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17
Dec

Big Update for Dead Trigger 2, nearly doubles content and Holiday Gifts


Dead Trigger 2 Madfinger GamesA few weeks ago MADFINGER Games pushed out an update for Dead Trigger 2 that brought 50 new gameplays, more helicopter and sniper missions, some Zombie tweaks and various other things. When that update was pushed out they let us know that there was a Big Update coming shortly. Today is that day fellow zombie killers.

In the mix of todays update you will find some new melee weapons: Big Hammer, Brain Mill, Machete or the special Butterfly Sword. As for travel, there is a new single player story and warfare missions in a beautiful Chinese environment. Being the holidays, MADFINGER has also packed in some limited time Christmas presents for the Dead Trigger 2 family.

Grab the update in the Play Store (

 Press Release

The Big Update of Dead Trigger 2 Released on App Store and Google Play

Just in time for the Christmas Holidays, MADFINGER Games has released The Big Update for Dead Trigger 2 on App Store and Google Play. Two months after its initial release, the first person zombie shooter has gained more than 10M downloads. This special Christmas update brings with it many changes, new additions and anxiously awaited gadgets. MADFINGER Games has also released an update for the original Dead Trigger, the first title from its first person zombie series, which now features support for new devices.

December 17th, 2013 – Brno, Czech Republic – Dead Trigger 2 is constantly getting bigger and bigger. The update that has been released today on App Store and Google Play, has almost doubled game content. The fight for survival continues in the beautiful Chinese environment, where a new single player story and warfare missions await survivors.

Now players are able to travel across 3 regions across different parts of the Earth, explore 15 various environments, grab their favorite from one of 30 kinds of weapons and enjoy the action in more than 150 gameplays.

In connection with the Christmas holidays, MADFINGER Games have prepared some cool limited-time Christmas presents for Dead Trigger 2 players that will be available during Christmas time.

There are still rewards for player participation in global missions. In addition, the current update brings with it a system of achievements and challenges. Players will be rewarded with gold – the exclusive in-game currencyThis includes full support of Achievements in Game Center on iOS and Play Games on Google Play.

The Christmas update also makes available some truly non-conventional melee weapons such as the Big Hammer, Brain Mill, Machete or special Butterfly Swords that provide a completely different gaming experience and make the game much more enjoyable.

Moreover, Dead Trigger 2 has been selected as a Blockbuster Game for App Store Best of 2013! Chosen by the App Store Editorial team, this feature celebrates the most remarkable, innovative, and entertaining apps of 2013.To celebrate this win, players of all MADFINGER’s free games can enjoy 1.5 times more free Gold with Tapjoy’s Free gold offers during Christmas time – December 24th – 26th and during New Years – from December 31st  – January 2nd.

The original Dead Trigger gets an update, too! Finally even the first Dead Trigger will support the newest Android and iOS devices with the highest graphic resolutions available. MADFINGER Games has also fixed the slot purchase in the Equip menu as well as the occasional crash issues and has updated Facebook, Twitter, Game Center, IAP, TapJoy and Chartboost support

17
Dec

Box updates with better photo experience and launches alpha test Channel


Box is pushing an update out to its Android app today that adds a little more polish and a better viewing/interacting experience to your beloved cloud app and service. They have completely overhauled the photo viewing capabilities of the Android app. To more precise, you guys should see a smoother transition between folder levels and fancy fading effect for thumbnail icons as you dig through your folders.

They swapped things around on the file preview pages and cleaned up the mess of overlapping icons and shifted functionality back to the action bar and submenus. Also while swiping between photos you should notice a much smoother transition between images.

Box updateIf you are like the thousands of Android junkies out there that like to check things out before the rest of the general population gets too, then the latest Alpha Testing option will be of some interest. Box lets you sign up for this feature right in the app after the update. If you choose to go ahead and let Box hook you up with some new features that they are testing out or considering, you can get in on that action now. It is a two part sign up though. After you give the thumbs up in the app you will need to navigate to the Box Google Groups page and Join. The app will redirect you to do so, if you didn’t take the time just use the link above. Make sure you do so with the same email/gmail account you use the Play Store with. Thats about it, after you are joined you will periodically see updates in the Play Store to Box for you to test out and provide feedback on.

Box update Alpha testingBe sure to hit the Play Store and pick up the Box update.

Via Box Blog

17
Dec

Oppo racing to introduce first 2K smartphone with Find 7


Remember how this time last year we were being introduced to the world’s first 1080p HD smartphone displays? Do you recall who was first out of the gate with something in that 1920×1080 pixel resolution? Yes, it was Oppo.

The next generation of smartphone displays looks to double down in early 2014 with 2450×1440 pixel resolutions. Leading that charge once again is Oppo, who expects that their Find 7 will be first to market.

Other specifications for this device are rumored to include a Qualcomm Snapdragon 805 processor, 3GB RAM, and a 4,000mAh battery. While it does sound pretty outlandish and a little too good to be true, we’re not ready to outright dismiss the chatter.

The annual Consumer Electronics Show is coming up in a few weeks where we expect to learn more about the Oppo Find 7. For what it’s worth, we could actually see a slew of models introduced in the first quarter with this screen resolution.

Oppo (Twitter)

The post Oppo racing to introduce first 2K smartphone with Find 7 appeared first on AndroidGuys.

17
Dec

12 Days of Giveaways: Win MOGA Pro Power Controller (DAY 4)


Today marks the fourth day of our 12 Days of Giveaways promotion which sees us giving out all sorts of wonderful Android-related stuff. Okay, so there are some general smartphone-related things in the mix as well. Let’s get to it!

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Prize #1 MOGA Pro Power Controller, $25 Google Play Card

First prize we’re offering up today is a brand new MOGA Pro Power Controller. Paired over Bluetooth, this device charges your smartphone while you take on the bad guys in your favorite games. The internal 2200mAh battery is enough to get your phone back up where it needs to be while the $25 Google Play card pays for a handful top-notch games. Learn more about MOGA or follow them on Facebook and Twitter!

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Prize #2 Bundled Goodies

The second prize we’re hooking you up with is a Kensington Virtuoso Touch Stylus & Pen and iHome OverEar Headphones. The former is an actual pen that doubles as a stylus for your smartphone or tablet so that you can capture, create, and sketch your ideas. The latter are a pair of padded headphones with in-line volume control and an adjustable headband.

Learn more about iHome or follow them on Facebook and Twitter!

Learn more about Kensington or follow them on Facebook and Twitter!

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Prize #3 Powramid Power Center and USB Charging Station

The third prize tossing out to a random winner is a Powramid Power Center and USB Charging Station. This guy lets you plug in up to six devices into one outlet and offers dual USB charging as well, even a 2.1A tablet!

Learn more about Accell or follow them on Facebook and Twitter.

Daily Prizes

Oh… don’t forget we’re also giving out Google Play credits over the remainder of the month. On some days we’ll randomly pick someone to win $10, others will be $25 and higher!

How to Enter

We’re going to keep this short and simple. To enter today’s contest all you need to do is leave a comment below! We’ll let this run for 24 hours and then randomly select the winner(s).

Win Google Play Credits!

To enter to win one of the Google Play credits all you need to do is share the following on your social media platform of choice: “I want to win Google Play Credits, AndroidGuys! http://goo.gl/dGQhG6 #12DaysAndroid

Yes, you can share over Facebook, Instagram, Twitter, and Google+. Yes, you can enter as often as you like.

Finer details

This post will be updated with the name(s) and we’ll reach out via the comments as well. Also, be sure to keep an eye on the 12 Days of Giveaways page where we’ll keep a running tally of prizes and winners.

Note that we’ll give each winner a 24 hour window to respond. Should the winner not reply in time, we’ll re-draw and announce a new name. Be sure to check back!

Here’s the rub: We’re limiting this contest to U.S. residents only. Yes, we know it sucks – we hate doing it. Also, you can only win one prize per household. If you happen to win a Google Play Credit as well, then so be it!

 

The post 12 Days of Giveaways: Win MOGA Pro Power Controller (DAY 4) appeared first on AndroidGuys.

17
Dec

Now you can search Steam by games with virtual reality headset support


Assuredly tired of trawling news sites and forums to find games with virtual reality headset support, the fine folks of Valve recently added a search filter to the widely used Steam game store for games with VR headset support. Think of it like the grown-up version of Oculus Rift’s own Share developer portal: the same principle, but for full games.

The filter is called “VR Support” (as seen above), though the Oculus Rift is the only VR headset we know anyone using. Of course, Valve is working on its own VR tech — though it remains unclear if that’s intended for anything beyond R&D — and we suspect several other companies are as well (Sony, perhaps?). Nine games currently show up as supported, from Valve’s first-party software to Surgeon Simulator 2013. With more games on the way, that list will assuredly grow as we move comfortably past the 2013 holiday release lull into 2014′s very busy first quarter.

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Via: Road to VR

Source: Steam

17
Dec

Fully wearable Iron Man Mark III suit is made to 3D printed order for $35,000


We joked yesterday about finding the perfect gift for that eccentric billionaire (or millionaire, or really just any “rich” person) in your life, but nothing truly says money to burn like your very own Iron Man suit. The real kicker here is that this Iron Man Mark III suit, made by (wait for it) Iron Man Factory, is actually fully wearable and made to fit anyone as tall as 5′ 5″ to 6′ 1″. It also incorporates sensor-controlled motors — powered by a AAA battery — to activate the “thrusters” on back and even slide open the helmet so your loved ones can smack that smug Tony Stark-like perma-grin off your face. Oh and did we mention the seven-pound suit, which is made from a carbon fiber polymer and features a cushioned interior, also contains an LED lighting system? Yeah, there’s that too, but also no lasers. Sorry, you can’t have everything.

There’s just one major catch: Iron Man Factory needs to fulfill 5,000 pre-orders of the $2,000 suit before it can even broach the eight months of production time needed to build it with injection molding. For $200 less, you can always snag just the helmet, but if you’re going to go all in, what’s a few hundred more? Of course, this being an extreme cosplay toy for the 1 percent, Iron Man Factory’s offering an expedited option that’ll have the suit 3D printed and shipped out in only four months’ time — for $35,000. Folks, that’s the real baller option. It’s what we imagine Elon Musk shells out when he needs an appropriate Halloween costume.

In the event you need more visual eye candy to help force your wallet (and debt load), Iron Man Factory’s put together a sizzle reel for the 3D-printed suit set to none other than Black Sabbath’s “Iron Man.” You can check it out and sing along after the break.

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Via: TechCrunch

Source: Iron Man Factory

17
Dec

Xbox One cuts out the middle man, gets live TV directly with Verizon’s FiOS app


The Xbox One is built to blend with its owner’s existing TV-watching setup thanks to the HDMI-in, but customers with Verizon FiOS TV can sidestep that entirely. FiOS has launched a version of its app — already available on the Xbox 360 and mobile devices — for the Xbox One that promises 74 live channels streamed over the internet. Already announced as part of the first wave of entertainment apps for the Xbox One, Verizon’s app makes it the first TV provider to stream live TV directly to the box. TV viewing with the Xbox One is unusually seamless with the passthrough, but with FiOS, it’s just another app like Netflix or Hulu Plus, complete with built-in Kinect support for voice and gesture controls.

If your FiOS cable box is already plugged into the Xbox One, it means the two can be used together for picture-alongside-picture with the snap feature, or that you can use the Xbox somewhere in the house without the cable box at all. Features we’d like to see are access to video on-demand, and integrated control/awareness for DVR recordings so we can ditch the remote entirely, and the ability to pin shows directly to the OneGuide, but so far, it’s just live TV. The app is live in the Xbox One store but — at least for now — it’s only useful if you live in a FiOS area and have the service.

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Source: Verizon, Xbox Wire

17
Dec

Roku 3 finally snags an official YouTube app, support for additional models is on the way


The lack of a YouTube app has been a massive hole in the content lineup of Roku’s otherwise well-rounded media streamers, but no more. YouTube just announced that Roku 3 players in the US, Canada, UK and Republic of Ireland all have access to its video streams starting today. Unfortunately, that means it doesn’t apply to earlier players, but the Roku blog says additional models will get access next year — we’re checking to see if that applies only to the new 2013 lineup or older hardware also. Unofficial — and frequently blocked — channels to access YouTube and ways to pipe content through other apps like Plex have existed before, but the official app brings HD video, “Send to TV” pairing with your phone or tablet and the ability to sign in and access your subscribed channels directly. The app is in the channel store right now; add it to your player by clicking here.

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Source: YouTube Blog, Roku Blog, Roku Channel Store

17
Dec

Samsung is reshaping its identity one note at a time


A car barrels across a highway, accompanied by a gently stirring orchestral movement. Wait, it speeds away in silence. Actually, it’s careering along to a rapid drumbeat and a brutal string arrangement, suggesting there’s trouble ahead. That’s how Samsung’s Joong-Sam Yun prefaced our meeting at the company’s Sound Lab in Korea, overlapping different backing tracks to a TV show opening and highlighting the drastic effect audio can have and warming up to how his team is trying to bring a similar aural clout to the company’s devices.

Samsung’s Galaxy S series has become known as the iPhone rival, no doubt magnified by the ongoing legal tussles between Samsung and Apple, and its own ads for the Galaxy S III. Becoming arguably the most visible (and successful) Android smartphone maker has made it a magnet for criticism, fair or otherwise. Despite multiple critically and commercially well-received smartphones, dominating the TV market and spending $10.8 billion a year on R&D, it seems the Korean company hasn’t quite achieved the identity it wants. Now, with an eye on changing consumer perception, the company has turned to sound design to make Samsung distinctly recognizable to your ears.

Aside from shifting to studio recording and increasingly sophisticated methods aimed at making its ringtones and start-up melodies unique, Samsung’s Sound Lab is also tasked with testing and creating new uses for haptic technology — another effort that the company hopes will ensure its future mobile products maintain that smartphone market share.

The department has existed for decades, but its output was previously dedicated to more by-the-book digital audio work, pulling from a huge catalog of generic Foley sounds (everyday sounds, reproduced in a studio) when needed. However, two years ago, when it came to developing the audio for the Galaxy S III, the Sound Lab needed to deliver a more natural, less “cold” sound to go alongside new hardware “inspired by nature.” It had to deliver something different that would make its new smartphone undeniably Samsung-made.

Early feedback said that recordings “sounded like they came from the toilet.”

Foley recording techniques suddenly came back to the fore, because the sound bank Samsung used wasn’t unique. So, the engineers and designers at the lab got out the glassware, some mics and varying quantities of liquid in an effort to make their very own nature-inspired sound library. The splash notification sound you heard on the Galaxy S III isn’t actually water. It’s not milk or yogurt either (though these were both tested); but orange juice. Samsung’s explained this before, but the sound team admitted that the eventual sounds took some revising: Early feedback suggested that recordings “sounded like they came from the toilet.”

“We fell into a panic,” Yun admits.

The team returned to the studio and tweaked both the Foley recording and how it sounded on the device. The resulting natural soundtrack that peppered the Galaxy S III might still have a slight ring of domestic plumbing, but it remained a statement of intent as the company offered more resources to its sound design arm.

“[The company] wanted to add emotional value; that was why they hired sound designers,” Yun said. “Recording sounds via orchestra? Ten years ago, this would have been impossible, but we can [now] present a high-quality … emotional sound.”

The practice of sonic branding (as it’s referred to at its most insipid level) is familiar territory for other Top 10 Global Brands, where the likes of McDonald’s and Microsoft have their own unmistakable audio identity. Samsung wants the same and the de facto ringtone melody on Galaxy phones reappears on other devices, is repurposed for backing music in its own retail stores and is even put to work at the company’s big press launches.

We’re not sold on the notion that a lone notification or ringtone can ever bring a tear to our eyes, but it’s hard to argue with the fact that Samsung’s seven-note ear worm and those nature-inspired notifications are creeping into the public consciousness — a watery swipe-to-unlock at Starbucks, a splash sound in the middle of a crowded train. It helps that the rest of the built-in ringtones are simply higher quality than what’s come before.

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Under Yun’s supervision, Samsung’s signature melody, “Over The Horizon,” (embedded above) has made its way into most of the company’s smartphones since the Galaxy S. Yun previously penned music arrangements for commercial films and brought that experience with him to Samsung. The team now makes its compositions with real musicians, rather than using digital sounds, as it did in years past. It doesn’t matter how rich or lilting a composition sounds on a digital piano; transform those into a live performance and you immediately elevate whatever sentiment or emotional reaction that was being aimed for.

The team reaffirms that its new identity is focused on consistency across Samsung Electronics’ myriad products — a sound that says, “This is a Samsung product.” It’s something the company reckons will only increase in importance as it continues to expand and push smart appliances and home systems.

There’s huge potential in haptic tech, although anything groundbreaking might be a ways off.

But making products “sound” Samsung (in a traditional sense of the word) is only a portion of the lab’s goal. It’s also heavily involved with the development of “non-visual sound,” like haptic and vibrational technology. Along those lines, it’s currently readying an entire UX aimed at users with disabilities in addition to rolling out further haptic features and enhancements on its smart devices. The efforts here mark another attempt to separate Samsung’s consumer tech from its rivals, to offer something that users won’t get elsewhere. However, the Sound Lab will have to push deeper than what we’ve seen so far.

Samsung’s Galaxy Note 3 offers unique vibrational feedback to the stylus for different (digital) pens, which is meant to bring the writing experience closer to paper, but it’s hardly a killer feature. Development is treading carefully, and we’re told that any expansion will require “in-depth study” with regard to the strength and frequency of haptic notifications. The haptics found in the Galaxy Gear prove a good example. Because the wearable attaches directly to your wrist, it meant halving both the ringing volume and haptic feedback for the company’s first smartwatch. According to its research, the average distance between the wrist and the ear is 50cm, while your smartphone (in your pocket or on the desk) is about a meter away.

There’s huge potential in haptic tech, although anything groundbreaking might be a ways off. “Our homework is to work out to what extent haptic notifications and feedback can be improved. As hardware evolves … haptics will too,” Yun explains. If Samsung gets it right, it might not be all that disparate from what it’s trying to achieve with its ever-adapting anthem: something that could define the company and its future.

Richard Lai contributed to this report.

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17
Dec

Now iOS users can control Google Glass remotely with MyGlass companion app


For a while there, Google’s Glass was only for the Android population since the eyewear required compatible devices running the MyGlass app for activation. Not so anymore as the company’s just released that companion app to Apple’s App Store, making it possible for iOS users to set up, manage contacts and Glassware apps, as well as remotely navigate (or screencast) Glass right from their smartphones. You’ll need to be running iOS 7 in order to run the app and take advantage of the screencasting possibilities. And before your itchy trigger finger hits hits download, heed Google’s oft-repeated advice: “If you don’t have Glass, then downloading this will be a waste of time.” That’s right from the mouth of Mountain View itself. Consider yourself warned.

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Via: 9to5 Mac

Source: iTunes App Store