This is what game devs are saying about Valve’s prototype VR hardware

We’ve seen quite a bit the Oculus Rift, but another major player in the coming virtual reality revolution has eluded us: Valve. Save for adding an experimental VR mode to the Steam Client Beta, the company’s experiments in the space have been kept largely under wraps. That changed this week during Steam Dev Days, however, when select developers were given a peek at the company’s R&D efforts. Some of those developers are even talking about their experiences, though their descriptions are still pretty vague. Tripwire interactive’s David Hensley, for instance, tweeted this week that wearing the company’s VR hardware prototype was like being in a “lucid dream state.” In fact, Hensley compares it to the holodeck featured on Star Trek, thanks largely to the advanced physical tracking Valve employed in its demo. Users could reportedly walk around a confined space and have their movements (including simple actions like crouching) mirrored in the virtual world. “It’s hard to explain just how immersive it felt,” Garry Newman (creator of Garry’s Mod) wrote on his blog. “Imagine being in a room and looking around seeing and hearing things in that room. That’s what it was like.”
As impressive as the full-room tracking experience sounds, the prototype’s other improvement are just as notable. According to Newman, Valve’s headset offers a less nauseating experience compared to his time with Oculus’ Rift, though he doesn’t seem completely sure why. Hensley credits it to a higher resolution image and lower latency than Oculus dev kits available today, noting that he’s heard it’s comparable to the Crystal Cove prototype shown at CES (though he admits he hasn’t used both units). Unfortunately, we’re not likely to see these improvements in the public anytime soon — Valve’s efforts seem to be largely experimental, as the firm has already stated that it doesn’t plan to release hardware of its own. Still, it sounds like an great example of where the technology could be headed in the future, even if that future is rather far flung.
Filed under: Gaming
Nintendo slashes 2014 sales forecast for Wii U from 9 million to 2.8 million
It’s not even financials season yet, but Nintendo is trying to lower expectations in advance. In a statement today, it’s announced that it’s reassessed unit sales for its flagship Wii U console, shaving hacking it down from 9 million for April 2013 – March 2014 to just 2.8 million — less than a third of the original estimate. It’s also less than the number of Wii Us that Nintendo sold in its launch year. That was 3.45 million, if you’re counting.
The revised predictions are due to disappointing hardware sales during the holiday season and that’s having an understandable knock-on effect on software sales too. Nintendo now predicts that instead of selling 3.8 million titles, the numbers will be around half of that: 1.9 million, which is at least an uptick from 2013. Alas, it’s still an across-the-board bad news sort of announcement, however, with forecast console sales for the original Wii and the 3DS also bumped down in the process. (Nintendo now expects to sell 13.5 million 3D handhelds, down from 18 million.) This will all hit the company’s financial results, with the games maker now expecting to announce a 35 billion yen ($336 million) loss, with part of this being put down to marked down Wii U consoles, something that Nintendo didn’t predict would happen back in March 2013.
Source: Nintendo (PDF)
Nintendo is spending more on R&D as Wii U’s star continues to fade
Nestled inside Nintendo President Satoru Iwata’s statement on those brutally slashed sales forecasts , he touched on what the company is doing to (hopefully) reverse the current downward trend. Research and development is apparently getting some heavy support, with the Nintendo No.1 saying that’ the company is strengthening both the existing “development structure” as well as “new research and development activities.” Will that entail Nintendo’s next console, heavy-duty improvements to the existing Wii U, or just a new fitness dongle? We don’t know and Nintendo isn’t giving us much for our imagination to run on just yet, but it sounds like the company’s planning for a brighter fiscal future. Now, let the flights of wild fancy begin.
Source: Nintendo
Xbox multimedia exec steps down, cites Microsoft’s new ‘direction’
In the face of a CEO switch-up and massive internal reorganization at Microsoft, the Xbox business has seemed the closest thing to stable inside the company. But Redmond’s entertainment wing is hardly immune; Variety reports that Blair Westlake, VP of Microsoft’s Media and Entertainment Group, has just resigned.
“It has become clear to me that the organization is moving in a direction that does not fit either my expertise or my skill sets,” Westlake explained in a statement yesterday. He also added, “I truly believe that this move is in the best interest of all parties concerned.” Since 2004, he’s headed up both media partnerships and licensing agreements for Xbox, and it’s largely to Westlake’s credit that the Xbox platform expanded to include respectable music and video content in addition to a full library of games.
Westlake’s departure may cause some hiccups in the entertainment department, but original content is still on the agenda; expect to see a new series or two (including a live-action take on Halo) on the Xbox One and Xbox 360 in the coming months.
Filed under: Gaming, Microsoft
Via: The Verge
Source: Variety
One of gaming’s most-used engines arrives today on PlayStation Vita
With PlayStation Vita getting Unity game engine support in today’s update, one of gaming’s most widely used game engines is heading to Sony’s latest handheld. And that means it’s all the easier for the dozens of great Unity engine games to head to the Vita as well, to say nothing of future developments. It also means that, when games are ported, they’ll have access to the full suite of PlayStation Network features (matchmaking, trophies, etc.); previously, many developers took the PS Mobile publishing route, leaving out rich features many other Vita games enjoyed.
As content is the lifeblood of any game console, we’re thrilled to see what today’s update means for 2014 with PlayStation Vita. Unity’s also promising PlayStation 4 support in the near future, which hopefully means that applicable Unity engine games will also have crossbuy support. We can dream, can’t we?
Filed under: Gaming, Handhelds, Mobile, Sony
Source: Unity
Steam Controller drops touchscreen, adds physical buttons
It turns out that Valve’s hardware beta was an actual beta: the Steam Controller is dropping its touchscreen and adding some physical buttons before going up for sale via Steam and at retail later this year. It’s unclear exactly where the buttons will be, but we’re seeing reports that they’ll approximate a d-pad and the standard A/B/X/Y configuration.
According to attendees tweeting from Valve’s Steam Dev Days conference, a “ghosting” mode is offered in replacement (which presumably shows a visualization on-screen of however your buttons are being mapped — that’s our best guess as information comes in). Valve’s also got an API to help devs integrate the Steam Controller into their games, which apparently supports up to 16 players at once.
We’ve yet to see any images of the new controller — what you see above is a beta controller handed out at the dev conference — but we’ll have more specific news as we hear more. For a look at the previously planned touchscreen, we’ve got a mockup in our gallery right here.
[Image credit: @DaveOsrhy]
Source: Twitter
Alienware’s Steam Machine launches in September
The Alienware-made Steam Machine we showed you at CES 2014 arrives in September, the company announced during Valve’s first Steam Dev Days conference in Seattle. Alienware’s little black box has some form of Haswell chip inside, and promised us earlier this year that it’d “perform on par with a gaming notebook” — outside of that, we don’t know any specifics on what powers it. The company’s apparently hoping to push it across “several market segments,” which we take to mean you can configure it to a variety of different spec/price points. We’ve reached out to Dell for more specific info and will update this piece as we learn more!
Filed under: Gaming
Source: Twitter (@DaveOshry)
Titanfall special edition Xbox One controller drops this March
Hey, Xbox One Day One Edition owner, we get it: you’re into special editions. So how about if we told you there’s another opportunity to own yet another piece of “limited edition” swag for your Xbox One? That’s exactly the news we’ve got today, as Microsoft and Respawn Entertainment worked together to create the limited edition Titanfall-themed Xbox One gamepad seen above. Like Titanfall, it’ll be available this March and it’ll cost over $60.
There are some flowery quotes about how it’s supposed to look like military tech from the game and stuff, but you really just wanna ogle the gamepad from every angle, right? We thought so. Gallery’s below, Vine’s after the break.
Filed under: Gaming, Handhelds, HD, Microsoft
Source: Microsoft
James Frey and Google team up to fuse interactive teen novels with AR games
We knew Google’s Niantic Labs was planning to use its Ingress tech to power other augmented reality games, but we didn’t expect this. In an announcement today, Niantic announced it has teamed up with publisher HarperCollins to create a location-based game for ENDGAME, a new book trilogy for young adults by bestselling authors James Frey (of A Million Little Pieces fame) and Nils Johnson-Shelton that has already been optioned by Twentieth Century Fox. Niantic will play a significant part in the interactive project, which is lovingly referred to as an “innovative omni-platform endeavor,” by developing a virtual-meets-real-world game that allows mobile users to solve virtual puzzles to advance parts of the story.
Google’s involvement doesn’t end there, either. The company has secured the rights to exclusively distribute six of fifteen original e-books on the Play Store and will also use YouTube videos, search and image results and maps to build the story, mirroring elements of Niantic’s Ingress campaigns. So when can we expect the project to bear fruit? HarperCollins says the first first book in the trilogy, ENDGAME: THE CALLING (yes, it appears someone’s Caps Lock got stuck), will be published on October 7th, along with Niantic’s official iOS and Android games. To mark the occasion, gamers will be asked to solve a virtual puzzle to claim a quantity of gold secured inside bullet-proof glass case. If that’s got you excited, there is a catch — that case is on public display and Google plans to stream the event live on YouTube.
Filed under: Gaming, Internet, Software, Mobile, Google
Source: HarperCollins (PRNewsWire)
R.B.I. Baseball returns this spring to consoles, phones and tablets
The MLB recently dropped a bombshell: One of the most beloved baseball games of all time, R.B.I. Baseball for the NES, is getting an update. It’s coming to current and next-gen consoles in addition to mobile devices, and given the span of time between now and its vague Spring 2014 release window, it being a downloadable arcade title seems likely. The game’s webpage doesn’t offer much by way of details, but according to Joystiq it’s being developed internally by Major League Baseball Advanced Media — the division responsible for WWE’s streaming channel, MLB.tv and At Bat. Sure, it probably won’t stand toe-to-toe with Sony’s MLB: The Show franchise, but, for non-PlayStation gamers it’s the only real option for a virtual home run.
R.B.I. Baseball 14. It’s back. You’re welcome. http://t.co/HUzLggoAKR #RBI14 pic.twitter.com/UDG4GfxjQw
– MLB (@MLB) January 15, 2014
Filed under: Gaming, HD, Mobile
Via: Joystiq
Source: RBI Game












