Some Xbox One users can already add custom backgrounds to the console
The folks in Microsoft’s Xbox One update preview program are a pretty privileged bunch. Hot on the heels of this week’s announcement that the next patch for its new console will bring custom backgrounds, Redmond’s giving that access to the testers starting today. This is in addition to the ability to use a custom color or achievement image for your backdrop, and comes as an update to the system’s media player app. Sounds pretty simple to use, too: just open the JPEG or PNG file of choice from a USB drive, hit the controller’s menu button and choose to set the image as a background. What’s more, the outfit has even posted a Photoshop template for calculating just what in your picture will and won’t be obscured by the Xbox One’s tile-filled dashboard. Voila, now you’ll have something other than the infinite blackness of eternal night to occupy the system’s UI.
Filed under: Gaming, Home Entertainment, HD, Microsoft
Source: Major Nelson
‘SimCity BuildIt’ lets Canadians play urban planner before anyone else
While Canada is the brunt of countless jokes, it seems like our friendly neighbors to the north have the last laugh this time. At least when it comes to playing SimCity on the go, that is. The folks at EA have recently soft-launched SimCity BuildIt on Android, and like so many other mobile games it won’t cost a dime to download. Of course, once you start shelling out for in-app purchases that’ll change in an instant. Why the lack of fanfare? Well, the last game in the series didn’t fare so well at the outset or for awhile afterward, so that might have something to do with it. Android Community says that despite expectations, however, it isn’t a mobile port of the PC title. Instead, it’s apparently more along the lines of a typical Android city builder, just with a SimCity coat of paint. We’ve embedded a gameplay video after the break so you can judge for yourself.
When it hits a wider release (and iOS as promised) is anyone’s guess, but for now we know at least one Canuck who’s probably pleased as punch.
Filed under: Cellphones, Gaming, Home Entertainment, Mobile
Via: Android Community
Source: Google Play
Hybrid Play clips turn playground toys into videogame controllers
A group of developers thought it would be fun to merge playground activities with mobile gaming — so they did. They’ve created a system called Hybrid Play that lets kids (or adults, no judgment here) control games on their phones with see-saws, swing sets and other playground toys. To transform these outdoor playsets into big controllers, kids will have to clip the Hybrid Play sensor (above) onto their slides and merry-go-rounds. This sensor (which is dust- impact- and water-resistant) is powered by an Arduino microcontoller and equipped with accelerometers, gyroscopes, infrared and Bluetooth. It transforms real-life movements into signals sent to your phone, which the app then converts into virtual action. By the way, the system’s iOS and Android apps will come loaded with a selection of games to choose from, but everyone can make their own, as it’s an open-source project.
The Hybrid Play team’s hoping to raise $140,000 via Indiegogo for hardware production, as well as for software and games development. Unfortunately, that means the earliest you can get a unit is in April 2015 (if you pledge at least $99 right now and only if the campaign reaches its goal), but you can already peek at the app and its games on Android.
Filed under: Misc, Gaming, Mobile
Via: Engadget Spanish
Source: Indiegogo
Tickets for Sony’s PlayStation gaming show go on sale Friday
So, you put in for the time off from work to hit December’s PlayStation Experience event in Las Vegas. The next logical step, of course, is buying tickets and come Friday you can do just that. As previously reported, a single day pass will set you back $50, and it’s $90 for a two-day ticket to get in Sin City’s Venetian Hotel. In a video on the PlayStation Blog, the outfit touts some “400,000 square feet of PlayStation” will be open to the public in addition to showing brief snippets of footage from The Order: 1866 and what looks like the follow-up to Dark Souls, Bloodborne. So those are likely two of the games you’ll get some hands-on time with if you attend. What else is going on there? Panels with developers and Sony employees and such, including Capcom’s Yoshinori Ono, who’s perhaps best known for his work on the Street Fighter series. Feel like playing gumshoe for more clues? The teaser clip below should provide ample opportunities.
Filed under: Gaming, Home Entertainment, HD, Sony
Source: PlayStation Blog
It costs $50 to plug an Xbox One Kinect into your PC
What’s stopping you from creating the first killer Kinect 2.0 hack? Well, now that Microsoft’s released the do-all sensor’s SDK to the public for free you don’t have many more excuses. The software development kit is available without any fees and what’s more, you can now put any finished apps up for sale on the Windows Store as well. Just like that! To help developers along even further, Redmond is releasing an adapter that makes the Xbox One Kinect play nicely with a Windows 8 PC. Meaning, they won’t have to use a hack to create a hack (or buy a redundant Windows Kinect). The $50 USB 3.0 dongle not only brings price parity between the two previously separate cameras, but it’s another instance of Microsoft reversing a previous hardline policy to better suit its customers too. Now, get out there and get cracking — the hardware giant already has a head start on you.
Filed under: Desktops, Gaming, Home Entertainment, Software, HD, Microsoft
Source: Official Microsoft Blog
Offended by the ‘Hatred’ trailer? You’re a hypocrite (and that’s a good thing)
This week, a game about a genocidal maniac was announced. There’s a video trailer for the game that depicts ultraviolent bedlam: a murder spree of innocent victims, many begging for their lives. So it’s basically another week in video games, then? Not quite.
Okay, okay — let’s rewind and unpack. An unknown development studio from Poland (Destructive Creations) released an announcement trailer (with extremely violent gameplay and sociopathic dialog) for its upcoming PC game, Hatred. The video’s around 90 seconds long and, if you’re like me, you’ll likely find it difficult to sit through. Before the very, very angry main character begins his murder spree, he declares, “My genocide crusade begins here.” He’s a tall, muscular, white guy with long black hair — he sort of looks like Glenn Danzig — and he’s about to kill a lot of people. But isn’t that what you do in loads of other games? Yes! But also no.
This is not a piece about Hatred (the game). What we’ve seen of it thus far is a single trailer (above) that’s by most standards offensive and, more importantly, bland looking. I want to address the difference between Hatred‘s brand of violence and, say, Grand Theft Auto‘s.
In both games, you’re given free rein to murder innocent civilians. I’ve personally spent many hours careening down the sidewalks of Liberty City, or Vice City, or San Andreas, mowing down pedestrians to accrue police stars and play the game of “survive as a mass murderer.” It’s a game that Grand Theft Auto‘s worlds allow — even enable — but it’s not “the point.” And it certainly feels a lot different than what Hatred‘s trailer portrays. But why? And does “the point” matter when you’re acting virtually sociopathic?
THE THIN VEIL OF HYPOCRISY
There are loads of ultraviolent games. Remember Manhunt? How about Gears of War: Judgment? Adrian Chmielarz helped create that one, as well as critically acclaimed Bulletstorm. Chmielarz was creative director overseeing both titles, and he’s been the guy on the receiving end of flak for his violent game. He likens his work to a form of catharsis. “Stories — told by books, movies or experiences through video games — allow for catharsis that satisfies our primal side without any discernible harm to anyone,” Chmielarz told me via email this week. He’s a longtime game developer with some seriously gruesome work on his resume, including the just-released The Vanishing of Ethan Carter.
“Some creators achieve that [catharsis] through empathy, but in video games we mostly achieve that through hypocrisy,” he said. “You kill, torture, dominate, humiliate and sin without consequences, but game designers always offer a thin veil of an excuse.” He offered up Bulletstorm as an example, a game where “you are rewarded for creative kills.” The “excuse” in Bulletstorm? Enemies are “clearly evil, bloodthirsty thugs, the worst scum in the known universe,” and the kills are cartoonish. “You impale enemies on gargantuan cacti with a super-kick, for example. Reasonably hard to confuse that with real life.”
It is reasonably hard to confuse that with real life, but it also remains a “thin veil of an excuse” — you are still murdering, like, thousands of dudes in Bulletstorm. And that’s why I’m having a hard time being outright offended at Hatred‘s trailer, despite feeling pretty thoroughly offended. The wrapping is certainly intended to stir emotion: a soliloquy to hatred and violence by a man arming himself to the teeth, followed by a spree of extreme violence perpetrated on people screaming for mercy. His goal — your goal, as the player — is annihilation. No, “Those are the bad guys! Get them before they get you!” Just genocide.
As Chmielarz put it, Hatred (at least that trailer) doesn’t allow me to be the hypocrite I want to be.
GTA says, “You’re a criminal fighting for your life, so it’s okay to murder those people.” Uncharted says, “Those bad guys are trying to kill you. Kill them first!” Call of Duty says, “Those guys are terrorists trying to destroy the world! Stop them!” They allow me the pretend that my mass-murdering isn’t cold-blooded. And that’s a good thing!
“A hypocrite knows right from wrong; they know they sin when they sin,” Chmielarz said. “They find excuses for these sins just like we find excuses to mow down another hundred enemies in a video game. And even though they don’t follow it, deep down they know which way the moral compass is pointing. Hatred takes the excuses away from us and asks us to enjoy the sin out there in the open.”
HATRED FOCUSES ON VIOLENCE AND MURDER AS THE POINT. IN MOST VIOLENT GAMES, MURDER IS THE MEANS, NOT THE OBJECTIVE.
Hatred‘s development studio Destructive Creations is led by CEO Jaroslaw Zielinski. He told me in an email interview this week why he thinks people are finding offense with the announcement trailer. He said the following when I asked why myself and others have a hard time watching it:
- “Because all women die the same ways as men and there’s no mercy for anyone.”
- “Because all those executions are pretty suggestively done, with no cartoonish moves. And peoples’ reaction to them is pretty flattering for me as an animator.”
While he’s right about the “no mercy for anyone” bit, I don’t think the extreme violence is actually what I’m having a hard time with (though I can’t speak for others). For me, it’s context. Without the (admittedly thin) excuse of being in a virtual war, or being a virtual assassin, or whatever else, I find senseless virtual killing to be…well, senseless. And if anything, I find it pretty reprehensible. Which, yes, I realize makes me a hypocrite. I’m okay with that.
From what the trailer for Hatred shows, the game isn’t making a statement about violent games. It’s not saying, “We’ve removed your thin excuse to show you what you’re really doing in these games.” It’s violence for violence’s sake. Zielinski explained what Hatred‘s trying to convey as follows:
“By the game? That we should not bend under political correctness propaganda which we can see everywhere right now. We live in the free world, with freedom of speech and artistic expression and we should use it in any way we want, otherwise we’ll be falling under SJWs [Social Justice Warriors] regime. Some reactions for this trailer are a great example of this. Fortunately there are many people who understand us and are standing on our side.”
Hatred may be intended as an expression of free speech in its most potentially offensive form, and I’m certainly not calling for it to be censored. As someone who supports social justice, I think the statement about “SJWs” is ridiculous, but that’s a whole other conversation. What doesn’t square here is the fantasy aspect: There’s nothing to excuse away the violence in Hatred. I can get behind people (myself included) virtually killing other virtual beings as long as there’s some remnant of an excuse. Hatred strips that, which both makes me not want to play it and worries me about those who do. Chmielarz puts it as such:
“Hatred takes the excuses away from us and asks us to enjoy the sin out there in the open. We will not do it.
A request to bare our animal souls in front of ourselves is a step too far. The fact we cannot do it is a gift, one that allows us the realization that we’re not as corrupt and empty as we subconsciously feared we were. And thus a lot of people will not buy and play Hatred, feeling disgust just looking at the game’s title. However, and I guess that is the key here, I don’t think it is Hatred we really despise.
It’s the realization that we are surrounded by people who do not have enough basic decency to be hypocrites. People who have no moral compass, no empathy, who refuse to acknowledge that no, it’s not ‘just a game.’ With their cold realism, motion-captured animations and hair-raising screams, the creators of Hatred go all the way to make sure it’s not just a game, but an experience.
We don’t want to acknowledge the ugly truth that there are people out there whose idea of fun is to press the shotgun barrel against the face of a terrified woman — and pull the trigger.”
Microsoft launches the Xbox One Digital TV Tuner in Europe
Microsoft pitches the Xbox One not as a run-of-the-mill games console, but as a fully fledged home entertainment hub. For most Americans, making use of the One’s TV integration features is as simple as plugging the HDMI output from their set-top box straight into the console. Europeans don’t have it quite as easy. With old-school coaxial cables still in common use, Microsoft cooked up the Xbox One Digital TV Tuner: a small USB peripheral that turns coaxial outputs into something the console can understand. Today, the TV Tuner has finally gone on sale in the UK for £25, and in France, Germany, Italy and Spain for €30. Once set up, you can start watching TV through your Xbox One, using the console’s OneGuide EPG to browse channel listings with a controller, or with voice commands if you have a Kinect camera. The Xbox also becomes a make-shift DVR, allowing you to pause and rewind live TV. And when you absolutely have to spend time in another room, you can continue to watch live TV on mobile devices by streaming it through the Xbox One SmartGlass app.
Filed under: Gaming, Peripherals, HD, Microsoft
Via: Eurogamer
Source: Microsoft (Xbox Wire)
Xbox One’s next update adds custom backgrounds, Twitter for TV and game clips
Microsoft only just unleashed its October update for the Xbox One, and now it’s talking about what to expect next month. The update will hit consoles for those in the preview test group soon, and adds many features Major Nelson and crew say the community has been asking for, including custom backgrounds (with the PS4 getting themes soon, it’s Blu-ray 3D all over again), and extra details for profiles. The custom backgrounds will launch with a selection of pictures and the ability to post based on achievements, and after a media player update later in the month, gamers will be able to import any image they want. A returning feature from the Xbox 360 will put details like your location and custom bio back on the profile page, plus a self-curated selection of game clips and achievements. Oh, and those game clips? You’ll be able to share them with the masses easily, because the update adds the ability to share any of your favorites directly to Twitter. Check after the break for a video demo and more details on what’s coming.
The Twitter integration won’t stop there either, as the OneGuide adds trending lists for what users are watching on live TV, what people are tweeting about, or what Xbox One owners specifically are watching the most. There is even space to see what people are tweeting about a show in the MiniGuide itself. The integrated Internet Explorer browser can switch from full screen to Snap with a button on the address bar now, and a number icon to let users know when “Featured Sites” have updates. The second screen SmartGlass app has more support to see what’s going on in the Store and what your friends are playing, while the Preview dashboard app for testers has some new gamified features.
Here’s what to expect in Xbox One’s November system update (Spoiler: Customizable Backgrounds) http://t.co/ryXfkGrJWp
– Larry Hryb (@majornelson) October 21, 2014
More fan-requested features coming to Xbox One in November: http://t.co/roFbnnJf8m
– Jeff Rubenstein (@jeffrubenstein) October 21, 2014
Filed under: Gaming, HD, Microsoft
Source: Xbox Wire
‘Assassin’s Creed’ and ‘Watch Dogs’ lead Jade Raymond has left Ubisoft
The driving force behind some of Ubisoft’s most successful franchises and best moments is no longer with the game maker as of today. Jade Raymond, executive producer on Assassin’s Creed II, Watch Dogs and Splinter Cell: Blacklist, has left the company after ten years of service, the company announced. To do what, exactly? That’s anyone’s guess. She’s been in the AAA space for a good portion of her career, working on The Sims Online prior to joining Ubisoft and being a key voice in the creation of the first two Assassin’s Creeds. Given her experience running Ubisoft’s Toronto studio, though, it might not be much of a stretch to imagine her going indie and assembling a quick and nimble team entirely of her own — it wouldn’t be the first time we’ve seen it happen.
In an interview with Metro last year, she lamented that she’d love to make a game where it was a challenge for an elderly player character to even make it to the bus stop, but went on to say that when you’re dealing with a $100 million budget that type of experimentation just isn’t possible. Maybe this will be her chance. Either that or she could go majorly left-field and start brewing craft beer.
[Image credit: ZCooperstown/Wikimedia Commons]
Filed under: Gaming, Home Entertainment, HD
Source: Ubisoft
Loot Crate: 3 months of gamer and comic swag for just $47.99 [Deal of the Day]

If you’re the type that gets excited for a package to arrive, watching your shipment progress like a kid tracking Santa Claus on Christmas Eve, you may not be ready to handle the epic awesomeness that is Loot Crate. Sure, we’d love for you to be a part of the first-ever subscription service for the comic/gamer lifestyle. We just don’t want to be responsible when your geeky head explodes at the sight of a box full of collectibles, toys, art, apparel, and other gear with your name written all over it. Don’t sue us, okay?
With this deal, you’ll get access to 3 months of Loot Crate — a monthly subscription service that delivers a crate full of themed gear to your doorstep — for just $47.99. Each month’s jackpot is a mystery but is sure to leave you smiling. We’re talking shirts, stickers, toys, etc. You’ll even receive exclusive items unavailable anywhere else! It’s been said that Loot Crate provides all of the swag from Comic Con without the Con flu.
For just $47.99, treat yourself to three months of nerd Christmas. You deserve it.
Check this deal out, and many others at deals.androidguys.com!
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