Standard Plex app Updates with Chromecast Support
Until today you needed a Plex Pass to utilize Plex through your Chromecast device. Plex Pass members get new features as a sort of trial before a general public release. For many the added benefits of Plex Pass is well worth the price tag that it carries, for other, they are happy to wait for a new feature to make its way to the general public app, which I might add does cost $4.99.
Those of you that waited patiently are in for a treat today. The regular Plex app has been updated to include Chromecast support for everyone. The Chromecast support also is capable of casting your music and photos from your Plex server too. As with all updates, it also includes fixes around remote controlling the Chromecast and lots of bug fixes.
Be sure to go update the Plex app if you aren’t a Plex Pass member and check it out on your Chromecast. If you are totally clueless, you should head over to Plex.tv and take a quick read. It could very well be worth your time and the cost of the $4.99 app.
Barnes & Noble to drop its Nook app for Windows in revised Microsoft deal
We hope you weren’t too attached to the Nook app for Windows, because it’s going away — well, sort of. Barnes & Noble’s Nook Media subsidiary and Microsoft have amended their partnership with terms that let Nook Media stop distributing its Windows e-book software. The company won’t leave bookworms completely stranded, though. Instead, it will steer them toward “Microsoft Consumer Reader;” ZDNet believes this is a previously rumored e-reading app that will support both Nook content as well as generic text. The updated pact also lets Nook Media scrap progress on a Windows Phone app, although that’s not as big a loss when the client hasn’t reached the public. We don’t yet know how the revised deal will affect Windows-bound Nook fans, but let’s hope that Microsoft does a good job of picking up any slack.
Filed under: Cellphones, Software, Microsoft
Via: ZDNet
Source: SEC
Navigate the Colorado River from your sofa with Google Maps Street View
With spring quickly approaching (hopefully) and summer following shortly thereafter, outdoor adventures are just around the corner. In order to get mentally prepped for expedition season, Google Maps now affords users the opportunity to paddle down the Colorado River in Grand Canyon National Park thanks to Street View, without fear of being swept away by the currents. The added imagery also provides an up-close look at the Grand Canyon itself and popular spots like Deer Creek Falls, North Canyon and the Nankoweap Granaries. By adding the endangered river to Street view, the folks in Mountain View are hoping to raise awareness for the issues that plague the area. This is just the latest in Google’s Map-based tourism exploits that have recently included Monticello, Mount Fuji and even a submarine.
Filed under: Internet, Software, Google
Via: TechCrunch
Source: Google Maps
Office 365 Personal offers cheaper access to Microsoft’s productivity suite
Micorosoft’s Office is still pretty ubiquitous, but it’s facing challenges from a number of cheaper (often free) competitors that have quite a head start in the cloud. Office 365 Personal is an attempt to ward of some of those would be usurpers by delivering 20GB of Skydrive storage and 60 minutes per-month of Skype calls along with the standard Office apps for $70 a year or $7 a month. The Personal package gives you access to Word, Excel, PowerPoint, Outlook, OneNote, Publisher, and Access on one desktop computer (be it Windows or Mac) and one tablet as well as their web app counterparts. The Home Premium option, which costs $100 per-year or $10 per-month will remain, though it will be renamed simply Office 365 Home. The more expensive option give you the ability to install the suite on up to five computers as well as access from a smartphone. The Personal subscription will launch sometime this spring, though Microsoft hasn’t given an exact date just yet.
Filed under: Internet, Software, Microsoft
Source: Office Blog
Oculus VR, EA, Avegant and others join to form ‘Immersive Technology Alliance’
Well, this is certainly a motley crew: a variety of companies in the virtual reality space are teaming up to create the “Immersive Technology Alliance.” The group is an evolution of an earlier consortium, The Stereoscopic 3D Gaming Alliance — apparently the world of 3D gaming no longer needs their support? Anyway, the renamed group includes major game players like EA as well as little teams like Technical Illusions (of CastAR fame), as well as the company most responsible for re-introducing VR, Oculus VR. The ITA list includes all the players you’d expect, but also has a few outliers in Epson and Panasonic; Sony isn’t part of the ITA just yet, but that may change sooner than later. The group’s first public appearance takes place next week at San Francisco’s annual Game Developers Conference and we’ll be on-hand to document the shindig. Also, to ask Panasonic what it’s doing there. Head below for an example of immersive technology (an Engadget editor punching virtual sharks, obviously) and the full list of members (thus far).
- Epson
- Avegant
- Oculus VR
- GameFace Labs
- Big Blue Bubble
- I’m in VR
- YEI Technology
- EA
- Jon Peddie Research
- MTBS3DS
- Crew Communicatons
- TGC
- HDMI
- University of Ontario Institute of Technology
- Next3D
- DDD
- Digital Extremes
- Survios
- Vrelia
- Virtuix Omni
- Nanoveu
Report: This is what iOS 8 looks like, at least right now
Apple’s next version of its mobile operating system, iOS 8, looks an awful lot like the iOS you’ve already got on your iDevice. At least that’s according to screens leaked on Chinese microblog site Weibo and lent credence by veritable Apple site 9to5Mac, which show what is supposedly iOS 8 in action. Yes, square icons with rounded edges are back, but that design is wrapped around some new entrants in the app world: TextEdit, Preview and Tips. It’s easy to guess what the first one might be (a potential replacement for the Notes app), but Preview and Tips? Given the icon’s distinct resemblance to the application of the same name in OS X, we’re guessing this serves a similar function: viewing documents and PDFs. As for Tips? Well, that’s probably just a solution for introducing new users.
iOS 8 isn’t an official product just yet, but logic and history dictate it’ll be part and parcel of the next iPhone refresh. We’ve previously heard that health will feature prominently in the next version of iOS, with both an application named Healthbook and some form of integration with the M7 chip already built into the iPhone 5S. Of course, Apple’s staying mum for now, and, again, history dictates it’ll be a few more months before Cupertino’s ready to talk.
Filed under: Cellphones, Handhelds, Software, Apple
Via: 9to5Mac
Usability Testing For a Social Media and Gaming Application
Every application has to go through a detailed testing phase in order to be released and accepted in the market. After all, no application is expected to survive the competitive market without ensuring that every aspect of the app is perfectly operational. However, at times application development companies keep testing of the apps restricted only to the functionalities, forgetting the importance of usability testing for all sorts of apps. Usability testing accounts for the efficiency and understandability of an application and the benefit it offers to its users. Without securing a good-to-go certificate on this aspect, no application holds valid ground to be launched into the market.
Usability testing encompasses a vast arena; so any trivial problem with the application can be considered to be a usability issue. The situation becomes all the more challenging as this sort of testing has no definite or strict guidelines for testers to follow. If there was a uniform checklist of task that could be performed while testing usability of applications, things would have been easy for testers. Moreover, the challenges increase with different kinds of apps that require differing approaches of testing. Testing application for social media and games, or any other types, will not involve the same approach. Neither will each testing pattern attempt to answer the same questions while testing these applications, nor will they undertake the same methods. Yet, the end-target for every sort of usability testing is ensuring a faultless app is offered to the users.
When it comes to testing the usability of social media applications or gaming applications, the first factor that you need to check is accessibility. Today, with the vast number of mobile devices and computers available in the market, it is of prime importance for users to test whether the application in question can be easily accessed by every sort of devices or not. Smooth and effective accessibility accounts for user friendliness, which makes sure the user experience or UX of the application is good enough to arrest the attention of the users. This has to be done with the help of screen readers, screen magnifiers, testing with keyboards and keypads, voice dictation tools, source code inspection and more. Defining a good balance of manual and automated techniques for testing, the accessibility of any application can be checked.
Once the accessibility is tested, you need to know how all the features of the application are working across various models. Cross-platform compatibility is one of the major aspects every user looks forward to when judging an application. If your social media app or gaming app, fails to load itself properly on all platforms and devices, there is a possibility that users can discard your app and move onto another option. To avoid this fate for your app, it is wise to ensure that all features perform to their optimum levels. In addition to this, every application should be checked for adherence to compliance standards like Section 508 and more. Failing to do so can result in involvement of regulatory issues for the application development companies.
Usability testing on the whole attempts to answer certain basic questions, based on the feedback received after the tests. Although getting automated results often works out for free applications, it is better to secure feedback from real users, when it comes to apps with specific goals. Such apps might be put under stricter scrutiny, in order to get proper feedback and improve all features and aspects of the app. This is done to provide a great user experience for all users. Some of the critical questions that usability testing attempts to answer are whether users understand the app and how to go about it, which features do the users find most enjoyable and engaging, what are the key aspects that will encourage users to come back to the app again and again. It is vital for any application to generate repeated and continuous user engagement, so any tester has to find out whether the application under monitoring is capable of doing that or not. In case it can bring back users time and again, the features that compels the user to return needs to be identified.
Other similar questions that usability testing provides answers to are what is the best medium for the application’s use – web, tablet or mobile; if it is a game, to what degree should social functionality be created into the game and so on. In case of testing gaming applications, there are certain additional queries that get answered with usability testing. These are; whether the difficulty level set for users are too complicated or not and whether players are able to manage and navigate through the level or not. Moreover, if a new feature is added to the later versions of an application, usability testing on real users can reveal how this new feature has been accepted by users. So, though this testing can definitely involve additional expenditure, it is something that you need to do. Even if you want to save on costs, it is essential to carry out usability testing in the simplest form rather than conducting no tests at all.
In addition to the cost factor, there are certain other considerations that testers have to keep in mind while conducting usability testing of social media, gaming and other applications. Primarily, this includes selecting an appropriate testing group who represent the target audience of the website. Only if the testing group matches the target audience, you can get accurate and effective results. This indicates that testing the application with relatives, friends, and employees within the organization would not give a clear feedback. This is especially true for employees within an organization who might be able to understand and use the app much better than the targeted audience, creating an illusion that the application is clear to the target users.
Thus, selecting the testing group, informing them about the procedure of testing, making a detailed plan and setting certain tasks, and paying attention to how users react, rather than what they say can help tester to get a better understanding about the usability of an application. Based on these feedbacks from real users, testers can try and implement improvements in the app to make it better.
About Author: Stella Holmes is a Professional content writer. She likes writing in blogs and posts about software testing. Stella has written a number of articles for various web-sites. Stella is a big fan of Manchester United football team and tries not to miss any match of them.
Building a Membership Site: A Detailed Overview
So you have decided to build a membership site for your business. Great news! But before you actually take the plunge, you need to have a detailed understanding on what goes behind developing such a website. Taking the decision to build a membership site is only the first step; however, there are more components that you need to take into account for creating your site. The first being, why you want to build a membership site at all. It is vital for you to realize whether you want to create a membership for the benefit of your business or just following the trend. The latter choice will hardly yield any results. However, if benefits act as the foundation of your decision, then you can surely taste success. Let us take a look at some of the benefits, membership sites entail with it.
Benefits of Building a Membership Site
- Easiest way to create user interaction between committed members of a particular community, who have paid a certain amount for membership.
- Fastest medium to distribute your message via written content, audio, video and pdf downloads. So, it is one comprehensive product that is offered to the users, where they get to choose their preferred way to accept information.
- Allows quick and smooth updates. Membership sites make sure that adding or editing content can be done without any hassles.
- With time the product gets bigger and better. More user interaction on the latest information incorporated within the website ensures that the site becomes more valuable with the passage of time.
- Recurring income generation. Depending on the type of fee you will charge on your website, monthly or onetime fee, both will act beneficial for your business.
Now that you are aware of the benefits membership sites offer, you need to know how enthusiastic your target user base is. Only when you test your market properly and realize how worthwhile your idea would act, you can expect your website to hold its ground.
Ways to Test the Market
- Survey Audience Base – A properly conducted survey can reflect what exactly the users might be looking for. It is quite possible that the idea behind your website might have been something users were not even considering. On the other hand, they might provide feedback on something that they want to see or use the most. By doing this survey, you can clearly accept the information from the survey and craft a product that is more valuable and useful to your user base.
- Split Test – Once the idea behind your website is clear to you, you can start providing offers. Creating 2-3 sales pages with different set of features, copies and concepts can bring forth variations in user response. From these feedbacks, you can analyze which one converts the most visitors to consumers.
- Buy Traffic – The previous way can only work best if there is sufficient traffic to generate results. In order to do so, you can try buying adwords traffic paying a minimum amount of $50-100 and check the conversion rates. Only if you have couple of opt-ins or faux sales, your membership site can possibly tap a huge market.
- Keyword Research – This has been a tried and tested method to find out which keywords are searched maximum. Using this knowledge, you can try generating maximum traffic to your website.
Once you understand your market well enough, you can have your website built in the most optimum way possible. In addition to this, you can add elements such as interactive forums and comments, where you can allow users to have discussions and so on. Thus, with an overall understanding of whatever goes into a development of a membership site, you can try building it with the help of popular membership software.
About Author: Stella Holmes is a Professional content writer. She likes writing in blogs and posts about software testing. Stella has written a number of articles for various web-sites. Stella is a big fan of Manchester United football team and tries not to miss any match of them.
Google Maps v7.7 Rolling Out, Adds Very Little [Download]
Google has pushed a new Google maps update out today. It moves the app to v7.7.0. The app size was slimmed down from the previous version, 7.6.1 at 8.83mbs to the now 8.56mbs. A slim down usually means removal of features, or at least cleaning up left overs. We don’t see anything missing though. Android Police picked up on “Upcoming Events” listings that give you new cards for local events in your area based on your search.
A few new strings of code have been added in as well that hint at the return of the automatic dimming feature in Navigate and a few lines about character limits and reporting an users response.
The new Maps update is rolling out via the Play Store in the typical staged roll out method. You can wait for it to hit your device, or head over to our download site, Gappsearly, and pick it up now.
DotEmu Launching ‘Little Big Adventure’ March 25th (a.k.a Relentless: Twinsen’s Adventure)
The company behind bringing back classics like R-Type and Another World, DotEmu, have been hard at work on their next game to return from the ashes. The legendary RPG Relentless: Twinsen’s Adventure, will be making a comeback on March 27th. Relentless: Twinsen’s Adventure was first released in 1994 by Frederick Raynal and was a pretty big success.
The game will make its triumphant return on iOS and Android but under a different name. The rebranded game will be known as Little Big Adventure. Check out the trailer for the upcoming release.
If you remember this game then I am sure you will be all over picking it up at launch. If you are about as clueless as I was in 1994, I was only 12, then you might want to know a little bit more.
In Little Big Adventure, you play as Twinsen, a young soon-to-be-hero living on Citadel Island in a world ruled by the dictator Dr. FunFrock. You’ve been having strange dreams in which your planet is about to be destroyed. These dreams don’t make Dr. FunFrock particularly happy, and he locks you away in an insane asylum. As Twinsen, you’ll need to escape from your cell and discover your incredible destiny as a descendant of a long line of magicians in charge of protecting your planet’s secret!
LBA boasts and epic story, challenging puzzles and tons of character dialog. I can only image how large the game file must be. Be on the look out March 27th for the games release. We will mark it on the calendar and let you know when we see it.









