed growing with the original release landing back in 1994. With a number of follow up releases MicroProsm HasBro and Infogamers. The series went offline between 2001 and re-emerged in 2012 when 2K games brought back the classic to Windows, PS3, Xbox 360, OSX and iOS.
With a lengthy, and successful, history over the last 20 years, it only makes sense for the current publisher, 2K Games, to bring the classic back to consumers across m,multiple platforms. Sadly it took quite a while for them to bring it to Android, but at least they did.
The whole game is centered around you as the commander who needs to take charge of an alien invasion. You will need to build up squads of soldiers, recruit and level-up, discover new weapons and tech, engage in strategic combat, build up your base and a whole lot more.
XCOM: Enemy Unknown will set you back a whopping $9.99 and consume 3.6GB of space to get it installed and running. It is a pretty graphically rich title that is sure to keep you busy for a very long time, but it might not be suited for that 8GB device without some serious cleaning up first. We also see a number of comments in the Play Store that it has been crashing on the Samsung Galaxy Note 10.1 (2014) edition.
If you are ready to fight off the alien invasion hit the button below to get to the Play Store and pick it up. I hope you have been saving those Reward Survey dollars.